#High Science Multiplier

1 messages · Page 2 of 1

long mauve
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I havent worried about that with trains and no onsite smelting, its good now but early it was annoying

languid stump
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Ah, I haven’t researched trains

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So it’s less belts for me to hand place

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Not so bad with red belts anymore ig

long mauve
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without trains you could probably do it faster. I have a lot more infrastructure than you. what spm are you at?

languid stump
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I’m at about 1.2k rn

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Gonna go for 1.8k with blue science stuff

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I can upgrade my red and green when I get bots

long mauve
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ah I was triple that at 3600 for just green/red. sped up the research for trains

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I think thats a good plan, 1800 blue has felt fast enough

languid stump
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Mm yea I couldn’t bring myself to hand build alllll that so I just afkd a little xD

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I may increase after robots

long mauve
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yeah I gotta remember you dont have companion drones, those are a life saver

languid stump
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I also had pretty low ore frequency so I was doing nothing but walking slowly

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So I kinda afkd for car

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Much more fun now

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And productive

long mauve
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car is a lifesaver for exploration

languid stump
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Definitely

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I kinda have to decide if I wanna do sushi rails or 1 huge bot grid

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Part of me is considering just bot grid and no trains and rush victory xD

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Pump out soooo many bots to counter them being slow af

long mauve
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hmm, If I do sushi rails id go into editor for 300 hours and make a new version xD

languid stump
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lol right

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That’s what I’m worried about

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I may just try lazy belt mode

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Huge swarms of slow bots seems amusing

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You only need 1300 yellow science and ~2000 purple science

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By my estimates

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Errr

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  • 1000
long mauve
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yeah it does I think ill go for 1 big bot grid

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ah to win the game?

languid stump
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1300000 and 2000000

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Mhm

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Which is not that much in the scheme of things yeah

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So you can get away with maybe not that much of those

long mauve
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yeah, I think you can scale them easily with bots though. so if you are waiting, scale up

languid stump
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Yea for sure

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Still gonna take a lot of resources

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But I’m thinking … maybe I don’t rebuild red / green / blue at all

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Just push on

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Try to get there before the ore patches deplete xD

long mauve
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yeah I wouldnt rebuild unless you absolutely need to

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A problem you might face depending on your richness is patches depleting

languid stump
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Mhm

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I did 600% richness

long mauve
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ah you will be set then, red green can stay forever

languid stump
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Yeah I think so

long mauve
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Ive used rate calc and some of my patches if constantly depleting will last for 50~ hours

languid stump
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Hmm

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A bit close

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I’m working on my new red circuit plant for blue science

long mauve
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thats acceptable for me with ore -> train

languid stump
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Ah yeah

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That helps

languid stump
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1.5 red belt for now

long mauve
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same as me 🥷

languid stump
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Gonna make modules first, then blue science soon

long mauve
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if theyre all put into blue thats 1800 blue so you could scale up a bit more

languid stump
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I’m ok with it slowing down the science slightly to make prod1s for a bit

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Won’t be long before that’s done I think

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I’m just trying to hit the bare minimum that can get me bots really :p

long mauve
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yeah you can siphon a bit off the top itll be fine

languid stump
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After bots idk what ima do

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Probably expand my malls production of intermediate and plate

long mauve
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📈 scale to infinity and beyond!

languid stump
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And then spam that roboport grid far and wide

long mauve
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thats another nice thing about being train-centric, I can just plop a chest_requester station and it is very easy to expand the mall

languid stump
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Makes sense

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I have a dedicated mall with its own smelting and stuff

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And intermediates

long mauve
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mine had its own smelting till the starter patches ran out

languid stump
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Ah

long mauve
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soon im gonna import chips as thats gonna be a bottleneck for modules

languid stump
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Yeah I’m not sure what’s gonna happen when that runs out

long mauve
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your gonna have to draw belts across the map haha

languid stump
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Nah, grid align and snapping

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But kinda yeah

long mauve
languid stump
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Same

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Then purple science I think

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Or solar

long mauve
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yeah, I just looked purple is required for prod3. so prod2 -> purple -> t3 assemblers, -> blue belts, -> t3 prod

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solar will be nice I think because of the cost of nuclear research

languid stump
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Beacons

long mauve
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ah... oh no

languid stump
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I’ll probably after robots plan for prod2 / speed2 beaconed furnaces

steep spindle
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I hope to have Prod science down and at least crafting tonight

steep spindle
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A few new people have joined our thread eyes

long mauve
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welcome to the cult

steep spindle
long mauve
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sounds like a good plan, what are you researching first?

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beacons probably

steep spindle
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Yeah

long mauve
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you have solar power so you are good, but no bots

languid stump
steep spindle
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I have to lay a lot more solar down lol

languid stump
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Unless I feel like solid fuel is easier

long mauve
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can I have some of your dollars lol

long mauve
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oh it was before advanced oil but still not great

languid stump
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Oh yeah before advanced is a lot less

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100 crude giving… what 2.5 solid fuel?

