#High Science Multiplier
1 messages · Page 2 of 1
Ah, I haven’t researched trains
So it’s less belts for me to hand place
Not so bad with red belts anymore ig
without trains you could probably do it faster. I have a lot more infrastructure than you. what spm are you at?
I’m at about 1.2k rn
Gonna go for 1.8k with blue science stuff
I can upgrade my red and green when I get bots
ah I was triple that at 3600 for just green/red. sped up the research for trains
I think thats a good plan, 1800 blue has felt fast enough
Mm yea I couldn’t bring myself to hand build alllll that so I just afkd a little xD
I may increase after robots
yeah I gotta remember you dont have companion drones, those are a life saver
I also had pretty low ore frequency so I was doing nothing but walking slowly
So I kinda afkd for car
Much more fun now
And productive
car is a lifesaver for exploration
Definitely
I kinda have to decide if I wanna do sushi rails or 1 huge bot grid
Part of me is considering just bot grid and no trains and rush victory xD
Pump out soooo many bots to counter them being slow af
hmm, If I do sushi rails id go into editor for 300 hours and make a new version xD
lol right
That’s what I’m worried about
I may just try lazy belt mode
Huge swarms of slow bots seems amusing
You only need 1300 yellow science and ~2000 purple science
By my estimates
Errr
- 1000
1300000 and 2000000
Mhm
Which is not that much in the scheme of things yeah
So you can get away with maybe not that much of those
yeah, I think you can scale them easily with bots though. so if you are waiting, scale up
Yea for sure
Still gonna take a lot of resources
But I’m thinking … maybe I don’t rebuild red / green / blue at all
Just push on
Try to get there before the ore patches deplete xD
yeah I wouldnt rebuild unless you absolutely need to
A problem you might face depending on your richness is patches depleting
ah you will be set then, red green can stay forever
Yeah I think so
Ive used rate calc and some of my patches if constantly depleting will last for 50~ hours
thats acceptable for me with ore -> train
how many reds?
1.5 red belt for now
same as me 🥷
Gonna make modules first, then blue science soon
if theyre all put into blue thats 1800 blue so you could scale up a bit more
I’m ok with it slowing down the science slightly to make prod1s for a bit
Won’t be long before that’s done I think
I’m just trying to hit the bare minimum that can get me bots really :p
yeah you can siphon a bit off the top itll be fine
After bots idk what ima do
Probably expand my malls production of intermediate and plate
📈 scale to infinity and beyond!
And then spam that roboport grid far and wide
thats another nice thing about being train-centric, I can just plop a
station and it is very easy to expand the mall
Makes sense
I have a dedicated mall with its own smelting and stuff
And intermediates
mine had its own smelting till the starter patches ran out
Ah
soon im gonna import chips as thats gonna be a bottleneck for modules
Yeah I’m not sure what’s gonna happen when that runs out
your gonna have to draw belts across the map haha
ill get prod2/3 after I get bots, thatll skyrocket the cost
yeah, I just looked purple is required for prod3. so prod2 -> purple -> t3 assemblers, -> blue belts, -> t3 prod
solar will be nice I think because of the cost of nuclear research
Beacons
ah... oh no
I’ll probably after robots plan for prod2 / speed2 beaconed furnaces
I hope to have Prod science down and at least crafting tonight
solar first?
A few new people have joined our thread 
welcome to the cult
Going to do a DI route of rails and prod mods into the science and have furnaces created and brought i think
Yeah
you have solar power so you are good, but no bots
Probably yeah
I have to lay a lot more solar down lol
Unless I feel like solid fuel is easier
can I have some of your dollars lol
I calculated it and I would get barely any power out of a oil field, it may have been wrong though
oh it was before advanced oil but still not great
Oh yeah before advanced is a lot less
100 crude giving… what 2.5 solid fuel?
