#FFF Speculations

1 messages · Page 4 of 1

pale pumice
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yup

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that's all I need

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it's accurate within like 15 decimal places

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Reality is going to add more error bars anyways

pure siren
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algebra will give an analytical result, that you can then calculate to within 15 decimal places

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clearly superior

pale pumice
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same answer for me

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This sum is rather trivial to convert, but as soon as you add some nuance to it or want to change it you have to basically re-hash the problem

rugged onyx
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I think we got a little hint about next week's FFF, they said that we would be paying attention to other planets and need to know when our trains are no pathing, so I think they're hinting we might get another planet next week

raven bridge
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We might see the thing that requires IntInInt?

desert lake
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Bwuhuo floods or fulgora storms

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Place your bets everybody

raven bridge
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vulcanus volcano eruptions

rugged onyx
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Friendly Biters

vagrant pumice
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dynamic weather all the way

pale pumice
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They mention planets all the time

pure siren
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Specifically how our factories are supposed to work without us being there.

small bear
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yeah they often mention increased throughput demand in SA and having better train system for remote management in train FFFs

raven bridge
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We will, unfortunately, need large bot networks... to fix trains that run out of fuel

pure siren
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just push them back to base

raven bridge
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Not if I'm on another planet

pure siren
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or if the train is on another level

raven bridge
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Though it's possible to use transfer between bot networks to ensure there's some fuel/rails/stuff in every rail section

small bear
raven bridge
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Yea but it can still fail. They talked about how remote requests are there also to handle cases like that

pure siren
# small bear isn’t the refuel interrupt for u to prevent that?

For a couple years now ovens come with what's called "mother-in-law-button". Salesmen love to pitch it like this: "You press the button when you get a quick visit by your neighbor, so you can leave the stove without burning your food. It goes to sleep, remembering all settings. When you come back, you press the button again and you can continue where you left off".
Great idea. Just one tiny little flaw: Nobody remembers to press the button when "going to do this thing real quick"

small bear
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well it sucks to be u thentrianglepupper u can always make rockets and platforms using local resources and fly back to solve the issue

pure siren
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But what if something breaks in the new place?

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Should I press the button before leaving? It won't be long.

bold shard
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having refuel stations is a really cool mechanic, but unless you have a strong reason why not to, why not just fuel trains at ore unloading stations for your base, or whatever

small bear
raven bridge
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Good luck making something error proof 🙂 The universe will just conjure a bigger error.

small bear
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if only we have early spidertron (perhaps an early alternative?)

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I think it makes sense to provide players with tools to fix issues outside bot networks before they leave Nauvis

pure siren
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Once you have bots things either are inside your bot network, or can be made inside your bot network.

small bear
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well, u can indeed expand the bot network to anywhere needed

rugged onyx
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I can't wait until people math out the optimal space platforms

grave crag
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Same as they didn't SE ships

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Or did they?

rugged onyx
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I think it'll be a race between "how much science pack throughput per hour can we expect" vs "how many platforms we got flying around" vs "UPS drain of each platform"

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Because we can increase inventory via those attachable storage buildings and that'll increase weight and how much facility do we need to build to both fuel and protect our thruster systems

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I'm sure there will be a Nilaus Masterclass video within a month of SA release

pale pumice
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To be fair, Nilaus plays extremely inefficiently on time anyhow

bold shard
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I don't think his playstyle ever aimed to be efficient with that

distant tendon
# rugged onyx Friendly Biters

Oh yes that'd be nice for a change. Like... Loitering Lolcats: Occupying your belts. Clogging outputs. Huffing your petroleum gas. Can I haz a ride in your train?

vagrant pumice
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regarding the remote problems, maybe the teased robot/engineer has something to do with that

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an automaton u can use from another planet

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I mean the weird engineer skin in the 389 FFF picture

pure siren
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FFF 389 is about train control improvements, I can't find an engineer there

small bear
pure siren
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that's a stunted cactus

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thanks for the circle, I doubt I would've seen that without it :)

desert lake
# small bear

This looks like a bigfoot sighting photo 😭😭😭

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I do sort of doubt the devs would be willing to add something like that though, it seems like way too big of an overlap with spidertron

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It would either be used once or twice in the entire game before people get their spidertrons, or it would be so much cheaper and more convenient than the spider to the point that people won't even bother with it and just use the new guy

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Actually, maybe it only being a little one time use thing would be fine

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Like the burner miner of space travel

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You need one just to set up the landing pad for the first time on each planet, and that's it

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Maybe that wouldn't be so bad

pure siren
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It's taunting us.

desert lake
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It's just standing there...

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In MENACINGLY low resolution

pliant ocean
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or you just get a separate train that you use to get around your rail network...

pale pumice
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I think they should just change the condition to include ‘doesn’t have passenger’

pliant ocean
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i don't really get the point you're making. having a pocket train and temporary stops being a thing make it possible already. no need to overcomplicate stuff

elder raptor
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every now and then I see "1 blocked message" from that one [person who has strong opinions], decide to check it cause I'm curious, and am immediately validated

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either way, I think "manual trains" could be done with the use of some of the new features

sweet wind
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Hot goss in the predictions chat

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I don't usually have an issue with using existing trains to pick me up and take me wher I want to go

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there are a couple of minor annoyances, sometimes you forget to change the leave conditions etc. but if you change the default behaviour you're just going to introduce a different annoyance

elder raptor
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lmao my message got reported

rugged onyx
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Can't be reported if you never post

sweet wind
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Is impersonation a reportable offense? I feel like we need to keep an eye out for non-humans posing as human discord users. engithink

raven bridge
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Last new SA content was 387. We're bound to have new content stuff soon

topaz wing
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This friday it has also been exactly 2 months since the Vulcanus reveal

small bear
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stack_inserter planet

small bear
rugged onyx
sweet wind
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I have a sneaking suspicion but no confirmation yet

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Let me know if you get any leads

rugged onyx
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Will do, fellow oxygen breather

raven bridge
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Kinda, but it's not new stuff

small bear
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stack inserter is indeed something new

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it’s just that they didn’t put the inserter with a different planet background

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otherwise it could be a similar FFF as swimming in lava

sweet wind
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Eh, the implications are smaller with stack inserters

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swimming in lava gave us quite a lot

elder raptor
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I think getting more vulcanus content would make sense for one of the next few ones

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But mostly I think we'll get a new planet at around the end of February, and that it'll be Fulgora

topaz wing
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As they have added a new kind of biome system that we've seen with Vulcanus, do we think Nauvis might get a map generation upgrade aswell?

elder raptor
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probably, but I don't thinkt hat's gonna result in meaningful gameplay changes (other than seeds not giving the same output across versions)

topaz wing
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Yeah they probably don't want to change the Nauvis gameplay too much.

rocky plover
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I just want oil to be a forced spawn so that there aren't seeds where you just can't find oil anywhere

pure siren
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yes, that would be nice. Hasn't happened to me, and I want it to stay that way.

raven bridge
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Personally I want a mod that makes Nauvis have all other planet biomes somewhere far away

sweet wind
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Sounds doable

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Not sure how well it would work with enemies/evolution though

raven bridge
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It'll be dumb with resource scarcity, but still a fun run.

sweet wind
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Yeah, that too

raven bridge
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For example, you'd want water to stop spawning quite far from vulcanus

desert lake
small bear
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I feel like the redacted belt is on vulcanus because u need lots of gears for belts

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and foundry make easy gears

desert lake
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I think the stack inserter is on vulcanus because the big mining drill already makes you interact with stacks

small bear
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that feels more like a side effect. u don’t get belts stack from big miners if u don’t unlock the belt stack bonus tech

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actually, it makes sense if redactedtransportbelt is unlocked after belt stacking, because without stacking, it only gives +15/s throughput compared to express_transport_belt , each stacking level gives + 45/s compared to express_transport_belt , with stacking level 3-4, redactedtransportbelt gives +45-60/s throughput

raven bridge
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(Greedacted transport belt)

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Imho green belts should unlock like on aquilo or something

small bear
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so if might be possible that redactedtransportbelt is on the last planet

raven bridge
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express_transport_belt unlocks really early

small bear
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I wouldn’t mind if express_transport_belt is on vulcanus but it’s okay that it remains on Nauvis. it is gated by the expensive recipe anyway

raven bridge
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TBH bulk_inserter unlocks really early in vanilla

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imho it should be chemical_science

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But I do like that stack size research is earlyish

small bear
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I think for bulk_inserter is similar to express_transport_belt , that u can afford a small amount early, but u can’t mass produce them until u climb the tech tree further

raven bridge
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TBH express_transport_belt is production_science

small bear
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bulk_inserter is not really that expensive tho

desert lake
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It's gated behind red circuits only progression-wise, you don't need many of them to actually produce it

raven bridge
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bulk_inserter is quite expensive... 80~ resources

small bear
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even for train loading/unloading, fast_inserter is good enough for transport_belt fast_transport_belt

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u don’t need to sink as much material into bulk_inserter compared to express_transport_belt because the amount u need is different

raven bridge
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At early stages, yea more than enough. That's why I think it should be at least chemical_science and not logistic_science

small bear
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I think bulk_inserter still have their niche at automation_science logistic_science stage

raven bridge
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At that stage fast_inserter is more than enough

small bear
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also one reason fast_inserter is enough is that we have the regular inserter stack size bonus after unlocking bulk_inserter

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maybe bulk_inserter should be unlocked after the regular inserter stack size bonus tech?engithink

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it always feels weird that I want to unlock bulk_inserter and inserter stack size bonus 1 and 2 just to boost my inserter long_handed_inserter fast_inserter

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not even mentioned that the inserter stack size bonus 1 is just for me to get bonus 2, otherwise it is a useless tech at that stage trianglepupper

desert lake
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Speaking of

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I REALLY hope that in 2.0 the non-bulk inserters get one more hand capacity

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Just one more

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Because 4 is the size of a whole stack

small bear
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devs added 2 more trianglepupper

small bear
desert lake
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It's not that I want to specifically be able to grab one stack of something, that's really easy to do

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I just want non-bulk inerters to be usable with stacked belts

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Without messing up all the pretty perfect stacks 😭😭😭

small bear
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what are the use cases tho

desert lake
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Long handed inserters

small bear
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into machines?

