#FFF Speculations

1 messages · Page 2 of 1

solemn cosmos
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what would it be about for the trains? we gonna be new trains or somthing?

half mountain
solemn cosmos
topaz wing
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Hopefully some way to make depot/fuel stations easier, i believe they did tease that somewhere

raven bridge
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And the trains changing colors

half mountain
solemn cosmos
raven bridge
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So the blue train coming from the right. It turns orange.

solemn cosmos
grave crag
sick pond
elder raptor
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nice

sweet wind
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The trains changing colours and the odd naming conventions used for the FFF-380 train stops can be explained by trains having the ability to skip stops, use new fuel level conditions and painting themselves based on the destination station.

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That's what I think will be done, I personally don't see trains changing schedules themselves, instead having schedules be more dynamic through stop skipping.

vagrant pumice
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so I bet we will see geothermal energy on vulcanus or the new technologies

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Make your bets! trianglepupper

sweet wind
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Confirmed sulfuric acid + calcite -> 500C steam is basically geothermal with extra steps

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I'd love to see that elaborated on

half mountain
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in the train itself, where it can read it's cargo, and fuel levels and decide if it should skip the next station in its schedule

sweet wind
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That's pretty much what I think will be revealed yeah

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Not like the decider combinator necessarily though, probably just another section on the train stop in the schedule

elder raptor
sweet wind
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The simple option is just a chemical plant recipe that turns steam into water, apart from oil processing and concrete there isn't any use for water.

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(when you can just use the steam to generate power)

elder raptor
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sulfuric ac- wait

sweet wind
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I guess, acid to me counts as oil processing chain but that doesn't apply on Vulcanus

elder raptor
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we do use water for explosives (and thus cliff explosives) and the two cracking recipes

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also concrete

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but given everything (except Concrete) is a chemical process, I wouldn't be surprised in seeing no way to get water from steam, and having alternate recipes (or one recipe that accepts either water or steam)

half mountain
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We haven’t see any new personal equipment yet. I wonder what metallurgic tech might unlock for that category.

sweet wind
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I wouldn't be surprised if most of the Mk2 equipment is moved to other planets, possibly the personal roboport for vulcanus?

half mountain
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I still expect a handful of new armor toys 🙂

sweet wind
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I'd love a spider legs module

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I wanna walk over cliffs

half mountain
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That sounds like a nice 1.1 mod… where is codegreen…

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Blue science. But it’s gotta slow you down or something.

sweet wind
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I just don't want to be blocked by cliffs haha

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it's the most annoying part of them

half mountain
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At least the mk1 version. And maybe it can’t climb Vulcanus cliffs. Need mk2 for that.

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🤷‍♂️

bold shard
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SA endgame armor/equipment is probably going to be godlike compared to vanilla endgame

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I don't think we will be disappointed

small bear
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quality_rare power armor already has the same grid size as power armor mk2, so I’ll be fine if they lock mk2 on the last planet engithink

bold mirage
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I wonder how much new equipment stuff will there be aside from just higher quality

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not that I'm complaining I can't wait to get all legendary stuff on me

vagrant pumice
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what kind of equipment is lacking right now? I can't picture anything

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something that adds more arms to put weapons maybe, that would be cool

pale pumice
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Big FFF inbound if our dev interaction theory is correct. developer activity in #friday-facts is at an all-time high. I'm not actually convinced by this metric myself, but we will see how that goes.

raven bridge
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jetpack obviously

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inventory equipment

vagrant pumice
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I don't think they will add the jetpack actually

lament rampart
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grappling hook and accelerated backwards bunnyhopping would be nice though

raven bridge
vagrant pumice
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if the exoskeleton can jump that would be enough

bold mirage
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who knows maybe we get some fire immunity stuff from vulcanus or something

raven bridge
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Well.. Raiguard said one of his mods will be obsolete by today's FFF

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Cursor Enhancements?

bold mirage
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klonan said 5

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hoping for some fluid stuff

vagrant pumice
small bear
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I bet this FFF is new enemies

raven bridge
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trains.

half tree
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noice

sweet wind
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I feel extremely vindicated

small bear
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seems like they are releasing 2-3 2.0 base game FFFs and 2-3 expansion content FFFs alternately

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so next time we’ll see some expansion things

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most likely SA stuff

half mountain
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Good thing we didn’t short that rail FFF to dk trianglepupper

raven bridge
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hah

solemn cosmos
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maybe next time we will see the new biters 😞

half mountain
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i ws right, but backwards. You don't skip the station in the schedule from a condition, you add it!

sweet wind
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The only thing I gain from this FFF is an ego boost, no knowledge

violet willow
violet willow
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Next FFF: The planet that this thing is relevant for.
It'll probably not be mentioned in the FFF as they'll likely want to do an introduction like the one to Vulcanus, but they hate repetition so it'll probably be more unique than that. Plus it's very specific so it'll likely be mentioned in the second FFF about the planet.

bold shard
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I have high hopes for the next 2, given end of year and the current low/medium/high tempo

raven bridge
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Signal transmitter readable on trains

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Would allow for much simpler priority stations

bold shard
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there can be some kind of event where trains need to take cover (asteroid, environmental, etc) around some kind of defense, and this is how you let them know to go to designated areas

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something where it can be unsafe for trains to be moving around on tracks outside your base

violet willow
violet willow
bold shard
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yes, something like that 🤔

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would definitely be a cool mechanic

violet willow
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Actually that would be SICK, imagine a train retreating and making way for an armored plow train to clean the tracks!

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It would feel so organic like the trains have military capabilities and strategies

bold shard
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armed trains would be awesome. equipment slots would be cool, but perhaps there are dedicated weapon platform cars

topaz wing
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That would be some Mad Max stuff

late venture
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I predict a complete overhaul of train tutorals. Probably not in the next FFF, but somewhere in the near future.

vagrant pumice
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The pre-christmas FFF would be a loving biter gift, right?

topaz wing
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or icy planet

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Though probably not as i think that's the last planet

solemn cosmos
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ik there is already a mod for that but its super outdated

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plus armored trains and weapon platforms could be useful with the new biters

rugged onyx
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I think a roboport train wagon could be cool

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Though you'd probably to have it in range of a power pole when parked

raven bridge
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Flipping buildings is this Friday

solemn cosmos
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i swear if it is....

small bear
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I think we will se a big FFF this week, similar to how big the space platform FFF was.

raven bridge
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We got a big one last Friday so I think otherwise

small bear
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smal things for 2.0 FFF is like the abstract item FFF, and the train interrupts are like the remote view FFF.

small bear
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and the remote view FFF was also a big FFF but less of a new content FFF

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so I think this week will be new SA contents

sweet wind
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Being the closest to Christmas it's either a really big one or a pretty small one I reckon

small bear
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the pattern I see is (small qol)—>(huge system change)->(new content introduction)

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train FFF was the huge system change one

lament rampart
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this friday: new content
29th: year recap with some new teaser artwork
jan 5th: season 3 begins
march: planet 2
june: planet 3
september: closed beta and launch preparations
december: planet 4, either shortly before or after the F:SA release

vagrant pumice
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weird question but each planet needs some kind of healing food, right?

