#trevormoney1's feedback

72 messages · Page 1 of 1 (latest)

bronze kettle
#

Starting off, seems NOBODY reads the post guidelines. Big shame. Moving onto my feedback.

I find it disappointing that Dwarf and Giant, along with some other perks, aren't purchasable in the shop. I really like these perks just for the novelty of being a different size, and I find it unfortunate that I cannot access them. In the case of Dwarf and Giant respectively, I'd be more than happy if a different perk was added that also changed your size but had far less stat impact.

The Cantrip One-Trick joker should be a Mythic, or it needs an increase to it's cooldown reduction. It's very awkward to fit into builds due to being a legendary and hard to justify for what it prevents you from running with it. It's best usage is paired with corruption to try and reduce it's cooldown as far as possible, but this only works because corruption is extremely powerful, not because Cantrip is helping that much.

The Lazy joker is laughably bad. I struggle to justify it even on max ammo minigun builds. Worse is that Toolbox with a ammo grenade can do the same for you and provide for teammates.

There needs to be a feature for banning players, temporary or otherwise. I've had teamkillers repeatedly attempt to join my lobby after kicking them and it's very annoying to repeatedly kick someone to keep them out.

The gold mining side objective is very slow and tedious to complete compared to other side objectives. I find myself debating to skip them due to their tedium. Cool in theory but very boring as currently executed. Might be worth changing the layout and having the gold be in a smaller area in the center so less moving of the crane is necessary for completion.

Not suggesting how to solve this, but I feel that it's very tedious to get unique jokers on some weapons, especially when those unique jokers feel very weapon defining. Bow and Sheriff Stars are probably the worst offenders, both being very annoying to grind for, even with reduced level requirements compared to primaries.

#

Adding to the Giant and Dwarf idea: Alternatively, nerf both of them and add them to the shop. Perhaps there's no need for such strong swingy perks to be excluded from the shop if they are made to be less strong and swingy in the first place.

bronze kettle
#

Reload Cancels for weapons that reload 1 round at a time should be done with Right Click, not Left Click. It's very easy to accidentally cancel the auto-reload that occurs when spamming fire. Even better, make it a setting.

rapid forge
#

Agree big time

#

All especially the reload cancel point

random viper
#

i actually do agree with the lazy joker part alot i love the perk but its not good at all i wish it was more faster and i think when you run over ammo you should just get refilled and a damage and spell cd.

rapid forge
#

I think lazy has cool potential, similar to overheating in drg that forces dual weapon usage

#

It's just not fast enough

random viper
#

yea

#

that would be cool if they added into them

#

i personally like jokers but i wish i could custom and combine them maybe thats too much but would be cool

still pivot
#

I dont agree with Lazy being "laughably bad". The first time I tested the Lazy joker on the endless storm at the end of a very hard run and for 40 minutes I never even get close to being out of ammo. In my opinion its only a problem if you dont alternate between your weapons, if you keep switching weapons and cycling through the spells you shouldnt have any ammo problems. Of course if you dont have any ammo bag upgrade on ur character and is using a weapon that eats through ammo quickly then it can became a problem in this case you just ignore this joker, but I think for most builds you can play around this joker and its quite nice not having to worry about ammo tbh.
I think it could be a blue joker instead of purple though.

still pivot
bronze kettle
# still pivot I dont agree with Lazy being "laughably bad". The first time I tested the Lazy j...

It taking up 4 slots for it's function and severely limiting your ammo usage is what's particularly bad about it. Surviving an endless storm for a while is one thing. Sure, you can avoid running out of ammo indefinitely. But you're significantly limiting your damage potential by taking this joker, as you can't mag dump aggressively and then pick up ammo. It makes your boss clears much slower than if you, for example, ran an ammo hungry shotgun build and obliterated the boss in a quarter of the time. Even if we ignore shotgun since it's far stronger than other weapons, you can still run ammo hungry minigun builds and shred the bosses far faster than you can with the hard cap on your ammo usage.

I think it's a bit of a noob trap, especially when toolbox exists and can serve the same purpose if you want to never run out of ammo. For one extra joker slot and your grenade, you can preserve the ability to pick up ammo crates, preserve the ability to mag dump to your hearts content, make way more ammo, and share with teammates.

#

To be clear, while I didn't elaborate on Lazy in the post due to character limit, I have ran it successfully and gone entire runs without running out of ammo. But it was very slow runs, and it felt like way more of a hinderance than it was a boon. The only way I see it working out is if you already hardly use your weapons due to spell reliance, but even then, I feel like there's better things to be running than the potential benefit of not having to find ammo or run the ammo grenade.