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I wouldn’t care if the stack is full when the belt is not full anyway

desert lake
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Do keep in mind this is all 95% just me wanting things to look pretty, I doubt the uneven stacks would have any particularly noticable effect on throughput

small bear
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long-handed bulk inserter filter_inserter engithink

raven bridge
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Do you think stack_inserter will require processing_unit?

small bear
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possibly

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but a small amount

raven bridge
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Yea I'm guessing just 1. Considering how bulk_inserter costs fast_inserter + 15 electronic_circuit + 1 advanced_circuit.

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Could be 1 processing_unit + 5 advanced_circuit. But I'd argue not more expensive than that.

small bear
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another question is will stack_inserter cost tungsten if it is unlocked on vulcanus , or the planet specific material from where it’s unlocked

raven bridge
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Hmmm would be interesting if it uses a new material

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We know it's an SA item rather than 2.0 so that's possible

small bear
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I’m super curious about tungsten processing

raven bridge
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Prediction: sulfuric_acid + tungsten ore -> tungsten plates

small bear
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it will at least using the foundry, and the FFF specifically mentioned that big miners will cost tungsten, but didn’t say the same for foundry, so foundry probably doesn’t require tungsten

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is it realistic to melt tungsten and cast?

raven bridge
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Because of tungsten's high melting point, it is not commercially feasible to cast tungsten ingots.

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Instead, powdered tungsten is mixed with small amounts of powdered nickel or other metals, and sintered. During the sintering process, the nickel diffuses into the tungsten, producing an alloy.

small bear
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perhaps tungsten carbide?

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since we have coal

raven bridge
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Tungsten carbide for big miner is a sure bet

small bear
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I hope the next FFF shows tungsten processing and products

raven bridge
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I hope it's SA content. While I love QoL, I want to see some spicy

rain sonnet
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I have a feeling that there will be several new tech on each planet that's kind of useful for the planet its unlocked on but then really useful for one of the other planets.

raven bridge
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Something like how in Megaman you use one boss power to counter another boss?

rain sonnet
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Don't know that specific reference but that sound the same

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I think weapons are the most likely example of this but I think other tech could be similar

small bear
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cliff_explosives on vulcanus engithink

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could be an early metallurgic science

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but u may need to unlock lavafill on the last planet

rain sonnet
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I think cliff_explosives on Bwuhuo as it seems like the most likely to be chemical process related

small bear
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the thing is that I don’t really know how can u make rocket production on vulcanus without cliff_explosives to clear more factory space

rain sonnet
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Isn't one of the "biome" fairly cliff free?

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The flats

small bear
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there isn’t too much space

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it makes sense that u study cliff structures on a planet with lot of cliffs, to learn how to efficiently destroy them

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Bwuhuo may give u alternative explosives recipes, but I don’t think its where u unlock cliff_explosives

rain sonnet
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Ashlands is the biome I was thinking off but looking back at it again, you are right that there isn't much room there either

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You have convinced me that cliff_explosives is likely on vulcanus

pure siren
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Or we get it on another planet so that cliff_explosives is one of the things that help.

rain sonnet
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That was my original thinking too but looking again at the map images of vulcanus has convinced me that cliff_explosives are almost required for that planet in order to get a large enough factory up and running to get off of it.

elder raptor
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I don't think it's required

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I see cliffs as an additional logistical challenge

pure siren
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Your blueprints are worthless here.

bold shard
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it'll be nice having to adapt to the environment to build factories, vs largely relying on bps like I have for the last few years

dapper bough
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Or at least using blueprints smaller than a city block, scaling them up to the size you can fit

rugged onyx
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I'm hoping for a new planet or new biters

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It's cool when we get new tools, but I like an FFF where we get a new challenge

pure siren
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All I want is for FFF 404 to not exist.

rare canopy
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New biters is going to be big news but I like hearing about my trains

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Need more trains

raven bridge
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Too many train things. Want to hear about weather and pollution.

pure siren
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Not all train mods are dead yet.

solemn cosmos
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i wanna hear about a new planet or biter

raven bridge
# pure siren Not all train mods are dead yet.

It's possible to almost kill LTN stuff using global network. Have drop stations increase value by max limit on station - trains routing here. Every load station opens when this value is > 0. Then reduce value by trains routing to the load station. This makes trains only go to load when unload is available, and not routed already. Some trains will go to load when not needed, but it's not a big deal.

elder raptor
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what else would be needed to kill LTN?

raven bridge
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What I said isn't exact

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Actually, no. It's pretty good

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Lets say 1 unload station opens, then 3 load stations open. When the first train starts routing, the count goes to 0 and the 3 stations close, but the first train keeps going

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While the train is in the station it should be counted somehow, and then when it leaves, it's still counted as routing to the unload station.

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So yea that's pretty much "dispatch when unload and load are open"

magic crestBOT
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It will release in 403 days... I think.

topaz wing
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Was that the one that was increased by a day every time someone asked for the release date?

magic crestBOT
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It will release in 431 days... I think.

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It will release in 529 days... I think.

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It will release in 623 days... I think.

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It will release in 831 days... I think.

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It will release in 835 days... I think.

magic crestBOT
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The expansion will be released whenever Half-Life 3 comes out.

small bear
topaz wing
sweet wind
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I don't think it's possible with the interrupt system from what we've been shown. It could be fairly simple if you could change the name of train stops

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If you were okay with a max 4 inserters per item you could fairly easily do a 3-item mixed system by running 3 stops right on top of each other, which might serve most needs

bold shard
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I guess I'll check back here on my 60th birthday

desert lake
raven bridge
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Naa we'd need some inseter as base

winged jolt
raven bridge
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No?

small bear
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or it could be new recipe for rocket silo

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since rocket is cheaper, perhaps silo is also simplified

raven bridge
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My bet is on recycler

sweet wind
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Because alt-mode is on, wouldn't the top of the image be the bottom of whatever is being recycled

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looks kinda like the foundry

grave crag
solemn cosmos
rugged onyx
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Speaking of belts, I'd love for wires to connect to splitters and undergrounds like they can to belts. You don't need a sushi memory cell if you can just read every belt

pure siren
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Circuit-network-able Splitters is just the logical next step from programmable assemblers
I hope this comes

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Just need to wait until Wube is done slaughtering train mods.

raven bridge
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What other mods do you want Wube to graduate?

pure siren
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Auto Deconstruct, Bottleneck, Chest Auto Sort, Dirt Path, Helmod, Mining Scars, Playtime, Blueprint Designer Lab, The Ruins Mod, Vehicle Snap

raven bridge
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Auto deconstruct is finnicky when it comes to piped miners... but... how about we get a decon planner filter for "miner with no resources"?

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Helmod is so user unfriendly that I don't think it should come in vanilla, especially when the Factory Planner dev works for Wube 😛

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Chest auto sort I'd want. Possibly with a filter option.

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Dirt path and mining scars are an interesting one, changing the environment by player actions. Interesting! Vehicle trains also makes sense here.

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Instead of Playtime, how about Stats GUI? Also shows stuff like evolution, and estimated research time. Also made by a Wube dev 😛

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Some sort of blueprint design indeed could be nice.

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Ruins I'd love to see. Especially on the new planets!

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Vehicle snap is great, or mayb even Simple Vehicle Physics (for some drifting)

small bear
raven bridge
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That's cool 🙂

pure siren
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Wrote Helmod because that's what I'm using. Factory Planner I have installed but wasn't as easy to get the first usable results with. Doesn't have to be the exact implementation, it's more about the idea of planning a factory block before building it.

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It's something I know will never come to vanilla though.

raven bridge
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Still wondering about "the book"

small bear
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BP library?

raven bridge
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Naa that's the BP button the left

small bear
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todo list trianglepupper

raven bridge
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Recipe Book

pure siren
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wiki integration?