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lava fish? engithink

lament rampart
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perhaps not, but there might be some tech on the green planet to grow some food or to make healing potions, adding to the strategic element of choosing in which order to explore the planets

rugged onyx
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Spicy tree fruit

half mountain
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I think the small qol was the first episode of season 3. Making Vulcanus the penultimate episode for season 2. Seems like a good schedule.

bold shard
rugged onyx
half mountain
rugged onyx
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I think it's a Netflix adaptation

lament rampart
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I think we're still in season 2, and season 3 is still train season, meaning there will be several train FFFs (we know there's at least one more, and I personally expect at least two), but they decided for whatever reason to move the train control improvements FFF forward to season 2. Possibly just to screw with our predictions.

rocky plover
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I doubt there will be better healing than fish, for the simple reason that fish are already so good at healing. Maybe if they nerf fish...

raven bridge
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How do we heal on vulcanus

rocky plover
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There's alsothe question of why would you need healing? What if the enemies/environmental hazards on other planets don't deal damage o you, only your buildings

small bear
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I think Vulcanus was the season 2 finale

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now we’re in season 3 and they may introduce the train planetengithink

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there will be a planet where special train schedule matters more

solemn cosmos
vagrant pumice
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send 1ton of fish from nauvis

shadow trench
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Will you be able to send things from planet to planet, or is it ayou land and then have to work from nothing

bold shard
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you can ship anything over, provided it can fit on the rocket/space platform cargo and you paid the resource price for the rocket launch

pale pumice
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How do we even know there are seasons

late venture
pale pumice
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It does.

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"season means nothing I made it up"

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I think it suggests that the FFFs have a clear seperation tied to the planets, but that this is just how it happened, and klonan made the distinction and cutting in his head

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Or, possibly, it's made up entirely

raven bridge
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Klonan also said trains after NYE

pale pumice
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Klonan said probably

raven bridge
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I'd say S3 started with "smaller things"

pale pumice
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I agree, it has a different vibe

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but we also agree that seasons are an after-thought, it wasn't originally made with seasons

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we're just cutting it into logical chunks

late venture
raven bridge
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I wonder how much our talking affects the FFFs

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Like we talked about selector_combinator a lot, and it came not much after, with the features there not super polished

pale pumice
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I think perhaps... not at all.

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selector_combinator was shown precisely because it was teased

elder raptor
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I think the selector_combinator had its features polished and ready to show, but also they could receive suggestions. Our blabbering has no impact as to when things are revealed

pale pumice
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our blabbering only affects how well klonan sleeps at night

solemn cosmos
raven bridge
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selector_combinator still has a feature that they showed but "will expand on in the future" (the quality stuff)

elder raptor
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I wonder if there was any suggestion that they'll add

raven bridge
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We said that we really want red_wire each * green_wire each and they said it will come in 2.0

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Also, we asked for a "don't build here" entity that we can put in blueprints, so that spooky_ghost can deconstruct at those points and they said it's an interesting idea

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We asked for 🟥 🟩 🟦 signals for the RGB lamp and it was considered

elder raptor
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Yeah that second one I can't wait for

half mountain
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The probably have something that’s akin to the “pirates code” of their fff release cycle.

“More like guidelines” for getting them out. And then they can still change things ok the fly if needed.

bold flume
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on the train topic, we might need a trigger based schedule change for trains.. not just dependent on their load or fuel status, but also based on circuit networks and automatic/dynamic rerouting when a track got destroyed or changed

sweet wind
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We already got that in the last one

rocky plover
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Did anyone come up with any cool new predictions about other planets over the last few weeks to add to the matrix of cool ideas?

lament rampart
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I'm afraid there won't be any new logistical modes like boats or ground bots in F:SA, because:

  1. all of the new logistical stuff revealed so far is either improvements that apply to 2.0 base game or is packaged as a separate mod that can be applied to the 2.0 base game, namely elevated rails
  2. some devs confirmed that there are no other separate mods besides elevated rails, quality, and expensive mode.

If there would be a totally new logistical mode, like boats, the demand to have it available in the base game (using adjusted recipes and tech where necessary) would be quite high and it would make sense for Wube to make that mod.

bold shard
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It could always be not its own separate mod and just baked into 2.0 or most likely just SA, and that the dev team is saving the coolest new toys for the end (or don't reveal them at all for us to find out in game, like they've done in the past with new content updates)

solemn cosmos
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new toys 😍

rain sonnet
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So what are people thinking for the additional train changes mentioned at the end of the last FFF? Going off a post JG (or maybe it was another dev) said, we are not likely to get a new rolling stock so what other improvements are out there?

late venture
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Tutorial overhaul

rain sonnet
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I'm hoping for backwards trains not being dead weight

late venture
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Unlikely

rain sonnet
solemn cosmos
elder raptor
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I mean, irl backwards trains are not dead weight (since you don't lose any torque when going backwards)

sweet wind
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It would certainly be nice

rain sonnet
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Even if it was partial power would be nice

solemn cosmos
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still, its the price you pay for 2-way trains

rugged onyx
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Wonder if we might get a new planet

solemn cosmos
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i hope we get new biters

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but new planit would be cool

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maybe the ice one

rain sonnet
solemn cosmos
rain sonnet
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Why?

solemn cosmos
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its not too hard to set up a one way track tbh using only one locomotive

rain sonnet
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I've almost exlusively used 1 way tracks

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So I do know its not very hard

solemn cosmos
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👍

rain sonnet
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I think it would open up more options for types/sizes of trains

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and wouldn't really favor any specific variety over another

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at least imho

solemn cosmos
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thats my layout

raven bridge
rain sonnet
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I think they said that in the initial Space Age FFF

solemn cosmos
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i hope we get new things that can shoot the new military targets

rain sonnet
solemn cosmos
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😍

solemn cosmos
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i messed it up a little

grave crag
solemn cosmos
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the emojis, i messed them up a little

grave crag
rain sonnet
lament rampart
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I'm asking about this: "we are not likely to get a new rolling stock"

rain sonnet
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ah that one

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It was awhile ago in #friday-facts , I think after elevated rails were announced

lament rampart
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can't find it

rain sonnet
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yeah I can't either. Expanding to other devs. It was a posts specifically about how many sprites each rolling stock now needs with the new rail angles and elevated rails

late venture
still pasture
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way too many sprites

rain sonnet
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and yes Boskid... thats a lot of sprites

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It might have been my own conclusion that hinted at no new rolling stocks. If I am proven wrong, I would be thrilled

lament rampart
topaz wing
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When we get the next planet FFF we can also kind of predict the pacing at which we will get the other planet FFF's

rain sonnet
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I was discussing with a friend which we were more likely to see first: more from vulcanus (like enemies and tech from the new science) or the introduction to another planet.

bold shard
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the fact its end of year is going to make these next 2 good I think

rain sonnet
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I think the "opposite" for the same reason

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Specifically I do think these next two will not be "controversial" or talk on stuff that having devs available to answer questions would be required

topaz wing
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Yeah i expect they will be more light because of the holidays for the team

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And rightfully so

bold shard
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I'm a glass half full kind of guy

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hopefully they throw us a banger and leave it to us to figure it out until they return lol

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after all, they had a big FFF last december with the preview pics and stuff

rain sonnet
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Haha. True. My prediction is tomorrow will be a banger and next week be more relaxing

bold shard
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yeah I could see that

bold shard
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like a year wrap up kind of thing, with a sprinkling of some preview stuff perhaps

rugged onyx
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Could be fun

raven bridge
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Following the "small -> major -> new", tomorrow will be new stuff

solemn cosmos
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😄

small bear
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I expect some new entities

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beacon substation shoob

solemn cosmos
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sweet

vagrant pumice
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I would say vulcanus biters and combat big fff

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make your bets

half mountain
vagrant pumice
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I would love to see climate changes like rain or solar flares

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acid rain on vulcanus maybe

pale pumice
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I'm guessing small QOL.

topaz wing
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I would be happy with some new space age stuff in general

small bear
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this one could be similar to the selector combinator FFF where it introduces a small new feature

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but we will see new entities

vocal rock
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small new feature is too sad - don't predict something this horrible...

