#Modding Help

1 messages · Page 1 of 1 (latest)

wraith sigil
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Running into any issues? Not sure how to do something? ask away.

brisk prairie
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me and my friend are trying to mod on his pc but everytime we try to export its says export failed? we have done everything antgrass said in the video

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and yes he has the patreon

remote burrow
lyric stag
brisk prairie
open plinth
brisk prairie
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better than kamikazzes unity tutorial for descenders lol

wraith sigil
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Is there a way to disable the fog?

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thought it would be a volume thing but its not

lyric stag
wraith sigil
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nvm i got it

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can do it here

lyric stag
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That is just a scene view toggle for editing. When you export (and when i fix it) the fog will still be there

wraith sigil
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yeah just wanted it for editing

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was annoying me in scene view

wraith sigil
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@feral patrol feel like you mentioned this before but were you able to fix the shiny ground texture ?

feral patrol
south vale
wraith sigil
wraith sigil
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am i blind @open plinth where's the button to see terrain topology?

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nvm figured it out had to bring the overlay menu up and enable it

wraith sigil
wraith sigil
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man wtf is going on now...

south vale
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base map distance in the terrain settings is 0 perhaps?

south vale
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Will probably use an older unity for making the terrain, since I like the old tools more anyways

wraith sigil
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this black shit was on export in game

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Honestly i need to just stop playing around with random settings

lyric stag
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Are you using a custom terrain shader? I’ll be back on modding stuff this week so I’ll start playing around with some stuff

wraith sigil
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i'm using the terrainlit one

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havent changed that since it stopped working

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or is the shader somewhere else?

lyric stag
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No that’s the stock one, should work… weird

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Are all of your files in your mods reference folder, if not, the builder might not be including those files

wraith sigil
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yeah they are

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its weird cause everything was working fine till some time today

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genuinely dunno what i changed. Haven't been using version control correctly either

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thought it just auto pushed when you saved the scene

remote burrow
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Tried exporting a mod and watching a discord video at once and now my pc is stuck in a boot cycle 💀 😭 edit: it works now thankfully

remote burrow
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also this is how I have the rest of the settings

wraith sigil
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I honestly cant say what i changed before it ended up doing this

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I was doing a bunch of different things between the builds

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one worked one didnt

nova trellis
wraith sigil
wraith sigil
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have basically just had to export it and bring it into a whole new project but almost back

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gonna have to re do a bunch

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i must have changed something on a project level thats fucked it all

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cause even a new scene within the old project was also fucked

opaque sand
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hey guys, i cannot change URP, how i do this?

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nvm i found it

opaque sand
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is this right?

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40 mins to extract the map

lyric stag
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yeah its compiling shader variants. sometimes i have to wait 7/8 hours in the main game build 🙂

wraith sigil
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@open smelt Video of smooth tool

#1503326861722390660 message This was the other day too where straight up doing nothing

open smelt
wraith sigil
open smelt
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That’s some weird shit you got going on. Have you tried different brushes?

wraith sigil
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nah nvm doesnt even really work larger brush size either. Only way it does anything is me increasing the blur radius to 10 but then thats destroying everything

open smelt
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I usually have my brush pretty small. I've never seen that. Must be a Unity bug or something.

wraith sigil
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can find tons of people complaining about the same on unity forums but no answers

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ok so uninstalling terrain tools package has fixed it

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but then i obv lose all the benfits of that

open smelt
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Did you try reinstalling them and see if they get fixed?

wraith sigil
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yeah just went straight back to being fucked

open smelt
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fucking Unity

remote burrow
wraith sigil
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yeah i've just booted pc again

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it fucking was the issue

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i reset that panel to default so many times

remote burrow
wraith sigil
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seems to be fine

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why 0-1 makes such a broken difference who knows

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why would you ever use anything on that slider

open smelt
solar light
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Hello all,

I'm doing the mod setup, and my game keeps getting stuck on the loading screen for the local mod I just built. Any ideas? (0n Mac)

wraith sigil
open smelt
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Oh my bad. Yeah I never touch that setting ha

wraith sigil
solar light
wraith sigil
remote burrow
solar light
wraith sigil
royal chasm
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#1505795437708447774 message

solar light
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Not sure if this is a normal message or not, but I am getting this console message during the build.

royal chasm
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did the terrain from the sample scene from the tutorial show up when you loaded it in the game?

solar light
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nah, that's what I am trying to load in actually. I made some mods to it with the sculpt tools.