Where later it’s like 7? 8?
that sounds about right yeahh
I did plan blue for advanced but not that one patch I looked at lol
I also maybe didnt use speed mods on the pumpjacks and divided by 5 for the depletion.. so basically worst case
That’ll do it
59 hours into my factory
O.o
my train network is now operational, so I need to keep expanding to more patches and extract + refine more resources
I have also just unlocked cliff explosives
oops
When I arrive home I'm test worlding a
DI build
Because that is the next step to the base
I'm on the fence on a 3,600 build right now
I think 3,600 is the only way forward for me
around Utility Science I might even upgrade past that
but the copper requirements scare me
3,600 yellow science a minute requires 179,400 copper plates per minute
is that with or without 
Yeah but it only needs to run for 6 hours
I could do 1.8k and run it for 12 🤷♂️
without
with a mere 20,000 prod 3 modules it can be reduced to around 64,000 plates per minute
nawr, haven't put that in yet either
put 8 beacon speed 2 modules
changing the amount of prod modules needed dramatically
and prod2, not prod3 btw is the goal I imagine starting out
ok well putting 8 on the electric furnaces brings it to 16.6K prod 3s
You gonna prod2 your prod2 production first
so I imagine that can be reduced by quite a lot
but I don't have a ton of experience with beacons so I can't just input that data without knowing first how I can design it
A feature-rich factory production calculator for Factorio and
other factory games. Determine resource and machine requirements for your
desired objectives.
8x8
just was gonnsa say that
Anything other is less cost-efficient
cut down to 14 blue belts of iron and 20 blue belts of copper. extremely reasonable
that is prod3 speed3*
A feature-rich factory production calculator for Factorio and
other factory games. Determine resource and machine requirements for your
desired objectives.
there
a mere 4,000 prod 3s and 1,800 speed 3s
heres it with the preset a
hold on
A feature-rich factory production calculator for Factorio and
other factory games. Determine resource and machine requirements for your
desired objectives.
if I add it to oil too it's like 4,200 prod 3s and still around 1,800 speed 3s
actually I don't think it's showing me the module requirements for the beacons
weird
expanding that north might be the next order of business
more science!
we should be able to beacon pumps
its weird because you share beacons
this makes plenty
force that pipe throughput past it's limits
this should be about right, https://factoriolab.github.io/list?z=eJwlzb0KwkAUBtG32eKCkkSNWLqfQlwEQRTtthASQaL5QYUU8-wKmeaU02xONsuTxHWtmQWCK9OoWMSdBUssxMOo6yekzPHCb.EBf8Rf8HeEpihDC5SjElWoRk.0Qg3q0EDBnis3HtS09Lz5Mphltv5vzza2dJ.VD-xMLts_&v=9 2522 for the beacons
A feature-rich factory production calculator for Factorio and
other factory games. Determine resource and machine requirements for your
desired objectives.
I assumed an average beacon hits 7 machines
I have no clue what my factory will look like at that point
lines and lines of beacons
probably nothing I ever could have imagined building 300 hours previously
yeah beacons are really different
i'm just trying to get something basic til beacons
then go prod/speed
with beacons
lmao
that works as well, a bit extra on the rails hm
use modules 
about ready to see if that helps
closest ratio I can see
because rails are everywhere
and adding 1 of each does this
non prod/speed modded....
O.o
no mods?
there is no modules
Damn, speedy
I hope I can get construction bots in that time as well
20 hours to go
your doing K2SE, thatd be insane haha
If I go fast might even be able to get umbrella before 48h
But I already disabled cme
damn
I have some experience with x1k already
can divide that in half, direct insertion will be interesting
Plus the k2se recipes are actually cheaper and faster than vanilla
have you finished a vanilla 1000x?
testinga build with it rn
as always keep us updatd
No, companion drones mod broke on me and I quit
ah that sucks
I think i was using too many of them
Some of them just stayed there and didn't move and lagged my game a lot
Could have been due to dynamic construction queue
it probably was the combination yeah

yes
looks good, now just copy it a 100 times haha
yeah thats not bad, id add that on tbh
lots of msgs!!
ok I now have five oil fields hooked up to my network
and there's a 6th I can connect as well
I blame Fireball for this mess....
haha its ratioed though
You can even add beacons to it
that fucks up the ratio's
dang I thought I had a lot at 3. are you speed moduling them
power poles!!
Might want to keep it tilable
its substations!
I'll come after you ggs!
hmm.... you right
Ratios don't matter as long as it works
It's nice to keep track of but doesn't need to be exact
If you have beacons why not use them
im struggling with this as we speak 
Use factory planner
fixing it....
