So I will say these based off a sort of playstyle/archetype like how cactus is the engineer archetype. I have in mind as I don’t have the brainpower to make entire spellbooks
EARTH - SUPPORT - THE VANGUARD
Earth is what I will have be the tank archetype focused on basically reducing as much incoming damage as possible all the while making the enemies defense break.
ICE - UTILITY - SET UP & SLOWDOWN KING.
Ice on its own won’t do much besides the obvious slow down your foes and/or freeze em solid. But the real Nuts and bolts of ice is what happens when you start comboing the shit off of it like a fireball is potent yes. Fireball + acid more so. But fireball + acid + frozen enemies. Congrats you got direct shipping to hell.
OUTLAW - Damage - Glass cannon/walking arsenal
You want damage but yet the pre existing options don’t offer enough. Your insane joker build that reduces your health by a lot isn’t high reward enough as it is? OUTLAW will fix that as you whip out the arsenal to deal boatloads of non elemental damage rather it be with a handcannon or a TNT rocket launcher.
I’ll probably Come back if I have more magic ideas