#Factory games thread (because we like it here, not there)
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This makes sense
@gritty mural now you are playing in the rich man's box... in fact, you are even richer than me, because I started in the northern forest where there are mostly pure but some normal resources, but there is more lushness and flat space to build
dirty....
apparently, you can build this thing on water :P
desert sunset
and once again NO foundations xd
You are reverting to caveman roots 
is that the beginning of a Dyson Structure? or does the star just have funny rings
It's my Dyson swarm
noice
Homeworld
Currently preparing to go interstellar, first scouting mission was a great success
All you need in a single star system, lol
I didnt know you could get achievements with infinite ore
Hmmm, I wonder what happens when I run out of energy hovering over one of these...
lol
Turns out ||those rocks are mineable too||
well that was anticlimactic
splish splash taking hot magma bath
Unlike diving into a normal ocean, there was no achievement for this, lol
Hmmm, I think I should be able to generate power from this...
I guess in this universe it's called magma when it's at the surface?
Neat, 3MW
Its also a chinese game with pretty sketchy translation at many points so, uh, yeah
Shame I need 60
Eh
Geothermal power station is really bad for when in the game it shows up, imo
It shows up early enough I think, it just takes a while from there until it actually becomes useful, unless you happen to have a lava planet in your home system
I think it should be at least double as much, for any percent of magma concentration
It's not exactly cheap, needing a supermagnetic ring...
Its like the geothermal power station in satisfactory... for when it shows up in the game, it is kind of shite given by that point you almost certainly have the power requirement to have build a decently sized fuel/turbo fuel generator factory
They're neat I guess... For now they'll stop this grid from collapsing completely
armor made of unobtanium
I can't be arsed to build foundations while still gathering leaves for power... I can build them now as I've just started the coal plant
Pure Copper factory?
building in the sky ?
not sure why you're bothering with the pillar, in this game concrete seems to float in mid air
I think that pillar goes down into the void, no?
I can see paradise island in the background
no, but you can scoop'em up after going up, which is what I did to climb to the tallest mountains :P
i Just use ladders or lookout towers to get everywhere
building in front and removing in the back, like in the cartoons :P
its glorious
which is weird because the game does have physics, it just doesn't apply to concrete slabs and other structures
would be horrible if it did
well, no, but it would require actually building support pillars for things
structural integrity, a terrible thought
it doesn't need to be physically accurate, but for example it wouldn't allow you to build more than 4-5 sideways foundations without a pillar that goes all the way to ground level
Eh the game very much encourages "dont build what you dont like" mentality.
yes, you COULD clip belts through everything, but if it looks ugly to you, why do it
also, you couldnt build funny UFOs with those constraints
or airships
hmm... other fun stuff includes cranes
if you want pillars, then you will build pillars
nah
you need somewhere to start
you cant aim a foundation in mid air and just build it there, need something to connect it to.
then later on you could dismantle that connection
In this game, water is the ground for foundations
i dont see it ๐คท
must be fake water, thats common near the edge of the map
aw, another thread to dilute offtopic and [dis]appear randomly
Clickbait title: I MADE 90% OF MY PLAYERBASE LEAVE WITH THESE 10 WORDS!
yeah I'm not sure this thread is a good idea.... it was just a few of us discussing about these other games once every few days
not really consuming the offtopic attention...
at the same time, people are discussing 3d printers for hours every day and there is no thread for that
anyway, I feel kinda burnt out of SF today, might take a week long break from it
lol, they mean that the water is a flat plane so theres no terrain that will block anything and you don't have to build really high up to make sure you don't hit any terrain
Fair, I tend to get burnt out on it really fast if I'm not playing with my mates
There's a setting for that, apparently
is that per-server or per-thread?
Per thread
#1013456118506336326 was set to 24 hours, which is why it kept disappearing
that one needs about 2 years of wait time to not disappear :P
I am ... somewhere high :P
to trigger some people
Watery spaghett, just how I like it
final update for the day, I'm slowly dismantling the starter things and building a network of platforms
lol, I can see the edge of the map from here
look ma! I'm on outer space
I don't think I'm supposed to see this thing from above
let alone sit on some magic invisible platform
apparently falling into water from all the way up there yelds no consequences, 0 damage.
Fall Damage reduction like minecraft
๐ on 
Ever unlocked over/underclocking before?

