#High Science Multiplier

1 messages · Page 3 of 1

long mauve
#

adding more ore/oil will be painful without trains but doable

languid stump
#

Buuuut. Pretty close :D.

long mauve
#

yeah your gonna pass me I bet haha

languid stump
#

Slightly painful maybe

long mauve
#

more likely just mindless belt manuvering

languid stump
#

Yeah I’m trying rush that victory and get back to my SE game lol

#

I just need a little shy of 1000 crude / second

#

And 5 more iron ore belts from this nearby iron

long mauve
#

thats 10,000% unmoduled oil field %. doable! and 5 belts should easily come from 1 patch

languid stump
#

Yeah! I think so

#

And it’s already connected to some iron and oil so

#

It will turn on and can start working I think

long mauve
#

is it 1200 spm?

languid stump
#

While I fix bottleneck. Then I think it will be faster than red / green

#

1.8k

long mauve
#

ah nice

languid stump
#

So I gotta upgrade my red / green at some point there

#

Maybe with robots idk

long mauve
#

you could potentially use modules to bump it up. speed_module productivity_module

languid stump
#

Definitely yea, I’m just not sure I want to walk around handplacing then lol

#

It takes some decent time and it’s kinda close to my mall

#

So might be good first project for the bots

long mauve
#

yeah it would be a nice project, I got them and then didnt do anything with them yet. i need to design some blueprints

languid stump
#

I have it ratiod for ez upgrade to 1.8k if I bring another set of iron belts over

long mauve
#

realistically I could design a 2.7K spm base and thenplace it with bots and upgrade it later

languid stump
#

Yeah definitely

#

I’m thinking that’s how I’ll do my purple / yellow, beacons and then plan to upgrade some of it to prod3

long mauve
#

ive thought about the upgradability to beacons in starter bases but never implemented it

languid stump
#

It’s usually spacious but here it’s fine

long mauve
#

I do have cliffs so that was a pain before oil

languid stump
#

Ohhh I bet

#

Yeah I turned those off

#

I got my labs prodded so that’s nice

long mauve
#

oh i forgot to do that yet, I should

languid stump
#

But I’m pretty sure on green science it costs more coal than it saves iron/ copper xd

long mauve
#

interesting

#

time for cursed labs, efficiency_module :P

languid stump
#

Nah. I accepted the trade, since I just need the coal power plants to be healthy until robots can make solar fields

long mauve
#

thats a big thing I can do with bots as well, solar! good idea

languid stump
#

Oh yeah

#

I think 1000x tech cost makes nuclear bad

#

So I’m just going solar / accumulator

long mauve
#

you calculated solar and nuclear ( with tech ) to be equivalent to 40 mw. with 1000x science it should be around 40 gw? 🤷‍♂️

languid stump
#

Yeah exactly

#

That’s nuts

#

Solar for sure

long mauve
#

and thats not even including kovarex which Id want with small patches

languid stump
#

Yeah you could get kovarex, or you could win xD

long mauve
#

yeah haha

#

after I win I am researching everything then turning off 1000x to get as much mining prod as i can

languid stump
#

Oh nice

#

Gonna turn it into a megabase proper

#

That will be fun

long mauve
#

yeah, see how far I can push it

languid stump
#

How far are you willing to direct insert? :D.

long mauve
#

yes

#

I will go to technical factorio and take their blueprints shoob

languid stump
#

May as well hahayes

#

I gotta decide how I’m gonna do my purple science now

long mauve
#

saw GGs do some direct insertion, I have a plan as well

languid stump
#

I guess once I have electric furnaces I can just make entire ore patches to steel

long mauve
#

look at these ratios

languid stump
#

And then maybe I’ll set up some beacon designs for red chips

#

Seems like a good way to go

long mauve
#

ill definitely beacon the smelting and chips as soon as possible

languid stump
#

I’m probably gonna plan it for beacons right away though

#

I want prod3 in the purple science ASAP

#

You need it for silo anyway so ima just plan it for that

long mauve
#

actually thats not a bad idea

#

how much is prod3? 50K? so thats 125K purple. or about an hour

languid stump
#

I probably will also prod3 my green chip, but not my red chip

#

Dunno maybe not

#

But def the purple science

long mauve
#

ill beacon anythign when I upgrade

languid stump
long mauve
#

awesome!

languid stump
#

its a very 'special' production line

#

lol

long mauve
#

how so lol

steep spindle
steep spindle
languid stump
#

im almost done xd

#

then youll see why lol

long mauve
#

im scared

steep spindle
#

🤔

languid stump
#

Lazy blue science river :D.

long mauve
#

thats terrible

languid stump
#

So now I get to do advanced oil processing and then add oil things until it bottlenecks on iron

#

Then another iron mine

#

Then hooooopefully bots

long mauve
#

so you are speeding ahead of me haha, still need to do anything with bots. ill get something done tonight

languid stump
#

I’ve been letting it afk some when I do other things which helps

#

I don’t have to scale quite as much

long mauve
#

yeah, I try not to afk I always go looking for more ore patches or more science

quiet sandal
#

Slow and steady wins the race

steep spindle
#

@languid stump

languid stump
#

Ok well I have a plan for purple science ChibiSmug

#

Apparently

#

If you plan for module3 for most stuff, and external steel input, it only needs 6 belt steel, 6 belt copper ore, 5 belt iron ore, 8 belt stone ore, 2 belt coal ore, 1 more pipe of crude oil

#

I can get 1.8k purple science

steep spindle
#

You saw my mess

languid stump
#

Yeah lol

#

Inspired me to plan for prod3 :p

#

Except the furnaces

steep spindle
#

Oh haha

long mauve
#

only

#

im gonna starve my purple then until I get to beacons

languid stump
#

Yeah it’s surprisingly low machine counts on the other things tbh

#

Same here

#

But it should be fine

steep spindle
#

I may do the same tbh

languid stump
#

Can let it buffer and do blue science and then research the beacons and such

#

Cause mine is gonna starve until beacon + assembly 3 + speed3 + prod3

long mauve
#

true!

languid stump
#

Like you probably won’t have done rocket fuel yet but idk

long mauve
#

I gotta go now, ill probably do something like that. cya!

languid stump
#

CYa!

mossy saddle
languid stump
#

Thank you!

