#High Science Multiplier
1 messages Ā· Page 1 of 1 (latest)
bro i am not ready to take this on
bro 1k science/min would still take 20 mins to research underground belts š
idk why I am in here as I am not playing this challenge myself
You're the one talking about it then complaining when people assume you're talking about vanilla in the general chat
So here you go
Max, Thank you
Leave if you want
1000
scrolling to that link was a nightmare lol
I have stack inserters for my trains now, so all I need is to get some initial red circuit production built to automate them, and research cliff explosives
Is it ok to ask questions about 1000x science even if I don't play it myself?
yeah
Why not use nuclear?
I mean, I saw screenshot in #vanilla-chat that you haven't researched it
I can't open this thread in split view because it takes me back to the top š¦
It costs a lot, it can be worth it but it would take a long time to research
Is it because it would take ages to research it without using huge amount of power, and you'd want to use solar panels to provide that power instead?
cost of power is tech cost + cost per MW
And if you are being careful with UPS you might just want to go straight to solar
in vanilla this makes solar and nuclear equal cost at about 40 MW
in x1000 it means equal cost might be 10 GW+
Oh, I see, that is what you were discussing
idk, havent mathed it for x1000, just estimating
I have no idea if or when Iāll run into UPS issues, but I wonāt be surprised if I start losing UPS because I will have to build huge
Ok, fair enough. But you'll need to research the tech anyway if you want other uranium-based things, yeah?
Iām planning for 3.6K blue science per minute, Iām currently making 1.8K red/green as well so Iāll have to double those
The other things you might want are even more expensive
Well only thing is nuclear fuel, atomic bombs arenāt needed
I think I would just launch a rocket and not get kovarex enrichment / nuclear fuel
Ok, I see. Nothing in uranium is essential for what you're doing
Yeah
there isnt that much stuff you need to get to the silo
like once you have bots youre kinda close imo
Yeah
but idk, im not there yet
thats solar
Oh right accumulators aren't actually blue science lol
I think my blue science build alone is gonna be twice the size of a 3.6K green science build
So are you all stuck on basic oil processing for the foreseeable future? That sounds painful
they may be in practice tho, since you will want so many that only with robots can you place them
advanced oil processing is 75 science in default, so 75,000 for 1000x
I need 250 refineries for the petroleum gas to make just enough plastic and sulfur for 3.6K blue science
basic oil processing is not really an issue with the oil patches we are giving ourselves
You need advanced oil processing for robots though
plenty of crude to waste
50,000% oil
50,000% so that even when depleted it never goes below 10,000%, yeah?
Eh Iām not sure
Nah 50,000% is the minimum amount I need
Oh
10,000% on a single oil field gives the maximum oil per pumpjack cycle
1000 oil per cycle
do you mean 50,000% combined yield, or is the wiki wrong about how 10,000% is the max for a single oil field?
I didnāt make my patches obscenely big, so while I can always find more oil patches, Iām a bit worried that Iām going to have throughput issues with trains just not being fast enough
you can always refine it at the field and compress it a lot
how much spm are you targetting?
yeah like I said 75,000
Factoriolabs says that for 3.6K blue science per minute I need to have 50,000% oil to feed the refineries
Ok, so that is combined yield
Yeah
Figured as much
i did 2 separate ones, but to get AA did this
So Iāll need to get a higher amount to have a buffer
what is AA
331 drills was not enough
I really need a car
the stone brick paths only do so much
Oh god, not being able to research car without worrying about the tech costs
Sounds horrible
Better have fun walking
car is nice
and Companion Drones can read the Car/Train inventory
lol
my next run I think I'll do the same
I turned on the second smelter
and my power died
this is why I need nuclear or just way more solar
solar panels took 25s to kick back on after the battery died
this might be why my power rose.....
all 1,680 labs are just cooking
this arguement to get still valid?
