#Sheriff's Stars buff: Reload recalls all stars.

9 messages · Page 1 of 1 (latest)

daring rampart
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I like the mechanic of having a fixed number of stars. I think it falls apart having to run around picking them up again, or being -1 star when it gets stuck in an unreachable area. To fix this, I think a long reload animation which magnetically pulls in stars would be nice. The duration of the animation should depend on how far away the stars are. I would replace the "pickup range" stat with "pickup speed" as well to let players upgrade how quickly the stars return after being thrown. This also adds the potential for as a unique joker, doing damage to enemies when a star is removed.

This would likely also require some changes to the boomerang to ensure it stays different enough from the stars.

cloud hornet
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From what you're suggesting about the joker, it kinda reminds me of the hangfire pistol from witchfire. They made it so there's diminishing returns on the same target, so it incentivized hitting multiple targets once. Maybe that's how you'd balance that system here as well.

daring rampart
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It could be really cool as a boss killer. I'm imagining lining up headshots with the stars, then hitting reload to see big damage number. I really hope this gets implemented.

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To balance it out, maybe limit the range similar to the boomerang? I could imagine it losing stability after a distance and tumbling out of the air. I feel like that should be the universal trade-off to infinite ammo to keep the boomerang relevant.

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Maybe an upgrade that explodes them on reload cold work too. That'd give us an alternative source of elemental magic for setting up spell combos.

prisma haven
gilded fractal
wary anvil