#

I respect your take on it, honestly. But despite your positive experience with it, I do believe it deserves to be stronger than it is for the joker cost it incurs.

still pivot
#

yes it depends on the build, of course I wouldnt run this joker on a shotgun attack speed build, but thats just one play style. The joker works pretty well in other builds, I think the number one problem with it is just the 4 slot cost, like I said it should be a blue instead of a purple joker, maybe even green, but the effect itself shouldnt be changed or buffed imo.

bronze kettle
#

I could see it being a fine (2 point) joker and having a max shop equip of 2. Best of both worlds: If you don't need more regen out of it, it's cheaper. If you want more regen out of it, you can stack 2 to spend 4 points and get better regen.

kindred pollen
#

IMO Lazy fits better with precision weapons on a more spell-centric build as it alleviates that need for ammo pickups. A gun-centric build struggling, or at least being close to struggling, doesnt seem that weird to me.

bronze kettle
#

Might need to be a prime joker though, as it's effect might be too strong for a 2 pointer, but it's definitely in line with a 3 pointer

bronze kettle
#

Also, it tends to ironically perform bad on precision weapons due to them having small ammo pools and often lacking ammo upgrades, like the long range.

kindred pollen
#

Both this and the conversation around toolbox makes me wonder though- would it be unreasonable for them to be combined into a legendary? Full consumable cooldown?..

bronze kettle
#

But also, it robs the player of the choice to have either or

#

I would 100% run toolbox but I wouldn't run toolbox if it also locked me out of ammo pickups.

#

And adding an extra perk that does both is questionable, especially since toolbox is a legendary already.

kindred pollen
#

Not necessarily saying the originals wouldn't exist on their own per se, plus I'm sure if it did happen that the values would be adjusted somehow. Just something I thought of

#

It's why I specify though because I know there have been threads talking about the value of toolbox as a legendary as it stands. I'm still not sure how I feel about it as a legendary since I need to use it in particular more.

bronze kettle
#

Even if the others existed, it would be too strong to be in the shop, yet not desirable in the field because almost nobody would run an ammo heavy build if they can't start with it, so it would kind of just be pointless.

bronze kettle
#

Grenades are very powerful. The ammo grenade can basically restock your entire team. You get a full ammo restock every 1 and a half minutes.

kindred pollen
#

Oh certainly, toolbox being more than lazy makes sense considering the value really any of the utilities give.

bronze kettle
#

If you're having to clutch like I and some of my teammates have had to before, having either Lazy or Toolbox and Ammo Nade can mean the difference between dying of attrition and clutching the impossible.

#

It's one of those things where the value isn't obvious until you're in the situation that demands you have a solution. It's a solution begging a problem, but that problem isn't as unlikely as you might think.

#

Anecdotal example: 3 dead, 1 alive on nightmare difficulty. We're mid cart escort, meaning endless waves, there's dozens of snipers, and last man standing is barely hanging on, slowly burning ammo.

kindred pollen
#

A source of clutch yet laughably bad..? 🤔

Don't get me wrong, Lazy could use tweaks, but I still wouldn't call it bad.

bronze kettle
#

If they removed the downside I'd run it even if they halved the regen.

kindred pollen
#

IMO this feels like one of those convos in other games ignoring rock-paper-scissors type ones, though. Sure it does cap your theoretical weapon DPS but you still have 3 spell slots and jokers to supplement or boost your potential.

bronze kettle
#

It's bad on weapon heavy builds because they want to chew ammo and enemies alike, and it's questionable on spell heavy builds because why wouldn't they want to run more spell CDR or mobility? They hardly need their weapons in the first place. And then you can always run toolbox for 1 more point to get a far far superior outcome in terms of ammo and support your team.

bronze kettle
#

1 more point and you can share without limiting yourself.

#

Or, alternatively, you run 2 care packages instead and have 3 ammo crates. Now you're not limited and you have TONS of ammo to share from the start of the round.

#

I would find it unlikely you'll even go through 3 ammo crates in most matches, especially with also using the ones that are located at like every POI in the game.

#

Like unless you have some mental blocker already to picking up the super plentiful ammo at every POI, then it just doesn't make sense to run the perk that nerfs you super hard for mediocre ammo regen, especially on a build that barely cares about using their guns already. I'd rather run something that benefits my gameplan.

kindred pollen
#

Still feels like you're being a bit exaggerative about it.

I think another thing that could be done is let ammo be picked up, but instead just boost ammo regen for a time (and prevent subsequent pickups until it wears off.) Would still maintain the identity through it being pure regen, but still help uncap/raise DPS for those who really just go full gun still for some reason.

bronze kettle
kindred pollen
#

I think it could be for both, but it is a good question. I just think it would depend on how potent the boost is, probably.

bronze kettle
# kindred pollen Still feels like you're being a bit exaggerative about it. I think another thin...

Addressing your point more directly, I really don't feel it's exaggeration to say that 4 points for a perk that doesn't benefit your spells on a spell build is a steep price to pay. There's a load of good mythics competing for that space. Spell builds have an abundance of good choice. And we've clearly established that guns builds (usually) don't want it, both because of the dps limitations and more impactfully because toolbox is RIGHT THERE and is way more helpful for 1 more point.

