#Sheriff Stars
12 messages · Page 1 of 1 (latest)
maybe a passive ammo regen built into the weapon
imo it needs larger default pickup range (without jokers) and the stars should be much more visible, maybe even through walls at some range. dropped using stars because you waste the ammo too quickly and i don't want to go out of my way to pick them up manually
They have the markers that show where they are so I don't think that's an issue. But I agree with the ammo, it's a waste of time running after them. You're losing out on damage and productivity
It absolutely does, but I talked to the devs about this during the demo and they don't wanna chage shi about them
Specifically I talked to Sammy and she js said that they're fine, I then told her to complete a run w them, she did a very hard run, posted ss of the scoreboard as a proof, said they're fine and left the convo
It also feels like it could use a quicker regen speed when yhe Lazy Joker card is equipped.
Lazy joker is dogwater on his own
Thats fair. I likes it on easy-normal, but it very quickly gets outpaced by enemies fast.
Lazy joker just sucks. Should either be green or significantly faster
It should definitely be faster. Potentially even infinite ammo, it literally wouldn't be that op for 4 joker slots (you still gotta reload).
5 lazy jokers in their current form aren't enough on nightmare /srs
In Vermintide 2, there are throwing weapons with low max ammo that you can retrieve manually OR hold the reload key to reach your hand out and recall the weapons 1 by 1 mjolnir-style after a short delay. It works great there.