#High Science Multiplier

1 messages · Page 4 of 1

elder rover
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O.O

languid stump
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It kinda plays really well with science multiplier tbh

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It has an expanded set of not amplified science cost techs

elder rover
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100x isnt that bad tbh

languid stump
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Yea

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At the time 100x was peak crazy

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No one was doing 1000x

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Lol

quiet sandal
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I have left my coal supply issues sitting for a bit too long

elder rover
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if there was a mod to compress science like you compress cobblestone in modded miencraft, id do even higher than 1kx science

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i jsut dont want the ups hit

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of trying to do like 50kspm

languid stump
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I been letting my 1000x game afk more. I’m trying to finish this shit haha

languid stump
vagrant anchor
languid stump
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Yeah pretty much

quiet sandal
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I also can't see ANYTHING

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IT IS SO DARK

languid stump
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Dunno what that is so probably not

vagrant anchor
languid stump
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Well it is a bit crazy

vagrant anchor
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Yeah I guess

languid stump
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But I do think people generally underestimate how strong the scaling tools the game gives you are

languid stump
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1000x is by no means 1000x harder

vagrant anchor
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The main annoyance later on is going to be constantly deleting a mine trimming and regenerating

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It's going to be pretty horrible

languid stump
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A bit of that yeah

vagrant anchor
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I might possibly just add a mod to regenerate the mines or just make them infinite richness

elder rover
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tacticla rpg with a high af max level and stat cap

vagrant anchor
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It is probably just grindy to keep regenerating mines that way... not sure though

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Thing is core mining won't even do a scratch

languid stump
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I dunno, I think you can kinda just go to more planets and set up small outpost

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Maybe you’re right tho idk

elder rover
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i feel like once youve exhausted like 100 iron nodes and copper nodes etc you should be able to just place an infinity box lol

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some kind research that after you have mined x number of depsoites you just get a chest

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or maybe after x number of iron ore

vagrant anchor
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And with wabs and high tier modules they will probably get depleted quite fast

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Ill be getting vita 3rd instead of beryllium for prod mods but it probably won't be enough

elder rover
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will you reach a point where you cant set up mining posts faster than you mine them?

vagrant anchor
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Setting them up is just stamping down a BP and hooking it up to a train, should be quite fast

elder rover
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the ultimate war of attrition

languid stump
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Hopefully long enough to not revisit

vagrant anchor
vagrant anchor
languid stump
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Yes that does make the initial mining efforts yuuuuge. But, maybe better than dwindling patches.

vagrant anchor
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Those mines aren't nearly rich enough

languid stump
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I mean, on primary planets, the primary is usually quite rich

vagrant anchor
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Definitely will cover every mine on a planet

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I'll still want a few belts per mine if I want to get a decent spm from that planet

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Even if its like 20mil patches it still depletes pretty fast

languid stump
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Just depends how fast you mine it :D. But we will see

vagrant anchor
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Fast as in maybe 50h but still many revisits to regenerate

languid stump
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Prod mods on miners will probably be good too for you

vagrant anchor
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I'll see as I go

elder rover
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imagine a tech that is a miner with a planet wide mining radius, so you dont count your resource income in terms of mines but number of planets

vagrant anchor
elder rover
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suddenly youre playing Stellaris

vagrant anchor
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Hopefully the prod 7 rush will work out fine

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This playthrough will probably last maybe until even end of 2025 though

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Would be quite busy with school in 2 weeks

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😢

languid stump
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If you pull 1 blue belt from a 20 mil patch, I would anticipate it to last over 100 hours with your expected prod bonus.

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And I be mining patches larger than that pretty routinely on primaries

vagrant anchor
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Ill need more than one belt per patch probably

languid stump
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Doooo you tho :p

vagrant anchor
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The resource demands of even just 900spm science is pretty insane

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I'll just see what I can do

languid stump
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Yea

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Are you working on blue science now?

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Idk the k2 tech tree very well

vagrant anchor
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Yeah, working on it

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Need to hook up quite a few more stone mines first

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And expand power quite a lot

languid stump
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Nice, nice

vagrant anchor
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Currently drawing like 650MW after 2 levels of lab speed and at 3.6k of basic red green

languid stump
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I think you might need like 2 GW or more

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I did 1 GW for my 1.8k plan

vagrant anchor
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I might add another 900mw first see how it goes

languid stump
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Yea fair enough

vagrant anchor
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Issue is rn I'm having ups issues

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It's pretty crazy

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Inserter update is at like 6ms

languid stump
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I’m just leaning very overkill because I don’t wanna have a brownout / blackout

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Dang

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That’s not a good sign

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This early

vagrant anchor
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I really should have made by builds a bit more optimal

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It's mainly that the builds suck

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I'll see what I can do I guess

languid stump
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Yeah but only blue science! That’s scary yo

elder rover
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my fear with my run is i'll have to eventually abandon it due to ups issues as well lol

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i want atleast 2.7k of every science

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but my most expensive tech is 100m so......

vagrant anchor
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My base resource inputs are already a bit close to megabase

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It's quite funny

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Using a bunch of long inserters with stack size 1 really hurts ups badly though

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Maybe I should have went with the approach of getting train base set up with the essential green techs before moving on to blue..

mossy saddle
elder rover
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ultimate modular reactor, from a mod

mossy saddle
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Oh lol was already thinking since my biggest is like a couple mill only

elder rover
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i had it in a modded setup, forgot i left it in when i did my first 1kx run, found it funny and decided to make it the goal

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will probably not even get to it, much less complete it lol

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i think what is likely is i will get the last science productions et up, copy it a few times and then feel like im done lol

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after that its basically leave the game AFK while I play Battle for Wesnoth

mossy saddle
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What does it even add xD

