#FFF Speculations

1 messages · Page 5 of 1

pale pumice
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Belts in the foundry makes some kind of sense, I suppose, but foundry in the foundry just seems like weird placing for such a craft.

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The foundry is a bulk crafting machine of sorts, so it seems weird that it makes a bunch of intermediates, belts and ... foundries?!

pure siren
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Just wait until the pineapple crafter is revealed.

bold shard
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to make it even stranger, does its base 50% productivity bonus apply to foundries making foundries?

pale pumice
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That's kinda my point

pale pumice
raven bridge
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I specifically asked if the 50% prod applies to belts etc that don't usually get prod, and JG said it does.

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It also makes big miners

slender glen
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now i regret that trianglepupper

raven bridge
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Oh no he's on to us

pure siren
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That means Vulcanus will primarily make Foundries, Big Drills and [redacted] belts for export.

raven bridge
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I took it with a grain of salt though

pure siren
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metallurgist science is only an afterthought

raven bridge
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We still don't 100% know if "exclusive recipes" means it has to be made on that planet, or just requires items from that planet

pure siren
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what else should it mean

raven bridge
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It could mean requiring tungsten etc

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Then again, why don't we see tungsten plate/steel/carbide on the list

pure siren
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so we can craft Foundry exclusive recipes in ASMs if we want to?

raven bridge
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vulcanus exclusive recipes, not foundry exclusive recipes

pure siren
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ah true, the foundry doesn't have exclusive recipes

pure siren
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can export tungsten

raven bridge
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We'll have to wait and see

pure siren
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I just noticed "Robot energy usage" in the Vulcanus tooltip.
Fulgora definitely has that higher than 1 with all the wind there.

raven bridge
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Or less, with all the static energy

pure siren
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Have you ever tried to charge your phone in a Microwave? Doesn't exactly work.

raven bridge
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I charged a sliced grape in the microwave. Does some pretty things

bold shard
raven bridge
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If it's true, it reduces the price of all belts substantially, as it's on all 4 steps

desert lake
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Which I think was a great decision

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Pretty much all other machines get quality loops

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And this way, belts get something new to match

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Though... A little contrary to your point, I would kind of prefer if the foundry let us make belts without upgrading previous belts

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Like, just casting them directly from molten metal

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I think it would be convenient for lategame

raven bridge
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Factorio vanilla is about telescoping recipes

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Actually most mods also employ telescopic recipes. The only big departures are IR and I think Py

desert lake
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Meanwhile AAI makes them all extra telescopic

raven bridge
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That said, power poles aren't telescopic, but they each have their own use, and not a direct upgrade.

desert lake
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Except small power poles

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They just suck

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And you can't even burn them anymore

raven bridge
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You can recycle them back to wood 🙂

desert lake
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Oh right! That's actually great, I was just thinking about how I have too little wood!

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I could always use more wood!

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Especially at this stage of the game. Everyone knows burner power is essential to setting up a new base on another planet

raven bridge
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IR mods get away with non-telescopic recipes because it also has a recycler. That said, IR recycler returns ~75% of the raw resources as scrap rather than 25%

small bear
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I hope there’s more use of heat pipes

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will they add underground heat pipes?

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oh, and heat pumps!

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certain recipes/machines produce/consume heat and only work within specific temperature ranges

pale pumice
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Say, what's the default heat of a heat pipe when placed?

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It isn't 0c is it?

desert lake
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Imagine that...

elder raptor
late venture
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15, not 25

elder raptor
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close enough

late venture
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Varying the default fluid temperature per planet, even if it barely makes a difference, would be a neat touch though

bold shard
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definitely

late venture
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It would mean boilers use less water on hotter planets too ChibiHappy

pale pumice
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Wait, you sure?

late venture
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Yes

pale pumice
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That's... so not how that should work

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the power consumption should decrease

late venture
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Ah, no, I had it the wrong way round. It would use more water

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The energy consumption of the boiler is set, it would be heating more units of water less

pale pumice
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that makes sense

elfin zenith
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Because yes.

raven bridge
small bear
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If we will have lightning rods to protect things from lightning in range, it’s possible we also get heat towers to prevent things in range frozen from blizzards

rocky plover
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More likely heat pipes. They like reusing items

small bear
desert lake
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Not heat pipes plugged in, just nearby

iron venture
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I would much prefer plugged in heat pipes to nearby heat pipes

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we already have power poles, and now possibly the lightning rod, we don't need the same mechanic again

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I suspect the lightning rod will be the main source of power on fulgora, since solar will need lightning rods to protect the panels anyway and it seems water isn't easily accessible

candid pawn
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i wonder if the solution to lighting will just be a grid of rods

bold shard
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or it'll take the SE beacon approach and have one cover a big area

pale pumice
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perhaps the rods we can make are a lot better than the ones we can find

deft mauve
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Fulgora looks waterless

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Only fluids is crude oils

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so I conclude

hoary timber
pure siren
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just use oil as cooling agent in your reactors
what could go wrong?

hoary timber
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Lol

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There might be other coolant fluids.

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Sonwthing like bigger reactors/extreme reactors in minecraft uses that mechanic.

desert lake
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I feel like making any single planet fully waterless is not something they'll ever do

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Making a planet completely 100% reliant on an import doesn't seem to line up with the design philosohpy they've talked about so far

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Especially if the import in question is water 😭

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And besides, if they wanted to do a waterless planet... they could've just made it vulcanus

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And they didn't

raven bridge
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Importing water is easy though. You can get water in space

desert lake
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And to get it from space you'd need a landing pad

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Wait why did I say that where was I even going with that

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Nevermind

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Anyway I don't believe it, and I predict fulogra will have a relatively simple water source

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The acid purification steam condensation method of vulcanus will IMO be the most complicated water production ever gets in this game

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Fulgora will (say it with me nowdead) either have pumpable water wells, or a method to get water from tar sand

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I would consider ice ore an option as well, but I feel like they're saving that for aquilo so it's less likely

deft lake
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Wait what?

elder raptor
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We know Aquilo (final planet) cannot function on its own, and needs some level of import

desert lake
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Really

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Oh my, that's quite interesting

elder raptor
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somewhere in this discord

deft mauve
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Ok i thinking was ff

elder raptor
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can't quite find it, but the devs did say you could get softlocked on the final planet if everything dies

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aka you can't start from scratch and get a rocket without external help

topaz wing
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That does make it interesting, you need to make the last science using what you find on Aquilo, but it doesn't have all the resources you need so you make proper space logistic routes between all planets to finish the game

small bear
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my guess is that u need to import uranium for power

deft mauve
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so it will be resource-intensive

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Hungry like dragon

rugged onyx
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So setting up a strong logistics route is going to be key

hoary timber
elder raptor
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why would they?

hoary timber
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Getting softlocked at final planet.

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That would piss people off.

elder raptor
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you can only get softlocked if you have no materials, you don't have a base running, and every other planet has their bases run over

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it won't happen if you're even moderately careful

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you have 4 other planets before you get there

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they very specifically did not put it as an earlier planet for that reason

hoary timber
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Oh ok it sounded like if just one planet was destroyed 😉

elder raptor
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the logistics puzzle here is not "you can softlock, lolsob", it's "you now need to import materials from other planets to be able to make a rocket"

hoary timber
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Nah i get that.

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Just tge way it was worded.

elder raptor
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fair

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but yeah, 2.0/SA has a few more softlock possibilities

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since you can deconstruct landfill, and with elevated rail, you could softlock yourself on a barren island

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(you'd have to really try, though)

hoary timber
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True i didnt think about that.