obviously
The basic mechanic of Overclocking remains largely unchanged, but weโve lowered the exponential power cost change. This means that Overclocking is less expensive than it was before, and Underclocking is not quite as cheap.
Generators are the only exception to this rule: They Over- and Underclock completely linear.
It is now possible to build power plants of a much smaller size
I don't understand what's here
other that you are very very high above somewhere
is a railroad that can accommodate 8 trains
ah... not really sure how those work, reached the tech in the last game but I wanted to build something else so no longer continuing that one
I did figure out tractors & trucks tho, but I still have to figure out in which scenario they are more efficient than just a fast belt
I guess I haven't yet reached the distances and volume for them to make sense
it definitely feels harder to scale up in this game than in factorio
General rule of thumb:
Vehicles are effective up to around 750 - 1500m (you can click on places with your cursor with Alt+ Left Click to "ping" and get a distance to that ping)
for 2km+, Trains are usually better.
Especially if you might need to upgrade those transport lines
what about minimum ? as in, how far something should be to bother with implementing a vehicle route instead of just belting things?
lol I just realized I can paint shit
ffsake, now I have to rebuild everything...
every time I learn something significant I feel like my current game is a failure and want to start from scratch
suffering from severe restartitis
why rebuild? just paint it
or change material, if you bought some in the awesome shop
railway
@gritty mural What it is connected to
lol
cringe
... exporting petroleum coke?
what for, coke steel alt recipe?
yes
hm... wouldnt packaging and exporting heavy oil be easier? coke is quite volumous
1 stack = 200 items
hm, 40 seconds per stack
I'm slowly starting to make plus or minus normal production
@gritty mural
I need batteries for a rainy day

wow, never thought i'd actually see someone use the Coated Iron Plate alt for real and not just meme'ing
it's quite a profitable craft
I've abandoned the desert because it was looking too boring, so now I'm building in the grasslands a foundation ๐ thing :P
and first time using wall holes :P
I know it's kinda small still, but this game is literally called "no rush"... I'm just experimenting with things. Quite obvious that I won't be reaching the end of Phase 4 anytime soon, if ever...
As long as you're having fun~~
3D ๐ best ๐
I know where you are as in current game I used the same spot for oil, but I don't really know what you're doing... still long way to go for me, I'm barely cracking 600 MW in this game
haha, it was a quick and dirty game start, just to get to coal power without wasting too much time, I was burning coal after under 4 hours
same game is now in the picture above, that ground level ๐ is demolished and turned into 3๏ธโฃ ๐ฉ ๐
I am very lazy to build plastic and rubber recycling from fuel, so I do separately
that my save game
You can from the spawn point, go down to the line "stinky" there is a mini concrete plant. And then go to a huge factory, there are stairs (though it is a little under-constructed, but I do not think that you will be an obstacle) and also the train at the blue-black station goes often, you can ride and see the plastic and power on the gasoline
not that completely noob anymore, isn't it ?
looks good!
if I want to make a roof for the power plant, do I just clip through the chimneys?
there doesn't seem to be an obvious way to build a roof for coal burners
the chimneys poke through more than the othe rparts
buy roofs in the shop?
I have roofs, but I mean, a roof that fits the chimney
and maybe build the classica zig-zag factory roof
you can just clip them through the roof parts in any case
I think I'll clip through it at the point between colors
and then hide it a bit more with pillars or similar
hmmm... if that aligns with standard wall heights.....
we'll see
is this your first time actually decorating a build?
yep
now you're getting into the real grit of Satis, the madness of architecture xd
yeah, I kinda figured that out that's the long game
not some "number"
well I do have a bit of experience in building things in NMS
but this is waaaaay more complex than the build system in nms
I just unlocked glass some 30 mins ago, but my quartz/silica stock is very limited, there is no quartz patch nearby... guess I'll have to find one
aww.... the smokestack is not really height aligned
oh wait
it is
but you need to use 4 m walls and then the 1m walls
I'll find a way... the next time I go there, for now with the new power I want to advance a bit more
make a sky bridge to the oil and a long-ass belt to it
what about flat roof instead?
thats with flat
should work !
copper processing :P
I wonder what sort of gigantic monstrosity I'll build when I really understand what goes where and what fits with what :P
still so "young", barely crossed 100hrs
still my fave build i did so far
make sure the light quality setting is on high or medium when you build some
ultra is confirmed to be broken
didn't notice anything special...
just when climbing to ridiculous heights I noticed various rendering errors, but that's most likely LOD related, as there's too much stuff on the screen
like this picture, there's stuff which looks ... weird
so... is this a cheat or a valid way to play ?
