#archived-modded-support

1 messages · Page 1346 of 1

gaunt gust
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Can you try uninstalling and reinstalling the game?

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I think Microsoft moved it to a completely different location

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Modificable Windows Apps is the old localition

frigid pond
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okay so I either did it wrong, or it's still just not working

alpine onyx
dusky canyon
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Make a backup to be sure

gaunt gust
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!saves saves are in a completely different location

native dragonBOT
hardy olive
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Im having issues updating smapi, it cant find my directory

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i assume its because im trying to install it to my e drive

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got it, manually did it lol

nimble cipher
ornate tide
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you should try reinstalling content patcher

frigid pond
serene anvil
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just downloaded sve and it keeps crashing smapi. I did the log parser and it said pytk was outdated and the reason for the crash. I used the latest version so idk what is happening

young osprey
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Hey does anyone who uses adopt n skin notice that their dogs/cats don't go outside anymore?

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Maybe I have too many haha

nimble cipher
ornate tide
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oh yeah you should, sorry I shouldve replied

native dragonBOT
ornate tide
serene anvil
gaunt gust
serene anvil
nimble cipher
ornate tide
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just the smapi installer folder inside your mods folder

dusk apex
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can i upload my smapi log now?

nimble cipher
young osprey
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Is there a guide to better junimos and better junimo forestry? Some of the little signs on the hut I have no clue what they do

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I feel dumb lol but I'm a little confused

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I'm just trying to get them to water my crops in the greenhouse haha

thick zenith
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I am using the More Quest mod and the SMAPI update seems to have broken it, does anyone know the author wpfmti?

dusk apex
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hello can i upload my smapi log so u guys can see why i’m lagging

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pls anyone

keen marsh
dusk apex
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there u go

ornate tide
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how exactly are you lagging? like every 10 minutes in game?

dusk apex
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like as soon as i log in, it never goes away

ornate tide
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were you ever able to run the base game normally? Or smapi without mods?

dusk apex
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yes

ornate tide
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I'm sorry I dont really know the problem, it could be that you might not be able to handle a lot of mods? Stardew valley expanded is a huge mod

dusk apex
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oh ok:(

regal goblet
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Hey y'all, I wanted to ask if there's a way to forcibly remove something in my inventory? I have modded shoes on my farmer and a JSON issue happened and now I can't remove it from them

ancient gale
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So Willy is gone again. Didn't change the .json at all. He was there Thursday, but on Friday he poofed again. What could be making this happen? Could there be some issue reading the sprite per load?

dusk apex
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hello, my smapi says i can update smapi but idk how to download updates

hoary bane
native dragonBOT
#

@ancient gale Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ancient gale
#

Will do, though I’m not sure what will have changed from last time

hoary bane
hoary bane
ancient gale
hoary bane
#

Not likely. Having a log to look at might help though, you might have some sort of mod that alters his schedule or something. SDVpufferthink

hoary bane
#

Then?

ancient gale
hoary bane
hoary bane
regal goblet
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I'm assuming it is, I tried reinstalling the mod but it didn't fix it

hoary bane
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His shop is still usable?

ancient gale
#

At the times he should be there but isn't I can still use the shop, just no Willy

ancient gale
regal goblet
hoary bane
dusk apex
ancient gale
hoary bane
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That only essentially changes how he looks, wouldn't think it would affect his schedule.

ancient gale
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I agree, which is why I imagine he didn't switch schedules, just isn't tangible

hoary bane
hoary bane
ancient gale
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The only mod I have with new schedules doesn't effect Willy (SVE and one for spouses)

gaunt gust
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Ohhh

ancient gale
regal goblet
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I'm gonna check the debug commands page and see if it works

ancient gale
gaunt gust
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Sorry,debug whereis Willy

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In the smapi.console

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But betcha his sprite isn't getting reset

ancient gale
gaunt gust
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So, every sprite is part of a spritesheet

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16X32 normally

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But for.willy, he gets some animations that are larger: 16x64

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This completely changed the indexing of that spritesheet

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The indexing is usually just changes for that animation

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And changed back.afterwards

regal goblet
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Tried doing the debug clear on SMAPI commands and it said there was no output

gaunt gust
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But if it's not, you may see his sprite go invisible

ancient gale
gaunt gust
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Hum

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He would be clickable

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Maybe I don't remember if his shop requires his presence

ancient gale
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It says he’s still in the fish shop on Saturday at 8:00, which I figure he should have left by now

wet maple
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Hello... um.... sorry to cut in but - could someone help me? I did... something and I cant no longer use my inventory aka "E" not Esc buttons. Just move around and cannot enter my inventory

solemn dawn
#

how difficult is it to patch mod item images? like swim mod scuba gear making my character topless?

ancient gale
# gaunt gust Sorry,`debug whereis Willy `

[Console Commands] > Willy is at FishShop, 68,4
debug whereis Willy
[Console Commands] > Willy is at FishShop, 119,4
debug whereis Willy
[Console Commands] Sent debug command to the game, but there was no output.
debug whereis Willy
[Console Commands] Sent debug command to the game, but there was no output.
debug whereis Willy
[Console Commands] Sent debug command to the game, but there was no output.
debug whereis Willy
[Console Commands] > Willy is at FishShop, 127,4
debug whereis Willy
[Console Commands] > Willy is at FishShop, 141,4
debug whereis Willy
[Console Commands] Sent debug command to the game, but there was no output.
debug whereis Willy
[Console Commands] > Willy is at FishShop, 187,4
debug whereis Willy
[Console Commands] > Willy is at FishShop, 217,4
debug whereis Willy
[Console Commands] > Willy is at FishShop, 279,4
debug whereis Willy
[Console Commands] > Willy is at FishShop, 435,4
debug whereis Willy
[Console Commands] Sent debug command to the game, but there was no output.
debug whereis Willy
[Console Commands] Sent debug command to the game, but there was no output.
debug whereis Willy
[Console Commands] Sent debug command to the game, but there was no output.

debug whereis Willy
[Console Commands] Sent debug command to the game, but there was no output.
debug whereis Willy
[Console Commands] > Willy is at FishShop, 439,4

He seems to just be moving around somewhere in there, but never leaving

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Could he be stuck in an extra room from SVE?

ancient gale
gaunt gust
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Must have missed his warp.out of the fish shop

ancient gale
gaunt gust
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Uhhh not sure

ancient gale
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Would a mod have made a room in that void or is that fully without a doubt the void?

gaunt gust
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Void.