#

I did a lot today hahayes

#

I have almost no handbuilding left

mossy saddle
#

I will nearly start building my rails waiting for belts to be made and assemblers...

#

got distracted by someone so I couldn't finish it

languid stump
#

That’s a big step for a game with your longevity hahayes

#

No skipping rails on k2se I reckon

mossy saddle
#

yeah rails are very important someone made me a design that I'll use xd

languid stump
#

Noice

#

Hopefully it’s a good one

mossy saddle
#

it's a brick design so I won't use the normal squares like everyone since ggs hates them 😛

#

I forced him to do the powerpoles so I'll make him happy with trains

vagrant anchor
#

I'm thinking of just freestyling the trains

#

Not sure if it'll come back to bite me later though

languid stump
#

Freestyle is the way to go

#

Well, free ish

vagrant anchor
#

Yeah grid aligned

languid stump
#

Mhm

mossy saddle
#

oh I thought real freestyle!

vagrant anchor
#

Even just grid aligned can possibly get quite annoying though, not sure

languid stump
#

If poorly made definitely

vagrant anchor
#

I might just make a 4lane version of my modular base

languid stump
#

Might be nice for 1000x

#

At times

vagrant anchor
#

I'm still thinking about train size though

#

I have a mod that makes trains really fast and wagons hold a lot for later tiers so I'll probably be using the elevator

mossy saddle
#

I use 1-4

#

can make it longer though upto 2-8

vagrant anchor
#

Yeah but elevator should be more ups efficient with longer trains

#

And also least locomotives per wagon

#

So like, if you have a 1-16 train going through at full speed its gonna be a good bit better than 4 1-4 trains

mossy saddle
#

hmm true

#

I'll have to think about it more then

#

:l my mind gonna explode a bout trains

languid stump
#

I’ve heard smaller trains are better through the elevator engithink

#

I dunno the truth of it

#

But the claim was that the elevator does a lot of weird scripting when the train is going in and out

vagrant anchor
#

The elevator does weird stuff to make sure the train "flows" through nicely I think

#

If only there was a setting to disable that though

#

There's a section of the train which is shared between the elevator on the ground and in space

#

It's probably also a good idea to enable "force train out" so it doesn't have to relay the signal conditions

#

It might be that trains smaller than the elevator are more efficient...

mossy saddle
#

isn't efficiency good?

vagrant anchor
#

Never mind it makes sense that small trains are more efficient

#

Since they don't just directly follow after they have a clear path

#

There is less time where the train is in both the elevator and ground

mossy saddle
#

xD I'm not doing 1-1

vagrant anchor
#

Not 1-1 that might not be good due to only sending 1 wagon per locomotive

#

Imma do some estimations to figure out ideal train length

mossy saddle
#

keep me up to date if you want ^^ not sure how you'll test, with full trains?

vagrant anchor
#

It'll be based on minimising the amount of time it is in the cross between the elevator and the surface

vagrant anchor
#

I could test but since it's a spike when the stuff passes through its a bit hard

languid stump
#

1-1 trains are convenient for other reasons tho

#

Like no wagon balance

#

Idk, prob doesn’t matter hugely

candid shadow
vagrant anchor
candid shadow
#

Oh this is for SE stuff, I didn’t read far enough up

#

Hmm

vagrant anchor
#

Oh, I thought someone has figured it out already

#

My understanding of how SE does it is this
There's an internal station inside the elevator building to "trick" the train to travel there, and then the train enters the elevator the scripting begins, and the elevator spawns in sections of the train partially inside the elevator, and keeps syncing between the top and bottom

#

So the more time a train spends inside the elevator the worse it is, thus max speed travel through would be ideal, as for the train length that's a bit wacky

#

I'll probably have to look into the code or do some in game testing, since I'm not sure if the trains are spawned in wagon by wagon basis or something like that

#

Or perhaps, there's a pretty long internal railroad in the elevator that can hold the trains and maintain their correct acceleration and such, or it might be scripted in to force the acceleration and braking to be correct

quiet sandal
#

welp, chem is researched

#

about how many resources I need to build this part

quiet sandal
#

@elder rover here's our thread, where people won't be confused about what we're doing

elder rover
#

lol

#

failed green science, the furnaces are fine but i need to redo the intermediates

#

belt routing is NUTS

quiet sandal
#

it is

elder rover
#

11 iron lines and 3 copper lines into 4 copper inputs and 8 iron inputs

#

i honestly think i need to redo it

#

but i want to keep the ratio 1:1 on everything

#

ie not one item wasted or one item missing

quiet sandal
#

also btw 900 SPM is nowhere near enough

#

I'm currently at 1,800 SPM upgrading to 3,600 SPM

#

for chem science alone at 3,600 SPM it's 24 red belts of iron

mossy saddle
#

3.6k atleast

elder rover
#

im making a blueprint to copy paste

#

each oen fills 1 yellow belt

#

well, they will when i get blue asemblers which i dont have yet

quiet sandal
#

Also a tip for the future: go production science before utility

#

I have to assume you have biters disabled so production science is far more useful

#

Beacons, Module 3s, blue belts, etc.

#

At this scale the way you play the game has to fundamentally change

elder rover
#

biters are not disabled

#

i think i am approaching this all wrong

quiet sandal
#

W h a t

elder rover
#

with red science i was able to make a blueprint thats 900 science and it fits nicely and everything is ratiod

#

I dont think that will work here, meaning, I may have to do like 100 green spm, and then stack them into a block to make the 900, the problem is I will have machines producing more than i need (lots of 1.5 machnes needed etc)

#

900 is the lwoest i can go where there isnt a need for .x of a machine

#

other than coal but im ignoring coal mining

quiet sandal
#

If you can do this with biters enabled I’d be really surprised

#

In a normal game it’s only 50 military science for flamethrowers, but here it’s 50,000

elder rover
#

im not playing 100% vanilla, i have biters enabled and mods to help take care of them (but i also have biter mods like frost/toxic/explosive, etc)

quiet sandal
#

Well, I guess we’ll see how that goes

elder rover
quiet sandal
#

Well, just keep those defenses heavily armed

#

That evo is already high and it’s gonna go even faster

elder rover
#

current

vagrant anchor
#

yellow is called production and gives weapons stuff iirc

vagrant anchor
#

railworld is definitely possible as well but you need to afk for 100 hours

vagrant anchor
#

hmm, seems like the elevator teleports train segments when the next segment is partially inside

