#Incredible game, Overall difficulty relatively high

30 messages · Page 1 of 1 (latest)

compact creek
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enemy frequency is pretty high, most feel kind of fast.
Feel like there is too much time runing away from enemies, and not enough time breaking objects
feel like there could be more casting specific ways to break/destroy/melt/transmute etc specific objects for higher rewards.
map is incredible, doesn't feel like there are enough destructable objects.

zinc ermine
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i mean
what do u want empty castles ?
point of game is avoid or kill monsters and break stuff i sometimes and especialy on early nights rarely see monsters later ye theyre more but that means more points why would you use aero on crates to get 20 chaos when you can blast monster away and get 100 for each ?

outer bison
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i somewhat agree with this especially late game when theres 52 knights in the castle it just takes so long to deal with them

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gotta be a faster way to kill or maybe a time reward or something from killing them

zinc ermine
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but like actually how do u imagine more difficulty ?
I mean only threat in game are monsters but also they are probably best way to get chaos ?

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we are not realy scaling w anything other than potion perma buffs right now

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monsters are not scaling with anything only numbers

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gameplay is a bit stale if you play for longer time castles are same too its not like every run is different

compact creek
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So sorry if I wasn't clear, I want more items and fewer enemies late game, I tried to be clear that I don't want any of them gone, just less per castle in the later nights

compact creek
# zinc ermine but like actually how do u imagine more difficulty ? I mean only threat in game...

In the gaming world there are infinite ways to increase difficulty! I don't want to put too many of my ideas out, just obersvations. I'll say this, while aknolwedging I do not think any of my ideas about this game will be better than the creators, but increased necessary mechanisms to move about the castle, increased powered varieties of enemies, or more complex mechanisms to interact with/solve enemy encounters, some that may even be wand dependent. Again, I am not complaining as someone unwilling to get through it anyway, I actually have solo'd up to 10k in chaos points, but its just too hard, and the gameplay loop curves towards hiding too much in late game.

compact creek
compact creek
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Incredible game, Overall difficulty relatively high

zinc ermine
zinc ermine
zinc ermine
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I was asking ppl how to maximize chaos gains

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Noone responded

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Really

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...

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Anyway I think the castle destroying should be a bit more deeper in mechanics.
Like what are the categories of destroying I didn't really care

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Deface for 1 point

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Then destroy for 30

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Piss in jar then destroy it again

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This takes lot of time as well

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And all you need is to swap w mod on balcony and aero him to void to get 100points

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I love this game I think it's better than repo and it has lot of potential ❤️

pulsar quail
# compact creek enemy frequency is pretty high, most feel kind of fast. Feel like there is too m...

The enemies can be dealt with, and you can do stuff to items to get more points like using the grotesque wand, blast spells and fire onpaintings for 3 point earnings, or filling up some vases with orange juice. There are barely any none destructibles in the maps. You can burn most wooden things excluding some bookshelves with props that cant be moved in them and closets to hide in. Overall it is not that hard to deal with after some time, especially if u use potions and have a levitation wand to lock enemies that are harder to deal with.

zinc ermine