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Kinda funny tbh for those ones.

elder raptor
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yeah lol

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but then again, you'd need to either have no robots anywhere (including your own inventory), or no radars/power

hoary timber
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True.

elder raptor
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in essence, it's the same softlock requirements for the planet

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either you do it on purpose, you're exceedingly unlucky, or you planned things very poorly

topaz wing
# hoary timber Getting softlocked at final planet.

It will be incredibly hard for that to happen as when you get to the final planet most people will have robot networks on every planet, allowing you to send supplies remotely. You'll only get softlocked if you have no roboports with building materials anywhere

small bear
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u can always send rocket materials to your planet as long as u have a remotely functional base on another planet. Making Aquilo the last planet unlocked ensures that u have 4 planets that can do this job, and even if 3 of them are broken u can still make it out using the last one

hoary timber
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When making that comment.

small bear
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little spidertron: no equipment grids but has built in roboports to support 10-25 robots. no weapon slots and small inventory size (20-40 slots).

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unlocked by space science

keen scaffold
small bear
keen scaffold
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so it is possible to get softlocked then

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vvvv bad for games

rain sonnet
small bear
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or with very poor planning and extremely bad luck

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imagine u were able to progress to the last planet with zero bots in all your bases

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that’s how u may softlock yourself on the last planet

slender glen
raven bridge
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Yes, use a spider to get to the middle of a lake or a cliff and tell it to go

vocal rock
raven bridge
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But that's unlikely to happen unless you specifically go about it

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Forgetting to bring an important item to space and dropping onto a planet naked is more likely to happen

candid pawn
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evolution is at .99 and ur base is destroyed -- softlocked

raven bridge
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You would probably still be smart enough to automate things on nauvis so you can bring stuff to you

vocal rock
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if biters eats your base completely on a deathworld - you may never recover

raven bridge
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Yes, but that's deathworld and/or very late in the game

candid pawn
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on normal world too

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the 4th planet is very late in the game, no?

raven bridge
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0.99 evo is very late in the game

vocal rock
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it's still softlock

raven bridge
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Yea, the 5th planet is very late in the game, so that makes sense

candid pawn
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if anything later game softlocks are worse than early game softlocks

raven bridge
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But it's good the 3 middle planets are salvageable

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Late game softlocks are less likely

candid pawn
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but they represent more wasted time

raven bridge
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It's calculation of risk * probability

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Yes it's higher risk, but less probable

bold shard
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thats part of the fun. better design your other bases properly lol

vocal rock
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at the point of visiting 5-th planet you should have:

  1. proper nauvis base, well defended and with bots (and at least one other planet with good base)
  2. at least several platforms, capable of mining basic resources and/or delivering them from other places (vulcanus, nauvis, etc.)
    so it sounds like it will be hard to get softlock at fifth planet
candid pawn
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i guess. kinda sucks when a newer player needs to throw away their factory because biters become unmagnageable. often leads to the development of restart itis

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(that was in reply to 7it)

vocal rock
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oh, and of course old trick of saving game before leaving nauvis can help too

candid pawn
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new trick!

bold shard
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in all fairness, I'm someone who loves deathworlds and probably have 1K+ hours on crash site scenario. perhaps others don't like playing in hell levels as much

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thankfully settings can make the game as easy as you want, if thats your thing

raven bridge
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Luckily, even at 0.99 evo, biters aren't really a problem on normal difficulty, and not much of an issue on deathworld either. (At end game tech I mean)

vocal rock
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if your proper base was destroyed by biters - then they are obviously a problem, and chances are - they will stay that way

raven bridge
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True, but again if you survived thus far, you probably have a good buffer zone and weapons, so they are unlikely to hit your base

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Again, it's risk times probability

vocal rock
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agree - softlock is low probability worst case scenario

bold shard
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if you're expanding to other planets, unless you're trying to deliberately challenge yourself you'll be researching superior weaponry/defense along the way

slender glen
vocal rock
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actually, JG, I have a question - is any of testers/developers gets softlocked during the planet testing, and how that happened?

raven bridge
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Early game yea, but late game? Less likely

vocal rock
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early game spitters and biters may not one-shot you, so eventually you might kill them all

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but behemoth spitters - super easy

raven bridge
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If you have behemoth_spitter near your spawn, you've dun' goofed

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It means you're at late game, and you don't have good defenses

vocal rock
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let's say whole base blackouted, there's no/not enough solar panels to recover at the day, lasers stopped shooting waves - gg

raven bridge
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You will still have a buffer zone, and can still manually go and clear them. Yes, you can mess up enough if you try to, but it's unlikely.

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In my K2 I saw a huge area that I cleared and walled suddenly had biters because I missed a spot. It took a while, but I cleared them again.

elder raptor
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also, like. you're gonna want to make your earlier bases more resilient

slender glen
elder raptor
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it's whatever if it breaks but you can go back to it

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and yeah, I don't see this being any issue at all

vocal rock
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hm, so softlocking is decently hard if nobody actually softlocked in such a long time - good to know

raven bridge
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Remember these are devs that know the goals of every item and planet

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They will still try to break it, but they at least know what a building/planet is used for

vocal rock
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data from actual game will still be more valuable than guesswork - even if the one playing is way more experienced than regular players

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and I bet at least one of devs tried to go to the last planet "for testing purposes" with little to no preparation, and succeeded

bold shard
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there might be some limitation there that inherently requires either advanced nauvis tech or tech from some of the other 3, which prevents that

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such as a resource there requiring big drill, or the only viable power source comes from fulgora

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or the tech to even get there in the first place (asteroids, power, etc)

vocal rock
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agree - there should be something like t2 engine if there's any hard requirement to visit 5-th planet

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other than that - little preparation might include crappiest nauvis and other planet bases, which barely satisfy the requirements and might fall to biters any moment

bold shard
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I'm sure someone will figure it out lol

raven bridge
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t2 engine makes sense. We saw the 2 different plumes, even if the engine itself looked the same

keen scaffold
bold shard
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maybe he meant getting overrun by biters

keen scaffold
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hmm so maybe if you repeatedly die at spawn against medium biters

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but thats sooo specific

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youd have to go out of your way to make that happen

bold shard
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doesn't have to be medium biters, just make a lot of pollution and have weak defenses dead

keen scaffold
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compared to landing on a planet with nothing on it and being stuck

bold shard
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and if the biters destroy everything, they just kinda hang out in your base, making respawning and rekitting very hard if not impossible

keen scaffold
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true

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id be impressed if someone managed to do that though

vocal rock
keen scaffold
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oh yeah that was all speculation

bold shard
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its happened on deathworld mp servers before

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its easier than you think, just don't properly prioritize what to do and scale like crazy

raven bridge
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5th planet is cold is what we assume

vocal rock
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it happened more times than I can remember in hardcore scenarios like biter battles

keen scaffold
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huh okay

vocal rock
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the moment biters properly buffed - they start slapping and spawn killing like crazy

keen scaffold
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a classic case of 'It didnt happen to me so it doesnt happen to anyone else', thats fair enough

deft mauve
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Were other raw materials, such as titanium, mentioned in a blog?

bold shard
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the only new ones we know of at this point are the vulcanus ones like calcite and tungsten, and 3 asteroid types

deft mauve
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Ok

raven bridge
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No. Only tungsten and calcite

hybrid prism
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i think aquilo is pluo

pure siren
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not actually a planet? trianglepupper

slender glen
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pluo is a nice planet name

hybrid prism
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well aquilo is icy pluto is icy

sweet wind
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Neptune is icy too

hybrid prism
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mods r gonna be super awesome with space age. People gonna create some cool planets

