#What language/engine is this game programmed in
1 messages · Page 1 of 1 (latest)
The engine is unreal engine 5, and its coded using its blueprint system, and a tiny amount of C++
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Ty
I figured out how to implement crouching, devs!
Unreal's Character class alreaddy has crouching functionality built-in. You litterally just need to call it.
Open your Character Blueprint
Add Input Mapping:
Action mappings:
Add new action called "Crouch"
Bind it to a key
In the character Blueprint Event Graph:
searcch for your "Crouch" input event
Drag out from the "Pressed" pin
Sarch for "Crouch" nod and connect it
Drag out from the "Released" pin
Search for "UnCrouch" node and conect it
That's it!
That's Doom Eternal all over again, what does it offer tho?
Myself I'm very used to Source games so spamming crouch ("duck") isn't new to me but does the game truly needs it?
The only time I could think it would be useful is when you line up the shot with Sniper Rifle to hit multiple enemies in a line.