Issue: Game crashes when using Dedicated GPU (NVIDIA) and experiences massive lag on Integrated GPU (Intel).
Summary:
Previously, the game ran perfectly fine on my RTX 3050 on "High" settings. Now, the game crashes instantly on startup if I try to use the NVIDIA GPU. If I let it run on the integrated Intel GPU, the performance is terrible (30 FPS) and causes severe CPU frequency drops.
System Specs:
OS: CachyOS (Kernel: 6.6.3-4-cachyos)
DE: KDE Plasma 6.0.4 (Wayland)
CPU: Intel i5-11320H (4 cores / 8 threads)
RAM: 32 GB
GPU 1: NVIDIA GeForce RTX 3050 Laptop
GPU 2: Intel Iris Xe
Detailed Breakdown:
The Crash: Using __NV_PRIME_RENDER_OFFLOAD=1 or forcing the NVIDIA ICD causes an immediate crash. It seems like a regression in how the game/Unity handles Vulkan initialization on NVIDIA hybrid setups.
CPU Throttling: When forced to run on the Intel GPU, the game puts an abnormal load on the system. My CPU cores are erratic, with some dropping as low as 1823 MHz while others boost to 4100 MHz. This causes massive input lag and "floaty" mouse movement.
Shader/Optimization: Even on "High" settings (which worked before), the game now feels unoptimized and "heavy". It feels like the shader cache is either corrupted or the game is failing to utilize the dedicated hardware it once supported.
Steps taken:
Tried multiple Proton versions (Experimental, GE-Proton).
Verified game files.
Switched between Wayland and X11 (issue persists).
Please investigate why the NVIDIA support broke and why the CPU usage is so erratic on Intel hardware. It used to be "easy" to run on High, now it's unplayable. Btw chat gpt write that post becouse i am bad at english