#archived-modded-support

1 messages · Page 1374 of 1

clear eagle
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You need to install smapi first

gaunt gust
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Well that is your problem

gaunt axle
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I did install SMAPI. Do I need to open it?

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It’s my first time trying to get a mod lol

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How?

neat plaza
gaunt axle
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Double clicking what?

neat plaza
neat plaza
haughty trellis
#

is there a way to edit my friend character's friendship with other villager without him knowing? just wanna help a friend out

gaunt axle
neat plaza
#

yes
by pressing your left click twice in quick succession

calm spindle
#

Most game devs tend to avoid commenting on mods so directly.

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Mojang (the Minecraft dev) did show off Create in a trailer though

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That was kinda unusual

haughty trellis
neat plaza
gaunt axle
cyan bloom
#

Hello, we have a little bit of problem with my girlfriend on Xbox Game pass version
Both of us are crashing in nearly every 30th minutes (like in PC time[for example 6:30, 7:00 , 7:30])
We're using the homing trick, that makes us to assume this is the problem, cuz none of our friend is crashing.
Do anyone know a way to fix this?

neat plaza
#

!gettingstarted

native dragonBOT
gaunt gust
alpine scroll
calm spindle
calm spindle
stark cypress
# alpine scroll

!log Using the smapi log parser gives us more info, and is much easier to read.

native dragonBOT
#

@alpine scroll Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

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@alpine scroll Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
sweet bane
#

guys hello! im trying to install any interior mode but it says that its empty and i couldnt find a guide to install any interior mode

gaunt axle
cyan bloom
gaunt gust
#

Ahhh hum

#

That might be the servers kicking you then

native dragonBOT
#

@sweet bane Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
#

!xnb

native dragonBOT
sweet bane
#

even if i download a cp version of the mod it gives the same error tho

gaunt gust
#

(Would help if you shared a log)

sweet bane
#

im really new to this how do i do that

gaunt gust
#

(Scroll up for instructions)

calm spindle
#

It may work if one of yall goes offline?

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And connects via direct Ip

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Cant remember if gamepass allows offline llay

gaunt axle
#

@gaunt gust did you friend request me?

gaunt axle
#

Oh ok lol

gaunt gust
#

Why the eff would I lol

gaunt axle
#

Idk

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 48 C# mods and 28 content packs.

neat plaza
#

oh they left

stark cypress
gaunt gust
#

Someone ducked with the new day enumerator

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Which. Uh

sweet bane
#

i apologize but how do i upload this kind of mod to my game?

alpine scroll
gaunt gust
#

Well that explains how the new day enumerator got ducked

cyan bloom
#

Also we have a problem, that is just a little thing.
We bought an alpaca animal, and on the next day it's skin got replaced to a cow's, but all the thing worked on the same way, like we still could shear, but we couldn't milk.
https://smapi.io/log/97fce2a0779347328bf3227450107412
I know it's hard to find anything (cuz it's not that save file), but if anyone has an idea which mod does it, i would appreciate it

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 26 C# mods and 23 content packs.

gaunt gust
native dragonBOT
gaunt gust
#

Bfav may be developing issues

alpine scroll
cobalt surge
#

would it help if i send my smapi log?

alpine scroll
#

[14:25:29 TRACE SMAPI] Synchronizing 'NewDay' task...

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there it froze

alpine scroll
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I passed him my Stardew Valley STEAM folder to save him the trouble of downloading the mods one by one. Will there be any error for that?

stark cypress
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Like, the entire folder? Or just the Mods folder?

alpine scroll
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Entire folder

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It must be because of that?

lament hull
#

Hello everyone!

I restarted the game after having the issue where the monsters don't spawn in the crimson badlands or the highlands anymore.... and now the game no longer runs sve....It said in big red text that CP could not find an SVE file.

https://smapi.io/log/a5351c9e4af74fa6bd5d028b6cadb051

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 21 C# mods and 7 content packs.

heady peak
#

So you might remember I posted a graphics card error here a few days ago. As the wiki guide says, I found out what card I'm using and installed a driver updater for it (Intel Driver and Support Assistant). But looking further, it seems my graphics card is an exclusion from updates as it's in the chipset family--Intel(R) G45/G43 Express Chipset (Microsoft Corp--WDDM 1.1). So it's obsolete and no longer being updated. What I'm wondering is...Is there a way to compress the game and mods to retroactively fit old graphics cards? If not, I'll probably just go back to playing the PC version on my laptop instead of desktop as that's newer and I know can run the game + mods.

orchid locust
#

Is there a mod for two player co op journey of the prairie king?

tropic lagoon
#

Hi, having some problems on MacOS/Steam. When attempting to launch, I get the following error. Did some looking at previous posts on the forums and discord but didn’t see any others.

open-smapi-terminal.sh” can’t be opened because (null) is not allowed to open documents in Terminal.

Verified that full disk access is set as required.

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M1 Mac. Checked but it seems like the ErrorLog is not generated.

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File perms seem to be fine as well.

gritty harness
#

How does UI info suite's luck/weather icons work? Are they designated on the day or do they look ahead with the false prng thing? The reason I'm asking is I'm curious if Almanac's deterministic weather/luck would mess with it

lime scarab
lime scarab
lament prairie
lament prairie
lime scarab
#

Hmmm

lament prairie
lime scarab
#

I had launch options for Mac

gritty harness
lament prairie
#

.q 5861

devout pumiceBOT
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[#5861] "If you're installing SMAPI on MacOS and you're getting Operation not permitted: internal, you need to grant Terminal full disk access permissions in System Preferences. Go to Security and Privacy, then the Privacy tab, then scroll down to the folder titled "Full Disk Access". Clicking the lock to make changes, then the plus button to add Terminal." - @lament prairie (07 Feb 2022 @ 04:32:53 AM UTC)

lament prairie
#

Alternatively, is there anything strange about how your account on the computer is set up?

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Finally, are you right clicking and not double clicking?

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Right click > open is different from double clicking

wild hamlet
#

hi, when i going to the forest, its crashing with strange view of this location, i tried to screenshot this, but sharex cant take it, crashing every time when im going here, but some game weeks ago all was normal, crashing only at this location

native dragonBOT
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Log Info: SMAPI 3.14.3 with SDV 1.5.6 (build 22018) on Windows 10, with 27 C# mods and 16 content packs.

gaunt gust
#

For the TV

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Alamanac should also

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I use the two together and they work

gritty harness
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Where it changes the default weather/luck patterns

gaunt gust
#

Yes

gritty harness
#

Sweet, thanks!

gaunt gust
#

Most importantly love of cooking

wild hamlet
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i know, but in spring season all was good, until started summer

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anyway i gonna update mods

gaunt gust
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Yeah, a nettle bush spawned, that is what caused it

wild hamlet
#

if updating mods gonna fix it, i would be very happy

gaunt gust
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(It will, j recognize that error)

wild hamlet
#

ok. thanks

tidal yacht
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i need help with the UI info suit as the file from nexus isnt working anymore for my game

true mountain
#

hey could anyone try and help me at the moment? I've hit a wall on trying to fix my modded game. I've had problems on and off for the entirety of June and I'm getting frustrated. Smapi says there's no errors, but the game will not load or play at all, usually the only way I've been able to correct this is uninstall everything and then redownload every single mod individually. But this is a huge hassle since I'm using 90 mods. I tried to just copy paste them all back in on this install, but that didn't work. Has anyone ever come across this sort of issue before?

lament prairie
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!smapislow

native dragonBOT
native dragonBOT
true mountain
#

well deleting pytk allowed me to get in the game, but I think I added the wrong xnb files back into the game so that's on me, I'll see what I can do to fix it, but thanks @lament prairie

wild hamlet
tardy stream
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does anyone know if we're able to change the colors of the luck icons in UI Info Suite?