Thereās a similar button on desktop
O.o appreciate you
now the split view works
it was 100% my labs causing popwer strain
Iām going to research nuclear when I can
With my power demand itāll be the easiest thing to use
I have no idea what Iām gonna do with all the U-238 though
Wonāt have kovarex for a long time after
I think I need to add another 900 if Iām ever gonna finish this
Robots looking very distant at 450 spm
What do you x1000 people do about resource patches?
custom ore settings
do they just die and you find many many new ones?
All 600%
I'm gonna not do a higher frequency on the next one
Yeah
ive decided to change away from the direct insertion thing I was doing
I think that might have been silly without a starter bot mod
so im gonna do a different style for more green sci thats faster to handbuild
doing better than me at the start
Custom ore settings, however I donāt have everything cranked
Mine is mostly just railworld with default frequency
I accidentally left oil frequency at 33% though
I shouldāve raised that
Dang you had a long time between the green and blue
now there is ore problems so I dont want to even touch
till I fix it
Seems like a good plan
Oh damn
You spent a LOT of time between green and blue science
Here I am at 40 hours already trying to get blue science running
I couldn't get my ore to stabilize
so I just trucked on through it
right nowI I'm trying to just stabilize my first 3 packs
I think This ore patch will do it
trying to see if I can get a dual loader
I hate building over ore patches but at the same time I need huge areas of space
And I also need lots of material
I put my frequency pretty low, so I kinda need the car to go find more ore patches and move between areas now
So I donāt really know if I should keep going with my current save or succumb and just use ores everywhere
I have already put in a lot of time though so it would likely be best to continue
Unless Iāve really messed myself up with my oil settingsā¦
Idk, I guess the best thing to do for now would just be to build up a train network and extracting for every single patch, just to maximize my resources
I was looking at blue science and you can do 1800 spm on ~1500% yield
And then, realistically, itās not that much waiting until coal liquefaction
How though?
problem again is iron š¦
Factoriolabs says that I need 50,000% for 3.6K
Are you using prod modules
With prod modules Iām looking at 2 pipes oil, 2 belts coal, 6 belts copper, 10 belts iron for 1.8k spm blue
And Iām hoping that can unlock me robots
Huh
With prod 1s on everything that produces/consumes oil I can only get it down to 18,000%
For 1,800 science per minute
time to find out if my power grid dies....
āThe power grid would, in fact, dieā
And some speeds on the pumpjacks ? š
I put prods on those as well
Oh wow, speeds gets it down to 12,000%
Then add mining prod1ā¦
Well, 12,700
(Optional)
because this is a 5.x input I'm half temped to do a dual loader
But still thatās for 1.8K science per minute
So Iād have to double it to 23,200% for 3.6K
And all those modules would cost a lot of red circuits
I hadnāt included mining productivity before because I havenāt researched it yet
I guess I should though
that makes sense
Around 800MW without
I will need to find a very large lake that I can landfill into strips of water and use trains to bring over a lot of coal
This challenge is hard enough, it would be impossible if I didnāt have factoriolabs to calculate my resource and production requirements
I can only do so much math myself
I got ran over š¢
RIP
I have to fix my engine setup and I'll be good to go for chem now
Tell me you guys at least use nanobots or something, building things like this seems incredibly tedious
I think everyone else is using something like that yea
Im seeing if it can be done with no early robot mod
I mean it can be, there's no doubt about it
But your poor joints
Your fingers are are probably more sore than my grandma's.. and she had polio

Meh it aināt that bad
Just gotta use speedrun style prints that are easy to build by hand
Oh i had a picture for that but someone removed it
Meme haters 
It was the drake no/yes thing with inserters all placed on the south sides of furnaces vs grouped north/south to make them easier to build
Tbh you should be doing that anyways for possible belt weaving shanigans
It was removed because of rule 2
I think a setting like this has potential
75%(u 17%) - 600% - 150%
with cliffs at 25% for both
gives a lot of resources, but also enough room that patches aren't covering the whole map
Next to no uranium?