#

so i would guess having more than 1 locomotive would really hurt performance

#

the stuff that a wagon carries also doesnt seem to have much effect, a wagon carrying 320 stacks of green chips is basically the same as an empty wagon, so ill just use empty wagons for testing

#

with a very fast train, 1-1, the wagon spends 16 ticks detached (this should be the main scripting)

#

Another interesting thing is how fast the train goes, since the elevator is based on an internal station, the train decelerates when heading into the elevator, but gets teleported to the other side before it reaches the stop, the faster the train can brake the better such that the train has more speed while passing through

mossy saddle
#

So focusing break spot is important?

vagrant anchor
#

Braking speed likely determines the ups impact

#

I'll need to do some more testing once I'm done with dinner

#

But the ideal train size will likely change substantially with more braking speed research

#

I don't think there's any way to manipulate it either, since the train stop is at the end of the elevator internal rail without any way to extend that rail out further

#

Maybe some crazy shit with recursive bps swapping train schedules, but trains can't do that pretty sure unless it's parked

vagrant anchor
#

hmm this is interesting

#

it still takes 32 ticks for a 1-2 train to fully teleport over (with part of it still in the elevator rail, but it is entirely on the other surface)

#

maybe its due to the train speed

#

this is also with full braking force research so maybe thats why

#

longer trains do seem to take more scripting when passing through an elevator though...

#

its actually quite significant

#

44 ticks for a 1-3 train... this is a bit weird

mossy saddle
#

Soooo it takes a bit longer but not to much

vagrant anchor
#

no, it takes shorter per wagon...

#

this is weird

#

it should have been more than 48 but somehow its less???

mossy saddle
#

xD is that bad?

#

Isn't faster good!

vagrant anchor
#

ok longer trains do have much more ups impact though

vagrant anchor
#

theres some weird shit going on

mossy saddle
#

😆 is it breaking you?

vagrant anchor
#

going from 1-3 to 1-4 made the peak increase by 1ms though

#

which is more than the roughly 0.5ms increase from 1-2 to 1-3

mossy saddle
#

1ms isn't to bad!

vagrant anchor
#

not 1ms

#

0.1ms

#

and 0.05ms

#

man is there some profiling software

mossy saddle
#

Oh you won't feel that!

vagrant anchor
#

not that i wont feel that

#

its quite significant

#

especially since this is with max braking force

mossy saddle
#

With inf research?

vagrant anchor
#

no

mossy saddle
#

Just the basic isn't to bad!

vagrant anchor
#

actually, braking force 7 takes M2

#

so by the time i have elevator i should have it

mossy saddle
#

xD no stress froggy

#

Your pc will be able to survive!

#

When do you unlock it?

vagrant anchor
#

i really have no idea why

languid stump
#

Slow inserters are slow

mossy saddle
#

xD you're already struggling?

vagrant anchor
#

yeah but still

languid stump
#

Standardize fast or stack inserters

vagrant anchor
#

theres only like 5k of them active at all times

languid stump
#

And start using more direct insertion hahayes

vagrant anchor
mossy saddle
#

What are your PC specs frogger

vagrant anchor
#

i5-8th gen

#

its a laptop

languid stump
vagrant anchor
#

yeah ofc

#

new base will be optimised

#

old base is just.. old

mossy saddle
#

xD I also bought a laptop!!

languid stump
#

I fear for your ability to complete this a bit xD

#

On a laptop

#

Back when I played on one it kinda struggled. Pretty old now I guess

vagrant anchor
#

will save a lot of ups

languid stump
#

Oh ok

vagrant anchor
#

which is also why my main worry is logistics

mossy saddle
#

Time to also buy an i7 14th gen!

vagrant anchor
#

amd better and cheaper

languid stump
#

What’s the worry with logistics?

vagrant anchor
#

ill have so many trains and stuff its gonna get a bit laggy

#

science costs are quite ridiculous

#

since the processing cost isnt much

mossy saddle
#

You can do it froggy!!!

#

I believe in youu

#

You can't give up!

vagrant anchor
#

i should be fine

#

just gotta do some testing of different logistics options

languid stump
#

A little testing, but where you can, just remove those logistics entirely hahayes

#

Make stuff where it’s consumed, compress your ore to ingot asap, etc

vagrant anchor
#

yep, ofc

mossy saddle
#

How much SPM are you making rn frogger

vagrant anchor
#

i have been waiting for red belts to double to 3.6k

#

also waiting for research for blue science

#

bots probably 50h

mossy saddle
#

Yeah I'm producting loads of reds atm

#

Just slowly but surely

vagrant anchor
#

this setup hovers between 0.4-0.5ms and seems to be pretty good

#

ill measure its ticks between wagons and see how 1-2 and larger trains compare

#

seems to be around 1 wagon per second with these very fast trains

#

seems like the elevator is just limited to this speed either way

#

seems to use around 0.5ms on average just guesstimating

#

not bad for 60 wagons per minute on a laptop tbh

#

granted its a very fast train

#

the avg shld be around 0.5-0.6, which is acceptable

#

80 ticks per 1-2 train, with around 0.65 average im guessing

#

with 1-1s its closer to around maybe 0.5, which would make 1-1s and 1-2s pretty close in terms of ups per wagon, though 1-2s will be less even than 1-1s

#

1-2s still win if its for average wagon per performance i think, 2.3 wagons per ms compared to 2 wagons per ms for 1-1s

#

since 1-2s win because of better locomotive-wagon ratio ill test 1-3s

#

1-3s hover around 0.7ms, with around 1.76 wagons per second, and is thus around 2.5 wagons per ms which is somehow still better

#

if 1-4s are still slightly better ill go with those

#

with slower trains the ratios should roughly be the same, since the accel/braking ratio for those trains are the same as vanilla ones im pretty sure

#

this is a bit weird... 1-4s also hover around 0.7ms

#

perhaps the script's time complexity depends on both the train length and train speed?