Saves a lot of headache
You should DI the modules if possible
Since you're producing them onsite either way
Would instantly make it tilable
Doesn't need to be exactly ratioed
.<
it looks like a sword or is it me?
it needs to though 
The sleeping asms have very little ups cost
spaceship
the issue I have rn is I have a prime number of red chips assembler needed, maybe I direct insert into blue and call it a day
hmmm.....
might be easiest ngl xd
that changes this inner belt
direct insertion could work good
not really no
I just round off the ratios for everything
underground is cleaner to me
ooh because you can't see?
not yet, but they also aren't extremely large
5,000 to 7,000% roughly on each
Lemme see what a DI'ed
would look like
That should work
damn you need that 10x
would slightly reduce that. also that steel number is like twice what it is, you have excess machines
I only have 1 extra furnace
7 extra rails and 8 extra modules
this is in red belts. so you need 16.6 red belts of steel for 2 belts of purple lmao
yeah, I use rate calc and factory planner to deal with that for me
ah
these are the excess machines
beautifully rounded numbers if I do say so myself
looks cleaner
it does
but requires a whole lot more
more assemblers? thats fine theyre cheap
yeah just more making stuff and materials
thats the trade off here
clean and have to pump more in
or spaghetti and accurate
or I just multiply the BS x20 and just go to happy town
power poles do look cleaner tho 
theres one wire not straight
not that one at your assemblers
huh
thank you ❤️

this coming together now
I said screw it and went with the DI build
for Tileable sake
Where’s the DI 
Oh
Noice
just trying to make it Tileable rn
You direct insertion the prod modules but not the iron sticks ? :p
ima find a way!
still need 
and
needs
& 
hmmmm..... each side actually only needs a half belt of 
but tahts just for 
if I do this the stone goes left and the circuit goes right yeah?
thank God, we out here playing tetris and fucking jenga
yeah, just the green circuits go on the right belt
oh, so stone wont go left there* yeah you right...
basically dont want the Stone brick to continue
so I'd just do that.
damn brain
stone and green circuits will continue
cool, thats what I'm looking for
awesome
I know this may look odd, but thoughts
I feel like I might be missing something
eh, whats the worse that could happen if I fire it on in the test world
LOL
no officer I'm not testing violence....
@mossy saddle
I'm gonna power that thing on tomorrow
my brain hurts
because this exists.....
I'ma go cry now
Looks satisfying!!
going to be a big pain in the ass to set up
and I need to not be drunk to do it lol
xD but drinking is fun
@mossy saddle Do you think it's a good idea to rush 100% rocket reusability?
It takes a lot of astro 1 but it would reduce costs a lot
Rocket fuel is oil which is infinite and can just keep launching, or made on site with water through ammonia
Yeah you got to try reducing costs unless you want to have a massive production
It is really expensive though
Like, 32k science or smth for the last one
That's 32mil astro 1 packs
The early ones are definitely worth it though
Also I'm not sure if pyroflux smelting is worth
Since vulcanite is already going to be used a lot just for science, and you need a lot more of it if you do pyroflux smelting
It could be better for ups, but I'll probably just use the dupe box mod for smelting either way
need more belts
finally hooked up all the mines i need though
21 hours in time to finally start building
now that I'm at this point, my priority should probably be to rebuild my factory from the ground up
get everything off the belts and into trains
Might want to get some blue science to get bots going first
Just research it to have it then you never know if you'll need it xd
Bro... in this challenge you never stop researching
My current roadmap is holmium-iridium-vita
For planets I have set evolution to 0 and expansion to 0 peaceful mode no no pollution so I can just clear them out manually while waiting for science
oh you've already reached other planets?
No ofc not
I can't play 100 hours a day lmao
I've setup 1.8k red/green and resources for 1.8k blue as well, just need the labs
Then I'll double to 3.6k
I'm waiting for the rails now then I'll start building bigger then 1.8k
This is just for ups, holmium for wab first since that's the one that gives the most gains, then iridium for speed modules and vita for prod mods
I do have a train mod that makes trains go zoom and carry a lot so space elevators might be decent for ups compared to cargo rockets
Steel furnaces is pretty cheap, and you'll get red belts on the way, good time to just double it conveniently
Since blue science is quite cheap I think it's a good strat to go for bots first before rails
steel furnaces are cheap but I want to make a blocks design I think since I can carry it upto space too then
Since having actual construction bots will really help a lot with how fast you can expand
I don't think I'll go overkill on the bots it ruins my experience if I just bot everything in x
I have a pretty ups efficient modular base design if you want
Not logistics bots, construction bots
Having a rail grid that has roboports and builds that include roboports will save you a lot of time when expanding
if you want you can show me!
