#FFF 381 Predictions

1 messages · Page 1 of 1 (latest)

vale gull
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Are we ever going to guess correctly? Let's see how we do for 381!

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yes, I know I'm early but this post got stolen from me 2 weeks in a row. The biter shall have their revenge!

loud pond
crystal thorn
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FFF 420 Predictions: EXPANSION RELEASED!

tulip depot
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That would be July, given what devs said in August, quite possible

tardy current
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I'll put in a guess for some new enemies

tulip depot
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Train Wizard Money Gang predicts more trains

covert jackal
vale gull
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I hope we get some inserter optimizations at some point

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Perhaps loaders

covert jackal
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I hope loaders never get introduced to vanilla

pastel plover
covert jackal
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Precisely. Keep those far away from my unmodded game

loud pond
pastel plover
long quarry
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Legendary inserters seem like they would do most of the job of a loader

rapid ocean
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One thing I don’t think we will ever be getting are loaders/adjustable inserters. Half the challenge is just setting up an inserter monstrosity

long quarry
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Adjustable inserters definitely seem like a no go. Too powerful and too much time in a gui to set up

ruby burrow
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This remote stuff seems like a build-up to allow talking about space stuff, otherwise there would be questions about how to control certain things back on nauvis that you currently can't do remotely

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my guess is space platform stuff

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we already got a hint about having to send up the materials to build the platform itself via rocket

vale gull
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The only real issue with inserters is that it swings fully extended, has to shrink in to pick up items on the closer side and then stretch back out before swinging to drop it off. Just clean up the animation and make it not need the few frames of shrinking to grab items to make it flow better

zenith delta
vale gull
# zenith delta considering production everywhere is getting amped up and top tier blue belts wo...

There's an issue with faster belts. Currently items are set at an 8 pixel spacing because 2^n numbers are fun and easy. Yellow moves things 1 pixel per update, red moves 2 and blue moves 3. For animation purposes you can see items moving forward but if you get a belt that can move 4 pixels, it would look like items are oscillating back and forth between starting point to 4 pixels over, then back to starting point.

The problem gets worse for a 5 pixel speed as items at an 8 pixel spacing would appear to be moving BACKWARD 3 pixels per update. The player might understand that the belt is simply moving faster than the animation, but visually it wouldn't look good on how belts are currently animated.

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So if we get a belt upgrade, it might not be speed. I think we could craft canisters or pallets of items and then unload them further down. Why are we moving plates one at a time when we can send a pallet of 10 at a time and increase belt throughout?

zenith delta
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absolutely, increasing density is another way to solve this

covert jackal
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It's like barrels but for plates

tulip depot
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Another big no for adjustable inserters is readability. The game is designed to have clearly understandable behavior from simply looking at it. You have an inserter, it obviously moves things from one tile to another.
Adjustable inserters drastically break that

zenith delta
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it'll probably be that kind of thing, along with looking closely to see where the items are dropping

shut mica
rapid ocean
timber nymph
halcyon current
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possibly circuit network or trains?

vale gull
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Eh I'm petty, I will be patient for 382

rapid ocean
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I will make #382

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even if it has to be made today

tall salmon
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Circuit network upgrades is my guess

main mural
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im guessing flying biters

vale gull
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I think we're going to get more QoL improvements to the base game and sometime in the Spring we'll get SA new stuff

ionic flame
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please, please let us set chest requests using a blueprint

vale gull
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they basically said we can do that in the remote view now from anywhere, so odds are if we get blueprint upgrades, they'll let us do chest requests and circuit conditions in blueprints

ionic flame
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I'd love to just drag a blueprint on a chest for it to request everything that is needed to build that bluerint

vestal oasis
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3-lanes belts
whos with me

timber nymph
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impossible

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would, again, shatter the game

vestal oasis
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shhh 3-lane belt is the one and only way

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fr tho my prediction is probably space ui or something

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since they've shown how remote is done, hopefully we'll get a more general view

zenith delta
vale gull
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so far most of the FFF's have been laying groundwork and rebuilding the foundation for what's to come. Better bot behavior, a complete rework of rails, and most likely some blueprint functionality (and hopefully train behavior) after reworking ghost functionality. I believe that the Quality update was about getting us hungnry for the future and now we are going through the foundation reworks before getting into the fun stuff.

Personally I want to see how interplanetary logistics is going to work.

loud pond
loud pond
tulip depot
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I think biter stuff will in later FFFs. If they're working on ai improvements along with planet-specific enemies, it would make sense to showcase them in one FFF

covert jackal
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I'm very excited about a train rework

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But biters are always fun

tulip depot
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I play on peaceful, so biter stuff won't do much for me, but every part of the game deserves attention

ionic flame
nova condor
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Something something fluid system.

cold spear
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i think the next few FFF's until the actual space platforms one will just be these small tweaks for gameplay purposes and any other engine changes that will be required for the platforms

cold spear
cold spear
trim magnet
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Seems like wube is revealing qol before anything else, last few fffs have been much requested features

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We should expect more qol and requested features until they have mentioned them all

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Then we can expect some new content, but idk when that will be

pallid sun
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Another nice QOL feature would be a built-in blueprint editor.

vale gull
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I'm hoping that is this week's

crystal thorn
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I can't see blueprint improvements being in any way foundational to covering the new Space Age content, and depending on the improvements, it's something they may not want to dangle in front of us for almost a year, so I think they will save that for a later FFF

fathom barn
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random guess: it’s going to be about new power generation and transmission in space and across planets

vale gull
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I mean power poles wasnt that big for SA, these QoL improvements is all about building a good foundation

crystal thorn
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yeah, and neither was the robots QoL, but both of those are kinda minor, while the blueprint improvements could be huge and numerous (I hope). so it's kinda like saving the best for the later FFFs which I'm sure they'll do for space content stuff as well

zenith delta
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in the grand scheme of the expansion perhaps, but I thought bots were pretty substantial

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they will move a lot more efficiently, plus the control for where you want to allocate them

loud pond
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I think this week's FFF will be more focused on revealing some new SA-specific content. I mean not just an overhaul of some base mechanics, but something really new. For two reasons: firstly, there is a bit of hunger to know more. Secondly, because of (highly likely) decoded planet names. Which by itself already somewhat teased a bit. So would be just logical to give more info about the planets and their peculiarities.

covert jackal
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I'm gonna say discussion of changed rocket recipes and getting to (but not making) the first space platform

main mural
lavish magnet
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I think it depends what they're going for but I'm not sure they'll make the rocket cheaper to build, just buildable earlier

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If you can use a couple of rockets to build a space platform that constantly sends back space science you won't need to launch dozens of them, so they could keep it expensive imo

vale gull
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I'm guessing we will still have space logistics to move items back and forth

main mural
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Also it would make sense to not have to use rockets to de-orbit. Maybe you can send some monopropellant up with rockets and use that to get your resources to the ground, but way cheaper. Maybe rockets wouldnt need as many parts/fuel if constructed from other planets with less g

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And if planets have more g you need more rocket parts

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So maybe they present alternative rockets

covert jackal
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I'm pretty sure there'll be new types of rockets

lavish magnet
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My bet would be on more rocket payloads than more rocket types, but I'd love to be proven wrong

tall salmon
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Dbrock wins

tulip depot
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how come still no #382 predictions channel

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its been half an hour