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You candebug wtc Willy to check

ancient gale
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Will try

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Is there a way to teleport to him?

gaunt gust
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...Sorry, phone

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Debug wtc

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Warp.To.Character =wtc

ancient gale
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Yeah at 6:10 AM he walks through the wall and into the void

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So it is a schedule issue essentially

gaunt gust
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...through the wall

ancient gale
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Through the wall

gaunt gust
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Well.That isn't supposed.to.happen

ancient gale
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And his shop counter

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He went right though, which even with being blocked would go nowhere

gaunt gust
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Does.he just not have collision.....

ancient gale
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Maybe? Does that happen for specific people? Could it be due to the non destructive NPCs?

gaunt gust
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I haven't seen that bug before

ancient gale
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It does say the mod isn’t tested with multiplayer

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Which I did do

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But he was disappearing before that I think

gaunt gust
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Non destructive shouldn't cause that

ancient gale
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Hmm

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I deleted that mod and it seems to work, I also deleted spouses on Ginger Island since that required it

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Why it made him turn the other direction is unclear to me

ember nimbus
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I feel like a moron. I'm playing with Love of Cooking, and I can't figure out how to make cider or how to find nettles so I can make nettle tea.

wet maple
lament prairie
ember nimbus
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I think my cooking recipes are interferring with some of it, cause sometimes I learn recipes as cooking levels up and they are called uh.... "null"

lament prairie
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That might be a LoC bug

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Someone else had that too

ember nimbus
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Ah! Well, they just seem to poof into the void, and not even show up in the cooking collection screen, so I'm not toooo worried about them as they have just decided to poof away entirely.

wet maple
# lament prairie That might be a LoC bug

LoC? I dont know what that is. All I know is that I wanted to add extra Community Center bundle - in the kitchen to make it slightly more "spicy" and after that my game just froze and broke

lament prairie
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Love of Cooking, and I wasn't talking to you

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I was talking to Challis

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I was referring to the "null" recipes

regal goblet
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Well I think I might have broke my shoe slot in my inventory, I tried the clear inventory debug command and it didn't remove any clothing just all my other stuff 😅

lament prairie
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If you're having a bundles issue, honestly bundles scare me

regal goblet
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Do y'all know any other ways to remove items in clothing slots besides clear inventory? Otherwise I might have to do a fresh install of mods I have on

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I removed the shoes mod I downloaded but even removing that didn't remove the glitched shoes

lament prairie
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have you tried the cjb cheats trashing menu already?

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sometimes that lets you trash more things

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idk if it affects the shoe slots though

regal goblet
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The issue is I tried moving it but it's just stuck there

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Like it pops out an error on smapi

regal goblet
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When I hover or click the glitched object it pops out the error and it's non interactable, as if the item is stuck

lament prairie
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This is JA shoes?

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You could probably make a temporary patch mod that adds a shoe with ID 3012

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Did you try putting the shoes mod back?

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And/or doing a patch export of the shoes data

regal goblet
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I'll try adding the shoes mod back again, I did it once before and it didn't fix the issue sadly. It was the Hype Shoes mod from Nexus.

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I sadly am not smart enough to do a patch export or putting ids but I'm sure I'll figure it out 😅

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Thanks for the help so far though!

ember nimbus
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I figure, if I can make a tiny mod of food I want in the game, then anyone can. I didn't even know how to make a word doc into a json! I didn't know you could at all!

shy orbit
regal goblet
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Update: Tried reinstalling the mod and verifying my files through Steam, did not work at all. RIP my shoe slot

shy orbit
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if you send the save here (zipped so that it's small), i could remove the shoes from it. it's pretty easy to do

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or i can tell you how to do it if you want to do it yourself

split coral
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smapi stutter pls help

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and yes ive already done all the performance crap none of it works

ripe nova
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sorry for the long message, i just recently started getting these error messages and wanted to know how to correct them.

[SMAPI] - [MYC] Fresh Meat 3.0.3 because it requires mods which aren't installed (Cherry.MultiYieldCrops).
[SMAPI] - [PFM] Fresh Meat for BugNet 3.0.1 because it requires mods which aren't installed (spacechase0.BugNet).
[SMAPI] - Animals because it's not a SMAPI mod (see ttps://smapi.io/xnb for info).
[SMAPI] - Characters because it's not a SMAPI mod (see ttps://smapi.io/xnb for info).
[SMAPI] - LooseSprites because it's not a SMAPI mod (see ttps://smapi.io/xnb for info).
[SMAPI] - Portraits because it's not a SMAPI mod (see ttps://smapi.io/xnb for info).

cyan tapir
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iirc people usually require the full smapi log

shy orbit
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!xnb

native dragonBOT
shy orbit
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that for the other messages

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oh and bug net mod for the second line, if you want to use that mod

lament prairie
#
{
    "Format": "1.26.0",
    "Changes": [
        {
            "Action": "EditData",
            "Target": "Data/Boots",
            "Entries": {
                "3012": "Bad shoes/Bad/50/1/0/0"
            }
        },
    ]
}```
#

Make this into a content.json

lament prairie
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Make this into manifest.json:

{
    "Name": "Your Mod Name",
    "Author": "Your Name",
    "Version": "1.0.0",
    "Description": "One or two sentences about the mod.",
    "UniqueID": "YourName.YourModName",
    "UpdateKeys": [],
    "ContentPackFor": {
        "UniqueID": "Pathoschild.ContentPatcher"
    }
}```
regal goblet
shy orbit
lament prairie
shy orbit
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but i'll try editing the save now since it's already posted

lament prairie
#

Since I straight copied those from the CP docs feel free to do anything you want with them

regal goblet
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My hype shoes cursed me sadcat

ripe nova
lethal mantle
#

ok this is really specific question but does anyone have any experience with smapi installing on chrome os with emulated Linux stardew

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pls dm me if u do

lament prairie
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i've watched a few people do it

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I don't DM though

lethal mantle
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omg that was fast

lament prairie
#

what's your exact issue?

lethal mantle
#

the file to install “install on linux.sh” won’t run if I click on it

lament prairie
lament prairie
lethal mantle
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and I can’t figure out how to with terminal

lament prairie
#

Have you ever used the command line?

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Have you ever used chmod?

split coral
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can anyone please help me with the stuttering issue

lethal mantle
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it says this file type is not supported

lament prairie
#

Are you trying ./install\ on\ Linux.sh?

shy orbit
lethal mantle
ripe nova
lament prairie
regal goblet
lament prairie
#

Also you can try ./"install on Linux.sh" possibly as well

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If you right click on the Linux installer, does it have any kind of "open in terminal" option?

lethal mantle
#

the containing folder or directly on the .sh?

lament prairie
#

Directly on the .sh, although doing that to the containing folder might be helpful for making sure you're in the right directory

lethal mantle
#

there’s no option for directly on the .sh

lament prairie
#

Ok, then have you tried the two things I sent/did they throw error messages?

lethal mantle
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trying rn

split coral
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I'm having stuttering when using SMAPI. Does anyone know of a fix? I saw a bunch of people on reddit having the same problem and I am really upset cuz I wanted to play with mods but I'm not gonna use mods if its stuttering every 3 seconds.

lament prairie
split coral
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yes and yes

lament prairie
#

Does SMAPI 3.13.4 stutter as well?

split coral
#

yes

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i tried with no mods already too other than smapi

lament prairie
#

does the vanilla game stutter?

split coral
#

no

lament prairie
#

You're sure you tried 3.13.4 and not 3.14.4?

