https://www.nexusmods.com/farfarwest/mods/13?tab=description
Changes the primary ammo pickup's glow from yellow to white to help it stand out from gold.
18 messages · Page 1 of 1 (latest)
https://www.nexusmods.com/farfarwest/mods/13?tab=description
Changes the primary ammo pickup's glow from yellow to white to help it stand out from gold.
Can you make a version for utilities as well? I often find myself mistaking dynamite in the distance for them, and it be nice to have them stand out more cuz the pickups are kinda rare.
Had trouble thinking of a color, but I thought purple would be good
I could also change the color of dynamite, if you prefer utility to be red
If there could be a way for the mod to let user choose colors rather than be locked into a particular one that would be quite nice
purble
I uploaded a fix for that a few hours ago on nexus, I don't know why the gold from that objective uses the ammo glow instead of the gold chunk glow
huh, i cld have sworn i downloaded that, ill check again
Goated. Thank you so much <3
i've used the latest download the gold still don't glow
In the new mod version, I gave the ammo it's own custom particle, so the gold should not be getting affected at all, I'm looking into this further.
Okay, looks like it's fixed
awesome
If you dont mind me asking what did you change to get the ammo box to reference your custom asset? I see you added a new material M_FX_Ammos_Primary_CUSTOM.uasset and edited something in BP_AmmoBox.uasset but I cant find what you changed