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Some gears?

steep spindle
steep spindle
wraith pagoda
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so starting with bots ok to?

steep spindle
wraith pagoda
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cool cool . right gone bots start 200% on ores and bot start mod, pump anywere, milestones and , rate calc mods

quiet sandal
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I just discovered that a single pipe on one of my power plants was missing

languid stump
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Time to play some science multiplier

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I let it afk more so now I have bots unlocked

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Time to construct them, it’s like 55 hours now

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Substation research is coming in, then it’s solar fields time

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Gonna need so much for my plan to use speed2 drills

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Outposting is bleh so I figured maybe I should speed it up a little xD

wraith pagoda
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i have been tempted to use the time mod at the start but thats feels like its not in the spirit of things

languid stump
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Meh, may as well, not much difference between that and going afk I suppose

wraith pagoda
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might put it on for an hour just get the basics setup

languid stump
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Yeah, waiting for underground / splitter can be annoying

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I just did a half belt of iron and waited for it

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Also letting the mall buffer a bit can be nice

wraith pagoda
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getting started !

quiet sandal
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alright, i fixed my coal supply issues

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my factory has consumed 1 billion units of steam

wraith pagoda
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thanks for the advice about long handed inverters!
pain in the bum before belt research

quiet sandal
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I just built a single line of assemblers to get 450 SPM, and I replaced the belts whenever I needed to route it to my mall

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later on I built a second one to get 900 SPM and got logistics 1

wraith pagoda
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thats neet

languid stump
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1.8k spm no stack size upgrades!

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just stack inserter unlocked ( I had to give in on that one)

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oh im dumb I could have halfed the wing stone brick / steel / red chip belts

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o well

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really very few high tier modules. 192

languid stump
marble stream
languid stump
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breh

wraith pagoda
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im good most of the other server know me as clevlore

marble stream
languid stump
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no need...

wraith pagoda
marble stream
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(I'm not playing x1000 so I don't)

languid stump
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idk why you feel the need to suggest that inside the x1000 thread

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honestly wild

languid stump
wraith pagoda
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yes , so you can upgrage and change

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with the upgrade planner

languid stump
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I just dont go above eff1 in assembly mk2

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no value imo

wraith pagoda
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or leave them for minimal power draw

marble stream
languid stump
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prod modules do be nice

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can see im planning the purple science for prod3

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it will just have to start a little slow

marble stream
wraith pagoda
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in normal mode you only need
Total science packs to get the technology to launch a rocket:

6060 Automation packs

5865 Logistic packs

3400 Chemical packs

1600 Production packs

1300 Utility packs

with 1000x thats signifcant less than that other scis

languid stump
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yep , first science will be done with prod2s

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to unlock beacons and prod3s and speed3s

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and mk3 assembler

languid stump
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I think its worth but idk

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should help a ton with making util science I think

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processing units.. so many steps

languid stump
long mauve
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Even quality prods will be cheap in 1000x

languid stump
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Especially on the nice recipes

long mauve
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If you want to optimize it will be nice to use t2 and then upgrade to t3

marble stream
languid stump
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Depends how efficient the builds are in a big way tbf

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I know how to make very module efficient designs (like that purple one there)

marble stream
long mauve
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Someone here said they were doing it

elder rover
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im unabashedly using unlimited ammo mod, filthy cheater and proud

elder rover
marble stream
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@steep spindle could you please stream your 2.0x1000 please

marble stream
steep spindle
elder rover
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i can forsee some mod where the goal is to build a rocket using only t6 parts, and the rate is like 1000th the vanilla chance

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so like you need to produce hundreds of millions of rocket parts

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and hope you get a few t6s

steep spindle
languid stump
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GGS do you like my purple design :D.

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I was hoping to show it to you

languid stump
long mauve
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I like how you used those beacon gaps

steep spindle
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Wow

languid stump
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So to feed this I need to bring it 6 belts steel, 5 belts iron ore, 6 belts copper ore, 8 belts stone ore, and 2 belts coal, 1 pipe oil. And make processing for the green and red chips, the stone brick, and the plates for the iron rods.

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Red belts

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Seems manageable except the 6 red belts of steel im kinda skipping over lol

steep spindle
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I need a brick smelter and stone miner for mine

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But I like yours

languid stump
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Thanks :D.

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Felt fancy to make it work with stack size 2 Inserters

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But prod3 / speed3 also

wraith pagoda
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6 red belts of steel thats 30 belts of iron ore

languid stump
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yeah which is pretty scary at first glance

wraith pagoda
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yea totally

languid stump
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but I have a few buffs I can utilize. mining prod1, speed1 module drilling, prodded smelting. the compilation of boosts if I go for prod1 smelting will be: effectively 15 belts iron ore

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and I could even go for speed2 drills or plan for beacons and prod2

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and then by smelting at the ore patches, the total logistics needed to bring those belts in should be pretty low

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so mostly a matter of bringing equipment out to ore mines! which is making me consider trains, consdering their need for purp science anyway

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oh and ofc I can bring robots and drop a roboport and let them do the hard work for me!

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so in a way, this might be less tedious than blue science was.

mossy saddle
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Anyone know where print screens go on msi? Can't seem to find them

languid stump
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got my new steel processing print I think

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copy this 10 times and it drains the half belt of input

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err 20 times

mossy saddle
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Only 40 for a full red?

languid stump
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dis the plan

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factory planner is trippin

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it counts ore input as ore in ground when you use speed in miners huh

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lol

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I see now.

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k this makes much more sense

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just need to build 27 of these

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along with 27 sets of 36 iron ore drills

mossy saddle
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it looks beautiful

languid stump
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maybe 5 ore patches I need

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just for steel

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not too crazy!

