#High Science Multiplier
1 messages · Page 3 of 1
Buuuut. Pretty close :D.
yeah your gonna pass me I bet haha
Slightly painful maybe
more likely just mindless belt manuvering
Yeah I’m trying rush that victory and get back to my SE game lol
I just need a little shy of 1000 crude / second
And 5 more iron ore belts from this nearby iron
thats 10,000% unmoduled oil field %. doable! and 5 belts should easily come from 1 patch
Yeah! I think so
And it’s already connected to some iron and oil so
It will turn on and can start working I think
is it 1200 spm?
ah nice
you could potentially use modules to bump it up.

Definitely yea, I’m just not sure I want to walk around handplacing then lol
It takes some decent time and it’s kinda close to my mall
So might be good first project for the bots
yeah it would be a nice project, I got them and then didnt do anything with them yet. i need to design some blueprints
I have it ratiod for ez upgrade to 1.8k if I bring another set of iron belts over
realistically I could design a 2.7K spm base and thenplace it with bots and upgrade it later
Yeah definitely
I’m thinking that’s how I’ll do my purple / yellow, beacons and then plan to upgrade some of it to prod3
ive thought about the upgradability to beacons in starter bases but never implemented it
It’s usually spacious but here it’s fine
I do have cliffs so that was a pain before oil
oh i forgot to do that yet, I should
But I’m pretty sure on green science it costs more coal than it saves iron/ copper xd
Nah. I accepted the trade, since I just need the coal power plants to be healthy until robots can make solar fields
thats a big thing I can do with bots as well, solar! good idea
Oh yeah
I think 1000x tech cost makes nuclear bad
So I’m just going solar / accumulator
you calculated solar and nuclear ( with tech ) to be equivalent to 40 mw. with 1000x science it should be around 40 gw? 🤷♂️
and thats not even including kovarex which Id want with small patches
Yeah you could get kovarex, or you could win xD
yeah haha
after I win I am researching everything then turning off 1000x to get as much mining prod as i can
yeah, see how far I can push it
How far are you willing to direct insert? :D.
saw GGs do some direct insertion, I have a plan as well
I guess once I have electric furnaces I can just make entire ore patches to steel
look at these ratios
And then maybe I’ll set up some beacon designs for red chips
Seems like a good way to go
ill definitely beacon the smelting and chips as soon as possible
I’m probably gonna plan it for beacons right away though
I want prod3 in the purple science ASAP
You need it for silo anyway so ima just plan it for that
actually thats not a bad idea
how much is prod3? 50K? so thats 125K purple. or about an hour
I probably will also prod3 my green chip, but not my red chip
Dunno maybe not
But def the purple science
ill beacon anythign when I upgrade
awesome!
how so lol
im scared
🤔
thats terrible
So now I get to do advanced oil processing and then add oil things until it bottlenecks on iron
Then another iron mine
Then hooooopefully bots
so you are speeding ahead of me haha, still need to do anything with bots. ill get something done tonight
I’ve been letting it afk some when I do other things which helps
I don’t have to scale quite as much
yeah, I try not to afk I always go looking for more ore patches or more science
Slow and steady wins the race
Ok well I have a plan for purple science 
Apparently
If you plan for module3 for most stuff, and external steel input, it only needs 6 belt steel, 6 belt copper ore, 5 belt iron ore, 8 belt stone ore, 2 belt coal ore, 1 more pipe of crude oil
I can get 1.8k purple science
You saw my mess
Oh haha
Yeah it’s surprisingly low machine counts on the other things tbh
Same here
But it should be fine
I may do the same tbh
Can let it buffer and do blue science and then research the beacons and such
Cause mine is gonna starve until beacon + assembly 3 + speed3 + prod3
true!
Like you probably won’t have done rocket fuel yet but idk
I gotta go now, ill probably do something like that. cya!
CYa!
Ttyl!
nice job I'm proud of you!
I will nearly start building my rails waiting for belts to be made and assemblers...
got distracted by someone so I couldn't finish it
That’s a big step for a game with your longevity 
No skipping rails on k2se I reckon
yeah rails are very important someone made me a design that I'll use xd
it's a brick design so I won't use the normal squares like everyone since ggs hates them 😛
I forced him to do the powerpoles so I'll make him happy with trains
I'm thinking of just freestyling the trains
Not sure if it'll come back to bite me later though
Yeah grid aligned
Mhm
oh I thought real freestyle!
