#Expansion ideas, theories & discussion

1 messages · Page 1 of 1 (latest)

lunar flame
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🙃
This isn’t to say that such things are offtopic in #vanilla-chat ofc, but they can get drowned out

brazen nova
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I hope they add rocks to the game

vapid osprey
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I think the game will have more things in it 👍

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Oh, and @bright prawn , you might appreciate this place.

brazen nova
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I really hope they do more stuff with heat pipes

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I love the heat pipes so much

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They're my best friend

inland coveBOT
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Whenever you mine a rock, you get to hear beautiful Trupen saying "rrock". That's it, and there are definitely zero easter eggs featuring ambiguousamphibian.

Owner

CaptainDapper

Downloads

2788

vapid osprey
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To be honest, I just hope the expansion adds more tools and mechanics for the modding api to play with. Maybe even to allow support for cpp files to alleviate the need for scripting.

brazen nova
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I'd also love to see more recipes using steam as an ingredient

fading raven
vapid osprey
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That works, as long as it’s low-level.

vapid osprey
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Actually, I was thinking about modding in a mechanic for alternate recipes, like satisfactory. A trade off of complexity for efficiency etc etc.

lunar flame
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That’s basically modules though

brazen nova
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Input: steam + material A
Output: water + material B

brazen nova
vapid osprey
lunar flame
vapid osprey
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Might mesh well with SE.

lunar flame
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Cooling hot titansteel plates

lunar flame
brazen nova
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Dumb but maybe fun idea: train wagon that connects to heat pipes and carries heat

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Lmao

vapid osprey
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That’s just a fluid wagon carrying steam though, right?

brazen nova
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I'm thinking a huge glowing coil of heat pipes

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Realistic? No
Practical? Doubtful
Looks cool? 😎

fresh pelican
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Some fancy new furnace that uses heat from heatpipes for super efficient processing ChibiSmug

brazen nova
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;)

bright prawn
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it'll be interesting to see to what degree its content post-rocket launch, vs additional content along the way

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considering the fact they mentioned it will have as much content as the base game, and a previous iteration of the expansion (see bottom of FFF 370) took "12 people spent 5 full days racing to finish the game before the end of the week",

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this expansion seems to be a real chonker

bright prawn
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PS- a cool expansion idea is having permanent combat-centric bots that can be deployed from your bot network

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think permanent defender/destroyer like capsules that deploy whenever an enemy is in range

vapid depot
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armor equipment to auto-deploy combat robots from players and spidertron, too (mods can do it already, technically, but...)

brazen nova
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defensive swarm

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its cool but i would hope it to be very late-game

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or very costly

bright prawn
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they could fly substantially faster, but consume more energy so its a bigger hit when they recharge

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and if they don't use lasers or energy weapons, perhaps some mechanic that requires them to periodically reload somewhere

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thats about the extent of the details in my head, but yeah, it would be cool lol

mint terrace
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I really enjoy Klonans Transport Drones mod. imho I feel like one of the reasons in vanilla Factorio I drift away from belts to bots so fast is because there is some form of transport missing between belts and trains and I feel like the Transport Drones mod fills that gap really well for me.

I'm not quite sure that Transport Drones itself is a good fit for the base game but I really think it'd be awesome to see something in the base game that covers the option between belts and trains better other than Drones.

bright prawn
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lets ask GPT-4 what it thinks the expansion will have:

hollow elm
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you should be able to keep biters as pets

vapid depot
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the Space Exploration mod already has that in a way

dapper knoll
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would like to see the space exploration mod made an official expansion as well as add in space hazards and other expanded content (maybe show what happened to your ship or a part of how your ship ended up crashing on the starter planet)

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corse would like to see all 3 expansion proposals become fully fledged expansions with the ocean one adding ships and subnautic stuff (maybe poluted water aquatic biters and amphibous biters and stuff), and warefare adding more weapons and manners to kill stuff as well as hazards maybe even some manner of opposing factory that you would have to go to war with maybe even allowing for a sort of pvp deal where people are all on the same map but spawn in different location and dont share map info (though I dont know how you would get them to attack eachother since cooperating is better in factorio)

hollow elm
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Ok so they need to add a new tier power power armor and mk3 power armor items that require TONS of power but the mk3 suit can use electric pole power

brave wigeon
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also Blue wire

mystic adder
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biter saddle

bright prawn
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found this just now from reddit:

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which suggests there could be one or multiple types of controllable units that can be sent to fight/mine/build/whatever in groups

mystic adder
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birthday hat for biter

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on birthday

rancid ore
snow imp
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I want more (any) reasons to explore the map

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though it might make savefiles unberably big

main saffron
main saffron
harsh geyser
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I only hope that spaceships can be designed

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😎

keen bay
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If any devs are watching please please please add the shift-click copy/paste between constant combinators and requester/buffer chests

keen bay
# lunar flame Any mod could add that

Great, but unhelpful since I can't find any that have. It's a feature that would fit well in vanilla anyway since you can copy/paste between assemblers and requester chests

lunar flame
mystic adder
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i was NOT excited to hear about quality in the friday facts #375, but after reading it, they implemented this incredibly well. also excited to see the recycler!!!

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i wouldnt want anyone else working on this beautiful game

raw tinsel
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The quality change reminds me of the Hero Turrets mod, using it was actually pretty interesting.

vapid osprey
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I hope there will be an option to use quality mechanics in the base game, obviously given that the dlc has been bought.

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I also wonder if there will be research to make manually crafting have quality benefits. A master craftsman can make a product better than any machine; just slower.

mystic adder
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not that thats a problem

lunar flame
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Yes

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See FFF367

hollow elm
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add the ability to verbally insult the biters until they just walk away from your base without attacking

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oh also im stealing this from a youtube commentor
instead of the rare system just do the quality, such as, rough, fine, perfect ect

vagrant narwhal