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would be cool if someone makes a solar system mod where we have each planet in our solar system along with moons and stuff

sweet wind
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Planets seem like a really cool way of exploring ideas in a more contained manor

slender glen
sweet wind
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It's okay, rocket capacity isn't affected by gravity in space age shoob

hybrid prism
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engineer is a god gas giant cant stop him

pure siren
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good luck landing there and making out
fixed it trianglepupper

sweet wind
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Neptune #1 Factorio date location? 😳

hybrid prism
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is there gonna be starship

desert lake
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Because it's more well known for being icy

lilac arrow
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It's also a gas giant tho

pale pumice
uncut jay
iron venture
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people calling gas giants icy is annoying me much more than it should. It's like people thinking the sun is literally fire

late venture
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They're made up of frozen gas, you see ChibiSmug

rugged onyx
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Technically we are a frozen stone planet

pure siren
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frozen lava, no?

rugged onyx
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And only frozen on the surface

pure siren
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stone is already solid

rugged onyx
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Yes.... Solid = Frozen

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Stone becomes lava when hot

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Or glass depending on the stone

pure siren
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frozen stone = frozen frozen lava

hybrid prism
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it would be cool if vulcanus had a weapon like flamethrower but lava shooter

elfin zenith
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Day 1 of predicting pet biters.

rugged onyx
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Biters make good pets

raven bridge
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Good pals

hybrid prism
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we should be able to create biter prisons to eat our polution

raven bridge
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Biters don't eat pollution though. Nests do

hybrid prism
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true

elder raptor
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encircle nests in turrets so it kills biters when they spawn, but the nests absorb

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and then evolution skyrockets

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.... are we the baddies

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(we definitely are)

cursive cave
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I was playing k2, and decided to skip the pollution filter setup. I figured I need to spend filters or bullets on getting rid of pollution, and I need to have the setup for bullets anyways, so why bother with a second setup

short patio
# elder raptor and then evolution skyrockets

IIRC pollution increases evolution regardless of how it's absorbed, nests absorbing pollution spawns biters but doesn't increase evolution at all. So encircling a nest with turrets does work to decrease the pollution in your base, though there's a limit on how quickly it can be absorbed

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I believe this is a game balance thing to prevent death spirals. If nests absorbing pollution increases evolution then it would be easy to get stuck in a position where you can't scale your offense and defense as fast as the biters get stronger and more numerous, particularly for new players. It would discourage expanding the factory too much, you'd always wants as small a footprint as possible that still produces science and the other junk you need

hybrid prism
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or not pulution

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evo i mean

short patio
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Depends on how you do it. Lasers running off solar or nuclear release no or virtually no pollution per kill

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Killing biters does not raise evolution at all

hybrid prism
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oh

short patio
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Killing nests does, but in this scenario the nests are unharmed

candid pawn
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you would be increasing evolution by using up bullets/electricity to kill the biters though

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even if you use solar power and laser turrets, creating the pannels needed to power the laser turrets creates pollution

rugged onyx
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So like a biter reservation

short patio
# candid pawn you would be increasing evolution by using up bullets/electricity to kill the bi...

Very mildly, yes, you would. But I think that in nearly all cases you'd overall save pollution and resources by reducing the wear and tear on your outer walls, reducing the required strength of those walls, and reduce the size of your pollution cloud which enables you to clear a smaller overall area (and clearing an area of nests increases evolution a lot). If killing biters produces more pollution than the nests consume to make them, then yes, it's a bad idea, but I don't believe it's too hard to avoid this happening once you have blue science and some military upgrades

sweet wind
bold shard
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as much as it seems like we're getting some more fulgora this friday, I wouldn't put it past me for them talking about something completely different as well

sweet wind
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Would be very disappointing though, they've already hyped up Fulgora

hybrid prism
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especially since when they revealed vulcanus they gave way more than they did fulgora in the initial post

sweet wind
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I'm curious how they'll get us to harvest the 'oil spills' or if it'll just be an offshore pump trianglepupper

bold shard
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so many questions about that planet

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I'm very happy with the direction so far

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much better than it being empty/uninhabited wasteland

sweet wind
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Well, it is an uninhabited wasteland. Unfortunately the previous inhabitants left their mess, trash and pollution everywhere!
What species would ever do that to the planet they inhabit? So inconsiderate.

hybrid prism
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or they were killed by robots

hoary timber
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Ai took over

desert lake
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Instead of biters we'll find evil wall-es

slender glen
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evil walls

small bear
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I wonder if expansionbrain is just a lore conceptual art to show what the previous civilization species on fulgora looks like

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and they don’t actually appear in the expansion

deft mauve
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a planet without life, or as you say, a wasteland, may be an interesting solution and a break from nauvis

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These ruins probably hide interesting ancient technology for our engineer, especially since Fulgora looks like an extinct world

small bear
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wild guess: the fulgora blue machine can act as power generator or assembler

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electricity field on fulgora makes beacon more effective

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bots use less or no power on fulgora

iron venture
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My guess: Lightning rods act as a great power source as well as protecting buildings, blue machine assembles circuits quickly/cheaply but with high power cost

deft mauve
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I still believe that they will add a generator powered by liquid fuel or another machine that uses these fuels

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but going back to the thread with the lightning rod, whether or not only fulgora will be exclusive to IT

desert lake
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That would give a fulgora base an immeasurably huge advantage compared to other planets

desert lake
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To make dealing with all the mixed outputs of scrap mining more interesting, they will discourage you from using bots and incentivize clever belt designs

small bear
vocal rock
rugged onyx
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infinite battery life in robots for Fulgora would be amazing! the bot base must grow

candid pawn
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id forgive wube for their trangressions aginst bots if they allowed that

pale pumice
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What transgressions against bots?

raven bridge
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Vulcanus science pack speculation: 1 big miner, 1 foundry, some lava -> 3 metallurgic packs

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Possibly redacted_transport_belt instead

desert lake
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Also you get them mixed, so you have to chuck excess into lava, and to do that you first need to cast it in another foundry

vocal rock
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It's almost free, and +50% prod will surely help. Beacons can't even use quality or prod mods, they are farther from op imo

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It will be great if game designed for vulcanus to be unbeatable forge world, and others will have their own specializations - for processing specialization buffed beacons have a lot of sense

small bear
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or perhaps explosives

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or even cliff explosivesengithink

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that may explain why they have a huge cliff explosives production here

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I believe metallurgic science should involve some oil products, thus cliff explosives

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big miner + foundry + cliff explosives-> 5 metallurgic science?engithink

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maybe more cliff explosives depends on the cost balance

rocky plover
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Cliff explosives are almost certainly not on vulcanus

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To use oil products, you only need something with red or blue chips in its recipe. There's plenty to choose from.

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Tbh big miner probably uses red chips, do there's your oil requirement

small bear
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Vulcanus already has 1/3 or area covered by lava, 1/3 are covered by cliffs. Even if u have cliff explosives u still need to build around terrains

small bear
rocky plover
small bear
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source?