Even just grid aligned can possibly get quite annoying though, not sure
If poorly made definitely
I might just make a 4lane version of my modular base
I'm still thinking about train size though
I have a mod that makes trains really fast and wagons hold a lot for later tiers so I'll probably be using the elevator
Yeah but elevator should be more ups efficient with longer trains
And also least locomotives per wagon
So like, if you have a 1-16 train going through at full speed its gonna be a good bit better than 4 1-4 trains
hmm true
I'll have to think about it more then
:l my mind gonna explode a bout trains
I’ve heard smaller trains are better through the elevator 
I dunno the truth of it
But the claim was that the elevator does a lot of weird scripting when the train is going in and out
That is quite counterintuitive
The elevator does weird stuff to make sure the train "flows" through nicely I think
If only there was a setting to disable that though
There's a section of the train which is shared between the elevator on the ground and in space
It's probably also a good idea to enable "force train out" so it doesn't have to relay the signal conditions
It might be that trains smaller than the elevator are more efficient...
isn't efficiency good?
Never mind it makes sense that small trains are more efficient
Since they don't just directly follow after they have a clear path
There is less time where the train is in both the elevator and ground
xD I'm not doing 1-1
Not 1-1 that might not be good due to only sending 1 wagon per locomotive
Imma do some estimations to figure out ideal train length
keep me up to date if you want ^^ not sure how you'll test, with full trains?
It'll be based on minimising the amount of time it is in the cross between the elevator and the surface
Just a calculation
I could test but since it's a spike when the stuff passes through its a bit hard
1-1 trains are convenient for other reasons tho
Like no wagon balance
Idk, prob doesn’t matter hugely
I’ll save you some time and say it’s between 1-2 and 1-4 depending on whether your train network is primarily short distance (or tons of stops and starts) or whether trains can travel relatively unimpeded to their destinations
Well, assuming all trains go max speed through the elevator
Oh, I thought someone has figured it out already
My understanding of how SE does it is this
There's an internal station inside the elevator building to "trick" the train to travel there, and then the train enters the elevator the scripting begins, and the elevator spawns in sections of the train partially inside the elevator, and keeps syncing between the top and bottom
So the more time a train spends inside the elevator the worse it is, thus max speed travel through would be ideal, as for the train length that's a bit wacky
I'll probably have to look into the code or do some in game testing, since I'm not sure if the trains are spawned in wagon by wagon basis or something like that
Or perhaps, there's a pretty long internal railroad in the elevator that can hold the trains and maintain their correct acceleration and such, or it might be scripted in to force the acceleration and braking to be correct
@elder rover here's our thread, where people won't be confused about what we're doing
lol
failed green science, the furnaces are fine but i need to redo the intermediates
belt routing is NUTS
it is
11 iron lines and 3 copper lines into 4 copper inputs and 8 iron inputs
i honestly think i need to redo it
but i want to keep the ratio 1:1 on everything
ie not one item wasted or one item missing
also btw 900 SPM is nowhere near enough
I'm currently at 1,800 SPM upgrading to 3,600 SPM
for chem science alone at 3,600 SPM it's 24 red belts of iron
3.6k atleast
im making a blueprint to copy paste
each oen fills 1 yellow belt
well, they will when i get blue asemblers which i dont have yet
Also a tip for the future: go production science before utility
I have to assume you have biters disabled so production science is far more useful
Beacons, Module 3s, blue belts, etc.