split coral
#

lemme double check my dl folder rq

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oop

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u right

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lemme try 13.4

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ill get back to u if its still borked

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nope still stuttering @lament prairie

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also i am launching it from steam as well just fyi

regal goblet
shy orbit
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no problem!

lethal mantle
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ok update the solutions u said didn’t work

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it said permission denied

spiral jackal
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I downloaded a recolor pack and since I'm using SVE it uh, fucked my map up really bad. Anyway to just disable the recolor changing my map?

lament prairie
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Ah! an issue fixable with chmod

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First you should probably check what the permissions are

lethal mantle
#

omg great

lament prairie
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try ls -l and see what the info is associated with the installer file

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it'll be the random letters printed in front of the file name

lethal mantle
#

Ok I’ll try

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my terminal is all black, do I have to restart my computer to make it work again?

shy orbit
#

just try launching a new terminal i'd say

lethal mantle
#

ok nvm worked

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Um it just says the name of the file again with no detail when I did that

shy orbit
#

you could just do chmod +x "install on Linux.sh" in the folder instead

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and then try to run it again

lethal mantle
#

ok trying

potent kindle
#

If anyone has used the waterfall map layout mod, was wondering if anyone knows the possibility of me shrinking the map from the large layout to the small layout?

cyan tapir
potent kindle
#

If it is possible, how? as well as would it corrupt the file on that already started world? and break it? even if i havent touched that unused land?

lethal mantle
shy orbit
shy orbit
#

and there are mods to deal with potential problems

shy orbit
potent kindle
lethal mantle
#

there was no response in terminal when i did it

potent kindle
#

Cus im realizing now that 1 person cannot do the full waterfall farm alone haha peepoWowSad

shy orbit
shy orbit
#

there are warps to adjust at the very least

potent kindle
lethal mantle
#

omg noo my terminal stopped responding on me again

potent kindle
#

so now that im thinking about it.

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I dont know if its possible

shy orbit
#

probably easier to pick another custom map

potent kindle
shy orbit
#

you don't need to really, you can use reset terrain features to fix most of the things, and no-clip mode mod lets you fix other things

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!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

lethal mantle
#

If u change ur map mid save the map doesn’ wipe clean

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All of ur stuff should be saved iirc

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It might be clipped in with something or In water but still

lethal mantle
#

so i need to open it manually with linux terminal

lament prairie
#

./"install on Linux.sh"

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try that thing again?

lethal mantle
#

OMG ELIZABETH UR BACK

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hiii

shy orbit
#

yeah try that

lament prairie
#

Yeah haha got distracted by word games

frozen sage
#

@potent kindle you can paste the results of that command in here (just ping me when you do, i tend to have this channel muted SMCKekLmaoDog)

lethal mantle
#

./"install on Linux.sh"
./install on Linux.sh: line 4: internal/linux/SMAPI.Installer: No such file or directory

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thats what it gives me

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it knows its smapi but it still doesnt open

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so weird

potent kindle
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thats what i got

frozen sage
#

okay, i'm assuming LE is the Large Edition 😆

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try entering set_farm_type A_TK.FarmProjectForaging/WaFF

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if it messes up too badly, just exit without saving (and you'll have save backups anyways so don't worry)

potent kindle
frozen sage
#

it wouldn't hurt to, but SMAPI does back it up daily

potent kindle
#

oke doke lets hope it doesnt explode

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i got this [Console Commands] Your current farm has been converted to A_TK.FarmProjectForaging/WaFF (Waterfall Forest). Saving and reloading is recommended to make sure everything is updated for the change.

This doesn't move items that are out of bounds on the new map. If you need to clean up, you can...

frozen sage
#

now you may have items/buildings out of bounds after doing so, as Vibel mentioned above you may need to do a bit of noclipping to fix that stuff

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oh yeah there you go SMCKekLmaoDog

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i would recommend leaving it on the Large version until you've moved stuff in bounds, or just using noclip to get anything you can't reach normally

potent kindle
#

Soo what do i do from here?

frozen sage
#

once you leave the map and reenter, it should be updated

potent kindle
#

I havent placed anything btw

frozen sage
#

you may need to sleep a day for it to fully take effect? not sure

potent kindle
#

like in that area that got removed

lament prairie
#

It's looking in the internal folder

tidal cipher
#

so i have a question, i want to disable the mailboxes from the flower valley mod, how do i go about doing that? this is what the script looks like

lethal mantle
#

im not sure how to get to the internal folder

frozen sage
#

you can delete it entirely, but i would recommend commenting it out in case you want it back later or anything

potent kindle
frozen sage
#

go ahead

potent kindle
#

does the farm look broken?

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i cant tell if anything is bugged

tidal cipher
#

like this? @frozen sage

lethal mantle
#

maybe run around in noclip once ur in game

frozen sage
tidal cipher
#

ty!

potent kindle
lethal mantle
#

yeah like check if theres anything wrong

lament prairie
#

You might just want to try a manual install

frozen sage
# potent kindle

from what i can tell based off of the "smaller map size available" thumbnail, it looks okay?

#

couldn't find any better pictures of the small version unfortunately UNASweatDrop

lament prairie
#

You might still need to recursive chmod on the smapi files

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preemptively

timber bane
frozen sage
#

yeah, if you notice any issues let us know but i think it worked fine

lethal mantle
#

wait i might have a idea

frozen sage
#

no worries UNAHugFrog

boreal hatch
#

Could anyone help me? IL started a farm with Grandpa's Farm, then uninstalled it and my greenhouse is completely gone. Is there anyway i can fix it, I dont really want to play witth that layout anymore

#

this is how the farm looks btw

digital dome
#

Hi, sorry for the silly question. I'm new to modding and I'm trying to download PPJA - Artisan Valley. I have all the requirements, and I found 4 folders in the [PPJA] Artisan Valley folder after extracting the zip file:

[JA] Artisan Valley Machine Goods
[MFM] Artisan Valley Letters
[PFM] Artisan Valley
[CP] Artisan Valley

I read in the thread (from Elizabeth) that it's recommended to use the JA version. Should I drop all 4 folders into the Mods folder? Or do I just need the [JA] Artisan Valley Machine Goods?

