#Far Far West Spells Ideas School of Fungi Fungi: Airborne toxins and tactical movement.

11 messages · Page 1 of 1 (latest)

plush oar
#

Debuff: Infested!

The longer the enemy stays within spores, the more damage they take until they begin sprouting mushrooms on their bodies, meaning they are infected. Infected enemies erupt into spores on death, spreading the spores to nearby monsters.

Level 1: Spore Pod
Lob a fungal sac that bursts into a cloud of airborne toxins.
20.0s cd

Level 4: Spring
Place a bouncy mushroom for mobility that releases a cloud of toxins when used.
35.0s cd

Level 12: Slingshot
Lash a fungal vine to a point to swing or pull yourself toward it with high momentum.
20.0s cd

Level 20: Spore Bud
Plant a germinating bud that constantly produces clouds of toxins into the air.
40.0s cd

Level 35: Mycelial Rebirth
Reanimates the 5 most recent kills as fully Infected thralls that fight for 20 seconds before erupting into a high-density Spore Cloud to spread the plague to new victims.
70.0s cd

#

Spell Combos
Any Spore Cloud + Any Fire (Igniter) = Combustion
Spore Clouds erupt into a flash-fire explosion.

Any Spore Cloud + Any Elec (Charger) = Ionization
Enemies dying or taking weakspot damage within the cloud explode, dealing Elec damage to nearby targets.

Any Voodoo + Spore Bud = Symbiosis
Bud spores provide health regeneration to the player.

Spring + Any Elec (Charger) = Overcharge
Electrifies the mushroom's cap, significantly increasing the Bounce Height and Launch Velocity for the player.

#

Far Far West Spells Ideas School of Fungi Fungi: Airborne toxins and tactical movement.

keen iris
keen iris
#

fair enough they will prob add druid magic or something plant based other than cactus

plush oar
keen iris
#

only one that isnt hot would maybe be woodlands And 100% far far north only problem is far far north would be too cold for fungi

#

But again its a video game it doesnt need to follow real life XD

glacial stratus
#

this is very similar to my Plague concept lol