#Baldur's Gate
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yes
Like a whole expansion sized secret new post-credits adventure
This is of course not accounting for the fact that the save DOESNT continue after credits XD
dream logic i guess
I mean. I wanna go to avernus with wyll, personally
I’d love a dlc where each companion gets a little mini campaign adventure
that would be rad
Gale's is a ||Recetter style sequence, of collecting magic items and then selling stuff (specifically, Gale's magical services).||
Karlach's is ||A boss rush of the Blood War's biggest names.||
Wyll's is ||A split between either the same as Karlach's but hunting Demons and Devils that annoyed Mizora, or a city management of Baldur's Gate (to represent him either still being bound to the Warlock Contract, or him being free of it).||
Shadowheart's is ||A religious cult management game.||
Astarion's is just ||Vampire the Masquerade||
Lae'zel, meanwhile ||is dead, killed by Vlaakith for reaching Level 12 as a Githyanki.||
RIP Lae'zel
It is what it is.
||Vlaakith kills all Githyanki that reach mid levels, in order to have no competition. Lae'zel, being a Githyanki who reaches mid levels by the end of the game, is doomed unless she starts working with Kithrak Voss and his resistance movement, which requires a lot of effort from the player pushing her that way for her to even consider doing. Her default state is to remain loyal to Vlaakith, which means she'd return to Vlaakith once the adventure is done, and get killed on the spot for being Level 12.||
I’ll be honest
I barely talked to and used laezael
But I got her ending where she ||worked with kithrak voss||
I didn’t even visit the crèche
Entirely missed that area
something I like about the companions is that most of them have a sort of hidden points system (or two in Shart's case) that will determine what they do at certain important moments of the plot, if you don't persaude them to a specific way
https://www.youtube.com/watch?v=YdNEya-Np5U
The first of shadowheart's aforementioned points.
Warning: Many spoilers ahead, open at own risk
Let's dig into the script files of Baldur's Gate 3 to discover Shadowheart's deepest, darkest secrets and some of what makes her tick. We'll find hidden dialogue, bugs, quirks, and a little bit of math.
Hmm, I guess it was cause I showed Lae'zel as many of those ||githyanki story discs|| as I could find that I didn't really have to do any rolls to persuade her
possibly!
wow, those nightsong points are wild
I definitely got the out of conversation sharran wound bug
so i never saw pretty much any of that
At least the Nightsong Points aren't as obscurely unobvious of a thing in the background as the fact that you can ||use Knock on the Necromancy of Thay for an extra shadow to fight beyond the ones that get summoned if you destroy the book||.
||If the Necromancy of Thay hasn't yet bound itself to you, and you place it on the ground, you can target it with the Knock spell and fight a single Shadow.||
Nah I absolutely ||bound that shit to me and got that bonuses||
also I was playing a rogue, so I don't think I used the knock spell once in my entire playthrough
Knock is very useful, Gale should always have it at least memorized.
Arcane Lock not so much, but Knock is very useful.
Knock allows you to sometimes open unpickable locks.