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Where later it’s like 7? 8?

long mauve
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that sounds about right yeahh

languid stump
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I’d be using advanced I think

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I’m already planning blue science for advanced

long mauve
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I did plan blue for advanced but not that one patch I looked at lol

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I also maybe didnt use speed mods on the pumpjacks and divided by 5 for the depletion.. so basically worst case

languid stump
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That’ll do it

steep spindle
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I didn't plan my power sadly

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So I'm playing power grid chicken

long mauve
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same haha

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im now gonna grab that oil patch for power though, itll be nice

quiet sandal
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59 hours into my factory

steep spindle
quiet sandal
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my train network is now operational, so I need to keep expanding to more patches and extract + refine more resources

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I have also just unlocked cliff explosives

steep spindle
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When I arrive home I'm test worlding a production_science DI build

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Because that is the next step to the base

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I'm on the fence on a 3,600 build right now

quiet sandal
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I think 3,600 is the only way forward for me

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around Utility Science I might even upgrade past that

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but the copper requirements scare me

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3,600 yellow science a minute requires 179,400 copper plates per minute

long mauve
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is that with or without productivity_module_3

languid stump
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I could do 1.8k and run it for 12 🤷‍♂️

languid stump
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Bruh

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productivity_module life

long mauve
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lmao

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I knew something was off haha

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i think at yellow ill be prod2 everywhere

quiet sandal
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with a mere 20,000 prod 3 modules it can be reduced to around 64,000 plates per minute

long mauve
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is that now speed beaconed?

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that also seems a bit absurd

quiet sandal
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nawr, haven't put that in yet either

long mauve
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put 8 beacon speed 2 modules

quiet sandal
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well that doesn't change the plate requirements

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only reduces the machines needed

long mauve
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changing the amount of prod modules needed dramatically

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and prod2, not prod3 btw is the goal I imagine starting out

quiet sandal
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ok well putting 8 on the electric furnaces brings it to 16.6K prod 3s

marble stream
quiet sandal
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so I imagine that can be reduced by quite a lot

long mauve
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circuits are usually first aye

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atleast, should be

quiet sandal
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but I don't have a ton of experience with beacons so I can't just input that data without knowing first how I can design it

languid stump
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Mhm just use 8x8 pre format

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There’s a setting for it

long mauve
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just was gonnsa say that

marble stream
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Anything other is less cost-efficient

long mauve
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cut down to 14 blue belts of iron and 20 blue belts of copper. extremely reasonable

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that is prod3 speed3*

quiet sandal
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there

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a mere 4,000 prod 3s and 1,800 speed 3s

long mauve
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heres it with the preset a

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hold on

quiet sandal
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if I add it to oil too it's like 4,200 prod 3s and still around 1,800 speed 3s

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actually I don't think it's showing me the module requirements for the beacons

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weird

steep spindle
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expanding that north might be the next order of business

long mauve
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more science!

quiet sandal
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we should be able to beacon pumps

long mauve
steep spindle
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this makes plenty

quiet sandal
long mauve
# quiet sandal actually I don't think it's showing me the module requirements for the beacons
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I assumed an average beacon hits 7 machines

quiet sandal
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I have no clue what my factory will look like at that point

long mauve
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lines and lines of beacons

quiet sandal
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probably nothing I ever could have imagined building 300 hours previously

long mauve
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yeah beacons are really different

steep spindle
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here was why my previous question existed

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would that work^?

long mauve
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work? yes. good ratio? unsure

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your not gonna use prod modules?

steep spindle
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i'm just trying to get something basic til beacons

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then go prod/speed

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with beacons

long mauve
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heres a good ratio with modules

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1 stick to 2 rails works perfect

steep spindle
long mauve
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that works as well, a bit extra on the rails hm

steep spindle
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trying to just non prod mod this

long mauve
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use modules hahayes

steep spindle
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about ready to see if that helps

long mauve
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we have bots :D

steep spindle
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closest ratio I can see

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because rails are everywhere

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and adding 1 of each does this

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non prod/speed modded....

long mauve
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56:20:40, 28:10:5

steep spindle
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speed

steep spindle
steep spindle
long mauve
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there is no modules

vagrant anchor
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I hope I can get construction bots in that time as well

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20 hours to go

long mauve
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your doing K2SE, thatd be insane haha

vagrant anchor
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If I go fast might even be able to get umbrella before 48h

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But I already disabled cme

steep spindle
vagrant anchor
long mauve
vagrant anchor
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Plus the k2se recipes are actually cheaper and faster than vanilla

long mauve
steep spindle
long mauve
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as always keep us updatd

vagrant anchor
long mauve
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ah that sucks

vagrant anchor
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I think i was using too many of them

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Some of them just stayed there and didn't move and lagged my game a lot

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Could have been due to dynamic construction queue

long mauve
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it probably was the combination yeah

steep spindle
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141020 not including electricfurnace

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14 : 10: 20

long mauve
steep spindle
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sorry

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not 14

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its 14 : 5 : 10

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if you cut that in half

long mauve
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yes

steep spindle
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thats the 90/m

long mauve
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looks good, now just copy it a 100 times haha

steep spindle
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xD

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no, doing a actual build rn

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closest thing with 28 production_scienceis 7 electricfurnace

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which is 1 : 4

long mauve
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yeah thats not bad, id add that on tbh

steep spindle
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umm.... drunk brain had another plan

mossy saddle
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lots of msgs!!

quiet sandal
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ok I now have five oil fields hooked up to my network

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and there's a 6th I can connect as well

steep spindle
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I blame Fireball for this mess....

long mauve
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haha its ratioed though

vagrant anchor
steep spindle
long mauve
mossy saddle
vagrant anchor
steep spindle
mossy saddle
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I'll come after you ggs!

steep spindle
vagrant anchor
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It's nice to keep track of but doesn't need to be exact