small bear
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or could it be spidertron update

raven bridge
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I don't see E so it's likely not new SA stuff

late venture
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lol

raven bridge
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At least not a new planet. It could be the tower, the book, or something like that

small bear
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damn E is active

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guess vulcanus Bwuhuo

raven bridge
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OK so new SA content 😄

topaz wing
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So new art probably, so that means new stuff

small bear
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so new stuff

raven bridge
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Could be another technical review, but I assume it'll be content

small bear
raven bridge
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They only gave us tech stuff after a couple of contents

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technical!

small bear
fluid crow
bold shard
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this is too much work to just use for a christmas postcard. I think this is of the final planet, Aquilo

pale pumice
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I believe so too, but Earendel is literally insane, so it's hard to really know.

vagrant pumice
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yeah those new noise functions should be for snow I think

topaz wing
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Would be really cool if this happens ingame

raven bridge
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If they made all sprites for snow I'd be flabbergasted.

topaz wing
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also there seemed to be 2 new buildings on the left side?

raven bridge
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Yea does seem like it

topaz wing
short roost
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booring fff

small bear
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remember that we got Vulcanus right after the last technical FFF

raven bridge
bold shard
half mountain
# topaz wing

I think the one on the left here is the blue machine from last years Christmas fff.

grave crag
bold shard
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yeah. just send it to us early wube, enjoy your time off

sick pond
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Somthing I want is weather, so Nauvis is pretty mild, Vulcanus could have Volcano eruptions, the water planet could have flooding/heavy rain that could slow down equipment. And I don't know what the other planets are like, so yeah.

rugged onyx
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there are mods for that kind of thing. Factorio focuses more on making the base vanilla mechanics work smoothly to allow you to layer stuff like that on top

raven bridge
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I want weather and pollution to mean something

rugged onyx
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pollution does mean something but odds are we are goiing to get a massisve biter update to make polluting indiscriminately a dangerous option

small bear
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pollution affects machines productivitytrianglepupper

vagrant pumice
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makes you use something else besides solar panels

pale pumice
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solar already sucks on vulcanus

raven bridge
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How do you figure?

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It's likely closer to the sun

pale pumice
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The atmosphere

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Ever used a solar panel on venus?

rocky plover
short roost
pale pumice
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Vulcanus almost certainly has a thick atmosphere and is close to the sun

small bear
pale pumice
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That's close enough for my comparison.

small bear
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Small scale solar always has been a non ideal power solution compared to other alternatives tho

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I think it is okay to keep solar on Valcanus to have similar strength as on Nauvis. since space is quite limited

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theres cliffs and lava everywhere

pale pumice
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I think it still needs to be weaker than that

small bear
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I guess solar strength is quite easy to change on the Wube side so they may not have a final number at the momentengithink

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I'm thinking more about gameplay aspect than realism

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if solar is weaker it might be difficult to kickstart acid power. I wouldn't worry about huge solar farm breaking balance because it will still be a huge infrastructure investment even if soar is 150% strong. also space is limited (clifff,lava)

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its like nuclear power vs mega solar blocks

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and there might even be better alternative power methods

pale pumice
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I don't think it would be hard to kickstart at all

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even 1 panel will eventually start acid power

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you just need 1 craft cycle and then it will become critical

raven bridge
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Prediction: One of the planets will have ores submerged in water and we'll get a system (not just landfill) that lets us mine them.

vagrant pumice
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like the oil platforms on the sea, but that would mean u need to be able to transport it sooo... boats

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actually maybe the elevated rails were a compromise so they don't have to add boats, maybe

rocky plover
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What about a planet where the ores aren't just under water, they're disolved in acid and you had to use electrolysis to get them

raven bridge
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Or there are no ores at all and you have to farm animals that poop ores

vagrant pumice
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Farmtorio

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maybe in Bwuhuo u need plants to make some organics resources like plastics or biofuel

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synthesized oil I guess

small bear
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agriculture science engithink

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growing plants for bio lubricant and oil products

short roost
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seablock

hoary timber
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3d factorio jk

raven bridge
hoary timber
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oh god that is trippy

grave crag
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With elevation

violet willow
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considering the buildup of information, it just has to be the planet FFF, most likely not the last one (Aquilo?), but the one that train FFF was building towards, considering noise expressions were explained and that Bwuhuo is supposed to be a complex vegetated planet, i guess they wanted to hint that it's unique in its terrain in a different way than just having new biomes and resources

raven bridge
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I want the environment to mean more. E is doing some cool work in SE0.7 with the flooded plains, where water periodically floods them and replenishes organic matter. Would be awesome if vanilla Factorio had some interactions like those.

solemn cosmos
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fue5 🙂

grave crag
solemn cosmos
vocal rock
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https://www.factorio.com/blog/post/fff-381
Сonstruction trains could be absolutely insane if autorequest from here would be expanded!

Basically tweak autorequest to turn any bp from anywhere into logistic group, and it's half done. other half would be train/chest filters from logistic group to make sure train will be filled properly, roboport wagon mb - and it's good to go

So i'm betting on next train FFF to be something like that

raven bridge
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They said specifically there will not be any sort of ghost scanner (except for space platforms)

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But they said a lot of things in the past

vocal rock
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It just makes too much sense to use system everywhere once it's developed. Can you link their message about it pls?

raven bridge
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I don't remember where it was, but someone asked for a similar feature for ghosts in an area, but was rejected

vocal rock
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Oh, that's a bit sad

small bear
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I think someone mentioned that they could do ghost request on space platform because there can only be one platform per surface, whereas there could be many bot networks on planets.

vocal rock
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ghost request can always store result in a buffer to copypaste, instead of doing it completely automatic

small bear
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¯_(ツ)_/¯ I'm not the one who write the code but I guess it is still expensive to implement

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ghost checking per surface is probably cheaper than per network.

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perhaps there are already mods for that

raven bridge
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Ghost Scanner

vocal rock
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yeah, big chunk of it is in this ☝️ mod already

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but not all of it and not as convenient

small bear
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tbh I think we can already use the new train schedule and logistic groups to make quite efficient mall item supplies

raven bridge
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Nothing we couldn't essentially do in vanilla, for this goal

vocal rock
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not sure - let's say I want to copypaste outpost far outside of roboport network - what's the least I would need to do to just make it work?

small bear
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just have a train to automatically supply a list of mall items, and ensure there is a small buffer in the logi network. If u expand very far then u r probably at a scale to increase the buffer size

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if u have done mixed item rocket once in SE then its essentially the same idea

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or similar

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I have a system where I design filtered train wagon to supply roughly 12 different mall items per wagon, and at the destination I use constant combinators to tell filter inserters what items and how many to unload into the station to keep the buffer

raven bridge
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If you're doing it from remote view, you'll have to botnet it

small bear
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with logistic groups I can controll this system a bit easier

raven bridge
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I have a freeform wagon system that works with a constant combinator (per wagon). It can insert exactly how much I want, without even having filters, leaving space for whatever

small bear
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ah

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I'll take that idea

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still learning new things after 3000hrsshoob

raven bridge
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Same for the unloader stations. And it calls the train when it has less than 1/2 of some item

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So when I want to build a wall, I just put the builder train, and the wall BP and it does its thing

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Similary, if I want to add turrets because it's a hot zone, some ghosts and it all just works

small bear
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technically u can put 40 different items per wagon?

raven bridge
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ye, and they don't have to be full stacks

small bear
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do u use multiple blue chests and devide the request item number by the number of blue chests?

raven bridge
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Single blue chest

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Stack inserter stack size is set according to the number of items needed, so it's quite fast, but still accurate

small bear
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I usually don't need accurate control for that when I start using train for mall items

vocal rock
small bear
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because its not like u know u will need 102 blue belts for the next outpost

rugged onyx
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Sometimes "good enough" is perfection for Factorio

raven bridge
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I have one unload station per wall

vocal rock
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if 2 outposts sending requests on one logic cable - train will probably attempt to load stuff for both or something like that - a bit annoying, but maybe it's just me being silly and trying to perfect the crap out of trains

raven bridge
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There are no global logic cables in this system

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Only local circuits in the loader and the unloaders

desert lake
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So, am I getting this wrong, or did the devs say that infinite technologies will be available in midgame?

