#High Science Multiplier
1 messages · Page 5 of 1
Np
@mossy saddle my wagon mall bp if you want
put inserter stack size * 2 as signal s in constant combinator
also dont use this yet
its a bit broken for the inputs
ill fix it tomorrow
its very easily fixable im just lazy rn lol
Ima try to start my purple science today 
I think starting it will be easy since I have the prints and bots but getting to to full speed is gonna be hard because my god so many resources
But the earlier i can just get it started the earlier I get my beacons
I'll rest today I'm dead

If someone ever needs that high a balancer I think they did something wrong
I need it!
sushi megabase
Even bigger balancers are discussed here. Old thread by the way. https://forums.factorio.com/viewtopic.php?t=31230&start=60
Factorio Forums
I made some balancers that are slightly larger than the average. Should accomodate even your larger belt bases. I kept going until my UPS got as low (12) as…
Those balancers are mental!
I need my
smelter 
Then it's a mall time
I think the mall might help me with the ability to build the last 2 science packs and then figure out the damn space science
mall circuits
maybe I should build more reds idk
gonna start making solar fields now
my fucking pc just booted to BIOS and the only change I did was a windows update
Don't get ran over lol
I have no trains to run me over xd
solar begin!
steel (dead)
more iron for mall needed
should be making 3,400 panels an hour. good enough, now I can start the bots building a purple sci design I think
how does it work?
just put all resources possible in the trains so that it'll work flawlessly?
solar overtaking engines!
gotta drive to my coal plants and circuit up the water pumps now to route power through the batteries
I decided to fix the iron deficiency in my southern factory
I'll be making a full 1.8K SPM now
I still need to fix my red / green deficiency for 1.8k
But I don’t know that I need it until I get beacons and stuff anyway
All dat afk time adding up
I broke my computer ✓
fully???
Enough to have to fix it from a USB stick...
Thank God I have another one laying around lol
I hit the power button....
Just gotta bios flash it
Then reset the 5.4 OC
Wanting an x3D chip to OC for this game
Think of that megabase
did it fully die?
Almost
Required a bios reflash
The mobo bios that was on it was the wrong one for the last 2 years. Just another reason to not trust PC companies
Took till today to die
xD that's a long time
time for a new pc!
I’m researching electric furnaces :D.
I think I’ll be able to finish this x1000 in a few days
Surprisingly little tech left
It's only 2yrs old...

Maybe I need to hold off playing my x1000 game in solidarity
Until you get a new pc
I'm going to just flash the bios when I get home lol
That will fix it
Oh ok
Alright I’ll go place my purple science blueprints then 

It won’t be able to do shit until I unlock electric furnaces but
I can at least lay some belts, make the refinery, start making an ore mine for each resource and 2 for iron (1 for steel)
It’s gonna be slow since I don’t have beacons and modules I need yet anyway
So prob one ore mine of each type fine to start it
Then I’ll just add more on whatever bottlenecks
Yeah, I thankfully am a hardware guru with computer parts, not a software guru
Well I’m glad you’ll be able to sort it out :D.
Hmm or maybe I should expand the red and green science setups
Probably should do that and first and get my 1.8k proper
After I hit beacons I'm doing a true 5k build
Shit is gonna be everywhere
I’m already imagining myself cannibalizing everything to make yellow science lol
I guess at that point you’ll have all the inserter upgrades, blue belts, and t3 modules
Ye
So kind of a normal megabase with bad mining prod
Test of wills w/o bots
Is it just the companion bots?
I’m almost fully solar powered now
Dang your now ahead of me, I just started solar last time
Yeah it happens a bit
But it’s ok :Dz
I just wanna finish it lol
I feel like that rocket launch is gonna be so satisfying
Agreed
I wonder how many silos I can realistically fill haha
Just blast them all full and rocket launch then all at once
I don't want that first rocket until I have the satellite tho
only 60 MW boilers used in last hour
I think its safe to say im full solar now
however, still need massive amounts more power for the future growths
but at least i have the 1 GW boiler in the background to cover me
Wow
Also computer issue has been found
Totally wrong mobo and bios version was originally installed
66 xd
20~ more than me
you gotta turn off 1000x for these >.>
Nope
fine ill just have a 1000 times the mining prod research :D
I'm gonna get there!
yeah I ended up getting both the blue science bot techs
but with more bots its kinda fine
1 hour 15 minutes from electric furnae
nice, I think im gonna get the first one atleast then purple/electric
then only 175k from unlocking purple
but i have zero purp infrastructure built except power
I should start designing, stealing beaconed prints and connect trains