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Oh the power bill is gonna be 1.2GW just for steel smelt with this plan

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Welp

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Solar go brrr I guess

mossy saddle
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thats uses 1.2GW?

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I'm just going to poison my biters with my pollution

languid stump
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27 of them with miners will 1.2 GW yeah

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Lol ima be impressed if you survive that map

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With biters and k2se… wild

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I think I shouldn’t build the steel yet except for maybe 1 ore patch

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Then build the purple science and other ore inputs and let it work slowly on getting me beacons

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Then add steel while that happens

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Get it started… then add all the ore slowly but surely.

mossy saddle
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I mean the worst part is they keep attacking my power

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just only that they ignore my full production line

languid stump
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Think you’ll be kinda fine once you get repair bots?

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Or are you gonna have to rush cargo rocket and abandon nauvis?

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What evolution btw

quiet sandal
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I don't really know how you guys are gonna get through K2SE

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a lot of people encounter UPS issues in normal SE

mossy saddle
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I'll have to check what the evo is I don't think it's that high since I only did evo on destroying bases I thought

languid stump
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yep my ups in my normal SE game is like 50 rn lol

mossy saddle
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that's why you get a good pc just the mess around on X1000

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not sure how to time warp like froggy does though

mossy saddle
languid stump
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more or less

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dss2, practically megabasing

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im about to do arcos

mossy saddle
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many bots?

languid stump
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decent amount

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bugs are the biggest impact I think

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damn biters

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war.. war never changes ;p

mossy saddle
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yeah can't wait to be thrown in a bug infested land

steep spindle
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The 2.0 hype keeps getting more

mossy saddle
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xD it's still a long way off silly goose

steep spindle
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It's like.....

mossy saddle
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A year

steep spindle
mossy saddle
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but we don't know how it 100% works yet!

steep spindle
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You think the recipes are gonna drastically change?

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Outside the rocket silo

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Obviously the other module comes into play but

mossy saddle
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is there a mod that simulates it?

steep spindle
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I wish

mossy saddle
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how will we make a build then :'à

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🥲

steep spindle
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The other science packs

mossy saddle
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is it the same as se or do we know the inputs it need

long mauve
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it is very different from SE. we have a janky mod that simulates quality modules

mossy saddle
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any recipes that have been shared?

long mauve
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not sure of any exacts

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one big change is no rocket_control_unit anymore

mossy saddle
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why?

long mauve
mossy saddle
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ooo

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okay

steep spindle
long mauve
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no

vagrant anchor
mossy saddle
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where can I check?

vagrant anchor
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Change mod settings mod

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But roughly what do you remember

mossy saddle
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I remember only enabling it for killing biters but not sure and destroying nests that I'm pretty sure

vagrant anchor
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For biter creep?

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You can just change the K2 startup settings to enable peaceful mode which changes the recipe for military science to not need creep

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Also be careful if you run trains near biter nests later, trains emit some pollution so if there's a good bit of traffic its gonna attract attacks to your rails and trains

mossy saddle
mossy saddle
modern citrus
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Hwody

steep spindle
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is the stone brick ratio still the same as the rest?

languid stump
long mauve
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bots are so slow

steep spindle
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this.... holds 9.6k* 4=38.4* 4=153.6+32=185.6k science packs...

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damn

modern citrus
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Just doing a mostly vanilla run, not touching SE with a 39 and a half foot pole

steep spindle
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🙂

languid stump
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Growing well

steep spindle
languid stump
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Ima hop on and see if I can automate my bots

steep spindle
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ima try and get stone and stone brick done for production_science

languid stump
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Nice have fun with that…

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checks notes

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16 red belts of stone ore lol

steep spindle
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its the last piece of this puzzle

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LOL

languid stump
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Yo I understand your pain now

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Having just begun my purple science journey

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Goddamn it’s a lot

steep spindle
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ye

long mauve
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bots are being made full speed and its not enough trianglepupper 1000 feels like nothing

steep spindle
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thats why I went small

steep spindle
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wow I need to clean my trains out

long mauve
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32 productivity_module assembling_machine_2 . 69 bots per minute

languid stump
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Dayum

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You’d think that would be enough

languid stump
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4K new bots per hour

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Yeah you’ll manage I think lol

long mauve
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yeah, its so fun watching this roboport and the bots escape

steep spindle
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I'm over here hoarding 186k of each science pack just to smoothly craft beacon at 75k

languid stump
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I’m realizing now I need a bunch of solar and accumulator production I think

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I want like 5-10 GW solar to finish this I think

steep spindle
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this wasnt enough

long mauve
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that print I placed is for 480 solar minute, no way ill be able to feed it at full speed though

steep spindle
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this bases max power is 2GW right now

languid stump
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More juice!!!

long mauve
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I get up to a gw researching just red/green because its built up more than blue

steep spindle
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the 1.1GW is the science labs turning on

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LOL

mossy saddle
steep spindle
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I have these

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just not using them for UPS sake

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because this shit was sad

mossy saddle
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are unloaders that bad?