#

slower trains seem to pass through with less ups impact, which makes sense i guess

mossy saddle
#

Is 0.5ms that noticable? I'm like a sloth

#

Isn't that on your laptop 60/m

#

And can't you add more of those?

vagrant anchor
#

1-4s are 1.94 wagons/second, and are thus around 2.77 wagons per ms (though probably lower since im guessing the 0.7)

vagrant anchor
#

realistically less

#

since theres still lua garbage incremental

#

and a bunch of other stuff

#

so realistically maybe around 14ms

#

0.5 is quite a good bit of that

#

especially considering this is modded fast trains

#

With vanilla trains which are 4x slower, assuming the ratio of accel:braking power is roughly the same, it'll be at least quadruple the ups impact for the same throughput

#

From what I'm seeing 1-4s should be a nice number

mossy saddle
#

With mods it's possible

#

Not sure about your PC tho

vagrant anchor
#

i should be fine

#

im using that mod, and with the 320 slot wagons i should have enough throughput

#

maybe itll take like 1ms with those wagons being full, but isnt too big of a worry

#

do you know of any mod that takes the average of all the time usage elements?

#

since guessing it based on how the numbers look really isnt accurate

#

im fairly confident that 1-4s would be a pretty nice train for this though

#

also works well with designs

#

elevator doesnt seem as bad as ive heard it to be either, probably due to the optimisations that earendel has done in recent versions

mossy saddle
#

I don't think I know a mod I know about the rate calculator but doesn't work with trains probably

vagrant anchor
#

rate calculator is for checking your factory throughput iirc

#

not a ups profiling tool

mossy saddle
#

Can you search Ups in the mods?

#

Or you can use the modded channel maybe there are people that know something

#

I'm not sure it exists though

quiet sandal
vagrant anchor
#

purple is called production science?

#

man my brain doesnt work anymore

quiet sandal
#

Yellow is utility

mossy saddle
#

Beautiful

vagrant anchor
#

ah

#

my brain is broken

#

good to know

mossy saddle
#

I don't have a brain don't worry love_hamster

languid stump
steep spindle
#

True

languid stump
#

im doin blue science

#

advanced oil incoming

languid stump
#

I dont have half the petro gas or steel needed but the buffer is so large that its been going full speed so far

#

probably will finish advanced oil at full speed

steep spindle
long mauve
steep spindle
languid stump
#

so only need 3 science input

#

adv oil!

#

once i connect this iron patch on the right ill only be short on red / green and can get bots upgrading that shortly

#

gunning for those robot built solar fields :D.

steep spindle
#

Nice!

long mauve
#

looks like a good plan!

languid stump
#

coming along!

#

Hmm it’s kinda cursed but I’m just gonna start my roboport grid from the blue science area I think engithink

#

I can make robots up there, roboports, and big power poles

#

Then it can expand itself over to my mall xD

#

That might be dumb engithink

long mauve
#

I would start at the mall, you can belt over half a belt of reds and whatever else you need pretty easily

languid stump
#

Yeah I suppose so

#

I have enough time while the researches come in to connect some oil to my mall, add some red chips there, it’s own robot frames

#

Yeah I may as well cause I’m gonna want more resource flow into that mall for the bots to use probably

#

Prob easier if self contained

steep spindle
#

I don't even have bots down, but I have roboports being made

languid stump
#

And then I can also only send the roboports south and west and then I won’t build on top of former stuff

#

Perfect

long mauve
#

dont cop out on something so important it would be painful later on to expand

languid stump
#

Mhm

steep spindle
#

I'm at that point where I don't want a giant roboports grid, but need something

long mauve
#

i thought you siad no robots lol

steep spindle
#

There are none in the base right now

languid stump
#

Damn

steep spindle
#

There are roboports being made, but none placed

languid stump
#

I guess you did tech nuclear

steep spindle
#

Yeah, the 100% science run is nice

#

Trying to see when to start military_science

#

For a tank

#

Lol

languid stump
#

What’s the tank for

steep spindle
#

Running over trees

languid stump
#

Oh

steep spindle
languid stump
#

You don’t use your train system to get around?

steep spindle
#

I set out the 100% all science goal when I started

steep spindle
languid stump
#

Wat

steep spindle
#

Next base I make will have a personal train system in play

languid stump
#

You’re just one train

steep spindle
#

Oh no no
I've been using my big ass mall train

languid stump
#

Oh lmao

#

‘Parking huge trains where there is no space kills throughput’ yes

#

I usually just keep locomotive and fuel on me and drop it onto the track and control click

#

Then pick it up when I get there

long mauve
#

just block train traffic, let them suffer shoob

languid stump
#

Maybe I should not do a mega roboport grid engithink

#

My bots are gonna be slow and distances huge hmm

steep spindle
#

I wouldn't

#

You be waiting a half hour for a belt

#

LOL

long mauve
#

its that or design a very complicated sushi or mall train system

languid stump
#

Pretty much yeah

#

I’m probably gonna go for the grid lol

steep spindle
#

I'm going to develop a mall train yard after production_science

languid stump
#

No biters in my way, why not make roboports at ridiculous speeds. Whyyy not

long mauve
#

actually

steep spindle
#

To get utility_science and military_science up

long mauve
#

I kinda want to make a train mall system, i have half of it setup already.. but itd be so much work

steep spindle
#

I think my struggle bus will be the rocket silo

languid stump
#

Fr

long mauve
#

1M science waa

languid stump
#

The rocket silo?