900 SPM researching concrete. 89% done. Going to do red belts next (so I can at least try to get to 1800 SPM even if I don’t upgrade the smelting supply, I think I have enough iron on the bus atm)
i switched back to windows 10 yesterday lol
the drivers for nvidia for linux arent great
My problem is a little worse than that
so all games i was getting half the frame rate i normally get
This was my problem
All my games were totally fine
The last windows update did a security check on mobos
lol, my case and mobo is oem so....that gives it a 1% greater chance of being properly set up 😄
Oh
It tracks what is in a wagon with a memory cell and diffuses items from higher to lower
Don't put in manually it will break, since you can't read what is in a wagon with circuits
Concrete finished, fluid handling finished (needed pumps for the water ugh) now researching red belts
you might want to double it first
and go for 3.6k when you get red belts
1.8k is still pretty horribly slow
You know, that brings up a question. What’s the record for speedrunning a 1k game? Lol
I’m not gunning for it, but still, just wondering
i would estimate it to be doable in less than 50h
with a preset seed and blueprints
and of course a very powerful cpu
@mossy saddle i fixed it (i think)
use at your own risk
nevermind i just realised something wrong
XD
You had to fully reinstall everything?
If that happened I'd be restarted from scratch
oh boy...
What the actual hell is this
I think you might slightly regret having biters on nauvis a little later
Blue science is going to produce absurd amounts of pollution
Are they still small biters?
for now yes xD
but I'm killing 10k every 10m or os
so
if I don't die
the spitters are most annoying...
since I get stuck in creep
Can you check your /evolution
Ykw I'll turn on evolution and pollution and turn off peaceful mode
Gonna fight biters on other planets
I'll probably make an auto expanding artillery design and just clear out calidus system that way
its on 0% atm
I don't mind fighting hordes of small biters so I hope they stay small..
my pollution doesn't evolve themm
You probably minimised the settings considering how many nests you have killed
Ohh
What about nest kills?
I'm not that sadistic..
Imma go fight 100% evo biters for vita lol
only 150 nests destroyed xD
I just lost all my bots noice
If grenades aren't enough later on you might want to try out spamming landmines in a car onto the nests
granades aren't enough to get rid of them xD
Companion drones?
Get like 100 of them and lag the hell out of your game while killing a lot of biters
You can try using those as distractions as well
Stuff them full of shields
using them for killing
Honestly, might be easier to just make a lot of ammo and set up a perimeter
600% starting area is probably enough patches for 3.6k red/green/blue
And with blue you can task bots to place landmines on their nests
Its a very funny strat
You lose a lot of bots in the process but it works
and 600% bigger nests and spawn rate max

Works especially well with K2 due to the construction roboport mode toggle
Yeah it'll be a pain to clear them out manually
Which is why you should get bots and abuse them to clear out the biters
You won't even need a perimeter if you do it
Trust me it works
The mines will get autoreplaced
So you don't even need to set up a wall perimeter after expanding
Peak efficiency
Just place blueprints lose a thousand bots and your perimeter has expanded
xD a thousand is alot!
Compared to science costs it's nothing
Search results for "https://mods.factorio.com/mod/Rocket-Silo-Construction"
Space Exploration Nuclear-Fuel-Delivery (by MrLumme)
Adds Nuclear Fuel to the list of things Space Exploration's Delivery Cannons can shoot.
Based on the 'Space Exploration Rocket Part Delivery' mod by AckEmma (https://mods.factorio.com/mod/Space-Exploration-Rocket-Part-Delivery)
Read More
Scanning rocket with radars (by ZwerOxotnik)
Scans surface after launching a rocket with radars
- 🇷🇺 locale
You can use https://mods.factorio.com/mod/zk-lib instead
Read More
Soft evolution (by ZwerOxotnik)
Evolution depends on players, research with different accounting, teams, destroyed buildings, launched rockets. There are settings. Compatible with any PvP scenario. UPS friendly.
Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Read More
British English for mods (by Midnighttigger)
Addition to en-gb for British English Support for mods, see https://mods.factorio.com/mod/en-gb on how to enable en-gb
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Angel, Bob, Clown and other mods - modpack - experimental (by Takanashi_Yuri)
This is experimental version of my modpack https://mods.factorio.com/mod/angel-bob-clown-others-modpack
Read More
thats not standard?
For it not to find it? No normally instant
I mean if you want to build a silo is it just like the basic game and not 6 stages?
This one requires you to do extra before you can actually launch a rocket
will you do another x1000?
If this one finishes and I don't want to do the infinite tech
I don't even know if they'll do that haha