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oh I don't have enough space to do that :l

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but I might delete what I've build and fix it

steep spindle
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when a train connects to that for a split second I hit 56

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then it jumps back

modern citrus
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Unloaders can be bad from what I hear. Miniloaders are more ups friendly. Somehow? IDK just what I’d heard

steep spindle
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^that loads that at 20s flat

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4 input belts per wagon tho lol

vagrant anchor
mossy saddle
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oh lol I place one unloader instead of 5-6

vagrant anchor
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could have just turned on peaceful mode

modern citrus
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Don’t even have trains researched in my game yet .. still getting green science researched

vagrant anchor
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for the k2 settings

mossy saddle
vagrant anchor
steep spindle
vagrant anchor
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if its container to container it sucks

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but if its a not super big container and you need to get a belt its better than inserters

vagrant anchor
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not sure if you can even clear out those nests yet

steep spindle
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+faq mining | please stone be the same AAAAAHHHHH

quasi doveBOT
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Mining
steep spindle
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THANK GOD

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gotta now find a way to cram 4 stone and 6 stonebrick in here

mossy saddle
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and ammo

steep spindle
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can the devs please make this tech not cost utility_science

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I want my boom grenades 😢

vagrant anchor
vagrant anchor
mossy saddle
steep spindle
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by the time you hit them it can be to late

modern citrus
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Mouse over a nest

vagrant anchor
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or that, yeah

vagrant anchor
steep spindle
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this'll do

mossy saddle
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sure I will

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when I am playin

quiet sandal
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@steep spindle with this just the fast inserters are enough to fill a red belt

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did yours have two output belts on the train

quiet sandal
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2

steep spindle
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mine looked like that^

quiet sandal
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ah, ok

steep spindle
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I think I built them from the get go

vagrant anchor
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finally stabalised

steep spindle
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cut the whole damn intersection off LOL

vagrant anchor
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what have you done

steep spindle
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um

vagrant anchor
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what is that

steep spindle
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I was drunk at the time of this block

vagrant anchor
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drunk factorio

steep spindle
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dont fully remem why I did that

vagrant anchor
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that uranium patch is huge

steep spindle
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this one?

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dw they get better

vagrant anchor
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infinite power

quiet sandal
# steep spindle

having it combine into one belt effectively means that there's 4 fast inserters per lane, so with a stack size of 2 they can output 19.2 items per second

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that's why it filled the red belt

steep spindle
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it was outputting x2 red belts

quiet sandal
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if you have it output two red belts then I'll need stack inserters

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I see now

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so, I guess I could just remove three stations from this

steep spindle
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this doesn't feel like it accomplishes the same thing as them squished other than power poles are easier to see

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maybe at higher mining prod

modern citrus
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Second 450 SPM red science maker is up and running, should get green science researched sooner now!

steep spindle
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thats the spirit

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what convinced you to try this?

mossy saddle
steep spindle
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they all broke again

mossy saddle
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why? xD

steep spindle
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the line of code I yeeted fixed the storage bug

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but cause that to occasionally happen

modern citrus
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Honestly? The thought that techs got researched so fast in regular factorio that I didn’t have time to really enjoy each one. Taking it to teh 1k extreme makes each one matter. When you get it, order, etc.

mossy saddle
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yeah it matters alot

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else you're stuck

steep spindle
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I appreciate the peacefulness of being able to build and think, while also building things that matter

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and now keeping @mossy saddle happy for power poles

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LOL

mossy saddle
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heartHug t

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you know you want it!

mossy saddle
steep spindle
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a lot of people in the discord kinda just followed me on this crazy train of x1k

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its so enjoyable!

steep spindle
mossy saddle
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xD 50K even longer damn xd

modern citrus
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I think the game would break if you could do 1m

steep spindle
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trying to find the mod people said could make that a reality

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just to see how long splitter tech would take to truely get

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LOL

long mauve
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to my knowledge the mod doesnt exist but its easy to make

modern citrus
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Ok, good, I have two setups each producing a full half belt of red science, and are both ready to produce a full half belt of green science once I get that researched in 37%

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Not to mention the 40ish red science makers + labs I used to get the undergrounds and splitters done lol

steep spindle
modern citrus
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Wasn’t there a TCM mod? How high could that go?

mossy saddle
long mauve
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TCM?

steep spindle
modern citrus
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Tech Cost Multiplier

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I hope that research speed lets a 400 lab array consume all the science I send it, as it does now :P… silly 5 second timer on green science means very few of my labs are seeing any packs

mossy saddle
modern citrus
steep spindle
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this base is x1k right now

mossy saddle
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hmmm then I don't know I'm sorry ggs

steep spindle
modern citrus
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Wanna think about that a moment? I’m still researching green science. red belts are a reg+green tech 🙂

steep spindle
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it works at less than 1k

mossy saddle
mossy saddle
long mauve
steep spindle
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gotta take a trip

steep spindle
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ty

modern citrus
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Must not have been clear then, I’m still researching green science. It costs 75k red science, but each flask only takes 5 seconds to evaporate in lab

mossy saddle
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only 5 damn

modern citrus
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Logistic Science Pack

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I’m literally researching green science now, so I cna research green techs

steep spindle
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this one?

modern citrus
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79% done now, yup

steep spindle
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this is why I got rid of them the first time

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they just randomly ass stop working

modern citrus
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Companion drones? Yea, they like to take their cigarette breaks

steep spindle
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its time to just YEET them

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230hrs with them

vagrant anchor
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They sometimes take a break, but you can just toggle it

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Toggle companion construction off and back on makes it scan again I think

steep spindle
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ima just go get some personal bots 🙂

vagrant anchor
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Personal bots are slowwww

modern citrus
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Worker robot speed research is a (slow) thing… I wonder if the companion drones would go faster with nuclear fuel in em?

steep spindle
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might be slow, but they dont take a stupid break lol

steep spindle
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I can test that actually...

modern citrus
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I doubt they do

#

But its funny to think about giving a squadron of ten companion drones nuclear fuel and then going and taking them to some large nests

vagrant anchor
#

They are just spidertrons with invisible legs I'm pretty sure

steep spindle
#

it picked one up like it owned the place

#

LOL

vagrant anchor
#

Yeah it picks up any fuel in your inv that it can accept

#

It will probably boost it as well since it is technically a vehicle

#

Though it's kinda useless

steep spindle
#

we about to find out

vagrant anchor
#

The best thing to do is to replace every single thing in the grid

#

Fill it fully with roboports

steep spindle
#

um

#

whoops

#

my bots are like who the hell are you m8

#

granted this world also has this guy...