At this scale the way you play the game has to fundamentally change
W h a t
with red science i was able to make a blueprint thats 900 science and it fits nicely and everything is ratiod
I dont think that will work here, meaning, I may have to do like 100 green spm, and then stack them into a block to make the 900, the problem is I will have machines producing more than i need (lots of 1.5 machnes needed etc)
900 is the lwoest i can go where there isnt a need for .x of a machine
other than coal but im ignoring coal mining
If you can do this with biters enabled I’d be really surprised
In a normal game it’s only 50 military science for flamethrowers, but here it’s 50,000
im not playing 100% vanilla, i have biters enabled and mods to help take care of them (but i also have biter mods like frost/toxic/explosive, etc)
Well, just keep those defenses heavily armed
That evo is already high and it’s gonna go even faster
isnt purple science the one that gets you that?
yellow is called production and gives weapons stuff iirc
you can but extremely tuned down
railworld is definitely possible as well but you need to afk for 100 hours
hmm, seems like the elevator teleports train segments when the next segment is partially inside
so i would guess having more than 1 locomotive would really hurt performance
the stuff that a wagon carries also doesnt seem to have much effect, a wagon carrying 320 stacks of green chips is basically the same as an empty wagon, so ill just use empty wagons for testing
with a very fast train, 1-1, the wagon spends 16 ticks detached (this should be the main scripting)
Another interesting thing is how fast the train goes, since the elevator is based on an internal station, the train decelerates when heading into the elevator, but gets teleported to the other side before it reaches the stop, the faster the train can brake the better such that the train has more speed while passing through
So focusing break spot is important?
Braking speed likely determines the ups impact
I'll need to do some more testing once I'm done with dinner
But the ideal train size will likely change substantially with more braking speed research
I don't think there's any way to manipulate it either, since the train stop is at the end of the elevator internal rail without any way to extend that rail out further
Maybe some crazy shit with recursive bps swapping train schedules, but trains can't do that pretty sure unless it's parked
hmm this is interesting
it still takes 32 ticks for a 1-2 train to fully teleport over (with part of it still in the elevator rail, but it is entirely on the other surface)
maybe its due to the train speed
this is also with full braking force research so maybe thats why
longer trains do seem to take more scripting when passing through an elevator though...
its actually quite significant
44 ticks for a 1-3 train... this is a bit weird
Soooo it takes a bit longer but not to much
no, it takes shorter per wagon...
this is weird
it should have been more than 48 but somehow its less???
ok longer trains do have much more ups impact though
yeah but it goes against my prediction
theres some weird shit going on
😆 is it breaking you?
going from 1-3 to 1-4 made the peak increase by 1ms though
which is more than the roughly 0.5ms increase from 1-2 to 1-3
1ms isn't to bad!
Oh you won't feel that!
not that i wont feel that
its quite significant
especially since this is with max braking force
With inf research?
no
Just the basic isn't to bad!
actually, braking force 7 takes M2
so by the time i have elevator i should have it
no 💀 my inserter upate time is already at like 3ms for some weird reason
i really have no idea why
Slow inserters are slow
xD you're already struggling?
yeah but still
Standardize fast or stack inserters
theres only like 5k of them active at all times
And start using more direct insertion 
i even have a mod that stops inserter chasing belt items
What are your PC specs frogger
I mean, that’s nice and all, but it’s still better to direct insertion 
xD I also bought a laptop!!
I fear for your ability to complete this a bit xD
On a laptop
Back when I played on one it kinda struggled. Pretty old now I guess
ill use dupebox mod
will save a lot of ups
Oh ok
which is also why my main worry is logistics
Time to also buy an i7 14th gen!
amd better and cheaper
What’s the worry with logistics?
ill have so many trains and stuff its gonna get a bit laggy
science costs are quite ridiculous
since the processing cost isnt much
A little testing, but where you can, just remove those logistics entirely 
Make stuff where it’s consumed, compress your ore to ingot asap, etc
yep, ofc
How much SPM are you making rn frogger
i have been waiting for red belts to double to 3.6k
also waiting for research for blue science
bots probably 50h
this setup hovers between 0.4-0.5ms and seems to be pretty good
ill measure its ticks between wagons and see how 1-2 and larger trains compare
seems to be around 1 wagon per second with these very fast trains
seems like the elevator is just limited to this speed either way
seems to use around 0.5ms on average just guesstimating
not bad for 60 wagons per minute on a laptop tbh
granted its a very fast train
the avg shld be around 0.5-0.6, which is acceptable
80 ticks per 1-2 train, with around 0.65 average im guessing
with 1-1s its closer to around maybe 0.5, which would make 1-1s and 1-2s pretty close in terms of ups per wagon, though 1-2s will be less even than 1-1s
1-2s still win if its for average wagon per performance i think, 2.3 wagons per ms compared to 2 wagons per ms for 1-1s
since 1-2s win because of better locomotive-wagon ratio ill test 1-3s
1-3s hover around 0.7ms, with around 1.76 wagons per second, and is thus around 2.5 wagons per ms which is somehow still better
if 1-4s are still slightly better ill go with those
with slower trains the ratios should roughly be the same, since the accel/braking ratio for those trains are the same as vanilla ones im pretty sure
this is a bit weird... 1-4s also hover around 0.7ms
perhaps the script's time complexity depends on both the train length and train speed?
