#Lowering the quota

30 messages · Page 1 of 1 (latest)

dry nymph
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2500 is unrealistic. It's so hard just getting to 1k T.T

Please reduce.

wild spear
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press g to look at things you can do to gain more points
also it’s easier to get 2500 with more people

dry nymph
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Yeah i can see it be easier with more people; but I typically play as duo

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maybe the game could adjust the quota depending on the amount of players in the loby?

proud venture
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getting 2500pts in duo is far from impossible. Focus on the puzzle games to get access to better loot

earnest maple
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you can litteraly just walk around and use the wind wand and destroy stuff untill you find more wands, like i got 3000 on a solo run? (i lost like atleast 100 points each time cause i couldn't find the extraction room)

noble silo
arctic crag
proud venture
outer bison
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I don't really find it too hard to make it to 3500 in 3 days

noble silo
winged grove
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We did 3k+ as a quite weak gamers duo, so it's completely doable.

frail echo
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bro i won in night 2 just try harder

dry nymph
heady prawn
# dry nymph Ok. I guess maybe we need to play to get the rhythm of it?

Yeah, the more you play the more you learn and the better you get at it. Depends on what you prioritize/if you do the list that pops up wit G and if you dont get hella unlucky. Like all or most games, you get good the more you play and try stuff out, especially with game mechanics you arent used to

I hope it will be the type of games were the quota gets bigger after completion. Idk if its doable alone, but yeah, its easily doable at 2.

stuck fog
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I think a better suggestion would be having the quota change depending on player amount, so that way solo wizards aren't at such a disadvantage

waxen nexus
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Or just get a tutuorial or more basic knowledge

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The conflict is due to lack of player skill

frail echo
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what if we can set how much with want the quota start at 1000 you can't get less than that and max no max

arctic crag
# waxen nexus The conflict is due to lack of player skill

I understand 100% where you are coming from. I can easily keep playing and attain the skill level required to win and get all the points neccecary. My suggestion stemmed from the fact that normies, and non PC gamers are going to struggle and take wayyyy longer to get better at the game, since they dont play it as often. I really like @frail echo suggestion tho. set the default to what its at currently, and give the player the choice to either make it easier or harder.

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its more for accommodations sake. with my actual PC friend group we easily clear the quota by a mile.

waxen nexus
arctic crag
waxen nexus
heady prawn
# waxen nexus Nah, what i meant is like a tutorial and stuff to increase the base skill level,...

A training area where you can have more stuff to test things out would be nice, maybe a library with game mechanics telling you the point system and other stuff so its optional so people who want to skip the tuto can skip it.

Also wish that if you reach quota, you keep the mkney you collected, it kinda suck that it resets it as if you died. Some lobby area to try stuff out or upgrade the hut with the coins we steal could be cool too

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It would also be a way to have tutorial without breaking immersion and make it optional for the more experienced yap yap players

tepid silo
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It took a few runs to figure out, but my friend and I were able to make quota as a duo somewhat consistently (but not 100% of the time), which I think is a nice sweet spot. When I later played a game with 3 other players (none of whom had ever played the game before) we made quota on night 2 quite easily. If anything quota could probably be higher (although the best approach is probably either difficulty settings, or increasing quotas like Lethal Company)

wild spear
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planned for full game

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at least higher quota part