#FFF Speculations

1 messages · Page 8 of 1

small bear
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sounds a bit niche

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if u have various specialized armor then the meta will be carrying multiple armors and constantly switching armor for different circumstances

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which doesn’t sound very fun

sweet wind
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Doing that is already optimal, one for running around, one for building things, one for fighting bugs

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I just think "specialised" armours are very unnecessary because they're already modular

small bear
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we will have quality_any armor and equipments

candid pawn
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and mech suit

sweet wind
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Yep, getting a 15x15 PA Mk2 grid with equipment being 2.5x better will be very silly

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Armour Mk2 will be at least ~6x more powerful at full legendary, very silly.

small bear
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also quality_legendary spidertron

sweet wind
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The difference is even bigger when starting with a smaller grid, like on spidertron

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10x4 to 15x9 is 3.375x the size, so with quality_legendary equipment at least ~8.4x as powerful

small bear
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I’m sure it’s more than 8.4

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because u get more power from quality generators

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and higher quality equipment consume the same amount of power

sweet wind
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There, fixed

arctic wasp
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if my math is correct, filling a legendary spidertron with legendary exoskeletons gives a top speed of 529 km/h

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this is mildly amusing

sweet wind
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I don't think calculating spidertron's speed is that simple though, you kinda have to measure it.

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A single exoskeleton doesn't increase the measured top speed by 30%

arctic wasp
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I'll test it when I'm at my PC

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shouldn't be too hard to mod in

sweet wind
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I'm just looking at the numbers on the wiki, and the measured speeds there say it goes from ~46 to ~57, which is a ~24% increase

arctic wasp
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but tbh wube may change spidertron behaviour for 2.0

candid pawn
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Do we know what legendary leg's stats even are

sweet wind
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Presumably 30x2.5 = 75% speed increase

short patio
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Also, because the energy demands don't increase for better quality stuff but the energy generation does, you can use less of your grid for reactors and batteries compared to the functional things like exos and roboports

final dove
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^ besides bots

sweet wind
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Personal roboports are interesting, because they get ridiculously more space efficient, but still consume the same amount of energy per work.

pure siren
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Conservation of energy is not to be fucked with.
||ik Factorio doesn't care about it||

short patio
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Uses boilers and prod mods to turn coal into uranium

untold finch
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I'm hoping for more SA stuff, like a new planet or more about fulgora

raven bridge
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We'll get more QoL, polish, or technical. No SA stuff

small bear
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how many more FFF we have before release?

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about 21?

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I do wonder if they want to talk more about planetary techs in future FFFs.

magic crestBOT
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It will release in 670 days... I think.

sweet wind
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bot says 95

bold shard
magic crestBOT
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It will release in 834 days... I think.

ashen herald
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When it releases will there be a biter expansion party?

small bear
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Latest leak: there will biter expansions trianglepupper

desert lake
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But then it's more about the mechanic/gameplay change than the tech itself

small bear
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otherwise there is not much point to add the tech

topaz wing
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It also makes sense to not reveal more on the planets we already know so we can still figure some things out on release

raven bridge
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Prediction: Another QoL/polish, but with leaked hints about more things.
We'll probably only see spidertron remote revamp when they reveal the mech suit thing, which I predict will come in the coming month.

slender glen
raven bridge
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Will there be a party, if I happen to be in Prague when the game releases?

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(I won't, but hypothetically if I were)

slender glen
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forget i said anything about a party

pure siren
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Who's invited to the expansion party?

slender glen
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biters and spitters. worms were invited too but won't be able to attend

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said that they are grounded or something

magic crestBOT
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It will release in 809 days... I think.

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It will release in 674 days... I think.

candid pawn
pure siren
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How many people do I need to bite for an invitation?

candid pawn
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one, the security guard

untold finch
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I think it's gonna be something totaly new nobody expects. (bc I can't think of anything trianglepupper)

pure siren
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Skipping an FFF for a joke would be totally new, but very much expected.

tough ginkgo
pure siren
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Followed by 3 FFFs about how they got the UPS back to 60. trianglepupper

tough ginkgo
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(to be fair i don't know for certain they're not already multithreaded, i mean they don't seem to have a problem with swimming over each other...)

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ok they're not - the update happens in the main entity-update loop

strange jay
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wow big thread

fickle sapphire
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no party like a biter party

pure siren
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Do Biters swallow?
Factories aren't made of edible stuff, all the chunks they bite off, do they swallow them? If so, they must have one hell of a digestive system.

late venture
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Ohno Klonan has found the speculation thread. Now no prediction will ever be correct again!

fickle sapphire
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why they prefer it in pistol form is unclear

pure siren
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they're probably fine with large amounts of concrete walls then

fickle sapphire
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the spitters are an evolved form of biters so the acid is probably just biter stomach acid

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meaning biters are fully capable of digesting your base

bold shard
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next week will be 🔥

raven bridge
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Kinda called it with spiders?

bold shard
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yeah that solves the mystery of how to control spidertrons lol

raven bridge
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I love how you can put the groups on the bar

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and last group

bold shard
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its a small thing, but I like how you no longer need to have x many of them needing to follow a certain one if you want all of them to go somewhere

desert lake
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That's especially great to me because the one they're following will always run slightly ahead, and tends to take by far the most damage if you run them into nests

ashen herald
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An inbuilt calculator would be nice

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You ever want to do a calculation but then you have to alt tab and bring up your desktop calc

raven bridge
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We're getting simple math in number entries, which is nice

candid pawn
ashen herald
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Does it exist?

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It definitely should

worldly sandal
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You'll be able to, for example, set a logistics request for 300 items by simply typing 50*6 into the field in the UI.
As opposed to having to calculate 50 times 6 somewhere else (mentally, or a calculator) and then input 300 into the field.

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Was in FFF#388

ashen herald
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Hmmm, yea. That doesn't really help for decimals I don't think.

sick pond
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I like how they renamed the Spidertron controller, to somthing very generic.🧐

raven bridge
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Yet still have "spidertron" several times in the tooltip

pure siren
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almost as if we'd control other things as well

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Pretty sure somebody will make a mod that enables the RTS tool to work on other players.

sick pond
short patio
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Rule 7

barren kelp
desert lake
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I mean, wouldn't it be weird if in modded 2.0 we controlled AAI vehicles with a "spidertron remote"?

raven bridge
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Both can be easily changed in the locale file

orchid onyx
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Add a remote to tanks as well, RTS hunting squad with tanks and spiders and some jeeps to pull the biters

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add legs to power armor and let it walk alone, remote them too

small bear
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tbh RTS controlling a group of tanks that auto fire enemies sounds as OP as spidertrons combatwise

raven bridge
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RTS controlling a train would also probably be better than the janky train minimap

small bear
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will blueprints become abstract items in 2.0?

raven bridge
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And finally, a "mouse only" mode for Factorio would be good for people with disabilities

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Controlling the engineer with the RTS controller

small bear
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imagine rts player control and clicking player to open inventory

raven bridge
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Like you can do in multiplayer

small bear
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yeah

raven bridge
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And a mouse button for rotate

small bear
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why do u need to rotate player when u can rts control them

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iirc the direction of player doesn’t affect the movement control

sweet wind
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"We were considering the fact that we're adding a lot of QoL improvements recently, and figured we need to balance it out. We've changed player movement controls in 2.0 so they function the same as vehicle controls."

oak mirageBOT
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Factorio mod where you are stuck in a car. Forever.
You are the car.