slower trains seem to pass through with less ups impact, which makes sense i guess
Is 0.5ms that noticable? I'm like a sloth
Isn't that on your laptop 60/m
And can't you add more of those?
1-4s are 1.94 wagons/second, and are thus around 2.77 wagons per ms (though probably lower since im guessing the 0.7)
you have 16.6ms to work with if you want 60ups
realistically less
since theres still lua garbage incremental
and a bunch of other stuff
so realistically maybe around 14ms
0.5 is quite a good bit of that
especially considering this is modded fast trains
With vanilla trains which are 4x slower, assuming the ratio of accel:braking power is roughly the same, it'll be at least quadruple the ups impact for the same throughput
From what I'm seeing 1-4s should be a nice number
i should be fine
im using that mod, and with the 320 slot wagons i should have enough throughput
maybe itll take like 1ms with those wagons being full, but isnt too big of a worry
do you know of any mod that takes the average of all the time usage elements?
since guessing it based on how the numbers look really isnt accurate
im fairly confident that 1-4s would be a pretty nice train for this though
also works well with designs
elevator doesnt seem as bad as ive heard it to be either, probably due to the optimisations that earendel has done in recent versions
I don't think I know a mod I know about the rate calculator but doesn't work with trains probably
rate calculator is for checking your factory throughput iirc
not a ups profiling tool
Can you search Ups in the mods?
Or you can use the modded channel maybe there are people that know something
I'm not sure it exists though

Yes, I was saying those are why production science (purple) is so important
I don't have a brain don't worry 

Disturbing lack of beacons
True
I dont have half the petro gas or steel needed but the buffer is so large that its been going full speed so far
probably will finish advanced oil at full speed
Nice!
I dont see sushi 
I just noticed this, why full belts?
I was lazy and realized bots can rebuild those labs later
so only need 3 science input
adv oil!
once i connect this iron patch on the right ill only be short on red / green and can get bots upgrading that shortly
gunning for those robot built solar fields :D.
Nice!
looks like a good plan!
coming along!
Hmm it’s kinda cursed but I’m just gonna start my roboport grid from the blue science area I think 
I can make robots up there, roboports, and big power poles
Then it can expand itself over to my mall xD
That might be dumb 
I would start at the mall, you can belt over half a belt of reds and whatever else you need pretty easily
Yeah I suppose so
I have enough time while the researches come in to connect some oil to my mall, add some red chips there, it’s own robot frames
Yeah I may as well cause I’m gonna want more resource flow into that mall for the bots to use probably
Prob easier if self contained
I don't even have bots down, but I have roboports being made
And then I can also only send the roboports south and west and then I won’t build on top of former stuff
Perfect
dont cop out on something so important it would be painful later on to expand
Mhm
I'm at that point where I don't want a giant roboports grid, but need something
i thought you siad no robots lol
There are none in the base right now
Damn
There are roboports being made, but none placed
I guess you did tech nuclear
What’s the tank for
Running over trees
Oh

You don’t use your train system to get around?
I set out the 100% all science goal when I started
No, it kills throughput
Wat
Next base I make will have a personal train system in play
You’re just one train
Oh no no
I've been using my big ass mall train
Oh lmao
‘Parking huge trains where there is no space kills throughput’ yes
I usually just keep locomotive and fuel on me and drop it onto the track and control click
Then pick it up when I get there
just block train traffic, let them suffer 
Maybe I should not do a mega roboport grid 
My bots are gonna be slow and distances huge hmm
its that or design a very complicated sushi or mall train system
I'm going to develop a mall train yard after 
No biters in my way, why not make roboports at ridiculous speeds. Whyyy not
actually
To get
and
up
I kinda want to make a train mall system, i have half of it setup already.. but itd be so much work
I think my struggle bus will be the rocket silo
Fr
1M science 
Science cost and the space science
But other than 1M for rocket silo, you only need 300k for rocket control unit to unlock it
So if you’re not 100% ing… yeah :D.