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In the space platform fff

pale pumice
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They already basically are

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Oh, I see.

#

Do you mean some of them won't use all of the science packs?

desert lake
#

Ah, right, nevermind

#

More infinite technologies use purple and yellow than I remember

small bear
#

they mentioned that there is one infinite tech that doesn’t even require space science

#

also many of them don’t require all science packs

#

so infinite tech will no longer be a post endgame thing

raven bridge
#

Technically*. The increased cost makes it effectively end game.

rugged onyx
#

Technically space science unlocks space features, not necessarily infinite techs anymore

desert lake
#

They did mention infinite techs specifically

#

That's actually the whole reason for my first message

#

Space science used to be the post endgame thing that unlocked post endgame content, but now that it's been moved to midgame, its old post endgame uses seemingly remained largely the same

#

But I forgot that infinite techs are also locked away behind purple and yellow science (mostly yellow, it seems)

#

So infinite techs have only been shifted back by a relatively small distance

#

Though I suppose the key difference is, choosing whether or not to advance the extraplanetary researches to unlock new content, or focus on infinite techs to buff your current setup

#

That choice was never really present before

rugged onyx
#

Choice is wonderful

#

When a game offers several good ways to build, I'm always a fan

desert lake
#

I'm still wishing upon a star for some more non-military infinite techs, though

#

Because right now there are: Two 💔

#

Though I see how the concept of infinity has the potential to break certain things, so you would have to be careful with what they apply to, as well as taking into consideration what players would want and use the most

#

But one idea I've fallen in love with, are electricity related infinite techs

#

Accumulator charge, bot battery life, maybe even something like solar panel efficiency...

#

I think they would be a perfect fit

bold shard
#

they'd have to give the tech the right name though so it makes sense

#

like optimized design 1, 2, etc

desert lake
#

Eh, I'd say generic and easily understandable names would be best

#

The concepts are quite simple, I don't think there's any need to get fancy

#

Especially when "Artillery speed" and "Follower robot count" exist

bold shard
#

I think what I proposed is quite generic and easily understandable. Optimized Solar Panel Design 1, Optimized Solar Panel Design 2, etc

#

how else can you describe a solar panel that suddenly has a higher output?

#

but considering quality exists as a mechanic, not sure if this is something that will be implemented

desert lake
#

Oh, the original message was a little bit vague, I wasn't sure what exactly you were referring to. Yeah, that seems just fine to me

bold shard
#

my bad

#

personally I'd like research like this to exist, but just make it plenty expensive

#

IMO the game needs more things in the "very expensive but very worth it if you go through with it" category

#

it adds another layer of strategy on what to spend your time/resources on

rugged onyx
#

I think that's the quality aspect

raven bridge
#

Quality and early infinite research

#

Also gives players something to research while building new things. New players tend to run out of science to do before they have the next, so this can help

bold shard
#

to clarify, I mean things that are very expensive from the beginning, not just research that become that after running it enough times

raven bridge
#

Like nukes and spiders being 5k and 2.5k? (which is plenty expensive for smaller bases)

bold shard
#

like that, but now plenty expensive for a large base

#

something big and exciting to work towards

half mountain
#

Last Friday of the year! Predictions?

wise marsh
#

5% on no FFF because Christmas holiday

raven bridge
#

Naa they'd have something lined up before

half mountain
#

I think they’re mostly automated at this point.

#

I doubt klonan is pushing a button at the same time each week…

grave crag
#

I mean, I did suggest to write FFF yesterday

bold shard
#

I'm thinking 1) end of year review 2) some words about 2024 3) some teaser like xmas 2022 but with new things 4) (possible bonus) actual in depth FFF about something new and exciting

raven bridge
#

"We're still on track for release in 2024"

half mountain
#

They will for sure tell you it won’t be early. But since we never got a date. It can’t be late!

raven bridge
#

"It won't release in 2023"

iron venture
#

I predict vulcanus enemies

raven bridge
#

I predict 2nd planet or vulcanus water stuff

final dove
#

My money's on sticking to the formula but with a little holiday cheer sprinkled over top

wise marsh
#

I second the lookback post (this year we had 1 billion sales, so we all decided to disband the company and retire. Later suckers)

bold shard
#

PS- the game is complete and we're keeping it to ourselves

wise marsh
#

I give it less than a week before Wube's servers are hacked after an announcement like that

late venture
#

Can't hack them if they shut them down :P

wise marsh
#

Can't shut them down if they have been heisted ocean's N style

raven bridge
#

"We realized quality doesn't work and removed it from the game"

#

Just to see hundreds of hours of discussion tossed into the bin

sweet wind
#

Only hundreds? trianglepupper

raven bridge
#

No E so it's not a new planet or more vulcanus . Possibly more train things, or the weird tower

#

But it's likely just a recap

pale pumice
#

Feeling very bearish. Selling calls!

late venture
#

Recap guessers win!

raven bridge
#

Didn't expect mod manager

bold shard
#

where are we in the pattern, next week should be good?

raven bridge
#

yes

grave crag
late venture
grave crag
bold shard
#

so...

#

what are the guesses for next week lol

elder raptor
#

points to username

vagrant pumice
#

next planet reveal? maaaybeee

#

I don't think they will reveal all of vulcanus first, maybe they will leave the most cool parts for the future and reveal something about the other planets

elder raptor
#

They did say vulcanus was the most complete yet, so I think we might get a bit more of it before moving on to the next planet (which might not have all graphics finalized yet)

desert lake
#

Speaking of planets

#

What do you guys think will be Aquilo's deal

#

My assumption so far has been
Vulcanus=Metals
Bacchus=Oil
Fulgora=Electricity

#

So what could be a hypothetical fourth and final addition to all this?

#

Actually, now that I think about it, they never did actually show Aquilo's special round science pack

#

Due to the way the tree works, it could have one, because the science pack always comes after the planet itself

#

But if there is one, for some reason it's not shown

#

But we could say that its existance isn't confirmed

#

And that has its own implications

elder raptor
#

It's been confirmed that Aquilo has its own science pack, and that there's an additional endgame science pack

desert lake
#

Additional? dogchamp

#

Well, I presume that it will fill the role previously held by space science

#

Because that is now being demoted from its previous place in the post-endgame

elder raptor
#

Also confirmed

desert lake
#

Well, it was a logical development, really

elder raptor
#

Yeah

desert lake
#

But, I suppose this both simplifies my original question, and makes it harder to answer

#

Because previously one of the more likely options for Aquilo's science pack was this new post endgame one

#

Due to its status as the final planet

#

But now that we know that isn't it... What else is left?

desert lake
#

Oh no... Imagine this option...