I am thinking of a rail world style setting for the next one to try and truly avoid dropping buildings on ore
Only difference I'd do is crank richness to 600%
richness is definitly very valuable else you run out way to fast sadly
I honestly don't know how much uranium would be needed
Depending on how much nuclear/fuel is used I guess
You are right in that point tho
I get roughly 200MW of power by just having 1.8k spm (base not running at max though)
you need to use oil to mine uranium, the patches even in base game are normally a few million
how fast would you go through patches if you didn't have kovarex?
very fast you get like 1 U235 every 50-75 U238 I think and you got to store that U238 somewhere then
I'm going to switch to nano bots in my next world
To at least have to craft them to get them
tell me how it goes, since with the updated drones I have they seem to bug alot when building very condensed builds
Mine don't bug out, but that might be because I yeeted like 2-3 lines of code
They will bug out if you try to place stuff in the blueprint to help them
hmm I'll have to see, I did ctrl x and they just got stuck building so I had to help them a little
Gotta head back to work be back later
take care!
Yeah you have to let them delete it, then replace
I know I posted this in the general chat, but better to post here for progress reasons. The still smelter will hopefully go up tonight!
Plz entity time usage and production screen
After work I can š
very small base
Not yet!
what menu do I need to hit
F4 to open the debut menu then search for time usage. for production screen press p and then adjust the time scale
@steep spindle
I'll have to check that on lunch, falling asleep. Thank you @long mauve
Did you see the steel smelter?
Not completed I donāt think
Check it out in the other channel
It's done
Gonna fire it on tomorrow at lunch then turn that on
Didn't think I'd like the ore to steel idea, but it's growing on me
I think I'll condense it once I get beacons
Though with such a set base where you know exactly what you need it isnāt bad
Because steel is required a shit ton for 
Having to make a new smelter for it it going to suck
Yeah
I havenāt shared it yet but earlier I made this pretty cool adjustable mall train
Itās a neat concept I havenāt seen before
You just have some extra buffer in chests that gets recycled into the train
Yeah
Going to get rid of the ore to plate step when I get beacons šÆ% now
Because I'll have a beefed up smelter
This seems interesting
Gotta head to bed tho
Iāll share an image later, cya later
I might recommend against it just because of the ups impact of double the inserters. I donāt know how much of an issue they is for you
Right now not a problem but probably in the future
š¦
I think even tho I spent 3 hours building that step last night I need to condense it down now
Concerned lol
Oof how compact do you need it to be?
Ummm, not very
Just producing a metric shit ton
Minimum 4k
3.6k
needs 27k/m steel
That's 31k right there minimum

have fun lol
copy and paste could be your best friend
Do you do direct insertion?
With
? No
Why
Made all off site and trained in
But we need more trains!
I kinda want to direct insert but I kinda donāt, might be nice to turn off blue science a little and make modules for a bit while green science comes in
Dunno, Iāll probably settle on whatever I think is easiest to hand build to start
Iām 1 hour from car now
I did some afk, hour 17 game time now
Are you also doing x1000?
Green science
But Iāve been building some ore mines for my coming blue
I have like 1.2k spm red / green
@marble stream gonna hit this now
which ones did you want
that can't be moved can it
Do you have everything turned on? XD
I am going to be so happy when I reach reds
You can't even imagine!
Do you have trains already?
none of my base is on right now
no trains yet!
im going for robots with no trains
I think
are you automating green science?
oh
whatcha need to do to turn it on?
wish I could move this screen
make more blue science
looks like I need to def make more steel
oh yea
im not looking forward to the whole blue belt of steel ima need
for blue science
or red belt maybe? idk
does the left route require full belts first?
just trying to full to the first
^*right
Yep I've already automated green one slight problem now is that my PC decide to have a mental breakdown and don't wanna work
Is this where you'll hook up steel too?
tahts this contraption
my base just sorta stopped because steel stopped
Iron plates went down in need because the steel went to ore
thats a problem
That's alot of engines damn
You'll run out of iron again!!