modern citrus
#

Does not look like it travels any faster than it would burning wood

steep spindle
#

those are all regular bots

modern citrus
#

I saw the companion drone in that

steep spindle
#

oh

modern citrus
#

Its the thing that shoots the lasers to place stuff

#

yay green flasks researched

steep spindle
#

the simple RPG is gonna need some science behind it

#

😢

vagrant anchor
vagrant anchor
#

They require quite a good bit of tech

steep spindle
#

the rest of this will be built tomorrow

quiet sandal
#

80 hours into this save, probably still 20 hours out from actually getting chem science set up

#

once I have chem science set up, and my red/green science + labs put onto trains, I need to immediately start building for production science

#

I'm falling way behind

steep spindle
quiet sandal
#

and because I overbuilt the train system for my iron smeltery without realizing it, this is now pretty space inefficient

#

for my current tech

#

but I am NOT tearing out this entire thing just to move it closer to the main rail line

mossy saddle
#

xd just keep it then

quiet sandal
#

first time I've ever put plates onto a train before

#

I've only ever used trains to move raw resources from one place to another

mossy saddle
#

you're doing great

steep spindle
elder rover
quiet sandal
elder rover
#

do typical power plants even produce that much?

quiet sandal
#

mmmmmmm

#

Nuclear? yes

elder rover
#

in my mind a gw is like, datacenter levels of power

#

hadron collider levels

quiet sandal
#

I live in New Jersey

elder rover
#

ps5

#

etc

long mauve
#

190,000 per what?

elder rover
#

gigawatt hour i guess

quiet sandal
#

our power production is like, 49% Natural Gas and 49% Nuclear

#

that small 2% rough amount is renewables like wind and solar

#

power is pretty cheap here

elder rover
#

im in memphis, our power plant jsut burns piles of coal lol

quiet sandal
#

mmmmmm

#

that clean coal

mossy saddle
#

nice and clean belts

#

it's pretty

elder rover
#

fashiontorio is the end game

mossy saddle
#

I'd love to see your power lines!

vagrant anchor
#

why is there so little stone compared to other resources

#

im struggling so hard to get enough stone for just 3.6k blue

long mauve
#

I think in SE atleast you need more than vanilla

vagrant anchor
#

as in the patches are far less

#

i think alien biome changes something

#

my base and most my ore patches are in the middle of a desert

#

theres like a bunch of other ores but not much stone at all

long mauve
#

it probably does

#

I assume ore generation is atleast partially dependent on what biome you are in

#

this research is really tempting..

vagrant anchor
#

its only 50k

#

nice research to help a bit

wraith pagoda
vagrant anchor
mossy saddle
wraith pagoda
#

this was my green circuit improver

mossy saddle
#

does it keep getting recycled over and over again?

wraith pagoda
#

yes until it outputs rare qualty green circuit

#

i have this for green circuits, red circuits from here ill make rare blue circuits with prod modules from them rare ill make rare level 2 qual modules and improve all this for faster out put,
i also have desings like this for brick steel iron and few other ods and ends so i end up having a rare mall ,
i will also take the rare plasctic from the red to make rare LDS to get the rare armour , as we are notgoing to have accsess to epic until after plannet 2

#

and you wont have access to legendary until last planet my plan is to set a bunch of these up before going to the first planet ,

vagrant anchor
#

it might be worth it to rush the last planet and just climb the quality quickly perhaps

#

though i guess building up a good amount of quality modules will help

marble stream
# languid stump

I'm a bit confused
Why prods
This is half-belt
Is this planned for beacons

mossy saddle
wraith pagoda
#

ahh taking a break from AWF , playing with that mod to much mp can take it out of you

mossy saddle
#

yeah me too that's why I'm doing X1000

vagrant anchor
#

there we go

#

this doesnt feel normal

#

why is it so high

#

ive already switched to only fast/long inserters

languid stump
vagrant anchor
#

putins chest help me my ups is dying

languid stump
#

Terrifying

vagrant anchor
#

theres no way inserter update should be that high

#

yes theres like 7k active inserters but it shouldnt

languid stump
#

Did you get stack size upgrade yet?

vagrant anchor
#

even cancelled accum research for it

mossy saddle
#

what's the command for biter evolution?

#

to check

languid stump
#

And then you’re probably gonna want to use direct insertion styles now

#

/evolution

vagrant anchor
#

i even have the mod that stops inserter chasing items

#

ill try removing that

mossy saddle
#

ah still 0% since I didn't slaughter nests yet :p

vagrant anchor
#

my cpu isnt even that bad

languid stump
#

If you can get electric furnaces it makes this style easier

#

But I do fear for your capacity to finish this because this is a very early ups hit

#

I think you’re gonna need to pretty much straight rush beacons right after some inserter research and reconfiguration into direct insertion

vagrant anchor
#

i havent used the dupebox mod yet, and theres barely any DI

mossy saddle
#

howw much is your ups froggy?

vagrant anchor
#

its like 55 if i zoom all the way in somewhere empty

#

the new base will be far more ups efficient than this base

mossy saddle
#

xD wait really?