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The order in which you exploit the planets is an impactful strategic choice.

small bear
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Vulcanus building area would be too limited for rocket construction if without cliff explosives

rocky plover
# small bear

You only need a 9 x 9 area. There are plenty of those.

small bear
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that’s just for the silo

slender glen
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you can fit entire base inside one ashland biome

small bear
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u also want to make big miners, foundries, metallurgic science

small bear
slender glen
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at least just to to launch significant amount of science packs

slender glen
small bear
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Nauvis starting lake surrounded by non fully closed cliff walls

slender glen
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just to clarify you dont need production of nauvis science packs there

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just the silo, and rocket parts

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and ofc stuff you want to export like new science packs, belts etc

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and rockets are 20 times cheaper in space age meaning you need 20 times less machines for same amount of launches per time unit

raven bridge
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Space is not an issue when you have recipe selection with circuits

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It's does make sense if you want to make some nauvis science there to unlock some metallurgic research early

raven bridge
small bear
raven bridge
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Honestly, I'm ok with it

small bear
raven bridge
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That's interesting as well!

small bear
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thats actually how satellite early space science works in SA iirc

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so it makes sense to have a small research outpost before u need to send science back to the main science center

slender glen
raven bridge
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Makes sense final items weigh less than the raw ingredients

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That said, if an item has a lot of non-exclusive ingredients, it may be worth shipping the ingredients

small bear
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u mean shipping the exclusive ingredients?

raven bridge
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Yes. Though in the case, they are quite heavy

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You could even say they are heavy stones

small bear
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I guess that will be a very rare case

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I wonder if solar will be the late game power solution on vulcanus

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since at that time u can just pave the world

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and its 4x the strength as on Nauvis

raven bridge
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Only after we can pave lava

small bear
#

Id assume it would be end game then

#

hum.. I wonder if it would be easier to just scale acid steam power, as even on Vulcanus, u need >25 solar panels to compete with a single steam turbine

#

the next question is, is it power positive to speed module acid well for power?trianglepupper

sweet wind
#

4x power production with a 90 second day/night cycle will make it very strong

raven bridge
#

We might want to prod it to keep calcite

sweet wind
raven bridge
#

High quality really changes how we think of things man

sweet wind
#

cause you could put in an efficiency module

raven bridge
#

You can use high quality chemical_plant for the speed

small bear
#

I think the bottleneck would be the speed u can extract acid

sweet wind
#

qual beacons for lower power draw, qual speed+eff module in them for net negative power draw and big speed boost

raven bridge
#

Sulfur vents are relatively common from what I understand

sweet wind
#

the bottleneck may well end up being dealing with the sulfur byproduct

#

gotta have enough lava nearby

small bear
raven bridge
#

There's no sulfur byproduct

sweet wind
#

well sulfuric acid byproduct

raven bridge
#

Sulfuric acid is the input

sweet wind
#

wait yeah

#

if there isn't a byproduct then I guess that simplifies things

raven bridge
#

500c sulfuric_acid + Calcite -> 500c steam

sweet wind
#

yeah sounds right thinking about it

small bear
sweet wind
#

yeah but you can only put so much into lava at once

raven bridge
#

And steam can be used directly in turbine, or condensed to water. Weird that it's not a single process though.

small bear
sweet wind
#

it's quite a lot, but you're still limited to whatever lava you can take the byproducts to

small bear
#

otherwise it would be just nuclear everywhere

sweet wind
#

It's broadly simpler to just have condensing and power generation be seperate processes

raven bridge
#

E definitely wants a condenser turbine. The way it's implemented in SE is a hack

bold shard
#

for tomorrow: fulgora, or some other direction?

deft mauve
raven bridge
#

fulgora2️⃣:⚡👻GA🚽

desert lake
#

I predict swimming in lava 2: lightning boogaloo

hybrid prism
#

i think will be fulgora

late venture
#

Maybe it'll be a release timing update, given that it'll have been almost exactly 6 months since the initial announcement

raven bridge
#

They won't tease us so much and not give more details

wanton swift
#

I very much expect tomorrow to be more in depth details on Fulgora

#

Also my speculation for the Volcanus science pack:
Tungsten Carbide, lava in some form, green belt

slender glen
small bear
#

or we could bring some Nauvis science to Vulcanus

bold shard
#

if science functions like in factorio 1.x, you could make any kind of science anywhere, provided you have the materials.

#

it would just be far more efficient to send back the actual metallurgical science in this case, vs shipping back all of the raw materials to create it

small bear
#

in SA there will be surface exclusive recipes including science

small bear
#

u can send 1000 science per rocket

bold shard
small bear
#

those are just debating about the remaining 1% possibility

#

it 99% means u can only make it on that surface

#

otherwise why bother including that info on the pedia

#

players can just click tungsten to see what it can make

bold shard
#

yeah, I'm sure they'll explain more in the future

small bear
bold shard
#

but personally I'd wish recipes aren't hard restricted, but rather just made impractical to do it anywhere else. like the science example above

#

if someone wants to ship all kinds of expensive heavy stuff from vulcanus to wherever, it should be their right to make it anywhere! lol

small bear
#

tbh I think its good that theres a hard limit to prevent inefficient strategies that could makes the game literally unplayable

#

if people want to play inefficiently they can always add mod

#

imo vanilla game should, at least to some extent, ‘teach’ players what is the ‘right way’ to play

bold shard
#

thats where our philosophies are different. I think its the player's choice to make themselves miserable if they want to, even if there are better ways to do it

#

yeah

#

the game should definitely show the right/optimum way, but IMO still be like "ok, if you want to ship this heavy ore to nauvis, you can do that also, I guess..."

small bear
#

well I think they’re not stopping players shipping anything as long as its not too heavy

#

its just that they can’t use some recipes on certain surfaces

#

which makes the choice of factory location more meaningful/reasonable

bold shard
#

yeah, hmmm. there are two different conflicting things said in the FFFs about this. for quality, they say eventually (end game), you'll want some centralized place where you make everything, and ship it to your different planets. but on the other extreme (forgot the FFF), like you said Pepperbox, they don't want the planets to be outposts that are just extracting (insert special resource here) and shipping it back to nauvis to process

small bear
#

it ultimately depends on the shipping cost. If u r making quality stuff, the things u ship is much more expensive than the rocket themselves, then it makes sense to ship everything to a hub

#

engithink I’m not sure why people don’t like some recipes locked to specific locations while they can accept some recipes locked to specific machines

#

I never heard anyone complaining “but I want the option to generate power using assemblers instead of steam turbines even if its inefficient and may not be practical.”

bold shard
#

its hard to put into words. what makes assembling machine in vulcanus the only place something can be made, even though it has all of the required ingredients? IMO if the resources are in your possession, where you make something is irrelevant. the ONLY exceptions are SE kind of stuff like some kind of zero gravity stuff in space, or perhaps a building locked over some kind of resource patch

#

thats how I can give the special space science in SA a pass trianglepupper

small bear
#

I mean its a simple to do thematic explanation I’m sure Wube will add

#

something like Vulcanus high temperature requirements etc

#

environmental factors

#

like acid to steam recipes relies on local high temperature acid

#

so can only be on Vulcanus

bold shard
#

unless you can somehow make that on nauvis, but that just adds the kind of complexity they are seemingly trying to avoid. I hear you.

small bear
#

basically vulcanus is the forge world, u can only make certain heavy products here because of its unique environment

bold shard
#

I'm sure SE will add this stuff, along with special pipes/pumps for lava

small bear
#

I’m okay with using iron pipe to pipe acidtrianglepupper

#

its good that vanilla game stays simple

brave wharf
#

i can't remember, we did see the recipe for space science

#

right?

small bear
#

no

#

we only know the input and output but not the exact numbers

brave wharf
#

hm

small bear
#

iirc input is iron plate, ice, carbon and U235

brave wharf
#

i'm just thinking about the various new sciences

#

and im trying to think of what the various science pack's recipes could be

#

i mean obviously we don't know enough about any of the planets except vulcanus to make anything but wild speculation

#

but, like, given what we know about vulcanus.... it probably uses some of the special materials from vulcanus and some old materials

#

maybe it uses lava? we haven't seen any science packs that use fluids directly yet, but I could totally see that working

void sapphire
brave wharf
#

what were the other materials on vulcanus again?