#

"Quality science pack"

grave crag
#

Ah

#

A quality science pack

#

Imagine a Legendary Quality Science Pack (literally)

#

I wonder if you can make recipes with quality requirement

desert lake
#

What do you mean by that

grave crag
short roost
#

Aquilus mechanic will be... hmmmm, aqua? water? seablock

elder raptor
#

it's Aquilo, and it's the god of the North Wind; cold, not water

#

(I made that mistake multiple times)

raven bridge
#

It's likely the frozen planet, so you'd have to mine ice and melt it. Probably the same ice as we can get from asteroids

elder raptor
#

oh I hadn't thought about that. yeah, I like that

#

with Aquilo being the last planet, there's plenty of opportunities to have stuff "required" to have when we land. if not specific materials, at least a functioning base with robots and radars and deliveries that we can receive

#

(and, well, they did confirm that's the case)

#

I wonder if one such thing will be... power

raven bridge
#

Since it's the farthest (and coldest) there won't be much solar

#

Maybe there's geothermal? An Iceland like planet.

pure siren
#

If it has water/ice, we can bring a couple Fuel Cells, no problem. Sounds to easy imho.

half mountain
#

Y’all think Aquilo is the final planet?

#

Oh. “Last” as in the order from the screenshot of the planet names. engithink

elder raptor
#

we know it is

#

from the tech tree as well

#

we could map the beta art for those directly to the names

half mountain
#

Yeah. That makes sense.

lilac arrow
#

I wonder if we'll get new ost for the planets

raven bridge
#

Kovarex said there are new things in the audio department. We don't know more.

desert lake
#

I'm pretty sure I saw some discussion earlier on that topic

#

It was something about the way entities emitting sound works

#

Normally, entities can only have a constant noise, but someone noticed something in the demonstration videos of vulcanus buildings that may suggest they're changing that

#

It was a while ago, so I'm probably misremembering something, but it was something like this

raven bridge
#

They said that explicitly. Audio can now trigger on certain animation frames

#

In the foundry FFF

desert lake
#

Oh, cool

solemn cosmos
#

nice

vagrant pumice
#

any chance we will see loaders in vanilla? I don't know if I want to but im curious

#

something like trains-only loaders

half mountain
#

very high doubt, with quality_any stack_inserter you can really get going.

vagrant pumice
#

Yea ur right

raven bridge
#

Devs said that don't like loaders, so you'll not get them in vanilla.

vagrant pumice
#

If we can use the fish for the spidertron maybe in Bwuhuo we can use other animals for robots? I'm just thinking out loud

#

some biter brain to create an aggressive combat robot

half mountain
#

that would be awesome. I'd love to see a return of the alien loot economy.

vagrant pumice
#

It would be very RTS-like but id loved it

half mountain
#

vanilla loader:

#

just like "we have quality at home", "we have loaders at home" now shoob

#

(thanks SoulBurn!)

raven bridge
#

Cheers

#

You almost not even need 2 of them. Each quality_legendary stack_inserter moves 69~ from box to box, and 34.5~ from box to belt.

#

Actually, chest to splitter should be enough with even one.

#

When an inserter drops items onto the side of a perpendicular splitter, it always is considered to do so on the input side, enabling the splitter to move half of the items to the other belt (assuming that the splitter filter/priority settings allow it to do so and that there is available space on both belts). This allows the inserter to drop its items twice as fast. A fully upgraded stack inserter can drop twelve items onto an express splitter every 38 ticks (18.95 items/second) instead of the usual 52.
At 2.5x that rate, it's 47~ so more than a express_transport_belt

half mountain
half mountain
#

cant quite make it

#

and you need the splitters as a buffer, because straight to the belt can't quite get it either.

raven bridge
#

Too bad!

short roost
vagrant pumice
sick pond
#

Spittertron.

#

Fishtron.

#

Treetron?

vagrant pumice
#

I need more bioengineering in factorio

sick pond
#

Like better combat robots.

#

Bit bio

#

But*

vagrant pumice
#

we can capture biters, brainwash them and put a machine gun on top

#

pure evilness

sick pond
#

What I think would be cool, wait for an attack on you're base, tranq a biter or 2, get Geneseed, grow abominations.

vagrant pumice
#

I mean like chirurgical half biter half bot style

sick pond
vagrant pumice
#

the robobiter

sick pond
#

That would be cool,

#

Behemoth spitter with artillery

vagrant pumice
#

until the release i would believe it is true trianglepupper

sick pond
#

Now I want to make a mod!

#

I don't know how tho.

grave crag
grave crag
sick pond
#

Now I have to I guess.

vagrant pumice
#

what if we can connect the power armor to the spidertron so they share power, that would be cool

#

you could use the spidertron full of legs

#

I mean is not broken or anything

small bear
#

spider armor trianglepupper

small bear
#

time for the next FFF prediction: more circuits stuff: machines can connect to wires, reads input/output buffer, controls enable/disable

#

maybe combined with flippable chem plant and refineries

small bear
#

Alternatively, new year, new planetBwuhuo

granite terrace
#

next FFF will be 2023 retrospective, part 2

solemn cosmos
half mountain
#

someone will turn these into personal equipment, and I'm here for it.

solemn cosmos
#

Id bet it would look cool

rugged onyx
iron venture
#

I predict vulcanus enemies

desert lake
#

I think it was sort of implied to be some type of burrowing enemy

#

But the devs have really great alien design, whatever it is I bet none of us will be expecting it

small bear
#

there must be some melee attack units otherwise they wouldn’t have shown us the laser turrets inside natural wall

#

so, at least there will be biters potentially with different skin

pure siren
vagrant pumice
sick pond
half mountain
sick pond
#

orange light at end of tunnel

#

Oh no...

late venture
#

choo choo!

half mountain
late venture
half mountain
#

why am I always standing on my rails when I'm looking at somethig nearby?

#

like some quantum magnetic attraction to them.

raven bridge
#

Train_RevTrain2_RevTrain3_RevCargowagon1Cargowagon2Cargowagon3Cargowagon1Cargowagon2Cargowagon3Cargowagon1Cargowagon2Cargowagon3Cargowagon1Cargowagon2Cargowagon3 (fixed)

late venture
#

Do remove spaces though :P

raven bridge
crisp cosmos
#

Smol

solemn cosmos
finite rivet
#

I love them

grave crag
#

I didn't like them in FF honestly, they were slow af

distant tendon
#

🤔 now if they were running on narrow gauge with tight tight curve radius…

pale pumice
#

2 weeks of reasonably weak FFF. are we bullish for the next one?

raven bridge
#

Recap 2023 2

small bear
#

another technical FFF

rugged onyx
#

I'm hoping for some biter content

raven bridge
#

Not biter, but "military targets" in general

small bear
#

military targets doesn’t have to be aliens. Asteroid is an example

vagrant pumice
#

Besides biters are from Nauvis, why would they be in another planet if they are natives

#

I need a huge new content FFF PLEASE

small bear
solemn cosmos
bold shard
#

nothing is guaranteed of course, but I feel hopeful it will be good

#

the longer we go without new content, the higher the chance the next content FFF will be solid. this principle seems to be built in to the pace of new FFFs

solemn cosmos
#

we gonna get a mega FFF that will blow our minds

bold shard
#

good thing I've never set foot in a casino lmao

solemn cosmos
rugged onyx
#

I think that'll be the story of the final planet, discovering the origins

small bear
rugged onyx
vocal rock
half mountain
vagrant pumice
rugged onyx
#

I mean I might be overthinking things. It took me years to realize the world is named Nauvis for Novice

pure siren
#

TIL we're noobs.

raven bridge
#

No one could expect this.

violet willow
rugged onyx
#

You think that's bad, there used to be a place I went to that was a chocolate shop that was also a full wet bar that served some really good chocolate themed cocktails.

