#Optimal Combos
1 messages · Page 1 of 1 (latest)
5L/2L Starter
- 5L/2L 5H (Meter refund) (No boost) (No assists): 5L 5H 214L 5L 2H j[M] jH j214L jH j236H (401) https://cdn.discordapp.com/attachments/1498428631079452885/1500566808430641192/5L_5H_tensionmeterless.mp4?ex=69f8e73e&is=69f795be&hm=3651d9509c743fb8f9655001e26ac0f58263ef19090284eb286bd6f7203f37ef&
- 5L/2Lx2 5H (1 bar start/3 used) (Full boost) (No assists): 5L/2Lx2 5H 214L 5M 236L 5H 214L MH 5M 236L 5H MH 5[M] 236L 5M MH 2H jM jL j214L 623H (741) https://cdn.discordapp.com/attachments/1500560396929732760/1500930910932045824/2LL5H_full_resources.mp4?ex=69fa3a57&is=69f8e8d7&hm=8e7541e80a7828253bd5abbb35e55838e15757ef4445015a49245733f0488424&
5M/2M Starter
- 5M 5H (Meter refund) (No boost) (No assists): 5M 5H 214L 5M 236L 2H jM j214L jH j236H (450, 453 for less meter if you swap jH with jL)
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To have enough messages at the top so I can edit as many combos as possible in an easy to search way lol.
Can I request that you attempt 5S 2M 5S in any other mode except practice mode? I cant get it to land online or even in arcade. Only practice
5S is 214L right?
Oh it's a crouch confirm.
so it only works on crouchers?
Nvm you're right.
It doesn't work at all outside training wow.
That sucks for finding good combos lmao.
#InvincibleVs #IVS_BattleBeast I must be missing something. In practice, this link is 100% consistent, but online it would consistently drop. So I tried arcade, and it still only works in practice mode?
I found a similar combo in the closed beta
but it got fixed with omni man
When I found this post I got so gassed 😭
This is awful lmao.
its heart breaking
I can think of a few reasons why this may happen, lemme try in pmode again.
Gotta rework most of this though lmao 2M 214L is so useful.
you can delay the 214L late into hitting 2m so maybe in other modes it just buffering weird
I tried block after first hit and it works?
THIS GAME IS ASS 😭
Might have to do with it being 1f apart and game acting buggy.
Set everything to block first should work yeah.
I've seen this bug in other games so I knew something was up lol.
Block after first hit doesn't seem to be working for me.
I really don't wanna have to go through every combo to see if it works...
i also just noticed
that block after first hit
remain after reset 🤣
so if you hit the dummy then reset and swing again it will block
so stupid
Just swap 2M 214L/5S with 5M 236L/6S in all routes basically
Sacrifices damage so it's worth checking other routes still.
Oh yeah also 5M instead of 2M obv.
Fixed.
Will be editing the combos then the vids.
Oh huh.
The full meter dump does the exact same damage lmao.
Had to check 5M MH 2H was still a combo when blocking since after 2M 214L not working anything standing I gotta check again lol.
Bit more due to further optimization.
Think I'll add a spreadsheet with message links to every combo clip.
To make it easier to archive everything on the first message.
I know this sounds super stupid. But can someone help me practice this combo and tell me where I'm going wrong? I seem to do fine in practice but as soon as I'm playing against someone I do awfully
Which one?
@rugged sequoia
Honestly kind of, all of it. I don't even know if I'm doing it right, I'm v new to fighting games lmao
Can you record your attempts?
And dw we all start somewhere.
I'll try to record some tonight on the dummy, when I'm in casual I can never manage to even start combos correctly
So won't get much from that lol
This is normal tbh
Doing it in training mode versus landing it on the fly are 2 different things, just keep practicing at it, and accept that you will drop it when starting it out.
This is normal even for veterans when picking up a new character
Does battle beast have fat damage?
My point of reference is pre nerf conquest so I'll say no.
His single hits are pretty high damage so scaling wise he doesn't seem to be worse off than others.
Super link is impossible?
I haven't found any but I also haven't tried back assists.
If you mean links from super.
Yeah with assist, like Conquest or anissa
If any works it'd be a lockdown like thula or duplikate or maybe rexplode mine assist after 214X.
Probably.
Just a guess though.
Would be so nice if it works
Mark back assist works off his 214 super
Its super tight
Seems easier in the air than from the ground
Probably corner only
Bulletproof lets you too but tighter.
Hits midscreen but not much you can do off of it unless you got combo timer to spare.
Corner you get another 214H.
And rex assist does not trigger after 214H.
And disappears before 236H ends.
Sad.
