I feel most of the mechanics are in a satisfying (satisfyingly frustrating?) state. Once you get the hang of walking it feels really rewarding, especially maneuvering up or down some of the parkour-y segments!
My main points criticism are the following:
-
I think it would feel more satisfying if there's a stronger rumble and crunchier sfx when Nate falls and crashes into things; especially when you fall longer distances or whack your head on a rock
-
Holding objects seems a bit too finnicky at times. There was one instance where I was carrying the cup and my legs literally didn't move, I just folded over backwards but the cup went flying across the map. But then again: It's rage game, maybe that's what you're going for