Owner

JanSharp

Downloads

87

raven bridge
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Now vanilla 😄

pale pumice
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I'm awaiting a big FFF

candid pawn
final dove
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these have been some pretty hype little FFFs. its gonna be wild when the next big one drops

bold shard
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they can't hide the big drops forever

ashen herald
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Dangerops

raven bridge
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Biter dating sim

small bear
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still waiting for the next space platform FFF

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perhaps we will have several big FFFs in a row before the releasing week

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I’m expecting to see more planetary techs, one more fff for each planet

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and at least one more for space platform

solemn cosmos
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Would it be out sometime this year? i assume sometime late/middle summer

magic crestBOT
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It will release in 496 days... I think.

halcyon bolt
small bear
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nah Christmas trianglepupper

bold shard
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I honestly think it'll be sometime Q4. they'll want to add more things, more polish, more balancing, possible bugfixes, etc

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something like that for odds

small bear
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what is the y axis

late venture
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The odds

small bear
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oh

strange jay
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technically its odds density

rocky plover
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Day 1 of predicting burner beacons.

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(the regular electric beacons can get moved far up the tech tree to allow for this)

pale pumice
bold shard
magic crestBOT
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It will release in 486 days... I think.

hasty rapids
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The answer is pretty clear

magic crestBOT
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It will release in 944 days... I think.

sweet wind
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Extremely

halcyon bolt
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i think that october has a nice ring to it

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pretty good release month imo, top 12 for me for sure

magic crestBOT
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It will release in 439 days... I think.

elfin zenith
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Make up your mind!

magic crestBOT
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It will release in 366 days... I think.

hasty rapids
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It will release tomorrow...for sure.

last maple
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we foxhole now, next update unlocks in 15 minutes

raven bridge
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Tomorrow is going to be a banger of an FFF

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Something unexpected like driving or space platform schedules

rocky plover
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What about something truly unexpected like burner beacons?

raven bridge
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Which you put... what in?

bold shard
pale pumice
raven bridge
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And it then......?

pale pumice
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That’s it

raven bridge
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Oh, so just a way to void fuel, gotcha

pale pumice
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burner beacons have 0 module slots unfortunately

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inside a burner beacon is a massive ring of burner observers

raven bridge
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I thought it might power nearby buildings, or affect their power efficiency in some way

candid pawn
rocky plover
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You know, I'd originally thought of burner beacons as just regular beacons with 2 module slots except instead of electricity they use fuel, but the idea that they have 0 module slots is just too funny.

arctic wasp
candid pawn
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okay i love that

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you burn a module and you get an effect based on the module type

magic crestBOT
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It will release in 482 days... I think.

raven bridge
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It will have 100% effect transfer, and will munch on the module for a while e.g. an hour

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So you would get a lot of value, but at a relatively high cost

candid pawn
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it also accepts prod modules

topaz wing
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We've had 5 smaller fff's in a row so tomorrow should be something big I think?

candid pawn
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hahah yeah

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honk honk

topaz wing
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🤡

bold shard
sweet wind
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Yeah we getting Bacchus today COPIUM

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Gonna have the spidertron too

primal tinsel
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my bet for the fff is the assembler 4

sweet wind
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I'll eat my shirt if we get an assembler 4

candid pawn
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screencapped

short patio
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Imagine that being the entirety of a FFF
"In Space Age, you can research to get the assembler mk 4. It has 5 module slots and a crafting speed of 2.

Thanks for tuning in, come back next week for more updates on the upcoming expansion."

quasi crest
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My prediction is Qol + small SA changes

raven bridge
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My prediction is small SA stuff, but not big stuff.

small bear
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I’m expecting a FFF similar to stack_inserter redacted_transport_belt

raven bridge
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Ya that makes sense.

desert lake
# short patio Imagine that being the entirety of a FFF "In Space Age, you can research to get ...

"To craft it, you need to mine a new ore which requires you to pump 134.5 degree water into the mining drills. Before smelting the ore, you need to deepfry it, and after smelting it you can craft it into 12 new intermediates, all of which are used for absolutely nothing except for the assembler mk4. We are so glad to finally implement this long requested feature into the game, was it everything you hoped it would be?"

raven bridge
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I called for a logistic screen upgrade a couple of weeks ago 🙂

fluid crow
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who noticed the half light armour and helmetless power armour in one of the GIFs

little seal
fluid crow
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its in the first iteration of the third ui

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the power armour one might be modular armour i cant remember

bold shard
fresh grotto
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Belt reader seems really interesting. Not entirely sure yet if I'll ever use it, but could potentially make non-sushi shared belts a possibility

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So long as the belt ends where the last inserter is...

topaz wing
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It's also nice if you want to send expensive items over a belt without overproducing them

fresh grotto
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Actually scratch that, I could see it still failing if the last machine already has enough of that item
I got my hopes up prematurely

desert lake
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Oh wow they really are there

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That's so weird

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Especially considering the normal, helmeted versions can be seen in the same image

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This is bizarre, I genuinely have no idea what this could even imply

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Armor with no brim 😭😭😭

worldly sandal
candid pawn
bold shard
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my friends.... I think they officially diverted from their original pattern

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furthermore, I don't even know what season we're in anymore

magic crestBOT
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Step 1 - High level plan

We decided and planned the general topics of the expansion. This is comparable to when we were deciding to add trains to the game. We knew that we wanted to control how the intersections work, and that it should act as the largest scale logistics option, but the details weren't laid out yet.

Step 2 - Basic shape

This is the step where we start to make the actual game objects, even when they don't even do anything at that point. For the rail example, this would mean that we make mock objects for rails, trains, train stops and signals, so different people can start implementing the behaviour in parallel, and start making it interact as they go. In this phase, as things stop being as abstract, a lot of the most basic unexpected problems start to show.

Step 3 - Implementation of sub systems

The goal of this part is to get the individual mechanics and their object definitions into place, but they are usually the minimum necessary to test it. It's like implementing biter and spawner mechanics, but having just 1 type of biter, not connecting it to pollution, and having no sense of balancing with the player weapon systems.

Step 4 - Connecting systems into a prototype

Here we put all the sub systems together and try to connect them. A lot of bigger structural problems can be discovered at this point, which might require some wild removals, changes, or additions, required to make it all work together.

Step 5 - First pass of tweaking

This part should feel much better, as the content is more stable and the chance of removing things is lower. This is where we can actually have the semi-final list of requirements for the graphics department, which allows us to start making reasonable time estimates. At this point, we do more playtesting, and we can start polishing the roughest edges. This polishing is mainly focused on basic balancing, the biggest UX issues, broad pacing improvements, etc.

Step 6 - Beta test

At this point, most of the graphics are in place, and the game is fully playable. When the game feels close to finished, we can tweak the final details, like new simulation screens, tips and tricks, achievements, and so on. We can also start to invite a limited number of players to help us find the most obvious bugs. We want to also invite some of the mod makers to help us test the modding API, and let them prepare for the release. Same goes for our top community translators/proofreaders on Crowdin.

Step 7 - Release

The tricky part is, that we want to release basically directly to stable, without an experimental phase, like when we released 1.0. The reason is the obvious problem we would have otherwise: An experimental release is not interesting to many people, but by the time it becomes officially stable, it is old news and nobody cares. Hopefully the focus on automated tests and beta testing should make it smooth enough.

little seal
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My speculation for FFF 406:

Step 5 is at the end-end phase

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Step 6 is at start phase

topaz wing
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This is definitely the longest gap between SA fff's

raven bridge
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Except it's not

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387 was Vulcanus 2, 398 was Fulgora 1.

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Next planet won't be in the coming 2 weeks

maiden magnet
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I wonder if they're like going to show everything in the fffs Like are they gonna show every planet?

topaz wing
raven bridge
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The stack_inserter is indeed SA, but it doesn't feel SA-ish

topaz wing
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To rephrace it, the longest gap between SA exclusive content

candid pawn
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if its content in the SA mod its SA content

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we also had the one about map gen that revealed more vulcanus terrain

topaz wing
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I don't mind though. the SA content may double our playthroughs, but all the QoL additions will actually keep us playing for another thousand hours

halcyon bolt
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only a thousand?

bold shard
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rookie numbers

cursive reef
little seal
# halcyon bolt only a thousand?