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I wanted to make sure that would work before moving to a new terrain

wraith sigil
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Is InTerra a custom plugin?

royal chasm
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well in that case ii would suggest to start from absolute scratch once agaiin annd really follow the the guide step by step, then load into the scene and check if anything shows up at all. then you can be sure you diid everythng riight . save it and go from there

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easiier to follow n wriittenn form

solar light
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Yea I'll give that a go.

royal chasm
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for safe measure iinclude my suggested fiix after you setup everything. nothing to be done wronng there

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eliminates one possible issue from the very begiinning

wraith sigil
solar light
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Just an update - I tried to follow the tutorial a few more times and still no luck. The terrain exists in the loaded map, but the textures aren’t loading in.

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Not sure what to do at this point lol.

wraith sigil
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will probably need to see the project

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you might be geting the issue i had where all textures were black?

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i had to make a new project from scratch cause i couldnt find the solution

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#1503326861722390660 message

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this?

solar light
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OK you are not going to believe this
I deleted all the mod maps that were not working from my mod folder (none of them worked last night),
So I just did a rebuild of the latest one that didn't work so I could show the lack of textures...
And it worked.

solar light
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OK so next issue - I imported Terrain Tools but I'm not seeing any changes in my inspector. I tried deleting/reimporting but that didn't change anything

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Any steps I am missing?

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Or just fried

royal chasm
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i have created my terrain with terrain tools and for me iit looks like thiis

solar light
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Toms tools shown in asset folder, but the inspector does not have the stroke options, etc

lyric stag
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install it from the package manager

wraith sigil
solar light
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Thanks to all that have helped. I will reward yall with dope trails (hopefully)

lyric stag
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@open plinth is stuck in 2017 for sure

open plinth
wraith sigil
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ffs not this shit again

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thought i'd fixed it

royal chasm
wraith sigil
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uninstalled the extra asset stuff id added to the file

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now trying the export setting to go for file size rather than build time

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did cut it by 400mb

royal chasm
wraith sigil
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although now the map takes longer to load in game for some reason

royal chasm
wraith sigil
sterile moat
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how do i make the rocks have collisions?

wraith sigil
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If placing normally do you have mesh colliders enabled in the inspector

sterile moat
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now i do ill test it

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im placing through the trees tab, how should i do it?

wraith sigil
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By instead dragging and dropping the prefab into the scene from the assets folder

sterile moat
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the one in the mod folder?

wraith sigil
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Well from wherever they are located. Just drag from the bottom panel and drop into the scene view

sterile moat
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the scene view?

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what is that

wraith sigil
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Your viewport where you see the map

sterile moat
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thanks

sterile moat
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I accidentally hit build and then I canceled because I didn't want it and now everything is gone, is there a way to revert it?

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Or like get the mod from my mod io and change it to Unity

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So I can work on it

wraith sigil
sterile moat
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But I did though

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I think

wraith sigil
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not really sure it's the only thing i could think of being the difference back when it happened to me

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I started using the Unity version control to have back ups after it

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You can possibly check the temp back up folder see if theres anything in there

Find the Temp folder: Open your project's root folder and navigate to Temp (\rightarrow ) __BackupScenes (or __EditModeScene).
Copy the file: Copy the file inside (usually named 0.backup or similar).
Rename the file: Rename the extension from .backup to .unity

sterile moat
sterile moat
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any help on this?

sterile moat
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fixed it

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now icant build it now, i hit build and it says URP_ LowRenderer is missing renderer features

wraith sigil
# sterile moat now icant build it now, i hit build and it says URP_ LowRenderer is missing rend...

did you do

Step 5: Configure the Render Pipeline
Go to Edit > Project Settings > Graphics.
In the URP folder (included in the mod tools package), select any render feature assets that show a warning arrow and click Attempt Fix. This removes missing render features that modders don't have access to (such as water rendering).
Restart Unity after running Attempt Fix — this is required before you can assign the render pipeline asset.
Once Unity has restarted, go back to Edit > Project Settings > Graphics and set the Default Render Pipeline to URP_Default_Renderer.asset.

sterile moat
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its importing asset back to the scene, its getting weirder

wraith sigil
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Not sure what else to tell you other than it may be best for you to start with a brand new project and do the steps through again

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this project you have right now is got something funky you've missed or done in the wrong order

sterile moat
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thanks for evrything.

sterile moat
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I figured it out if it happens to anyone. just go to "Your Project">Assets>FastMesh>Scripts then delete the SceneViewText.cs it worked for me.

wraith sigil
sterile moat
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i dont remember ever downloading it