Elevated causeway?
a long string of foundations all the way from the main factory to the oil, avoiding any and all terrain
but it's not supported by anything :P
thats valid, skybridges
people tend to decorate them
I will add pillars... eventually
plastic arriving too
tomorrow I'll make a hypertube on it too... damn that oil is far !
2.15 km.... ๐ตโ๐ซ
Skyblock? :P
building a new part of the plant
one small click for pioneer, one giant blueprint for pioneerkind
Has anyone here heard of "Factorio". It's a small game, you probably haven't ๐
In all seriousness, I tried getting into Satisfactory and while I did enjoy it at the time, when I got back into it and found my power grid died and it was going to be a huge challenge to get it restarted I kind of gave up.
Other than Minecraft Mods which for me is kind of my origin for factory games, Dyson Sphere Program is probably my most favourite full factory game and really feels like it actually expands on the goals of a factory game really well. Like, what's past the factorio rocket? I've never really enjoyed how Factorio mods answered that question but I did really enjoy how DSP took it into the 3rd dimension along with all the other bits. I'm interested to see how they go about introducing this new enemy.
Same, I'm hyped for that update
And based on all the previous updates I have almost no skepticism that they will implement it badly
So I was expecting a better version of the default miner... Not this monstrosity
I'll take it though, lol
It's amazing because it can stack output too
SF is definitely not easy to get into... even with my thousands of hours of Factorio experience I'm still finding it tough to balance resources and construction properly in this game.... the 3rd dimension does create a huge amount of confusion
and then the alt recipes really mess things up... you think you have something well set up, then find an alt recipe which is more efficient but you have to rebuild everything in that area if you want to use it, as the ingredients can vary widely
the power grid dying is just a thing for early game, it doesn't take much to figure out how to move away from that stage
but yea, that "early game" can be 20+ hours easily for a new player
imagine if factorio would be in burner stage for 20 hrs :P
SF is definitely a lot slower than factorio in game evolution
power in my most recent game, it's not even all it can be, as I have fuel for several more fuel generators, but I don't really need that much power rn
fixed production is perfectly steady, and I won't cross 2250 MW anytime soon... got a lot more building to do
one of these days I should start thinking about blueprints because it takes too damn much to build simple things...
blueprints are a must for refineries and manufacturers onwards
the dozen of connections are a pain
also some BPs for smelter or constructor arrays
lots of little, complex repepetive stuff that BPs simplify
yeah I can imagine that, a lot of the thigns are do are very repetitive.... I just need to get my head around it
and my head is still spinning after the NY ;-)
if you catch yourself doing something that is repetetive, try and see if BPs can simplify it
next on the list is a 24-constructor setup for those damn screws
that already sounds BP worthy
might as well try to blueprint it
if not the exact setup, then at least a general BP for 4 or 8 constructors
that makes placing and hooking up 24 constructors just 6 BPs
yeah, at least some steps should be saved
just a general question: how do you go about planning factories?
i sometimes see people being torn on bottom-up planning vs top-down planning
currently I seem to be playing "module" type (those are multi-level, not just 1 floor)
there are more of such "buildings" in other areas
yeah, I abandoned the previous grass game, there was nothing wrong with it, but wanted to try the rocks too
wasnt' very advanced anyway so no loss
next step is combining these two and expanding it into a giant rods+screws plant, with stuff consuming screws on the top
heavy frames to be more precise, those are devouring screws like crazy
computers too... but to less extent
tbf Grass Fields is rather unforgiving with the weak coal and water spots
and node quality in general
yeah it's not really pleasant once you move past the basic stuff
Help, my gas giant is having issues
after I beat SF I'll start DSP too ;-)
Gas.png not found
More eye candy
cool !
oh nice, last time it was just a swarm, now theres some actual structure!