#

Oh the research yes

steep spindle
#

Science cost and the space science

languid stump
#

But other than 1M for rocket silo, you only need 300k for rocket control unit to unlock it

#

So if you’re not 100% ing… yeah :D.

steep spindle
#

That and 1m Space science for the last belt of the belt mod

long mauve
#

I am 100%ing :P

languid stump
#

Oh

#

Jeepers

steep spindle
#

Other reason I love this belt mod

languid stump
#

As if x1k isn’t enough xD

#

100% too

steep spindle
#

It's tech cost matches the difficulty

long mauve
#

I think I said I was planning to do a 10K spm base after/while finishing

steep spindle
#

I want to see how long infinite science takes haha

long mauve
#

no

#

I am turning off 1000x for infinite sciences your insane

languid stump
#

Yea lol, they’re already infinite

steep spindle
#

Because @mossy saddle And I are thinking of x1k 2.0 outta the gate and the devs were talking about something to deal with level 30 infinite science

long mauve
steep spindle
#

Muhahaha

long mauve
#

so for you, a century

steep spindle
#

When in doubt 🧐 start blasting

languid stump
#

I wonder how many GW I should build

#

With solar

long mauve
#

yes

#

have it always running, and set up alerts when you are low on power and can build more!

languid stump
#

I guess if I drive around to my coal mines here in a minute I can just keep them for a backup 1 GW and play pretty fast and loose

#

Mhm an alert seems good

long mauve
#

2 alerts is what I think ill do, 1 for when accumulators hit like 5% level and the other for when its possible to build a new field

languid stump
#

These bots are gonna be so slow

#

I’m gonna have to build like 10k

#

20k

#

Lol

long mauve
#

yeah its gonna be fun lol, I think I went with around 60? robots per minute

languid stump
#

Nice

long mauve
#

not as bad as SE though

languid stump
#

They start out real pricey in SE yeah

#

But then… prod bonus happens trianglepupper

long mauve
#

yup :D

languid stump
#

I guess the pricey part of the bots is more all the roboports to make

#

I think if I just poured my red circuit, gear, steel belt from blue science to roboports I could make 2,400 per hour

long mauve
#

damn thats a ton

languid stump
#

Surely that’s way more than enough right engithink

#

Maybe I should steal from blue after all

#

Decisions, decisions

long mauve
#

id steal it but build it at the mall

languid stump
#

They’re so far apart

languid stump
long mauve
languid stump
#

:p

long mauve
#

that is pretty far

languid stump
#

Yeah ima just build fresh in my mall I think

#

And then never extend roboports the way of the current base

#

Except the red / green science I want to upgrade

#

indecision

long mauve
#

heres my suggestion then knowing the distance: build the mall its own red circuits, then if its inadequate run a long belt

languid stump
#

Seems like the move

#

Suppose I have to start with a long oil pipeline

long mauve
#

those can be easier than belts if you dont need power

languid stump
#

Yeah I’ve had to make a few already but I may have to scout for another close oil source for it

#

I have a literal single well I could try but idk

long mauve
#

a single well lmao

#

thats probably not worth the time, you could just convert it to power

languid stump
#

Oh that’s a cool idea

long mauve
#

I did it after your advice on solid fuel :D got a consistent free 100 mw

languid stump
#

In a way I maybe ought to just skip the solar yeah

#

It’s a fair bit of tech…

#

Idk

long mauve
#

hm

#

you did say your patches are on 600% richness..

languid stump
#

Mhm, I probably could just grab more coal and oil fields as I’ve done fairly easily

#

But idk I’m trying to use beacons lol

long mauve
#

I think it was 4500%~ oil for 100 mw with speed mods

#

yeah beacons id go solar, its not to much you can afk a bit and grab more ore patches and preplan for purple

languid stump
#

Solar it is

#

I’m practically done with the panels too

#

Then it’s just 100k substations and 200k accum

#

I think

#

Not the worst detour

long mauve
#

that ratio seems off

languid stump
#

Oh I was talking science cost

long mauve
#

ah ok

#

yeah I still have to do atleast 1 of those researches, didnt get any time to hop on yesterday

languid stump
#

You’re about to go solar as well?

long mauve
#

probably

#

I think i want to design new prints though, a 128x128 solar and a 64x64 and a 32x32 and a straight rail print

#

just to go with my grid aligned rails

#

im wondering if I can cheat my way in and do 4 roboports for a tilable 128x128 print

languid stump
#

Hmm

#

4 ports for that space ?

#

Like do some diagonal or something?

long mauve
#

yeah something like that, so I dont waste a lot of resources on roboports

languid stump
#

Hmmm if there was ever a game to waste resources on roboports it might be this one :p

long mauve
#

yeah but i want the challenge lol

languid stump
#

Fair enough

#

Might be good for ups

#

Down the line

long mauve
#

probably yeah

#

theres gonna be just enough room to waste substations engithink this is gonna be weird

#

I could also just do 96x96 3 chunks

languid stump
#

I think that’s what I would use if I went for trains here

#

I just don’t see it saving a ton of time with the nature of this run

long mauve
#

yeah it wont save a lot of space but I hope it makes it up with the cool tiling part. idk

languid stump
#

I think it would save time if my goal was to 100% and then 10k spm:D.

#

Probably good to get this right

long mauve
#

yeah and if its done good I can keep it for future games :D

#

just a quick checklist:
32x32
64x64
96x96
96x96 with straight rails in the middle
32x32 with rails in the middle

languid stump
#

chunky

languid stump
#

I need to build more labs

languid stump
#

~3 hour to construction bots

#

but enough for today

steep spindle
#

We gonna blast it!

mossy saddle
#

we'll beat factorio once and forall!

#

pretty sure people see us as the insane in the factorio discord laugh

steep spindle
#

I mean, I can't wait to see the thousands of rocket silos due to it being in chemical_science

mossy saddle
#

xD it's gonna be so much fun!

#

let the rocket army spawn!

steep spindle
#

only reason I might end up doing robots is for mining or Logistics chests

mossy saddle
#

xD I think you'd love bobs inserters ggs

steep spindle
#

🤔

#

about outta things to do for automation_science logistic_science chemical_science

languid stump
#

Get your purple going gg :p

steep spindle
#

im trying 😢

mossy saddle
#

it's time!

languid stump
#

Can you start it slow?

steep spindle
#

might need to look into these soon too 😦

languid stump
#

Yep I’ve got those in my research list

#

Right after solar and bots I’m getting prod2

steep spindle
#

just getting the whole thing setup

#

cause I'm thinking of the waterfall tech for the science

#

dont know yet

#

now the question is....

