#Contentcraft 1.21.1 x2 v0.5 public beta
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ukiii ukii !! i will see if i can't fetch some nice imaages from my server!
minor skill requirement fixes that i had forgotten about.
You are using Neoforge, but not using forge mods at all, just fabric ones, that of course are very optimized... For fabric... But all are lacking the vastness of mechanics and complexity
So the suggestions is:
Using neoforge, without using any of the the best rpg mods at all?
1 - Relics the best relic system at all, + talent tree with addons.
2 - Iron's Spells 'n Spellbooks - the best skill based mod, with ton of addons for familiars, support for other mods
3 - L'ender cataclysm - dungeons, loot upgrades etc
4 - Artifacts?
5 - AND THE MOST IMPORTANT ONE FOR ANY OF RPG MODPCKS
Apotheosis - gem system + mob scaling with unique abilities + better enchanting + world level progression etc
those mod inividualy will beat all of the RPG series mods combined for quality / optimization and... like in every way possible.
Also, i don't see any Souls like related mods... "souls like universe" that adds armor/weapons/bosses from the souls series
Where "Combat roll"? That adds rolling... like in souls series...
Maybe it's just a very screwed modlist? That not containing all the mods from the pack?
How is he using Fabric mods on the Neoforge launcher? I didn’t think that was possible
Sinytra Connector with forgified fabric api
Since fabric is so lightweigt... you could actually parse mixins and all of those things. And most of the time it will work perfectly... But i was dumby dumb. Those rpg series and others were ported long time ago to neoforge :__ So he is not using Synitra
But.. in this case.... i'm just sooo old that remember all those mod for FABRIC only 😅
very good suggestions ! I can answer in some ways since i've tested all those mods. Relics is a mod i stopped using because in heinsight the relics the mod provides is too good compared to the idea i had of this pack. As i found having relics which increases minor stats more useful, hence why i use the fabric relics mod from the rpg series. same goes for wizards. I played around wtih iron spells mods + addons for 5 months, and just found it way too BIG and harder to adjust compared to again the rpg series mods from fabric. L'ender cataclysm is also insanely heavy to use and most of the boss mods that i do use, including the revamps of the vanilla ones just gives an overall better experience, as the cataclysm mod has been used in most boss fight modpacks anyways. also the items you receieve from cataclysm bosses is again hard to adjust into the aspect of this type of modpack. artifacts is the same as relics from forge, just artifacts is eeeeven more OP in my mind. it's also a mod i did test for more than a year in previous versions. especially through my 1.20.1 version of this pack. Apotheosis is also a very outdated system in my opinion comparaed to the many mods i use instead of it, and overall won't actually enhance the experience of this modpack but rather downgrade it majorly. when it comes to the souls like, you have most of the boss mods yes, with imrpoved boss mechanics, as well as boss spawn cinematics, battle music, their own randomly generated arenas and so forth. They aare VERY souls like in my opinion. just not a complete replica of the mechanics and items/blocks/assets u would find in the actual souls games. and combat roll is on the Z keybind yes. B)
i do am using sinytra and forgified fabric mod due to some other mods. but not for the rpg series no. 
rn im working on squishing the stats from 40 to 20 tho. originally it was 99, then 60, then 40. but the levels are way too tedious as is. it's like doable, but will take weeks to gain any max levels probably. but then again, the way this pack is gated through time spent is very easily adjusted with reskillable. it just takes alot of time due to being 1400+ individual items which i adjust the levels for through notepad B)
also the regular combat roll mod which most people use, the one that is made by the same author as better combat, aaand the rpg series mods was incompatible with some other mod i used. so i might be adding it back once it gets compatible again.
If you peek into the config folder you can see most of the mods that i tested over the past months. But with reskillable and irons mods for example. That added almost 9000 lines of requirements on their own and just was a bigger hazzle to deal with when i scaled down the level requirements. Due to being aalot of individual items.
I totaly understand your point are very heavy ones. And rpg series and others are really feels like a light version, and more vanila like freindly
Though i really don't see and combat roll related mods and also no synitra in curseforge modlist that's strange. I think this is a pack problem that not containing in files any relations. But if you will download it will show any others
Also, i'm very interested what mods are better now then Apotheosis right now, I want like apotheosis experience but better if you say it's very outdated. I have my own rpg/heavy magic/fantazy like pack. So anything will fir perfectly i think. The best thing from apotheosis is mimi boss mobs that you could tweak in configs and also the gem system that i really like. But... gem system is... very underdeveloped
Also, do you have any sort of skill tree system? I couldn't find any good ones... That not just +hp + atk etc. And had really unique skills. There was an addon for pufferfish "Skill Tree" that was really good one, that also worked with rpg series... but... It's on 1.20.1 an no good one on 1.21.1
the one by same author from rpg series seems great...
Yeah,,, i pretty much interested in any souls/rpg/fantasy relic or magic modes. Gosh, wish spectrum will be on neo like they planned... And BOTANIA we are not playing just because my friend wants botania... but it's porting already like 2 years...
Yeah... could you net pick all the necessary COOL mods from today era(maybe with some of descriptions)? I would be very appreciated
also, relics are reworking right now, very heavily. So all the abilities would be new one. Just to let you know
yep, i may be waiting until a RC to test the relics mod again. But it reaaally depends on how OP the relics are. 'Cause if they are game-breaking, then i won't be able to implement the mod. Unless they are individually toggleable.
When u look for sinytra in any modpack, just the mod files, then u have to search for connector, and not sinytra. Like if ur looking into the mod folder.
I use skill tree (rpg series) again from the same author of the rpg series mod B) it relies on pufferfish's skills. But again it's designed to be used around the rpg series mods tho. The mod amplifies some of the skills from the rpg series basically. along with the usual +stat nodes.
Bosses'Rise (Forge/NeoForge) is the mod that adds the combat roll. or dodge roll as they call it in this mod.
some of the other boss mods in the pack are: Qliphoth Awakening, Remnant Bosses, Mowzie's Mobs, ARKANE DOMAINS, Born in Chaos, as well as Mob AI Tweaks that handles alot of the vanilla revamped bosses, aaand of course Savage Ender Dragon which further ehances teh end dragon fight along with the ai tweaks one.
for handling of random gear tiers and stats i've gone with Random Attributes and Reforged (formerly Tiered) mainly. and just jewelerly/relics mods from teh rpg series to handle the accesssories. since i didn't find apotheosis gem system to work well enough with the pack B)
also i misexplained something the other day. The rpg series mods does indeed rely on forgified fabric api, which then again sinytra relies on. the other mods i use that rely on forgified fabric api + sinytra is Gliding, mob ai tweaks and Variable Spawner Hardness.
But why? As i checked (when you said that they are nor rely on forgified) they are currently available on NeoForge. So, you don't need fabric versions and could directly use NeoForge ones. Smth to do with other related mods that are only on fabric?
Its because some of them rely on the fabric apis and havent been made with the neoforge one. Even tho they are neoforge released they still use the api from fabric. Which sinytra and forgified fabric api is a bridge for.