I mean you'll have to wait anyways on your research so it can always be good to just have the updated bots being a bit silly but doing their work
I'll show you once I get back to my laptop
sure!
I think I'll get a couple thousand logistics so I can auto get items from bots in my mall
Yeah but compared to the amount of stuff you need to build, personal bots won't do shit
I've got the updated construction bot sxd
and I've chosen the builder perk I thought
That mod can be laggy
There's also a very limited amount of stuff you can carry, and if you use a builder train you spend a lot of time getting building materials
there still has to be a challenge somewhere! 😛
since I think it'll go faster and faster once you get to a certain stage
It'll get slower, ups 📉
I should be fine for a long time with my new pc
You are using a i7 4th gen right? You'll run into issues quite soon
Oh that's really good
I misread this lol
You will likely still run into ups issues around the midgame where you need to massively expand, but you should be fine for a good bit
At least until prod and util science u should be fine if you don't do stuff that's bad for ups
The late game will all be about ups optimising though
oh lol no worries! ^^
yeah I'm sure it'll be UPS friendly optimising but we'll get through it
@mossy saddle
the loaders/unloaders need merged chests, small chests, crane inserters and fluid must flow
its made with only construction pylons and superchargers, you can just replace it with big poles and roboports
you can also just scale it down
it makes the pathfinding simpler than a city block design
I've never used a train bus before so you'll have to tell me how it works sorry xd
also far less signals than a city block, if you use the same number of lanes
its just the name
the way i use it is putting the main trunk vertically, and having the stuff unload from either the top or bottom and flow down or up through the production into the loading
its like a city block but with simpler pathfinding i guess
how do I share bps?
export to string
I just copy it?
that block seems a bit small but sure i guess
also, for stackers, its better to use a train stop based stacker
trains waiting at a signal will keep checking
you can refer to my blueprint for the design of the train stop based stacker, it should work based on my usage of it
I'm not sure how I'll add a stacker into that bp
since I need enough space to add like 1.8k spm
after reds 3.6 a block to maybe double ish
theres a bp in that book called long side with stacker
you might want to use a larger block though...
with such a small block your trains will have a lot of pathfinding to do for the same amount of production
hmm how big would you suggest?
I can put 5k a block when I get t2 assem atm
or like more 3.6k ish if I don't push the limits
maybe 5-6 chunks wide and 3-4 chunks tall? to consider for wide area beacon builds
wabbed builds in k2 are usually far bigger though since there are advanced machines that can stick quite far out of the range of a wab
a wab covers a chunk
before I get the beacons n stuff I'll just use that blocks since beacons are still millions away xd
its not a huge amount away tbh
rn I'm doing 4h for 200k ish
1.8k basic/red/green
time to start setting up blue
nvm ill hook up more mines for upgrading to red belts first
Wow your hooking stuff and my run took 24hrs to hit trains. My next x1k will be as little afk as possible
Oh
From the current research time estimations I think 40h for bots is possible
Since I'm gonna double my spm soon
Probably gonna be 40-50h for bots and then start train basing
currently at 24h
thanks
Gonna try to hook up the prod science today
good luck!
before I do that we double this!
could I get a blueprint of that train station?
sure one sec, just the rails?
yeah that's fine, just need a design to test and modify for my furnace arrays
@quiet sandal there you are
thanks
yw
this is for a 1:4 train right?
if not that can easily be changed too
ah, it's a 2:4 train
its 2 4 yeah
why can't pipe assemblers have prod modules?