Slooowly absorbing the swarm now
yea I know, at least the desert is "known"
how's it been treating you
will go deeper once I can afford deploying trains
tbh it went pretty well, especially considering I wasted lots of time on architecture
those pure nodes are definitely helping !
finally you are getting into the fancy decorations xd
and yeah, prettying up stuff can be suuuuch a huge timesink
BPs could help but then you kinda have to lock yourself into a building style
"Alexa, download 15th century gothic architecture blueprints"
many ... walls
not really decorations yet, but trying to make it look like a plant instead of just a field that grows machines on it
eeeh i see some walls, some windows, some doors, its getting there
pillars and walkways too
i set up a hypertube once but now i just use the zipline with sprint mode
goes like 80 km/h
I can walk between machines :P
neat!
i see yellow lights, whats stalling there xd
I keep falling down... ziplining takes a bit too much mental effort
everything :P
thats why you use the ceiling power poles
this is the part I have to fully rebuild
you mean these
ye
if you use the cable tool and click on a cable pole and then aim somewhere, you get a powerpole normally
aim at a wall or the ceiling and it switches to a wall socket
tbh slide jumping with blade runners is damn fast, 100+ kmh
the poles can even be placed on beams
I didn't really feel the need for other transportation methods... its only drawback is that it doesn't work upwards
but as seen here, I'm "cheating" with skybridges so... it kinda works
eh, it works, aint cheating
I noticed, they are pretty nice
next step will be to build dedicated roads for the buggy
that thing is pretty damn nice, that's how most of the northern part of the rocky desert is visible
I just... drove there
one of these days when I'm bored I'll drive on the beach all the way to grass start ^.^
visit the old places
anyway, I still don't really know what would be an actually good layout for stuff... youtube seems to be divided between giant megafactories with everything in one "building" and very spread out mini-factories that produce one single thing
each one has upsides and downsides
The game itself hates megafactories performance wise
and at every point, ADA encourages you to make outposts
unlike factorio which tends to become kinda the same for every high-end player, this game does not... the 3D world makes it pretty impossible for two players to play the same (without copying each other)
yup, which is also why the static map isnt as much of an issue
you have SO MANY OPTIONS of how you can build factories
and when you are bored, you can just make a Cart Racing Track
I saw a video where someone built UNDER the map
yeah, theres enough holes in the Map geometry for you to go underneath
you could also just build floating sky factories
eh, floating is easy
it does, but only when you go too deep
there is a depth and height limit
same for the map borders N E S W
I tried that once, you just .. start dying :P
first you take damage, then it ramps up, then afterwards theres a kill plane if you are still alive
kinda lame... but I guess an invisible wall would be more lame
i dont even know what the "edge" in Factorio looks like, never been there
it's simply black
like the ribbon world black, but... very far away, unlike the ribbon
both are equally lame tbh xd
Good world edges dont exist
either its an invis wall or a kill zone
however it is not a barrier, with "airplane" mod you can just fly over it
into nothingness
what I didn't try yet is using the editor to create land.... which I have a feeling it will simply work
IMO, heavy modular frames screws is a bad recipe, unless you have cast iron screws, since you can make like 480 * 6 screws from one pure iron node w/ mk2 miner
I have only found 4 hdds so far so... not heavy into alts yet
Oof
I'm not cheating my way with the website, want to find them for real
whenever you see a recipe that seems ugly, theres DEFINITELY an alt for that
Maybe it is worth to go exploring a bit first
Alts are like drugs
I mean, I found 3 which I can't open yet due to ingredients
you can get pretty far by picking up the stuff lying near crash sites
I'm sure once I got hdd scanning functional there will be more which I just missed
They must be higher tier ones right? Cos IIRC it only gives suggestions for items you have unlocked
Its Tier based IIRC
the odd thing tho is you can get the pure recipes in refineries in Tier 3
thats one of the only out-of-place unlock requirements i know
That's because you have those items unlocked
still, Tier 5 is quite a way to go
for example there is one here on the cliff and it wants heat sinks
It's same with computer alt recipes for example
I don't even know what are those...
usually you only get alts for things you already can make and already have the machines for
Ah right I see, the unlock cost for them
yea, that's what I mean, the ability to actually grab the hdd
not what alt it unlocks
fair.