Thank you!

ornate tide
#

put all 4 folders into mods, they were talking about dga vs ja version

boreal hatch
#

i even tried moving the greenhouse in front of the house and it still disappeared

ornate tide
#

what do you mean by moving the greenhouse? through robin?

boreal hatch
#

yes

ornate tide
#

could you try putting debug warp greenhouse into the smapi console and then exiting to see where you leave? although I dont think that would help much since you were able to move it

boreal hatch
#

im sorry im very new to this how do i pull up the smapi console?

ornate tide
#

its the black window with all the text

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the window that pops on when launching

boreal hatch
#

i typed that in and i tjust said no location with name greenhouse

ornate tide
#

can you try Greenhouse with a capital g

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otherwise that is a really weird error since maps should always exist

boreal hatch
#

same thing ;-;

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i really dont want to restart my farm either since i got into year three of it

ornate tide
#

!log SDVpufferthink maybe a log will help? otherwise this seems like you might have just lost your greenhouse

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

boreal hatch
ornate tide
boreal hatch
#

that is really unfortunate

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had so many ancient fruit in there ;-;

ornate tide
#

wait did you load into your save and then try to warp to the greenhouse?

boreal hatch
#

un no i did not

ornate tide
#

you can try that, and then move your ancient fruit into the other greenhouse

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or just find where your greenhouse is maybe

boreal hatch
#

okay i'll try that

boreal hatch
#

...i warped to it. its off screen

ornate tide
#

oh haha it might be in the void due to how big grandpas farm is, i dont know if you can go off into the void when trying to move a building though

boreal hatch
#

its so weird that it went to the void considering i moved it right in front of my house before i took grandpa's farm out out

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but im guessing once its in there its just gone?

calm spindle
boreal hatch
#

not unless i go into my old save file with the other map. otherwise i go back to the vanilla layout and its just in very bottom right of the map

mental quail
#

it's winter star in my game. my giftee is an RSV NPC. I forgot to turn on full festivals in RSV settings prior to entering the town square. so I went into settings and enabled RSV festivals, while at winter star. I figured it wouldn't work, and I was expecting the game to crash. It didn't crash. Sharing log in case anyone is curious about the output https://smapi.io/log/c26ad80058b14aab9df5f7a5f691a321

tidal cipher
#

@frozen sage so the mailboxes are still showing in game

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i disabled them bc i wanted to use the cute ville pink ones but they're stuck behind the flower valley ones even tho i disabled them

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should i delete the pngs?

frozen sage
#

huh. try patch summary in the SMAPI console and then drop the log here?

#

!log in case you need it

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tidal cipher
#

where do i find that

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or does that page show me

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oh i see

frozen sage
#

that page will tell you where to find it SDVpufferthumbsup

calm spindle
#

Another random SDVpufferping from me. Just want to say I got this to happen again, and I was incorrect.

#

The client finishes whatever cutscene they are in

calm spindle
frozen sage
calm spindle
#

No idea what happens if the host finishes it before the client can get to it though, or if we hit 2AM. SDVpuffergrimacing

frozen sage
#

also i apologize, i should clarify - load your save, enter the town, then type that command

tidal cipher
frozen sage
#

then you can close the game however (save and exit or just quit) and upload your log

#

yup

tidal cipher
#

kk

frozen sage
#

deleting the pngs would just create errors btw, i realize i never addressed that haha. best thing to do is figure out what's actually patching them

tidal cipher
#

how do i type the command

#

is it a / ?

#

@frozen sage

frozen sage
#

you just need to type exactly that (patch summary) into the black console window

#

you should see lots of text show up if you've done it right :p

tidal cipher
#

nothing shows up

#

:(

#

does nothing

frozen sage
#

ah, sorry. not the textbox, it's a separate window, probably running behind SDV

#

you can alt-tab to it

tidal cipher
#

ah okay

frozen sage
#

did you load into your game and enter the town?

tidal cipher
frozen sage
#

ah haha no worries

ruby haven
#

Hey I'm having some difficulties with the Morris modern home event(SDVExpanded)

After the Heart event where im supposed to give him 60 pieces of iron, he vanished into nowhere. When I used the NPC map mod he's in the joja mart, but he's not there. Is there any way I can fix the game to make him reappear?

tidal cipher
frozen sage
#

ty, let me take a look

#

well, i can confirm that Flower Valley is no longer patching the mailboxes. maybe Vibrant Pastoral Recolor?

#

sorry, that's not true. Flower Valley is patching the mailboxes because they're on the base town tile sheet it's using for some reason ;-;

#

lemme try something

thorny crystal
#

How can I see an event again? The first time it was bugged for me, I restarted the day with the mod properly installed, but for some reason it was marked as seen so it did not show again

#

I know there's Event Repeater but it seems to mostly be for modmakers?

frozen sage
#

if you know the event ID you can use the console command debug ebi <eventID> to force the event to play but afaik there's no way to mark an event unseen with just console commands

thorny crystal
#

Ah but if it plays, that works. I just want to see it 😄

dire fractal
#

Does event' look up let you unsee an event

frozen sage
#

possibly? i'm not familiar with it

dire fractal
#

Or mobile phone if it's vanilla let's you see old events if your friends with them

#

I also think there are addons for other expansions or npcs

thorny crystal
#

Ah I think event repeater can mark some as unseen, gunna try that

frozen sage
#

@tidal cipher extract this into your [CP] Flower Valley folder in your Mods folder and see if that fixes your issue. It should ask you to overwrite the files, just say Yes to All

tidal cipher
#

they're still there

frozen sage
#

can you send a picture? just so i know what's going on 😆

tidal cipher
#

oh it only removed the town ones not the farm ones

frozen sage
#

ah 😆 that's bc i only removed the town ones

tidal cipher
#

the town ones are fine to keep i just want the farm one gone LOL

frozen sage
#

okay, i can toss the farm one. do you want the town ones back or?

tidal cipher
#

yes please

frozen sage
frozen sage
errant hornet
dire fractal
#

Does that let you redo an event?

tidal cipher
#

mailbox is still the same

dire fractal
#

Do you have any mods that edit the mailbox? Like Medieval Farm Buildings or stuff like that?

#

I should have said do you multiple mods that do that

tidal cipher
#

so that i can use the mailbox from cute valley pink

dire fractal
#

Can you go to the config or content json and edit the mailbox out?

tidal cipher
dire fractal
#

Is this the mailbox

frozen sage
#

that looks like the one in the town tilesheet, which is a different one from the farm

dire fractal
#

Do you just want the farm one gone

frozen sage
#

i thought the farm one used the outdoors tilesheet but i guess not?

dire fractal
#

In the decorations part, there is the mailboxes in there. If you delete those?

tidal cipher
frozen sage
#

oh righttt that's a thing

#

you just commented out the wrong patch cutieje

dire fractal
#

I did an edit if you want it

frozen sage
#

you did Town Edits - Mailbox, you want Outdoor Edits - Mailbox

dire fractal
#

I took out all mailboxes

tidal cipher
#

i wonder, what if you replace the one in the tilesheet with the one from cute valley pink since cute valley pink's mailboxes come in their own file

frozen sage
#

that would work too

dire fractal
#

Here

#

If you want to test it

#

I got to go to work

frozen sage
#

with the files you have rn, commenting out that other edit would do the trick

#

that would keep the town mailboxes and get rid of the farm one

#

if you use kingly's it will get rid of the town's as well

#

just down to personal preference

tidal cipher
#

did you edit them in photoshop?

dire fractal
#

Paint, never did sprite edits before so I don't even know if it works

#

I just took them out of the town and deleted the mailboxes in decoration folders. If it doesn't work that way, sorry, still learning

frozen sage
#

deleting the files will create problems

#

bc the patch will be looking for a nonexistent file

#

making the files totally transparent will work in some cases but not all

dire fractal
#

Ah gotcha, sorry

tidal cipher
#

if i rename the cute valley ones and replace the pngs in the deco folder it might work

frozen sage
#

i.e. you could end up with existing mailboxes being drawn over with nothing, so the mailboxes just don't show up