bold shard
#

calcite + tungsten are the unique ones, and then there is coal + sulfuric acid

brave wharf
#

right

#

so it'll probably need tungsten as well

#

it'd be wierd if it didn't

#

it's also called the "metallurgic science pack" so... it probably uses a lot of metals

#

ah, FFF 387 basically confirms that tungsten will be used in the science pack

elder raptor
#

wouldn't surprise me if the metallurgic science pack required lava; thus making it restricted as a side-effect

#

but an educated guess makes it seem as though Tungsten might be too heavy to export reliably

#

(or it requires the high gravity or stuff that vulcanus has, making the recipes it needs locked to it)

sudden quest
#

Normie takes, but predicting FFF 399 is discussing Fulgora's key mechanics. I like the prediction that the main resource gathering here is "mining" the scrap heaps for damaged electronics and using them in the recycler to get raw metals. I also bet the special specific case for "interrupt in interrupt" teased in FFF 389 is to get trains near a lightning rod during storms. Air is thin so no bots, or at least severely crippled bot flight time. Fulgora is enemy-free besides the environment like storms and quicksand. Your base will need to be mostly powered by lightning, since it looks like it has no water and is far from the sun. The pineapple charger thing from FFF 372 is the main manufacturing building you get here, not a clue what it does though.

pure siren
#

crafting pineapples of course

pale pumice
#

My take is that the scrap is a source of raw materials, and is not recycler related. The machine is a new circuit crafting machine of sorts, with some more fulgora specific recipes.

#

It seems very un-wube-like (to me!) to have to recycle down materials, then craft them back up. I don't think they went with this route. I however, do not have high confidence.

sudden quest
#

Maybe both. Some things can be crafted with the "electronic parts" or whatever directly, but recycling them is also a source of iron/copper

pale pumice
#

Well, the recycler doesn't properly output stacks.

pure siren
#

Well, you can't use scrap directly as raw material. Having to recycle them for raw materials would be very on theme for Fulgora imho.

raven bridge
#

imho you mine a mixed set of resources, some of which are scrap and some are straight processing_unit and advanced_circuit. You recycle stuff for basic resources

sudden quest
#

Seems kinda lame to have the recycler just exist to support quality pretty much. I bet it has other practical uses

pale pumice
#

I do agree with soul burn partially, I think 'resource sorting' will be a part of Fulgora.

raven bridge
#

And you get basic materials from salvaging buildings too

#

We saw recyclers on fulgora recycling some buildings

pure siren
#

Fulgora has no lave lakes to dispose of excess resources. It's where the recycler comes in.

#

Might also be the reason why the Recycler doesn't recycle smelting products.

sudden quest
#

I think that's more of a logic thing than anything else. Doesn't make sense to un-smelt an item in the same manner as dis-assembling something

pure siren
#

I can see that.
But it's for all smelting recipes, including steel. Steel can be "disassembled" into iron. Could be a "where to draw the line" thing though.

sudden quest
pure siren
#

I don't think we can mine circuits on Fulgora.
Vulcanus gives us the Foundry to craft LDS more easily. Foundry can be exported to have easy LDS on all planets.
Mining deposits cannot be exported.

sudden quest
pure siren
#

The Pineapple crafter will gives us easy circuits, and we'll be able to export it.

pure siren
slender glen
#

recyler doesnt work on smelthing recipes

sudden quest
#

Maybe I misunderstood you. I think the recycler is basically an anti-assembler. Anything made in a furnace can't be recycled, unless I misread somewhere

pure siren
#

Yeah, I meant "Steel can logically be disassembled into Iron"

#

not "the recycler can do it"

slender glen
#

in addition to that recycler doesnt work on chemical recipes so recipes made only in chem plants

raven bridge
#

Recycler only works on recipes with categories "crafting", "crafting-with-fluid", and "advanced-crafting"

slender glen
#

whats the difference between advanced-crafting and crafting

pure siren
#

advanced-crafting is like crafting, but advanced trianglepupper

sudden quest
pure siren
#

That's been one of the central assumptions about SA for a while.

sudden quest
#

I've been out of the loop then lol. The 3rd item teased in 372 could plausibly be some kind of fuel mixer, so it checks out

desert lake
#

They said as much in "swimming in lava"

slender glen
pure siren
#

can always "mine" more

slender glen
#

then just mine more on importing planet

raven bridge
#

Yea but they only take 100 or even 50 processing_unit. You can launch 1000

desert lake
#

Can you?

pure siren
#

boskid shared a screenshot a while ago, I think it's 200

desert lake
#

One PU is like 130 kilograms

sudden quest
desert lake
#

Ah, you meant red, not blue

slender glen
#

rocket capacity of processing_unit is 300

raven bridge
#

Woah they are chonky boys

#

Still, with 4 productivity_module_3 in rocket_silo, it costs just 72 processing_unit

slender glen
pure siren
#

they're not heavier than RC, but require more thourough packaging

desert lake
#

New use for wood: Packaging sawdust dogchamp

slender glen
#

even better aproach would be to export the stuff that you need instead of intermediates like discocircuit

slender glen
sudden quest
#

we need iron wire so I can play universal paperclips in factorio

desert lake
#

Mod that swaps iron sticks and copper wire into iron wire and copper sticks

slender glen
#

dont forget about copper gear

raven bridge
#

Stone gears

slender glen
#

stone barrels vases

deft mauve
#

since we're going like this, why not add a bronze alloy

raven bridge
#

No tin

deft mauve
#

Bronze It not only tin but tin is very popular in bronze

rocky plover
#

Does recycling processing_unit into lots of electronic_circuit increase its mass? engithink

deft mauve
#

Bronze is an alloy consisting primarily of copper, commonly with about 12–12.5% tin and often with the addition of other metals (including aluminium, manganese, nickel, or zinc) and sometimes non-metals, such as phosphorus, or metalloids such as arsenic or silicon. These additions produce a range of alloys that may be harder than copper alone, o...

rocky plover
#

One question: what is bronze used for apart from antique swords and antique atatues?

raven bridge
slender glen
#

and church domes XD

rocky plover
#

New building: church, confirmed

deft mauve
#

Ok antique bronze is tin and Cooper but modern is ex zinc bronze

slender glen
#

you exchange offerings for better quality chance

rocky plover
#

Introduce bronze, silver and gold. All can be made into coins which can then be traded to the biters in exchange for goods and services.

slender glen
#

what services?

deft mauve
#

I think that gold would make better cables

slender glen
#

mod it

rocky plover
keen scaffold
#

Week 2 of predicting the biter dating simulator

#

Or week 3, I lost count

raven bridge
#

Week N of Stack -> Stacking

slender glen
rocky plover
#

Biters can use their biter-coins to pay for a romantic meal at the undefended copper outpost all-you-can-eat buffet.

small bear
pure siren
keen scaffold
#

You know oxygen bars? Pollution bars

keen scaffold
rocky plover
#

He's aiming to be upgraded into a bulking inserter

pure siren
#

probably just low on power

pure siren
#

Bite coin is a unique crypto currency as it's most efficiently farmed on your CPU, leaving your GPU free to farm bitcoins simultaneously.