#

that's like big and you're not in space! that's dangerous you silly goose

vagrant anchor
#

honestly kinda make sense since the inputs to this base are already vanilla megabase scale

#

ill just abuse dupebox for the new base

#

its incredibly efficient

mossy saddle
#

how do I put the UPS thingy on my screen?

vagrant anchor
#

debug settings show fps

#

guess ill just afk for a while to get that inserter capacity 2 before i start building stuff for mall

#

i need so much solar and accum

mossy saddle
#

I still got a steady 60

#

hope you'lll be able tto fix it!

vagrant anchor
#

i think its just i scaled too much without bothering with ups

#

didnt think it was gonna happen this early

#

the base is pretty huge though so makes a bit of sense i guess

#

plus not using any trains

#

transport lines is at like 2.3ms lmao

mossy saddle
#

I'd love to show you mine but my screenrecordings go to a place I can't find xd

wraith pagoda
#

are you running alot of chests? i believe that inverters on chests are counted towards that and the scanning of chests its a high ups costs

vagrant anchor
#

no, im not using any buffers

mossy saddle
vagrant anchor
#

no chests whatsoever other than mall

#

tidy power poles

mossy saddle
#

that's all I have for now

vagrant anchor
#

really nice

wraith pagoda
#

AII wherehouses ?

mossy saddle
vagrant anchor
#

fair

#

you cant see anything if i enabled it lol

#

blue tech is really freaking expensive

mossy saddle
#

I haven't gotten to blue tech yet

vagrant anchor
#

dont have modules yet

#

havent researched it

mossy saddle
#

xD same I'm going for satelites and stack inserters

languid stump
#

Those would help your ups

#

Free stuff is stuff inserters and belts don’t have to move hahayes

#

And miners don’t have to make

mossy saddle
#

which means happy factory!

modern citrus
#

Starting a green tech (electric energy distribution 1) shows me that my iron production supports 450 SPM but not 900 SPM … ugh. Gotta find more iron patches to belt in

vagrant anchor
mossy saddle
#

xD

vagrant anchor
#

and upgrading to asm2s

#

its probably a good time for me to do that rn

#

wont help much with inserter update time but itll help a bit by reducing like 0.2ms or smth ig

mossy saddle
vagrant anchor
#

power issues

mossy saddle
#

you can have my power if you take the biters

vagrant anchor
#

but now its not that bad so ill probably add another 900MW and just upgrade everything

#

not gonna help much though, asm update time is like 0.6ms

#

im thinking of just letting this base run overnight and come back to bots (and a better running base)

#

this whole old base is going to have to go soon though

vagrant anchor
#

good thing is that this base probably wont be running for too long after my new base is up since most techs will likely be done

mossy saddle
#

won't the bots give you lower ups for some time?

vagrant anchor
#

im also a bit worried about running out of space on nauvis before i get beacons lol

vagrant anchor
#

current priority is to get a working mall

#

ill just use wagons

mossy saddle
#

my mall is kinda working xD

#

does that count?

vagrant anchor
#

working as in able to take a bunch of different inputs that k2 throws at you

#

ill probably just train base and use the train base to build a mall to upgrade the train base

mossy saddle
#

my simpleton brain can't handle the train mall xd

steep spindle
mossy saddle
#

I'd love to see

steep spindle
#

When I get it built later sure

steep spindle
#

Contemplating an outpost and builder style train with the mall

#

Obviously not til tonight but

languid stump
#

Me too

steep spindle
#

That would benefit a little too well with bots I think

#

Drive it to a location, have it empty to a provider chest and drive back

#

That would actually make it so you don't have to have a big ass bot base too

#

eyes 🤔

long mauve
#

im thinking that too but with sushi trains

#

the issue im now thinking of is how big do I want sections before I divide it up?

languid stump
#

Or sushi construction belt,
Skip the trains engithink

long mauve
#

how would you do multiple dropoffs with 1 belt

#

actually thats a dumb question, you just have a constant supply of items on the belt

#

the problem there is long distance, you have raillines already

#

atleast I do you dont on this game

languid stump
#

Yeah idk I’m trying to figure out how I wanna approach this mass scaling to finish the game

steep spindle
wraith pagoda
#

yeap ill be going builder train when i get there

languid stump
#

got myself a reasonable red chip design I think

#

given my stack size 2 limitations lol

#

just gotta paste that bad boy... 9 times :D.

#

and I have my 2.5 red belt red chip for purple science

#

however its gonna run at like 20% speed before I get the beacons and mk3 assemblers. which means 4 hours to beacons

#

and maybe 2-3 hours for mk3 assembler. not that bad tbh

#

can let it buffer a bit and do more other science

#

this is what 1,8k spm purple needs.

#

and my smelting lines

#

gonna re use the refinery from blue science, same speed works (lol prod modules)

#

I think its time to leave editor mode xD

#

I think I can happily use a lot of this for the yellow science too

#

Get this damn thing finished already

wraith pagoda
#

now that's something i was not expecting

#

ive only just got green unlocked and doing red belt research

languid stump
#

it takes a ton of labs yep

wraith pagoda
#

i got a print for a whole red belt of red circuits if you need just add ore and plastic

languid stump
#

ill take a look sure

#

my issue was making something that works with stack size 2 inserters lol

#

tryna speed through this and those stack size upgrades are a lot of science kinda

upbeat sluiceBOT
wraith pagoda
#

5 lanes of copper ore 2 lanes of iron ore , coal up the left so you can tile it then plastic at the front

#

no modules 1 red lane of red circuits

#

i normally build 6 of them 4 for buss 2 fore blue circuits

languid stump
#

Yellow belts huh?

#

Interesting with all the red everywhere else

#

Do you have an early robot mod btw clev?

wraith pagoda
#

red belts on the outside yellow on the inside only used red where needed

#

yes i do

languid stump
#

Oh sorry I was looking at the left yellow ones

wraith pagoda
#

thats for coal just to feed the smelters

languid stump
#

Oh ok you’re all good then with that style of build

#

I had to make my first one for ez hand building haha

#

I would however suggest on site plastic and prod module1 usage

wraith pagoda
#

i made to make modules go straight to level 3 usaly

languid stump
#

well, did you know that lower tier modules have better payoff times?