I still got to fight biters.. xD
I'm working today, played RL last night instead
lol what do you even have to fight them with?
I have barely damage dealing granades
one smg with yellow basic ammo
and some drones that die within 10m
impossible
since my pollution floods the whole world easely
and I only have the sweet power of coal
made processed
that's not very efficient! xD
I could just bite the bullet
and try to destroy most nests
or make like a wall of pollution absorbing buildings?
I mean you’ll have to figure out what you think is best lol xD
Did you upgrade to assembly 2 and steel furnaces?
Those are a bit more pollution efficient too
But yeah I just don’t see offense or defense going very well without more tech
yep when I start the whole thing it'll only be as2 and steel furnaces
That’s good
Solar is also pretty early in the tech tree
I would definitely grab that
took me 20m to clear 150 nests
Probably but might defeat the purpose in my view
Not without yeeting achievements
Don’t underestimate how much more production solar and eff modules can give ya
Especially the way they’re buffed in SE
Might be a slowish early game but I think you can just rotate around killing expansion nests and accept that your production limit is the limit of natural pollution absorption before it reaches the wall of 600% biters
A handful of automated defenses should be able to hold off any attacks from biter expansion moving into your safe cloud, until you kill them.
Frankly this is the only way I see it working out with the biter size / frequency you chose :D.
it's modded there are no achievements sadly
There are the games achievements tho
sek2 has those?
I tried to have fun but the biters not letting me! 
I'll just yolo for solar power then
chances that I'll be able to fix it all is slim to none I think tho
Now I'm kinda curious to see how massive the multiplier truly is at infinite tech
xD you should go for it ggs!!!
Still x1000 I think lol
do biters still reduce UPS even if you kill them and leave their corpses
A little but it’s very low impact if they’re not absorbing pollution
yeah I was busy with building and didn't see a meteor strike my green circuits had the same issue
rip
Yes, but how bad we talking lol
nice job
have just been messing around with mall design
Nice!! Robots are great
Definitely good to improve mall flow when you get robots
Gonna start laying some solar fields froggy ?
Wow auto correct doesn’t like ur name

Groggy and fright
yeah but wont be too big since im using dupebox for the "real base"
will still power those with solar though
so will need quite a lot of solar
Oh
gotta set up some red chips and stuff for mall first
xD without UPS going downhill
Dupebox should help with enormous size of processing needed
Vanilla it’s not that bad but like k2se idk
have you already thought what space science you'll go for first?
prod definitely
I can comfortable play
Interesting
You might wanna get a little beryl earlier as the beryl rocket section doesn’t take astro science
And just generally like you might want a bit of everything to use t4 modules
depends on what planets i get tbh
Well there’s always some easy beryl in belt1
if the patches arent great i rather just bruteforce the production
Plenty for rocket sections at least
well yeah but its a bit annoying without space rails
definitely will want holmium first
ill get a bit of vita and iridium after getting beacons as well to get t4 modules probably
not too sure
It's like they all need lvl 30 anyway so NOPE
there's certain paths you can take hehe
you should do bobsangels x1000 next
Err you don’t really need em at all
yeah i know but its just annoying
I guess
ill do it if the rocket cost is too much
Like you can for instance cannon everything you need for meteor point defense and cannon shells and cannon back in beryl ore for your rocket sections
And 1 ore patch would literally last forever if you only use it on sections
ill need a crap ton of sections though
Yea, but, I’m pretty sure 1 cannon can supply everything that’s all
ill probably still end up going for it
yeah ill see
but i wont use cannons at all
want to just standardise
I just chose cannons cause it’s slightly simpler for such a small outpost in space but yeah
You can do it various ways with rockets too
Just cause rocket fuel is slightly more annoying in space
Eh, I 🤔 seeing how bad the x30 levels of each is a tad more important
ill probably just ship rocket fuel for that early outpost
ill make it onsite from water once the outpost requires enough of it that its worth using dupebox
hope you'll use editor not your world save xd
Huh?
isn't inf tech already 1m?
Don't know tbh, haven't looked
nvm im making this mall monodirectional
making it bidirectional causes too much fluff and shitty throughput
There is no cheat sheet for this question
I just want a math equation for the x30 of each at x1k multiplier
I don't know, maybe that's why the devs said something
dude now that i go find my bottlenecks i find so many stupid things that were limiting my science so much
there was a single underground belt that was turned the wrong way that cost me like 600spm lol