How much SPM are you planning
Are you mining enough? š
Time to make even more mining outposts! š
rip
damn cargo wagon
This isn't the first time! xD
shouldnt be too much longer that this base explodes
Still got max ups you're not doing it good enough! š
I did want to see your tick and entity times (theres disable mod guis debug option)
To know how inperformant your base is
Not sure what those numbers mean o-o
I need to go back to work
my base isn't fully powered on right now
are any of thsoe bad^?
That that huge base is ten percent of the PC can handle
@steep spindle u need to build ten times as much lol
also using a 5.4 oced 5900x
Ur base is too small lol
Yeah š¤£
Itās almost like purple and yellow and space science are most the production of the megabase
Luckily we kinda donāt need that much
Not thaaaat many techs needed from yellow / purple
We're going for 50k ggs not those simple numbers!
Iām just trying to see how little I can hand build and still get bots in decent time
Then Iāll see about some scaling I think
Yeah, my problem right now is just getting steel online
Then my base will come alive
Steel seems like an easy problem to have when you possess electric furnaces
I guess youāve been playing with trains and stuff
Yeah, just finding the right build
Right now if that thing kicks on to full power it's 4400/m
Iām gonna be finding an iron ore patch here soon to convert entirely to steel
Maybe a few
So I may just need to get a whole nother ore patch and funnel it
Yeah, I think doing on site smelt for steel is quite nice
10x density in trains compared to ore 
Hopefully your grid doesnāt die again
I need to improve mine too, I only have 300-400 MW
Oh nice
Yeah im gonna go solar right after I get robots I think
But I need like a GW of burner I think
Roughly
GW of burner for me was rough
Yeah itās gonna be quite a few coal fields
I just automated boilers though, so Iām gonna drive around in my car and add 360 MW at a time
Do that 2 or 3 times and should be good for my blue science setup
I had a 215mw build I plopped down 5 times
Iām just using a boring old 1:20:40 and copy pasting it so many times
Ate 2 red belts of coal per
Bbl
18 hour car
what if I told you
this is not my slowest game of vanilla factorio lol
biters harder than science multiplier confirmed?
Probably lol
Hmm, does x1000 with biters even make sense?
Maybe with disabled evo and free turret research otherwise whoop
Unknown
I'll try
after I make a working Dupebox (āÆĀ°ā”°)āÆļøµ ā»āā»
I've got to the problem that linked-pipe is implemented in 1.2
And you know when 1.2 is released?
Yep
With biters you need defences proportional to your pollution
I'm not sure if evolution even makes sense there even if it's 1000 times lower
I'll maybe do some math on ammo per pollution ratio, it shouldn't go above 0.5 ever
I've thought about putting biters on the lowest possible settings that still gain achievements and trying it
Buts that's also why I said I'd do it during 2.0
With the massive scale, I bet turrets will look dead cheap compared to all the research....
The turrets' initial research, though...
With enough shotgun ammo and a whole lot of patience, I don't think it's that impossible.
It'll be super tedious, though.....
I mean with a free gun research, of cource
Right I forgot Military is required to unlock the shotgun
nevermind then
It's pistoling time
I mean with a free
research
It would be pointless to make player unable to defent at scale
I mean, x1000 is never intended in the first place and nothing makes "the player unable to defend at scale" other than the player's options themselves.
I don't think that's something to correct here, sir.
It was intended in some way, because there's a limit on x and it's 1000, and automation is free
Really? That's how you interpret that?
It's hard to believe that 1000 wasn't arbitrary. It's like saying "PvP is intended because it exists"
I'm gonna try it with 2.0
you can do 600% starting size, low evolution factors, and increase terrain pollution absorption
can def make it work I think
even lower the attackers per pollution so some lightly upgraded red ammo can kill scary bugs
anyway, new coal mine in the boonies
I want without terrain pollution absorption
cuz it's like killing the point of having to clean up your pollution via biters
it wont, because you will produce so much more :p
I think the cloud will get big anyway
that basically lets you produce 36x as much with 600% start / 600% terrain absorb
before biter fight
36 * 45 (my normal spm) = 1.6k spm
I'm still gunning for that 30 all infinite science after 2.0 launch with x1k
Gonna be a big goal
drone speed research being like:
They prolly want that full vanilla tho

If only a dev would respond to that inquiry
I've got biters haven't seen them sneaky bastards
Ooh you'll do it too?! š
Yep
Yes we can do it together and help each other if we're a little stuck:P
Indeed
I queued up everything to get to prod module1
Seems to be the next rush target for me
I suppose I should start smelting a bunch of copper for the red chips
š yes you need loads of copper!
