#Sorter lagg behaviour
1 messages · Page 1 of 1 (latest)
Regular. I haven't experimented with the bulk sorters yet.
Oh!
I bet that the sorters getting clogged are just causing a bunch of physics collisions, which lowers the fps
I checked out the sorter code, and it looked good
I thought the same thing, but recreating such collisions via drops and other clogged belts (putting a chute over a walled belt, limiting its throughput and causing ores to roll over eachother when clogged) doesn't result in this amount of lagg.
I will do more research on this issue to see if i can find what's causing it exactly.
ok!