#No support beams settings option (If you've researched the wrench)
1 messages · Page 1 of 1 (latest)
I made a mod for that, if you're looking for an immediate solution: https://github.com/Visulth/MineMogulMods
This is crazy all the mods you made, any plans for gameplay additions or other types of mods?
Honestly I just make them as per my whimsy. I love (and am very passionate about) QOL so that's always the first thing that stands out to me. I'm dipping my toes into content mods but it's a steep jump to get custom objects into the game after the fact.
I will also say, props to your team and/or programmer, the game is not only fun, but fun to mod. The codebase is well organized and easy to understand (for the most part, some things are hard to understand without looking at it with the Unity inspector lol)
Yeah i can only imagine the pain it can be to add content to a game that doesn't natively support it
That would all be on gvarados, he's the sole programmer for the project, i just do the art stuff lol