#Miniloader copy bug
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Catching up on this. What exactly is your workflow? Copy-Paste with a blueprint? Can you post the BP string with the configuration in place?
@half jewel ☝️
I hand-build multiple miniloaders loading to a chest, connect it with belts, click on one of them and set circuit condition to everything < 300, close the popups. then I press control-C for the copy tool, and select just that one miniloader, then paste that blueprint of the single miniloader over the other miniloaders, rotating the blueprint in my hand with the rotate key (F in my bindings) to match the directions. let me retest this to make sure I remember right.
chest is a big chest, and I skipped a step where I use a pile of red circuits to connect the chest to the miniloaders.
I should try without the merged chest, in case some interaction with that mod causes the problem
yes, problem still exists without the merged chests. I hand-built two separate chests, with belt and miniloader to load them, connected each miniloader only to its chest with red circuit wire, then set circuit condition of first miniloader to everything < 300, then used the copy tool to make a handheld blueprint of just that one miniloader, pasted it on the other miniloader, and the circuit condition is not copied
this used to copy the circuit conditions before.
0eNptUe1ugzAMfBf/ThGh5Svam0wTCpC11iCJgkFDiHdfDFI1rftp3519Pm/QDrPxAS2B2gA7ZydQ7xtMeLd64B6t3oACJDOCAKtHrka0ODjdmwC7ALS9+QYl9w8BxhISmnPKUayNncc2MpX8R39BO5lAERbg3RS1zvJanpcnuYAVVJHkcUuPwXQnXAiITim4oWnNQy/oAms6DN2M1ESsfw76xDBR83LPgoHm2HlaOhkXs5iw0gPtnS/jPEhzONc05XL0OmjidfAGO7sKzjd/jSeyrjNZlaf9S5pkfIDH7mt+ITOaXmV2ctOdQzzCVr9+IyDamg5RVslbWWdlWdxkmVX7/gNxX5W7
blueprint string with configuration. I know the configuration is there because if I place it, let bots build it, then build a chest and connect them with a red circuit wire, then the new miniloader does get the circuit condition
I hope the Factorio expansion pack will just add miniloaders, at which point you can just use those and possible change a few recipes and parameters to implement this module, and they'll work like the other built-in buildings.
Unlikely. Wube considers miniloaders an abomination.
Heck, I consider miniloaders a bit of an abomination. A useful one, to be sure. 🙂
Especially when you get into crazy fast belts and a miniloader becomes 16 inserters madly swinging away.
It's the crazy fast belts that are an abomination. There's a really good reason how vanilla chose the belt speeds: Factorio usually runs 60 frames/s, so
moves one item's length in 5.6 items per frame. If you make belts significantly faster than that, the belts may apprear to run backwards or stand in place, which is confusing. You can see this if you play Factorio sped up 4×, or if you just play shapez.io as designed.
(Shapez.io has research to speed up belts, they start quite slow, the problem only comes up in late game.)
anyway, I don't think miniloaders are an abomination. they have bugs because they're not built in and you had to implement them with clever workarounds, but if the factorio core supported them then those bugs would be gone.