#i need help with circuits
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info:
im trying too build a supplying train becuse there are no blueprints online,i can request items from my bot network but its not working and its killing my brain i have proboly worked on it for 3-2 hours i think.
my filters
ignore that there are items in there
There's not nearly enough info here... What exactly is it you're trying to do? Where are items coming from and where do you want them to go? How are you trying to control this?
What is not working? What are you expecting it to do and what are you actually seeing?
1:im trying to make a supplying train for outpost(permerly minning outpos)and perimiters
2:the items are comming from the requester warehouse(its a mod that adds biger storage building),and the resouces and buildings are being manufactured somewhere else,where the items are sopposed to go to,i said that in 1
3:
if you need more information tell me about 3 tell me
4:its not completed
if you need more information tell me
are you trying to have circuits control its loading, like set a combinator to load 1000 rails and have it load 1000 rails
whats the proper way to post a blueprint string here?
if you mean a blueprint string then idk
/blueprint commands, select the correct one depending on your string
theres some downsides though. set what you want loaded on the combinator, have 1 item set at each requestor, the control signal for the inserter needs to be what is requested in that specific chest (i know the blueprint string doesn't reflect that)
its slow, it load each item in sequence, so if you have alot of requests, it can take a while. the train has to be in auto mode, parking it at the station manully doesn't work. the stack size should be limited to 1 to avoid the train from overfilling if you are close to hitting capacity.
i take no credit, i got it off a blueprint site or something. it works though, you can change requests on the combinator and it will work, although whats in the train wont be unloaded but im sure theres a way to do that as well.
it would probably work pulling from that warehouse storage but you would still need multiple inserters with correct control signals set
i've found its better to just slot limit the wagon and have requestor chests fill it
this would just be a loading station, you can have it deliver to as many as you wanted. have it go to the loading station and have the leave condition inactivity for 5 seconds or something and when its done loading or you are out of materials it will just leave
perhaps im confused on what it is exactly you were looking for. i had the assumption you wanted to circuit control what was put onto the train. if you are looking for something else, maybe a bit more clarification will help.
i was looking for a supply train design and you gave me a design that works for the start
but i was looking for a advanced design that i could use permantly and in other mods like space exploration
but the one you gave me is good enough
the concept to control it is there, i'm sure it could be tailored to a more specific need
that should let it load any item in the game or a mod that would normally be able to be loaded on a train, i've never used it for liquids but it "should" work
fluids are easy
if possible is there a advanced morre flexeble verson?
what do you mean by more flexible
something that wasnt in the blueprint is that you can have more than 1 requestor chest and inserter. you can do 6 per side (12 if you double stack long inserters) and repeat for multiple wagons. just connect them all up with that red wire to the initial inserter. if that was what you meant by more flexible.
you can even add more constant combinators in the same way to request more items.
k
i think what i mean by more flexible is that its easy too add new items too the requests
this might be something you're after? Train contents are set by constant combinator and it requires no filtering for train wagons
you set the constant combinator for items you want in that wagon and the logic also unloads any unwanted items (not set in the combinators) to be removed. The left station is just to test that the junk handling and filling works, you'd need a separate logic for a proper train calling to the outposts
inserters on the left side are for "bulk" goods to speed up loading if you set high requests for them, they are optional
you would add it to the combinator, add a requestor chest and inserter. not automatic, but not terribly complicated
its expanded out to fill 4 wagons, needed to add 2 more constant combinators for all the requests that i have set.
Here's another print you can take a look at, my own construction train print.
-At the Loading station, each wagon has its own Constant Combinator where requests for that wagon are set as positive values. If you change your values, inserters will add or remove as instructed
-At the unloading station requests are set on the Constant Combinator as positive values.
-The train handles trash. It picks up trash wood and stone and other things you deconstruct while building outposts and dumps it back at base
The station will NOT work unless a train is pulled up and actively parked at the station.
Your train's schedule should simply be "Inactivity" at each station, 20s should do it, and the circuitry and Train Limits handles the rest.
One other thing, this is designed around small buffers and fast loading. Specifically items less than or equal to 5 get their own chest. This is to reduce wasteful buffer of expensive items like nuclear reactors
For the other 5 chests for each wagon, you may request 50 poles but you'll only see 10 per chest. But 50 will end up in the wagon either way, this just tries to keep you from having 5 chests each with 50 poles in
The constant combinator controls both the requests to the Requester chests, and how many items get placed in a wagon.
But again, none of those signals will be sent anywhere to control anything unless a train is actually parked at the station ready to load.
k