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If you have beacons why not use them

long mauve
vagrant anchor
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Use factory planner

steep spindle
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fixing it....

vagrant anchor
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Saves a lot of headache

vagrant anchor
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Since you're producing them onsite either way

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Would instantly make it tilable

steep spindle
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its 28 production_science to 20 productivity_module

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8 extra productivity_module

vagrant anchor
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Doesn't need to be exactly ratioed

steep spindle
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.<

mossy saddle
long mauve
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it needs to though shoob

vagrant anchor
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The sleeping asms have very little ups cost

long mauve
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spaceship

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the issue I have rn is I have a prime number of red chips assembler needed, maybe I direct insert into blue and call it a day

steep spindle
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hmmm.....

mossy saddle
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might be easiest ngl xd

steep spindle
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that changes this inner belt

mossy saddle
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direct insertion could work good

steep spindle
mossy saddle
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you don't like using belts ggs?

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I haven't really seen you use them alot

steep spindle
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not really no

vagrant anchor
steep spindle
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underground is cleaner to me

mossy saddle
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ooh because you can't see?

quiet sandal
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5,000 to 7,000% roughly on each

steep spindle
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Lemme see what a DI'ed productivity_module would look like

steep spindle
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stop breaking my brain!

vagrant anchor
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That should work

steep spindle
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so much FUCKING steel

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internally calming down now

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^ that is only 180/m

mossy saddle
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damn you need that 10x

steep spindle
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ummm.....

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3600 not 1800

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so more like x20

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which is 20 fucking belts of steel

long mauve
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productivity_module would slightly reduce that. also that steel number is like twice what it is, you have excess machines

steep spindle
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I only have 1 extra furnace

long mauve
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7 extra rails and 8 extra modules

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this is in red belts. so you need 16.6 red belts of steel for 2 belts of purple lmao

steep spindle
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they are x3

long mauve
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yeah, I use rate calc and factory planner to deal with that for me

steep spindle
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ah

long mauve
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these are the excess machines

steep spindle
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O.o because steel is needed for rail AND electricfurnace

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this is where DI is prolly sus

mossy saddle
steep spindle
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looks cleaner

long mauve
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it does

steep spindle
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but requires a whole lot more

long mauve
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more assemblers? thats fine theyre cheap

steep spindle
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yeah just more making stuff and materials

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thats the trade off here

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clean and have to pump more in

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or spaghetti and accurate

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or I just multiply the BS x20 and just go to happy town

steep spindle
mossy saddle
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theres one wire not straight

steep spindle
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that bottom wire is just a connector

mossy saddle
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not that one at your assemblers

steep spindle
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huh

mossy saddle
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like if you look at the sword

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the handl

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e

steep spindle
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oh haha

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I dont know whch one I want to do yet

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gotcha tho

mossy saddle
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thank you ❤️

steep spindle
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this coming together now

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I said screw it and went with the DI build

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for Tileable sake

languid stump
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Where’s the DI engithink

steep spindle
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all of that

languid stump
#

Oh

steep spindle
languid stump
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Noice

steep spindle
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just trying to make it Tileable rn

languid stump
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You direct insertion the prod modules but not the iron sticks ? :p

steep spindle
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ima find a way!

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productivity_module still need electronic_circuit

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and rail needs iron_stick & stone

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hmmmm..... each side actually only needs a half belt of stonebrick

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but tahts just for electricfurnace

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if I do this the stone goes left and the circuit goes right yeah?

long mauve
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yeah

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wait

steep spindle
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thank God, we out here playing tetris and fucking jenga

long mauve
#

yeah, just the green circuits go on the right belt

steep spindle
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oh, so stone wont go left there* yeah you right...

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basically dont want the Stone brick to continue

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so I'd just do that.

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damn brain

long mauve
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stone and green circuits will continue

steep spindle
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cool, thats what I'm looking for

long mauve
#

awesome

steep spindle
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I know this may look odd, but thoughts

upbeat sluiceBOT
steep spindle
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I feel like I might be missing something

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eh, whats the worse that could happen if I fire it on in the test world

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LOL

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no officer I'm not testing violence....

upbeat sluiceBOT
steep spindle
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@mossy saddle

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I'm gonna power that thing on tomorrow

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my brain hurts

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because this exists.....

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I'ma go cry now

mossy saddle
steep spindle
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going to be a big pain in the ass to set up

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and I need to not be drunk to do it lol

mossy saddle
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xD but drinking is fun

vagrant anchor
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@mossy saddle Do you think it's a good idea to rush 100% rocket reusability?

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It takes a lot of astro 1 but it would reduce costs a lot

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Rocket fuel is oil which is infinite and can just keep launching, or made on site with water through ammonia

mossy saddle
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Yeah you got to try reducing costs unless you want to have a massive production

vagrant anchor
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It is really expensive though

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Like, 32k science or smth for the last one

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That's 32mil astro 1 packs

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The early ones are definitely worth it though

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Also I'm not sure if pyroflux smelting is worth

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Since vulcanite is already going to be used a lot just for science, and you need a lot more of it if you do pyroflux smelting

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It could be better for ups, but I'll probably just use the dupe box mod for smelting either way

vagrant anchor
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need more belts

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finally hooked up all the mines i need though

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21 hours in time to finally start building

quiet sandal
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now that I'm at this point, my priority should probably be to rebuild my factory from the ground up