One of the downsides for building in the desert is that many of the crash sites have costs that are way higher tiers
usuallly you can find heat sinks lying near other crash sites
Yeah, I know of a couple of crash sites with heat sinks in the red forest/northern forest boundary area
When I started this game I thought I'm just very noob and building slowly and it took me 50 hrs to get oil stage first time
thats not even slow
then after that everything seemed to be moving at crawling pace...
but then saw youtube videos "it took 700 hours to get to..."
some say it can take 100 hours on average to reach the end
OKAY, the game is this slow.
other just like restarting early on over and over
and thus never actually saw Tier 7 or 8
How many hours do you have in Factorio? ๐
over how many years.... or months?
the people with 4000 hours likely played since 2019
hmm, 2 years, or 3 ? I can't remember... I started exactly when 1.0 launched
when did it launch?
Aug 2020
well, so 2 years and a bit then
Game is pretty fast (50 ish hours) between tier 0 and tier 4, then tiers 5 & 6 is usually another 30-50 hours depending on your "skill", and finally tiers 7 & 8 are a good 200 hours
woof...
depending on how much you overbuild the last elevator parts
Thats generally just for a low rate, but remember that you need like 1k of each item
best case, you make like 5 parts/min of everything and are done with 10 hours of waiting
You can't make 5 nuclear pasta/min
not with that attitude
I think that it would use all of the world's resources including power required
the max for pasta with all needed alts is apparently 60/min
"nuclear pasta" in physics is "neutronium", as in, the stuff from which Neutron Stars are made
I am watching a guy with like 800 hours in a world and he just finished automating 4.5/min and his copper powder factory is like 480 refinaries of pure copper
matter so crushed that protons and electrons no longer exist, they've been pressed together into neutrons
nope, but its 265765 ish MW
and is billions of times denser than the densest normal matter
Uhh, good point
๐
yes, THAT Nuclear Pasta
me actually makign them for real.. eh, that's another story
it will be interesting to see in which month of this year I actually manage to produce this item :P
it most likely won't be january, by the look of things :P
hint: this is the ultimate form of the modular frame
so you can already guess how much of a beast it is
Its kinda crazy that for a "normal player" that doesn't build fucking gigantic factories/power stations for everything, having to make 500 of these or whatever the count is, is actually insane
that last delivery is currenty placeholder
Yeah, but when 1.0 comes out
we dont know how many you will actually need once 1.0 comes around
Tbf, even 1/min at 1k items is "only" 42 hours of time, which can build up while you work on automating the other two things
yeah, the entire progression pretty much is "how long do you wanna wait on this"
One of my mates played through the whole game with like 2 machines per item in a huge spaghetti mess in green fields by just going AFK all day during work lol
i never afk'd and wont ever because i dont really wanna waste power
if im gonna waste power i wanna do so actively
(real power, that is)
I'm WFH so my PC doubles both as my heater (I never have to run the heating here) and I tend to run some of my modding tools that may take hours to run so I can watch over it there
(in satisfactory anyway... consuming 120-150 W while playing instead of the 230 W normal for this gpu)
Energy bills are much lower than average, in a household of 2
our pricing got kicked up by 240% โน๏ธ
UK?
EU
energy situation here still sucks, and will probably continue to suck until UA can restart Zaporizhzhia and being exporting electricity
Oh, well that is about the same as us in the UK
but for that to happen people need to stop shooting each other...
most of our cost is from domestic ventilation, that thing is resposible for our hot water too
Are you in Lviv?
who, me ? No... Romania... close enough tho
I was working on a modding tool with a guy for most of last year, and only around September did he mention he lives in Lviv, and I was like, well that makes sense, but now I feel terrible about asking you to work on certain bits so much ๐
it's pretty bad for them :( but let's not get into offtopic-offtopic
Oh, right
this IS a "subcategory" of offtopic already tho xd
COI?
This game called Railgrade I've been playing, its so fun
Yeah its small
offtopic offtopic offtopic ?
When I wishlisted it ages ago I thought, this game looks cool but for ยฃ15? Nah. Then a couple weeks ago I realised its a UE game, so I planned on buying the game, dumping all the game's info, then refunding it, because I'm addicted to running/testing my modding tools on UE games. Then went on holiday, got bored, tried the game, was pleasantly surprised by how good it is
does the game not allow you to build in air or it just automatically creates poles
And for a "linear" story, it's got a good 75-100 hours in it based on my current 25 hours at 30% completition
You have a specified build height limit, but it goes from like 5 tiles to 12 or something around 15% through the game
The thing I really like about it, aside from general gameplay, is that even quite far into the game you are unlocking new things, so they don't just dump everything on you after the tutorial
that's nice, I like progressing games
You unlock more complicated manufacturing chains as you play through the story
not a fan of UE?