kind heart
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Does anyone know if the NPC house edit mods by 0Renciel are compatible with SVE at all?

true mountain
#

I made sure I had all my xnb files in order. I can get the game to load and I take about two steps out of my bed before the game entirely crashes, either that or it tries to load me in and then freezes black screen. Smapi still says there's no errors it just full blown crashes

opaque cliff
#

Hello everyone, I decided to play a game with my friend with such a set of modifications, but when I try to join the server, he shows a connection error, what could be the problem?

dusty spruce
#

Have you tried with just SMAPI and its 3 built-in mods first?

opaque cliff
#

@dusty spruce Before that, we played with several mods and everything was fine. Tell me, does the Expanded mod support multiplayer, maybe the reason is in it?

undone jackal
#

are "npc map location" mod track realtime where npc move in map ? or its just static where currently npc at ?

opaque cliff
undone jackal
#

mean the head icon its not moving rite ? coz i swear im remember the head moving in real time lol.

wary scroll
#

It should be real time yeah

undone jackal
#

why im not moving ? is the any config ?

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im using SVE,RSV and ES if that matters

wary scroll
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You aren't a NPC

undone jackal
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no no i mean my npc not moving real time on map

stark cypress
#

I've noticed it too, that it only displays what area where you or the NPC is in, but not your relative position within it. (As in, everyone outdoors in town appears stack in the city center). I also have SVE and RSV, so maybe it's because of that.

wary scroll
#

Let me load up my 1.5 version and make sure I'm not losing my mind

uncut hazel
#

Their icons are updated in realtime for me SDVpufferthink

stark cypress
#

Mysterious!

ornate tide
#

they only move realtime if you have a minimap or playing in multiplayer (cause time doesnt freeze when opening map)

opaque cliff
ornate tide
#

!log you should remove that link as its distributing, its better to send a log instead

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stark cypress
undone jackal
wary scroll
#

It has to be those mods. I don't use any and it shows their correct places.

Also it would still be classified as real time, since the map would show their last known position.

undone jackal
#

im dum sry for false alarm SDVitemblobfish

wary scroll
#

Nothing to be worried about lol

undone jackal
jaunty geode
#

Hi, I was wondering in my co-op farm, we played one day with ridgeside mod installed. Can we delete it safely without having to start over? We removed and are doing a co-op and it said something like items removed to prevent a crash. But there was no red text at all in smapi. Just yellow text removing each character from ridgeside.

gaunt gust
#

You should be good!

#

That was just smapi removing the villagers from your save

jaunty geode
remote oar
#

Hey everyone,

Does anyone know if for this mod to work I need **both **"Daisy Nitko Earthy recolour" and "CP- Sign Obelisk" or is it one or another of these dependancies to prevent the obelisk to look out of place ?

https://www.nexusmods.com/stardewvalley/mods/12454?tab=description

I'd like to install it to go quickly to Grampleton's fields but I don't want to install this recolour at all

Thanks in advance for your reply

wary scroll
#

Says that neither are required, but that it would look weird without them

undone jackal
#

what is Oem key for ]

remote oar
#

I wanna know if I just install one of them (in my case : CP- sign Obelisk) it would be sufficient

wary scroll
#

I would add both then. Just to be sure. I'm not sure what each one does on their own

remote oar
#

Ok so I won't install it because as I said, I don't want to recolour all my maps just to get a warp obelisk

wary scroll
#

You could probably get away with the CP - Sign one, looks like it just turns obelisks into signs

remote oar
#

think I'll just test it with only this one, thanks for the advice 😉

wary scroll
#

No problem, good luck 🙂

remote oar
#

ty

leaden basalt
#

Hi! Does anyone know how to make the screen when using smapi zoom out? I tried unchecking each (stardewvalley.exe,StardewModdingAPI.eze) and setting them both to application, while also deleting the startup preferences file but neither worked

undone jackal
#

why my ginger island map not load after i change UseDetailedIsland=true ?

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npc map location mod btw

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 80 C# mods and 78 content packs.

alpine scroll
#

A friend gets an error when we want to spend the next day on a hamachi server. Do you know what we can do?
The screen stays black until I close the game, then it goes to the next day.

ornate tide
native dragonBOT
#

@alpine scroll Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

meager python
#

How do I use the canmove command?
I'm not sure how to type it in cuz it doesn't work no matter how old put it in

ornate tide
#

canmove? for what

meager python
#

In the command console
I'm trying to get my game to start working properly and the wiki says this might help but I'm not sure how to put it in
debug doesn't work

ornate tide
#

Are you still stuck in the bus?

meager python
#

I managed to fix it but I have to force Pam to drive back to the desert
I'm wondering if it's bc I have walk to the des3rt and technically don't have the bus unlocked? But this hasn't happened before

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 48 C# mods and 28 content packs.

ornate tide
#

Well first you should remove npc adventures, its not meant for multiplayer, and your friend has some duplicate mods

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!uiinfosuite also heres the newer updated version of ui info suite, you have the old version

native dragonBOT
alpine scroll
#

17:40:12 ERROR Custom NPC Fixes This mod failed in the GameLoop.DayStarted event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Utility.getAllCharacters(List1 list) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 7670 at CustomNPCFixes.Mod.SpawnNpcs() in E:\source\_Stardew\Mods.spacechase0\CustomNPCFixes\Mod.cs:line 54 at CustomNPCFixes.Mod.<OnUpdate>b__2_0(Object s, DayStartedEventArgs a) in E:\source\_Stardew\Mods.spacechase0\CustomNPCFixes\Mod.cs:line 32 at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

ornate tide
alpine scroll
ornate tide
#

None of the mods you use look like they need custom npc fixes

alpine scroll
#

17:40:11 ERROR SpaceCore This mod failed in the GameLoop.Saved event. Technical details:
ArgumentNullException: Value cannot be null. (Parameter 'path1')
at System.IO.Path.Combine(String path1, String path2)
at SpaceCore.Skills.OnSaved(Object sender, SavedEventArgs e) in C:\Programming\StardewValley\ModSource\SpaceCore\Skills.cs:line 294
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

#

And this

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17:40:11 ERROR NPC Map Locations This mod failed in the GameLoop.DayStarted event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at NPCMapLocations.ModEntry.OnDayStarted(Object sender, DayStartedEventArgs e) in E:\source_Stardew\Mods.Bouhm\NPCMapLocations\ModEntry.cs:line 471
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

#

And NPC map locations

ornate tide
#

these might be problems with npcadventures, as it is a C# mod and might mess with others

#

you are also using the beta version of npc adventures which isn't stable

tropic lagoon
alpine scroll
high current
#

Hi! Could someone tell me what that ”found 1 mod with warnings” means🥹

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I’m new to mods and i wonder if i did something wrong

ornate tide
stark cypress
high current
#

Ahhh how do i fix it?

marsh saffron
#

What failsplat said

stark cypress
#

Just delete it, what Daryl said

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Or leave it in, as a red herring for later troubleshooting

high current
#

Ahhh sorry i didn’t notice darryls message!

high current
#

Ah idk how to do that🥹🥹 i have to look into it. I got my first pc 4 weeks ago and i’m still learning

marsh saffron
#

Do you know where your mods folder is?

high current
#

One of these?

gaunt gust
#

no don't delete those

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honestly....if you don't know aht you're donig, safer to ingore that message

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it's fine. leaving the installer is fine

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deleting smapi-internal not so much

high current
#

Ahhhhh is it this

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Damn i’m stupid😭😭🥹

marsh saffron
#

Yeah, that folder

high current
#

Ahh ty! I’ll delete it

marsh saffron
#

How do people even get their installers inside their mod folders anyway?