That and 1m Space science for the last belt of the belt mod
I am 100%ing :P
Other reason I love this belt mod
It's tech cost matches the difficulty
I think I said I was planning to do a 10K spm base after/while finishing
Makes it interesting
I want to see how long infinite science takes haha
Yea lol, they’re already infinite
Because @mossy saddle And I are thinking of x1k 2.0 outta the gate and the devs were talking about something to deal with level 30 infinite science
someone calculated itd take years to research level 30
so for you, a century
When in doubt 🧐 start blasting
yes
have it always running, and set up alerts when you are low on power and can build more!
I guess if I drive around to my coal mines here in a minute I can just keep them for a backup 1 GW and play pretty fast and loose
Mhm an alert seems good
2 alerts is what I think ill do, 1 for when accumulators hit like 5% level and the other for when its possible to build a new field
yeah its gonna be fun lol, I think I went with around 60? robots per minute
Nice
not as bad as SE though
yup :D
I guess the pricey part of the bots is more all the roboports to make
I think if I just poured my red circuit, gear, steel belt from blue science to roboports I could make 2,400 per hour
damn thats a ton
Surely that’s way more than enough right 
Maybe I should steal from blue after all
Decisions, decisions
id steal it but build it at the mall
They’re so far apart
Mall bottom most thing, blue science is middle / top ish

:p
that is pretty far
Yeah ima just build fresh in my mall I think
And then never extend roboports the way of the current base
Except the red / green science I want to upgrade
indecision
heres my suggestion then knowing the distance: build the mall its own red circuits, then if its inadequate run a long belt
those can be easier than belts if you dont need power
Yeah I’ve had to make a few already but I may have to scout for another close oil source for it
I have a literal single well I could try but idk
a single well lmao
thats probably not worth the time, you could just convert it to power
Oh that’s a cool idea
I did it after your advice on solid fuel :D got a consistent free 100 mw
Mhm, I probably could just grab more coal and oil fields as I’ve done fairly easily
But idk I’m trying to use beacons lol
I think it was 4500%~ oil for 100 mw with speed mods
yeah beacons id go solar, its not to much you can afk a bit and grab more ore patches and preplan for purple
Solar it is
I’m practically done with the panels too
Then it’s just 100k substations and 200k accum
I think
Not the worst detour
that ratio seems off
Oh I was talking science cost
ah ok
yeah I still have to do atleast 1 of those researches, didnt get any time to hop on yesterday
You’re about to go solar as well?
probably
I think i want to design new prints though, a 128x128 solar and a 64x64 and a 32x32 and a straight rail print
just to go with my grid aligned rails
im wondering if I can cheat my way in and do 4 roboports for a tilable 128x128 print
yeah something like that, so I dont waste a lot of resources on roboports
Hmmm if there was ever a game to waste resources on roboports it might be this one :p
yeah but i want the challenge lol
probably yeah
theres gonna be just enough room to waste substations
this is gonna be weird
I could also just do 96x96 3 chunks
I think that’s what I would use if I went for trains here
I just don’t see it saving a ton of time with the nature of this run
yeah it wont save a lot of space but I hope it makes it up with the cool tiling part. idk
I think it would save time if my goal was to 100% and then 10k spm:D.
Probably good to get this right
yeah and if its done good I can keep it for future games :D
just a quick checklist:
32x32
64x64
96x96
96x96 with straight rails in the middle
32x32 with rails in the middle
chunky
I need to build more labs

we'll beat factorio once and forall!
pretty sure people see us as the insane in the factorio discord 
I mean, I can't wait to see the thousands of rocket silos due to it being in 
only reason I might end up doing robots is for mining or Logistics chests
xD I think you'd love bobs inserters ggs
Get your purple going gg :p
it's time!
Can you start it slow?