It is a chocolate-bar, that one took me 2 years to get the joke

bold shard
#

today was unexpected but good IMO

#

next week new content hopefully

topaz wing
#

Yeah it's really interesting. Not sure how i will use it myself as i have generic stations with a single constant combinator that are perfectly fine. But better ways to make template designs is always welcome, and i'm sure i will figure out new uses when it's here.

late venture
raven bridge
#

Remember it's also station names!

half mountain
#

My prediction: we have no clue. And we’re in for a fucking ride. Chooooo choooooo!!!

small bear
#

now I wonder if we will be able to read more signals from assemblers: recipe, ingredients, crafting time, machines speed etc.

half mountain
elder raptor
#

I wonder if we'll get something like a "parametrible blueprints 2.0" FFF in a couple of months, where user suggestions have been added, and stuff like that

raven bridge
#

Possibly. Also more selector_combinator and more "new combinator" stuff

#

.
New combinator stuff: Allow arithmetic_combinator between red_wire and green_wire i.e. red * green
New selector stuff: selector_combinator get item, return ingredients. Also a radio button "1" or "multiply" for stack size, weight, and ingredients.
New parameterized BPs: Ingredient count of X, as a number parameter

pure siren
#

New selector stuff: selector_combinator get item, return stack size?

elder raptor
#

that's already a thing

raven bridge
#

We have stack size and weight, but I want also a radio button for "1" or "multiply by input", so you could input "3 iron_gear_wheel" and get "300 iron_gear_wheel" as output with stack size, or "6 iron_plate" with ingredients

pure siren
#

ah, I guess I need to read that FFF again 🫣

distant tendon
#

still waiting for the fluid overhaul pipe

elder raptor
#

yes. every single day

vagrant pumice
#

same here haha, we can only hope

iron venture
#

I still have no idea why people want a fluid mechanics change

#

fluids work fine

half mountain
#

They get weird when you're trying to push the throughput limits of pipes. I try and stay around 1k units/sec per pipeline and I've never really had any issues.

#

Example, pump into an empty take with 2 or 3 more pumps pumping out of it at max speed, and only one of the output pumps will ever pump.

#

the right output pump pumps, the others never will.

desert lake
#

And since we'll soon be handling metals as fluids, maybe it's the best opportunity they could have to implement it

pure siren
#

That issue is more fundamental than Factorio though. Don't think there's anything that can be done without significant performance cost.

#

I know this is just an example, but if that single pump is consuming the entire input, then there's a supply issue present.

distant tendon
topaz wing
grave crag
pure siren
#

A single void pipe only supplies 6 k/s while pumps can move up to 12 k/s. Definitely a supply issue.

half mountain
#

Like I said earlier. My solution to that is just to try to avoid trying you push more than 1k fluid through any given pipeline if I can help it 😁

pure siren
#

throughput up to 3k is still somewhat sane, builds pushing beyond that are getting ridiculous

vagrant pumice
#

IMO you should be able to put 2 pipes next to each other and don't connect, is not some crazy mod idea

raven bridge
#

You can, if it's a 2x1 pipe 🙂

rugged onyx
#

It would be nice to have an option when laying pipe to exclude connecting except straight.

#

But I honestly think we are going to get a major fluids overhaul. They were debating on it back in 0.18, but concluded that except for CPU optimization, fluids were in a nice place and didn't want to change it (yet)

iron venture
# half mountain the right output pump pumps, the others never will.

I don't see how this is fundamentally different from a single inserter taking all the items from a belt before the items can reach further inserters. Or 2 inserters, on the opposite sides of the same belt, each trying to grab the same items, only one will ever get items.

#

really my only gripe with how fluids work currently is it's hard to see exactly what the problem is, if it's not enough input or pipe throughput issues

rugged onyx
#

Top off valves would be nice. Pumps and circuit logic can do this already but would be nice if they changed how the tanks themselves worked

#

Most of these FFFs have been changes to entities rather than changes to base mechanics, so fluid tanks could get some love and not just be unintelligent fluid bottles

half mountain
raven bridge
#

Annoying we don't have small tanks for operations. Need 11 tiles for a valve

half mountain
#

the minibuffer tank would really help a lot in vanilla 😄

vagrant pumice
#

Would be great for all the molten iron and copper we are going to have

small bear
#

maybe we’ll be able to read pipe content by wire

raven bridge
#

Next FFF is about multiplayer optimizations

#

(because it's something I don't really care about)

small bear
#

when will we see Bwuhuo trianglepupper

#

orexpansionbrain

bold shard
#

the longer we go without banger FFFs, the bigger of a barrage we'll get of them

#

the last few months before release could be nonstop "shutup and take my money" FFFs quality_module_3

topaz wing
#

i'm kind of waiting for the next planet reveal, because that might give us a timeframe of how many fff's there will be between the planet FFF's until release

grave crag
#

Whoops

small bear
#

Wube revealing all the planets in the next 3 FFFs be like: trianglepupper

desert lake
#

Reminder that we STILL haven’t seen what the vulcanus science pack unlocks

iron venture
#

I predict Vulcanus enemies

desert lake
#

The drill and foundry are what’s required to get the science pack, so there’s much more to come

iron venture
grave crag
bold shard
grave crag
bold shard
#

I see I see

violet willow
#

that looks like the mod with the underground surface, but different

#

Even if it won't be next fff or covered in fff at all, i feel like 2.0 will have filter chests (why do cargo_wagon and thecar have filters and chest_steel doesn't, perhaps because the logistic filters?, it just feels weird), color coded planners (https://mods.factorio.com/mod/ColorCodedPlanners), and more train content.

  • Maybe a new tier of train, maybe a rebalance.
  • Definitely going to talk about the thing they promised from the schedule interrupts fff.
  • Vanilla belt and pipe visualizers?! (we have something, but it's just debug stuff not meant for visualization)
topaz wing
#

what do you mean with belt and pipe visualizers?

solemn cosmos
#

a new mode

rugged onyx
#

SA by default will be a new mode since launching the rocket will no longer be the win condition unless you turn the SA part of the expansion off

sweet wind
#

I wonder if we'll first get initial coverage over the other planets or a deeper dive into Vulcanus

#

Depends how they're developing the planets I suppose, are they going one by one or are they doing them all in parallel

bold shard
#

unless huge progress was recently made, it seems like the art assets for the other planets are still WIP

sweet wind
#

Pretty much my thoughts, I'd expect them to go one at a time

iron venture
#

they mentioned in one of the FFs that they had to redo 2 of the planets because they were too similar to nauvis

#

which 2 do you think they were?

sweet wind
#

Not vulcanus I guess? Bacchus and Fulgora

#

I'd be suprised if the last, and presumably most complex/difficult planet was 'too similar' to nauvis

#

And Vulcanus is the most developed so it stands to reason it wasn't redone

bold shard
#

this isn't a prediction for this week, but in general-

#

I think we're going to have new turrets with a much greater range

#

this is from a few weeks ago from a post from Klonan in the FFF channel

#

it was a shot of a map, with a bunch of small/medium sized outposts

#

and instead of turret perimeters like usual, there was a single group of turrets around a power pole, seemingly defending a much larger area

#

and Klonan didn't say it directly but pretty much implied that was good enough to defend it

sweet wind
#

I'd be pretty keen on a cannon turret, something that can use cannon shells with good range.
equally I think something like a rail cannon makes more immediate sense, you could use simple metal projectiles on a space platform as well then, would not be necessary if we have a way to make explosives/plastic on the platform from asteroids, which I personally don't see happening with what we know

raven bridge
#

We're gonna see something huge we didn't expect and don't care that much about

#

But still cool

desert lake
#

Cannon turrets would be really nice imo

#

Because besides being an ingredient in artillery shells, cannon shells are the only ammo type that becomes truly obsolete in the engame

#

(for all intents and purposes shotguns do not even exist)