#

do I just yeet a 1k/m bp

#

and then get beacons and blast it

#

waterfall teching this would require this route

#

so I'm going to see what lanes I have bluerpint that and move it

mossy saddle
#

you need it 4x then x)x

steep spindle
#

gonna get beacons then redesign

#

because needing 50k/m steel is a fucking nightmare

mossy saddle
#

how many blues is that?

steep spindle
#

18.4

#

so that not beaconed i

#

is

#

☠️

mossy saddle
#

how much is it beaconed?

steep spindle
#

unknown haha

mossy saddle
#

long way from beacons proob xd

steep spindle
#

gonna just do a flat 900/m route

#

till beacons

mossy saddle
#

900/m are you sure that's enough?

#

isn't it like 200K?

steep spindle
#

becaons is 75k

#

and the beacon itself is cheap

#

also will allow me to work on utility_science or military_science

steep spindle
#

not that bad of a scale

vagrant anchor
#

@mossy saddle Ive probably waited 2 hours at this point to make enough red belts while making like 200 per minute lol

#

This is painful

#

I should probably just timewarp a little

#

After getting blue science up I'll probably make a belt supplied wagon mall

mossy saddle
#

are you literally making 200 belts a min? xD

mossy saddle
steep spindle
#

only a 900/m build but its better than 0

mossy saddle
#

you're gonna have to get more iron depots

steep spindle
#

true

#

just trying to get to beacons

#

then the smelter will be a blaster

mossy saddle
#

100m

#

2hrs danm

#

damn

#

will more be like hour n half

steep spindle
#

so far not bad

mossy saddle
#

nice clean lines

vagrant anchor
#

One full belt of gear input

steep spindle
#

there is to smash all these belts

mossy saddle
#

I'm doing half a belt

vagrant anchor
#

I probably need like 15k more belts lol

mossy saddle
#

you don't have trains yet?

vagrant anchor
#

Not using them yet, and yeah don't have the research yet

#

I'm straight beelining blue so I can get that set up asap

#

I'll probably need to get like 2GW more power for blue science though... It's such a pain

elder rover
#

My game has pretty much halted as I havent design a good green science blueprint yet lol

#

im trying to put everything into it so i only ened to drop off ore

vagrant anchor
#

just use factory planner to calculate the ratios

#

and just build it

elder rover
#

the ratios are easy

vagrant anchor
#

doesnt have to look nice or anything

elder rover
#

yes it does

vagrant anchor
#

just gotta work

elder rover
#

lol

#

it has to be compact and tilable

#

😛

#

and also the belting is tough

vagrant anchor
#

tilable is easy

#

compact you can just use weaving

elder rover
#

"just use weaving"

#

and this is only for iron

#

this was the last iteration i was working on

#

then i realzied i forgot space for pwoer poles

#

and quit lol

steep spindle
#

I went mad again

elder rover
#

Madlad

vagrant anchor
#

make your production based on having belts of input

steep spindle
#

this game is like crack

mossy saddle
#

jundies

long mauve
#

even worse is that they arent fulled expanded out

steep spindle
#

rest of them are tho

long mauve
#

ah nice then

mossy saddle
#

xD it's sad that they aren't all in line and like one off

steep spindle
#

yeah one sec, its kinda cool if you see the whole phto

mossy saddle
#

ooh damn you're right

#

doesn't undergrounds make rss move slower?

steep spindle
#

rss?

mossy saddle
#

resources

#

iron copper ore and the other thingies

steep spindle
#

all show 45/s?

mossy saddle
#

yeah but if you look at a blancer it seems slower when like one side goes underground

steep spindle
#

thats an illusion

#

MALDING

mossy saddle
#

xD all hand created by the one and only

steep spindle
#

close enough

#

when you smartly make the science trains ahead of time eyes

mossy saddle
#

its very smart nice job

steep spindle
#

appreciated!

#

ok brain slow down...

mossy saddle
#

you can do it!

vagrant anchor
#

33 hours in im still waiting for red belts lmao

#

by the time i have enough the research for blue science is proabably gonna be done

elder rover
#

and 2 copper belts into iirc 5 inputs

vagrant anchor
#

Why are your inputs so weird

elder rover
#

ratios

vagrant anchor
#

Vanilla ratios are pretty nice

elder rover
#

im trying to not have waste

vagrant anchor
#

Waste doesn't exactly matter

elder rover
vagrant anchor
#

You can feed a full belt into something that takes slightly less than that

vagrant anchor
# elder rover

Yeah but why can't you feed full belts of stuff with this

#

Or at worst just half belts

elder rover
#

i am

vagrant anchor
#

You can make it 1.8k and everything will be a nice full belt

elder rover
#

make what 1.8k?

vagrant anchor
#

Green science spm

elder rover
#

900spm is one full yellow belt

#

i dont have reds, wont for atleast 100 hours

#

lol

#

im jsut designing by yellow belt setup

#

once i get red belts i will re do all of my science

#

completely new blueprints

#

So i have a couple goals/rules for this run, 1000x, biters enabled, vanilla progression (so to make a rocket is the same production line as vanilla) but not vanilla totally, and try to get 0 waste, so everything is perfect ratio. So, for example, in this blueprint, I have 5 and a half furnace stacks, each one does a full belt and i have 30 miners per (and half for the half) to make full belts. They bring in ore and not one peice is wasted and out comes sceince packs. Eventually I will have trains and each sceince station will just have an ore drop off and a science pick up. In addition I like to make things compact as I can and easily placeable.