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get everything off the belts and into trains

vagrant anchor
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Might want to get some blue science to get bots going first

mossy saddle
vagrant anchor
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My current roadmap is holmium-iridium-vita

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For planets I have set evolution to 0 and expansion to 0 peaceful mode no no pollution so I can just clear them out manually while waiting for science

mossy saddle
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oh you've already reached other planets?

vagrant anchor
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No ofc not

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I can't play 100 hours a day lmao

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I've setup 1.8k red/green and resources for 1.8k blue as well, just need the labs

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Then I'll double to 3.6k

mossy saddle
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I'm waiting for the rails now then I'll start building bigger then 1.8k

vagrant anchor
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I do have a train mod that makes trains go zoom and carry a lot so space elevators might be decent for ups compared to cargo rockets

vagrant anchor
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Since blue science is quite cheap I think it's a good strat to go for bots first before rails

mossy saddle
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steel furnaces are cheap but I want to make a blocks design I think since I can carry it upto space too then

vagrant anchor
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Since having actual construction bots will really help a lot with how fast you can expand

mossy saddle
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I don't think I'll go overkill on the bots it ruins my experience if I just bot everything in x

vagrant anchor
vagrant anchor
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Having a rail grid that has roboports and builds that include roboports will save you a lot of time when expanding

mossy saddle
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I mean you'll have to wait anyways on your research so it can always be good to just have the updated bots being a bit silly but doing their work

vagrant anchor
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I'll show you once I get back to my laptop

mossy saddle
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sure!

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I think I'll get a couple thousand logistics so I can auto get items from bots in my mall

vagrant anchor
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Yeah but compared to the amount of stuff you need to build, personal bots won't do shit

mossy saddle
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I've got the updated construction bot sxd

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and I've chosen the builder perk I thought

vagrant anchor
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There's also a very limited amount of stuff you can carry, and if you use a builder train you spend a lot of time getting building materials

mossy saddle
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there still has to be a challenge somewhere! 😛

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since I think it'll go faster and faster once you get to a certain stage

vagrant anchor
mossy saddle
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I should be fine for a long time with my new pc

vagrant anchor
mossy saddle
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not 4th gen xd

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i7 12650

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so I think that's good enough for factorio?

vagrant anchor
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I misread this lol

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You will likely still run into ups issues around the midgame where you need to massively expand, but you should be fine for a good bit

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At least until prod and util science u should be fine if you don't do stuff that's bad for ups

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The late game will all be about ups optimising though

mossy saddle
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oh lol no worries! ^^

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yeah I'm sure it'll be UPS friendly optimising but we'll get through it

vagrant anchor
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the loaders/unloaders need merged chests, small chests, crane inserters and fluid must flow

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its made with only construction pylons and superchargers, you can just replace it with big poles and roboports

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you can also just scale it down

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it makes the pathfinding simpler than a city block design

mossy saddle
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I've never used a train bus before so you'll have to tell me how it works sorry xd

vagrant anchor
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also far less signals than a city block, if you use the same number of lanes

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its just the name

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the way i use it is putting the main trunk vertically, and having the stuff unload from either the top or bottom and flow down or up through the production into the loading

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its like a city block but with simpler pathfinding i guess

mossy saddle
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how do I share bps?

vagrant anchor
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export to string

mossy saddle
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I just copy it?

vagrant anchor
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yep

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and paste it here

mossy saddle
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this is what I'll use

vagrant anchor
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that block seems a bit small but sure i guess

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also, for stackers, its better to use a train stop based stacker

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trains waiting at a signal will keep checking

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you can refer to my blueprint for the design of the train stop based stacker, it should work based on my usage of it

mossy saddle
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I'm not sure how I'll add a stacker into that bp

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since I need enough space to add like 1.8k spm

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after reds 3.6 a block to maybe double ish

vagrant anchor
#

you might want to use a larger block though...

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with such a small block your trains will have a lot of pathfinding to do for the same amount of production

mossy saddle
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hmm how big would you suggest?

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I can put 5k a block when I get t2 assem atm

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or like more 3.6k ish if I don't push the limits

vagrant anchor
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maybe 5-6 chunks wide and 3-4 chunks tall? to consider for wide area beacon builds

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wabbed builds in k2 are usually far bigger though since there are advanced machines that can stick quite far out of the range of a wab

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a wab covers a chunk

mossy saddle
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before I get the beacons n stuff I'll just use that blocks since beacons are still millions away xd

vagrant anchor
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its not a huge amount away tbh

mossy saddle
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rn I'm doing 4h for 200k ish

vagrant anchor
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HUH

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is this because of burner inserters?

vagrant anchor
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1.8k basic/red/green

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time to start setting up blue

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nvm ill hook up more mines for upgrading to red belts first

steep spindle
vagrant anchor
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yeah i barely afked

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like around 5h of igt to get electric stuff basically

steep spindle
#

Oh

vagrant anchor
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From the current research time estimations I think 40h for bots is possible

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Since I'm gonna double my spm soon

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Probably gonna be 40-50h for bots and then start train basing

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currently at 24h

steep spindle
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Ah

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Neat, base looked cool to

vagrant anchor
#

thanks

steep spindle
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Gonna try to hook up the prod science today

mossy saddle
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good luck!

steep spindle
#

before I do that we double this!

quiet sandal
steep spindle
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the stacker and the station piece?