Well, I would say Factorio 2.0 is a new game, else it would have been Factorio 1.2
So thousand hours as a tutorial is good number to grasp new stuffengithink

Once we master 2.0, then we gotta pump those numbers up! 🔥

slender glen
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theseus ship problem

magic crestBOT
magic crestBOT
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Error

Couldn't find FFF #406.

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Iteration 1

The new Trains overview GUI (FFF-364) was a winning formula in my book, so lets just try to copy it:

  • A list on the side to categorize things.
  • Minimaps to give specific information about each individual related item.
Iteration 2

Here I tried to tackle the network selection. The first step was to change from a drop down, to a list.
Instantly better. The second step was to add the icon in front to differentiate the mobile and roboport networks. So we're getting
somewhere.

Iteration 3

After some testing, I determined that the individual item minimaps were not proving to be that useful. With that
in mind, I could change things around.

Iteration 4

So there is an obvious improvement, we move the items to the side. This gives us more height, which means we can
make the minimap square and bigger.

Integration with Remote view

However the GUI still had a problem, in that it was a 'Real GUI', it covered the whole screen and the minimap didn't allow any of the normal map interaction.

raven bridge
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Speculations for Friday?

short patio
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I think it will be the 12th of April

topaz wing
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I think we'll see a new SA feature that isn't Bwuhuo
Something mechanical like the stacking inserter.

raven bridge
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Revamp of the production/pollution etc screen

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Personally I'm waiting for a pollution revamp in general, but I doubt they'll change them

topaz wing
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I'm really curious if and how pollution on other planets will work

candid pawn
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what things would you want to see fixed about pollution

vague cedar
raven bridge
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Wind? Would it also carry wildfires better? 🙂

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I want a planet with rain

desert lake
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Personally I think it's more or less perfect as it is now. Maybe some tiny functional details could be changed, but the core of the mechanic is exactly as it should be

bold mirage
candid pawn
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wind would be intersting

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id like to see different types of pollution -- noise, air, metal dust, oil spills, etc showin on the map

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and maybe each type of pollution has different effects

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and spreads differently

desert lake
vague cedar
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there is already wind in the game, it change the direction of the steam and smoke. It is just not taking in account for pollution

candid pawn
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like you might say "the west is a desert so I will build up defenses there" but then the wind changes and the pollution blows to the east

raven bridge
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Pollution currently only matters when there are a biters, which seems odd.

candid pawn
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aaaaaaaa

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hate that

vague cedar
raven bridge
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I kinda like the IR3 approach, where forestries work off living trees in nearby chunks, and then pollution kills the trees -> lower production

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So you have to build them a bit away from your main production, leading to an interesting logistic challenge

desert lake
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Or you can do the opposite, and pipe polluting gases far away before venting them

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It also has air filters which are relatively cheap iirc

raven bridge
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IR also does that 🙂 You get too much sulphurous gas, and you need to vent it somewhere

desert lake
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Yes, I know the mod, it was a statement

bold mirage
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store barreled gasses and shoot the chest trianglepupper

candid pawn
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shoot the pollution into space

raven bridge
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In IR, if you explode or empty tanks with polluting fluids, they pollute right away...

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I think it also works with barrels there

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so shooting the chest doesn't work 😉

desert lake
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And I think chests spill their items? Or maybe they just instantly pollute like fluid tanks, it's been a while

vague cedar
raven bridge
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There's also that mod that spreads the chest's content on the ground 😄

bold mirage
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wait for SA and dump them into the void of interplanetary space

raven bridge
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Or into lava

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Or into a recycler

bold mirage
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recycle the co2 to get back usable oil

desert lake
raven bridge
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CO2 + H2O -> Methane, using the Sabatier process

vague cedar
desert lake
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25% chance to get the non empty barrel back

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75% chance it just disappears

raven bridge
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It would return a 25% barrel, possibly higher quality, if quality modded

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The fluid is still without quality

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But the barrel can be quality

bold mirage
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wonder what whacky chemical reactions will bacchus have

desert lake
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I'm still counting petri dish theory as plausible...

grave crag
raven bridge
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You know how oil_refinery has 5 fluid connections? Now use it for other things 😉

bold mirage
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and apart from the main building what other "secondary" stuff will there be, like the drills or the recycler

raven bridge
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something biologic

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Biter ranching... biter dating sim

bold mirage
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biter bbq flamethrower_turret

raven bridge
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Biter milkshake

vague cedar
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If I'm not wrong, in the last FFF about train, they said it will be more about train no ? 🤔

raven bridge
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You know spitters? We'll now get swallowers

candid pawn
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biters are swallowers

bold mirage
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did we ever figure out what the white or the green stuff is

candid pawn
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no

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if they teased something, just assume they've never come back to it

bold mirage
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damn

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I wonder if we'll get a revisit to each planet once all have been revealed

raven bridge
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It is something unique that doesn't have a high throughput connection to it, seemingly only bots

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And it's not near the wall of roboports on the right, so it's relatively low throughput

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Considering it's a small island, it could be whatever the strong white dots are

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It was said that the white dots are "very dense scrap, with something above it"

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We speculated it to be robot defenses. But maybe it's a very hard shell we need to mine through to crack open.

candid pawn
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they are the footprints of titans

bold mirage
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the only thing I can think of for the green is a landing pad with one cargo bay on each side

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but still a bit of a low troughtput for your one and only import site

raven bridge
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I'd wager the landing pad is somewhere near the sea of roboports

flat cobalt
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Have we had an FFF about earendel hitting the tile limit? cause if not that is my prediction for the next FFF, until it happens

hasty rapids
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Next fff is about a new unmentioned feature, calling it now

short roost
sweet wind
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We don't know, but it's quite likely they do

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Planets without an atmosphere would (probably) have very boring environments.

strange jay
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1 byte -> 2 bytes quality_legendary

raven bridge
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How much effect did it have on save file sizes? I assume compression still helps a ton

grave crag
grave crag
elfin zenith
#

Day %%###$$$$ of predicting:
$$%^^^^%$##@ Smut.
Biter Dating Simulator.
Steam Locomotives.

strange jay
pale pumice
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what do we expect the program to do then? panic?

sweet wind
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Not in base

raven bridge
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raiguard is in chat for FFF

sweet wind
chilly widget
sweet wind
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The feature in question is so subtle that most people will probably miss it, but I can't play without it anymore!
It was originally a net negative line count but now it adds a few hundred lines after all of the edge case fixing

chilly widget
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You cannot escape my All-Seeing eye

sweet wind
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ChibiSmug I clearly see two eyes here engithink

pale pumice
sweet wind
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Same, I'm just putting it here for 'speculation'

desert lake
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My dreams tried to predict the fff 😭😭😭

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I had a dream that it was out and I was reading it

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It was about slugs (the animal)

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They added slugs to the game

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They grew metals on their back or something

strange jay
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keep going ✍️

desert lake
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They also added this new "type of planet", which was very good for "producing food"

desert lake
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I think in this last part some stellaris may have leaked into the dream

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Anyway, now wube is going to send men in suits to my house because I leaked their top secret slug content

chilly widget
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Write that down, write that down!

vital jacinth
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What's the consensus for today? QoL or space? I think it's a bit too early for space right now

small bear
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not sure what to expect

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I will be very happy if its a space platform fff

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at least showcasing the latest space platform construction animation

small bear
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it could be more circuit-quality stuff

vital jacinth
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we just had one

small bear
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nothing stops them to have two similar fffs in a row

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it could be statistics UI rework

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It’s not always very straightforward to see if one thing running lower than expected is because theres too much or no enough of supply

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also we haven’t seen biters for a long time

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and there might be more music fffs

small bear
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engineer character rework?

raven bridge
#

MUSIC

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(also Aquileaked)

small bear
#

there’s no inserters for the cargo wagons, only input and output inserters for the locomotives. It’s probably taking low tier fuel out and putting better ones in

#

or it could be nuclear rocket fuel reprocessing engithink

bold shard
#

perhaps they can be requester/provider chests when parked?

worldly sandal
raven bridge
#

It's just a fuel changer imho

small bear
#

with inserters able to take unwanted fuel type out

#

to allow switching fuel type

#

it actually solves the mix fuel interrupt problem quite elegantly

#

just take the unwanted fuel type out

bold shard
#

yeah it could be. I keep forgetting refuel stations are even a thing now lol

raven bridge
#

So many 2.0 features

small bear
#

I wonder if we have to be personally on the corresponding surface to hear the soundtrack

#

but not in the remote view

small bear
#

technical FFF next weekengithink

#

Bwuhuo after that?