#

the problem im mostly facing (and this is fun, its what i like solving) is how to route all that ore through the intermediate products and not make it a complete and utter mess and not waste

#

this isnt the most updated image of the blueprint, i actually have one thats a little better but i forgot spots for pwoer poles lol

#

i am realizing though i can actually remove these balancers i think

#

because iron gears is 3 full belts

#

so i can just belt from the furnace stack to a set of gear machines

mossy saddle
#

those damn iron plates!

vagrant anchor
elder rover
#

a lot of this would be fixed by not trying to compress everything lol

vagrant anchor
#

You can make your production lines very long

#

As long as it's tilable

#

Really doesn't matter

#

Doesn't need to be tilable even

elder rover
#

yeah thats something i dont understand about factorio yet, how many of a machine do i need on a full belt to make it so that not even one item ever gets passed that line of machines, i dont know how to figure this out

vagrant anchor
#

As long as you leave room for doubling the assemblers and upgrading to red belts

vagrant anchor
elder rover
#

nah, i want it to be tilable, and for faster belts/assemblers i want to design new blueprints from scratch (cits its fun)

vagrant anchor
#

Also make sure your inserters are fast enough

vagrant anchor
#

It's just doubled

elder rover
#

nah, i will have elss furnaces

vagrant anchor
#

Also there's no reason to use blue asms earlygame other than for ups since pollution doesn't matter

elder rover
#

less gear machines needed

#

etc

#

the ratios change

vagrant anchor
#

The ratios don't change

#

If you do upgrade to asm2s which will eat a lot more power, you just multiply the crafting by 1.5

#

Just leave space to double it in line

elder rover
#

is each belt just double the previous belt tier?

vagrant anchor
#

Blue is 45/s, red 30/s, yellow 15/s

mossy saddle
#

blue is expensive though 🥲

mossy saddle
#

120 for yellow belts and t1 as and 160 red belts as2

vagrant anchor
#

Rocket tech is such a big spike in cost it's pretty crazy

#

Same with space science

mossy saddle
#

which one are you gonna go first in space tech?

vagrant anchor
#

Vulc

#

Beacons are necessary

#

And then maybe some artillery to carry out some diplomatic actions

mossy saddle
#

whats the main item of the others?

#

I think I'll have issues in other worlds just because I couldn't crank it upto 600% richness

vagrant anchor
#

Trim and regenerate

#

Also use prod mods in miners

mossy saddle
#

trim and regenerate?

#

isn't that a diff mod?

vagrant anchor
#

Trimming is a feature that SE has

#

You get rid of the stuff on the mine chunks, and you trim the surface

#

After that you just rebuild that mine, that ore patch will respawn

elder rover
# vagrant anchor The ratios don't change

i think i get it, the ratio of gears to belt machines for green scinece, for example, does change between having t1 assemblers and yellow belts and t2 assmblers and red belts, if youre wanting to also go from 900spm to 1800spm

#

though the number of machines in total needed does go up

vagrant anchor
#

Just double it using asm1s

elder rover
#

actually it goes done some, t2 assemblers on red belts at 1.8kspm is 280 assemblers for green science, t3 assemblers on blue belts doing 2.7k spm is 216 assemblers for green science, that seems weird

vagrant anchor
#

Asm2s just waste power

elder rover
#

thats weird lol

#

shouldnt green asseblers be 120?

#

when making a full blue belt of green science

vagrant anchor
#

Are you upgrading the belts along with the asms

#

Also the extra power use really isn't worth using higher tier assemblers

steep spindle
#

tomorrows log in will get teh stone brick and stone rolling

#

then I'll have production_science

elder rover
#

the whole point is each science block produces 1 full belt

vagrant anchor
#

not using trains might have been a mistake

#

have already replaced all these yellows with reds and still have nowhere near enough

quiet sandal
#

Feed all those back into your red belt production

#

I use trains but I still need tens of thousands of belts

vagrant anchor
#

too lazy to do that lmao

#

i gave up on handling junk manually quite a bit ago

quiet sandal
#

That’s a lot of resources being wasted

vagrant anchor
#

i have resources

mossy saddle
#

😆 you really don't like sorting

stark wigeon
#

Is that a space elevator?

vagrant anchor
#

it kinda is

#

yeah

stark wigeon
#

Space trains

vagrant anchor
stark wigeon
#

Jesus how long did that take

#

Im probably overesitmating tbh

#

Probably took like 5 minutes

mossy saddle
#

xD it's not hard if you can get one item out by pressing shift left

#

But has to spend those rss in his mall again!

#

for the wood just walk past your science assemblers easy gone

vagrant anchor
#

41h in, expanded to 3.6k basic/red/green

#

time to build blue, all the techs are already done

mossy saddle
#

26h in finally build my first train xd

vagrant anchor
#

you are pretty damn fast

elder rover
mossy saddle
#

is it one belt a train?

#

that you can get out

elder rover
#

green science setup :D, i said screw it and allowed redundancies for the sake of speed

stark wigeon
#

Those balancers Panic

elder rover
#

my ups goes down to 31 just pulling this blueprint out lol

mossy saddle
#

xD don't you have trains yet by now?

#

the belts look nice though!

elder rover
#

nah, ive not even started green science yet

#

i spent a good ten hours working on green science blueprints lol

#

i finished all red science tho lol

#

😄

#

thats all thats left

#

actually i also have shock turret damage

elder rover
#

11 iron furnace stacks is 5.5 iron mines (each containing 30 miners)

#

one of the things im thinking of doing is jsut removing all those balancers and plopping a warehouse down

#

or a stationairy train car

vagrant anchor
#

You can also just not use any balancers

#

Will be less "efficiently" tilable but it's a lot less of a hassle

quiet sandal
#

I put train limits on my stations because I have several depots where iron ore can be dropped off, so this way my trains won't build up at one depot overflowing the waiting bays and leaving other depots empty

elder rover
vagrant anchor
#

Split it as needed

elder rover
#

i ltierally do not understand how that works

#

yes...split it with a balancer lol

quiet sandal
#

aw shit

quiet sandal
vagrant anchor
elder rover
#

because it requires 11 furnaces stacks of 48

#

to sm,elt the iron

#

er, 24

vagrant anchor
#

So 11 half belts of iron...