I'ma get the 180spm setup to go yeah
might need to look into these soon too 😦
Yep I’ve got those in my research list
Right after solar and bots I’m getting prod2
just getting the whole thing setup
cause I'm thinking of the waterfall tech for the science
dont know yet
now the question is....
do I just yeet a 1k/m bp
and then get beacons and blast it
waterfall teching this would require this route
so I'm going to see what lanes I have bluerpint that and move it
you need it 4x then x)x
gonna get beacons then redesign
because needing 50k/m steel is a fucking nightmare
how many blues is that?
how much is it beaconed?
unknown haha
long way from beacons proob xd
not that bad of a scale
@mossy saddle Ive probably waited 2 hours at this point to make enough red belts while making like 200 per minute lol
This is painful
I should probably just timewarp a little
After getting blue science up I'll probably make a belt supplied wagon mall
are you literally making 200 belts a min? xD
fits likea glove
only a 900/m build but its better than 0
you're gonna have to get more iron depots
so far not bad
nice clean lines
Yes...
One full belt of gear input
there is to smash all these belts
I'm doing half a belt
I probably need like 15k more belts lol
you don't have trains yet?
Not using them yet, and yeah don't have the research yet
I'm straight beelining blue so I can get that set up asap
I'll probably need to get like 2GW more power for blue science though... It's such a pain
My game has pretty much halted as I havent design a good green science blueprint yet lol
im trying to put everything into it so i only ened to drop off ore
the ratios are easy
doesnt have to look nice or anything
yes it does
just gotta work
"just use weaving"
and this is only for iron
this was the last iteration i was working on
then i realzied i forgot space for pwoer poles
and quit lol
I went mad again
Madlad
theres no need to balancer
make your production based on having belts of input
this game is like crack
even worse is that they arent fulled expanded out
yeah that was tilting
rest of them are tho

ah nice then
xD it's sad that they aren't all in line and like one off
rss?
all show 45/s?
yeah but if you look at a blancer it seems slower when like one side goes underground
xD all hand created by the one and only
its very smart nice job
you can do it!
should be very fast research
33 hours in im still waiting for red belts lmao
by the time i have enough the research for blue science is proabably gonna be done
i need to put 11 iron belts into 4 inpuits though
and 2 copper belts into iirc 5 inputs
Why are your inputs so weird
ratios
Vanilla ratios are pretty nice
im trying to not have waste
Waste doesn't exactly matter
You can feed a full belt into something that takes slightly less than that
Yeah but why can't you feed full belts of stuff with this
Or at worst just half belts
i am
You can make it 1.8k and everything will be a nice full belt
make what 1.8k?
Green science spm
900spm is one full yellow belt
i dont have reds, wont for atleast 100 hours
lol
im jsut designing by yellow belt setup
once i get red belts i will re do all of my science
completely new blueprints
So i have a couple goals/rules for this run, 1000x, biters enabled, vanilla progression (so to make a rocket is the same production line as vanilla) but not vanilla totally, and try to get 0 waste, so everything is perfect ratio. So, for example, in this blueprint, I have 5 and a half furnace stacks, each one does a full belt and i have 30 miners per (and half for the half) to make full belts. They bring in ore and not one peice is wasted and out comes sceince packs. Eventually I will have trains and each sceince station will just have an ore drop off and a science pick up. In addition I like to make things compact as I can and easily placeable.
the problem im mostly facing (and this is fun, its what i like solving) is how to route all that ore through the intermediate products and not make it a complete and utter mess and not waste
this isnt the most updated image of the blueprint, i actually have one thats a little better but i forgot spots for pwoer poles lol
i am realizing though i can actually remove these balancers i think
because iron gears is 3 full belts
so i can just belt from the furnace stack to a set of gear machines
those damn iron plates!
Do two lines
a lot of this would be fixed by not trying to compress everything lol
You can make your production lines very long
As long as it's tilable
Really doesn't matter
Doesn't need to be tilable even
yeah thats something i dont understand about factorio yet, how many of a machine do i need on a full belt to make it so that not even one item ever gets passed that line of machines, i dont know how to figure this out
As long as you leave room for doubling the assemblers and upgrading to red belts
If you really want it, leave some redundancy
nah, i want it to be tilable, and for faster belts/assemblers i want to design new blueprints from scratch (cits its fun)
Also make sure your inserters are fast enough
The blueprints are the same man
It's just doubled
nah, i will have elss furnaces
Also there's no reason to use blue asms earlygame other than for ups since pollution doesn't matter
Furnace stacks can just be upgraded with steel furnaces and red belts
The ratios don't change
If you do upgrade to asm2s which will eat a lot more power, you just multiply the crafting by 1.5
Just leave space to double it in line
is each belt just double the previous belt tier?