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(wild guess)

pale pumice
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circuit-network-able splitters that can do what?

raven bridge
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Change priority and filtered item I guess

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You can get a similar effect with a very fast filtered inserter

pure siren
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and set quality

raven bridge
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Is it confirmed that we can send signals with quality conditions?

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i.e. can we send a filter inserter a signal of "> quality_epic" or even a "> quality_uncommoninserter" to use as a filter?

small bear
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we should be able to, as we can set splitter filter by >=, so we must be able to set that to inserters , thus by signals

pale pumice
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I suspect > will be hard-coded and you'll just set the signal value

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Perhaps dedicated >, <, <=, >= signals that work like lamps

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But you won't have those as part of the signals because that multiplies the signal count by 4 after already multiplying them by 5.

grave crag
raven bridge
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We are getting the "Smarter pipette" part of it, but I hope for the automatic ghost cursor.

grave crag
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Yep
I'm addicted to picking stuff from everywhere

raven bridge
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Oooh yes I want ghost cursor for signals

grave crag
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And ctrl-right dragging on inventory filters

small bear
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what’s ghost cursor

small bear
raven bridge
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Q on a signal and have in hand so you can put it in a signal slot instead of having to select it from a menu

small bear
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ah

grave crag
bold shard
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very interesting base design

sweet wind
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Surely we get more Space Age content in today's fff

elder raptor
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fast tracks above, slow track below

iron venture
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I'm going to go ahead and predict a roboport train wagon at some point

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maybe not this week, but eventually

raven bridge
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Double roundabout ftw

subtle temple
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Prediction: we'll see a new planet and this one has ruins (or maybe even a new faction , a semi-dead AI stuck in a loop of continuously producing killer bots compilatron atomicbomb 🙀)

pale pumice
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chances of your predictions: low, low^2, low^3

raven bridge
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FFF today is about how we scan for new planets, and how we can choose our landing spot (map generator) when first unlocking a planet.
Also they will confirm Stack Inserter -> Stacking Inserter.

pure siren
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will they also confirm Bulk Inserter -> Hulk Inserter?

short roost
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FFF on more player accessories like personal robotports

small bear
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I want to see tungsten

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vulcanus ❤️

raven bridge
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I want to tongue Stan

small bear
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vulcanus is probably the cliff_explosives planet

raven bridge
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Nobody won 😄

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We see stack_inserter, cliff_explosives, redactedtransportbelt, and foundry

topaz wing
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I'm a big fan of the sound design though, i can't wait for the music fff too

winged jolt
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I predict todays FFF will be about sound

late venture
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Bit late for a prediction

small bear
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this was technically a technical FFF, so next week has high chance to be a planet FFFengithink

rocky plover
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I've just had an idea I had to make it a prediction:

On (presumeable Bacchus), big tree. You can chop it down, then place a pumpjack on the stump, connected to its roots -> this is your main source of water for the entire planet.

Furthermore, the tree is very violent and objects to being chopped down so requires military equipment to help with the task.

elder raptor
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My prediction for Bacchus enemies is that it'll be rampant vegetation connected in a sort of hivemind

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Flamethrowers will be the best at dealing with those, but we'll unlock better gun turrets there (which will be mostly ineffective). On Fulgora, the enemies will be dispatched most effectively with gun turrets, and give laser turrets, which won't be very good at killing enemies there. And then Vulcanus will give new flamethrowers (which won't be very good on there) and have enemies weak to laser turrets.

small bear
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why not give some love to combat bot capsules

solemn cosmos
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maybe we will see them get buffed 🤷‍♂️

small bear
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hum…. there were 9 FFFs between the two circuit network FFF (combinator 2.0 and programmable assemblers), and it has been 9 FFFs since the last planet FFF engithink

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I hope its a planet FFF next week, especially because today was a relatively technical one

pale pumice
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that's silly speculation

pure siren
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For a couple weeks I've heard "it's been x weeks since the last planet FFF, the next one will have new planet stuff because of that"

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gamblers fallacy is what it's called

elder raptor
rocky plover
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It would be gambler's falacy only if we assume that Wube chooses the next FFF by spinning a wheel and seeing what it lands on

pure siren
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We can treat the topic choice as arbitrary because we don't know the mechanisms that drive topic choices.

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They're random to us. If they weren't, predictions would be more accurate.

raven bridge
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Prediction: it's taking Wube too long so we won't get SA stuff in a while

pale pumice
elder raptor
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FFF Speculations

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and thus it is

bold shard
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I suspect they're mostly laying out the technical groundwork, and then when release gets closer we'll be hit with nonstop content FFFs

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think about it... we've only seen a handful of actual new items yet. its pretty much been all mechanics, engine upgrades, etc

vagrant pumice
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I want to see the new pollution mechanics now that in vulcanus you can't pollute the normal way

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and I think the other planets would have something like that, different ways to annoy the aliens

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What if the aliens need the resources too so you would have to defend the ore patches more than your base?

vagrant pumice
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never lose hope

late venture
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The next planet FFF will happen when nobody here mentions planets for a week

pure siren
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oof

small bear
vagrant pumice
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would be crazy if Wube made an RTS

late venture
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I would not put it past them tbh

rugged onyx
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You have to invest resources into military and others into researches to unlock beefier militaries

raven bridge
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It can't be, as I enjoy Factorio

half mountain
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Just keep predicting a planet FFF and you’ll be an eventual winner.

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And quite the opposite from a RTS, I’d love to be able to pause and think….

iron venture
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I predict not a new planet FFF

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Either I win or we all win

lament rampart
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Bwuhuo in spring, Fulgora in summer, Aquilo at release

raven bridge
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Aquilo is winter

late venture
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They better be quick with it then

topaz wing
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Maybe we will get one planet a year so it releases in 2026

grave crag
elfin zenith
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<- still wishing for steam-powered locomotives for god knows why...

violet willow
sweet wind
#

I think they're talking specifically about the ">= quality_epic" conditions, not just the ability to set the quality of a signal

#

imo you won't be able to send them as a signal, it doesn't make sense to

oak mirageBOT
short roost
#

Next fff will be about why fffs are so important

paper herald
#

FTL-esque take as much of a breather as you need to think about things

topaz wing
#

It would be nice if you could just pause and observe

pure siren
#

not so much the thinking about stuff, but rather gaining APM

desert lake
#

I would LOVE that pause upgrade

#

Specifically because of my experience with stellaris

#

I'm so used to staying paused for minutes at a time while I go around and set things in motion, with no time pressure at all

#

Right now I'm pretty sure you can't even open/close regular menus

pure siren
#

You can zoom the map in/out while paused.
This allows you to move around, when pointing the cursor at different spots while zooming.

desert lake
#

Yes, I knew that

#

Not much use when you can't actually do anything, though

pure siren
#

I think that's all you can do.

bold shard
#

how would speedruns work? game tick time, or true IRL time?

#

not sure how I feel about it, it would definitely make progression a lot easier and kindof remove a lot of the challenge with prioritizing what to do next

#

assuming you can place bps, change settings in assemblers/inserters, add waypoints to spidertrons, etc

pure siren
#

I know that I'm shit at FTL and RimWorld combat because of pausing a lot.

paper herald
#

would need them to add a second time number if they did that, "play time" as opposed to the current which is basically simulation time

#

play time just being simulation time + paused time

raven bridge
#

Speedrunners play in a local multiplayer game so time doesn't stop when they science

raven bridge
#

This weeks FFF will be how selector_combinator gets "Recipe ingredients" (1x and Nx versions). How param BPs get stack size.
And of cousre how the new stack_inserter will be called Stacking inserters.

bold shard
#

hopefully new space stuff or items

pale pumice
rocky plover
#

I just scumsave as my way of looking around my base for a while to see how it's going. I then just reload the save when I want to get back to work.

iron venture
#

I think being unable to do stuff while paused is an intentional design choice. Factorio is a bit unique in that you don't have to be constantly doing stuff, you still make progress even if you're sitting still. Being unable to do anything while paused disincentivises pausing, which in turn incentivises players to build stuff that works without manual intervention.

#

aka if you spend 10 minutes designing a LDS factory while paused you're losing 10 minutes of factory production, so why pause?

bold shard
#

it would be huge if you have bots researched. you can be like skynet expanding as fast as your factory can produce the required ingredients. designing your main unloading stations, ore outposts, new production for whatever, all able to be bped in one game tick

iron venture
#

depends on how you see paused time. If you see it as play time then what you described isn't very efficient, if you see play time as only when the game is unpaused then sure it would make play time more efficient

bold shard
#

I mean you still need the game to progress lol. if such a mechanic was added to the game, you'd probably cycle between doing a paused batch of work, letting everything get built/start up, evaluate and build a list of changes of what needs to be done, and then do another paused batch

#

personally I wouldn't find this fun, I like reacting to the live world and prioritizing what is most important, all the while evolution ramps up and you're trying not to die

sweet wind
#

I think pausing time to make changes is an intuitive want for a game like factorio but I'd have to agree with DBrock, it doesn't actually benefit the player and would more likely harm the player through slowing down real-time progress.

short roost
#

Can you place ghosts or actual machines when paused?