About 6 red belts of it for my blue science production target yeah
1.8k or 3.6k?
1.8k
I may have to double it if itās too slow but the researches to rush robots arenāt that expensive
So I might just do a bit more afk
I'd double it and give it to ggs
I'll be able to play Factorio again tomorrow got myself a new pc
Still upset that it died though
Wait do you mean the 30 sciences mod?
Nope, level 30 on the infinite science
30 inf science like bots speed xd
boys speed
AnimeMining.jpeg
xD it's auto correction!
@mossy saddle Does this look like boys speed you did mean? (drone mining productivity)
X-x I saw someone request that before never knew it existed
Ehat exactly
That mod is a trap
UPS trap?
They were like "can't we make the engineer an anime wifu or something xd
No, to a point where it can't produce the same as electric miners
Makes sense
Or whatever
I wonder if it would be easier to go design it in test world then port it into the main world

I don't wanna but I know I need to fix it
Usually
I just make it in the main world and then I see all my inserters going the wrong way and tear it down xd

need more powa!
coming soon
and I wanna spread the load a lot so the coal mines will last until the solar starts
š¤
How huge solar are you goiyto need
Do you green module?

I see, just 60MW
So you are only mining the center half of patches?
mining center first is the way to go 
its nice when the only logistics the outpost needs is a power pole
What's your map ratios again
True
Do you x1000? Vanilla?
You are in the x1000 chat..
Do you x1000? Vanilla?
Someone here is k2sex100
this is the x1000 thread
I see no reason to tag my name if I am just talking about it here

Wtf lol
@ing someone 3 times in a row and askingg if they're doing x1000 in the x1000 chat is straight up baffling

YOOOO
only 1 build has eff mods
What do you mean ā30 all infinite?ā
Oh, level 30 all infinite

Is the question just how much itās gonna cost or?
I think I just wanna do 1 more coal power plant before starting the blue science build
Wouldnāt wanna have a blackout
Whatās your target production rate
.<
Youāll be around 800MW to 1.2GW just for the blue science if you do 3.6K/m
Iām trying to hit 1.8k /min
my base trying to produce everything right now
And I think Iāll be around that much power bc lots of 
Then I can get bots with somewhat small builds
And then do solar and scale science too
Damn I almost caught up to your power
How do you run on that much?
?
well looks like
and a couple other things arent full
only things on
is
but 2 patches
Oh hm
2 patches are
and 2 patches are 
Well, I got some good progress in today
this thing is the most recent
Built 20 copies of the 1:20:40 by hand lol
@marble stream you were asking earlier the how?
I hope youāre using a helper mod like ghostplacer
Nope!
Just practicing speedrun style walk and click
And blueprints that have long lines of machines for you to do that with
Carpal tunnel speedrun
Oh and, some good music :D.
K2 sex 100 
Honestly I should just get to building and stop caring about placement of my stuff
Iām using trains after all! Who cares where it goes
As long as I can build a section of it without it being over an ore patch it should be fine
pressing on
steel is only half way working right now anyway
might use this soon
its getting worse....
lol
yike...
āSome machinesā
yeah, there are 0 soeed mods in machines they are all in ore patches
the prods are in machines, but also ore patches
No, the rate calculator
āSome machines donāt have powerā
Iām thinking that once I get robots it might be good to do some sushi rails
Should help with the scaling for unlocking rocket
This is a fun challenge
Just make some more solar ;D.