Blue is 45/s, red 30/s, yellow 15/s
blue is expensive though 🥲
I went from 120 to 160 from as1 to as2
120 for yellow belts and t1 as and 160 red belts as2
Eh, the cost is nothing compared to the cost of later science
Rocket tech is such a big spike in cost it's pretty crazy
Same with space science
which one are you gonna go first in space tech?
Vulc
Beacons are necessary
And then maybe some artillery to carry out some diplomatic actions
whats the main item of the others?
I think I'll have issues in other worlds just because I couldn't crank it upto 600% richness
Trimming is a feature that SE has
You get rid of the stuff on the mine chunks, and you trim the surface
After that you just rebuild that mine, that ore patch will respawn
i think i get it, the ratio of gears to belt machines for green scinece, for example, does change between having t1 assemblers and yellow belts and t2 assmblers and red belts, if youre wanting to also go from 900spm to 1800spm
though the number of machines in total needed does go up
Just double it using asm1s
actually it goes done some, t2 assemblers on red belts at 1.8kspm is 280 assemblers for green science, t3 assemblers on blue belts doing 2.7k spm is 216 assemblers for green science, that seems weird
Asm2s just waste power
thats weird lol
shouldnt green asseblers be 120?
when making a full blue belt of green science
Are you upgrading the belts along with the asms
Also the extra power use really isn't worth using higher tier assemblers
thats why the spm is higher
the whole point is each science block produces 1 full belt
not using trains might have been a mistake
have already replaced all these yellows with reds and still have nowhere near enough
Feed all those back into your red belt production
I use trains but I still need tens of thousands of belts
That’s a lot of resources being wasted
i have resources
😆 you really don't like sorting
SE looks mental
Is that a space elevator?
sorted
Jesus how long did that take
Im probably overesitmating tbh
Probably took like 5 minutes
xD it's not hard if you can get one item out by pressing shift left
But has to spend those rss in his mall again!
for the wood just walk past your science assemblers easy gone
nah ill just leave it there
41h in, expanded to 3.6k basic/red/green
time to build blue, all the techs are already done
26h in finally build my first train xd
you are pretty damn fast
Even distribution, grab it all and run around pressing shift+C
green science setup :D, i said screw it and allowed redundancies for the sake of speed
Those balancers 
my ups goes down to 31 just pulling this blueprint out lol
nah, ive not even started green science yet
i spent a good ten hours working on green science blueprints lol
i finished all red science tho lol
😄
thats all thats left
actually i also have shock turret damage
oh ive not even started o the balancer feeding into the furnaces 😄
11 iron furnace stacks is 5.5 iron mines (each containing 30 miners)
one of the things im thinking of doing is jsut removing all those balancers and plopping a warehouse down
or a stationairy train car
You can also just not use any balancers
Will be less "efficiently" tilable but it's a lot less of a hassle
I put train limits on my stations because I have several depots where iron ore can be dropped off, so this way my trains won't build up at one depot overflowing the waiting bays and leaving other depots empty
how do you "not use balancer" but also put 11 belts of iron into 5 inputs?
Split it as needed
aw shit
a balancer is a design, a splitter is the object
Doesn't need to be a balancer... Also why do you have 11 belts of iron for 900spm of green?
what?
24 long furnace stack makes half a belt
yes, i have 11 of those
Yeah so you have 5.5 belts
I have a slight coal issue
Why did you make your production line require it to go from 5.5 to 8 in the first place then
Also, mark out how much each input needs
because you need 8 line sof 10 green science asemblers
which fluctuates based on when my lights turn on
Usually it'll be far nicer to go with a production line taking integer times half belt of ingredients
Why use 10 as the number then?
i dont even know what that sentence means 😄
There's no need to split it based on the number of asms
because thats how many 3 isnerter machines and 2 belt machines can supply
You could have just fed all of that stuff into a single production line that makes 1 belt of inserters and 1 belt of belts
but then only like half the machines would get isnerters and belts
Why not combine it together to get a nicer value to work with then
Why would that ever happen
because the machyines up the line will make science faster than it takes for inserters and belts to get down the line
so the stuff at the end is reosurce starved doing nothing
It won't if you don't have too many assemblers or too little input
also can 15 inserters and 15 belts fit on a yellow belt?