You before^

actually my reaction
You after^
its so stupid
but well, sub 55 hour construction bot research
not that i can make them yet
3.6spm is actually pretty decent
No afk I think I can cut at least 50 hours out of mine
Why does everyone freak out when they see the x1k squad lol
i probably had like 20 hours of afk in mine here and there
and a lot of time could have been saved with predesigned stuff
if anyone were to ever speedrun this bots could probably be done sub 15h
but it would already be straining the cpu by that point
Mine isn't?, and it's at 3.6k outside 
they do? xD
Yeah, it's kinda funny
I already know when 2.0 launches and I go in UNMODDED to the x1k is gonna look that way
Why did that caps lock... Dumb phone
alot earlier?

No rcu
@mossy saddle ^
Wait a damn minute
oh it's gonna be cheap
xD thats fine!!!
it's basic factorio
so you basically got no issues at all with loads of techs or cpu drops
is that your status or did factorio do that xD
Both... Lmao
got first loading station up inserters balanced going for 3/8 trains
i was sitting in bed last night thinking , at 1000X producting 5k sci a min is the same as 5 in normal game
Yup
My base right now is 3.6 normal game
purp science prints have been placed. well, the circuits and science at least
now I do the hard part of connecting lots of ore patches
im thinking I should not really use the central bot swarm much and get in my car and bring robots and ports and supplies with me.
and let it build mines and furnaces, then connect long belts kinda by hand again. its pretty fast, I dont need that many belts since im importing steel and stone brick
Nice!!
I found a bunch of copper spots when I was car scouting a min ago
So I’ll probably be using those for yellow when it comes
I’m just not finding much oil so I may be forced to use liquefaction to feed my yellow science
yikes
Should be fine
You only need 1300 yellow after all
Well 1.3 million
But yeah
So I might cannibalize some existing circuits a bit
Yep, but I won’t be needing satellite 
I don’t really understand the curiosity xD it’s just x1000 as much
But the 100% all the science desire makes sense
Much more complete version of x1000
the curiousity is because I have a goal of the x30 level infinite tech on the 2.0 world
the 2 belt mods work together, this one is fucking overpowered tho
90I/s for BLUES
BLUES