#

or could be military FFF to properly introduce the rocket turrets and perhaps character rework

rocky plover
small bear
rocky plover
#

What's the problem with simply cutting off coal and putting nuclear fuel on the belt that used to have coal?

small bear
#

u need to think about it in 2.0 context

#

where u use fuel condition interrupts to tell them to goto refuel station

#

in this case u need to design a proper ‘go refuel’ condition to cover all possible fuel types

rocky plover
#

oh right so like if wood + coal * 2 + solid fuel * 4 + rocket fuel * 20 + nuclear fuel * 100 < critical value -> go refuel ?

#

(numbers not accurate)

small bear
#

yeah something like that

#

and there’s probably no perfect formula

#

but if u can take out unwanted fuel, then u can simply update the train group to go refuel if they don’t have enough amount of new fuel.

#

which is super simple to setup

final dove
small bear
final dove
#

AH. got it. you're so right. its so unassuming I wasn't thinking it could the the refueling stop for the whole network

small bear
#

yeah, if u want to replace coal with nuclear fuel, u can just goto the train group and change the refuel condition from“if coal<50” to “if nuclear fuel<1”. All trains will get their fuel upgraded and u don’t need to worry about coal that haven’t been consumed

final dove
#

that's so smart

stable summit
#

It is really well possible that they don't reveal Bwuhuo or Aquilo until release, or that they are saving something really big that they never even hint towards

small bear
#

if they don’t reveal something before the release it’s probably because they haven’t finish those contenttrianglepupper

small bear
raven bridge
#

They will likely only reveal the last planet on release week

small bear
#

but they will

bold shard
raven bridge
#

Yea it will be "part 1"/teaser on the week before release, then release FFF, and maybe after that, the part 2

small bear
#

I’m expecting they reveal the endgame goal on the release week

primal nacelle
#

I still kind of expect them to not reveal the last planet at all before launch. Perhaps a quick teaser? And then more after the launch. But we'll see what the devs do

raven bridge
#

Teaser like they teased spidertron on the 1.0 announcement

small bear
#

one planet is quite a lot to hide compared to spidertron in 1.0

gilded mica
#

What's the leading theory for the unique resource of the ice/water planet?

raven bridge
#

Ice, and water

candid pawn
#

assembler chains:
ice -> snow -> snowmen -> frosty the snowman (requires legendary hat)

raven bridge
#

Imagine if you need heat pipes to uncover resources and buildable land

rocky plover
#

Speculation: as soon as you reach space, all coal is renamed to "carbon". It functions exactly the same as before, except now you can find it in places other than Nauvis.

raven bridge
#

Unlikely

small bear
small bear
#

ice and water are kind of repetitive for power

#

if there’s water then there’s not much point to have ice

rocky plover
rocky plover
#

Yeah, but carbon -> sulfur without an obvious nuclear reactor would be weird

small bear
#

and it is possible that sulfur is not needed for the recipe, just that they happens to be on the same belt

#

so simply carbon+water = coal

rocky plover
#

In which case instead of carbon+ sulfur -> potentially more sulfur than you started with, it's just carbon -> definitely more sulfur than you started with

small bear
#

there’s no sulfur loop wdym

#

its the same as coal liquefaction

#

u can get sulfur from coal in 1.0

#

also cracking all they way with liquefaction is space inefficient

#

probably not suitable for space platform

raven bridge
#

Water isn't free in 3 of the surfaces we saw 🙂

small bear
#

I see no problem that we can convert carbon into sulfur

#

we can already do that with coal

rocky plover
#

Fine: the question is, with productivity, can you go: sulfur + carbon + water -> more sulfur than your started with?

#

I mean coal can contain sulfur

#

That's why coal powerplants give off sulfur dioxide which creates acid rain.

small bear
#

it depends on the recipe but likely yes

raven bridge
#

Depends if all these recipes accept prod

small bear
#

but I don’t see it as a big problem because both carbon and sulfur are from asteroids crushing

#

just get more asteroids is probably easier (and more space efficient) for more sulfur

rocky plover
#

TBH productivity in factorio is a very unrealistic mechanic, so it's not a big surprise if it creates completely illogical situations

raven bridge
#

Better usage of input materials

small bear
#

there will definitely no infinite positive loop tho

raven bridge
#

Space mining is probably infinite positive loop

#

But slowish

#

I feel like it's SA's response to SE's core mining

rocky plover
#

An offshore pump is an infinite ressource generator

small bear
#

feels like we’re talking about if it worth to make a giant platform to farm free asteroids again 😅

raven bridge
#

Well... you'll have to fight expansionbrain

small bear
#

I would argue that the setup cost is way higher to justify the low maintenance cost, also UPS is probably worse than miners+rockets

#

especially with high level mining prod

#

not sure if we will have asteroid processing prod infinite tech tho

raven bridge
#

inb4 mining prod helps crushers

rocky plover
#

I wasn't asking thinking it was a good idea to generate sulfur, I was asking about whether the game would break physics and have a way of generating sulfur from things that aren't sulfur without a nuclear reactor

small bear
#

well, effectively u r converting energy into mass with prod modules

#

at this point I throw away realism already

rocky plover
#

So prod modules are actually fusion reactors making matter from pure energy?

#

TBH we have a portable fusion reactor so I guess it's possible

small bear
#

u can also explain it as reducing waste

#

imo it doesn’t matter that much gameplay wise if it breaks a bit of physics

#

and if in doubt u can always make changes on the physics constants in the Factorio universe

#

btw this kinda confirms the endgame will be covered in a future FFF

raven bridge
#

Won't be surprised if they come from deep space asteroid mining

small bear
#

hunting giant asteroids in deep space

#

sounds fun

#

hope to see artillery on space platforms

small bear
#

based on the likely Bwuhuo music track I suspect there will be heavy rain/flooding events. The second half of the music quite fit the vibe

#

and there might be caves or dark forest areas

#

where u have limited access to sunlight (likely covered by tree)

#

or could be something happens at night

candid pawn
#

id love more weather

late venture
#

I think there might be city building events ChibiSmug

small bear
#

still curious about new enemies

#

but Bwuhuo fits for both weather and the brain enemy

#

Also I feel like the fulgora soundtrack showcased is only for night storm times. During days the music might be a lot more quiet

bold shard
#

desolate, mysterious vibes then

small bear
#

ethereal vibe

#

basically the melody part without electric noises

#

and probably without the base

bold shard
#

yeah it doesn't even have to be a cleanly defined beat, just gentle meandering tones

candid pawn
small bear
#

is it based on remote view or the actual location of player?

candid pawn
#

remote view

#

but its not implemented yet so details could presumably change

small bear
candid pawn
#

idk man

#

probably

small bear
#

also they have two versions of music for space platform: stationary and moving

#

or two states

candid pawn
#

no

#

there's a giant paragraph in the FFF about how the engine cant tell the music whats happening

#

so the music just randomly plays

small bear
#

sad

#

I hope they change it in 2.1

candid pawn
#

well they've designed the music itself around this

#

so to really take advantage of that, they'd need to write new music

#

so i doubt it

small bear
#

but the sample music feels quite dynamic and would be a bit weird if the wrong part is played at incorrect situation

#

especially for the Bwuhuo one

candid pawn
#

if you compare the music to other building / engineering games with music that randomly plays, its pretty similar in terms of dynamism

#

however, we'll need to wait and see

#

for me the fulgoria one is a bit much

bold shard
# small bear but the sample music feels quite dynamic and would be a bit weird if the wrong p...

https://www.youtube.com/watch?v=1wi0iwEeucc its a pretty noticeable difference with the new stuff vs the original/nauvis music

Factorio soundtrack by Daniel James Taylor

0:00 - After The Crash
1:36 - The Right Tools
5:01 - Reasource Deficiency
6:29 - Are We Alone
11:22 - First Light
12:48 - Research and Minerals
15:56 - Gathering Horizon
20:20 - Expansion
23:30 - Polution
24:28 - The Search For Iron
28:45 - Turbine Dynamics
34:03 - Solar Intervention
38:00 - Anomaly
...

