#Best to turn off aliens for a total noob?

1 messages · Page 1 of 1 (latest)

slender bane
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I'm utterly new to Factorio and this genre of games. Would it be best for me to turn off the bug invaders for my first playthrough? Thanks!

lapis aspen
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there's a setting in the map generation settings

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factorio is loading, once it does I'll show it

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This setting

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just unclick the checkmark box

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Also click this one called pollution

wheat quiver
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instead of turning aliens off completely, you could weaken them and/or increase the spawn area

pine agate
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its not too bad as long as you invest in defences! gun turrets and flamethrowers help a lot
😄

candid ginkgo
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It's okay to lose. Even so, normal settings are very playable with no experience. If you're worried, the tutorials are reasonable, but I managed to squeak out a win on my first play before the tutorials existed. That I almost lost several times made victory that much sweeter

silent loom
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i would recommend vanilla settings, but take a map with many trees(so they can absorb most of your factory polution), slightly increased starting area(so biters are further away) and turn off biter expansion, that is the hardest setting, they will keep crawling up closer to you and eventually reproduce like rabbits, turning biter expansion off will mean they will be gone forever once killed, easy peasy

sullen ibex
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for beginner i'd recommend railworld setting (select on top-left corner dropdown)

deep vine
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I was worried having to deal with the biters when I first started, then I realized automating the defenses is pretty easy to do.

warm beacon
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Nah, biters aren't too bad. Just be aggressive in pushing out and clearing any camps that are near your pollution cloud. I won't say there was no challenge to them, but default settings was a fun and balanced level of challenge for my first playthough. If things go poorly, you can always load a recent autosave and go build defenses there.

bleak robin
pearl hemlock
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Evolution is probably the main stress factor. Turning it off mitigates the stress that biters will sneak up on you while not completely eliminating the enemy as a difficultly factor.

hollow hull
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like others have said, they aren't too bad. I started the game with larger starting area, and slowing down (or turning off) expansion. that helps a lot with difficulty.

hollow hull
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sharing my 1st biter biter experience. 1st world was pure default. at some point i had to slow down my production, to not trigger some nests that was too hard to handle. then some hours later i started running out of vital resources. then made quick and dirty "outpost", made more military things and killed some biter bases, and brought back resources by train. it was hard, but i was forced to learn. and learn i did. now very nostalgic of that problem solving experience.