#

so you can use them early and benefit well

wraith pagoda
#

and as it train fed and ratiod

languid stump
#

also in this x1000 youre talking about tons of resource saving :D.

wraith pagoda
#

yes bit normal game speed takes to long

#

awf we have tier 3 modules by sunday resets on friday

#

if you can get two of these going more than enugh red for everyone

languid stump
#

heres how I did mine

wraith pagoda
#

yea fair dues drag and place

#

i got prints for all the circuits like that so i normally build loads of them under the buss so your not taking from the buss to make circuits

languid stump
#

makes sense yea

wraith pagoda
#

thats a neet build wihtout bots !!

languid stump
#

im just doing dedicated builds for each science for this x1000 though

#

With prod1 modules, instead of 8 wire: 8 green chip: 6 plastic feeding 48 red chip machines, I have 51

#

Could do 52 but it wouldn’t work all the time iirc

#

And then 1.5 red belt red chip should cost me 7.5 belts of copper but I get to just make 6 smelting lines

#

Uses almost 6 now

#

Pretty nice, idk

#

And all the prod bonus lets me input just 1 pipe of oil, too

#

And less than 2 belts coal for everything (smelting included)

wraith pagoda
#

thats neet with mine thats where i would use the prod modules on the oil once you got trains setup ore not really a problem

languid stump
#

Mhm, fair enough

#

Then again I tend to like prod bonus even more with trains since the fractional belt savings are better distributed xD

wraith pagoda
#

just completed a 1440 red green outpost

languid stump
#

Pretty dank

#

Nice

#

I like your ore frequency

#

I think 17% that I did was too low for this

wraith pagoda
#

as its 12 lanes of iron 8 go to gear wheels i have to admit i went 200% on all

#

so doulbe rich doulbe size double qunatity

languid stump
#

Noice, I did do 600% 600% size / richness for iron and copper

#

But 17% frequency leaves em fairly far apart for my lazy not going for trains ass

#

Roboports to the rescue xd

wraith pagoda
#

i dont like building on ore so i thoguth this way the ones closes would be gone fairly earily and get trains down

#

omg 1200 labs

steep spindle
#

But they are all prod module one

languid stump
#

damn im clearly lacking on lab count

#

I need to get my bots to build more as soon as i get them finished

#

making a refinery for my mall rn

wraith pagoda
#

its amazing how many labs get used on different researches

#

doing engines and 15s and not 30s and half the labs just stop

steep spindle
languid stump
#

mall refinery ready to roll

#

so close to robot friends

steep spindle
#

gotta go to dinner but I'll photo this real quick

languid stump
#

Wild

steep spindle
#

its fully functional up to 7 science labs before beacons too

#

the 30s sciences said 5k/m

#

Sent that photo and my computer hard rebooted 😦

mossy saddle
#

Hopefully no dmg ggs

steep spindle
#

Not rebooting it till later lol

#

If there is... It's no worries

mossy saddle
#

👀 don't destroy!

steep spindle
#

HOOORAY!

tepid axleBOT
#

Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, character hand crafting speed, long reach (optional far resource reach), and player mining speed.
Use settings to choose which ones you want, either through research or by just choosing a value yourself.

Owner

Aidiakapi

Downloads

141980

languid stump
#

Beacons starting??

#

Nice GGS!

#

Im hoping to make my first bots tonight

#

And hopefully get roboports, substations, solar panels, and accumulators started

#

Coal patches dwindling

steep spindle
steep spindle
#

Inventory slots are wild

languid stump
#

Must be nice

#

I think the coal will be ok though

#

I just gotta not keep afking for a while xD

#

Put up 55 game hours now

steep spindle
languid stump
#

Tru lol

#

That’s why I don’t have it

#

So how long until your beacons???

#

And then what

#

Do you have power for that?

#

I don’t remember you doin solar or nuclear

steep spindle
steep spindle
languid stump
#

Ohh

#

Ok I didn’t realize you made that much solar

steep spindle
languid stump
#

Dank

steep spindle
#

I have to figure out 6 lanes of stonebrick now

quiet sandal
#

12 lanes of stone

steep spindle
#

might be time to finally crank this up

languid stump
#

ohhh yes.

#

things are coming along

#

I may have to use more than 8 copper miners now lol.

#

for the mall

vagrant anchor
#

Builder train is pretty interesting idea

#

I'll probably make every single build have a lot of space available and just have a builder train for every single build

languid stump
#

Not a bad plan

#

I’m just trying to get the solar fields started my red / green up to 1.8k

#

Then I’ll think about expansion

languid stump
#

I’m thinking about using one of these

#

I could just output my mall ingredients to a sushi belt and carry it over yonder to the construction sites

#

Nice and customizable

vagrant anchor
#

My plan rn is to make a slow mall using my current mall inputs with wagons and build a train base to supply that mall and make a bunch of solar

#

Since I have some excess power laying around

languid stump
#

Nice , good plan

#

I’m about to startup the solar fields as well

#

Just need to improve mall resource production because it’s pitiful

#

And solar is pricey

#

But I have unlocked accumulators / solar / substations so I’m good to go

#

Im not really sure how much ore I should be feeding to mall production

vagrant anchor
#

Depends on how fast you are building

#

But 2 yellow belts of copper and a few yellow belts of iron and some steel should be good

#

Won't really need much more than 2 yellow belts of copper

languid stump
#

Before bots I had 0.5 yellow belt copper

#

But now with roboports, large power poles, substations, bots themself , solar panels, accumulators… I think I need more copper

#

Ima go to like 4 red belt copper I think

#

Oh and making module 2s / beacons / assembly3 soon

#

Yesss all the copper now

#

And so many red belts as well

vagrant anchor
#

Might want to make module 2s seperately from mall

languid stump
#

Maybe, maybe

#

I think it will be fine though

vagrant anchor
#

I'll probably make my solar and accums in their own production facility

#

Since I have the advanced solar hr mod to save some ram with solar fields

languid stump
#

SE literally gives better panels lol

#

But whatever

vagrant anchor
#

I need energy 1 for flat solar 1

languid stump
#

Nah

vagrant anchor
#

And energy 2 and material 1 for flat solar 2

#

It's something that K2 changes

languid stump
#

Flat solar 1 is earlier?