#

This isn't the first time I've seen this

stark cypress
#

Most mods say something about putting it in the Mods folder to install. Maybe people are seeing that and making the folder, then installing SMAPI

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From inside the Mods folder

marsh saffron
#

Seriously?

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JFC WTF

high current
#

It doesn’t let me delete bc it has been opened in another program

long brook
long brook
high current
#

Tried that, doesn’t work😔

marsh saffron
stark cypress
#

Is the installer window still open? If so, close it

high current
#

Worked! But it still says the warning

marsh saffron
#

Did you reopen the game?

long brook
#

What's the warning? Same as screenshot above?

high current
#

Yeahh

marsh saffron
#

Maybe the zip file is still inside the Mods folder?

stark cypress
#

Restarting your computer can solve many problems

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If we can't figure out what's holding onto that folder

long brook
#

I think you should also delete smapi 3.15.0-blablabla folder

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Nkt only the smapi installer folder

alpine scroll
high current
#

This is everything i have there

long brook
ornate tide
high current
marsh saffron
#

Yes

ornate tide
high current
#

I have two of the smapi things, do i delete both? And how do i un zipp them🥹 damn i’m so dumb

ornate tide
#

no worries, yes you can delete both of the smapi folders you have. You can right click and press extract all on zipped folders(make sure to remove all the random numbers after the name)

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or likely, theres a subfolder in it, and you can just put that into your mods folder

marsh saffron
#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

high current
#

Okay so i delete both of these and then unzip everything

marsh saffron
#

Yup

high current
#

Okay i unzipped them starting from the barn thing

marsh saffron
#

Yeah, just keep doing that

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Then delete the zip files once you're done

high current
#

It still shows there

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The warning is still there🥲

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Damn it

marsh saffron
#

Hmmm

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

high current
#

I also removed zip files

marsh saffron
#

Or show us the screenshot again

high current
#

Which screenshot

#

I went to the game and the mods don’t even show up there

cosmic arch
#

I installed Aster build a kitchen and now my kitchen is gone

#

any ideas where I might find it?

high current
#

I’ll just try to delete everything and then follow a video step by step

cosmic arch
#

ig I’ll do that

marsh saffron
#

But hmmm

#

You're launching from Steam, right?

#

@high current !gettingstarted

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Huh, why isn't the command working

#

!gettingstarted

native dragonBOT
marsh saffron
#

Okay, there we go

hidden patio
native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 184 C# mods and 571 content packs.

robust bison
#

what do you mean it doesn't load

hidden patio
#

It gets to loading patcher and then it doens't do anything.

native dragonBOT
alpine scroll
#

Now is this

#

(1/2)...

hidden patio
#

I waited about an hour.

marsh saffron
#

Also for some reason your config.json for CCCB is invalid

robust bison
marsh saffron
#

And you're missing critter.json for Custom Critters

hidden patio
gaunt gust
hidden patio
robust bison
#

when you click on the console it will say select at the top and will pause

gaunt gust
#

There is a ~rare deadlock in 0.1.7

hidden patio
#

Ok. let me revert that.

gaunt gust
#

I've fixed it for the next release, but that hasn't been released yet, my apologies

waxen cliff
#

[Content Patcher] Can't apply image patch "Blue Grass Recolor > tree 3 part1 (Maps/{{season}}_outdoorsTilesheet)" to Maps/spring_outdoorsTilesheet: the FromFile file 'assets/Maps/tree1_spring.png' doesn't exist.

any of you guys know how to fix thisss

hazy holly
#

Can someone help me understand how to have two separate mod groups for Stardew Valley? I play multiplayer with friends and we play vanilla SV but I want to try SVE. How can I do that without it affecting my other worlds? I have looks it on the forums and read the instructions, however, the step where I am supposed to change the "target field" left me puzzled.

alpine ginkgo
#

!modgroups

native dragonBOT
alpine ginkgo
#

though, if you want an easier way, i recommend using stardrop, which lets you separate your mods into groups much easier!

#

!stardrop

native dragonBOT
#

Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

hidden patio
hazy holly
#

How do I use stardeop?

alpine ginkgo
#

it lets you have profiles, with different mods selected in each. i have a modded profile and a vanilla profile in stardrop!

alpine ginkgo
hazy holly
hazy holly
alpine ginkgo
#

hmmmmm? i'm not quite sure i understand what you mean!

hazy holly
#

I'm not sure how to explain, I'm trying to separate the two mod folders from Singleplayer and Multiplayer (since one has different mods from the other) but when I try they both continue to show the same mods

#

Is there a way I can reset the app and try again?

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Not gonna lie, this application is more complicated that my brain can understand. To put it simply, I just want to separate my mods folder from Singleplayer to Multiplayer to where they are able to run separately without any issues.

alpine ginkgo
#

you could always make two mod folders! one for singleplayer and one for multiplayer! whichever one you're using currently would have to be named Mods, and the other one could be named MP Mods/SP Mods or something like that. and then just rename the folders appropriately whenever you switch groups.

alpine ginkgo
hazy holly
#

I've read it, it just confused me for some reason. So I made the two folders, but.. I don't know its too hard for me to explain what I'm struggling with

hidden patio
hidden patio
#

Thank you much. Testing now.

#

It loaded. Thank you!!

#

Well. Errors now. I'm assuming NPC Edward is part of a expansion mod?

gaunt gust
#

I have no clue, honestly. Can I see the log again?

hidden patio
native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 185 C# mods and 573 content packs.

tardy stream
#

does anyone know if there are mods that interfere with the special "lifting up" animations? like the one you get when you get a geode for the first item, or a tool back from clint? because they never show up for me.

tardy stream
gaunt gust
gaunt gust
tardy stream
hidden patio
#

Ohhh... it's part of Defence Division.

#

I have both the original and the translation.

gaunt gust
#

hmmm

#

(I wouldn't nkow, I don't know how NPC Adventures works personally)

hidden patio
#

I might just take that out.

gaunt gust
#

other things to consider: no clue with those toolbar errors, I think it's because LeFauxMatt reorganized a bunch of things again

hidden patio
#

I honestly am not a fan of NPC Adventures, but I get that a lot of people love it. Just not for everyone.

gaunt gust
#

I would also consider resolving these

hidden patio
#

Working on the duplicate stuff.

gaunt gust
#

new to 1.10.7 you can just add a dot to the start of a directory in JA to remove the item

hidden patio
#

Nice

sacred marten
#

Can someone help.. I’m using the “it’s always raining in east carp” mod and only sterling is showing up.. where’s Mia and Henry?

hidden patio
#

Gonna load an post new log.

gaunt gust
#

hmmm

#

so the name is the name in the .json file, not the folder name

sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hidden patio
#

Error isn't here anymore. Must have got it

sacred marten
native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 70 C# mods and 86 content packs.

hidden patio
native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 185 C# mods and 572 content packs.

hidden patio
#

Removed a couple files. Testing now.

sacred marten
lament prairie
#

Mia and Henry are antisocial NPCs like Gunther and Marlon

dapper gazelle
#

Mia stands by her house a lot, though she also joins in on the aerobics class and occasionally goes to the saloon. Henry also goes to the saloon on Fridays.

sacred marten
#

They don’t show up at all. Not even in the relationship tab

dapper gazelle
#

they won't show up in the relationship tab b/c they're antisocial NPCs as Elizabeth mentioned

#

but they should be in the game

sacred marten
#

Ohhhhh okay thanks i didn’t realize that lol

hidden patio
native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 185 C# mods and 569 content packs.

marsh saffron
#

Seems like PyTk is fighting with Toolbar Icons for some reason

hidden patio
#

Is there a way to fix it?

marsh saffron
#

Get rid of PyTk

hidden patio
#

I seem to have other mods that need it. Shame.

marsh saffron
#

Platonymous isn't as active anymore, so PyTk is considered abandoned

hidden patio
#

Thats fair. Just gotta find the mods that use it.

marsh saffron
#

I see you have lots of TMXL mods, so you can start with those

hidden patio
#

Dang. That is sad.

hoary bane
#

Why is your search bar on the bottom?

marsh saffron
#

JFC Ren I thought I did something wrong

#

The better question is, why is your search bar not on the bottom?

hoary bane
#

Menace.