#

Ghosts i think would be balanced

pure siren
#

can't even open the inventory when paused

raven bridge
#

A 1 UPS mod would be almost as good as paused

small bear
#

tbh u can observe while pausing. If u need do designs u can use editors

violet willow
#

yes, though it would feel amazing if pausing was polished further, currently i feel like it's just a duplicate of the Esc menu, if you can do stuff from Nauvis on other planets, i see no problem being able to do that while the game is paused

#

more like the editor simulation pause

small bear
#

I feel like the current pausing is an unnecessary feature trianglepupper

scarlet bane
void sapphire
arctic wasp
#

Pause exists to let people in MP download a save and with minimal catchup afterwards

#

this is quite good if clients can barely maintain more UPS than the server

bold shard
#

definitely. but this is more about using pause as a time where you can actively do things in the game without ticks progressing (bp placing, assembler configuring, wires, etc) to give you an edge in some circumstances

pure siren
#

that would foil other people downloading a save tho

bold shard
#

yeah good point

raven bridge
#

What are we getting tmrw

rain sonnet
#

Information on what we unlock with Metalurgic science

raven bridge
#

New SA content then? It's been a bit low lately

bold shard
#

exactly the kind of time they'd choose to hit us with a big FFF

topaz wing
#

I'm not jinxing it this time so i'm saying we're getting a light fff

rain sonnet
raven bridge
#

Avocado belts

bold shard
#

you think they're going to keep that color or do something else?

raven bridge
#

There's not an uproar about the color compared to bulk/stack inserters. (Though I think they should be called stacking inserter, to emphasize the action of stacking)

bold shard
#

I get your point, but wouldn't that mean you have to change assembly -> assembling machine, and probably others I can't think of on the fly

#

....I stand corrected

raven bridge
#

Exactly 🙂

sweet wind
#

idk semantically stack and stacking both work. It's either moving items in stacks, or it does the action of stacking depending on how you look at it

iron venture
#

stacking does help differentiate between 1.1 stack inserters and the new inserters

zinc wing
#

Glad that all inserters can filter soon

sweet wind
#

Inserters generally are named after an attribute not an action. Filter (rip), Burner, Fast, Bulk, etc so stacking would feel out of place

pure siren
#

filterting, burning, fasting, bulking inserter all work though

sweet wind
#

Fasting inserter doesn't pick up items during the day trianglepupper

raven bridge
#

Bulking inserters really work out

sweet wind
#

Burning inserters are just on fire and constantly take damage

lament rampart
#

Filtering inserters are powered by water barrels full of plankton

raven bridge
#

Burnering inserters

cursive reef
#

What's the usualy'o'clock for the fff posts?

topaz wing
#

1 pm CET

cursive reef
topaz wing
#

yes

pale pumice
#

wtf, FFF in 2 hours

#

how the hell

raven bridge
#

Yes

#

Today it will be...... graphical effects?

small bear
#

more space platform construction animation!

topaz wing
#

Yeah we haven't seen how buildings are constructed. I think it was said somewhere that they were getting a scaffolding animation too

#

I expect something similar to how buildings are created in Cities Skylines

small bear
#

I wonder if Bwuhuo has petroleum ocean shoob

#

and we get reverse oil cracking recipes to get light and heavy oil

cursive reef
#

more ENEMIES

bold shard
#

⏱️ almost there

small bear
#

I guess today will be some quality signal details

#

or new planettrianglepupper

small bear
#

ah

#

expanded tooltip itis

bold shard
#

I feel like with a FFF like this showing glimpses of new content, they're setting the stage for the next FFFs to be released

#

outlook: hopeful

raven bridge
#

YES

small bear
#

this tho

void sapphire
#

4am for me, doing a little light reading on the next FFF!

cursive reef
#

Cool

topaz wing
raven bridge
#

At least we have "the book"

small bear
#

so this basically says calcite + acid = steam, no byproducts

#

and we know its 500C steam

#

now I wonder how much stone, iron and copper can we expect to get from rocks?

subtle temple
#

🤔 I guess this is another speculation

pure siren
#

I'm pretty sure it's a hard requirement, similar to the recipe for space science in space.

#

Can only make it in zero G.

#

oh, and the Foundry is Vulcanus exclusive too. Hopefully it can fit in a rocket.

#

same for the Big Drill

raven bridge
#

I think it must, because they said "bringing one to nauvis should feel good" or whatever

pure siren
#

ye, I remember something like that

#

I'm sure we can ship it. Molten metal recipes are not Vulcanus exclusive.

#

Not sure were we would get Lava from, so they might be implicitly exclusive ..

raven bridge
#

There's a recipe to melt ores, it's in the list

subtle temple
#

I think it breaks immersion to have an explicit hard limit

"you can craft this here.... because I say so!
Is different to like how Space exploration does it with assembling machines made for zero-G having an implicit limit by allowing different recipies than the ones planetside

raven bridge
pure siren
#

makes sense that those aren't an intermediate step from lava to molten metal

pure siren
subtle temple
#

yes, that's exactly it, that would be a soft limit!

pure siren
#

we might get a lore reason as to why it is that way

raven bridge
#

Depends on what this means

#

Is it exclusive in general, or just unlocked there

#

Hmm seems to be "using ingredients from this planet"

topaz wing
#

It seems you can use the buildings on all planets but maybe it needs to be build on Vulcanus and then shipped?

topaz wing
pure siren
topaz wing
subtle temple
#

Made oin China Vulcanus

small bear
#

so those buildings probably need tungsten intermediates to craft

pure siren
small bear
#

as for tungsten, u can’t ship them because they’re too heavy trianglepupper

#

just kidding

subtle temple
#

tyngststen

raven bridge
#

I mean, a big miner will be heavier than tungsten

small bear
#

but it would be pointless if there no recipe that need tungsten ingredients outside vulcanus

#

so there’s no need to limit shipping tungsten out

#

maybe on the last planet we need to process all the new ingredients from the early planets

subtle temple
topaz wing
#

I don't think there will be a hard limit, as making shipping expensive will be a limit of itself, and allow the player more strategies

small bear
#

I think gameplay wise it makes sense for it to be hard limits

subtle temple
#

it would be less clutter because you'd have fewer recipes to choose from

pure siren
#

If we can ship the Foundry, we will be able to ship the other presumed specialist buildings as well.
So we can make all rocket ingredients the easy way on all planets, reducing rocket costs.

#

which makes a lot more sense, gameplay wise, compared to making boatloads of LDS on Vulcanus to ship them to all other planets.

small bear
#

we know we can ship foundries to other planets as it’s mentioned in FFF

raven bridge
#

Moving a ton of belts from vulcanus would definitely make things slower

pure siren
#

yeah, this was meant as a response to @topaz wing s point about expensive shipping

small bear
bold shard
# small bear

my best guess is an antenna to receive signals, so they can be broadcast long distance without a connecting wire, or cross-surface

#

cross surface signal communication will almost certainly be a mechanic

subtle temple
raven bridge
#

Not really? Where do you see communication?

subtle temple
#

I don't remember, what I wrote was more of an open question

#

No, I remembered it wrong:

#

I somehow got it to this being able to send/receive between each other:

#

nvm

topaz wing
#

Have the devs commented/leaked anything new since yesterday? About the meaning of "exlusive" for example

desert lake
#

We have all been wondering that

#

If somebody knew, it wouldn't take long for everyone to know

topaz wing
#

yes, that's why i asked

elder raptor
#

I think that's one of the things we won't learn until a future FFF tells us

pure siren
#

Why name it "exclusive" when it's supposed to mean "unlocked here".

desert lake
#

I'm sticking with "has to be crafted there" because of so many recipes that are clearly unlocked on vulcanus not being counted as exclusive

#

I mean, ore melting is practically the opposite, it's completely useless on vulcanus itself, you only "unlock" it for use on other planets

topaz wing
#

That's true

#

And if you can then use the melted metal casting on other planets then those recipes aren't exclusive either

#

Nevermind that's not in the exclusive tab

desert lake
#

And we already knew before that the devs intended the planet sciences to be made on the planets and then shipped by rocket, and we were already introduced to the concept of a science pack only being craftable in a specific environment (new space science)

#

And then we see orange science on the vulcanus exclusive list

topaz wing
#

I think it also makes more sense to make these buildings on Volcanus as they're all likely to use Tungsten. So you would ship the buildings off-planet instead of raw tungsten

elder raptor
#

Also, I will point out, somewhat unrelated, that calcite is considered a good export. So there's clearly recipes unlocked on vulcanus that can be used elsewhere (and are worth exporting ore)

desert lake
#

It will be so odd to send train shipments into mining outposts and not the other way around

elder raptor
#

We don't even know what calcite is used for, aside from turning sulfuric_acid into steam

topaz wing
#

We know it's used for casting metal in the foundry

elder raptor
#

Oh right

desert lake
#

Not casting, melting

topaz wing
#

That's probably also why we would export it

elder raptor
#

Somehow I thought that was stone, but that's the byproduct

pure siren
#

Electric furnaces are for when you want to be nice to biters.
Foundry is for when you hate them.