▶ Play video
candid pawn
#

solar intervention is pretty vibes

small bear
#

the new music definitely feels more epic

candid pawn
#

does the last song play in game?

bold shard
#

not sure honestly lol, but its probably my favorite

small bear
#

I only remember hearing it on menu screen

#

still I think the new music is a lot more epic and dynamic than the old ones

#

perhaps it’s because they haven’t been remixed

#

also the engine has to be able at least tell the music ‘something’ otherwise it can’t tell which surface the player is looking at

#

the question is to what extent

#

the fff only says it can’t read players actions

#

like if they’re building factories or in a combat

#

but didn’t confirm if the music player can tell the time and natural (daynight based) events on the planet

#

also if the platform is moving or not

candid pawn
small bear
#

well if we read that literally, then it can’t tell which surface the player is looking at

#

In other words, the music system has no idea if the player is in the middle of a battle destroying biter nests, or meticulously placing transport belts to satisfy the needs of a growing factory.

candid pawn
#

I suspect the surface part is being added and is the only thing the music will know about because its required for the sound system to work at all

small bear
#

the thing is daynight cycle is independent of player activity so might be easier to read (I have no idea tho)

candid pawn
#

i think its best to assume that any capabilities not explicitly stated to exist do not exist

small bear
#

Probably they will explain some more techniques next week as they teased

candid pawn
#

the only facts we have are

  • the music system knows nothing about the game
  • but it will pick music based on the surface you are looking on (and this is in devlopment)
small bear
#

not sure where is the source of the second half

#

not in the fff at least

candid pawn
#

these are a little contradictory, but I think its safe to assume the only thing the music system knows is current surface

small bear
#

nice

raven bridge
#

Weather would be awesome

desert lake
small bear
#

well… technically u don’t need core mining in SA because planet area (thus resource) is practically infinite

primal nacelle
#

Especially if the resources behave like they do in vanilla (get richer the further from origo the resource field is)

small bear
#

I guess this is making EMP from refined concrete, processors, steel and holmium plate

raven bridge
#

It's making recyclers

small bear
#

no recyclers in in another area

#

recycler recipe is concrete iron_gear_wheel processing_unit steelplate and doens't require holmium

raven bridge
#

Ah it is indeed another thing

small bear
#

recyclers are made in assemblers not in EMP

#

quite sure the EMPs are making EMPs

raven bridge
#

It can craft wire, circuits, electric poles, accumulators, lightning rods, supercapacitors, the new science pack, more electromagnetic plants, various tesla items, a few other things, and last but not least, modules.
Could also be advanced lightning rods, but yea probably EMPs

small bear
#

advanced lighting rod probably need supercapacitor

#

I bet u can simply smelt holmium ore in furnace to get plate

raven bridge
#

We haven't seen molten holmium, so yea it's probably a direct ore -> plate thing.

bold shard
small bear
#

we know foundry can craft foundry

#

EMP is likely similar

bold shard
#

interesting, that base prod will help a lot with quality_any recycle loops

small bear
bold shard
#

it would be strange though if Bwuhuo was some kind of chemical plant for its special crafting building, and that could craft itself

small bear
#

I think thats okay

#

advanced crafting machien with chemical processing capabilities

bold shard
#

if the scope of what it can craft is larger than the chem plant then yeah thats within the realm of believability lol

raven bridge
# bold shard EMPs can craft themselves?

It can craft wire, circuits, electric poles, accumulators, lightning rods, supercapacitors, the new science pack, more electromagnetic plants, various tesla items, a few other things, and last but not least, modules.

bold shard
#

definitely a huge help

#

the problem now will be powering tons of them lol

small bear
#

lightning rods probably provide more power than Nauvis solar

bold shard
#

I'm sure, but we have yet to see what use they'll have outside of fulgora

raven bridge
#

if

bold shard
#

yep lol

small bear
#

I don’t mind if lightning rods are only useful on fulgora

candid pawn
#

lightning rods can generate power and protect your ship if you fly though a plasma storm in space (I made this up)

desert lake
#

But I would mind if lightning collectors are

small bear
#

I wouldn’t mind if lightning collectors are just lighting rod mk2

#

I don’t see any issues if there are some entities made on a planet that only has use on that planet

desert lake
#

The thing with collectors is that they're gated behind science

#

You have to invest in them, and I feel like that should warrant a bigger payoff

small bear
#

so wat

#

it can be a cheap research

candid pawn
small bear
#

it doesn’t mean they won’t add one

candid pawn
#

i agree

pale pumice
#

There can obviously be exceptions, think the asteroid collector

candid pawn
#

but there are some issues with buildings with one use

small bear
#

also crusher

pale pumice
#

crusher is not an example

small bear
#

crusher only crush asteroids and only on space platform

pale pumice
#

that would be like saying assembling machine has 1 use

#

we don't know that

#

plus there is crushing 1 and crushing 2

desert lake
pale pumice
#

true

small bear
#

well lightning collector not only protects u, they also generate power engithink

desert lake
#

Yeah but that's one thing, it does both at the same time

small bear
#

assemblers also just crafts. That’s one thing to me

#

no matter what recipe u set, it just crafts

primal tinsel
#

if we dont get an assembler 4, my dreams will be ruined

small bear
#

u can also dynamically change recipe using circuit

desert lake
#

Yes, but you use assemblers constantly and everywhere. The reason we are even looking for more things for the collector to do isn't just for the sake of it, it's because unlike the assembler it needs a reason to be used widely

small bear
#

I just don’t see why there can’t be an entity that’s only useful where needed

desert lake
#

I'm not saying that

#

The lightning rod is perfectly fine

small bear
#

say landfill only useful on water planets

#

well we don’t know the research cost for lighting collectors, but it can be as well just 75 packs

#

also even if it just boots fulgora power, that’s big enough that I will pay 500 science or even more for it

#

lighting collector is probably not the main reason u go to fulgora

candid pawn
#

i think we agree that it is possible the lightning rod might only be used on fulgora. but it would be cool, and in line with wube's philosophy, for it to be useful elsewhere

small bear
#

u probably go there for EMP and holmium

small bear
desert lake
candid pawn
#

i suggested that it could be used in space to protect aginst lightning storms

desert lake
candid pawn
#

there's nothing wrong with a building being another building but better tho

#

for example, red belts are yellow belts but better

small bear
#

more module slots doesn’t allow them to do different things

#

its just better

desert lake
small bear
#

imo the lighting collector is more like the ‘proper lighting rod’ and the lighting rod is more like a initial trigger tech to get u to EM science

#

just for the kickstart

#

u r probably not supposed to scale your power using lightning rods

#

u only need them to crate a small playground to figure out the initial Fulgora production

candid pawn
#

what if the final planet has stuff from all planets

#

so u need lightning rod there

#

what if you can set up 2 lightning rods to create a tesla arc defense

#

flip a lightning rod to "discharge mode" and if you pump electricity into it, it creates lightning strikes to damage enemies

small bear
#

well I don’t mind if they do have uses elsewhere. I’m simply satisfied even they’re only useful on Fulgora

#

to me they are useful enough

#

surely it might be better if theres applications for them elsewhere, but it need to in a way that makes the game much more fun imo

#

it could be that the route to Aquilo is gated by electric fields

#

so u need Fulgora tech as one of the prerequisites

#

but I think if anything its more likely that u need other things from Fulgora to help u to get to Aquilo, instead of the lighting collector

candid pawn
#

yeah. very possible. its not really easy to predict what "will" be in the expansion so I like predict what would be fun to be in the expansion

hasty rapids
pale pumice
#

Very arguable

#

are we sure they never mentioned new music?

sweet wind
#

I would say that new music was absolutely mentioned

pale pumice
#

Oh, but to you I have the same question: where?