#

Also it would give us a chance to use the fancy uranium shells

vagrant pumice
#

We should be able to use the satellites to scan or reveal a good size of the map like a super radar, i think

#

I'm really hyped to see the new enemies (or friends who knows)

raven bridge
#

Combat shotguns is actually quite strong at that stage, but once you get personal lasers you don't need much else.

still pasture
grave crag
#

Okay sorry
Do you mean if I'd disable @ or used @silent it'd be fine? (I'm not wery good with Discord pings)

vocal rock
#

no need to disable @ - if you write a name without it - it's fine

grave crag
#

Anyways, hoping to see some new rail vids after you implement them
...
Now I've imagined disconnected rail pieces (7 straight) linked to each outher in a random pattern, forming a "grid" shape, a train coming there and strarting to teleport to random places
Looks absolutely hilarious 😂

grave crag
vocal rock
#

I think using them more sparingly might just do the trick - of course in a situations, where it's obvious, who are you talking to

violet willow
brave wharf
#

like, it would actually make sense, because atm the flamethrower is the only turret that can handle groups well

#

and a shotgun (especially with piercing shells) would be pretty good at that

#

not as good, but if we have fire resistant enemies (for example on vulcanus, maybe?) it would allow you to actually properly defend

#

though maybe not, maybe that's part of the challenge

violet willow
raven bridge
#

Bigger turrets though

bold shard
#

it makes sense from Wube's design philosophy as well

#

"in the vanilla game, you always had to use walls of turrets to defend an area. this simplifies that with something more powerful/expensive with a much greater range"

solemn cosmos
#

factorio zero build

violet willow
#

perhaps a continuation of this?

#

like a quality_legendarythefish meme

half mountain
#

What if we're overthinking the flipped buildings implementation.

What if they literally just let the buildings flip, and have another set of sprites for it?

grave crag
#

They can just have opposite clockwisity

half mountain
#

so the plumbing still hookes up the way it normally does, and we don't have to wonder if a building is flipped before a recipe is set.

grave crag
half mountain
#

Oh I guess it would just be the same sprite mirrored trianglepupper

grave crag
#

Where unmirrored buildings can only use unmirrored recipes and otherwise

bold shard
#

what season are we in btw? lol

violet willow
#

Winter, the biters are cool as metal

half mountain
late venture
#

We'll have to wait for the next wet season until we get some juicy FFFs again

half mountain
#

hopefully it's not badwater next

rugged onyx
#

I predict we are going to get changes to fluid tanks, perhaps with built in circuitry or top off settings to prioiritize fluid flow through certain outputs

elder raptor
#

the believers grow by the minute

raven bridge
lament rampart
#

big blueprint FFF today?

raven bridge
#

We have 2 3d artists in chat, I'd assume it's a new thing

vagrant pumice
bold shard
#

I GUESSED IT

#

much higher throughput without making belts 10x faster

topaz wing
#

So even much better than faster belts

raven bridge
#

Absolutely bonkers

#

We wanted to add it as a mod, but now it'll be vanilla

desert lake
#

So… do we all agree that bulk inserters will probably be from vulcanus?

#

Because of the big mining drill thing

small bear
#

it could be on the last planet because it’s quite powerful

#

but if not then Vulcanus is probably the best candidate

#

tho we don’t know the theme of the other planets

vocal rock
#

my bet rn is each logistic method probably tied to one of the first 3 planets, so bulk might be on vulcanus, and other 2 planets will buff trains and bots respectively

desert lake
#

And in the interrupt fff they mentioned interrupts will be especially useful on a specific planet, too

#

Maybe this planet will somehow be particularly train-centric, somehow?

desert lake
#

Purely because of what we already saw for vulcanus

#

If anything, vulcanus will be focusing the most on pipes

vocal rock
#

not sure which planet will get which - vulcanus might get better trains or bots to navigate around insane amount of lava and cliffs

grave crag
#

Vulcanus was Autumn I guess

raven bridge
#

We're getting 1x1 splitters

violet willow
raven bridge
#

I'm not from there, I just care about them too 🙂

half mountain
raven bridge
#

Also shapez

half mountain
#

oh yeah, next up junctions, and the 1x3 splitter

#

I wonder how much 'stacks on belts' were talked about before we had that hilarious chat in the FFF room with the 1000x coin stack.

topaz wing
#

As i understand it it wasn't even implemented until that discussion a month ago?

#

So it really is a bonus feature for SA

half mountain
#

the code was mostly written apparently, boskid didn't chnage much to make it do that.

bold shard
#

take pride in the fact that we're all probably partially responsible for this

raven bridge
#

Yea Mr. Boss played around with it, and added the item offset back then

violet willow
#

Bro, i swear i always get mod ideas like right beofre a new feature is made that would make my mod useless for 2.0. Previously I was thinking of more complex, but rewarding miners that require lube to run and when combined with sulfur mining, this would be really challenging, they showed the new big drill. Now i just got the idea about late game burner inserters yesterday and this fff drops.

My idea is, since fueling inserters is a challenge, why not make a late game version of several burner inserters which are capable of having a greater throughput? Dual-arm inserters (just two blue in one place); one with higher hand stack size than green, but slower; and one faster than blue, but with the same stack size. This felt like a genius idea as it adds a slight difficulty challenge and improves your throughput, but i have never used bots to the extent of replacing belt logistics because i always thought "bots must be so performance heavy no way i mass use them".

Btw i haven't read the full fff yet.

elfin zenith
half mountain
#

@rugged onyx this FFF is our fault.

rugged onyx
#

I know.... I was there for that discussion

#

I don't know how to feel about it

half mountain
#

You started it. You win!

#

Your disguise worked I guess?

rugged onyx
#

What disguise?

half mountain
#

the one in your name trianglepupper

rugged onyx
#

I just didn't know how to announce in that crowd of a Friday facts room "hey, that's MY idea"

#

The real lesson here is "Oh my God be careful what you suggest to devs.... They're maniacs"

half mountain
#

hahaha

#

just come with your receipts 😉

rugged onyx
#

If only I had the logs from a month ago!

#

Might have to do some digging and screenshot the logs

half mountain
bold shard
#

and it was "my idea" 3 days later 😛

half mountain
#

[you made this i made this meme]

rugged onyx
#

Lol

#

I mean it just felt weird palletizing things all day at work not to wonder why we don't stack things higher in the belt

half mountain
#

Disguised biter created the fff predictions, and then proceeded to invent a feature into an fff thus making it a nearly perfect prediction. This is some rigged contest shit if I ever saw it.

raven bridge
#

don't you accuse them of anything

rugged onyx
#

does that mean I win the FFF prediction thread?

half mountain
#

fully

#

close it down, we're done here. this is like when obama "thanks obama"d.

rugged onyx
#

lol

#

well thanks for letting me feel special at the end

half mountain
#

it's like the discord equivalent of getting your mod absorbed into the game 😄

small bear
#

no one saw this coming 😅

bold shard
#

stacks of biters raiding the factory. might this be better for ups and vanilla freeplay megabasing.

rugged onyx
#

I F'ING DID

rugged onyx
topaz wing
#

What does everyone think they mean with these linked rails?

late venture
#

Linked belts but rail

small bear
#

mountains and train tunnels?

vagrant pumice
#

Stacked barrels would make them more efficient over pipes engithink

small bear
#

wait how much fluid each barrel holds?