#

Also, Jfc?

marsh saffron
#

Don't look it up

hoary bane
#

🏃

#

Oh alright I see.

alpine ginkgo
#

john f cennedy

marsh saffron
#

... you looked it up

hoary bane
#

Jentucky fried chicken.

hidden patio
native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 183 C# mods and 540 content packs.

lament hull
tardy stream
#

does anyone know why my icons for chests are smooshed up like that?

tardy stream
marsh saffron
deft spindle
#

Did you change something regarding that?

hidden patio
#

Only one version, Vs is 2.0.0. Removing fury core and testing.

marsh saffron
lament hull
# deft spindle Did you change something regarding that?

No, I didn't change anything. The monsters just stopped spawning and we tried restarting the day. I uninstalled and reinstalled everything. My wife has the same updates, same everything.... But I haven't fiddled with any configs or manifests it anythinf

lament hull
tardy stream
deft spindle
#

Alright. Now did you update anything? Have a save file crash/corrupt? Or change any designations in either SVE or Content Patcher?

marsh saffron
#

I think that's what causing the error, Toolbar Icons is looking for a content pack but it can't find one

tardy stream
marsh saffron
#

I know they're in this server

#

Also they did a massive rewrite of their mods, so it could be a bug

tired brook
tardy stream
dire fractal
#

anyone know of a mod that allows you to have a storefront? other than market day

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 183 C# mods and 540 content packs.

tired brook
# lament hull

I'm not very familiar with Vortex, but it might be because it turned the file into a symlink. Can you...

  1. right-click the folder background;
  2. click "open in command prompt" (or PowerShell or Terminal, depending on your Windows settings);
  3. Type dir and hit enter;
  4. post a screenshot of the output here.
hidden patio
#

I'm about to have a new log.

marsh saffron
#

Is it still Toolbar Icons throwing errors?

hidden patio
#

I'm waiting for it to load. Takes a bit. But I remove furycore

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 182 C# mods and 540 content packs.

tired brook
# lament hull

Try running these commands (and then post a new screenshot):

E:
cd "E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded"
dir
hidden patio
#

Did I break mods by deleting part of them?

#

Like, for maps and spouse rooms?

weak lynx
#

my mac won’t let me download mods ( i tried installing smapi and it says it has malware or something i’m not techy idk)

lament hull
# tired brook Try running these commands (and then post a new screenshot): ```cs E: cd "E:\Ste...

PS C:\WINDOWS\System32\WindowsPowerShell\v1.0> E:
PS E:> cd "E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Stardew Valley Expanded[CP] Stardew Valley Expanded"
cd : Cannot find path 'E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Stardew Valley Expanded[CP] Stardew Valley Expanded' because it does not exist.
At line:1 char:1

  • cd "E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Stardew Vall ...
  •   + CategoryInfo          : ObjectNotFound: (E:\SteamLibrary...Valley Expanded:String) [Set-Location], ItemNotFoundException
      + FullyQualifiedErrorId : PathNotFound,Microsoft.PowerShell.Commands.SetLocationCommand
    
    

PS E:> cd E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Stardew Valley Expanded[CP] Stardew Valley Expanded
Set-Location : A positional parameter cannot be found that accepts argument 'Valley\Mods\Stardew'.
At line:1 char:1

  • cd E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Stardew Valle ...
  •   + CategoryInfo          : InvalidArgument: (:) [Set-Location], ParameterBindingException
      + FullyQualifiedErrorId : PositionalParameterNotFound,Microsoft.PowerShell.Commands.SetLocationCommand
    
    

PS E:> cd "E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Stardew Valley Expanded[CP] Stardew Valley Expanded"
cd : Cannot find path 'E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Stardew Valley Expanded[CP] Stardew Valley Expanded' because it does not exist.
At line:1 char:1

  • cd "E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Stardew Vall ...
  •   + CategoryInfo          : ObjectNotFound: (E:\SteamLibrary...Valley Expanded:String) [Set-Location], ItemNotFoundException
      + FullyQualifiedErrorId : PathNotFound,Microsoft.PowerShell.Commands.SetLocationCommand
    
    

PS E:> cd "E:\SteamLibrary\steamapps\common\StardewValley\Mods\StardewValleyExpanded[CP]StardewValleyExpanded"
cd : Cannot find path 'E:\SteamLibrary\steamapps\common\StardewValley\Mods\StardewValleyExpanded' because it does not exist.
At line:1 char:1

  • cd "E:\SteamLibrary\steamapps\common\StardewValley\Mods\StardewValley ...
  •   + CategoryInfo          : ObjectNotFound: (E:\SteamLibrary...wValleyExpanded:String) [Set-Location], ItemNotFoundException
      + FullyQualifiedErrorId : PathNotFound,Microsoft.PowerShell.Commands.SetLocationCommand
    
    

PS E:> cd E:\SteamLibrary\steamapps\common\StardewValley\Mods\StardewValleyExpanded[CP]StardewValleyExpanded
cd : Cannot find path 'E:\SteamLibrary\steamapps\common\StardewValley\Mods\StardewValleyExpanded' because it does not exist.
At line:1 char:1

  • cd E:\SteamLibrary\steamapps\common\StardewValley\Mods\StardewValleyE ...
  •   + CategoryInfo          : ObjectNotFound: (E:\SteamLibrary...wValleyExpanded:String) [Set-Location], ItemNotFoundException
      + FullyQualifiedErrorId : PathNotFound,Microsoft.PowerShell.Commands.SetLocationCommand
    
    

PS E:> cd "E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Stardew Valley Expanded[CP] Stardew Valley Expanded"
cd : Cannot find path 'E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Stardew Valley Expanded[CP] Stardew Valley Expanded' because it does not exist.
At line:1 char:1

  • cd "E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Stardew Vall ...
  •   + CategoryInfo          : ObjectNotFound: (E:\SteamLibrary...Valley Expanded:String) [Set-Location], ItemNotFoundException
      + FullyQualifiedErrorId : PathNotFound,Microsoft.PowerShell.Commands.SetLocationCommand
tired brook
lament hull
#

that's just the way the text went

#

it was in terminal

#

this was able to work

tardy stream
# hidden patio Did I break mods by deleting part of them?

most of the yellow errors i'm seeing are PFM ones which mean something is probably seplled wrong or you don't have another mod that needs it. like for example, "23:26:37 WARN Producer Framework Mod No fuel found for 'Satvia', producer 'Extruder' and input '766'. This rule will be ignored." You get this because, in PPJA Cannabis Kit, the crop is actually spelled "Sativa" and the mod creator just misspelled it. And this error, "23:26:27 WARN Producer Framework Mod No Output found for 'Champagne', producer 'Keg' and input 'Champagne Grape'. This rule will be ignored." is because you don't have a mod called "Champagne Wishes" installed, which is necessary for those products. none of these errors are going to break your game imo

marsh saffron
hidden patio
tired brook
# lament hull

Weird. What about this?

cd "E:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Stardew Valley Expanded"
dir
marsh saffron
#

JFC my Internet got bad

tired brook
# lament hull

And what if you do this from there?

cd "[CP] Stardew Valley Expanded"
dir
lament hull
#

I do not know why this is happening

#

its super weird

gaunt gust
#

If you type cd [CP and then hit tab what happens

lament hull
tardy stream
gaunt gust
#

Uhhhh hmmmm

#

Unfortunately I don't understand power shell

lament hull
#

I tried cd then tab

#

and got this!