#

depending on load order

tidal cipher
#

im still new to modding stardew so im a bit lost LOL, i usually mod the sims

frozen sage
#

haha big recolors tend to be a bit complicated, that's why it took me a bit to track down the offending patches/tilesheets, so i apologize for that

dire fractal
#

Thinking about learning to make my own recolor mod. Though I'm guessing all I got to do is recolor the vanilla tile sheets

#

Probably wrong

tidal cipher
frozen sage
#

there's lots of conditional patching, and overlaying multiple patches onto each other, and reusing the same tilesheet for two different patches, and so on and so forth 😆

#

helps performance a bit but at the cost of human-readability

dire fractal
#

Sounds complicated

frozen sage
#

fortunately, you don't have to fully understand all that in order to make edits 😆 just poking and prodding at it is usually sufficient

dire fractal
#

Just gonna use the paint bucket in paint.

frozen sage
tidal cipher
#

i also noticed im having an issue with the shipping bin too

#

not the lid, just the rest of the bin. i figured out how to swap out the lids

frozen sage
#

ah, that would be on the <season>_outdoorsTileSheet in mapassets, at (194, 220)

#

you'd need to replace it for all four season pngs

tidal cipher
#

i also just realized a lot of cute valley is broken, and i was reading the comments on nexusmods.

#

i think ill just enable the weapons for now, my brain itches from all of this png confusion lmao

gaunt quartz
#

pic of him in the middle of some crops that normally you cant walk through!

#

he gets stuch at the second row of crops in the very right rectangle section and then after the whole ? thing appears he just starst running and doesnt stop

ornate tide
#

it could be a problem with a custom farm map adding a warp, but the farm is blacklisted for npc pathing so that shouldnt really happen

gaunt quartz
#

Oh that would be a good idea

#

I had issues when I had sprinklers in his path

#

He broke them, and they were prismatic sprinklers too

ornate tide
#

i looked at everfarm (i dont use it myself) but it seems to loop around? there might be a bus stop warp that hes trying to walk to

gaunt quartz
#

Possibly? Idk how it works exactly but he seems to find his way back into the farmhouse eventually

#

now it’s 2pm in game and it seems he’s in there based on npc map location

twin zinc
#

dunno which place is the correct, so since im using mods i should be good. but i keep crashing either when trying to skip intro, or after the intro plays. like the game stops and wont stop responding. recently updated all my mods (mods that needed updates that is) and smapi too since i havent played in a while. can someone more intelligent than myself find the issue?

drifting patio
#

i just got some mods and idk if its the mods that wont let me join my friend or something else, i need some help

marsh saffron
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

livid magnet
#

Ohh this fun I can't put down sprinklers

wet maple
#

Okey Im just..... Like what? In the night I had problem with my save file - still have btw - but new game doesnt have this problem even tho every mod is the same? How is this even possible? Did my save file bugged somewhere and Im just too stupid to realize?

oak solar
#

is it possible to update a save to sve

#

ie if I install sve on a save with a previously vanilla map will it break or not

shy orbit
oak solar
#

hmm cause im on day 15 and a: dont really feel like restarting again and b: kinda want to currently play with a vanilla map but ik ill hate myself for it

wet maple
#

Soo I added kind off in the middle of playthrough on new save file Community Kitchen bundle - sooo extra bundle to do right? I have SVE which later changes the look of the kitchen from vanilla to new look. What happened tho - for a reason I dont understand tho - is on my original save apparently the pantry bundle died cause game thought that I finished it already (this is what I think happened reading the log cause Im not a modder really). What I fail to understand is why it works when I re-added it to my new save file on my day 5 in game, but doesnt worked from the start of my original game. The only other mod that affects bundles in my Community Center is just minor tweaks from the mod "SystemWorks' Bundle Tweaks" - disabled late game bundles from the start.
Here is the SMAPI of the old save file that bugged for whatever reason
https://smapi.io/log/231a9764deb84ab6bd425b4e148ef57b

shy orbit
#

personally i'd just stay away from mods that add bundles or do anything too drastic with them

#

you see problems with them too often

wet maple
#

Sooo I had right now my test drive of the mods - the Tweaked bundles + community kitchen and it works now normaly. Why my previous save died? No idea. Well no, scratch that, one idea - I had to eneabled LateGameBundles version from Tweaked bundles and the game didnt liked it. Its the only thing that could cause it. Other mods I have dont make sense - like adding outside CC a treehouse or a school next to the playground.

twin zinc
#

(also is this the correct channel too still?)

gaunt gust
#

It's the correct channel, it's just that Americans are asleep 😴 and most of the people who help here are American

#

Also we like having.parsed logs

#

Anyways, remove pytk if you can, but it's a matter of waiting when it comes to new saves

#

May take upwards of five minutes generating a new save if you have expansion mods

#

Just....don't touch anything and get some tea

twin zinc
oak solar
#

for dc burgers portrait mod for sve do I need to download both lunakatts mod and the one on the main file site?

#

as in both of these?

tardy lark
#

Hi guys, I'm having some issues with my game, it started off saying a game file was missing and I fixed that by getting steam to confirm integraty of game but now its coming up like this and idk how to fix it

#

Does anyone have any ideas?

marsh ferry
#

Anyone knows how to fix it?

#

right one in a phantom object which I can walk through but sleep in

quiet night
#

Is there file hosting website similar to litterbox? I've been trying to upload my mod + save files for Pathos and somehow after certain time my google chrome refreshed and made me lose my uploading progress 💀

tardy lark
trail briar
#

deciding to play again after a complete pc reset and i completely forgot how to set up mods now i gotta re learn 😭

#

can someone help lol.

quiet night
#

!gettingstarted @trail briar

native dragonBOT
trail briar
#

damn youre quick as

#

cheers though i forgot about the wiki

quiet night
#

@tired brook Hi! I was the guy who reported that Willy Shop bug, once I removed all my mods (except NPCMapsLocation) Willy Shop is in the right spot. However, I tried to send you my mods + save through uploading it using the website you sent me but somehow it's not working (my tabs keep getting refreshed and that stopped me from uploading my mods)

tired brook
quiet night
#

Yeah, sure! I’m starting with the ones that I recently added

trail briar
#

ok cheers wren all set up now

quiet night
#

& the bug is already being looked at according to the author :D

vestal flame
#

I broke something...

lament prairie
#

You have a mod that upscales objects

#

Radioactive tools has to go first

#

!loadorder

native dragonBOT
vestal flame
#

I was wondering why Escape was shrinking my screen

lament prairie
#

Whenever a mod that upscales items edits a sheet it has to go last

vestal flame
#

Lemme check out this link, never dealt with this before.

#

ugh its not connecting to the wiki.. wtf.

lament prairie
#

Ah shoot

#

That wiki is have domain name issues rn

vestal flame
#

Oh crap

neat plaza
vestal flame
#

Okay thank you, that loads

#

Now to learn something.