Mate, yellow belt has throughput of 15/s or 900/m
It's why you went for 900spm block in the first place
15/s is the total belt, it's 7.5 per lane
so yorue jsut saying have one long as belt with 15 gear machines one logn as belt with 15 copper one long ass belt for isnerters and one long as belt for belts and then a long (120) line of green science?
I'd recommend direct inserting the gears
for gears using yellow inserters you want 3 inputs 2 outputs
Exactly, you can also snake the green science if you want
doesnt that leave machines gear starved?
no
Also you don't need a long ass belt for copper
inserter assemblers to gear assemblers are a 1:1 ratio
Why would it
and belt assemblers to gear assemblers are a 2:1 ratio
because one machine is taking from 2 gear machines
No?
your current ratio is good, direct inserting will just be easier because you're limited by the belt speed for gears currently
You need more than one
Why does the machine at the middle need 2 gear asms though
i dont know lol
Inserter to gear assembler ratio is 1:1
because you ened 4 gear machines to somehow supply 3 isnerter machines
Take a look at if the machines are working at all time
I enjoyed making all the gears right after the smelting line, but I don’t think it matters all too much
900spm?
Long Inserters are your friend btw
They’re faster than yellow ones
Just use more space and go pure long 
im going to go fast inserters in a bit
@elder rover
You can also use 3 yellow ones and put power poles on the outside of the belts, but it's a bit annoying
You havent redbeltified it to get 1.8k?
I’m waiting for robots to do it for me
Hello People , so i just found this thread , whats the rules for this kinda run ? is there a limit on mods or map setup ? are we scoring on time to complete?
Ic
X1000 science multiplier is the only thing
It's just a casual run
You can have any mods you want as long as it isn't just a free win I would say
ok , im assing bitters off?
I got mine off too yeah
If you want to take this challenge to all non time based / biter based achievements you might want some mods to help with ups
To keep them on you would probably need to adjust a number of settings to make it playable
You could have them on but it's a bit more of a hassle imo
though i think one belt of iron wont be enough
Two belts of iron feeds one belt of inserters
lol...
1 belt Inserter needs 2 belts of iron for gears, 1 belt of iron for plates, and 1 belt iron for green chips
And 1.5 copper for green chips
oh right, forgot about green curcuits
righto sounds like fun , i may get started tonight , i take it the burner phase lasts a few hours of handcrafting for automation ?
Automation always costs 10 red science
But getting underground and splitter takes 20k
The first grind is unlocking underground and splitter.
🙂 ofc it does your right Haha 20k for splitters
Long inserters are your friend for that stage
i just hand feed iron and copper into red science production for the first 10k
Especially for furnace stacks
20k*
eh, not ofc, wasn't always like that :)
Remember to plan out your build space beforehand before having undergrounds and splitters
you used to have to hand craft 10,000 red science to get automation 1
I also like to build a mall at that time since you'll be doing some huge expansion once you have logistics 1
Wtf
How much handcrafting time is that lol
mmmmm
Welcome to the fun @wraith pagoda :D.
well at least at 10k you got time to setup infastucture @languid stump TY , got to get back to work but ill be back !!
nearly 14 hours
Clevlore do x1k pyanadons 
on diagonal ribbonworld
er no i like my mental heath the way it is thank you
x1k seablock
With only sushi
That's probably even worse than x1k py
with only 1 science lab
Science multis don't work well with mods that give you starting items that need to be used carefully
you might get belts before the heat death of the universe
Aka seablock and nullius
at the start yeah
but py quickly becomes far harder than seablock
The start gonna be like 90% of the igt
or jsut do vanilla 1kx sceicne 1kx resource cost
seablock is mostly just grinding for resources
Just waiting and waiting and waiting
Are you ok
What has your computer done to you to deserve this treatment
with that mod that makes items fall off belts if they cant go anywhere lol
:P



