#Baldur's Gate

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opal sentinel
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Post-ending as in after the party that you get to have after beating the ||Netherbrain||, but only if you did so in A3 and not A2?

vast nova
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yes

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Like a whole expansion sized secret new post-credits adventure

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This is of course not accounting for the fact that the save DOESNT continue after credits XD

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dream logic i guess

rich locust
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I mean. I wanna go to avernus with wyll, personally

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I’d love a dlc where each companion gets a little mini campaign adventure

vast nova
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that would be rad

opal sentinel
# rich locust I’d love a dlc where each companion gets a little mini campaign adventure

Gale's is a ||Recetter style sequence, of collecting magic items and then selling stuff (specifically, Gale's magical services).||
Karlach's is ||A boss rush of the Blood War's biggest names.||
Wyll's is ||A split between either the same as Karlach's but hunting Demons and Devils that annoyed Mizora, or a city management of Baldur's Gate (to represent him either still being bound to the Warlock Contract, or him being free of it).||
Shadowheart's is ||A religious cult management game.||
Astarion's is just ||Vampire the Masquerade||

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Lae'zel, meanwhile ||is dead, killed by Vlaakith for reaching Level 12 as a Githyanki.||

vast nova
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RIP Lae'zel

opal sentinel
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It is what it is.
||Vlaakith kills all Githyanki that reach mid levels, in order to have no competition. Lae'zel, being a Githyanki who reaches mid levels by the end of the game, is doomed unless she starts working with Kithrak Voss and his resistance movement, which requires a lot of effort from the player pushing her that way for her to even consider doing. Her default state is to remain loyal to Vlaakith, which means she'd return to Vlaakith once the adventure is done, and get killed on the spot for being Level 12.||

rich locust
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I’ll be honest

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I barely talked to and used laezael

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But I got her ending where she ||worked with kithrak voss||

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I didn’t even visit the crèche

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Entirely missed that area

vast nova
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something I like about the companions is that most of them have a sort of hidden points system (or two in Shart's case) that will determine what they do at certain important moments of the plot, if you don't persaude them to a specific way

rich locust
vast nova
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possibly!

rich locust
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wow, those nightsong points are wild

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I definitely got the out of conversation sharran wound bug

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so i never saw pretty much any of that

opal sentinel
# rich locust so i never saw pretty much any of that

At least the Nightsong Points aren't as obscurely unobvious of a thing in the background as the fact that you can ||use Knock on the Necromancy of Thay for an extra shadow to fight beyond the ones that get summoned if you destroy the book||.

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||If the Necromancy of Thay hasn't yet bound itself to you, and you place it on the ground, you can target it with the Knock spell and fight a single Shadow.||

rich locust
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Nah I absolutely ||bound that shit to me and got that bonuses||

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also I was playing a rogue, so I don't think I used the knock spell once in my entire playthrough

opal sentinel
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Arcane Lock not so much, but Knock is very useful.

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Knock allows you to sometimes open unpickable locks.