I love it
I usually quit games which are like "here's everything, have fun !" very early
oh, the way you worded it sounded like "eh, UE, ill just rip the assets and then refund"
Fair
I beat my PB of creating a full modkit for the game, previous was 23 hours, for this game it was only 4 hours
Been talking to the devs about official mod support n all that, and turns out that they are all ex-modders themselves so have some amazing internal dev policies like zero engine edits
I keep thinking, ok now I've unlocked everything, and then there is yet another, and I'm like ooooo this is gonna be fun! Not just manufacturing processes, but also train types which have their own pros and cons
Clearly they optimised particle systems massively cos new DSP patch adds so much
Looks super cool
Aw the video is busted
This was just a 2 hours mission, the spaghetti is nuts
@lapis spear I feel this is the type of game you'd enjoy
lol, sounds about right
all that just for screws?
it looks small from up here, and yes, just rods and screws
next construction round I'll start actually using all those screws, dropping 2 heavy frame thingies, that will devour them, 400 pm assuming no other shortages
What I think I'll do is use the 3rd floor for plates and cancel the earlier game plate production on the right (which is still mk1)... instead, redirect that iron + coke from refineries which are ... somewhere in that direction to produce steel locally
as I found a HDD with steel from petroleum coke, which is nice
then I can fully build heavy frames here... and when that is done, I have to see how to make an equally large computers manufacturing place
this game is about scaling, not just reaching a stage
Railgrade is pretty neat, but its like single map puzzles instead of infinite growth projects
this is very ... screwy
building is looking neat so far! starting to look like an actual factory!
hahaha
damn, lol !
Are these effects above the ray receivers new? 
I don't understand this game... Half the times I run the game the Draw Call is 2ms, the other half it's at 12 like this...
I restarted my pc and it's stable at 4 again...
those are some neat visualizations
Turns out ice giants are pretty terrible for producing hydrogen...
A gas giant will produce 4 times as much
I guess the fire ice access in my home system is nice though...
I think I have found the optimal planet to create a dyson sphere 
Tidally locked and around a blue star
I can launch solar sails all day here!
Also, the system has optical grating crystals and sulfuric acid, which is all I need for solar sails
60% done
Power generation is now rapidly increasing
Should take just over 2 hours until I have produced enough to fill it, then probably another 20-40 minutes to let the last bits fill in.
Yeah, added in a patch just yesterdat
Nice new clouds too
Try going to a neutron star
I think they were aiming for the combat update in march or something but since they're in Shangai with all the covid stuff half their team is unable to do work
Woah
Oh neat, I've found how to get that "get to 3 km/s" achivement... Now to make it happen...

New belt hopping feature?
I should probably read patch notes 
Ever had throughput issues on your chests?
These new ray reciever particle effects add a surprising amount to the beauty already in the game
Kinda ran out of power omw to reaching 4,000 m/s
nice, lol
I've found that neutron stars work much better, they're way smaller so you can get very close to them before warping out
Thats what I used
Ah, thought you were at a black hole
somehow I have the feeling this isn't how it's supposed to go
Looks fine to me :P
automated train will probably be fine, but a manually driven one will likely kick you out if you go too deep into water
eh it was just for the lolz, to see what happens. I'm making a proper line on platforms as the real thing
My first ever system had a tidally locked planet with great solar... I was very happy about that!
Ooh, that makes things so much easier, lol
I've always been stuck around ice giants
The perfect DSP mod would be one where you get to preference one or two traits to guarantee in your starting system
Finally found a good thing to cap my main bus with
You can tell when logistics bots were added by looking at the mall - before it was belt spaghetti, now it's bots only
You can do better than that :P
That
It can then be taken immediately by the bots
Only half of the stuff on this planet are actually running... this is nuts
It makes planars and strange matter
2GW of accumulators 
No, 2 GW of energy dischargers
The full accumulators are shipped in from my planet that collects about 50GW of energy from my 490GW dyson sphere
It's the only viable way of distributing energy, but it also happens to be incredibly good. On most planets I only need about 10 dischargers
The other great thing with them is that if they provide >100% of the power for a grid, any sun stations will automatically turn off
750 strange matter/min, not bad
Seems good enough for like 1.5k gravity matrix/min
Actually way more but I'll have to see if my bottleneck ends up being quantum chips which I mass automated quite a while ago now
Still :P
What am I even looking at? 
