#Global proposals for changing the mechanics.Experience, ideas and suggestions.

25 messages · Page 1 of 1 (latest)

edgy rampart
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Sorry for not specifying everything in the ticket. A text document is being created. If possible, please specify if we can communicate in Russian.

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  1. My suggestions are to add new wands with their own interests (the authors have a good start, I'll trust their vision and imagination, and I suggest that others offer their own wand options and spells for them.)

  2. The Grimoire.
    The first time you play, you want to write spells in a book and use one wand to cast spells. There is already a notebook, why not make it a legendary treasure so that it appears with a small chance to replace an ordinary notebook?

  3. I want to expand the functionality of the existing wands so that there are more spells. You can add the mechanics of finding a spell or specifically a ritual to unlock new features.

  4. Unobtrusive learning.
    Personally, everything was clear to me in the game, because I have a lot of experience in various games (I would like to express my special gratitude for the usual keyboard binds). But for a novice player, it may be difficult to figure out where to get a free wand, how to get it, where the spell book is, and the purpose of the game. (at the first start of the game, he was far from the ring, as a result of which he appeared dead on the level (Before fixes. After one such experience, I no longer risk starting outside the circle). It doesn't say that it's not necessary to open the wand menu to cast spells.

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  1. Potions.
    An element of character improvement between destruction campaigns. I approve, from useful potions to boost (permanent effect). But personally, I don't need a resurrection, explosive, invisibility, or flight potion (because you can't cast spells during the action). There are potions that are useful, but their benefits are not so important to me. This is vzhuh, and replenishment of health (since there is a resurrection wand and it is also healing.

Previously, the best potion was jumping, as you could jump on any obstacle and avoid deadly danger (the first two jumps slow down the fall, the third throws up. Either climb into inaccessible recesses or get out of the abyss, as well as safely jump through the abyss inside the building and get to the secret and just as safely escape from there. Climb onto a high roof to see the exit from the level and be mobile in movement, even running away from a ghost. But I understand why the possibilities were cut so much, because you could fly into the ceiling of the map, where it was pitch dark and you couldn't climb higher, and with the mechanics of "lying around" you could stay in the air indefinitely.
For this reason, for balance, I suggest leaving the same cost (the ingredients are difficult to obtain even with the help of purchase, which makes it valuable), and cooking not as before 3, but as it became 1, but making it possible to overlay up to three times, (because repeated use does not give a jump in height either), and remove the possibility after "roll around" and jump again. For the players in the lobby, I also want to make such a potion, and I think it's not a good idea to completely reduce the functionality by making it on par with other (if not lower) potions.

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  1. Spell Enhancements
    There is a character enhancement with potions, but there is no spell enhancement. It would be possible to enhance the effects of range, time of action, and damage force.

  2. The cartoon.
    There is an idea of a competition between groups of magicians. So that each team tries to clear the other team's castle or defend against it. You can be both a defender and a robber, or you can appear in the same castle, which doesn't sound so interesting to implement, but I'll leave it as an idea for reflection.

  3. Are you stuck? - Let go.
    There was a moment when the monster was supposed to kill you, but for some reason the damage doesn't go away (the situation with the clown), at that moment I had a case that got stuck in the ceiling and this button teleported me to three other places (ceilings, three dark places alternating ceilings). I suggest making either spawn points for this button, or making the floors at each location this spawn point with reference to the height of the floors, and not with reference to the height of the player.

  4. Lots of ingredients - 1 result.
    I suggest mass-producing a single potion or an improved version of it with the correct mixing of a double portion of ingredients. Now, if you do this, you are given a standard 3 stamina / health/ sorcery boost. It takes a long time to brew each potion individually, and if there is a crowd playing, there are a lot of ingredients.

dense plank
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Im sorry @edgy rampart You Dont need to even put disclaimer on the beginning, cause most of stuff which you wrote Down are already somewhere in feedback 🤣 so im sorry to say it out loud, but it was pretty waste of tíme to write suggestions which are there over 2 weeks already 😌

brittle junco
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This feels like ChatGPT scanned the feedback things and compiled a list