topaz wing
desert lake
#

Melting the ore and then piping the molten metal back to base to be cast

#

Will likely be proven as extremely impractical once 2.0 comes out, but I think it's a cool thought

topaz wing
#

Yeah it depends a bit on the raw ore to molten ore ratio, considering a fluid train can hold 25000. Maybe it will be very efficient

desert lake
#

Molten iron and copper seem, at the very least, considerably easier to handle inside the base

#

Instead of belts of plates

#

Across long distances compared to trains, we'll just have to wait to be able to test

pure siren
topaz wing
#

Imagine if 1 raw ore turned into 1 molten ore, you could hold 6 times the amount of ore in a fluid wagon compared to a cargo wagon

#

Probably not the case though

desert lake
#

I wasn't thinking about wagons

#

I meant really, really long pipelines, with lots of pumps

topaz wing
#

Pipes don't work that well over long distances right?

bold shard
#

they work if you're ensuring pumps are close enough so throughput is good

desert lake
#

I mean of course, this is already possible with oil, and there is a reason people still use fluid wagons instead

#

But maybe the high quantities of molten metals compared to the output low-yield oil fields will make a difference?

desert lake
#

40 slots, times 50 ore in a stack, is 2k

topaz wing
#

Yeah you're right, i have my numbers wrong

desert lake
#

I still remember doing the math comparing coal to oil for my cityblock

short roost
#

armor slots and things to put in there next is my guess

small bear
#

more weapon switching options engithink so I can have more weapon slots and a toggle key to switch between the main two, and other interactions to adjust which two is the main one, or scroll through each weapon

#

like how changing quickbar rows work

short roost
elfin zenith
#

The next FFF MUST be about a steam-powered locomotive!

#

<- forever wishing

raven bridge
#

Or generally fluid powered locos I guess

bold shard
#

imagine trains having a fluid storage for liquid fuel, functioning like a smaller normal fluid storage tank

#

that would be really cool

raven bridge
#

Modular locomotives, where you could swap the fuel chamber

desert lake
#

“Man I wish we could power things with oil fluids/barrels/whatever”

#

Every time I hear this a piece of me dies

#

Because it’s literally a thing in the game already, but people just don’t recognize it as such because the devs made the utterly bizzare design decision that is “solid fuel”

#

If solid fuel was named “fuel oil”, and its sprite was a canister of gasoline, we would literally be living in a utopia right now

#

This is the 3rd time I’ve said this in this server, and I am aware of that

#

When I find the time, I am going to learn factorio modding and reskin it myself

#

It really bothers me that much

bold shard
#

lol

#

I wish trains used liquid fuel in general since it would make more sense, but it is what it is

#

its one of those aspects of the game that is simplified, just like the physics behind rocket launches which was discussed a few days ago in the FFF channel

desert lake
#

I feel like maybe you didn’t get what I meant

#

Gameplay wise, solid fuel is perfectly alright

bold shard
#

I understood what you meant, I just don't agree with your assessment

desert lake
#

Oh that’s fine then

bold shard
#

its not about changing the sprite/name, but rather using fluid as the mechanic

#

but its probably not changing, and I'm not dying on this hill arguing to change it lol

#

which is why "it is what it is"

desert lake
#

Yes, it’s as you said, the devs handled it in item form purely for simplicity’s sake

bold shard
#

there is far more I like about the game than I dislike, and this is one of those small compromises which in the grand scheme of me enjoying the game don't really matter

#

🤷‍♂️

dapper bough
#

Sticking with non-liquid based fuels allows you to begin with coal-powered locomotives, which does provide a realistic form of energy source for some kinds of trains!

pure siren
#

steam engines are fueled by solid fuels, I see nothing wrong with the current design

elfin zenith
pure siren
#

Haven't put steam in my locomotives so far and they keep driving around happily. trianglepupper

iron venture
#

I’m feeling fulgora intro

desert lake
#

Did you… forget to switch accounts, or?

bold shard
#

Nah, no one does stuff like that

bold shard
lilac arrow
#

im hoping for vulcanus enemies

elder raptor
rugged onyx
#

I still think that is a radio tower, perhaps one that transmits signals on a frequency that can then be received by another tower that you can share circuit networks over long distances

#

That silly icon we haven't had explained yet that looks like a fat power pole

raven bridge
#

That will be next FFF

#

We're getting lower and lower on leaked images

pure siren
#

That might extend to connecting circuit wires planet wide and/or between planets.

raven bridge
#

I think that's done automatically with logistic groups

#

"Requests for space platform"

pure siren
#

hmm

short roost
# dapper bough Sticking with non-liquid based fuels allows you to begin with coal-powered locom...

An electric locomotive is a locomotive powered by electricity from overhead lines, a third rail or on-board energy storage such as a battery or a supercapacitor. Locomotives with on-board fuelled prime movers, such as diesel engines or gas turbines, are classed as diesel-electric or gas turbine-electric and not as electric locomotives, because t...

#

Time to add electric ones i guess

#

They would probably need special tracks

dapper bough
#

I think I was reading that they wouldn’t follow Factorio’s typical design of “greater complexity for greater power”. Instead, this would be “less complexity for greater power”

hoary timber
#

Additional power production would be cool.

wanton swift
#

I think this week's Friday Facts will be sort of bigger new content (more than just QoL).
Perhaps info on one of the other new planets, or the enemies on Vulcanos

raven bridge
#

They seem to have seasons of SA content, and QoL content. So it makes sense after the teases from last week strewn in the FPedia. More content for videos!

cursive cave
#

Plus, electric trains wouldn't be evil enough for our protagonist. 😛

pale pumice
wanton swift
wanton swift
pale pumice
#

I'm actually reasonably surprised by that. I hope the FFF lottery does you well :)

bold shard
wanton swift
bold shard
#

if nothing else, try to drop in on the FFF channel around when the blog post comes out

#

devs are always in the channel around that time answering questions, clarifying stuff, etc

wanton swift
#

For sure! Ive noticed I definitely have missed some good info in there

raven bridge
#

Modular locomotives, where you could choose if you want solid fuels or liquid fuels

pale pumice
#

Is this FFF speculations, or FFF wish-list?

#

I suspect you're reasonably sure that's not on the menu

short patio
#

I think a construction train, with included roboports and the ability to access the train inventory, will be one of the things included in SA.
Spidertrons are being moved deeper into the tech tree, preventing remote building that's not around roboports until much further into the game.
When you're on another planet, managing your base remotely is a priority, as has been mentioned in a few FFFs. While you could construct and deconstruct outposts and such by chaining roboports, this encourages bad base design and is overall clunky. A construction train allows for construction across large distances in a way that encourages smart base design and automation.
Refueling trains if they run out of fuel on the tracks has been mentioned as one thing that you can now do remotely, but this would be incredibly niche for most bases since you do not have roboport coverage of the majority of your tracks, and the odds of fuel being available close to a given roboport network are really low with the way refueling stations are now implemented. A builder train allows you to refuel stuck trains easily
The 4 new planets are the gate to lots of new upgrades. Would each upgrade to your tech require you to revisit all previous planets in order to install the new stuff, if the tech doesn't require the planet-specific resources? Mostly thinking of the trigger tech you get for going to a new planet, like the big mining drill. If you're limited to what you can do with roboports, it would be super tedious to change large portions of your base if it's spread apart like most train bases are. And you'd need to build a rocket on the new planet in order to get back
It would provide a way to repair and shore up defenses when you haven't set up automated resupply with a wall with roboport coverage.

#

Remotely setting up new outposts would be incredibly helpful in SA, and locking that ability to train tracks provides a good limit which can be later surpassed with spidertrons

raven bridge
#

Do note they addressed the concave base issue with bots. It's still not recommended, but it implies they had that issue in their playtests.

#

That said, a roboport wagon would indeed be useful.

solemn cosmos
#

ohboy i sure do home we get a planet fff

bold shard
#

even if train carriages could have equipment slots, that would largely fix this problem. the only missing piece is the radar then. perhaps it can be a piece of powered equipment, and it doesn't scan chunks. perhaps smaller active area too, so it consumes less power

pure siren
#

Doesn't have to be a planet FFF. Factoriopedia had lots of interesting info as a side.

raven bridge
#

Equipment slots for trains would be a bit too similar to spiders

bold shard
#

whats wrong with that?