small bear
pure siren
#

expressing belts

#

(they talk a lot)

pale pumice
keen scaffold
#

Assembling machine
Hey wait a second

raven bridge
#

Speeding Module

#

Advancing Circuit

keen scaffold
#

Processing unit
Damn not again

slender glen
#

rocketing silo

rocky plover
#

Nuclear reacting

lilac arrow
small bear
#

bitings

#

spittings

raven bridge
#

Nesting

pale pumice
#

Alright boys, make sure your bets are in

small bear
#

E is active hype

#

Fulgora intro pt2

#

Blue machine

#

lightning mechanics

#

scrap recycling

deft mauve
#

Or alternative energy generators

small bear
#

power from lightning

raven bridge
#

I think it'll touch on some of things, but not all

small bear
#

improved circuit production

raven bridge
#

Scrap yes, lightning partially, blue machine I think not

deft mauve
#

this too, but this tar sand may have something to do with an electricity generator

raven bridge
#

Oh it's possible we'll see tar sand mechanics

deft mauve
#

I belive combustion generators

stable summit
#

my money is on gold as a new resource

small bear
#

I feel like the new resource is tin

#

gold isn’t bad tho

pale pumice
#

Last minute calls for bets!

small bear
#

Blue machine hype

sweet wind
#

sorting scrap with the recycler for raw materials!

brave wharf
#

i could see either gold, tin, silver, or aluminium being added, but... we'll see in a few minutes

brave wharf
#

and given what we saw about vulcanus, i suspect we'll find out about the new machine, the new main production chain (so probably scrap, if everyone else's theory is correct), and probably another smaller mechanic or two (like the sulfuric acid to water on Vulcanus as well as the existence of tungsten)

raven bridge
#

I don't see a new resource on fulgora. But there likely is something

small bear
#

we had two new ore, one new pump jack resource and one new off shore pump resource added on vulcanus , I wonder how many new resources there are on fulgora

brave wharf
#

well we know there's oil tar

small bear
brave wharf
#

and scrap is probably one too

#

given it works thematically

small bear
#

oil tar seems to be shalow water tile that u can use off shore pumps to extract

brave wharf
#

that would make sense

#

also, if there's scrap, almost certainly they will introduce the recycler

#

which would kind of make sense

#

well, we'll see what we get in a few mins

stable summit
#

Gold being recycled from electronic scrap would make sense and even be somewhat realistic

brave wharf
#

i doubt they'd just make gold obtained from the same source as all the other items, tho

#

idk

small bear
#

well, blue machine it isshoob

raven bridge
#

Blue machine 😄

#

and lightning rods

small bear
#

so lightning is indeed only at night

desert lake
#

So... it seems I was half wrong and half right about scrap

#

It works the way I predicted, but the loot table was expanded greatly and is more mixed

#

Well, that's enough for me, I feel satisfied

brave wharf
#

holmium.

#

i mean.... sure, i guess?

#

seems like an odd choice (like, gold probably would've made sense to make it look less like every other ore in the game)

#

but

raven bridge
#

I was correct that processing_unit and advanced_circuit can come directly, but not electronic_circuit. I still didn't expect all the other results haha

#

But others were correct that we also get iron_gear_wheel and concrete

half tree
#

400 next 👀

bold shard
#

this will get lost in the main channel so I'll ask here- fulgora vs vulcanus for first planet?

small bear
late venture
#

Bwuhuo - they're leaving the best for last :P

raven bridge
#

Last will be aquilo though

small bear
#

seems like they changed module recipes

raven bridge
#

Yes!

#

T3 now needs superconducting wires. Or at least quality_module_3 does.

desert lake
#

Finally, after "quality module quality"... We now have "productivity module productivity"

raven bridge
#

Most speculations were correct:

  • Scrap is the resource
  • The blue building is for circuits (and more)
  • Lightning rods defend us, and let us get power
#

Didn't expect the oil sands to be unbuildable though

desert lake
#

I did

#

But, only the extra dark middle parts

#

The ones that slow the player down

#

This is a step above what I expected too

#

I like it though, this island like gameplay is sure to be very unique

#

Though, I do really hope we get to pave them eventually...

#

Like, the super late kind of "eventually", the same kind as lava

#

Because, iirc at least, lava paving was confirmed, wasn't it?

primal nacelle
#

It is said in the FFF that you can pave the oilsand in late game

raven bridge
#

very late game. probably same tech as paving lava

small bear
#

seems like my prediction wasn’t too off

pale pumice
#

@small bear You nailed it 100%

#

I'm extremely confident you're right about bacchus

#

.

small bear
#

also now we know that T3 module ls are probably unlocked one per planet

pale pumice
#

I don't think so.

#

I think it's unlocked here

#

It seems to use the superconducting wires

desert lake
pale pumice
#

the 'planet per module' idea is dead

small bear
#

they said its where u unlock T3 quality modules, meaning that others are probably locked behind other planets

pale pumice
#

That's a bit weird, because 1 per planet means one is on vulcanus

small bear
#

they just didn’t mention it I think

pale pumice
#

Whatever planet has efficiency 3 is also getting extremely short-shafted.

small bear
pale pumice
#

I think all modules are unlocked on fulgora, personally

#

but also quality modules

#

all levels of quality modules are unlocked there

#

as well as recycler

#

and all module 3s

small bear
#

which includes quality modules

pale pumice
#

Really? you sure?

#

Link please :)

small bear
#

I read all the FFFs yes

pale pumice
#

If this is the case, I am convinced.

desert lake
#

Yes, q mods unlock together with all other t1 modules

pale pumice
#

Well, you're very likely right then.

small bear
pale pumice
#

I concur.

#

Yeah, it's odd only quality 3 was mentioned here.

#

That does seem to imply the others are somewhere else

small bear
#

yeah I was wondering why they didn’t just say ‘T3 modules’

#

now the bet is productivity_module_3 on vulcanus , efficiency_module_3 on Bwuhuo and speed_module_3 on Aquilo

#

unless they just trolled us and all T3 modules are on fulgora trianglepupper

desert lake
#

In this case I do hope they trolled

pale pumice
#

All of them being on Fulgora makes a lot more sense?

small bear
#

I would prefer all T3 modules on fulgora personally

desert lake
#

I mean, the planet with the dedicated module making building...

pale pumice
#

Some people come here and 'predict' what they want every week

pure siren
#

all T3 modules on one planet would be too OP

#

everybody would pick that planet as their first

pale pumice
#

nauvis: laughs

small bear
desert lake
#

But we still haven't seen the full assortments of available stuff on other planets

#

Maybe there's a balance

small bear
#

now the question I have is how the hell can Bwuhuo be more attractive than the other two planetstrianglepupper

pure siren
#

free fuel

raven bridge
#

Personally I expect a living jungle, with vines

small bear
#

imagine a efficiency_module_3 themed planet

small bear
slender glen
small bear
#

trees being actual enemies

raven bridge
#

Imagine, 6 second videos on a planet

desert lake
#

Along with some neo oil processing, which could help a lot with setting up the other two

small bear
#

and we don’t know where we will get artillery

desert lake
#

I don't think they'd lock them that far back, they would be exceptionally useful for setting up your mid game colonies

small bear
#

hum.. but devs said that all 1.1 items can be reached relatively early in SA

#

so u mgiht be right

pure siren
desert lake
small bear
small bear
rocky plover
#

One of my favorite ideas was aggressive trees which you have to defeat with military means, and once defeated you place a pumpjack on the stump to slurp up all the delicious plant juice straight from its roots.

small bear
raven bridge
#

Rain forest, where the trees are always wet and can't be burned

rocky plover
#

What about a tree that burns YOU? engithink

small bear
last maple
#

Planet #4 in a strange mixup, is an ice / water world, inserter fishing is the main resource trianglepupper

raven bridge
#

Frozen planet though

small bear
#

ice fishing on the last planet

#

nah it’s probably fish on Bwuhuo

#

where u unlock spidertrons

raven bridge
#

Will we get a condition for "night is falling" to send our trains to safety (using interrupt-in-interrupt)?

stable summit
#

Maybe an interrupt condition based on the health of the train

raven bridge
#

Important thought. We can't put roboport on the tar sands. Meaning, that remote nauvis-style expansion using roboport on fulgora is impossible.