Maybe Iāll join you on speed1 mining after I get my solar going
I just got oil processing
I think I should go collect some crude oil and bring it to a copper patch for the red chips
And bring some iron and coal too
Hopefully I can get that built before prod modules research comes in, and then I can be making those right away
this just works out some how lol
time to turn the ore patch on and watch some power burn
Same
Nice!!
its slowly working

What hour do you think youāll get your rocket at this rate
Thatās really good
good question
getting
up here VERY shortly
watching this disintegrate ore is kinda fun ngl
kinda looks cool too
I'm not doing this on purpose IO swear....
@stark wigeon are you doing x1000? :p

I built copper mines for my blue science and most of the furnaces for the iron / copper
Just gotta connect some iron over there, some coal, and then make a red belt of steel and I can put together the blue science
But enough for today
Oh and oil yeah
Gonna hopefully get this steel squared away then it's onto purple science
oh no
Are you trying to inflict pain?
I've set a goal out now to have this base have a minimum of purple science up (not stabilized) by next week's end
If I can make steel fully stable and my power grid not die tomorrow I'd say it's doable
Because the ore miner I'm hooking up is really close and it's pumping nearly 7 belts out
I went ahead and said screw it till beacons
Got 3.4k stable first 3 packs
fair enough, beacons are gonna be a game changer
id beef up your mall and module production
Mall might be smart on the to-do list before purple tbh
Make a train mall
š¤
O.o dedicated train mall for smelters, base laying, and overall items
do it! sounds fun
I think it will be easier after you see it, but I have an idea for it
Gonna do a test world on it tomorrow
keep me updated!
Always, just check back here or I'll ping you haha
I try to read everything here but then you guys sent 200 messages :P
Haha
O.o that will be cool to see
Base photo?
heres one, doesnt look like it
That was at you š
ahhh
No trains yet!
Iām hand placing rn so using trains would just about double the science cost to get bots
lots of trains, 1-4
Wow
Which is a lot more hand placing xD
and heres this pretty cool adjustable sushi mall train ive made
Looks nice fireball
you just set items in the
, any excess will be put in those chests and those chests will then output back when its needed
Your trying to rush bots before trains?
hes crazy and doesnt want to use companion drones
Yeppp
I need those bots
Then I can just make a zero effort roboport grid and spam new mines and furnaces
I'm the opposite on bots, not one in the base
thats insane
Outside companion drones š
still haha bots are life
I mean, don't get me wrong my first base is bot galore
But with the amount of roboports and robots I'd need for this
I said no for design reasons
I'd have waaaaaay more power issues if I used them
bleh
I need to consider where I place my rails
so that I don't have to cross them to keep trains going forward on the right-side tracks
Love it! Not the powerlines tho! š
Did someone already try seablock x1000?
yeah the power lines are a mess, especially when you look at the
on the big poles being two different networks
cant see it here though
But is it possible?š
xD I'll have to send you into the powerlines bootcamp fireball!
Hmmm interesting to know š¤
Anyone wanna do it with me?
nawr
dont look at these :P
in seablock you start on a 2x2 tile island with a small rock
that rock is just a retextured chest basically
has all your starting materials, so you don't actually have anything in your inventory
We're the diagonals on the red circuit assemblers a choice? š
you have to pump seawater and filter it through many processes to get raw materials
You start with some small bit of power and windmills xd
no just me being a lazy blueprinter
and having more players does not speed that up
in x1000 seablock would go from being a 300 hour modpack to a 300,000 hour modpack
300 is probably on the low side
Wouldn't it go faster over time cus you get land faster?