#

you can balance it with a smaller grid

#

and at the end of the day, its still stuck to the tracks

raven bridge
#

It's interesting that bots will be able to move bots from one roboport to another, at construction range, rather than logistic range

short patio
#

And it encourages bad base design

raven bridge
#

You just need to construct the rails, and use a builder train to do the main lifting

#

Still not perfect

short patio
#

You need to set all that up beforehand if you want to utilize it, it doesn't properly address the problem of managing your base remotely if you're not going back to it for several hours

raven bridge
#

Well you can build it all with bots

short patio
raven bridge
#

Then have straight sections as distinct bot networks

bold shard
#

one positive thing from this if you're constrained in this way early-mid game is it reinforces good design techniques/practices, meaning whatever you build has to remain working/stable even if you can't intervene

raven bridge
#

Outposting is still not going to be trivial

bold shard
#

granted you can still fix stuff within radar view with roboports, but its limited with outposts like you said

#

yeah, you'll definitely want resupply trains automated with repair packs, walls, etc

short patio
raven bridge
#

You're gonna want utility_science along with space. Requires the same itema anyway

short patio
#

You would need to set up rockets on the new planet just so you can do maintenance on Nauvis, which feels worse than coming back because you have a bunch of goodies that you can upgrade your base with

raven bridge
#

Well, it's meant for veterans of the vanilla game

#

Also, on the 3 middle planets, you can rebuild from scratch.

short patio
bold shard
#

with that said, I fully intend on near-maxing research before going to my first planet as well as building up production, just so life isn't as painful lol

#

I want elevated_rail and whatever other goodies that will help

raven bridge
#

I'll just set up my standard wall defense and fly

#

production_science is possible, but not a must

small bear
#

so there’s a high chance you will do it before space

#

or even start making it remotely while u r traveling in space

bold shard
#

elevated rail is behind production_science as well. as awesome as Vulcanus is, its not going to be fun having to weave the rails through whatever little opening in the cliffs

small bear
#

also across lava

pale pumice
small bear
#

also it encourages confusing logi coverage design for logi bots

sweet wind
#

It was mentioned before but I see little reason to not set up production_science and utility_science before leaving Nauvis. You will already have all the ingredients necessary from launching the rocket, space platform, outposts and getting bots (too good to not setup) so you can just let it run at whatever speed you're able to produce them.

sweet wind
bold shard
#

like we discussed earlier, outposts will be the difficult thing to build if you're on another planet and haven't research spidertron, while in base on the other hand is much easier. so if you're going to leave nauvis 'early' to go to another planet, it would make sense to overbuild your outposts, which leaves the base stuff able to be done with the logi network with relative ease. and don't forget the new remote interactions, which also simplifies this.

sweet wind
#

I was more thinking you'll probably have automated rail before leaving the planet, either to get oil or tap into another vein or two nearby.
Even without logistics chests you could use bots to remotely restock miscellaneous items in a nearby outpost, wouldn't be reasonable for longer distances though.

#

I realise I misread your point about overbuilding outposts, but I do agree

bold shard
#

once the game actually releases and we aren't just speculating, soon enough there will probably be some commonly agreed upon set of minimum tech to have before leaving nauvis, just so you're adequately prepared for whatever challenges exist on all of the planets.

sweet wind
#

No doubt, but for my 2c the minimum will be construction bots and a provider mall. Theoretically you can then do any additional development remotely, although at greater difficulty

#

As for what is practical? I don't see why you wouldn't just research everything non-infinite you can before leaving.

bold shard
#

I think the devs call it slow rolling, but thats exactly how I plan to do my SA playthrough. besides, I actually want to enjoy the scenery and the new stuff, not just speedrun through all of the planets lol. and when it comes time to colonize vulcanus and the rest, I'm taking the kitchen sink with me so it can immediately grow into a substantial base... and of course all of the extra tech will make it that much smoother. 🙂

sweet wind
#

I dislike the early game anyway, so bringing the kitchen sink sounds quite refreshing. I sure don't want to be sitting around waiting and hand feeding things more than once

iron venture
#

I think they've already covered everything of import, probably just filler until release

sweet wind
#

Your statement has be befuddled.

topaz wing
pale pumice
#

That was my point

sweet wind
#

Yes you can? there's nothing stoping you from disconnecting the networks

#

Otherwise it's kind of definitional, every roboport is in its own logistics range

pale pumice
sweet wind
#

I mean I could, but you could also just place one?

pale pumice
#

I don't believe it to be possible. - given that both roboports are powered.

pale pumice
#

In fact, I think this is deliberate game design - IE the reason we have seperate construction and logistic ranges

sweet wind
#

You missed out the without them connecting part haha

raven bridge
#

FFF in 2 days. Speculations?

#

My speculation is more new content. More vulcanus or new planet.
Also, stack -> stacking inserters.

pale pumice
#

I yearn for more space

half tree
#

new planet 👿

pure siren
#

stack -> stacking inserters.
doubt it, but more likely than another fluid system rework

raven bridge
#

<-- I still believe

obsidian hawk
#

will the disco planet leak from previous week be explicited ?

raven bridge
#

Maybe not this week, but we might get more leaks

small bear
#

I’d love to see tungsten products explained

raven bridge
#

Metallurgic sciences

#

I'd like to understand what "exclusive recipes" actually means

rugged onyx
#

I want new features, not improved features

#

Call me spoiled

pure siren
short patio
#

I'm rather certain that we will get an equipment grid piece that produces energy from nuclear fuel, probably researched with space science. I believe fusion reactors were mentioned as one of the things moved further into the tech tree, and a combination of: planets that have lower solar irradiance than Nauvis, extended mid game, and uranium used in space science all make me conclude that we need a power source for our suits that is better than solar panels but before fusion reactors.

Solar on vulcanus would be fine, but unless Nauvis is the most distant planet from the sun except for the fourth and final planet (unlikely), even worse solar panels would be incredibly painful to use for an extended period

pure siren
#

Fission in our personal equipment grids is kinda hazardous. But so is Fusion.
Requiring fuel for higher power/tile density is something I'd appreciate.

rugged onyx
#

Factorio has a slapdash tech held together by tig welds and duct tape feel to it, so a makeshift fusion reactor is a nice vibe, though I think there should be a small chance every time you take damage, like 0.1% chance, you blow up and everything for 3 chunks around also blows up

short patio
#

Possible, but the devs have said that the expansion is designed to be playable without quality at all

#

And I have a hard time imagining that using solar for over a dozen hours is considered super playable if you're expected to set up industry on several planets before getting fusion

#

Also also: if the tech tree is getting significantly extended then it makes a lot of sense to add more mid-gane tech, stuff that's somewhat worse than the stuff we have in late game vanilla

small bear
short patio
#

You can beat the game without power armor. I don't know that it's all that playable for a typical player

vocal rock
#

it totally is playable

small bear
#

also personal solar gives roughly 45% power (if consider day cycle average) per grid tile compared to portable fusion, its not that bad, not mentioned there are solar modifiers

#

on Vulcanus, solar is stronger than fusion

#

on other planets with weak solar, they’re probably more late game or have compensations

small bear
short patio
#

Less of an issue on vulcanus, yes

short patio
#

https://www.factorio.com/blog/post/fff-375

It's also worth noting that while it's a lot of fun to play with quality, using it is completely optional. The expansion is balanced in a way that using quality can be beneficial, but it is reasonable to finish the game without touching quality at all. Typically, people who want to just finish the game are more likely to not touch quality much, while those who want to build a big factory will have very good reasons to use it.

lament rampart
#

oh, right..

#

I was just thinking of this: #friday-facts message

ive noticed quality has the biggest impact on the space platforms, it better to have 1 platform with rare components then 100 platforms with normal components

bold shard
#

sounds kindof like an exaggeration

#

3-6x better, sure. 100x, doubt

obsidian hawk
#

next FFF : 93% of platforms without quality items explode into space

lament rampart
#

aight, that's what I thought, but wondered if there could be some kind of effect where multiple higher quality things multiply the overall efficiency or somethin

bold shard
#

quality items can definitely multiply together. assemblers and speed modules for instance

#

1.3x * 1.3x = ~1.7x for quality_uncommon

short patio
#

I think it will be somewhat exponential, because e.g. higher quality solar panels use less platforms while producing more power, producing a more than linear improvement in speed. But the overall effect won't be so enormous that one or two high quality space platforms trivially outperform a fleet of normal quality ones

lament rampart
#

gotcha, thanks

bold shard
#

with that said, if there is some unknown item/mechanic that would allow that vast of difference between two platforms, I wouldn't complain lol

#

it would be fun grinding to build some endgame motherships that vastly outperform the rest of the platforms

raven bridge
#

Speculation: 1 music track per new planet, and 1 for space.

keen scaffold
#

biter dating simulator for the valentines fff

raven bridge
#

Catching biters in bitercapsules

pure siren
#

make them fight each other

rugged onyx
raven bridge
#

and give them guns

iron venture
# short patio I think it will be somewhat exponential, because e.g. higher quality solar panel...