#

@tired brook

tired brook
#

Huh. That's weird.

gaunt gust
#

Backticks?

lament hull
#

No Idea why, but I'm in

gaunt gust
#

I was about to guess escaping the [ with a \ but backticks?

tired brook
#

Apparently that's the PowerShell way. 🤔

lament hull
#

I'm in terminal

#

on win11, maybe thats why

gaunt gust
#

You get to feel like a haxker

tired brook
#

Well, alright then. Can you run dir and post a screenshot?

lament hull
#

as added info, I can open manifest and content in n++, but not the config file

tired brook
#

Try this?

dir | select name, target
tired brook
#

Seems like a bug in Vortex. The path for config.json is pointing at an older mod version (1.1.11 instead of 1.1.15), which presumably doesn't exist anymore.

#

If you just delete the config.json file, it should get recreated automatically with the default settings.

lament hull
tired brook
#

I'm guessing that's the same issue, you'll probably need to delete that file. Not sure what it contained, but hopefully it's not too important.

hidden patio
native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 182 C# mods and 543 content packs.

weak lynx
#

arrgghhhh i cant get this stupid smapi file to load! i know it’s suppose to have the option of 1 and 2 and it’s giving me a bunch of odd stuff instead

#

i cant understand why this wont work!

#

some of the mindless jargon that is being spoken

hidden patio
#

Is adopt a skin broken?

tired brook
#

@weak lynx How are you running the installer currently? I wouldn't expect to see Python involved.

weak lynx
tired brook
#

You just double-clicked install on macOS.command?

weak lynx
tired brook
tired brook
#

I'm not very familiar with macOS unfortunately; someone like @lament prairie might be able help more when she's online.

tired brook
ruby haven
#

is there any Romancable Bear mod?

chilly wren
#

Hello, although I played a lot of Stardew already I've never used mods before so I got a couple questions 😄

Is it safe to install them mid playthrough? Im in Fall Year 4 on my save and would like to get a mod that keeps grass during winter, can I just do that or is it better to install mods when starting a new save?
I'd imagine bigger ones like SVE might be problematic if you just throw them into a fairly progressed save?

Also, is it possible to use specific mods for specific savefiles or will they always apply to every single one?

Thanks in advance!

hoary bane
#

!modgroups

native dragonBOT
chilly wren
#

Perfect, thank you so much

willow creek
#

how to change the texture of the copper pan so it looks like a cowboy hat when im wearing it because that pan looks goofy when wearing

hoary bane
#

!startmodding

native dragonBOT
#

Making mods can be broadly divided into two categories: SMAPI mods, which use C#, and content packs, which don’t require coding knowledge, just making json files. Usually it’s easiest to start with making content packs, especially if there’s a framework that already does what you want, and in general it's better to use frameworks whenever possible for compatibility reasons.

To get started with SMAPI modding, see here: https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started

To get started with content pack modding, you’ll probably want to check the list of frameworks here: https://stardewvalleywiki.com/Modding:Content_pack_frameworks and then either use the wiki tutorial on Content Patcher here https://stardewvalleywiki.com/Modding:Content_Patcher or check out the tutorial wiki in case there’s a tutorial https://stardewmodding.miraheze.org/wiki/Category:Tutorials

timber bane
willow creek
hoary bane
#

Chuck it in a chest and wear a cowboy hat.

willow creek
#

yeah probs

timber bane
#

Or download Item Bags for more inventory space SDVpuffersquee

willow creek
jaunty geode
#

can you add custom music just to one player in co-op without any problems? Or will it be glitchy?

lament burrow
#

I don't gt how mods work

#

get*

keen crow
native dragonBOT
native dragonBOT
lament burrow
simple turret
#

would someone be weilling to take a lok at my log. Whenever I chose a save, it restarts the game. At least its better than just crashing i

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 30 C# mods and 35 content packs.

simple turret
#

Ive been able to slowly chip away at the errors SDVpuffersob

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 29 C# mods and 34 content packs.

gaunt gust
#

!reset

native dragonBOT
simple turret
#

Okay, gimme a second. thank you sm!

hardy laurel
#

Yo guys im new here so this question might sound boring what are the cool things about modding besides game breaking

gaunt gust
simple turret
#

So... The save loaded but once I left the house it broke emoji

gaunt gust
#

well that's progress!

#

(new log plox)

simple turret
#

Yeah but it hasnt crashed yet, just froze and the house is missing. Pensive3_

gaunt gust
#

do you run a screenshot mod at all?

simple turret
#

Wassat

#

Uhm. Here seenthings

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 29 C# mods and 34 content packs.

simple turret
#

61 errors.... on smapi alone

hoary bane
#

Save Anywhere.. SDVpufferyoba

simple turret
#

Delete that?

hoary bane
#

Haven't a clue, but last I heard that mod is riddled with bugs.

simple turret
#

Oop-

#

Whelp. If I cant leave the house without crashing, gonna save normally real quick then delete it. Its handy but. Not necessary

gaunt gust
#

you should be able to temporarily remove save anywhere, it'll revert to the last normal save

#

for the record, save anywhre manually tries to save everything in the game state. This works about as well as you'd expect....basically not

simple turret
#

Oneeee second.

outer turret
#

Save anywhere does not play nice with custom maps to my knowledge.

simple turret
#

So. I deleted save anywhere. But i see Smth called Save Backup. Is that part of Anywhere or smth else 😩

gaunt gust
#

nah, that just backs up your save

simple turret
#

Ok. Lets seeeeee

#

This is what it looks like still

gaunt gust
#

okay, you seem to have removed a JA fence mod

simple turret
gaunt gust
#

this is slightly more complex to repair though

simple turret
#

Is it possible tho

gaunt gust
#

one sec

simple turret
#

Oh. I didnt. The mod got deleted.

gaunt gust
#

this will temporarily give that fence an image

#

(it's a solid orange rectangle)

#

then remove ever instance of that fence from your game

simple turret
#

Okay. Thank you.

#

Should I delete the JA Fence mod that was taken down afterwards?

gaunt gust
#

You don't have to

simple turret
#

AGHH THANK YIU!

#

uh. Quick question tho. They wont disappear

gaunt gust
#

even if you hit them with an axe or something?

simple turret
#

Yea

gaunt gust
#

..odd

#

bombs?

simple turret
#

Bombs work.