#

Interestingly too - you have the burden of proof

sweet wind
#

Music
I am sure you all want to hear about the new music coming in Factorio: Space Age, but we are saving that for a future FFF, stay tuned!

pale pumice
#

That did not seem to be too heavy of a burden.

sweet wind
#

Not particularly shoob

small bear
#

this makes me wonder if next week will be a technical fff

desert lake
#

I'd think so

bold shard
#

if we're lucky it might even include a few more pictures/videos of SA stuff

small bear
#

I hope the Bwuhuo introduction fff will have music included

raven bridge
#

That would be hype... same for Aquilo

chilly widget
bold shard
#

"october at the latest"

raven bridge
#

26 FFFs to go

topaz wing
#

October is great, having a specific time-frame feels good after a lot of "probably this year, maybe later"

magic crestBOT
#

The expansion will be released when it's done.

#

It will release in 470 days... I think.

pale pumice
#

The FFFs are very SA-light, by %

small bear
#

well SA is only one of 3 mods in the expansion trianglepupper

#

that’s already 33%

#

and theres also qol 2.0 stuff

raven bridge
#

I don't care. 2.0 QoL is amazing

candid pawn
#

its something like 27% SA focused FFF's at this point

small bear
#

some of the qol are more amazing than SA stuff

candid pawn
#

I do care. QoL is good but its not exciting

small bear
#

QoL makes u love Factorio

raven bridge
#

spooky_ghost excites me

small bear
#

space platform excites me

candid pawn
#

ive been whining about (lack of) super force build for years but the music + videos in the new FFF got me 10x as excited

raven bridge
#

Space Platform is SA though

#

Yea latest FFF was a banger

small bear
#

generic interrupts excites me

raven bridge
#

Remote requests excites me

small bear
#

yeah remote view

#

the whole thing

raven bridge
#

But I agree that the most bangers were quality, elevated rails, platforms, the 2 new planets

small bear
#

new content attracts players, qol makes players stay shoob

topaz wing
#

Do we think there will be something else besides the planet stuff on the level of elevated rails and quality?

raven bridge
#

I speculate no. That said both quality and elevated rails came as a surprise

small bear
#

I think they’re not hiding a secret 4th mod in the expansion

#

(or 5th)

#

if we count the expensive mode

#

how about new new tutorial campaign

raven bridge
#

We will have a lot of new tutorials and tips for the planets

small bear
#

let’s imagine how many players will complain that they keep dying on Fulgora during night trianglepupper

#

and how sucks solar are there

raven bridge
#

They should stand under a native lightning rod

#

I wonder if the game drops you for the first time during day or is it a global timer

small bear
#

“I spent all the space on the island for solar to power a few miner and recyclers, then the lighting ruins everything”

raven bridge
#

"Can Wube plz remove lightning it break my base"

small bear
#

they just deconstructed the initial lightning rods for resource trianglepupper

raven bridge
#

"I put mod now build everywhere and fulgora boring planet, plz fix"

#

We still need to know how planet generation works

small bear
#

new new map settings!

raven bridge
#

I still think it should be decided when you first want to drop to the planet, or when you finish researching the planet

#

rather than a huge settings screen at the start with all the planets' sliders

small bear
#

or it just don’t let u preview the planets at all before u land engithink

raven bridge
#

You should be allowed to choose your landing spot i.e. your seed

small bear
#

will there be different seeds per planet?

raven bridge
#

That's what I think would be interesting, but it might not be

#

SE doesn't let you choose anything after you start

#

At the minimum, you should be able to scan the planet before dropping to it, know what you're getting into

pale pumice
candid pawn
#

Id want to see how fiddling with the map settings changes the other planets so I'd hope for a preview before the game starts

raven bridge
#

The best option is to preview before each planet, allowing you to play with some of the settings

candid pawn
#

not a bad idea

small bear
#

otherwise imagine instantly killed by lightning trianglepupper

raven bridge
#

Hopefully, something smart. But I won't be surprised if you just get a huge list of ores at the beginning like in SE or Py's

frail kestrel
#

Given that you can turn off biters in vanilla, I wouldn't be surprised if there was an option to reduce or remove lightning from fulgora.

raven bridge
#

That would kill your power generation

small bear
#

perhaps removing lightning damage

#

but tbh lightning is a lot more controllable and easier to deal with than biters

#

and they give u actual practical benefits

small bear
#

Bacchus prediction: lakes on mountain, almost no building area here (cliffs and water). Special resources and main building area in basin, forest with basic resources and some building area.

there will be rains periodically causing floods due to lakes on mountain, and will flush everything (or makes them stop working) in the basin without proper defense. After flooding the water will be slowly absorbed by forests which are on a slightly higher ground, and the forest acts as a safe area to start with but has limited resources and building area

#

any suggestions on what could be the special resource that are protected by the floods?

raven bridge
#

If we get a fourth limited space surface, I'd call Wube uncreative.

#

So I doubt this.

sweet wind
#

I'd hesitate to call Vulcanus a "limited space surface"

#

But I do doubt that Bacchus will be as restrictive as space platforms or Fulgora

raven bridge
#

Lava limits you a lot

#

And we don't start with cliff_explosives

sweet wind
#

It getting really close to also having nauvis be a limited space surface

candid pawn
#

yeah "terrain" seems to be a theme of the expansion

sweet wind
#

It's not unlikely vulcanus unlocks cliff_explosives and the lava restricts a similar amount of surface as water on nauvis

#

Plus there's nothing on vulcanus forbidding you from building things close together and dense, on fulgora you're restricted by the power you can generate on any given island as well as by the space available to you.

#

Yes, vulcanus is more restrictive than nauvis. But personally I feel it's not very comparable to space platforms or fulgora

worldly sandal
#

Is a difference of degree, not a difference of kind.

You have to consider space to build on both Vulcanus and Fulgora. But it will likely be far more of a primary consideration on Fulgora.

candid pawn
#

here's a portion of a vulcanus map. what portion of the map is buildable and suitable for a factory?

desert lake
#

Mostly the flat plains between mountains and lavalands. Mountains will be the source of acid and calcite, and lavalands will be the source of tungsten and lava

bold shard
#

it just can't be your usual rectangular shaped base lol

#

it'll either twist around the counters of buildable terrain or you'll need separate sub-bases connected via rail

candid pawn
#

without cliff explosives, its actually pretty dire

late venture
#

Seems fine to me

#

Factories in tight spaces are fun

bold shard
#

quality_any things will help a lot as well

#

also the 50% base prod machines shrink down the footprint

desert lake
#

That's just one way it can look, you will most likely be able to find spots with more space

candid pawn
#

I'm not saying its not fun. I'm just inviting a comparison to Fulgora. Its pretty similar in many ways

#

In fact, without cliff explosives, Fulgora might actually have more land?

pale pumice
#

can we maybe nix this channel :(

candid pawn
#

no

pale pumice
#

so many FFF channels, it gets a bit confusing

late venture
#

Stop complaining about terrain here, that's what #space-age is for. This thread is for predicting the topic of the next FFF :P

pale pumice
#

Technically no

#

The scope was changed

#

It is now 'FFF speculations'

candid pawn
#

I'm not complaining about terrain :)

pale pumice
#

So this channel would technically be for any speculation of unspecified FFF content

#

but that would argue that #friday-facts is for only the stuff we know - which is silly

late venture
#

renames thread
#speculations about upcoming FFF topics

pale pumice
#

I'd support lol

candid pawn
#

This conversation grew from speculation that Bwohuo would not be space restricted. So people started exploring the space restritions of other planets. But I can stop talking here if its off topic

pale pumice
#

I love the topic

#

I just nearly missed it because of it's location :(

late venture
#

Gotta keep it in your channel list

pale pumice
#

I do

candid pawn
#

I think the next FFF will be about trains

bold mirage
#

they said next fff would be about music implementation

pale pumice
#

no they didn't.