One way to look at space platform speed is how much cargo space your platform has for a given speed (set platform amount for each engine power). Platforms need engines, electical power, resource processing, and asteroid defense. If we take a 500 platform to engine ratio and say everything else takes up 460 tiles leaving 40 tiles for cargo with normal quality, and then shrink the space needed for quality stuff by 37.5% (rare quality gives a 60% bonus which translates to 37.5% less machines needed for the same output) we get 288 tiles for non-cargo and 212 tiles for cargo, over 5x the cargo. Then we can add on another 300 tiles worth of power for a quality engine and we have a total of 512 tiles for cargo, over 10x the amount for normal quality at the same speed

#

Obviously it doesn't work perfectly like that, but a 8x bonus doesn't seem completely unreasonable

short patio
#

I doubt it will work out that well. You have some baseline tiles used for logistics, which can be lessened by quality but not by the same amount as the general quality boost. Also i think that if you're aiming for large throughput, there will be a significantly higher cargo:non-cargo ratio. The mathematical improvement possible is a lot less if cargo is taking up closer to half of your tiles to begin with

#

A low cargo:non-cargo platform will be very fast, but for interplanetary logistics you will typically not need fast, you need high throughput, which means slow ships that have lots of cargo

#

Another way to state is that high quality stuff can make a fast ship have way better cargo capacity, but cannot give the same level of boost to a slow ship that already has lots of cargo capacity

pure siren
#

which means slow ships that have lots of cargo
why not fast ships with little cargo?

short patio
#

Because they would have high cost but not transport as much cargo overall

pure siren
#

you can't say that without having actual numbers

short patio
#

We know that overall ship speed takes linear speed penalty with the number of tiles in the ship, IIRC. By itself this means that a basic platform is incentivized to have a higher cargo:non-cargo ratio than indicated in the post I replied to; a platform that has 10% of its tiles dedicated to cargo could transport twice as much at only a slightly slower pace by doubling that ratio

#

Take a ship that has 10% dedicated to cargo and one that has 50%. The latter would need to be at least 5x slower than the first to have lower throughput, but that would require a huge speed penalty for only ~40% more tiles

pure siren
#

we don't know how scaling the size of a ship affects it speed afaik

#

or how much cargo % we can expect

short patio
#

It would need to be something like exponential in order to justify low cargo:non-cargo ratios, which would really just mean small ships

pure siren
#

I meant more how the cargo/non-cargo ratio shifts due to scaling effects of the mini-factory on the platform, including its infrastructure

pure siren
short patio
#

Right, but the overall point remains about the same: you would need a very heavy disincentive to add cargo capacity in order to justify low cargo:non-cargo ratios for platforms that are intended for throughput

pure siren
#

I know that min/maxing can lead to very surprising designs.

#

There're too many unknown variables for giving definitive answers.

short patio
#

True

pure siren
#

And with that I should probably go to bed :)

#

sweet dreams

elfin zenith
#

PLEASE, LORD ABOVE, GIVE US STEAM LOCOS FOR FACTORIO

late venture
#

Do they explode when they run out of water?

desert lake
#

You want electric trains so you don’t have to fuel trains

I want electric trains so I don’t have to run power poles together with rails

We are not the same engithink

bold shard
#

who else gets the feeling tomorrow will be good

candid pawn
sick pond
#

I just hope that if they have secrets they want players to find themselves, they keep them that way.

short patio
pure siren
#

Last weeks FFF was new and impactful. And I'm not talking about the Factoriopedia.
People were questioning the meaning of "exclusive" for days.

short patio
#

I must have missed that

desert lake
#

For me it seems like a stupid thing to think about

#

Because there are two outcomes

  1. It’s interesting
  2. It’s easy
#

Neither seems like it would particularly bother me

raven bridge
#

Today will be a boring FFF

#

(I only say that so I'm pleasantly surprised if it's exciting)

lilac arrow
#

in 2 hours

#

i'm high on hopium rn

elder raptor
#

Earendel is around

raven bridge
#

Yes

#

So it is a big one

#

Will it be more vulcanus or will it be a new planet?

elder raptor
#

I hope new planet

raven bridge
#

The pastel colored one?

bold shard
#

the boring colored one!

raven bridge
#

Someone speculated we'll get a planet that was overrun by pollution... here we go then

bold shard
#

are approaching lightning storms the interrupt somehow, so trains can shelter around some kind of protection?

raven bridge
#

Yah

hoary timber
#

Well new planet

raven bridge
hoary timber
#

Damn good prediction

#

Not 100% but very close.

wanton swift
#

Man, can't believe they teased us so much and gave no real details on what we can do/get there lol

hoary timber
#

The idea basically on point.

#

Earendel big tease this week 🙂

small bear
#

hum… so it is very likely we will recycle the scraps from previous civilization to get basic materials

hoary timber
#

Guessing yeah.

small bear
#

this is probably the planet where u unlock recyclers

hoary timber
#

Yeah that makes sense.

raven bridge
#

We have predictions though. Mineable circuits. Power from lightning, oil mud...

small bear
#

metal products from scrap, water, oil and stone from mud?

#

power mainly from lighting could be interesting

topaz wing
#

Now we also know the rough time between planet fff's. We can probably expect Bwuhuo in may and the last planet in august

raven bridge
#

We had a speculation that the last planet reveal will come with the release announcement, leaving some things for discovery

#

This timeline makes sense

#

Following vulcanus reveal, next week will be fulgora mechanics

hoary timber
#

Yeah like before

raven bridge
#

We'll see new buildings and materials

#

Possibly explaining the lightning mechanics

bold shard
#

have devs confirmed/elaborated on anything the last few hours?

raven bridge
#

Nothing real

bold shard
#

what a cool planet though. so many cool possibilities for mechanics

lilac arrow
#

looks at hands

raven bridge
#

Thanks Jaden

lilac arrow
#

is- is jaden someone i'm supposed to know ?

raven bridge
#

Jaden Smith famously said "How can mirrors be real if our eyes aren't real?"

#

He's also Will Smith's child

lilac arrow
#

the more you know

bold shard
#

vulcanus vs fulgora : the question now is what makes fulgora a viable candidate for your first planet to visit

lilac arrow
#

well it really depends on what the devs give us next week

bold shard
#

abundant/mineable intermediates perhaps?

#

yep

lilac arrow
#

the people in #friday-facts are speculating that we'll be able to mine the weird colorful piles to get (maybe broken) electronic circuits, and then put them in the recycler

bold shard
#

yeah, perhaps the recycler IS the resource provider engithink . there can be different grades of tech junk/trash that recycle into a variety of different things

lilac arrow
#

which would be an awesome way to use the recycler btw, so it's more than just an external productivity module for quality stuff

bold shard
#

yeah absolutely

lilac arrow
#

i wonder if we'll be able to use the weird lightning rods things to generate power

#

depending on how much of it it generates it could potentially be infinte free power

#

so huge benefit to fulgora as first alien planet

bold shard
#

maybe its a planet exclusive thing, but taking that one step further, how could that be of benefit on nauvis/another planet?

lilac arrow
#

bring full accumulators by rocket trianglepupper

bold shard
#

lol

raven bridge
lilac arrow
#

i don't know if that is extremely silly or extremely cool, but i love it

#

my first thought seeing the video was that the lightning would make it so that you cant use things made of metal

raven bridge
#

You just need to pepper the base in rods to capture the lightning

desert lake
#

What if: The expansionbrains originated on Fulgora, built their stuff, overpolluted and ruined everything… And then moved off-planet, leaving Fulgora behind and settling on Aquilo?

#

It would be interesting, to find the remains of a civilisation on one planet, and when you move on to the next you discover that they actually lived

#

Of course it’s obvious this won’t happen, wiping out animalistic biters is quite a few levels below waging actual war with a whole civilisation

bold shard
small bear
#

I doubt if u can mine real intermediates like electronic_circuit iron_gear_wheel from scrap fields as I would expect them to be destroyed by the mining process, and they could be already before being mined. U can probably just get ‘scrap’ that can be recycled to give certain basic materials

desert lake
#

I said it already in the fff channel, but I will say it again because it’s technically a prediction

#

I believe these are the results of recycling scrap

#

Every resource (except oil, but including plastic) can be obtained with just a few recycles of these materials, but you can also stop mid way for ready-made circuits

#

Just like vulcanus, concrete for rocket silos is specifically given a new way of obtaining it, due to iron ore not being present

#

And blue chips are a rocket component, and we know the devs wanted to make certain rocket components easier to manufacture on other planets

pure siren
#

We can export the Foundry to other places to have the easy LDS on all planets.
Exporting the Recycler does not give us easy Blue Circuits on all planets.

#

There must be some other way.

desert lake
#

Still, blue circuits give both red and green when recycled, so I think most of my point still stands, the devs could have put them there for that reason alone

pure siren
#

Probably has to do with the pineapple crafter teased in FFF-372

pure siren
#

It's a valid point.

pale pumice
pure siren
#

I just had an idea: Vulcanus gives us [redacted] belts. Doesn't necessarily mean we get belt stacking there as well.

pale pumice
#

I'm not sure how I feel about recyclers being a mainstay part of the production line.

#

I'm personally hopeful it's not recycling, or perhaps my mind will be changed, who knows

#

I'm having a hard time imagining it being fun.

pale pumice
# desert lake

Also, V453000 said that these having perfect stacking was 'not neccesary', boskid severely disagreed

#

That might mean something?

pure siren
#

They're like furnaces. Instead of smelting ores into plates, they recycle scraps into plates.