#

Whelp. Time to destroy the farm. Weehaw

#

Thank you so so much. meltdown teehee

#

May i dm you rq @gaunt gust

gaunt gust
#

I don't take dms

simple turret
#

Oh, well. I was gonna see if i could pay you back for this.cuz it took a good while to help me with.

gaunt gust
simple turret
#

Will do! Thank you again. Its been like about a year since I could play meltdown so it does mean a lot

gaunt gust
#

You're welcome!

devout pumiceBOT
#

[#5861] "If you're installing SMAPI on MacOS and you're getting Operation not permitted: internal, you need to grant Terminal full disk access permissions in System Preferences. Go to Security and Privacy, then the Privacy tab, then scroll down to the folder titled "Full Disk Access". Clicking the lock to make changes, then the plus button to add Terminal." - @lament prairie (07 Feb 2022 @ 04:32:53 AM UTC)

lament prairie
#

Does that help?

dire fractal
#

hii im having huge problem, i really want this mod called "White water farm" to replace riverland farm. im having problem since its xnb. ik xnb is discouraged but i just made a backup. pls reply

dusty spruce
#

looking at its files, just replace the original files in the Content folder

uncut hazel
#
dusty spruce
#

oh nice

gaunt gust
#

I would be careful with older map mods anyways

#

Likely hasn't been updated for game changes

harsh drum
#

So some of my item icons are really weird or invisible and im wondering if thats because of any mod and if theres a way to fix it?

supple elbow
#

is it possible to use both slightly cuter aesthetic and diverse stardew valley at the same time?

marsh saffron
native dragonBOT
#

@harsh drum Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

#

Log Info: SMAPI 3.13.4 with SDV 1.5.6 (build 22018) on Windows 11, with 59 C# mods and 106 content packs.

native dragonBOT
#

Log Info: SMAPI 3.13.4 with SDV 1.5.6 (build 22018) on Windows 11, with 59 C# mods and 106 content packs.

gaunt gust
harsh drum
#

How do i update them?

royal tundra
#

click the link, it'll take you to the page where you can download the newest version. Then install it just like you did the original mdo

harsh drum
#

Okay, thanks!

remote oar
#

Hey, for some reason I can't make the wizard sell Farm Obelisk and Deepwoods Obelisk. I have all others obelisks including Ginger Island's, the island house and mailbox and the deepwoods expansion, what am I doing wrong ?

high current
#

Helloo! I decided to delete all my mods and start from a fresh table. And i gotta ask one thing. Is there like a certain amount of mods that you can have in stardew or can you use as many as you want? Not all but most of my mods that i would want are kinda like texture packs? If that’s the right word. I obv also have mods that add someting to the game

harsh drum
dusky canyon
#

There have been performance improvements! So your game should load a lot quicker now. Keep in mind that if you use Pytk (a mod), it disables some of these performance improvements.

dire fractal
#

whenever i put floor paper in this room the baby's under is always not covered pls help

#

helloo??

dusky canyon
#

If you do not get an answer within a certain time, it means the people currently online do not know the solution.

harsh drum
#

What does this mean and how do i fix it?

hybrid condor
#

Has anyone had any troubles with season buildings not being properly loaded when the season changes? I'm using flower valley and whenever the season changes it doesnt load properly and I have to quit to title and reload my save for it to correct itself. Is there a fix for this?

shy orbit
gaunt gust
hybrid condor
harsh drum
storm lintel
#

hoii

#

i cant place items in my house

neat plaza
native dragonBOT
#

@storm lintel Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

storm lintel
high current
#

These are the mods i thought ab adding to my game. Is this too much or?

storm lintel
#

i mean i have 207 mods lol

tardy stream
#

I have over 500 mods

storm lintel
#

noice

neat plaza
storm lintel
native dragonBOT
#

Log Info: SMAPI 3.14.7 with SDV 1.5.6 (build 22018) on Windows 10, with 62 C# mods and 147 content packs.

storm lintel
#

got it :3

high current
#

Ahhhh i see hahah also does anyone know if way back pelican town goes with medieval sve buildings & medieval farm buildings?

#

Bc i think the medieval sve only changes the stardew valley expanded buildings and the other one my farm ones so the normal town buildings wouldn’t change with just those two? So i chose the way back pelican town

high current
sleek pawn
#

Yo is anyone else's Walk of Life mod a whole lotta fucked up right now? just coming back to stardew after a couple months and walk of life just aint having it with my other mods

willow creek
#

why is this

#

i even used noclip

#

cant walk away

#

gets teleported right back to the door

#

no errors on the log

#

nothing out of ordinary

floral orbit
#

not sure whats wrong

tardy stream
#

does anyone know what might cause my buttons to mash together like this? i have tried making the UI scale smaller but they stay smashed together, and no one else i've seen has this same issue

hazy blade
#

hi, does anyone know if there is an updated version/alternative mod like the randomizer mod ?

weak lynx
orchid locust
#

I’m having trouble with expanded storage. I’ve adjusted the size of the chests in multiples of 12 in the configuration settings but they are still vanilla size

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 104 C# mods and 84 content packs.

remote oar
#

Is anyone else having Solid Foundation's issues with Robin never coming for construction of SF content ? I have this exact same issue for both tiny greenhouses and Daphne's Ice cream truck

topaz field
#

is there a mod that can make loading a save faster? sinces its taking 10+min

dusty spruce
#

Try SpriteMaster

#

Otherwise not much we can do, other than suggesting removing PyTK

floral orbit
topaz field
orchid locust
#

Even using default settings for expanded storage it doesn’t seem to work

hidden patio
tired brook
calm spindle
#

@remote oar Ah this is the message I was looking for, I think this may the issue.

#

SinZ, do you happen to have that local build?

tired brook
calm spindle
orchid locust
#

I was looking at the expanded storage page on nexus but there isn’t a comments forum to see if other people have the same problem

weak lynx
remote oar
calm spindle
autumn citrus
#

sorry for the long message, but i'm having some issues. whenever i try to launch stardew from smapi it closes the game immediately but steam still says the game is running. i've tried just about every solution i could find on the internet and none have worked

my terminal doesn't give me an error message i can submit because it thinks that i closed the game, rather than crashing it.
i was able to get it running earlier by redownloading smapi but ran into the same issue around half an hour into the game and now that doesn't work. i only have 10 or so mods, and most of them are small fixes or needed to run other mods, though i do have stardew expanded and that's seemed to be the biggest offender. i'm on a Macbook Pro running Monterey 12.4 so that probably causes some issues

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 183 C# mods and 537 content packs.

weak lynx
#

smapi says it downloaded 3 mods but the one that i should be able to visibly see isn’t workin

native dragonBOT
#

@weak lynx Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

weak lynx
#

what does smapi log mean?? my login? still very new and confused to all this

eternal ravine
#

Click on that link and it explains which file you need to upload

#

Once you've don't that, post the link here

weak lynx
#

still a bit confused on where i press windows and R

eternal ravine
#

Just about everywhere on your desktop?

weak lynx
#

like what file? what screen?

eternal ravine
#

screen?

#

As said, the link explains which file you need

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 183 C# mods and 537 content packs.

orchid locust
#

No one know what’s up with my expanded storage problem?

tired brook
tired brook
faint lintel
#

why does UI info suite 2.0 say its no longer compatible to find a newer one when its the newest one?

tired brook
#

@faint lintel Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and post a link here?

worthy moth
native dragonBOT
#

Log Info: SMAPI 3.14.2 with SDV 1.5.6 (build 22018) on Windows 10, with 32 C# mods and 9 content packs.

orchid locust
#

Ok thank you

tired brook
tired brook
#

Welcome!

orchid locust
#

So I should remove vanilla expanded storage and replace it with better chests or just add better chests?

fickle charm
#

Hai, what are best clothing/character appearance mods? I've seen one with cute sleeves before and elf ears? What are your recs?

brazen hawk
#

Do you have Fashion Sense downloaded?

fickle charm
#

I do not, I'll do that now :D

prisma oxide
#

uh, i dont know what this is supposed to be- but it doesnt seem to be doing anything-? (it just,, was there? when i went into the forest for wood-) moves when i move.