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@quiet sandal

quiet sandal
steep spindle
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sure one sec, just the rails?

quiet sandal
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yeah that's fine, just need a design to test and modify for my furnace arrays

upbeat sluiceBOT
steep spindle
#

@quiet sandal there you are

quiet sandal
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thanks

steep spindle
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yw

quiet sandal
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this is for a 1:4 train right?

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if not that can easily be changed too

#

ah, it's a 2:4 train

steep spindle
#

its 2 4 yeah

quiet sandal
#

why can't pipe assemblers have prod modules?

#

ah, intermediates only

#

interesting

#

so you can't prod module prod modules

quiet sandal
#

ok this is what I'm gonna have so far

#

6 dropoffs for iron or copper, 1 for coal

#

and I'll have four rows of furnace arrays with 6 stacks in each

steep spindle
#

interesting layout

quiet sandal
#

though with my current research I don't know how effective my stack inserters will be

#

I'll have to see if this can fill a belt

steep spindle
#

the belt unloader I had did fill a red belt

quiet sandal
#

if my inserters are being bottlenecked by the single belt I'll switch back to that

#

I left the space for it if I need to

#

my stack inserters currently aren't upgraded, so they can only hold 2

languid stump
#

Oh wow all the trains

#

Fair enough

#

Yeah all the researches to make trains decent has made me hesitant

#

Stack size 2 Inserters as an interface for instance

long mauve
#

I just did trains before that research and planned for it

quiet sandal
languid stump
#

Maybe

quiet sandal
#

because you can build it and it only becomes more effective over time

languid stump
#

I think I’m gonna try it without them

#

Cause by the time I have 1.8k blue science I don’t really need that much more engithink

#

There’s like 2M purple / yellow needed

#

Roughly

steep spindle
#

I'm hard contemplating my trains for production_science

#

wanted to build that today

#

but like... ouch

languid stump
#

I’m gonna try to build my circuit plant

#

I still have a lot to do though

quiet sandal
#

1.1K steel furnaces

#

maybe I should have put that in my mall a while ago

languid stump
#

1,056 for me yeah

#

For my blue science

#

By hand garlicdoggo

#

Why did I do this lol

#

Well they’re mostly done at least

steep spindle
#

think I'ma build my production_science next to a stone patch

#

this whole mfer... is charging itself

#

wow I'm stupid

steep spindle
long mauve
languid stump
#

So many furnaces

#

But 1 red belt of coal can provide it all lol

#

Anyway I’ve got all the copper and half the the iron in, I just need the iron ore for steel

#

But I can do the circuits part first at least and that iron mine can use efficiency_module at least

quiet sandal
#

I'm not so sure this is a great idea

#

the trains should probably have a more direct approach

languid stump
#

What science are you working on?

quiet sandal
#

this is just a smelting array

#

24 red belts worth

#

which without productivity modules would be exactly enough to feed 3600 blue science per minute

#

but the resource cost of building this

languid stump
quiet sandal
#

beacons are a long way off, but they will allow me to make my factory exponentially smaller while producing more

#

with far, far higher power draw

languid stump
#

I’m stoked for beacons

#

not that far kinda

quiet sandal
#

it doesn't seem like it's far

languid stump
#

red circuit design is in

steep spindle
#

time to find a way to fire this puppy in the other world

languid stump
#

time to build it by hand lol

long mauve
#

that hand building is gonna be awful

languid stump
#

A bit lol

#

But I’ve designed the prints to make it least painful

#

Can see on the red chips I’ll be placing 6 long Inserters in one clean sweep

#

And it’s mostly long straight belts and assemblers

#

But then I need to engines, 1 more iron ore patch + 5 belts cross country, blue science itself, many oil fields and a refinery

#

And then I pretty much don’t have to hand build more except stuff in my mall for robots

long mauve
#

yeah not bad tbh

languid stump
#

All the smelting is ready

#

Not as bad as you’d think!

#

Kinda cool

long mauve
#

now im wishing I did handbuilding lol

#

but im not going through that pain again :P

languid stump
#

GGs was saying same thing, next 1k game gonna do no early bot mod

long mauve
#

next? hes insane :P

languid stump
#

Yea lol

#

Right

#

I’m going back to space exploration after a quick victory is my plan ChibiSmug

long mauve
#

sounds like a good plan, I have no idea what id do. I have like 7 different overhaul games I can play on

#

my endgame goal is probably 10k spm

languid stump
#

Yeah I think I made a mistake starting this while doing space exploration

#

That’s why I’m tryna finish fast xD

long mauve
#

haha I thought you were burned out of SE and thats why you started this

languid stump
#

Maybe at some level

#

But I wanna keep going with it

#

Just have the big Arco sphere barrier ahead of me

#

Wanted something mindless before that

#

Like hand building 1000x lol

long mauve
#

thats fair, those seem very painful

#

I just play a different game if I need something mindless

languid stump
#

Yea fair

#

I do that too

#

But I kept wanting to play factorio and doing nothing

#

And earlier I did a vanilla deathworld in the middle of the SE run and that was nice

#

Came back and did more SE after a brief detour, prob be similar here

long mauve
#

that makes sense, im the opposite even if I say ill be back i probably wont

#

my bases get too crazy for me to remember how to make it work

languid stump
#

I used to never finish anything lol

#

Been trying to change that slightly

long mauve
#

same

#

except i havent finished anything I just want to

languid stump
#

Finish the 1000x first hahayes

#

It’s vanilla ish I suppose

long mauve
#

thats the plan! then look at one of my other maps, like k2

#

or theres this new overhaul, something about a cube

languid stump
#

That could be fun

tepid axleBOT
#

Unravel the mysteries of the ultradense utility cube in this devious overhaul mod.