ah, intermediates only
interesting
so you can't prod module prod modules
ok this is what I'm gonna have so far
6 dropoffs for iron or copper, 1 for coal
and I'll have four rows of furnace arrays with 6 stacks in each
interesting layout
though with my current research I don't know how effective my stack inserters will be
I'll have to see if this can fill a belt
the belt unloader I had did fill a red belt
if my inserters are being bottlenecked by the single belt I'll switch back to that
I left the space for it if I need to
my stack inserters currently aren't upgraded, so they can only hold 2
Oh wow all the trains
Fair enough
Yeah all the researches to make trains decent has made me hesitant
Stack size 2 Inserters as an interface for instance
I just did trains before that research and planned for it
it's worth it in the end though
Maybe
because you can build it and it only becomes more effective over time
I think I’m gonna try it without them
Cause by the time I have 1.8k blue science I don’t really need that much more 
There’s like 2M purple / yellow needed
Roughly
I'm hard contemplating my trains for 
wanted to build that today
but like... ouch
1,056 for me yeah
For my blue science
By hand 
Why did I do this lol
Well they’re mostly done at least
think I'ma build my
next to a stone patch
this whole mfer... is charging itself
wow I'm stupid
this gave me an idea
Haha that’s a funny way of putting it I like it
So many furnaces
But 1 red belt of coal can provide it all lol
Anyway I’ve got all the copper and half the the iron in, I just need the iron ore for steel
But I can do the circuits part first at least and that iron mine can use
at least
I'm not so sure this is a great idea
the trains should probably have a more direct approach
What science are you working on?
this is just a smelting array
24 red belts worth
which without productivity modules would be exactly enough to feed 3600 blue science per minute
but the resource cost of building this

beacons are a long way off, but they will allow me to make my factory exponentially smaller while producing more
with far, far higher power draw
it doesn't seem like it's far
time to find a way to fire this puppy in the other world
for blue science? you progressing so fast
that hand building is gonna be awful
A bit lol
But I’ve designed the prints to make it least painful
Can see on the red chips I’ll be placing 6 long Inserters in one clean sweep
And it’s mostly long straight belts and assemblers
But then I need to engines, 1 more iron ore patch + 5 belts cross country, blue science itself, many oil fields and a refinery
And then I pretty much don’t have to hand build more except stuff in my mall for robots
yeah not bad tbh
GGs was saying same thing, next 1k game gonna do no early bot mod
next? hes insane :P
Yea lol
Right
I’m going back to space exploration after a quick victory is my plan 
sounds like a good plan, I have no idea what id do. I have like 7 different overhaul games I can play on
my endgame goal is probably 10k spm
Yeah I think I made a mistake starting this while doing space exploration
That’s why I’m tryna finish fast xD
haha I thought you were burned out of SE and thats why you started this
Maybe at some level
But I wanna keep going with it
Just have the big Arco sphere barrier ahead of me
Wanted something mindless before that
Like hand building 1000x lol
thats fair, those seem very painful

I just play a different game if I need something mindless
Yea fair
I do that too
But I kept wanting to play factorio and doing nothing
And earlier I did a vanilla deathworld in the middle of the SE run and that was nice
Came back and did more SE after a brief detour, prob be similar here
that makes sense, im the opposite even if I say ill be back i probably wont
my bases get too crazy for me to remember how to make it work
thats the plan! then look at one of my other maps, like k2
or theres this new overhaul, something about a cube
That could be fun
It's you, those look clean
🥲
Why tho 
You should do x1k k2se lol
It is quite interesting
Bots aren't that far in so it's not that bad
This is why
Nahhh I’d rather megabase SE with all the nice things 
I think it's easier to just extract 2.5 belts per wagon
Beacons? Never heard of her
Outta 4 wagons?
Or just use 2 stations that are 4 belts and 1 that’s 2 belts
Make life easy for yourself
Doing k2se on x1k really forces you to design a base for every single tech stage though
You can't just brute force and skip a lot of techs like in normal se
So far my experience with x1000 is skipping more tech than normal
Lol
But I see where you’re coming from ig
Sad but true
If I wasn't doing a 100% run
It also doesn’t allow any biter related stages tbh
And I get a lot of stages out of that
In vanilla you can do that
But with this you cant
Science is way more expensive
This playthrough will probably last me the entire of 2024 lol
Currently my plan is to do a module rush after vulc/cyro
Probably gonna get ice from belt 2 and get vulc first for beacons
And then holmium iridium vita for modules
already doing this
4 belts of 
6 belts of 
6 belts of 
Actually, it's probably worth getting beryllium for cheaper insight along with everything else
Handcraft 1.3mil science packs
you can do it!
will set it up when I log in next
brain hurt trying to configure a 10 lane iron belt
xD I want to see your balancers
sure, when I log in
oki! xd
@mossy saddle have you completed a normal SE or K2SE run before?