#

its only come up this day

#

it seems to mirror my steps (but slower)

pure ridge
#

Hey guys, I have the Fungus Amungus mod and it's total garbage.. but it's stopping me from getting perfection... I have ridgeside and expanded, if I delete it will it affect my file?

prisma oxide
#

is it under this? otherwise idk

snow prism
pure ridge
#

Yah, I just dont want it to affect my save file

snow prism
#

Im a bit unsure what that has to do with RSV and SVE. you do need their items to achieve perfection if thats what youre asking

#

nearly all mods can be removed without them leaving any form of "damage" behind

prisma oxide
#

green box??

pure ridge
#

okay, thank you very much

snow prism
#

does it happen as soon as you wake up on every map?

#

or onyl certain time/map/whatever you can think of

#

is it consistent if you do something particular?

prisma oxide
#

its only appeared once, this day, in cindersnap right there when i was going for wood/travelcart (tmk)

snow prism
#

(ie does it happen everytime you do x)

#

if you sleep is it gone tomorrow?

prisma oxide
#

idk id have to complete the day.

#

ill check though

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 12 C# mods and 2 content packs.

eternal ravine
native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.15.0.40, with 93 C# mods and 235 content packs.

prisma oxide
#

wow

hasty charm
prisma oxide
#

it uh, seems to be every map i can get to the center of. honestly, i'm debating if it is the scarecrow radius that is doing it- got it only today when i started playing. (i'll try removing it and seeing if that does help or not)

#

i think it was the radius mod. not sure why, but it did remove green mirror square

hidden patio
#

I think I'm gonna drop adopt a skin. Seems to not work with a lot of stuff. Is there a good alt?

lavish marlin
eternal ravine
#

Works for far more than just animals as well

hidden patio
gentle glen
#

i have a quick queston about PyTK

eternal ravine
#

I just checked it up on nexus and it said something about alternative textures :d

topaz juniper
#

Are there any mods where you can have more than 4 players? And if so, can anyone tell me what it is and where I could get it?

neat plaza
topaz juniper
#

Also, do we have to start a new world for it to work or can you edit?

hardy laurel
#

ye you can

dire fractal
#

im having fatal errors

gentle glen
#

i have a question

#

i have some yellow text

#

Can someone help me i have red text

plucky oyster
#

Howdy, howdy! I'm trying to use certain mods but rather than them ending with .zip it ends with .rar and I don't know how exactly to compress it in a way that it'll work on Mac. Doesn't anyone know what to do for Mac? If not, then it's fine!

deft spindle
native dragonBOT
#

@plucky oyster Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

plucky oyster
#

I downloaded it and then I compressed it, but it turns it into a .zip that just turns it back into an .rar when I open it.

#

I don't know how to turn it into a 'folder' like the rest exactly, usually it does it when I double click.

#

I'm not exactly the greatest with computers.

sturdy raft
#

hello, im using the unlimited players mod and wondering if theres any way to start with enough player houses. is this possible, or will i just have to build them manually?

plucky oyster
#

So I apologise if what I'm saying doesn't make sense.

warm grove
#

well rar is best used with 7-zip and when you need to unpack right click and click open with 7-zip then select unpack and it should make a folder with the files. then you drag and drop that folder into the mods folder.

gentle glen
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

warm grove
#

honestly i hate rar files in particular though... i perfer zip and 7-zip files tbh

plucky oyster
#

Yeeaahh, I was trying to use the better drinking animation, but I have no clue how to turn it into a .zip on Mac.

gaunt gust
#

not package it.

#

think of rar files like a box

#

you need to take the contents out of the box, not put it another box

gentle glen
native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 41 C# mods and 128 content packs.

plucky oyster
warm grove
#

the unpack option normally

#

and you dont re-compress. the rar file is the compressed form. you gotta uncompress it and take it out of the box by unpacking or unziping it

plucky oyster
#

OH MY GOD

warm grove
#

it really works the same with zip files where it says extract here or something similar

plucky oyster
#

THANK YOU

#

MAN, I made that harder than it needed, thank you both so much!

warm grove
#

hey @gentle glen i found something that might be causing an issue but idk if its the same issue thats in red. in orange (warning) this is shown... "SMAPI found an issue with a 'Maps/FarmCave' map load: the '[CP] Froststar11's Fairy Spring Farm Cave' content pack reordered the original tilesheets, which often causes crashes."

gaunt gust
#

Although some do support having more starting cabins

sturdy raft
#

is there any way for me to edit the save to place more and then continue playing, or is that not possible?

warm grove
#

Editing saves isnt reccomended unless you know what you are doing already

sturdy raft
#

alright, ill just get them built manually then

#

thanks!

warm grove
#

also you gotta build the unlimited player ones manually sadly

sturdy raft
#

o

gaunt gust
#

(assuming you haven't started the save yet)

sturdy raft
#

well my plan was to start the save and rhen access its files and place them from there but im guessing that would be really overcomplicated

warm grove
#

it uh physically isnt possible to "Place" houses via file explorer...

gaunt gust
#

there are markers on the map that tells the game where you place the starting houses

warm grove
#

if thats what you were trying to say cave

gaunt gust
#

this is the actual reason for the cap, if you add more, you'll get more

sturdy raft
#

yea ill just get them placed manually then, thanks for the help

gentle glen
#

@warm grove i got the red text when i went to ridgeside valley

warm grove
#

also the more houses you place the less room you have to farm which is why vanilla usually only starts you with 3

warm grove
#

id ask in the rsv discord in the bugs channel if you are sure its cause of that

sturdy raft
#

can people join without enough houses anyway using the unlimited players mod?

gaunt gust
#

no, you still need to build them houses 😛

#

the data for each player is stored in the house, if you want to know why they have to exist

gentle glen
#

@warm grove i'll ask in there see if anyone has the same issue

sturdy raft
#

alright, thanks!

warm grove
#

good idea

#

i wish they didnt require the houses and could use like an expanding apartment building sorta thing that holds basic supplies... it would be funny to watch hundreds of people walking around xD though the lag that would cause would be unsustainable and maybe dangerous xD

#

like enter a building with a warp panel like the wizards inside and it would teleport you to your room

#

like thats cool dont lie

#

less houses more farm space more fun

gaunt gust
#

there is a mod (elevator) that does that, basically

warm grove
#

really? fun. might take a look at that and save it for whenever 1.6 comes and i get my own wifi >.<

#

does anyone besides pathos know what the "New Content" is in 1.6?

#

Kinda interested what they added out of curiosity

#

hmmm the elevator mod is broken but there is an unofficial update i guess... makes me wonder if its gonna make the 1.6 jump

harsh drum
#

How do i fix this?

warm grove
#

youve got a duplicate of a mod...? or an item...

harsh drum
#

yh but how do i fix it?

storm lintel
#

so

#

like i moved to vortex for upgrades

#

and it fucked up my farm

hasty charm
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

storm lintel
#

i remember why

hasty charm
#

If it's a vortex issue, I might be able to help. I primarily use vortex.

storm lintel
#

its the ace extended farm

#

i gotta like edit the config

storm lintel
#

just house is fucked

harsh drum
#

Should I use SpriteMaster?

harsh drum
#

Is there any fps boost mods?

robust bison
#

spritemaster possibly

harsh drum
#

I just downloaded spritemaster and my fps is going down

robust bison
#

try turning off the filtering

harsh drum
#

In mod config menu?

hollow palm
#

so im having to jump through a lot of hoops, mostly downgrade stardew valley so i can play on a 32 bits system with mods, aka avoiding the compatibility branch
after doing all of that and managing to get stardew 1.5.4 running + smapi 3.12.8, it now gives me these two errors
game launches anyways, should i try fixing these and how or just leave them be?
the smapi terminal loops these two errors a few times, so they seem like important roadblocks
please @ me on replies