Owner

grandseiken

Downloads

365

languid stump
#

Devious… hmmm

#

Well red chips just came in

#

Yay

#

The research

#

Modules next

steep spindle
#

anyone got a 10 belt balancer from a 4 cargo wagon?

#

also WE ARE CLOSING IN!

stark wigeon
#

It's you, those look clean

mossy saddle
#

🥲

languid stump
vagrant anchor
#

It is quite interesting

vagrant anchor
#

Bots aren't that far in so it's not that bad

steep spindle
#

This is why

languid stump
vagrant anchor
#

I think it's easier to just extract 2.5 belts per wagon

steep spindle
languid stump
#

Or just use 2 stations that are 4 belts and 1 that’s 2 belts

#

Make life easy for yourself

vagrant anchor
#

Doing k2se on x1k really forces you to design a base for every single tech stage though

#

You can't just brute force and skip a lot of techs like in normal se

languid stump
#

So far my experience with x1000 is skipping more tech than normal

#

Lol

#

But I see where you’re coming from ig

steep spindle
#

If I wasn't doing a 100% run

languid stump
#

It also doesn’t allow any biter related stages tbh

#

And I get a lot of stages out of that

vagrant anchor
#

But with this you cant

languid stump
#

Maybe

#

Maybe

#

I don’t really know how I would approach it to be fair

vagrant anchor
#

Science is way more expensive

#

This playthrough will probably last me the entire of 2024 lol

#

Currently my plan is to do a module rush after vulc/cyro

#

Probably gonna get ice from belt 2 and get vulc first for beacons

#

And then holmium iridium vita for modules

steep spindle
#

already doing this
4 belts of electronic_circuit
6 belts of stonebrick
6 belts of advanced_circuit

vagrant anchor
#

Actually, it's probably worth getting beryllium for cheaper insight along with everything else

steep spindle
#

I could just go craft 1.3M utility_science and go get the silo LOL after 600k production_science

vagrant anchor
#

Handcraft 1.3mil science packs

mossy saddle
#

you can do it!

steep spindle
#

will set it up when I log in next

#

brain hurt trying to configure a 10 lane iron belt

mossy saddle
#

xD I want to see your balancers

vagrant anchor
#

Just don't balance

#

Do 2.5 from every wagon

steep spindle
mossy saddle
#

oki! xd

quiet sandal
#

@mossy saddle have you completed a normal SE or K2SE run before?

mossy saddle
#

nope that makes it intereting

#

interesting

#

justs till space

quiet sandal
quiet sandal
#

still have a lot to build

vagrant anchor
#

2 hours until i can double my spm...

#

bots in 40-50h playtime seems possible

#

guess ill set up stuff for blue science first

steep spindle
#

how can you queue so muh

quiet sandal
#

ultimate research mod or something I believe

quiet sandal
#

finished building the furnace stack, now I just need to build it's pickup system

#

almost done

#

current power draw is a mere 100 MW

#

raised by about 1 or 2 MW just from it's idle power draw

vagrant anchor
#

man k2se has some insane power demands

#

im already at 400MW with just 1.8kspm of basic/red/green

quiet sandal
#

my factory is a mess, but it's making some big progress

steep spindle
vagrant anchor
#

900MW of power, should be enough when i double,,, though blue will take so much more than that

quiet sandal
#

@vagrant anchor @mossy saddle If you ever want to play a normal K2, SE, or K2SE game together I’d be willing to, I’ve played SE before but never got off Nauvis because figuring out how to automate rockets and deciding on what I need to put in them was difficult

vagrant anchor
#

nah normal k2se got boring for me

#

bruh why is my inserter updatetime hovering at 5

vagrant anchor
#

time to start doubling

#

need so many red belts though

#

my mall is actually bottlenecking my expansion its pretty crazy

marble stream
#

Are you going to scale down eventually?

vagrant anchor
#

start is kinda similar to vanilla but also a bit unique

mossy saddle
#

The burner start 😍😍

vagrant anchor
#

and unique is pretty unique

marble stream
#

Arcospheres something something

vagrant anchor
#

arcospheres arent too bad

#

ill just brute force through the diminishing returns for collection

marble stream
#

Doubt you can scale arcs over 10 times
Didn't play then so not sure

vagrant anchor
#

and with an optimied arco setup

#

wagons with superior inserters

#

that makes the spheres travel really quickly

#

considering that bot speed is expensive and i likely wont have much of it by the time im at arcos

vagrant anchor
#

its all just an optimisation problem

#

plus spheres are theoretically infinite

marble stream
vagrant anchor
#

its good, but i got a bit tired of waiting around

#

even with a fast factory theres a good bit of waiting due to how slow inserters are

marble stream
vagrant anchor
#

its a bit annoying

vagrant anchor
#

the main thing is the rare metal recipe, it takes so much and inserters are slow which makes the recipe really slow

#

could have dealt with it with a slight bit more effort but was just lazy

vagrant anchor
#

welp, doesnt seem like 40h bots is possible, probably 50h

#

even 3.6k isnt nearly enough

mossy saddle
#

3.6k spm is way to low xD

#

I nearly have trains

mossy saddle
#

24hours left till my base gets beamed 🥲

steep spindle
#

Atom modpack is now thinking about adding 5Dims, don't know if they're in here, but changing core gameplay around so much is why people don't play certain packs lol