#

Meaning we might get a builder train module

small bear
pale pumice
#

Anyone have any idea what this is?

small bear
#

super capacitor

pale pumice
#

The purple fluid*

#

it appears to dark to be petroleum to me?

grave crag
small bear
#

some oil + stone

raven bridge
#

petroleum_gas + heavy_oil + stone = purple fluid?!

pale pumice
#

No, the other oil is being output

#

the redish purple one

grave crag
pale pumice
#

that's electrolyte

raven bridge
#

I thought it was liquid holmium, but no. It might also be the electromagnetic science pack juice

short patio
raven bridge
#

The ore is processed into some holmium intermediates such as electrolyte, superconductors, and supercapacitors.

small bear
#

now I don’t know what to expect for the next FFF

raven bridge
#

Next FFF is technical

small bear
#

more space platform FFF

raven bridge
#

We have 4 fluids here, which seem to be the 3 oils, and a pink one

slender glen
small bear
#

it will be fun that on fulgora basic materials will be more expensive than advanced onestrianglepupper

#

also I noticed that there is no coal

#

how are we supposed to make explosives then

#

unless we can’t trianglepupper

#

or can we recycle plastics into coal

#

I guess not

slender glen
#

recycle military science to get coal bigbrain

short patio
#

It seems like anything we would use coal or plastic for is something we instead get directly from scrap

#

Well maybe not military science, true

slender glen
#

plastic is needed and it is even shown in the FFF video

short patio
#

Ah, so it is

slender glen
#

to get plastic you recycle LDS or advanced circuits

topaz wing
#

the green thing on the map might also be an additional resource right?

raven bridge
slender glen
#

i forgor

slender glen
raven bridge
#

You're artistic. I'm autistic. We are not the same.

slender glen
rocky plover
#

The lack of coal / explosives is a very good point. It's not a critical part of the production chain, but still weird that it's missing.

raven bridge
#

Not every planet has to be about things going boom

pale pumice
#

this one seems to have plenty as is.

deft mauve
#

it seems this planet didn't have too many cliffs

raven bridge
#

Every island is a surrounded by cliffs on most sides

small bear
#

well I guess u don’t need explosives that much on a planet without enemies

short patio
#

So with Vulcanus as the metallurgy planet and Fulgora as the high tech one, I'm expecting Bwuhuo Bwuhuo to be the petrochem planet, with lots of fluid handling. I think that instead of having islands and plateaus where you can build, like with Vulcanus and Fulgora, you'll be expected to clear out space by carving through jungles and whatever new biters there are

small bear
#

I think its more likely to be biochemistry plant

raven bridge
#

Very likely.

#

Also, Kovarex dropped a bombshell with "dude this planet feels like all others, lets completely rebuild it to be unique"

#

Meaning Bwuhuo will also be unique compared to the 3 revealed planets

hybrid prism
#

well of course they feel unique

raven bridge
#

What will we pump in Bwuhuo? Water is an obvious, but another fluid as well? Mineral water?

keen scaffold
#

biter blood!!! Biter skulls for the biter skull throne!

brave wharf
#

maybe Bwuhuo is kinda like titan in the IRL solar system, with lakes of liquid methane or something on it

#

or ammonia

#

or idk

raven bridge
#

Sap?

#

Vitamelange?

keen scaffold
#

which is weird now that i think about it

#

maybe sulfuric acid lakes on bacchus?

raven bridge
#

We have sulfuric_acid already on vulcanus

#

It's probably just water

keen scaffold
#

oh yeah i forgor

#

although it could be our mystery third resource

raven bridge
#

I mean, give me a nice planet for once

keen scaffold
#

we've had tungsten, holmium, why not mercury?

small bear
#

so it feels opposite to vulcanus where u case metal from molten ones

#

on Bwuhuo u do oil processing from raw solid ingredients

raven bridge
#

Biofuel basically

rocky plover
small bear
#

I feel like Bwuhuo will be full of trees, fruits, enemies etc

#

alcohol production engithink

rocky plover
#

I feel like Bwuhuo will have such a weird oil processing route that there will just be a sulfur mine there too because otherwise no good way of getting sulfur.

#

Stuff like, directly producing lube and plastic with no way of getting any kind of oil except by space import.

small bear
#

bio lubricant engithink

#

rubber

#

what about explosives

#

maybe u can get weak acid from fruits for battery trianglepupper

#

I’m mostly curious how they twist ore production on Bwuhuo

raven bridge
#

Enemies

#

Bring enemies with pollution or some hormones, and shoot them

#

Use grabby arms to pick up the parts

small bear
#

hummm that feels too fictional even for factorio

rocky plover
#

You know what, ok, lets say you make a planet where you can't get oil at all. What products do you need alternative recipes for? Plastic, lube, rocket fuel, sulfur? What else?

small bear
#

but not if we count the more advanced recipes based on chemical ingredients

rocky plover
#

What more advanced recipes?

small bear
#

explosives, batteries, and many recipes that takes plastic

#

I mean plastics alone is already something

rocky plover
#

Ok, well if you have plastic and sulfur, you can make those anyway

raven bridge
#

FFF #400 will be some cool recap. Like project status or something.

vocal rock
#

hope not - recaps are really boring

raven bridge
#

Technology cap... like "We've played it. We're about 60% through planet A, B, C. Here's an expected release date"

bold shard
#

I'd be okay with it if they threw in some more teaser images of stuff

#

but to be honest I think next week is fulgora : pt 3

vocal rock
#

bwuhuo time, i hope)

raven bridge
#

We might get a technical fulgora, like we got technical vulcanus

desert lake
#

I'd be fine with something minor/technical next week

#

We've been given plenty to think about, this would be a good moment for a break

raven bridge
#

Just the "hey we have a building with +50% base prod (including on non-proddable recipes) and 5 module slots" throws all the theorycrafters into overdrive

#

We haven't even touched the ratios for scraps

desert lake
raven bridge
#

It's an easy double the production compared to a basic assembling_machine_3

small bear
raven bridge
#

And larger so you can beacon it up more

desert lake
#

Did they ever say the foundry's exact speed? Or did they just leave it at "very fast"

raven bridge
#

Hmmm how many beacons can we even put around a 4x4? I don't think we saw those before

#

Hmm seems like it's still 12 beacons max

desert lake
#

Does it change the "8 beacon" amount?

#

Like, the amount from only 2 sides, in a linear design

brave wharf
#

was it states if quality beacons did anything

bold shard
brave wharf
#

I could totally see higher quality beacons having higher range

raven bridge
raven bridge
brave wharf
#

ah

#

right

desert lake
#

Which I still think is lame

raven bridge
#

If they get something else, it could be transfer power up to 0.75 in quality_legendary

brave wharf
desert lake
#

I mean I understand how it was the only option

#

Both extra range and extra transmit efficiency would be incredibly busted

#

But still I get to say it's lame

brave wharf
#

they could've given leg beacons an extra tile of range or an extra module slot

#

but

short patio
#

From the way quality doesn't work with speed modules, and hence beacons, it feels like they want to move away from the beacon dominated meta

desert lake
#

Which I think is great

#

I love my direct insertion

raven bridge
#

Quality itself makes things faster, so you don't need as many beacons either

bold shard
#

unless you're aiming to make one of those super turbo builds like this

raven bridge
#

True.

pure siren
#

That only means you don't want to use speed modules where you have quality modules.
Everything else gets quality_legendary speed modules instead.

raven bridge
#

Fun fact... with just quality_legendary stuff and assembling_machine_3, you can make 390 copper_cable/s, without any prod tech

pure siren
#

which is more beacon dominated than 1.1

raven bridge
#

With the new building this goes up immensely.

pure siren
raven bridge
#

With the new buildings it's 697/s

bold shard
#

that is just stupid lol

raven bridge
#

heh.