#

a full stack of fluid barrels on 4stack green belt is 50460 = 12000 fluids/s but need to loop empty barrels back so need to half the throughput, then its 6000 fluids/s/belt

bold shard
#

I'd love to see a benchmark of moving liquids at scale whenever SA releases, observing which is more performant

half mountain
#

I didn't get to pay enough attention to the fff channel today, are we getting linked rails the same way that things on top of things came about?

iron venture
#

6000/s is still better than all but the most optimized pipes

#

you also can recycle the empty barrels if you don't want to take them back

raven bridge
half mountain
#

Nice.

#

sounds good to me!

small bear
#

random prediction: in future there will be a FFF about different routes between planets for space platform. There’s 5 planets in total, assuming there’s no other space locations, then theres 15 possible routes in total

pale pumice
#

Is 15 exactly right? you always start with 1 of them

#

and you have to end at aquilio

small bear
#

why do I have to end at aquilo

#

I mean routes for space platform travel

#

if u mean the possible order to vist planets there’s only 6 combinations

#

as u always start on Nauvis and end on the last planet

pale pumice
#

Oh, I see.

#

I count more routes

#

Is not not 5! ?

rocky plover
#

Since they're in orbit, don't all the routes constantly change?

pale pumice
#

5 * 4 * 3 * 2 * 1

small bear
#

5+4+3+2+1

small bear
raven bridge
#

There's places in between planets

#

You can't get from Nauvis to the final planet

#

3 to/from Nauvis, 3 to/from final planet, 3 between middle planets. So 9 total routes.

small bear
#

we don’t know if that’s true tho

small bear
#

if u can go to the last planet directly from Vulcanus I see no reason why u can’t do that from Nauvis

topaz wing
#

i wonder if they'll get something like the train schedule with conditions. I suppose it will

raven bridge
#

Well from Nauvis you can get to all 3 middle planets

small bear
#

or the fourth planet haven’t been researched

raven bridge
#

I mean this

small bear
#

I mean this

raven bridge
#

And you can see there are 5 planets on the left

small bear
#

those connections could mean whether there’s platforms flying between?engithink Im not confident about this

raven bridge
#

It's planet information

small bear
#

it can be dynamic

raven bridge
#

this means there's a ship traveling between them

small bear
#

u get more biter evoluted

raven bridge
#

Yea but it's more likely that it's not.

small bear
#

it could also mean the connection needs extra research/action to setup

raven bridge
#

Well that's my prediction

small bear
#

plot twist: devs decide to only make 4 routes, all connecting to Nauvistrianglepupper

#

u have to go to Nauvis as a check point

grave crag
small bear
#

its not connected to Nauvis in the image. it doesn’t mean it will never connect

#

maybe we need another FFF explaining how to make connections

rugged onyx
#

but why

pale pumice
#

is there a mod you can try stacking with?

#

It's already in the game technically, right?

rugged onyx
#

not really, that's why i suggested it to boskid in the first place 😛

raven bridge
#

It's only possible with Lua, or manually rotating a belt, and it looks like 1 item on the belt

pale pumice
#

60/s belt is also quite a nice add-on to it. It's 1/t which is very nice :)

iron venture
#

really 2 every other tick though

pale pumice
#

okay, fine

#

60 is still a very nice and happy number to work with

#

much much more so than 45.

rocky plover
#

It's nice because you can upgrade belt limiters using yellow and red belts to belt limiters using red and green belt.

pale pumice
#

45's factors are: 1, 3, 5, 9, 15, 45
60's factors are: 1, 2, 3, 4, 5, 6, 10, 12, 15, 20, 30, 60

pure siren
#

we get 6.25 times faster crafting and 5.33x faster belts
technically a nerf 🫣

desert lake
#

But we do get to put iron, copper and steel into pipes

pale pumice
#

6.25 isn't even starting it

#

we have larger and faster machines, such as the foundry.

#

larger machine means more beacons

#

and the new machines, at least so far (sample size 1) are faster

desert lake
#

And there are going to be even more crafters which are notably really fast, too

pale pumice
#

Well, we're not sure yet, but it would follow the pattern

desert lake
#

They said it in the stacking fff

pale pumice
#

Really?

#
Increasing belt throughput was something we had really wanted to do for a while now, and Quality magnified this desire 6.25 times (machines can work 2.5 times faster * speed modules can get 2.5 times faster). Not to mention some of Space Age's producers craft much quicker than assembling machines do.
#

This?

desert lake
pale pumice
#

Yes, that would be for example the foundry

desert lake
#

Dang, you were quicker

#

But it's plural, and personally I expect at least one per planet. But, could be more, or could be less

pale pumice
#

Well, I already know what they are.

#

I can assure you there are one per planet.

desert lake
#

Yeah yeah the christmas image

pale pumice
#

I think revisiting this image is neat.

#

Look at the foundry, and how little detail it has here.

raven bridge
#

Because it's based on the item icon

pale pumice
#

This means we can expect those other 2 buildings to be much more intricate than presented as well.

raven bridge
#

For now, we can offer this Christmas postcard Albert has made, which has a sneak peek of some new item icons.

desert lake
#

Also, did you see the new tease for the fulgora building in this year's holiday fff?

pale pumice
#

Yeah, but it's so small!

raven bridge
#

Well we probably saw those buildings

pale pumice
#

Link it if you don't mind

desert lake
#

To the left iirc

#

At the edge

raven bridge
#

Left, bottom left, and top right

pale pumice
#

I was wondering how a coil-winder could craft circuits

#

but if it's anything like the foundry, it likely has other parts to it besides the main feature

desert lake
#

Ooh, circuit crafting, that would really be something

pale pumice
#

I'm reasonably sure it's involved in circuits.

raven bridge
desert lake
#

I somehow managed to disconnect the concepts of circuits and electricity in my mind, and I was wondering what a fulgora building could craft

raven bridge
pale pumice
#

Well, the reason I'm reasonably sure is thus:

raven bridge
desert lake
#

So, the foundry can make LDS, the fulgora circuit winder thingy can make blue chips, and the bwuhuo tank thingy can mix rocket fuel

pale pumice
#
After you land on a planet, you need to launch rockets again in order to get back into space. At the start this is more of a throwback to again experience the stranded feeling. This time the process is already greatly accelerated since you have all the technologies and your space platform can bring you a lot of construction materials. However, building the rocket infrastructure 4 times starts to feel repetitive, so we definitely aimed to have each of the planet's recipes simplify or completely skip some parts.
desert lake
#

Maybe each one can also make a unique special item, and you need all three to make some kind of "super rocket" to reach aquilo?

raven bridge
#

Well you need science packs to reach it

desert lake
#

I am wondering though, how could circuit crafting possibly be any more convenient than vulcanus already makes it? Direct mining of acid for blue chips, and direct casting of copper wire

pale pumice
#

speed and prod alone are enough

#

ideally, iron_plate + copper_plate for electronic_circuit

#

processing_unit without the sulfuric_acid

#

stuff like that

desert lake
#

When the devs added molten metals, I pretty much lost all hope I could try to predict them

#

Whatever it is, it will definitely blow our minds

pale pumice
#

I'm not entirely sure by any means, but I am reasonably sure fulgora will be circuit related

desert lake
#

It would make sense to complete the sort of trinity

pale pumice
#

We also know it has to abide by the rules of the recycler

#

Well, they're just running out of items to make easier for the rocket.

#

These are my guesses

desert lake
#

I really hope bwuhuo expands the usefulness of oil

#

Right now, outside of the petrol branch, it feels really underwhelming

pale pumice
#

I expect one new use for heavy and light

desert lake
#

Yeah they have like less than 10 uses combined

pale pumice
#

I hope the editor UI doesn't look like this

raven bridge
#

It doesn't

desert lake
#

Legendary placeholder art loaders dead

raven bridge
#

You have a quality selector at the bottom

pale pumice
#

How do you know