#

I'd definitely go back to it if they added that tho

#

One of my first overhaul mods was 5Dims

vagrant anchor
steep spindle
#

CME?

vagrant anchor
#

coronal mass ejection

#

it shouldnt be a big laser from the sun but thats what SE makes it to be

#

instead of frying all your electronic components

mossy saddle
#

🤣 if you get lucky you don't get hit tho!

steep spindle
#

True

#

I'm thinking about a 5dims run after this one ends

stark wigeon
#

5dims

#

What this means?

steep spindle
#

It's another modpack

steep spindle
mossy saddle
#

you've got enough time

#

since it might still be a year for 2.0

quiet sandal
#

hmmm

#

so 15 chem plants will make a full red belt of plastic

#

however it being an odd number is a problem

#

it also uses exactly half a red belt of coal

#

so in that case, what I'll do is have 30 machines outputting onto two red belts with splitters

#

and they can have two yellow belts of coal

languid stump
#

But when do you even want full belts of plastic

#

That’s one question I would ask

#

(I make my plastic by the consumer and put it on a half belt to feed machines)

#

Also, prod1 is pretty good for plastic

quiet sandal
languid stump
#

You could instead input 3 belts of coal like fuel to a smelting line

upbeat sluiceBOT
languid stump
#

And then plastic just drops into the red :D.

#

But fair enough 🤷‍♂️

languid stump
quiet sandal
#

same basic design works for my green circuits, so I think it'll be fine

mossy saddle
steep spindle
# upbeat sluice

My BP string command isn't working anymore how did you get it to work

quiet sandal
#

the size of your builds you might need to use file instead

#

it "just worked" for me

steep spindle
#

Ah

#

Like I don't expect Galaga to be a string, but that makes sense

quiet sandal
#

I'm missing a yellow underground

steep spindle
#

Oh nooo9o

quiet sandal
#

probably left behind at one of my ore patches

#

...somewhere

mossy saddle
#

xD I got the same issues meme what I do then is place it in my mall and take a full stack out and ignore it 😛

quiet sandal
#

found it

#

good thing I'm working on this anyway

languid stump
#

Now that’s a shortage!

quiet sandal
#

yeah

mossy saddle
#

it's time to upgrade meme! get more miners!!!

languid stump
#

I did more afk of my x1000

#

I unlocked chemical science

#

Now I need to sit down and build it and robots here I come!

#

I’ve put my base to work on mining prod 1

#

Seemed like the best idea idk

marble stream
languid stump
#

thought about it

marble stream
#

250k one

languid stump
#

maybe next ill unlock stack inserters

#

but I could also get rails and concrete which will be needed for victory

marble stream
languid stump
#

yeah, thats even more pricey

#

I would just standardize stack inserters the moment I get them tbh

#

I guess it helps longs still

#

yeah thats nice

languid stump
#

from where I am now

mossy saddle
#

time to work on your science then!

languid stump
#

mhm, im building the blue now :D.

#

red chips first, and some modules

#

then another iron mine and the engines and oil

#

errr I guess oil needs to happen first ish

mossy saddle
#

I can't expand to much the locals have found me already!

languid stump
#

ohh

#

you have bugs!?

#

youre mad :D. i love it

mossy saddle
#

yeah they attacked my power grid not so long ago xD

#

the main issue is.... the nests are 600% larger

#

you'd think 600% starting area would be good enough..

quiet sandal
#

I nearly got smacked by a train

#

and my car was parked just a few inches off the rails too

#

that train nearly got a double kill since I was walking to my car

mossy saddle
#

xD you're supposed to watch left and right!

quiet sandal
#

I'd say this is better

#

it's throughput limited by the fast inserters, so once I have red circuit production built I'll fix that with stack inserters

#

but even then, it's more than enough for what is needed in this section of my factory

mossy saddle
#

ggs you don't have the spidertron yet!

quiet sandal
#

when the trains leave the copper slows down to a trickle from what's remaining of my copper mine, but the usage in this part of my factory isn't high enough for it to matter

#

the furnaces provide enough of a buffer

mossy saddle
#

awh that's cute meme you got a small island of miners feeding it too!!

steep spindle
quiet sandal
#

so that's half of my factory fixed

steep spindle
#

About got the purple done

quiet sandal
#

now I have to fix the iron supply in my other factory

mossy saddle
#

how much purple science are you going for?

steep spindle
#

3600 lol

quiet sandal
#

down here I have plenty of copper but not enough iron

steep spindle
#

I went whole hog

mossy saddle
#

apparantly you need loads of iron I think ggs nearly died of it

mossy saddle
#

ooh 3.6k should be more then enough for now! 😛

steep spindle
mossy saddle
#

48K DAMN

languid stump
#

packed up garlicdoggo

steep spindle
#

So I'ma build it like it's a 3600/m build but wait till beacons to crank it up

steep spindle
mossy saddle
#

what are you going to build xd

languid stump
#

Red chips :D.

quiet sandal
#

I hand crafted 20 repair kits around the start of this game

#

or maybe around when I got a car

#

idk

steep spindle
quiet sandal
#

but I have 10 left

#

no biters means I have no reason to automate them

languid stump
#

😛

mossy saddle
#

my meteors are eating my repairs xd

languid stump
#

mmm modules.

mossy saddle
#

congrats!!

languid stump
#

tis complete!

