Arch-Sheriff (Legendary): Spells with a baseline cooldown at or above 95 get a 30% cooldown decrease
Elementalist (Legendary): Gain 10% cooldown reduction per different element of your spells (10% for full element, 20% for 2 elements, 30% for 3 elements)
Tender Touch (Normal): Revive allies with thrice as much health.
Force Pull (Normal): Hold F for 0.5s to yoink items from far away into your hand.
Chugger (Normal): Triple your bottle drinking speed.
Pitcher (Normal): Throw utilities 5 times faster (optionally that means both the animation and the flying speed, so watch out about yeeting the whole thing into a different country)
#Some Ideas For New Hero Jokers
1 messages · Page 1 of 1 (latest)
chugger sound so usefull would love it if they added it. arch-sherrif feel a bit OP compared to it's counterpart ''1 hat trick'' ( i do not know the exact name. ) becuase they effect would so much more significant? mb instead it would be that those spell would be cast 2 times after each other? that way it would be unique and still be very strong. but idk i am bad at balancing
It is stronger than Cantrip but I think Cantrip sucks. 20% CD at a 5 slot cost for a very small selection of spells that you can barely build any synergies around. I haven't seen anyone make characters with it.
Admittedly, the 95s+ spell selection features more possible good combinations, so maybe knocking it down to 25% or 20% wouldn't be that bad.
ye good idea, also thanks for telling me the name lol
Force Pull ❌
Lasso (Yoink) ✅
Honestly that would be such a cool one, it's criminal we don't have a lasso in this game to begin with (besides the emote) 😄
If they're willing to animate that - I'm all for it. :>