Not sure if Prince would approve of that one …
approve of what?
Your rendition of Purple (T)Rain …
oh, thats the train painter mod
I only want to see you dancing in the Purple (T)Rain
Its ok. I’m filling in the time waiting for Logistics 2 to finish researching by Paving my World …
Yay logistics 2 researched. Now to start cranking out red belts, splitters, undergrounds!
awesome! those really speed the game up. do you have t2 assemblers yet
Yes
nice!
Fireball we also got purple rolling!
thats amazing! how much spm?
Not yet!!! Sadly. My mall supply kinda died so I let it afk more xD gotta go check now. I think I gotta chill on the solar for a bit so I can build ore mines for the purple.
I kinda built the factory for it and the circuits , zero smelting or ore in yet
That’s a big step, and the car right after it too
I found walking time was a big limiter early on
I cannot really disagree about walking speed. That’s why I went for concrete and fluid handling already. I’ve got about half of my factory covered with refined concrete
Oh nice, concrete early is something I thought about but didn’t pull the trigger
I just did the stone brick paths into car
Game’s without biters, or pollution. Concrete is an easy runspeed fix for inside the factory. Outside, yea, might make a car for that expansion work
Yep, nice too for an extra 80 slots of inventory capacity
So not only faster trips to mall and back but less of them
dang your really speeding ahead of me, rn im just designing more smelting using advaned furnaces
I feel like skipping trains is saving me tons of time tbh
for now yeah
The ore mines are so rich… haha
goals are different tbh
Yeah definitely
I want to make a sustained base that can easily scale up to 10K spm
Yeah and I’m doing spaghetti megabase rushes xD
im kinda happy and mad about the new FFF those would be great for my smelting bp
I don’t really get the new FFF. It sounds fancy and all, but I think I’ll have to actually see it myself and play with it to see if I’m going to make use of it
so fun, im gonna be on energy drinks and no sleep for a week when it releases
Yeah same , my ability to comprehend this new stuff from just the fff is limited
no offense but i think ive spent more time making blueprints than you. Itll be SO helpful in certain circumstances like this smelting bp I can just have it smelt whatever with a click of the button. and also for some complex recipes too it can be nice. Complex slow recipes
like iron and copper are exactly the same but diffferent colors, just swithc train stop names combinators and youre golden. easy with the new bps
I don’t even have a train stop BP saved anywhere; I just make the first one in that game on teh fly, and then copy/paste that making whatever adjustments are needed to it before actually connecting it to the rail system. I will have to play around with the new thing to see whether it will actually save me time. /shrug
it might not save you time then but itll save people like me who have way to many blueprinmts time
I used to have varations of train stop blueprints based on cargo capacity. thats no longer needed I dont think
its helpful when building super big, which I think is a focus of the expansion
I would spend atleast a 100 dollars to get this feature right now ;p
ESPECIALLY for this 1000x run where I could make a universal print for all recipes.. :D
- 1k due to lab consume
nice nice
Oh wow the fff
This would speed up stuff so much
Peak "reuse old designs" efficiency
@mossy saddle Btw do you have finite oil/mineral water turned off in K2 settings?
If its on you might want to turn it off for later
you can have it inf?
I don't think I have it
Do your oil wells show yield or how much oil they have left?
Ur fine then
Usually K2 makes it just a number like ore patches
And you can fully drain it
Which is horrible for SE and also for these kind of challenges
400 labs in each lab setup. 30 sec tech. 450 SPM was using a little more than half the labs, so of course attempting to double the SPM runs into labs as the bottleneck
Speaking of lab research speed … just got the first rank of it. I think that may be all I need - for now - for 30 sec or faster techs, as the speed increase is equivalent to an additional 20%, or 80, labs. At 900 SPM produced for this, given the 30 second time, it should be like having 480 labs (able to consume 960 SPM) so I should be good once the belt buffer gets consumed. Or is my math wrong?
you should be good
Why the random red undergrounds
Those aren't actually random the bottom belts inserters don't pull backwards from a blue belt fast enough

So instead of waiting for it to buffer, I did that
I’ll have to use it to learn when it’s most useful
And I was trying to figure out how to pronounce it so I searched up the word
Kovarex misspelled it in the FFF 
In some game photos it’s spelled correctly, in others it’s not
I think it should be the normal spelling instead of the past tense for the FFF title
this is such an abomination
and in alt mode the constantly switching filters are so annoying
Shit, I forgot that space scaffolding requires research
And the starting asteroid really isn't that big
Might have to go to belt 1 or something to set up space base
The initial one
How much hour are you at rn
Like 55-60 or smth
Construction bots and 2 levels of bot speed have been research
Currently setting up stuff for mall and solar and bot production
I'm still debating whether to do the builder train or not
Since the building network would needs to be seperate from the main network without the 2.0 bot changes
I could probably use the vehicle roboport but the range in those kinda suck and it'll be annoying to get the roboports to not connect to each other
could it be a regional think like color/colour
I think past tense makes sense in the title
I was trying to figure that out too, I think the spelling is a regional based word
Getting beacons today!
I have a 900 but it's a billion inputs
Today is power infrastructure
To get ready for beacons
And a new trains smelter
did you plan for upgradability to beacons
not the best but tried to with space
rebuilding isn't an issue
I dont want to rebuild after this point really, just upgrade existing lines to beacons
and since modules are still very cheap at T3 level ill use them everywhere
Is a red belt enough for that many rails?
red belt of what
rail output? it needs 54 rails per second I have 2 red belts
now to figure out a design with beacons
you can do it!
this looks odd. like I can do better I think
Yes
I believe in you ggs!
that's a lot of random stuff in that train
why
Nice
gotta make these power lines slightly cleaner tho
there we are
beaconed builds are so much smaller
time to go see if it will fit
PLENTY of space
waiting out the trains to unload all this ore/plates so there isn't a big ass mess
might be prudent to get steel next I think
there we are
I used to make triple boiler stacks but now I don’t really get it anymore
Any specific reason you did it like that?
Map looks nice tho, good trains
Slow bots making mass migrations are kinda funny
just more density, to belt
8 coal lanes from station feed 4 rows of each of them on the left
Now imagine how many boilers you could feed that way with nuclear fuel 😉
solid fuel you could put easily 2 per red belt probllay three
Speed1 miners are sick
I have to do way less outposting than I thought I did to finish this
I'm over here screaming
8 red belts of iron from one iron patch… mm
Breh
It’s almost 1:1 with prod3
And it deserves prod3 at the time scales you’re playing imo
Yeah but I mean, it’s also fairly close at prod2
hmmmm
yeah should be 1;1