2 hours until i can double my spm...
bots in 40-50h playtime seems possible
guess ill set up stuff for blue science first
how can you queue so muh
ultimate research mod or something I believe
finished building the furnace stack, now I just need to build it's pickup system
almost done
current power draw is a mere 100 MW
raised by about 1 or 2 MW just from it's idle power draw
man k2se has some insane power demands
im already at 400MW with just 1.8kspm of basic/red/green
my factory is a mess, but it's making some big progress
what mod is your massive research queue thing?
ultimate research queue
900MW of power, should be enough when i double,,, though blue will take so much more than that
@vagrant anchor @mossy saddle If you ever want to play a normal K2, SE, or K2SE game together I’d be willing to, I’ve played SE before but never got off Nauvis because figuring out how to automate rockets and deciding on what I need to put in them was difficult
nah normal k2se got boring for me
bruh why is my inserter updatetime hovering at 5
Oh you'd love to do k2se?
time to start doubling
need so many red belts though
my mall is actually bottlenecking my expansion its pretty crazy
Hmm, you are k2se
Are you going to scale down eventually?
start is kinda similar to vanilla but also a bit unique
The burner start 😍😍
and unique is pretty unique
Arcospheres something something
with wide area beacons it can get quite compact but ill still need a lot more late game
arcospheres arent too bad
ill just brute force through the diminishing returns for collection
Doubt you can scale arcs over 10 times
Didn't play then so not sure
and with an optimied arco setup
wagons with superior inserters
that makes the spheres travel really quickly
considering that bot speed is expensive and i likely wont have much of it by the time im at arcos
this is the ultracube strat lol
its all just an optimisation problem
plus spheres are theoretically infinite
Os ultrtracube any good?
I forgot stop playing three day in a row
its good, but i got a bit tired of waiting around
even with a fast factory theres a good bit of waiting due to how slow inserters are
No x1000 ultracube lol?
its a bit annoying
handfeeding hell
the main thing is the rare metal recipe, it takes so much and inserters are slow which makes the recipe really slow
could have dealt with it with a slight bit more effort but was just lazy
welp, doesnt seem like 40h bots is possible, probably 50h
even 3.6k isnt nearly enough
24hours left till my base gets beamed 🥲
Atom modpack is now thinking about adding 5Dims, don't know if they're in here, but changing core gameplay around so much is why people don't play certain packs lol
I'd definitely go back to it if they added that tho
One of my first overhaul mods was 5Dims
which is why i disabled cme lol
CME?
coronal mass ejection
it shouldnt be a big laser from the sun but thats what SE makes it to be
instead of frying all your electronic components
🤣 if you get lucky you don't get hit tho!
It's another modpack
Another modpack is not an insane overhaul, but it's different
hmmm
so 15 chem plants will make a full red belt of plastic
however it being an odd number is a problem
it also uses exactly half a red belt of coal
so in that case, what I'll do is have 30 machines outputting onto two red belts with splitters
and they can have two yellow belts of coal
But when do you even want full belts of plastic
That’s one question I would ask
(I make my plastic by the consumer and put it on a half belt to feed machines)
Also, prod1 is pretty good for plastic
I need 6 red belts of plastic for chem science
You could instead input 3 belts of coal like fuel to a smelting line
I think this may have issues compressing the output belt
same basic design works for my green circuits, so I think it'll be fine
round to the nearest number up so 16 it's what I do xd
My BP string command isn't working anymore how did you get it to work
Oh nooo9o
xD I got the same issues meme what I do then is place it in my mall and take a full stack out and ignore it 😛
Now that’s a shortage!
yeah
it's time to upgrade meme! get more miners!!!
I did more afk of my x1000
I unlocked chemical science
Now I need to sit down and build it and robots here I come!
I’ve put my base to work on mining prod 1
Seemed like the best idea idk
Inserter stack size?
thought about it
250k one
maybe next ill unlock stack inserters
but I could also get rails and concrete which will be needed for victory
I mean for regular stack size 2
yeah, thats even more pricey
I would just standardize stack inserters the moment I get them tbh
I guess it helps longs still
yeah thats nice
600k sci for this
from where I am now
time to work on your science then!
mhm, im building the blue now :D.
red chips first, and some modules
then another iron mine and the engines and oil
errr I guess oil needs to happen first ish
I can't expand to much the locals have found me already!
yeah they attacked my power grid not so long ago xD
the main issue is.... the nests are 600% larger
you'd think 600% starting area would be good enough..