#

'a future FFF' has seldom meaned the next one

bold mirage
candid pawn
#

Yeah, that and trains

late venture
#

The sounds of trains

candid pawn
#

heeh

late venture
#

Especially their horns

pale pumice
#

well you win

rocky plover
#

TBH looks like there is plenty of space to build a factory. If you can't manage without cliff explosives it sounds like a skill issue.

topaz wing
#

It's also very hard to imagine the zoom level on these maps without factories to compare. Those islands and ashlands may be much bigger than you think.

bold shard
#

you can kindof make it out with the checkerboard pattern on the ore patches, since at least in 1.x it doesn't scale with zoom level. that coal patch in the middle of that pic is definitely on the larger size

#

theres certainly room to get stuff done, but it'll require some strategy by distributing stuff across multiple areas if you want to go big (pre-cliff explosives/advanced landfill)

uncut moon
raven bridge
#

We can estimate the fulgora map though

small bear
gilded mica
#

This conversation grew from speculation that Bwohuo would not be space restricted. So people started exploring the space restritions of other planets.

#

wait all planets this far are space restricted?

#

When was this announced?

bold shard
#

vulcanus and fulgora have limited build areas until you eventually research cliff explosives and advanced landfill, whatever they are

#

look at the FFFs on them and you'll see

gilded mica
#

ahh, yes sure

#

I thought hard limit as in x by x area

bold shard
#

ahhhh

candid pawn
#

Sorry for the confusion, I just mean there's lots of stuff on them that prevent you from building

gilded mica
#

Unrelated prediction
at least one planet will have orbital dangers/ resources e.g. asteroids, comets etc. Think rings like Saturn or similar.
So far we have ground dangers with vulcanus and atmospheric dangers with Fulgaro. This would fit nicely along this theme.

candid pawn
#

Do you mean astroids that exist for space platforms that are in orbit? Or dangers on the ground that come in from space?

gilded mica
#

Or dangers on the ground that come in from space?
this

#

While thematically similar to the resources you can farm on the space platform, I think you can do many implementations for ground bases

candid pawn
#

That would be interesting and cool!

gilded mica
#

I also saw a neat theory that the jungle/water planet Bwuhuo will have biologic, ecological dangers; e.g. tree creep destroying your machines

desert lake
candid pawn
#

we know nothing about aquillo's brand tho

desert lake
#

It's on the edge of the solar system, it's cold, and it's probably going to be an appropriate level of cool/epic because it's the final planet. That's enough for me

elfin zenith
#

Week 1 of predicting 'Space platforms can land'.
Week 1 of predicting 'Space platform train ferries".

raven bridge
#

You're thinking of SE. It won't happen in vanilla SA.

solemn cosmos
#

(I did not see any rules on poll but if I need to delete tell me)

candid pawn
#

it will be about music

#

making of

bold shard
#

how they made 5+ hours of it, apparently

pure siren
#

how they stretched 5 hours of music into much longer

#

Every surface of the game plays around 1h of music. That means that we have to play 5 hours of soundtrack, +1h of Nauvis. Next week we will speak about some techniques that we developed to not only cover this amount of time, but also surpass it.

candid pawn
#

next time on FFF

small bear
#

engithink I think it actually makes sense that cliff explosives are unlocked on vulcanus , as a reward from learning coal liquefaction.

#

I guess u can’t get sulfur from acid

#

“u have very limited space on vulcanus until u learn coal liquefaction and make cliff explosives”

gilded mica
violet willow
#

due to recent discussion here i think the FFFs are more QOL than SA content because they know only the people who are loyal to the game read all these

#

as one of you said: "content brings new people, QOL makes players stay"

sweet wind
#

It's also hard to talk about just one thing in space age without giving context more broadly

#

You can talk about one QoL thing and it can remain self contained.

vocal rock
#

Wild predictions time: FFF about music, but with bwuhuo/aquilo landscape as a background

small bear
#

I think its still too early for Bwuhuo part 1

#

I expect more fulgora mp4 if there will be any

bold mirage
#

hoping they showcase more dev factories, liked the fulgora one quite a bit

small bear
#

perhaps showcasing the vulcanus factory

raven bridge
#

Today will be technical, relatively short, possibly some music tracks, nothing ground breaking

pale pumice
#

I second this motion

obsidian hawk
#

(i hope none of my predictions ever come true)

pure siren
#

why not, that would be fun to watch

obsidian hawk
#

sure but playing on Fulgora with all the Wube crew going "dun dun dun dun dun dun"... i don't know

pale pumice
#

dooo doo do doooooooooooooooo

raven bridge
#

doo doodoo doooooo.... doo doodoo doooooo... doo dooooooo.......

strange jay
#

who is the girl wearing nothin but a smile and towel in the picture on the billboard in the field near the big old highway

gilded mica
#

Mana mana doo dodo doo
Mana mana doo dodo doo
Mana mana doo dodo doo
Dodo dodo do do dodo do

raven bridge
#

I have no speculation for today

small bear
#

music technical fff

raven bridge
#

as expected I guess

small bear
#

the first music could be Aquilo, and the second one could be an end game space location

#

or ice cave

solemn cosmos
elder raptor
gilded mica
#

My disappointment is unmeasureable and my day is ruined

rocky plover
#

Probably 10th time I'm posting this, but I really like the idea of the only local source of water being giant trees you have to chop down (with military stuff) and the harvest the water by placing a pumpjack on the stump to suck out everything from the roots.

gilded mica
desert lake
#

Imagine having to do that before artillery dead

rocky plover
#

I mean it's like killing a biter nest that's on top of an oil well, and then placing a pumpjack on the oil well.

#

Not any more micro heavy than anything else in the game

#

Do you guys play on peaceful mode always or something? Because otherwise I can't believe you've never used military means in order to access ressources before.

desert lake
#

I tend to usually access resources close to my existing expansion, which is already clear of biters for other reasons

rocky plover
#

But you did clear the biters ?

elfin zenith
#

I predict... more train stuff! Or, maybe smarter Biter AI? (Rampart intensities)

desert lake
#

V has already expressed their opinion on smarter biter AI

#

That being that it won’t really add anything meaningful

#

Because the only countermeasure to it would be to just put turrets everywhere instead of only in tactical positions

small bear
#

I hope they make biter AI less smart

#

so u only need to put defenses near high pollution sources or at tactical locations

#

instead of a full perimeter wall

#

tbh I hope biters only attack miners and power plant

raven bridge
#

I never trust that. A train going over a biter causes the group to attack the train/rails/poles near it.

desert lake
small bear
#

I still don’t get why biters are willing to build new home inside pollution cloudtrianglepupper

desert lake
#

Just because they know you don’t like it

rocky plover
#

I've had biters decide to build a new home not only in my pollution cloud, but the biters decided the best way to travel there was THROUGH my main base. Managed to get biters attacking my base without a single gram of pollution hitting a nest.