#

I can see that work. Balancing the different "plates" will be .. oh .. we an use recyclers for that. lol

desert lake
pale pumice
#

Not exactly

#

oh, nevermind, you're right* I misunderstood your argument

pure siren
#

now I'm questioning whether I had that idea myself, or my brain was being inspired by some FFF

desert lake
#

I personally always thought it would be the opposite, that stack inserters will be found on vulcanus and the belts on some other planet

#

Due to the mining drill stack thing

pure siren
#

makes sense, but it's a bit more difficult. afaik we research those extra layers step by step. so big miner has to be able to handle non-stacking as well

candid pawn
wanton swift
pale pumice
#

I don't think so, because then what would next week be?

candid pawn
#

We'll be back with more details about the mechanics and what you can do on Fulgora soon.
soon™️

#

see you all in a month

raven bridge
#

Vulcanus btw

candid pawn
#

what about it

raven bridge
#

Not volcanus

candid pawn
#

oh you're replying to Xterm

wanton swift
#

Yeah I can't spell lol

deft mauve
#

Ok last Friday's fact gives hope for a power plant using liquid fuels, such as a diesel generator, because this planet has no water but it does have oil

raven bridge
#

Power comes from lightning...

#

That's pretty obvious given there's lightning and lightning rods.

deft mauve
#

Ok is too but oils sand is exist in new planet

topaz wing
#

At least we know there will be new chemical processes using the oil sand

desert lake
#

Sand byproduct…

grave crag
#

Next one will be mining

deft mauve
#

but I hope that apart from lightning there will be other sources of energy, as I mentioned above, a generator for liquid fuels, because on the basic planet we have steam and the sun to produce energy

desert lake
#

I’m not so sure, for a planet so heavily themed around electricity

deft mauve
#

Ok I realize that the next ff may be a hard landing for me

pale pumice
#

Huge FFF next week?

small bear
#

prediction: mining scraps and process them to get iron, copper and a new metal (tin?), process oil tar sand to get oil,water and stone

raven bridge
#

Mining scraps would sometimes return functional processing_unit and advanced_circuit and iron_gear_wheel, but mostly scrap to be recycled

bold shard
#

I wonder if the recycler at all plays into the science produced there

small bear
#

I wonder if miners are used on Fulgora at all, u might be able to directly process scraps and give outputs by placing recyclers on top of scrap yard

deft mauve
#

the only thing we know for now is that there are oil fields in sand

desert lake
deft mauve
#

If we are going to extract scrap, the only solution is to use electric furnaces to process it into basic semi-finished products.

bold shard
#

prediction: mining/picking up buildings will give stuff like iron/copper plates, copper cable, stone bricks, and other lower level intermediates which you could use to bootstrap a base there with nothing

desert lake
#

Just like vulcanus having iron/copper ore in rocks

desert lake
#

Making sense is a secondary concern

deft mauve
bold shard
#

the more I read the FFFs and dev comments, the more I start to understand their design philosophy

desert lake
bold shard
#

for the devs, having things make sense is definitely a nice thing to aim for, but its within the context of making recipes/processes simplified and having crafting buildings handling multiple functions, and not having one-off crafting buildings or too much granularity in items, like many of the popular overhaul mods do

rocky plover
#

For example, I fully expect the pumpjack to get reused to produce water instead of crude oil

bold shard
#

some of the statements made in the newer FFFs validate this

deft mauve
#

it may turn out that the developers are fooling us and will add a deep drilling rig

rocky plover
#

They'e already added big drill

bold shard
#

perhaps some kind of equivalent for oil? but not sure what it would do, since oil is already infinite, unless it just pumps far more

desert lake
#

I only see this happening on bacchus, if anywhere

#

And besides, fulgora already has tar sand, which seems far too interesting to not be used

pure siren
#

makes the engineer walks slower

deft mauve
pure siren
#

we need placeable tar sand to slow down biters on Nauvis

desert lake
#

Unless the devs somehow completely changed how cliffs work and made an elevation system, I don’t see it happening any time soon

#

As cool as it would be dead

#

Actually… maybe I was overthinking. Maybe it would be enough to just use regular cliffs for an illusion of depth and call it a day

deft mauve
#

I know that the perspective will be disturbing, but it can probably be solved, for example, as they solved with space

desert lake
#

At the very least, it seems like a fun mod idea

desert lake
#

And to make it more immersive, instead of a single explosion, the crater could be made by a building or vehicle, that has to sit there for a while performing a digging animation. Potentially also generating stone or something else that needs to be disposed of

#

Seeing a proper quarry in factorio, with those stair-like elevations, would be kind of nice, wouldn’t it? Though, if I imagine it with stationary drills and conveyor belts instead of mining vehicles, it maybe wouldn’t be as impressive

#

Ah well, adding this to my list of “things I will add to the game when I eventually™️ learn factorio modding”

#

It’s quite a long list by now, you wouldn't believe how often this happens to me

grave crag
raven bridge
#

In what way

desert lake
#

I'm sure it's nothing a little reducing, reusing and recycling can't fix

desert lake
#

I expect something more streamlined than that

raven bridge
#

Let us have one thing not streamlined... We're getting recyclers there anyway, so if you have too much of something, just upcycle it

desert lake
#

Not what I meant, I am all for getting circuits and other intermediated out of the scrap

#

Just, being able to mine them directly?

#

That sounds like it stinks

#

I absolutely do not want miners of all things to output sushi belts 😭

#

Just mine one single "scrap" item, and then recycle it to get mixed stuff

pure siren
desert lake
pure siren
#

sushi is fun

keen scaffold
#

week 2 of predicting biter dating simulator

small bear
#

will splitters have enhanced filters engithink like allow setting multiple filters and set filters independently on each side (for example allow output A on both side but only allow output A on left side)

deft lake
elfin zenith
#

Day... ERR ...of predicting new steam locomotive.

raven bridge
pure siren
lilac arrow
#

Day 2 predicting that ore on bwuhuo is gonna be made from biter kidney stones

pure siren
#

That would be another calcium based ore then.

desert lake
#

I trust the devs NOT to add vitamelange

#

I'm not keeping up too much with SE but I assume(hope) vita being just an ore is a placeholder of some sort

#

Because making something as unique as bioprocesssing rely on just a regular ore mined with regular drills is just a little lame imo

#

But space exploration is apparently full of things that are "just like this for now until we make a better implementation" because it's still in development, so it's completely possible vita is one of them

raven bridge
#

0.7 is going to change a lot

pale pumice
deft mauve
#

liquid fuels for machines such as generators or locomotives are more likely

#

Nowadays, especially heavy oil is not very useful

desert lake
#

Regarding that, personally I really wish lubricant was used more

#

I love that the foundry is crafted with it, that's a step in the right direction

#

But making some advanced things consume lubricant throught pipes would be interesting too, kind of like how AAI loaders does it

#

And maybe the same thing could be implemented for a new "coolant" fluid, also made from heavy oil

#

Beacons come to mind first, but maybe also an advanced type of lab?

#

Oh well, for now I'm content with using heavy oil for my flamethrowers

deft mauve
#

In fact, you have a lot of products from crude oil, such as gasoline, kerosene, fuel oil, bitumen, and lubricants. so I think we may be facing a revolution in this matter

desert lake
#

I think the devs have sort of merged these into just heavy and light, for simplicity's sake

#

Gasoline, kerosene and fuel oil are all more or less represented by light oil

#

And don't even get me started on petroleum in this game

#

The 3 oils are just sort of anything you need them to be

deft mauve
desert lake
#

Ah, you said "from crude oil", so I misunderstood

#

I also hope the devs expand on this area of the game. The usefulness of oil is just incredibly unbalanced towards petroleum. At least rocket fuel will be more frequently used in the expansion, due to all the rockets, but there is still something left to be desired

deft mauve
#

It's true to say oil, but I meant it in general

pure siren
#

The usefulness of oil is just incredibly unbalanced towards petroleum
that makes oil processing fool-proof imho. Requiring more petroleum means cracking too much heavier stuff and soft locking is more difficult.

deft mauve
#

If they want to go this route, they can add a heavy oil fired furnace

desert lake
#

Just... use... solid fuel...

#

I can understand that combustion based generators are different than the steam boiler method the game currently has, and they have the practical difference of not requiring water, and that could sort of justify a new building for oil-based power, but furnaces?

deft mauve
#

ok, maybe I was a bit rushed

desert lake
#

No it's fine I just have this "complicated relationship" with solid fuel in this game and I will never ever be able to shut up about it

#

Just look in my message history if you really want to know, I don't feel like typing it all out for what would be the fourth time now

deft mauve
#

I read the piece and I think I understand what you mean about solid fuel

desert lake
#

Factoriopedia fff

pale pumice
#

truth

#

the foundry making itself is ... weird

raven bridge
#

It's a mix between assembler and furnace

pale pumice
#

Yes, tbut that specific craft seems out of place to me.

rocky plover
#

You make a 9 x 9 rocket silo in a 3 x 3 assembling machine

raven bridge
#

I'm surprised it doesn't require advanced_circuit

rocky plover
#

Probably some difficulty in setting up oil and plastic

pure siren
pale pumice
#

Assemblers make machines