#

there's also this error relating to a mod from the same log

#

i can link the whole parser if needed

gaunt gust
#

Full log would help, yes

hollow palm
native dragonBOT
#

Log Info: SMAPI 3.12.8 with SDV 1.5.4 on Windows 7, with 15 C# mods and 0 content packs.

gaunt gust
#

You'll need to find a version of Greenhosue Sprinklers that works for 1.5.4

hollow palm
#

okayyy, is that also the source of the other errors?

candid veldt
cobalt flint
#

if my game keeps crashing bc of a mod error, should i send smapi-crash or smapi-latest?

hollow palm
#

smapi crash probably

cobalt flint
#

I think I actually fixed my own problem lmao, thank you guys though! @hollow palm

hollow palm
#

the vanilla cursor targeting on SDV is so archaic, but this mod is only for 1.2 it seems....

marsh saffron
#

BetterHitbox maybe?

hollow palm
#

oooh i think that's what im looking for, ty!!

marsh saffron
#

Get the unofficial update for it here

hollow palm
#

ill test it to see how it runs

marsh saffron
#

Good luck!

hollow palm
#

everything runs perfect now, thanks yall!!

hasty charm
#

Is there a need to report bugs with Artisan Valley?

#

The Handbattered Ebi Tempura needs Batter for the recipe to be purchasable but Batter is not from a required dependency of Artisan Valley. Not sure where it's from

#

With 1.10.7 Json Assets, Batter was removed from the recipe but not from the unlock requirements

gaunt gust
#

It's fresh meat

#

Also I wish there was a place to report ppja bugs 🐛 but it's effectively not maintained

marsh saffron
hasty charm
#

Is there a way to force complete monster eradication goals?

#

Or just remove the requirement for perfection? I've completed every goal but the perfection thing still says no

dire fractal
#

i want to load cheats menu but whenever i do it says this [SMAPI] - CJBCheatsMenu because it contains files, but none of them are manifest.json. when in the files is clearly manifest.json

#

i have downloaded it 3 times and i have latest version of smapi

simple turret
#

is there anything similar to the UI Info Suite cuz it doesnt work anymore but it was reeeeally helpful

native dragonBOT
simple turret
#

ily

autumn citrus
#

is there a reason smapi would launch but immediately say that i closed the game? i don't have any error messages to report

gentle solstice
#

is there any reason for my farmers sprite to look this weird in its running animation? these are my only visually changing mods

marsh saffron
marsh saffron
marsh saffron
marsh saffron
#

Wait, commands don't work in replies?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gentle solstice
marsh saffron
#

Probably what medisun said

gentle solstice
#

any idea how i could fix it?

ornate tide
#

The config for seasonal cute characters

willow creek
#

how to fix this i cant walk out of that place

dire fractal
#

i dont know why this happens

willow creek
prisma oxide
#

yeah

willow creek
#

move it to the main folder and see

dire fractal
#

well yeah becuase i put it there

prisma oxide
#

put it outside of it , should fix it

willow creek
#

bruh

stark cypress
#

Why though

marsh saffron
#

... why did you move it

willow creek
prisma oxide
#

dont move files if you dont know what exactly they do or go

stark cypress
#

Leave mod file structures alone

marsh saffron
#

Well, that explains your problem

dire fractal
#

it was outside and it still didnt work then it gave me the message that I18n had no manifest.json so i moved it in

#

ill try again tho

willow creek
#

reinstall

marsh saffron
#

Are you using a mod manager?

#

Because Vortex can mess up file downloads

stark cypress
#

Ok, is that i18n folder directly under your Mods folder?

dire fractal
#

no its in a foleder

#

folder

prisma oxide
#

why? did it come that way? or

#

folder name??

#

?*

stark cypress
#

Reinstalling might be your best bet. Keep things where they are in the unzipped folder.

marsh saffron
#

why are you messing with the mod folder structure???

dire fractal
#

it works SDVpetcatsad

stark cypress
#

Yay

prisma oxide
#

yeesh, good job

dire fractal
#

i moved manisfest.json out even though it worked when it was out

#

didnt work i meant

prisma oxide
#

try not to move any internal files if it isnt necessary next time

willow creek
dire fractal
#

no it works

willow creek
#

oh

marsh saffron
#

Just don't mess with what's inside the folders unless it's config.json

prisma oxide
#

if you dont know what to do, ask. before you mess up anything and likely cause more problems

dire fractal
#

but for some reason when manifest.json was outside orignally before i screwed it up it didnt work so then i put it I18n then it still didnt then i moved it back out and it worked... makes sense SDVpetsprite

prisma oxide
#

stuff is weird, i dont pretend i understand SDVpufferthumbsup

willow creek
marsh saffron
prisma oxide
#

think you just have a model problem, changing the bus exit i guess? i dont know

willow creek
#

i posted this yesterday

#

got no response so posted again\

marsh saffron
#

No, that someone got a solution

willow creek
prisma oxide
#

do you know the mod that changes bus model?

marsh saffron
#

I think the issue was Walk to the Desert Redux?

gentle solstice
willow creek
marsh saffron
gentle solstice
willow creek
#

ah so i found it

#

incompatiable with sve

marsh saffron
#

OHHHHHH

#

RIP

willow creek
#

it worked beforehand with sve tho

marsh saffron
#

Yeah, well, SVE changes lots of stuff, so

willow creek
#

only broke after adding buslocations

willow creek
#

hmm

prisma oxide
#

bus locations?

blazing thicket
#

I've got an extra, un-movable bed under my big bed

marsh saffron
willow creek
dire fractal
#

thank you guys so much this mod is amazon

willow creek
#

it worked before with sve

dire fractal
#

amazing

willow creek
#

im just gonna use walk to desert

prisma oxide
# blazing thicket

probably mod issue if i had to guess? or probably just vanilla spawning a bed but its been replaced with custom bed

#

unsure

willow creek
#

would take more time but i dont see anyway else it would work lol

marsh saffron
# willow creek it worked before with sve

Just because it worked before, doesn't mean it will work always, SVE had some recent updates that may have broke other things. But if this is the hill you want to lie on, then be my guest.

blazing thicket
#

I can move the big bed, but the small one underneath is also corrupted- it's missing the top right corner

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 73 C# mods and 36 content packs.

marsh saffron
#

Gimme a moment, Waffle

willow creek
#

i want both of those mods

#

so, yeah

#

thanks tho

#

probably wouldnt find the error without u

#

ty

marsh saffron
marsh saffron
#

Also you're using Vortex?

blazing thicket
#

i used vortex at first but stopped

marsh saffron
#

Oh okay

#

Anyway, you have to update your mods first

blazing thicket
#

also i got all these mods within like the past month how can so many be outdated 😭

marsh saffron
#

Content Patcher updates quickly if Pathos finds bugs (or receives bug reports), so

#

I usually update my mods within two days

#

For other mods tho, you can compare the version number in their manifest.json with the version on Nexus/Moddrop and see if they match

#

If it's the most recent download but they don't match, it could be that the author didn't update their manifest.json and you have to edit it yourself

coarse lintel
#

i’m on pc but downloaded sdv through xbox game pass can i still mod?

coarse lintel
#

me and my friend couldn’t figure it out

gentle solstice
#

its the same process

#

unless its pirated in which case i think it wont work

marsh saffron
#

!consolemods

native dragonBOT
marsh saffron
#

Wait, XBox

#

Erm hang on

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.4.0, with 21 C# mods and 5 content packs.

marsh saffron
#

You have Gamepass?

coarse lintel
marsh saffron
#

!gamepasssmapi

native dragonBOT
marsh saffron
#

Check this