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I don’t believe English is their first language either if this is man made

edgy rampart
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to be honest, I only looked at the first two posts about making invisible potions and explosive ones in order to understand if I'm going to write about the topic 🙂

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In the Russian localization, some spells are poorly perceived by the game. More specifically, I need to play again and analyze what I'm saying and what the game is hearing, and I'll write in detail, so far as an example of "up hop" and "upchi"

brittle junco
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And you clearly referenced like everything from other post lol

dense plank
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proto queen shredding 😄

edgy rampart
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  1. I'm a human being, and people have similar thoughts.
  2. Even if I were plagiarizing, I would have done a tremendous job in organizing other tickets. For which we can say a special thank you.
  3. I did not use neural networks to write this text, only an online translator, which may cause translation errors. Unfortunately, I did not think that I would be accused of anything here, so I did not save the source code to provide the original text and the neural network version.
  4. I also mentioned my experience of the game, did I plagiarize it too? Well, then my answer is that the game is of the same type and I suggest my own options.
  5. I don't understand why you're talking about a buffoon, but I've only stated my experience that a clown doesn't always cause damage (I know from experience that a ghost doesn't always kill, but maybe it's fixed).
  6. I would like to end this discussion as I see it as meaningless and start discussing the points I have outlined and adding more options (in this vein, my ideas are fantasizing).
    First, I suggest adding a golem summon, or bodyguard, to the wand with a heart.
    The second option is to convert the "copy" spell to "doppelganger", and "copy" is more suitable for summoning a copy of an object and a monster (but this may break the game's eclomics.

After playing today, I noticed a few changes

  1. The knight now deals area damage, which now makes it impossible to dodge his already long sword.
  2. things are not set on fire in the oath
  3. after turning into a fish, it can no longer be thrown off the map with the spells "aero" and "telehlop", this is a setup!

I have a question, do you fully read my comments? If so, what defects do you see (so that I can fix them before shipping)? Should I send the original of this text?

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I forgot to add that your comments devalue my work, as it is clear that I tried (even if I plagiarized). You can remove this ticket if it really repeats itself, or use it as a foundation for discussions by removing others.
I also suggest collecting statistics for the most repeatable ones or creating a website where, when writing a similar article, there is a magnet for such an article to express agreement with it.
You have experience identifying neural networks, so you can make a website like this.

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I also suggest adding bug complaints and suggestions for different languages, making roles for the language audience so that everyone can switch to their own language and read the tickets of others.
It will be quick and easy for anyone who expresses a desire.
Another fact is that I didn't read the rest of the tickets because I was too lazy!

opaque stream
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  1. All bugs are posted in #1393327160336449707 , the server dosen't need a clutter of threads for every language there is.
  2. what does plagiarizing mean, never heard a human say that word ever..
  3. Who cares if the suggestion is written with chatgpt, english might not even be his main language, so gpt helped him out, don't see a problem in that.
wind swallow
dense plank
# edgy rampart 1. I'm a human being, and people have similar thoughts. 2. Even if I were plagia...

I dont think you plagiarised anything, but all the mention issues/feedbacks toward game, is already there in different topics, created from people before you.

So yes, there was no need to make another chain, you should simply search for certain topic and vote for it by reaction.
Regarding most reactions, devs more likely see it as more priority.

Example ( if there will be 5 topic chains about same thing, and they all will get just few reactions, it will more likely get abandoned or forgotten. BUT if you will look for already opened chain topic ((you can use search panel on the right top corner)) and react there, or react and share your thoughts/recommends it will get more reactions and will be showed higher as more important topic for devs.)

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Basically if 10 people will make 10 chains with same thing it will never get popularity and devs will more likely not see it as important

brittle junco
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If i remember correctly i think the dev boccato is Russian and might be able to understand if you wanted to make a Russian worded version of this

brittle junco
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Also maybe make it a little less lengthy that may help with the translation stuff too

edgy rampart
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Okay, thanks for the feedback. Then I will do so, I will use the search and, if possible, I will edit/ remove the post myself, or I will write that I have finished so that you have the opportunity to delete the post. I agree with your opinion.

As for the voluminous text, I want to express my point of view: I understand that it may not be readable at first glance, but it conveys the full essence and depth, shades and micromechanics (little things in detail)