#

If you can spare 4 points for your ammo, I don't feel it's a stretch to spend 1 more point and become an ammo dispenser for the entire team and yourself.

#

Is it the end of the world that a perk is bad? No. I don't care that much about Lazy, and if people like it how it is they can use it how it is, and are free to disagree with me. It is to some degree or another a matter of opinion, and if we're super reductive everything is convenience. You could beat the game with nothing but the base revolver and no spells for all I care, and every perk is simply preference on how you want to make your experience easier. But I feel that Lazy is bad when we compare it to the other mythics around it. It hurts almost as much as it helps, and doesn't really enable any particularly powerful strategies, like how West Wizard hurts pretty hard but is very powerful and is basically glass cannon but for spells, effectively granting them 1.42x more usage frequency.

languid beacon
#

There are many ways to fix Lazy tbh:

  • Give a fixed amount (say 8-10) instead
  • Generate more during/outside combat
  • Improve interval when idling and/or riding
  • Guarantee a top-off for your final magazine
  • Scale amount/interval with unused duration
  • Allow pickup but worth only a single interval
bronze kettle
# languid beacon There are many ways to fix Lazy tbh: - Give a fixed amount (say 8-10) instead - ...

I feel that there's issues with these suggestions. If you scroll up and read how I've talked about it I think you'll find that my concerns with it are probably not the same you have. Some notes:

  • 8 sniper bullets is way more impactful than 8 minigun bullets.
  • Generating more outside of combat does help but doesn't address the large joker slot cost and DPS cap it incurs. Generating more inside combat instead feels like a strange incentive.
  • Idling shouldn't be encouraged IMO and riding gives significant anti-synergy for Disgraced, which I don't like.
  • I don't get what you mean by guarantee a top-off for your final magazine, unless you mean generate extra ammo to make up the difference between the ammo and your clip size, which encourages clipmaxing and probably wouldn't function with single-round loading guns and bag-fed guns like the minigun.
  • Scaling with unused duration would discourage alternating your weapons which I think is antithetical to it's whole "be efficient" design as well as making you less flexible as a result to benefit, which is in and of itself it's own extra downside to address a downside.
  • Idk what you mean by a single interval? Do you mean one clip's worth? Idk. I don't think letting them pickup with a downside is a great solution simply because then it encourages that player to waste ammo by taking this perk then crutching on this solution when they run out, robbing other players of ammo because their build isn't made to sustain itself long-term with lazy.

Honestly, the easiest fix I can see is to make it cost less joker slots. The downside it incurs is plenty enough "cost" for it without having it take up a whopping 4 joker slots. It often forces the player to invest heavily into ammo as well to make it worth their while and gimps their gun DPS potential. The least it can do is be cheap.

#

Also, I don't feel it needs "fixing." I get this is wording semantics, but it's issue is it's balance, not it's idea. The idea has merit, it's just a steep cost that I feel doesn't have a niche to fill, as the only situations I can see it being beneficial, I'd rather run Toolbox.

languid beacon
# bronze kettle I feel that there's issues with these suggestions. If you scroll up and read how...
  • Yeah, that's the point of this one, to make it lean toward low ammo weapons
  • This one and the next is more thematic tbh. We do spend quite the time travelling, so it adds up while keeping the spirit of being too lazy for pick-ups.
  • I imagine it to slightly boost the interval whenever you stop for even the slightest bit, so the decision is on the player on how long their stop lasts and whether they can risk it.
  • Yep, if the amount does not top off your last clip, it will. Of course, it doesn't do anything for weapon without clip size, but the base 5% is still there, Minigun users might not like it as much as Shotgun, but that's fine.
  • It basically prefers your weapons to both be all-rounder instead of having each specialised for the other's weakness. If anything, it adds to the variety of builds since generalists are on the weaker side rn, so them not having ammo concern might work out well.
  • Lazy generates 5% every 15s interval. This means picking up supply gives 5% rather than full. Yeah, it doesn't vibe with the Joker's identity at all, hence why it's last, but it's a viable one nonetheless.
languid beacon
rapid forge
bronze kettle
rapid forge
#

It at least needs some slight changes

bronze kettle
#

Absolutely agree though that your first point legit makes it only work for like 2 guns in the game and is super brutal.

#

Would make it worse for sure

rapid forge
#

Yeah, depends on the loadout

supple palm
#

Heads up for this discussion lazy is being buffed to 10% ammo every 12 seconds FFW_love just thought id bring that up

rapid forge
#

Oh yo?

#

That's for sure great

visual python
silver prawn
#

Unique Jokers being "Weapon Defining" could be fixed easily if besides being a powerful boost to certain playstyle they add downsides to the weapon.

Like legendaries gives you full bonuses, and Uniques ones give even more but drawbacks.
Also, it can be fixed by just adding more, like 3 or 4 per weapon to add variaty

bronze kettle
languid beacon
#

Actually, what if we make all Unique 6 slots then scale their power accordingly to match Overblast? 🤔

bronze kettle