I nearly got smacked by a train
and my car was parked just a few inches off the rails too
that train nearly got a double kill since I was walking to my car
xD you're supposed to watch left and right!
I'd say this is better
it's throughput limited by the fast inserters, so once I have red circuit production built I'll fix that with stack inserters
but even then, it's more than enough for what is needed in this section of my factory
Me daily
ggs you don't have the spidertron yet!
when the trains leave the copper slows down to a trickle from what's remaining of my copper mine, but the usage in this part of my factory isn't high enough for it to matter
the furnaces provide enough of a buffer
awh that's cute meme you got a small island of miners feeding it too!!
Don't have yellow or military science up either
so that's half of my factory fixed
About got the purple done
now I have to fix the iron supply in my other factory
how much purple science are you going for?
3600 lol
down here I have plenty of copper but not enough iron
I went whole hog
apparantly you need loads of iron I think ggs nearly died of it
ooh 3.6k should be more then enough for now! 😛
48k
/m or 18.4 
48K DAMN
So I'ma build it like it's a 3600/m build but wait till beacons to crank it up

what are you going to build xd
I hand crafted 20 repair kits around the start of this game
or maybe around when I got a car
idk
Geez
my meteors are eating my repairs xd
congrats!!
Nice job Putin!!!
thanks!!
Now I just need to make something of similar scale for engines :D.
But a bit less bad I think as pipes and gears are made fast
what's the blue thingy in the middle of your red circuits?
A radar :D.
your modules can still have straight powerlines ;P
I usually don’t care at all about them lol
I won't torture you asmuch as I did with GGs
Ok I just need 382 engine unit machines
And 494 blue science machines
And like ~50 making pipes and gears
I hope my power grid will hold
Just needs to be able to make it until robots :D.
Lmao
And then… and then.. mmm solar fields
I have a 3600 engine build right now
Will prolly increase it after I get purple going
Dayum you are growing a lot
I’m still at around 1k spm ish
I’m gonna get my red / green up to 1.8k after bots, then decide if I go 3.6k or just rush rocket
I put the pedal through the floor board haha
Going to get prod rolling then finish the build
Haven't gotten that yet
Prod science sorry
Getting it going to just get science being researched
Because 19 belts of steel
I might try to get a basic purple setup working right after bots, basically
Is a fuckery
Yeah
It really needs 19??
Not looking forward to that
Well, I’m just gonna tell myself that robots will make that better and hope it becomes true when I get there xD
I think I’m gonna make the filthiest mega roboport grid
Yeah it does at full power
And just put like 50 red chip machines in my mall making roboports
48k/m
:p
Maybe, haha
19/1.4 = 13.57
Doesn’t do that much on purple science / steel , but still helps
Rate calc showed 18.4
Prob would be at 13 belts then
Steel
Mhm
So much still
I’ll probably plan it for prod3 in the purple and yellow machines 
And beacons I suppose
3600 🙂
Ye, if I wasn't wanting to 100% it I'd do less
I think I’ll probably just cruise on in with 1.8k
Needed purple / yellow tech for rocket is gonna take something like 20 hours at that pace
Seems fine
Yea, doesn’t seem worth the effort doubling all the other science just to cut 10 hours off
For your 100% goal I think you’re cutting off 100s of hours xD
That seems needed
What's your pollution settings?
Where do I check?
Current contemplation is 
Because 
Dunno honestly
engine planning
iron in part of my factory started having issues
seven of the ten furnace stacks were being fully fed while the other three were barely getting anything
all I had to do was redo the belt balancing for the ore
far better now
(I also fixed train 1 having an uneven pull rate)
...and I am finally researching chemical science
damn
I had been trying to research other things before that to give me time to fix more parts of my factory before building chemical science
but this means I'm running out of things to research
I think I’m gonna build a long winding blue science line
So while I’m building the blue science it takes it towards the labs xD
Just need sulfur first… 8 Chem plants xD
Always funny to see noobs build like 20 sulfur machines for blue science
what are you planning xd
Prod1s in every machine that takes em except drills :D.
And pumpjacks
I probably won’t module the red and green by hand yet
Just need to get this blue in for my roboto friends
Wait a min
That inventory of prod1s is 1/10th ish what is needed for beacons 
Damn that shit is cheap even with 1000x
20 not including
and go get the silo LOL after 600k