thats not that bad
even at 1
main problem now is some of these have only 3 beacons
gotta go make dinner I'll hit that afterwards
enjoy your dinner

Do these 2 do the same thing?
Bottom is more ups efficient
^
Can do more compact than the top too 
Hmmmm
i got one smaller hang on lols
uses weved red blue to ge the copper wire over
1:1:1:1 ratio x4 for blue circuits tilable just adjust the middle pipes
if you want circuits with plate aswell i got this one
currently looking for just
but all of those look good
i cant find my print with the first one and smelting tother
gonna aago relax in RL for a bit
in x1,000 seablock the final researches to win the game would be a total of 1.4 billion science
seablock is already about megabasing for that FTL drive
on x1000 itll be x1000 the megabasing
Yeah 1000x science and SpaceX is redundant
Dear God...
guess I have to pull an allnighter to beat you

how close are you?
to what
im working on purple science, working on an iron shortage
lots of iron and steel smeltesr needed which probably should have a new design but im lazy
part of the issue is the deadlock
wtf happened there
signalling issue
1 wrong signal, that train in the mid-right moved to far because of a rail signal that shouldve been chain
rocket launch
ouch
big base here i come
60hrs for bots nice
Hoping this mod doesn't bite me in the ass
Building a Rocket Silo is now a 6 stages process. Each silo needs to be excavated, filled and built, while requiring a lot of power, materials and generating pollution.
Custom Space Exploration, Bob&Angels, Industrial Revolution and Exotic Industries compatibility
News: new graphics by snouz
Owner
MFerrari
Downloads
30914
Never used that mod. Can’t think it would harm a 1k run though; I mean, you are burning through so much to get each tech that making the silo that way can’t be a significant drain on your resources lol
I've installed it too
honestly looks a lot more fun tbh
Awesome.
not yet, wondered how close you were
Damn 100 miners XD

power poles? 😄
to beacon design?
I'm still very far away from beacons XD
base started having
problems
I’m getting close to beacons :D.
I just gotta smelt ore and connect belts
Wait no I need a new refinery too
uh oh
to hook my beacon build in I need a metric crap ton more power
theres no problem....
other than I need to turn the ENTIRE green circuit design around
time to build many nuclear power plants!
yup my massive problem is

getting those 2 resolved and
will get my base back in business
also looks like its finally time to crank up 

it's decently simple with modular train based designs though
need more? just plop down another one
don't worry about the ratios of how you need it, just as long as you're producing enough it's good
I’m still really far
oof
gotta love robots
6 red belts of iron ore to steel ready for the long haul into purp science
just need .. checks notes... 21 more red belts of iron ore to steel 
Huge ore
Putin you crazy
xD
3000 construction bots flying
only 200 MW
really not that bad
I havent scaled as hard as you guys since ive been allowing afk time this game
I died again
those trains are killers
Lol I afkd too to get undergrounds and red belts
But rn I'm just building since it can take hours anyway
train death #2 today
this copper train has it out for me
Did it kill you twice already
You should write a scoreboard of which resource train kills you
lmao
Days since last accident: 0

