#Create a reinforcement spell tree

1 messages · Page 1 of 1 (latest)

ancient ibex
#

If you get all the cryptic kills for the skin, or maybe any other scenario, could we possibly unlock a necromancy skill tree, this would make it so, like the cactus's, we can spawn in units to help fight for us, or if you dont want it to be undead like, could call like, a train airdrop of a few sherriff deputies to help for a little, i myself am in love with creating small armies and having reinforcements, i like the cactuses and corruption but id also like some friendly AI units like deputies to come and aid us, is it a possibility? The cooldown stops until there all dead, then the timer goes down

Maybe instead of a primary weapon, you are allowed only a secondary, and you have 2 guards with you for example, if not made a spell, i think it would be a cool idea

austere epoch
#

Necromancy skill tree sounds super cool, would love to see it.

slim karma
#

Honestly Id like to see it have both damage and utility spells, maybe a healer summon as well as offensive summons

brazen stump
white cave
sand verge
#

I'd like this if it weren't for the fact that we already have corruption and the cactus spells, cactus are summons and corruption is "friendly" enemies. Having a permanent flying aura dude (whatever its called), or several of them, would be kinda op. This is assuming you can't revive the horsemen, since corruption can't take them over either.

ancient ibex
#

cactus is only one spell that has something fight for you, and tbh its mediocre in my opinion, corruption is also good, yes, but they dont stay its like 20 seconds, If that

sand verge
#

Cactus is fantastic you just have to enchant them with fire and lightning to bring out their full potential

#

Fire boosts damage but doesn't last for long while lightning boosts attack speed and movespeed and lasts longer

#

I didn't misunderstand at all

#

You just want another summoner based spell type

ancient ibex
#

Mhm, but its a different type of reinforcement, mostly status gun implacements for example, im on about actual reinforcements type stuff, like how black ops had them missions where u had to survive

#

get a train drop of sheriff deupties etc

#

it wont be a spell

#

read the whole thing

sand verge
#

"unlock a necromancy skill tree", is this not a spell type?

ancient ibex
sand verge
#

I did

ancient ibex
#

Clearly you did not if all you are highlighting is necromancy.

sand verge
#

Necromancy is the main part of this that seems unique, you want a spell that gives summons, except the bottom part which they wouldn't never do

ancient ibex
#

Are you a dev?

#

a game developer for far far west?

#

Do you make the calls?

sand verge
#

There is a 0% chance they just let you exchange a secondary for 2 permanent summons

#

That's insanely strong

ancient ibex
#

It really isnt

sand verge
#

Since a lot of people dont even use secondaries

#

Supplemental damage at best

ancient ibex
#

The secondary# is all i use ngl

sand verge
#

With boomerang

#

Ok well you aren't most people

#

Every lobby I've been in people use primary 90% of the time

ancient ibex
#

Thats why its optional

sand verge
#

Which is why they wouldn't do it

ancient ibex
#

Do you have personal contacts with the dev team or smthn

#

do you know what they will and will not do?

sand verge
#

Why take out a core part of the game that allows elemental reactions easier just to make the game even easier by giving you permanent summons?

ancient ibex
#

Its a feature suggestion.

sand verge
#

Be realistic

ancient ibex
#

Its a game, hard to be realistic

#

it makes perfect sense to have summons like sheriff deputies, for the reason of, the lobby has a sherriff's dept in it

#

And they are not permanent summons

#

once again, please read the suggestion

#

and it will not be overpowered, if they dont make them overly strong, which is not hard to do

white cave
ancient ibex
sand verge
ancient ibex
#

And i never said permanent

#

either

sand verge
#

So either have weak summons or easier elemental reactions?

#

There is no good way to justify adding anything from this suggestion except as a temporary buff from a specific map event

ancient ibex
#

In your opinion.

sand verge
#

Like the bells or cactus

sand verge
ancient ibex
#

And one spell that turns enemies to your side, but only for a few seconds

sand verge
#

Cactus element and corruption, cactus element has I think 3? Different ally summons

sand verge
#

Still count as ally

#

They target enemies automatically

ancient ibex
#

I do not count a static mine or a static gunner as an ally

sand verge
#

Well they aren't killing you are they? And they are killing your enemies? That's an ally

#

The cactus spells are better than some teammates I've had

#

If that's not an ally idk what is

ancient ibex
#

sure

#

they dont move, they dont aid anywhere else then when placed, Im referring to allies like if we made the marauders fight for u

#

Just an open world ally which roams around the areas with you

#

Like how sometimes the quest givers shoot at things, or the trader

sand verge
#

Yeah which I could see being a map specific quest thing, not something you could take on any map

#

All that this suggestion sounds like you want is just a better cactus spell tree

#

Which 99.9% chance won't happen

ancient ibex
#

You dont read, its ok

sand verge
#

It's literally the title dude

#

Reinforcement = summons

#

Regardless of what you think, summons are allies since they assist you without hurting you

#

Cactus is the summons spell tree

ancient ibex
#

Mhm, not a reinforcement

#

You have this idea that the cactus summons are reinforcements, only one actually is somewhat a reinforcement

#

the rest are static emplacements

#

A whole different thing to the suggestion made

#

Cactus is a defencive emplacement skill tree entirely

#

This suggestion is for things like other ai shooters, like deputies, to come in and help, aid, act as human shields for example, just to add to the numbers when there is a million cryptics up your ass lmao