#

Oh

#

Sad

vagrant anchor
#

And the advanced panels from K2 aren't that great, only 2.5x of a regular panel

#

The solar fields will still end up being way too massive

#

It's a bit cheaty but I don't have much memory to work with so yeah

languid stump
#

Yeah, fair enough

#

I was thinking base SE where the flat solars are basic space science

#

Or maybe util(?)

vagrant anchor
#

Yeah not here unfortunately

#

Even util would be too far

#

Since you definitely want prod first for beacons

steep spindle
#

I have figured out why not to use loaders....

modern citrus
#

From what I hear, “vanilla” loaders are a UPS hit. But the miniloaders mod loaders are nowhere near as bad. That’s what I’m told anyway

steep spindle
#

that is a mod loader...

candid shadow
#

Well, not all of the mod loaders are like miniloaders

modern citrus
#

I don;t know the differences between the “vanilla” loaders, miniloaders modded loaders, or other mods’ modded loaders. All I’ve ever used have been miniloaders

steep spindle
modern citrus
#

miniloaders IS the name of the mod 🙂

candid shadow
#

They’re a pile of inserters in a trench coat

languid stump
#

700 bots but doing so little, lol

steep spindle
languid stump
#

slooow.

vagrant anchor
#

Vanilla loaders are far better

steep spindle
#

thats kinda funny ngl

vagrant anchor
#

Loaders are even better than inserters for putting onto a belt if the inventory size is like <200 someone has tested

candid shadow
#

Depends on the use case and which exact mod really

#

One of them does a dumb thing and lets you use a vanilla loader directly onto trains… by scripting it

vagrant anchor
#

If its not the aai type that needs lubricant it should be better

vagrant anchor
steep spindle
#

the amount of shit this guy needs

vagrant anchor
#

Don't use miniloaders unless you really want a loader from a large container

#

In which case clocked inserters will work better

steep spindle
#

this

vagrant anchor
#

Don't use loaders for DI

steep spindle
#

see you say that

vagrant anchor
#

Loaders only for belt usecases

steep spindle
#

in testing this loads my trains almost 10s faster

vagrant anchor
#

You trade speed for ups

steep spindle
#

and Max said Miniloaders shouldn't do that

#

or at least have less of an impact

#

20k science packs in less than 2m is hilarious

languid stump
#

I’m prepping to get my first solar fields built hahayes

vagrant anchor
#

Not sure how exactly miniloaders works, I think it has 4 very fast stack inserters in a box with a belt

#

If you want fast DI it's better to use faster stack inserters

steep spindle
modern citrus
#

If miniloaders is just stack inserters under the hood … wouldn’t 3 express miniloaders (each with a matching pair, for six total) be a faster means of moving stuff from box to box? I mean, if it is just stack inserters under the hood, it would get the benefit of stack size research. And it is more than one in the one tile …

#

Machine to machine, I mean, not just chest to chest (at 1 tile, you could only use 2 express miniloaders OR one stack inserter for your comparison)

vagrant anchor
#

DI is approx 4 times better than inserter - belt - inserter iirc

quiet sandal
#

why are loaders so UPS intensive?

vagrant anchor
#

They arent

#

Compared to inserters putting on belt (which is quite expensive) loaders are better for lower inventory sizes

#

But if you are using 2 loaders to go from inserter to inserter like that gg was doing it is quite bad

vagrant anchor
steep spindle
#

you can use Ultimate belts AND Advanced belts in the same save

vagrant anchor
#

Your gpu can't keep up so your cpu is taking over some of the rendering load and thus your ups drops

mossy saddle
#

Your ups having a breakdown

steep spindle
vagrant anchor
#

Yeah it's best to place though in map view

#

When you hold a BP in your hand it probably renders the entire thing

#

And opacity is expensive to render

mossy saddle
#

Did you like my powerpoles ggs! love_hamster

steep spindle
#

🙂

vagrant anchor
#

wires are so messy lmao

#

it should work though

#

hopefully

mossy saddle
#

train mall?

#

train bus

#

oops

long mauve
#

what is that

vagrant anchor
#

wagon mall

#

mainly because of how expensive this damn thing is

mossy saddle
#

yeah I don't think I'm gonna put loads of those

vagrant anchor
#

the tech not the actual thing lol

#

thats like 2.5h worth of research

#

better off researching something else that is actually useful

mossy saddle
#

like beacons!

vagrant anchor
#

aaaa wires being connected is screwing shit up

mossy saddle
#

Whats happenin

vagrant anchor
#

Wire isolation issues

#

No problems though can just use some additional combinators to isolate it

mossy saddle
#

don't you have issues with water too?

#

I've made a specific landfill factory justs to cover them up

vagrant anchor
#

I turned water off and use stone water well

#

There's an addon that makes it not placable on planets without water

mossy saddle
#

oh that's understandable

#

what's the button to copy train schedules eyes_hmm

vagrant anchor
#

Shift right click shift left click same as everything else

#

Recommend you use train groups mod though

mossy saddle
#

thank you

#

can you send link