#

Wait no

#

I forgot the 50% base prod

#

852/s

pure siren
#

in SA we can (almost) megabase with single assemblers

bold shard
#

with 1.x, I think we can all agree in saying it was far more of an 'accomplishment' to produce advanced_circuit / processing_unit circuits at volume. SA greatly simplifies this. so I wonder with this increased volume of powerful/useful intermediates, aside from spending on tech and quality grinding, will there be very expensive items that use stuff like this aquilo/post aquilo. like many thousands of processing_unit , etc. a new massive hurdle to clear for something.

desert lake
short patio
# bold shard with 1.x, I think we can all agree in saying it was far more of an 'accomplishme...

I feel that we won't know for a long while. The Vulcanus and Fulgora tech we've been shown has largely been the stuff you're supposed to get almost as soon as you land on the planet. We've only seen minor hints as to what the real late game stuff is like. The cost of the highest quality stuff does seem to indicate that we'll get some truly expensive stuff to make later down the line, to justify the enormous boosts available to overall production introduced in the expansion

raven bridge
#

Remember that 2.0noSA is still a thing, and is the recommend first playthrough

desert lake
#

quality_legendary stuff is mad expensive

#

And literally everything (except like belts I guess) benefits from quality

short patio
#

Belts and pipes being the main ones that don't meaningfully benefit

desert lake
#

And logistics chests

#

Walls technically do I guess but come on

raven bridge
#

TBH, I think 2.0 Quality will be harder to megabase than full SA

short patio
#

Walls at least get better at their main purpose

desert lake
#

That's precisely it. Big cost+big bonus=balance

bold shard
#

I just can't help but wonder "what are we going to do with this crazy output" and the answer has to be at least somewhat outside of quality alone, since its not required for playthrough

short patio
#

Admittedly quality is in large part responsible for the crazy output potential

raven bridge
#

Remember that quality_any was originally planned for 1.0. I'm glad they waited.

short patio
#

Yeah, same with keeping the expansion private so that they could change stuff with little fuss

raven bridge
#

Yeah that whole section filled me with respect in Wube, and belief in the expansion

pure siren
rocky plover
#

OK, I'm pretty sure that the 8-beacon layout is still the cheapest one for the electromagnet.

With the 8-beacon layout, you get per module: 0.13 electromagnet and 0.17 beacons, with 1.04 connections between them.

With the 12 beacon layout, you get per module: 0.067 electromagnets and 0.33 beacons, with 0.8 connections between them.

#

Might change if an electromagnet is incredibly expensive (ie: on par with modules in terms of cost); in that case you might want to minimise the number of electromagnets as much as possible.

raven bridge
#

... Tesla train

#

with lightning rods

pure siren
elfin zenith
#

FFF Day 2 of predicting pet Biters.

rugged onyx
#

Biters make wonderful companions

keen scaffold
#

FFF week 3 of prediciting biter dating simulator

pure siren
#

Valentines day is over, I'm afraid there won't be a Biter Dating Simulator. :(

elfin zenith
#

FFF Day 1 of predicting new ways to animate a train for modders, to allow a actual steam locomotive w/animations

raven bridge
#

Not getting steam trains, but I expect an electric train, charged from lightning strikes

small bear
desert lake
#

Also just direct free solid fuel from scrap

#

Which I’m gonna be honest I’m still not so sure about

#

Like, it’s really that easy to just set up a single chemical plant

#

I guess they wanted to be extra sure players are able to smelt stuff before they get access to artificial lightning rods?

hybrid prism
#

you need water to get it with chemical plant

desert lake
#

You don’t, heavy can be turned directly

#

It’s less efficient, but possible

hybrid prism
#

ah ok

#

efficiency dont matter cuz its infinite

desert lake
#

I get why they put lds and red circuits in the pool, to lessen the amount of recycling steps to get plastic and to provide a nice simple source of mass copper (both of which will be needed for new stuff)

#

But solid fuel specifically seems like an odd choice

#

I guess rocket fuel could be one possible explanation?

desert lake
#

I mean, I have already realized that smelting is almost 100% required in order to obtain stone bricks

#

You either smelt stone, or recycle bricks out of concrete but then have to smelt the iron ore

#

And bricks are needed for… steel and electric furnaces I guess?

#

I mean in this world you don’t even need oil refineries

brave wharf
#

you dont need furnaces

#

do you?

#

actually, no, you probably do

#

for the new ore

elfin zenith
# raven bridge Not getting steam trains, but I expect an electric train, charged from lightning...

I made reasoning why a steam locomotive could, and should, be in factorio.

The current locomotive (which appears to be diesel) is a bit... unrealistic for when you get it. A steam locomotive could be in its place in the early game would make more sense, requiring both coal and water in its tender. The diesel locomotive would be unlocked when you get oil, and would burn almost exclusively petroleum gas. Electric locomotives would be potentially unlocked when you get nuclear power, due to the massive electrical usage, and would require special tracks that have overhead wires.

desert lake
#

Thing is, the devs have expressed a specific aversion to adding tiers of locomotives

#

And for good reason

#

I would hate it imo

#

Well, I would either hate it or just find it mildly annoying

elfin zenith
#

Steam locomotives could still have their uses late-game/pre-electric locos, like on coal trains for when you just don't feel like having a petro fueling station, and electric trains would just replace everything.

desert lake
#

Why would I not have a refueling station

#

I mean then I would need a water pump

elfin zenith
desert lake
#

It’s the same reason they added solid fuel instead of adding a new train/car/furnace/power generator that drinks liquid fuels

elfin zenith
#

I'm just probably biast to steam locomotives, if my pfp says anything.

hybrid prism
#

we are getting powerful magnetic element on fulgora so we should get maglev trains

#

it makes sense considering the focus on trains there

desert lake
#

And at that point in the game especially

#

Imagine ripping out all your old railways to replace them

hybrid prism
#

then dont

desert lake
#

But I can’t simply not upgrade

#

It is not the factorio way

hybrid prism
#

thats a you problem

elfin zenith
#

Ye

hybrid prism
#

or use bots to do it

#

literally a non issue

elfin zenith
#

True

desert lake
#

No it’s not a me problem, “don’t like it don’t use it” is a terrible game design principle for many reasons, and the factorio devs understand that

brave wharf
#

^ yep

#

just having "more stuff" tends to make games worse (not specifically a factorio or automation game issue)

#

the example for that I usually use is minecraft. I don't really like most of the features they have added in a while. Lots of people tell me "oh, well you just don't have to use them then" but, like, as an example with all the new blocks minecraft has added, your inventory fills up way faster and so you can't play the same way you used to

#

not to mention, the factorio-like effect of "if a better solution exists, I will use that solution even if it's less fun"

desert lake
#

No ok minecraft is its own very special can of worms (you see, the worms are a clever metaphor for disgusting crusty awful horrible game design)

brave wharf
#

or not necessarily less fun.... but, like, you know what I mean I think

#

though, then again. my argument does kind of not work, considering a bunch of games I really like do use the philosophy of "just add a bunch of stuff to the game, why not" (e.g. Terraria)

hybrid prism
brave wharf
#

can't argue with that

desert lake