#

onto the engines.. then blue sci

mossy saddle
#

Nice job Putin!!!

languid stump
#

thanks!!

#

Now I just need to make something of similar scale for engines :D.

#

But a bit less bad I think as pipes and gears are made fast

mossy saddle
#

secretly steal ggs design!

#

👀

#

show me your powerpoles

languid stump
#

I need something easy to hand build :p

#

pretty clean tbh

mossy saddle
#

what's the blue thingy in the middle of your red circuits?

languid stump
#

A radar :D.

mossy saddle
#

your modules can still have straight powerlines ;P

languid stump
#

I usually don’t care at all about them lol

mossy saddle
#

I won't torture you asmuch as I did with GGs

languid stump
#

Ok I just need 382 engine unit machines

#

And 494 blue science machines

#

And like ~50 making pipes and gears

#

I hope my power grid will hold

#

Just needs to be able to make it until robots :D.

steep spindle
languid stump
#

And then… and then.. mmm solar fields

steep spindle
#

I have a 3600 engine build right now

languid stump
#

Very nice

steep spindle
#

Will prolly increase it after I get purple going

languid stump
#

Dayum you are growing a lot

#

I’m still at around 1k spm ish

#

I’m gonna get my red / green up to 1.8k after bots, then decide if I go 3.6k or just rush rocket

steep spindle
#

I put the pedal through the floor board haha

#

Going to get prod rolling then finish the build

languid stump
#

Noice

#

Prod3?

steep spindle
#

Haven't gotten that yet

#

Prod science sorry

#

Getting it going to just get science being researched

languid stump
#

Ohh ok

#

Makes sense yeah

#

Beacons are real cheap

steep spindle
#

Because 19 belts of steel

languid stump
#

I might try to get a basic purple setup working right after bots, basically

steep spindle
#

Is a fuckery

languid stump
#

My god

#

That’s a lot

steep spindle
#

Yeah

languid stump
#

It really needs 19??

steep spindle
#

Not looking forward to that

languid stump
#

Well, I’m just gonna tell myself that robots will make that better and hope it becomes true when I get there xD

#

I think I’m gonna make the filthiest mega roboport grid

steep spindle
languid stump
#

And just put like 50 red chip machines in my mall making roboports

steep spindle
#

48k/m

languid stump
#

Dayum

#

What modules did you plan it for?

steep spindle
#

Umm.... 😂

#

None lmao

#

Prolly should tbh

languid stump
#

:p

#

Maybe, haha

#

19/1.4 = 13.57

#

Doesn’t do that much on purple science / steel , but still helps

steep spindle
#

Rate calc showed 18.4

languid stump
#

Prob would be at 13 belts then

steep spindle
#

Steel

languid stump
#

Mhm

#

So much still

#

I’ll probably plan it for prod3 in the purple and yellow machines engithink

#

And beacons I suppose

steep spindle
#

Found it

#

That's why ^

languid stump
#

Damn 3500 spm

#

I guess that’s what you need to 100%

#

Makes sense

steep spindle
#

3600 🙂

languid stump
#

Oh

#

Gotcha

steep spindle
#

Ye, if I wasn't wanting to 100% it I'd do less

languid stump
#

I think I’ll probably just cruise on in with 1.8k

#

Needed purple / yellow tech for rocket is gonna take something like 20 hours at that pace

#

Seems fine

steep spindle
#

Yeah

#

Not bad

languid stump
#

Yea, doesn’t seem worth the effort doubling all the other science just to cut 10 hours off

#

For your 100% goal I think you’re cutting off 100s of hours xD

#

That seems needed

marble stream
mossy saddle
#

Where do I check?

steep spindle
#

Because tank

marble stream
languid stump
#

engine planning

mossy saddle
#

planning!

#

but not yet making it smh

#

happy new year to all of you silly gooses

quiet sandal
#

iron in part of my factory started having issues

#

seven of the ten furnace stacks were being fully fed while the other three were barely getting anything

#

all I had to do was redo the belt balancing for the ore

#

far better now

#

(I also fixed train 1 having an uneven pull rate)

languid stump
#

mmm

quiet sandal
#

...and I am finally researching chemical science

#

damn

#

I had been trying to research other things before that to give me time to fix more parts of my factory before building chemical science

#

but this means I'm running out of things to research

languid stump
#

I think I’m gonna build a long winding blue science line

#

So while I’m building the blue science it takes it towards the labs xD

#

Just need sulfur first… 8 Chem plants xD

#

Always funny to see noobs build like 20 sulfur machines for blue science

mossy saddle
languid stump
#

Prod1s in every machine that takes em except drills :D.

#

And pumpjacks

#

I probably won’t module the red and green by hand yet

#

Just need to get this blue in for my roboto friends

languid stump
#

Wait a min

#

That inventory of prod1s is 1/10th ish what is needed for beacons engithink

#

Damn that shit is cheap even with 1000x

long mauve
#

1/10th of the prod modules needed for purple science for beacons? interesting

#

did you finish blue science?

languid stump
#

I’m close

#

I just gotta build 500 blue science assemblers, 8 sulfur machines, then redo the oil processing to add cracking

#

Bc it will be woefully inadequate to start

#

Oh and then connect more oil and iron ore fields