#

Now that's annoying

#

Didn't have any defences ready because I was watching the pollution graph to decide when was the right time and seeing 0 pollution absorbed, well, no defences.

desert lake
#

Thankfully it was a bus base and they went perpendicular through it

small bear
#

I hope there will be circuit interactions to statistics numbers

#

for example alert me if theres biter nest absorbing pollution

#

check if the item prodction is sufficient

candid pawn
#

that would be cool!

void sapphire
#

If they don’t add it to 2.0 someone should make a mod.

small bear
#

new speculation: On Aquilo there will be blizzards that temporarily disable bots, so u can’t rely on logi bots as a major logistics method. This might be also where non-bot rocket loading is useful

pale pumice
#

Do you remmeber where they said that?

#

I asked about it just today and nobody could find it

pale pumice
#

@small bear *

small bear
#

I think its in a fff

#

I’m trying to find it

pale pumice
#

I do too, but I've looked and it had eluded me

small bear
#

here in the space platform fff

#

this makes me wonder if there will be a planet where bots are not reliable

#

and if there is, it’s probably the last planet

elder raptor
#

Space has no bots already; I don't think they'll make a planet have no bots

#

Even if it's the last planet, you still want to build a whole factory there

pure siren
#

It says "manually stockpile the silo", not "bring stuff to silo with other means than bots"
this goes further, claiming that our automation won't solve some specific problems

pale pumice
# small bear

I doubt this is about bots. I think it's actually about the need to stock rockets intelligently.

#

Perhaps this is part of the final challenge for the super secret science pack

pure siren
#

It cannot be about bots. Bots can't deliver stuff to the silo, no?

pale pumice
#

They can

small bear
pale pumice
#

One of the key features of the silo is that it can request locally the things that are needed somewhere else

pure siren
#

Is that a 2.0 thing?

pale pumice
#

platform requests get 'forwarded' as local logistics requests on the silo

#

Well It's an SA thing

#

(by definition)

elder raptor
#

Yeah, new feature

pure siren
#

Hmm, I thought it's limited to Landing Platforms, but it makes sense.
Hope Wube had an idea how to control which Silo gets the request.

elder raptor
#

Might be backported to 2.0, who knows

pale pumice
#

The silo requests a single item in auto mode

#

If you request 5 things, and have 5 silos, I wonder how it will behave.

pure siren
#

Without any memory of that FFF, I'd expect it to be routed through the Landing Pad and it's our job to make sure we don't overdeliver the stuff.

pale pumice
#

wdym to the landing pad?

small bear
#

silo in auto mode probably only can have one request

pale pumice
#

no probably

#

that is explicitly stated

#

and the request is, I believe, automatically determined.

elder raptor
#

Orbital logistics are probably gonna be covered later

pale pumice
#

or maybe you can set it explicitly to be 1 item

#

but it is for sure 1 item

elder raptor
#

Don't forget silos are connected to the logistic network

pure siren
# pale pumice wdym to the landing pad?

The Landing Pad is the entity that gets the request, and we can read it with circuitry.
If the request would be routed to all Silos, we couldn't prevent sending too much stuff.

pale pumice
pure siren
#

yeah, I'm making shit up as I go
can you point me to the FFF?

pale pumice
#

It's okay. I've argued about this exact FFF all day.

#

Craziest thing is a feature I was arguing should exist... for 4 hours ... from further study we learned it already existed

#

But more on that in a moment

small bear
#

so far we know that we can set requests imon platform hub and it will be synced with silo on ground. We also know that we can set request in landing pad on ground but we don’t know who will respond to this request

pale pumice
#

We know a bit more that is distrubing

small bear
#

Id imagine the landing pad request will only send to orbiting platforms

pale pumice
#

We know that all of these entities support general requests

#

IE they support both a min and a max level...

small bear
#

ah yeah

#

I think the landing pad request and platform hub requests are independent

pure siren
#

btw, there're 4 sizes of asteroid, so there's one more weapon we don't know yet

pale pumice
#

wait really?

small bear
#

no?

#

the smallest size don’t need weapons

pure siren
#

We only see gun turrets on the platforms, are laser turrets ineffective against asteroids?
Each asteroid size has a different preferred weapon. Laser turrets are only efficient against the small asteroids, and the medium ones need at least a gun turret.
Since energy is quite scarce on the platform, it is usually a better strategy to just use gun turrets for both small and medium asteroids.
There are also going to be big and huge asteroids on some of the more dangerous routes, and these will need even heavier weapons, but more on that later.

small bear
#

hum

#

so the fragments are not small asteroids?

pale pumice
#

we saw a big

strange jay
#

thats wasn't a big

pure siren
#

Huge confirmed

strange jay
#

Behemoth!

pale pumice
#

so it was a huge?

#

are you saying we have never seen a big asteroid?

pure siren
#

I was suspecting the reason it crashed into the platform was that it was too big for the rocket turrets the moment I read that paragraph

strange jay
#

That was a medium 👀 🤯

small bear
pure siren
#

pretty sure you're lying Klonan

strange jay
#

true that

pale pumice
#

Klonan, can the rocket turret take nukes?

#

It would be really funny if it could

strange jay
#

There is no reason why not

pale pumice
#

one reason is sorta performance

#

and it would look weird in space

#

like really weird

#

... unless you did custom nuke graphics for space

pure siren
#

Doesn't look weird in Armageddon (1998)

pale pumice
#

but that implies there would be a reason to use a nuke in space

pure siren
#

no scorch marks is reason enough for me

pale pumice
#

so we know there are four sizes of asteroids

#

only small can really be beat by lasers, medium needs 'at least a gun'

#

That one can't be a medium because it wasn't killed by gun

desert lake
#

Actually, what if rocket turrets have a minimum range, due to the explosions? And that's why we didn't see them fire at the large asteroid in that one moment, because it was already too close when the camera got to it

pale pumice
#

That's what we come up with last time

#

That is the current belief, but you'd need confirmation that rocket turrets do have a minimum range.

desert lake
#

Automated nuke defenses garlicdoggo

small bear
pure siren
small bear
#

nah probably just artillery

pale pumice
#

not neccesarily

#

my belief is that if it is a minimum range thing

#

they just spawned the asteroid in

#

they could also just be messing around

pure siren
#

that would be cheating trianglepupper

pale pumice
#

it starts shooting immediately after

#

well realize they want the asteroid to hit

#

but this is a pretty well built platform

small bear
#

well yeah.. it is possible that they made the artificial crash

#

and rockets are for the huge asteriods

pale pumice
pure siren
#

I didn't see the rocket turrets try
But it could be that rocket turrets are the highest tier

#

rockets have the longest range on the ground too

#

regardless, we get another turret type for space platforms

small bear
pale pumice
#

yes, I do

small bear
#

theres three stages

pale pumice
#

do you see enough split actions in the video?

small bear
pale pumice
#

wait did mods delete that one

#

I thought it was on topic

small bear
#

no meme gif lmao

pale pumice
pure siren
#

might've been Klonan deleting it himself.
he does that

pale pumice
#

It's an ironic gif for Klonan

#

being copied is his entire origin story

#

so many clones of Konan

pale pumice
#

then the one we saw was a huge

strange jay
#

(this is the one I was looking for originally)

pale pumice
#

Yeah this is the one i expected. I was a little confused when I watched it for a few seconds and it didn't 'do the thing'

strange jay
#

false advertising of the preview

pale pumice
#

I chalked it up to my memory being wrong

pure siren
#

regarding minimum range:
that space platform is litered with rocket turrets
none of them shot at the huge asteroid
maybe minimum range from the platform?

pale pumice
#

oh, that is a good catch

#

minimum distance away from friendly entities doesn't sound super computationally easy

#

I suppose it could be precomputed, but still a bit expensive

pure siren
#

They also don't cheat. I think it's legit a Huge Assteroid and we'll see another turret tier.

pale pumice
#

they do too cheat

small bear
#

A closer look at the asteroid splitting: there are two possibilities:
Big -> medium -> 1 chunk + 2 small -> 5 chunks
Big -> 3 small -> 6 chunks

pale pumice
pure siren
pale pumice