#

Just sideload it into full belts dude

elder rover
#

what?

vagrant anchor
#

24 long furnace stack makes half a belt

quiet sandal
elder rover
#

yes, i have 11 of those

vagrant anchor
#

Yeah so you have 5.5 belts

quiet sandal
#

I have a slight coal issue

elder rover
#

which actually is sorted into 8 inputs i jsut recounted

vagrant anchor
#

Why did you make your production line require it to go from 5.5 to 8 in the first place then

#

Also, mark out how much each input needs

elder rover
#

because you need 8 line sof 10 green science asemblers

quiet sandal
#

which fluctuates based on when my lights turn on

vagrant anchor
#

Usually it'll be far nicer to go with a production line taking integer times half belt of ingredients

vagrant anchor
elder rover
#

i dont even know what that sentence means 😄

vagrant anchor
#

There's no need to split it based on the number of asms

elder rover
#

because thats how many 3 isnerter machines and 2 belt machines can supply

vagrant anchor
#

You could have just fed all of that stuff into a single production line that makes 1 belt of inserters and 1 belt of belts

elder rover
#

but then only like half the machines would get isnerters and belts

vagrant anchor
vagrant anchor
elder rover
#

because the machyines up the line will make science faster than it takes for inserters and belts to get down the line

#

so the stuff at the end is reosurce starved doing nothing

vagrant anchor
#

It won't if you don't have too many assemblers or too little input

elder rover
#

also can 15 inserters and 15 belts fit on a yellow belt?

vagrant anchor
#

It's why you went for 900spm block in the first place

quiet sandal
elder rover
#

so yorue jsut saying have one long as belt with 15 gear machines one logn as belt with 15 copper one long ass belt for isnerters and one long as belt for belts and then a long (120) line of green science?

quiet sandal
#

I'd recommend direct inserting the gears

#

for gears using yellow inserters you want 3 inputs 2 outputs

vagrant anchor
elder rover
#

doesnt that leave machines gear starved?

quiet sandal
#

no

vagrant anchor
#

Also you don't need a long ass belt for copper

quiet sandal
#

inserter assemblers to gear assemblers are a 1:1 ratio

vagrant anchor
quiet sandal
#

and belt assemblers to gear assemblers are a 2:1 ratio

elder rover
#

because one machine is taking from 2 gear machines

vagrant anchor
#

No?

quiet sandal
#

your current ratio is good, direct inserting will just be easier because you're limited by the belt speed for gears currently

vagrant anchor
#

He isn't

#

He's limited by the yellow inserter speed

elder rover
vagrant anchor
#

You need more than one

quiet sandal
#

yeah

#

that

vagrant anchor
# elder rover

Why does the machine at the middle need 2 gear asms though

elder rover
#

i dont know lol

vagrant anchor
#

Inserter to gear assembler ratio is 1:1

elder rover
#

because you ened 4 gear machines to somehow supply 3 isnerter machines

vagrant anchor
#

You don't...

#

You are likely being limited by inserter speed

vagrant anchor
#

Take a look at if the machines are working at all time

languid stump
#

I enjoyed making all the gears right after the smelting line, but I don’t think it matters all too much

languid stump
#

Long Inserters are your friend btw

#

They’re faster than yellow ones

#

Just use more space and go pure long hahayes

elder rover
#

im going to go fast inserters in a bit

quiet sandal
#

@elder rover

vagrant anchor
#

You can also use 3 yellow ones and put power poles on the outside of the belts, but it's a bit annoying

vagrant anchor
#

You havent redbeltified it to get 1.8k?

languid stump
#

I’m waiting for robots to do it for me

wraith pagoda
#

Hello People , so i just found this thread , whats the rules for this kinda run ? is there a limit on mods or map setup ? are we scoring on time to complete?

vagrant anchor
#

Ic

languid stump
#

X1000 science multiplier is the only thing

languid stump
#

No rules or competition :D.

#

Or limit to map settings

vagrant anchor
#

You can have any mods you want as long as it isn't just a free win I would say

wraith pagoda
#

ok , im assing bitters off?

languid stump
#

I got mine off too yeah

vagrant anchor
#

If you want to take this challenge to all non time based / biter based achievements you might want some mods to help with ups

languid stump
#

To keep them on you would probably need to adjust a number of settings to make it playable

elder rover
vagrant anchor
elder rover
#

though i think one belt of iron wont be enough

vagrant anchor
#

Two belts of iron feeds one belt of inserters

languid stump
#

Errr

#

More than that homie

vagrant anchor
#

Don't make the inserters and belts together

#

Uh the gears for it

elder rover
#

lol...

languid stump
#

1 belt Inserter needs 2 belts of iron for gears, 1 belt of iron for plates, and 1 belt iron for green chips

#

And 1.5 copper for green chips

elder rover
#

oh right, forgot about green curcuits

wraith pagoda
#

righto sounds like fun , i may get started tonight , i take it the burner phase lasts a few hours of handcrafting for automation ?

languid stump
#

Automation always costs 10 red science

#

But getting underground and splitter takes 20k

#

The first grind is unlocking underground and splitter.

wraith pagoda
#

🙂 ofc it does your right Haha 20k for splitters

vagrant anchor
#

Long inserters are your friend for that stage

elder rover
#

i just hand feed iron and copper into red science production for the first 10k

vagrant anchor
#

Especially for furnace stacks

elder rover
#

20k*

quiet sandal
vagrant anchor
#

Remember to plan out your build space beforehand before having undergrounds and splitters

quiet sandal
#

you used to have to hand craft 10,000 red science to get automation 1

vagrant anchor
#

I also like to build a mall at that time since you'll be doing some huge expansion once you have logistics 1

vagrant anchor
#

How much handcrafting time is that lol

quiet sandal
#

mmmmm

languid stump
#

Welcome to the fun @wraith pagoda :D.

wraith pagoda
#

well at least at 10k you got time to setup infastucture @languid stump TY , got to get back to work but ill be back !!

quiet sandal
vagrant anchor
#

Clevlore do x1k pyanadons shoob

elder rover
#

on diagonal ribbonworld

wraith pagoda
quiet sandal
#

x1k seablock

vagrant anchor
vagrant anchor
elder rover
#

with only 1 science lab

vagrant anchor
#

Science multis don't work well with mods that give you starting items that need to be used carefully

elder rover
#

you might get belts before the heat death of the universe

vagrant anchor
#

Aka seablock and nullius

quiet sandal
#

but py quickly becomes far harder than seablock

vagrant anchor
elder rover
#

or jsut do vanilla 1kx sceicne 1kx resource cost

quiet sandal
#

seablock is mostly just grinding for resources

vagrant anchor
#

Just waiting and waiting and waiting

vagrant anchor
#

What has your computer done to you to deserve this treatment

elder rover
#

with that mod that makes items fall off belts if they cant go anywhere lol

languid stump
#

I did Seablock 100x once

#

I got green science automated