Currently including: spells, weapons, enemies
Spells: Plant/Life: 1, fire a hailing of cactus spikes; 2, a vine grapple-hook to pull in enemies or the player; 3, a bush wall that blocks bullets and enemies; 4, vine ground that grapples enemies or 4,release vines that seek enemies themselves and grappel them; 5, CACTUS ENT
divide spells into two catagories incording to ways they work? Like material elements(fire, lightning, acid) and spiritual elements(vodoo, life)?
Weapons: Single shot magazine grenade launcher secondary weapon, creates elemental surface; currently personally interested in dev's current thinking of weapon design logic
also, maybe divide secondary weapons or the grenades, adding elemental choosing to them too? but this time, vodoo, life,etc? like adding buffing effects to the grenades?
Enemies: A water map that has bone piranhas; enemies that are specific to the non foundation 3 maps(aka maps beside Far west, Desert, Canyon), like necrotic snowmen, mushroom skeletons,etc; also, bosses that only appear on those certain maps, like a boney yeti
#Marianamoeba personal ideas:
3 messages · Page 1 of 1 (latest)
would breaking this down do better? uwu
well the cactusmancy already is planned, so your plant/life idea is kinda unneccesary