669 missing labs to be constructed
Its mostly to look nice
Science planet has gotta look like a lot of science is being done, even if half of them aren't working
But it doesn't look like science is getting done when the labs aren't rgb!
Holy shit at least with whats in buffer for the next couple of hours I can do 120k hash/s
Let's try doubling that by building the second research circle on the other pole
Oh fuck red alert, my main power gen planet does not have enough energy exchangers so many planets are not satisfied on power
Uh-oh
Need to make a big factory for producing these things, my mall cannot keep up with the massive energy usage consumption increase now that my main science planet is finally able to run at full swing
This might actually be the first time that I have been bottlenecked by not enough logistic vessels in an interstellar logistics station
Because this guy takes and recieves from like 20 star systems that are mostly around 20-40 light years away
Need to have min load of the vessels at 10% otherwise if I request 200 full accumulators stock to a new planet, it will send 2k, which is very overkill
Holy shit this looks incredible
Ey nice

That's just over 15 million solar sails
lmao so many belts
That means I've literally placed 150k mk3 belts
And my UPS is still a solid 60
Wow, so spray coating the universe matricies before researching them gives me another 28k hashes/s for the price of a bit of extra power (obviously I spray coat basically everything else already, no reason not to)
Research graph where low lumpy bits is how much my main base produces on its own, middle one is one pole of science planet running, latter is both poles running
Turns out there's a fast solar sail absorption mod 
My swarm is rapidly disappearing
Nicely shows that it always takes youngest solar sails first...
lol
Absolutely beautiful
Aaand there go the last ones
56k solar sails absorbed in 15 minutes
Holy shit great find an absolute godsend, I calculated using vanilla rate that it would take another 100 hours to complete my sphere because of the bottleneck of slow af absorbtion, I even had to turn off more than half of my ejectors
So much better, lol
Oh I didnt even try spraying my solar sails yet, it speeds up shooting by 55%
Absorbing 30k at any one time now
Now it will only take roughly 5 hours
Hmm, maybe longer if I don't increase my production rate to match consumption (5k/min of 10k/min)
That's nucking futs
You got a big task ahead of you to massively scale up
I focused on massive dyson sphere with 15 million solar sails first because I thought I needed the power, turns out for this huge science build of 2.5k universe matricies/min my entire star cluster only consumes 5% of my capacity
Prestige project :P
Pretty much
I thought that maybe in the milky way view my star would be bright but its not even close to many others that produce hundreds of TW (although I suspect many are using cheats for that)
And well, mine is pretty much bang on the centre, so you can't really see it from the brightness of the thing in the middle
But yea, I'm still figuring out how to scale up properly. Guess I'll use the remaining space on my home planet to build the tier 2 and 3 machines, and then move to a blue system with 2 tidally locked planets for a new sphere.
My biggest issue for scaling up was that I was too lazy to build a proper mall (aside from belts/assemblers/sorters) for ages, which was a huge pain in the arse. So I definately recommend you doing that for pretty much every building in the game
Way easier now with the logistics bots
The number of logistics slots is also pretty limiting, should get a mod for that
Oh yeah big inventory mod
The only issue with it is that it causes an annoying red error banner if you open inventory with E (I almost always hit F for everything), and it only goes away if you quit to main menu and come back
Like its ok just playing but if you wanna take a screenshot, its still there even if you hide HUD
I tried to find an alternative but I couldn't find one
This makes the main menu simulations awesome 
Cannot reproduce that, lol
was looking for an other-games channel, Farlanders is a puzzley city builder:
https://store.steampowered.com/app/1318740/Farlanders/
Lead the charge in establishing a colony on Mars in this turn-based strategy game with a nostalgic look but fresh gameplay. Use specialized tools to terraform the planet, build residential areas for your colonizers, and construct resource-producing factories in an effort to become a self-sustaining society.BUILD A COLONYCreate a viable habitat f...
Jan 17, 2023
releasing tomorrow
I finally did a full loop of the satisfactory map after unlocking โradar towersโ. Thereโs some very nice looking biomes in satisfactory even with my old GTX 970.