#Feedback on Feedback

1 messages · Page 1 of 1 (latest)

split agate
#

I feel most of the mechanics are in a satisfying (satisfyingly frustrating?) state. Once you get the hang of walking it feels really rewarding, especially maneuvering up or down some of the parkour-y segments!

My main points criticism are the following:

  • I think it would feel more satisfying if there's a stronger rumble and crunchier sfx when Nate falls and crashes into things; especially when you fall longer distances or whack your head on a rock

  • Holding objects seems a bit too finnicky at times. There was one instance where I was carrying the cup and my legs literally didn't move, I just folded over backwards but the cup went flying across the map. But then again: It's rage game, maybe that's what you're going for

rigid star
#

I second the falling hard and maybe Nate should make a comment for the highest fall ever like "I won't be in rush hour 3 after this."

late gazelle
rigid star