#

oh lord this looks confusing hahab

lament prairie
#

I’m assuming the issue is the radioactive tools one, I’m on mobile so if there’s some other issue you have to say

#

Looks like probably lux’s food mod

royal aspen
#

I'm having a pretty specific bug: Whenever my character receives something important and holds it over his head, like when Clint gives me the Furnace blueprint or Marlon gives me the rusty sword, the sprite of the item is missing and my character just holds up thin air. Anyone have any ideas as to what might cause this? It's not the end of the world but it's mildly annoying

vestal flame
#

I dont have lux, i think its an issue with Raffax and Golden crops

lament prairie
#

Add a false dependency from Lux’s food mod to radioactive tools and see if it helps

#

Your log says you do

vestal flame
#

Im a liar

#

I do

lament prairie
#

The radioactive tools issue is not raffadax related

vestal flame
#

I know one of the errors is about Raffax and golden crops struggling to deal with each other cause I guess raffax added golden crops

lament prairie
#

You might have other issues

gaunt gust
gaunt gust
lament prairie
#

Delete one copy of the golden crop

royal aspen
#

Ah, it's Love of Cooking?

vestal flame
#

So add the dependancy to Radioactive?

royal aspen
#

Thanks for the info. I'll keep the mod itself since it outweighs the annoyance but good to know what causes it.

vestal flame
#

An error occurred in the base update loop: ArgumentException: An item with the same key has already been added. Key: 0

#

This is a very common error in my log file, seems to be Love of cooking ?

#

Gah im tempted to just go to bed, so much to try and fix.

#

So i want Radio to load first right?

#

This is all so confusing, idk what the freak im doing LOL

lament prairie
#

Yes radio load first

#

If you want to try again later that’s fine too!

#

Just come back with a log

vestal flame
#

This is what my LFM looks like

#

{
"Name":"Lux's Food Mod",
"Author":"Ceedtroid",
"Version":"1.3.5",
"Description":"Replaces cooked item sprites",
"UniqueID":"LFM",
"LogName":"Lux's Food Mod",
"MinimumApiVersion":"3.13.0",
"UpdateKeys":[
"Nexus:10035"
],
"ContentPackFor":{
"UniqueID":"Pathoschild.ContentPatcher",
"MinimumVersion":"1.10.1"
},
"Dependencies":[
{
"UniqueID":"Platonymous.Toolkit",
"IsRequired":true
},

#

So i need to add

{
"UniqueID": "kakashigr.RadioactiveTools",
"IsRequired": false,
},

To lux?

#

I think I got it, lets see what happens.

gaunt gust
vestal flame
#

SO you're saying I gotta yeet Radioactive tools? 😦

#

I just saw it say that Radioactive crashed cause of some spring thing, but that never stopped it working before, I added and updated quite a few mods, might have busted something

#

That didnt help I still cant use my esc menu

lament prairie
#

For the Raffadax/Golden items thing:

10:53:43    WARN    Json Assets    Found ID conflict: there are two custom 'objects' items with the name 'Golden Cauliflower Seeds'. This may have unintended consequences.
10:53:43    WARN    Json Assets    Found ID conflict: there are two custom 'objects' items with the name 'Golden Pumpkin Seeds'. This may have unintended consequences.
10:53:43    WARN    Json Assets    Found ID conflict: there are two custom 'crops' items with the name 'Golden Cauliflower'. This may have unintended consequences.
10:53:43    WARN    Json Assets    Found ID conflict: there are two custom 'crops' items with the name 'Golden Pumpkin'. This may have unintended consequences.```
#

Either remove the golden crops mod

#

Or go into Raffadax and delete the folders associated with these objects

#

You might also have a crafting recipe issue

#

With duplicates

#

Hard to tell

vestal flame
lament prairie
#

But the reason you can't use the esc key might be because the game is spewing errors

vestal flame
#

yea my log is going insane

#

Esc shrinks the UI when I press it

gaunt gust
#

SDVpufferlurk I wonder if there's an issue with dga items and the LoC menu

lament prairie
vestal flame
#

Pretending I know what you're talking about LOL

gaunt gust
#

thing is: the dga items...why zero? I'd assume they'd be either dummy items or the hash

cyan tapir
#

what would happen to my save if i deleted my saveanywhere mod?

lament prairie
#

Yeah, they shouldn't be 0 I think

lament prairie
cyan tapir
#

oh no

#

so it will mess my game if i deleted it after using it to save

lament prairie
#

I don't actually know

#

It just seems safer to not be in the middle of a day when removing it

#

I don't play with it as it has a much higher risk of breaking things

cyan tapir
#

aaa

#

i messed up and saved during a bad time and i dont want it to save

lament prairie
#

Try playing through the end of the day and then removing it?

cyan tapir
#

aaaaaaa

#

ig ill be breaking my promise of not progressing past harvey's bday chick_cry

vestal flame
#

Rip game crash

patent garnet
#

Looking for a mod with an option to delete trees/wall sprites
messed up with map choice, changed to default and I'm stuck with some stuff in walls and strange sprites on walls

vestal flame
#

Im gonna remove Radioactive and use the pathos update to Prismatic Tools, they're basically the same thing haha

native dragonBOT
#

@patent garnet Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

patent garnet
lament prairie
#

The unofficial by Esca should also work

#

The unofficial posted on Nexus is a fork of the original

#

basically there's two unofficial updates

patent garnet
#

I see, ty!

vestal flame
#

Removed Radioactive, gonna see what its like when i load it

#

in*

native dragonBOT
#

@vestal flame Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hoary bane
#

Full blown crash?

vestal flame
#

Log was posted a bit up, yea it crashed, but im loading in without Radioactive, ill post the log after crash rn

#

Okay, so. Rtools isn't the culprit... I removed and i cant use my Esc Key.

#

Log incoming

#

I deleted the golden pumpkin/cauliflower from Raffadax, going to re-load and see what that does.

solemn shoal
#

I... suppose some random mod could be suppressing the escape key...

vestal flame
#

Does my log show anything? Im quite annoyed haha

solemn shoal
#

Lemme quickly throw together a mod that'll check if escape is suppressed!

vestal flame
#

kk thanks!

solemn iron
vestal flame
#

fully*

solemn iron
#

It shouldn't cause you issues if those items are removed, the artisan goods are coded for specific crop names, so the golden cauliflower from their mod will work in machines mine went into.

vestal flame
#

Im not sure what happened but this is the error from when it was happening

#

Found ID conflict: there are two custom 'objects' items with the name 'Golden Cauliflower'. This may have unintended consequences.
10:53:43 WARN Json Assets Found ID conflict: there are two custom 'objects' items with the name 'Golden Cauliflower Seeds'. This may have unintended consequences.
10:53:43 WARN Json Assets Found ID conflict: there are two custom 'objects' items with the name 'Golden Pumpkin Seeds'. This may have unintended consequences.
10:53:43 WARN Json Assets Found ID conflict: there are two custom 'crops' items with the name 'Golden Cauliflower'. This may have unintended consequences.
10:53:43 WARN Json Assets Found ID conflict: there are two custom 'crops' items with the name 'Golden Pumpkin'. This may have unintended consequences.