Ella mental lets you do it with her neutral assist.
In the corner.
Yee bb/ella is p good
nice
wish dp was more consistent
What’s a good 2H combo
2 EX Meter 1 Super Meter combo, 0 Assists, 480 DMG
This video was made with Clipchamp
You can start with a light and it drops to 503 or something like that, 532 with 2M starter
Yall are trying way too hard just mash lights bro
Without looking anything up, this is what I was able to come up with.
I’m sure it’s not optimal by any means.
But I didn’t give up until at least crossing the 500 damage threshold.
End with lights instead of a boosted special move
Like the auto combo?
Could you send an example?
Lights at the end of the combo do hella damage and barely scale it
If i cancel from special here i get less than cancelling from the light (pretty sure)
Thats why omni mans tod has him cancelling into jabs
When I get home I’ll try to see what you mean but thanks for the info.
The tldr about damage is the more times you do a move the less damage it'll do specifically that move.
So if you plan on using 3 5Hs for example replacing one with a 5M will do more damage (even if you have to replace 214L with 236L to keep the combo going).
And usually at the end of a combo you've barely used any lights so it's a good place to spend them.
I haven't been able to play because my headphones broke (yes I don't like playing without headphones) but I'll upload better stuff to the original post once I get new ones.
Nah just mash lights the whole way through
If you actually looked at the damage numbers the lights do the same amount of damage as medium or heavy would do with NONE of the scaling
Just dont start with a light cause of proration or whatever its called
Any starter > FIT AS MANY LIGHTS IN AS YOU CAN > light cancel into level 3 boom optimal
Lights fill up the juggle meter far faster than heavies/mediums.
So no, not really.
Doesnt matter mid combo
And by mid i mean any point after starting
Lmfao
Why do you think the omni man tod has them doing light boost dash down light again
😭
It literally only matters mid combo?????? it doesn't matter when it's the last hit of the limit.
No no no no
Do this with medium and heavy
And itll do less
You can fit three lights in before boost dash cancelling but i saw no difference as i am on standard maybe the motion boys got a bigger reason to care
NEGLIGIBLE difference not no difference
IGNORING THE LEVEL 3 btw it did 530+ with just mashing light lmfao
Even in the 10k tournament the "optimal" combo the air dashers were doing was light medium boost dash cancel repeat in the air
Ah same with titan btw i did a combo doing like 720 but instead of using medium and heavy i switched with lights and it did 830
Just dont start with lights
I'm too lazy to do 2H jM j214L 5L without audio queues so I'll just ignore that.
But I got 588 with a braindead route.
Before lvl 3.
I'm not saying your route does not work or even that it's bad but it's definitely not optimal lol.
Same 5M starter obv.
If you can switch heavies with lights and keep the same combo that just means the route wasn't optimized to begin with to add an extra move (usually worth it for specials) in the combo.
Either because it can't, which is fine, I'm sure there's plenty of cases where you can't just add extra buttons instead of replace one with a light.
Or because you just didn't go for a better route that did use the extra juggle that mixing all normals gives.
And at the end of a combo lights tend to be better because heavies will do like no damage of course.
The other issue with it is that if you're using specials to cancel into lights you get 5LL which is ass dmg wise compared to 5M, at least for battle beast.
I've barely been able to lab one char so I can't really vouch for anyone else.
Oh lmao you're on simple inputs I was like, wow this is not the dmg it should be.
Your light combo is 909 dmg.
You can get more if you replace the 5LLs with 5H/5M or even a 2L/5L probably.
You still should add a couple 5H/5Ms to get more damage.
I knew 5Ls didn't scale dmg wise but they also don't seem to scale the combo juggle wise, so weird.
So far I got 929 instead.
Forgot to post and am too lazy to open again but from the top of my mind combo is.
5M 5H 623L 5Lx4 (any variation works, no 5LLs), MH 5L MH 5LLL MH 5L 214L 5L 214L 5L 623H
If you want it to work midscreen do dash 5L 2L 5L 2L for the 5Lx4 and it'll work as long as you do everything asap.
The tldr from what I've seen is low L combos are better damage but they scale lvl 3 to death.
But does it do the unscaled level 3 after
Also you're on motion motion does more damage so no i dont think it was more optimal
Aight i read the rest
See you do get it
That's a lot of CAPS there
lights are the way
Lights in a mixed route would be worse but for some reason they ignore juggle scaling.
So there's not even an incentive to do specials barely.
Since all it does is make you get less lights out and the dmg difference from the special+dmg boost is not worth it.
The bonus is that the heavier routes do give you 2+ bars though.
While the light one is more like 1+.
Lmao