You can have it reset when a new pistol reaches the chest
is there a way to see exact deaths?
Yeah I think the kill stats 
Or when you launch a rocket at least it shows you idk
Ok I gotta add like 2 more iron patches to steel, 1 more copper patch, all the stone (probably 2-3 patches, mine are small ish). And oil and a refinery
And then I have full speed purple???
I guess there’s a bit of belt connecting to do which may be annoying but yeah
Or well. Not full speed at all
You'll be fine! 
I should just turn it on early because I don’t have the beacons yet.
Okay new plan, stone and refinery :D.
I changed the Milestone setting
instead of x5 its x2
time to turn on the power hungry 
you can make it +1 if you want every single death
4h for 90k purple science
lmao.... thank you
yo! thank you for your Milestones Mod!
Oh you can change milestones too?
Oooh perfect!
oil and stone up! now i just need stone brick furnaces and pipe and belt connections and ill have purp science being made!
woooo scalin
ok i think these new ore pics are not very noteworthy anymore 
thats just how it goes after blue sci I suppose
dear God. Nice work!
i might need some more copper and plastic lols
pretty :D.
haha
WoW
nice modules
yeah my purple is gonna be so slow to start but then beacons will happen I think
oopsie
there
Much better :D.
now it's producing the full 360MW
was mainly a coal throughput issue, but I do need to increase my power production further
one problem is travel distance for my trains
and I don't have them using stack inserters because I don't have red circuits automated yet
I think I'm gonna set up new power production over here
Handcraft!
so much progress. getting solar fields and more smelting built
jesus
I think im overbuilding smelting a bit tbh, I just need more t rains
I love the feeling of expanding at the limit of your mall resources
So many ports but im too lazy to actually increase mall production
So I’m just waiting a bit
Purp incoming :D.
so when using prod modules for green circuits, should it just be all prod modules and a 1:1 build?
for example
So at prod1 the ratio goes from 3:2 to 3:2*1.08
3:2.16
what if I used speed modules instead for the wires
That makes it nearly 1:1.
Buuuut.
Ew speed modules? :p
6:5 would get you average 93% uptime
With the circuits working 86.4%
is RSC not liking Editor mode?
just got to design the train stations to go with the design and im good :D
and then keep adding more and more beaconed stuff 📈
RSC has a Compatibility error with Factory Inspector
glad I saw that now
@mossy saddle holy shit
how do I calculate ratios with modules?
first stage is 500 "crafts" of 100 stone out
I know factory planner you can put modules in
I still got to get blue I keep getting distracted by friends
Lmao same
I've just been afking last night for research and mall to fill up
One yellow belt of iron ore gives so little steel its so slow
500x 25 stone?
Rocket silo construction mod makes the silo a lot harder yeah
what are the other tiers?
researching it
2/6 requires this x100
and that tier occasionally craps out stone
Ah yes following the SE way of everything spitting out stone as byproduct 
ye
thats What I'm thinking
I just want to see how feasable this was to put 4 next to each other
OMEGALUL
ooh even ores??
My roboport chest has still not backed up ☠️
actual game this is going to be NUTS
stage 3 looks to be 500 as well
So so far its
S1: 500 (take stone out)
S2: 100 (have to put items in) (stone byproduct)
S3: 500 (requires power, stone 100% (copper/iron/coal 15% per craft for 5 ore) take out of building
beacons also dont affect it
doesn't look like it
just have to be able to pump the resources out of it quick enough
ooh alright
I'd keep what it was outputting, but I just want to see it finish
I'll do 1 more site as a "test"
wooow
So so far its (ALL requires power)
S1: 500 (take stone out)
S2: 100 (Steel, Iron Sticks, Stone Bricks, Concrete, Water) (stone byproduct)
S3: 500 (stone 100% (copper/iron/coal 15% per craft for 5 ore) take out of building
S4: 100 (Steel, Iron Stick, Pipe, Pipe to ground, Stone Brick, Concrete)
lot of fucking Concrete
I'll have to start a prod for it then
hooked that up to let it run haha
Stage 5.....
So so far its (ALL requires power)
S1: 500 (take stone out)
S2: 100 (Steel, Iron Sticks, Stone Bricks, Concrete, Water) (stone byproduct)
S3: 500 (stone 100% (copper ore/iron ore/coal 15% per craft for 5 ore) take out of building
S4: 100 (Steel, Iron Stick, Pipe, Pipe to ground, Stone Brick, Concrete)
S5: 100 (Copper Plate, Steel, Coper Wire, Red Wire, Green Wire, Stone Bricks)
S6:
Electric Engine Unit, Refined Concrete, Radar
Thanks ggs!
waiting to see what the 6th is






to 4 lanes of
>.<