calm spindle
solemn shoal
vestal flame
#

Will load it up now and send new log.

solemn shoal
#

Sadly won't be able to tell you what is suppressing it, but it'll at least be something for people to go on!

gaunt gust
#

the mismatched ui mode thing makes me think that the menu is being triggered, it's just crashing

solemn shoal
#

Yeah, that might explain the symptom!

vestal flame
#

I didnt even see that o.O

#

I wonder what could be causing that.

solemn shoal
#

I will admit I didn't exactly inspect the log...

vestal flame
#

All good, its loading back in, should have an idea if its being supressed shortl.

gaunt gust
#

was editing my keybinds, got a huge pile of errors about ui pop/push mismatching, and a crash

vestal flame
#

new log

#

this is with HUmans mod installed.

solemn shoal
#

Well, it's definitely not suppressed via SMAPI!

#

(Which would have been very weird, anyway.)

gaunt gust
#

Yeah, try removing loc

vestal flame
#

Love of cooking?

#

kk one moment.,

#

LoC is gone, reloading

#

Still cant use esc

solemn shoal
#

Until someone comes along with a sensible idea, want to test to see if something completely insane has happened?

gaunt gust
#

Are you gonna patch system dictionary

solemn shoal
#

Open %AppData%\StardewValley\startup_preferences in Notepad, and search for "Escape" to see if by some weird chance something... edited the game's config and unbound escape.

warm grove
#

that would be insane wouldent it xD

vestal flame
warm grove
#

esc being unbound makes this game nearly unplayable so that would be funny

solemn shoal
#

Well, escape is there...

#

I was kinda hoping it would be something insane.

vestal flame
#

So its something else? :/

#

Ugh

solemn shoal
#

At this point, I feel like it has to be every modder's worst nightmare.

#

Remove every mod, add them back one at a time, and see when it breaks.

calm spindle
#

Remove half your mods, see if escape works.

solemn shoal
#

That is a good idea.

vestal flame
#

Half my mods. Oh lordie

#

OKay

calm spindle
#

If it does, add half back, if it doesnt, remove another half

lament prairie
#

.q 5884

devout pumiceBOT
#

[#5884] "If you need a primer on mod binary search, please go to #governors-mansion and type in .q 5883 for a comment detailing the process." - @lament prairie (25 Feb 2022 @ 04:24:49 PM UTC)

calm spindle
calm spindle
#

And is also fast.

#

Or MO

vestal flame
#

i was just gonna delete 150 folders, LOL 300 folders in my mod folder

vestal flame
#

I found stardrop was giving me even more issues, i heard it was useful though

calm spindle
calm spindle
vestal flame
#

It was giving me dupes, etc

#

wasnt loading mods right

#

I removed half and it removed all but 3 LOL

#

Esc works LOL

solemn shoal
#

...which mods did you remove?

vestal flame
#

I dont know LOL

#

Im adding them all back and going to remove 1x1

calm spindle
gaunt gust
calm spindle
#

If you remove a big coremod in unchecks all the mods that depend on it

vestal flame
#

If i could make stardrop work right Im sure it could be super useful

calm spindle
#

I have never gotten dupes from it

#

Vortex gave me that though.

vestal flame
#

Do i have to delete my mods folder to use stardrop?

calm spindle
vestal flame
#

Cause I dont want to install 457 mods again LOL

calm spindle
#

It installs mods to its own folder.

vestal flame
#

hmmm lemme download it

#

Okay its installed.

#

Now to see how to remove half the mods

gleaming harbor
#

so, im trying to redownload mods after i got rid of stardew and after i download SMAPI i can't get it to run, i have it in the launch options on steam but it just wont run

lament prairie
#

Did you run the SMAPI installer first?

#

!gettingstarted

native dragonBOT
vestal flame
#

Idk what ive gotta remove to get my esc back but im slowly going down the lsist

#

List*

gleaming harbor
#

i figured it out

sterile echo
#

im sorry, its the wrong one T-T

#

this one is the right one

wet maple
vestal flame
#

It doesnt open menu

#

Just shrinks my UI

wet maple
long skiff
#

I dont know anything about mod so i just follow the instruction, am i good so far?

#

And i can now just download mods?

vestal flame
#

yea, three other people have looked and noticed nothing that is preventing escape from working

wet maple
#

no no, your game itself

#

like, something in the code of the game crashed

vestal flame
#

Any ideas?

#

No one else has had ideas as to whats going on

wet maple
#

well, I also had esc problem recently

#

I reinstalled my game from scratch

#

and after every major library I had

#

aka Smapi Assets etc

vestal flame
#

You had the UI shrinking ESC issue?

wet maple
#

no, I had Esc stop working and cause my char to move on whole screen like a ghost

vestal flame
#

Bleh, okay fair, I could try doing a full steam uninstall

sterile echo
#

I have a problem on running the mods

vestal flame
#

You need the prereqs

#

and some of those aren't smapi mods o.O

sterile echo
#

ohhh, how do u know if its not smapi

#

😭

vestal flame
#

It says right there "Is not a smapi mod"

sterile echo
#

oh, i see

#

thank you!

vestal flame
#

There are way better people than me, hopefully they will reply 🙂

#

WAIT MY ESCAPE works

#

I think I might know what broke it!

#

one of these broke My escape Key

#

ive got an inkling it might be the industralization

#

Confirmed it was the Industrialization, sadge, ill let the dev know on Nexus

dusky canyon
#

the newest update?

vestal flame
#

Yea

#

This one

#

its either that or the grid addon, but i think its the base mod

dusky canyon
#

Ahhh UNASadFrog

vestal flame
#

Makes me sad I wanted these new machines

ripe jay
#

Im very confused since I have the most recent version of both the mod and smapi so I dont know what it means by no longer compatible

warm mural
#

Hi

#

I downloaded a mod recently, I was gonna configure it, but the config file doesn't exist.

#

I use vortex, the other mods have their config files.

#

Do I need to save the game atleast once for it to show up?

#

Not sure how to have it show up

toxic ridge
#

good evening, everyone! i was wondering what flashshifter mod is? c:

devout pumiceBOT
lament prairie
#

Idk did flash make any other mods?

toxic ridge
lament prairie
#

!sve

native dragonBOT
toxic ridge
#

ohh, is it the maker's name?

lament prairie
lament prairie
warm mural
#

It says in the mod description that it has a config for making spouses friendship level not go down.

toxic ridge
#

thank you <3

lament prairie
#

Oh then it should appear when you launch the game

#

Unless the mod is having issues loading

warm mural
#

Just have to launch it?