I've had that problem
well sure
So the first 200hours is just hell
But atleast there are no random rocks you got to dodge xD
yeah
So it's tempting? š
But why not make it worse!
here we go
made some real progress today
it's still slow progress, but actual progress
yup, I did the same. just beefed up some mines and power
I finished my petroleum refining
next is hooking up more oil extraction and the rail network
then plastics and red circuits before I start on blue science
somewhere in there I'll also be building more red and green science since my blue science will be doubling my current output
also set up this tiny stone mine next to my factory to produce landfill
that should be gone soon
You might need more landfill if you didn't turn water all the way down in map settings
@mossy saddle Ive noticed a potential issue in the midgame where imersite is going to be a huge problem
It's used a lot in material testing packs and the imersite seams usually aren't very rich, the miners only accept 2 prod mods as well
Ooh right I forgot we don't have 600% richness on other planets š
Could become a pretty big issue, since core mining is pretty abysmal with these resource requirements, though I guess we just have to exploit the trim and regenerate "feature"
Are they always not very rich?
Will probably be forced to do that
In my experience yeah unless the imersite is the dominant one
It's quite a bit worse than others because only 2 module slots
Hmmmm hope I'll find one that's dominate then ngl...
Compared to big drills that's 24% less prod
How far are you in the run now?
Might even not have one in calidus
New mall is done, gonna connect up more mines to build 1.8k basic/red/green
Oh you're also at green! ^^
I couldn't play last 3days PC died sadly new one arives today
Dang rip
How's the 3 day factorio withdrawal symptoms lol
I've also built enough iron/copper/brick smelting for 1.8k blue, but by that point I can already use steel furnaces and red belts to double it
First of all, I've never played pyanodon's
Life gets boring without Factorio
And playing with friends
Second of all, how hellish would this be
But don't we all love hellish things? š¦
There's a line
That's why we're doing x1000!
Between masochism and pure cbt
xD there's a line between barely having sanity and completely losing it
CBT? š¤£
Ooh
You... dont wanna know
Here's cbt andy again
What is cbt
It's not masochism, it's fun
Its what you think it is
xD
Pyanodon's x1000 looks like a nightmare
Imagine someone calling himself that
I mean I got 2 choices
Bobsangels+mad clown+ 30 science x1000 or pyanodons x1000
Don't do it. It's not toturing yourself, its toturing your computer and your power bill
Your ups will become like 1 later on
I'll have to offload computation onto a different machine using that parallel universes mod
The clusterio mod?
Ń 100k biters dupebox clasterio MMO event when
x100k? you are mad
man i wish the SE ore patches were bigger and more normal
i need to get 26 belts of copper for science...
when i double it with red belts ill probably bring it in with trains
not fun doing belts from so many patches
It helps to compress the copper next to the ore patch
Send a half belt of stone brick and coal to the ore patch
Bring back chips 
This is how Iām doing it for my blue science, except iron / coal / crude oil, for red chips
i should have done that but oh well
i already built a centralised smelter
i guess ill say it "makes future upgrading easier"
GG is playing x1k and did use just 10% of UPS iirc
So x10k is, well, possible
So if you have 10 Clusterio servers, x100k should be possible
Theoretically
he probably has a pretty good cpu
and any multiplayer theoretically should be possible either way
And Dupebox should optimize UPS of huge tiled builds by x10
its just how long you want to wait
ooh thats a cool mod
How much you going for?
definitely using it for my run
1.8k basic/red/green/blue, then double to 3.6k
probably will build blue 3.6k straight up
I'm going for 5k when I get my trains
Vanilla but Iām going 1.8k for bots
Then going for more
I think
Though I was looking at the numbers and I think I could just go right for silo with 1.8k
With some afk time a bit and not really care lol
Not really it won't work with liquids properly until 2.0 cuz no linked-pipe
Not sure how much redesign and growth im really gonna want to do
itll still help with no liquid stuff right?
Well, you need the power
It doesn't have the power teleporiong yet so you can only use boilers and maybe solar basically
I do have a really nice one
would the additional electric network be bad
or is it not counted
I feel like I get that question quite a lot in here
Well, I don't think it may be worse then ten belts of smelting it replaces
ill do some testing
\o/ yay a tester
though my cpu kinda sucks so yeah
also its not actual like organised testing
ill just compare stuff
will get back to you soon tm
I'm going to do a rewrite so please tell me your experiences and mod limitations and what can I improve
I have a half-baked chained-belt concept that can be used for low-throughput items
So you may multiply a factory that produces 1i/s of ten different items rather then only 15i/s of one item
...