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but it worked so im fine

stoic finch
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Just started setting up unity to make maps, and everything has worked so far except for playing the map

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Whenever i try load it just gets stuck on loading screen

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tried restarting and waiting over 10 mins to see if its just slow, please help!

royal chasm
remote burrow
stoic finch
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Yeah I'm just starting from scratch now as I couldnt fix it, annoying as I already started making the map

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alg tho just a couple hours setback annoyingly

royal chasm
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Because if you can stiill open iit, and your new project works, you can basiically export your old scene folder as an asset and reimport it into your new scene

stoic finch
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Already deleted it but its fine

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also wondering on how to do something tho as im new to unity

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Mackays sent a good asset "StampIT!" which has this menu, ive installed it into my project but I have no idea how to actually add this?

lyric stag
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What you have open now only works with MicroVerse (don't recommend getting if you're just starting out). Youll want to use the raw stamps on the terrain

wraith sigil
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Yeah as hodge said you want to use the stamps in the terrain tools menu rather than this microverse one.

So it works like this instead https://www.youtube.com/watch?v=mfjjMAr3kOA

I wanted to revisit a project of mine and needed a Canyon that I could paint on the terrain. In order to be flexible I created terrain stamps and thought I'd put them on the Unity Asset Store for others to benefit from. If you use them, please do share pics and videos of your work 😊

The scene was created using the built-in render pipeline. M...

▶ Play video
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you just click the add new brush button and select the stamp from the pack

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or actually they may just automatically populate in the brushes panel

remote burrow
stoic finch
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I had the idea of importing a heightmap to make mt everest now

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Think ive got it nearly working

sterile moat
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does anybody know how to add a skybox if possible? or i need like a 3d model

wraith sigil
sterile moat
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ohh good to know

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thanks

stoic finch
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Having a bit of a weird issue now, my map loads and the ground is solid, but i cant see it...

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Everything is there its just invisible

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@wraith sigil ❤️

wraith sigil
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@royal chasm this is the thing you had to set right?

stoic finch
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Anyone got a good grass texture?

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the only one i have looks like absolute ass

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oh as in the bush not ground btw

wraith sigil
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The ones in the urp demo scene are good

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it's what i'm using for grass

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#1503328009711521812 message

stoic finch
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ty ty

stoic finch
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wondering if anyone else has come across something similar or knows how do fix:

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Everytime i "build" my map, the size goes up significantly, even if i removed objects or added very little

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its at 1.2gb now, even tho I have barely any more assets than before, where it was only 600mb

royal chasm
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thats partiallöy caused by the mesh subdivision you did earlier

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the higher the res, the more data

stoic finch
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Ohhh wait nvm i think i figured it out

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the heightmap only actually becomes higher quality after you edit something nearby it, so it was a large area with very little triangles before but was divided into the high quality

royal chasm
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@lyric stag @open plinth you guys probably know the answer to this.... is there a way to exclude the backdrop-scenery .obj with a sattelite image slapped on top from the render distance limits? it is pretty low poly and should not really impact performance even if it is rendered in full...

remote burrow
royal chasm
stoic finch
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@royal chasm how did you enable the hitboxes for the fence pack btw?

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i forgot how you did it and im having the same issue

wraith sigil
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most likely need to add either a box collider or a mesh collider to the prefab

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in the inspector there should be a add component button where you can add this

stoic finch
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ty i got it

royal chasm
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Ah perfect

open smelt
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@lyric stag can mods only be 2gb?

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@stoic finch is getting an error when he tries and build a mod bigger than 2 gb

stoic finch
lyric stag
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Yeah compress your textures/any other asset you’re using. This is an asset bundle limitation

royal chasm
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oh no. well this will suck pretty soon 🥲

stoic finch
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asking for a friend

stoic finch
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also is there anyway to get this increased? as literally every map is gonna be blocked by this

lyric stag
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This is an asset bundle limitation
No

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Biggest thing tis to optimize whats in your mod folder.

royal chasm
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now that i read a bit into it, i think even big maps can comfortably be decorated with stuff, even in this 2gb limit. so im a biit less worried now

stoic finch
lyric stag
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i believe in you guys. All the pretty bmx streets maps are under 2gb

wraith sigil
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Dam how we gonna fit all our malware bit coin miners now

stoic finch
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after importing the new mod tools the export menu is no longer there?

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no idea if i just need to enable it or smth but i cant figure it out

royal chasm
lyric stag
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On a date rn, will try to get an updated package tomorrow

stoic finch