I’d like to suggest a DLC concept focused on unique host environments, specifically targeting individuals with pre-existing medical conditions or active treatments. This would add incredible strategic depth to the gameplay mechanics. Here are two core scenarios:
Immuno-compromised Hosts (e.g., Leukemia Patients): Instead of fighting a standard immune response, the main obstacle shifts to competing against other opportunistic pathogens for dominance over a weakened system.
Medicated / Vaccinated Hosts: The host receives active treatments or vaccines during the infection, significantly boosting their body’s response and forcing the player to adapt their transmission and mutation strategies in real time.
Integrating these mechanics would offer a fresh, highly engaging dynamic for players looking for deeper tactical challenges.