Ackchually
There's
Coal Liquefaction
it can do not exactly 15i/s right?
like 4/s stuff like that
so does the mod calculate the output and input based on a scan of the machines?
so you just condense a production line into a single machine basically
Are production modules and rails a one-to-one insertion on purple science or are rails two to one?
depends on modules and beacons, without modules its 1 to 2 i think
No modules are beacons are included in this
Doing a bare bones build of about a thousand science per minute just to get beacons
There is UPS price per each belt which doesn't depend on belt speed an used belt throughput
So if your average belt throughout per block will be below some value I didn't calculate it will be worse for UPS then not using Dupebox
You may try with a single 0.25ips stone furnace block
what happened
Some fan blades died and make a ticking noise so I had to buy a new one but it arrived today, not installed yet tho I went to get some drinks
God I hope that doesn't happen to my case
š I hope so for you! Thank God we have cool blue that delivers new items in a day
wait, that's all?
It was in a laptop I dismantled it fully but I couldn't open the fan case without destroying it š
So now I just got an i7 4050 which should be plenty..
To fix it or?
I've never seen a laptop where the fan can't be replaced
The fan can be replaced but I'd rather upgrade my PC š
Now i got a more beefie PC hehe
All that matters for my x1000 run!!
Since I was pretty sure I wouldn't be able to use many bots if I wanted to finish it with old one
btw blueprints don't use steam cloud by default
so if you didn't have that enabled, turn on your old PC and go into the settings to enable it
even without the fan it should work long enough to do that
I'll try that is it in Factorio settings?
Since I got about 10m time till it overheats and dies
the laptop will shut itself off to prevent overheating, but should be fine otherwise
it's in settings > other
you can do it in the home screen
but do it on your old laptop, if you enable it first on the new one then that'll overwrite your old laptop's blueprints
I just save that in an entirely different folder
Gonna complete my steel on lunch and tonight gun for a
set up
Looks pointless
I mean why just 1 tank
that's just a small buffer for the station
you probably want 1 tank per wagon so that it loads very quickly
1 tank per wagon, 1 pump per wagon
1 underground between them
Maybe with a pump
6k throughput or something
without modules my refinery needs 4.9 pipes of oil a minute, with modules it's decreased down to around 2
so I didn't design the stations for very high throughput, I just need to have enough oil extraction
I've connected the rail networks now
now I just need to set up the signals and extend my rail line to add more oil extraction
@steep spindle hm, companion drones are not taking out of a train
oh I have to be in the train
yeah
Excuse me, 30,000 science factor???
This guy is leaving out essential information
am I stupid
I mean⦠you said it
Isnāt the max science multiplier 1,000?
Surprise pikachu face ensues
Or can you go higher
yes
without doing some mod stuf yes
unless they did something to it recently
with a simple mod you can go much higher
you just make a mod that adjusts the cost to be more than 1 science pack to get a level. so instead of 1 red * 50K, its 10 * 50K
your wires look so wonky or is it me xd
its the way the pattern is
pfft he didn't even do K2
is it possible to put it in middle?
awh that upsets me
steel is set up
gotta head back to work
after work it will be full blast on designing a direct insertion
build
Yeah it's 
I didnt know I researched this š¤¦āāļø it wouldve made life so much easier
What happened?
hit by a train
I think my blue science is finally stabilizing. Just had to fix some copper and oil isuses
and only 1 hour away from bots :D
im going to guess the next issue I have is something with iron
raise iron extraction to 100,000 per minute
Nice!!
What game hour will that be
should be making them at 43
I can start making the frames now, then the construction bot research will finish at 42:30 if nothing breaks
nice, one thing that slowed me down was making an outpost for each ingredient of blue science. if I combine it I would save a couple hours

to
tho