#

Alright, thank you.

ripe jay
gaunt gust
#

(mods generate the config the first time they're run. This way, updating doesn't clobber your config :P)

pine hawk
#

i installed a set of mods for the first time (got stardew an hour ago) but none appeared in the game, i have the 'errorlog' if that helps? maybe some appeared and i didnt notice im not sure 😭

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

toxic ridge
#

i cant find any information about this mod im apparently lacking

#

ohh

dusky canyon
#

Stardew Valley Expanded

toxic ridge
#

do i need to downlaod the CP?

dusky canyon
#

When you download SVE, you get a folder with lots of other folders. You have to put all of them in your Mods folder

toxic ridge
#

ohh, thank you!

lament prairie
#

!SVE has a link to the GitHub wiki which has detailed instructions

native dragonBOT
toxic ridge
#

thank you so much!!

pine hawk
lament prairie
#

There’s something wrong with this log

#

Did you upload any information into the box??

pine hawk
#

uhhh nope? im confused sorry

lament prairie
#

This log contains no information whatsoever

pine hawk
lament prairie
#

Ah that one has info

#

“ Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods”

#

Check that that’s where you’re putting the mods

#

Also check that you’re unzipping them

toxic ridge
#

hello again! i am so grateful about your help since im not getting any error messages anymore.

#

now the problem is my friend's D:

toxic ridge
#

we have downloaded the latest one available on nexusmods but this still comes up?

devout pumiceBOT
toxic ridge
#

thank you soooo much! im sure good karma will come back your way!

round raptor
#

Hey SDVsobastian I need some help but i am not sure what is happening.

I'm trying to play but smapi is not fully opening, like, i clic play, the log window appears but then it closes itself. I don't know if that makes sense (? sorry.

Here is my log: https://smapi.io/log/00f5874e80874d0fa4d1d205f8512e77

lament prairie
#

Log looks like it's partway through loading

round raptor
#

Also, i was able to play yesterday normally and i havent download anything new so i don't know what it could be.

gaunt gust
#

hard crash to desktop?

#

!troubleshoot

native dragonBOT
gaunt gust
#

(there's a ~rare pytk bug that can cause that)

round raptor
#

Thank u SDVpuffercactus Something in that link worked, it finally loaded. SDVpufferblush

royal aspen
left tartan
#

Hi y'all! I've been trying to load my game several times this afternoon, but it keeps crashing after I open up any of my previous saves. I ran through the troubleshooting guide on the SDV wiki, but it still didn't work out for me. What should I do from this point?

ornate tide
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

left tartan
ornate tide
#

you should definitely try removing one of your ptyks, you arent able to load some custom maps

#

you have 2 ptyk folders

left tartan
#

I have deleted one of the ptyk folders and tried again, but the problem still persists.

mental quail
#

you're missing some dependencies

#

custom NPC fixes, custom music, tmxl

mental quail
#

I see you also have DGA version of more recipes etc... doesn't only the PPJA version work?

#

(someone else will answer)

timber bane
left tartan
#

I have downloaded the needed mods that were needed; should I download the PPJA version instead?

ornate tide
#

probably

mental quail
#

the DGA version was auto converted or something, so it's buggy

timber bane
timber bane
lament prairie
#

!ppjadga

native dragonBOT
#

The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

timber bane
mental quail
#

is mouseypounds PPJA link repository a command?

lament prairie
#

!ppja

native dragonBOT
left tartan
#

Gotcha! I will remodify my mods folder with the PPJA options and see how it goes from there. Thanks y'all for the help 😄

mental quail
#

enjoy! I just downloaded more new recipes recently

#

okay, I got kaya's kitchen station working. but it's not pulling from other fridges in the island farmhouse. is the main farm kitchen the only kitchen with that functionality?

thick zenith
#

If someone says they will not be able to manage a mod for quite a while, and SMAPI broke it, can someone adopt it to fix it?

livid magnet
#

Is it weird, that I can't put down the sprinkles I ha e?

lament prairie
livid magnet
#

Idon't have any error on my SMAPI but its literaly.. I can't put down the 4 sprinklers

thick zenith
fallen cairn
native dragonBOT
fallen cairn
#

its a very new computer 3080

outer spade
#

i have smapi, mods wont load in

#

tried via vortex, tried manually

gaunt gust
fallen cairn
#

we did

#

no use

gaunt gust
#

if that's not working, then monogame hates your graphics card and there's nothing much I can do about it

#

Legacy is the same content, just no mod support.

ancient jacinth
fallen cairn
#

alright

ancient jacinth
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

outer spade
#

bro i dont understand the steam launcher settings thing

#

do i just have to launch it through smapi everytime?

ancient jacinth
#

if you have stardew on steam you launch it through steam

#

did you follow the smapi instructions to set it up through steam?

outer spade
hoary musk
terse wyvern
#

hey is anyone here able to help? ive installed smapi thinking id do the whole process tonight but im trying to uninstall it however it still opens terminal every time i try open stardew, i dont know how to get rid of it

ancient jacinth
#

if you install a new version theres an option to unistall when doing so

#

you might also want to check the pathway is removed in steam too

terse wyvern
ancient jacinth
#

yes but choose the uninstall option instead

ornate tide
terse wyvern
ornate tide
#

are you launching sdv through steam?

terse wyvern
#

mhm

ancient jacinth
#

steam/right click stardew and click properties/scroll to bottom of general and check the launch options section is empty

terse wyvern
#

the launch options section was empty last time i checked thats why im confused

#

i tried googling it earlier and it told me the same

sturdy wing
terse wyvern
#

if i look in my folder it says smapi isnt there anymore yet it still opens the terminal whatever every time i try launch sd

hoary musk
#

I have the updated version

ornate tide
ornate tide
# hoary musk Nope

I think the unique id changed, instead of Kazuakisama.JA.Industrialization its "Industrialization.UtilityGrid.JA"

terse wyvern
ornate tide
ancient jacinth
#

medisun's idea is also another way

hoary musk
#

I think what happened is he put this Utility Grid Addon in the wrong folder??? I looked at the manifestation and its not industrialization for PFM

dire fractal
#

!help

native dragonBOT
#

View your XP: !xp
View your level: !lvl

List custom commands: !list
Define a custom command: !define NAME [%mention%] MESSAGE (only available to certain roles)
View available ranks: !ranks
Display info on a user: !userinfo [USER]

View this message: !help

terse wyvern
ancient jacinth
ember orchid
#

Hello peeps. I can not get SMAPI to launch on manjaro (arch linux) 5.15.4 after triple checking all dependencies i could find. dotnet, aspnet, mono, xterm etc. I am using the latest stardew steam updates, and the latest smapi installs off the .io site. I have tried installing it using the auto installer (successful with no errors in both konsole and xterm) and manually. In all circumstances the game just launches vanilla, as if smapi doesn't exist. I have edited the stardew modding api (renamed StardewValley) to use xterm, konsole and gnome terminals, all with the same silent results each time.The game is installed in the default location of /home/username/.local/share/Steam/steamapps/common/Stardew Valley/. I have checked the log location, but no logs are being generated. launch options in steam are also empty. I am at my wits end and would appreciate any assistance.

#

@tired brook heya. you replied to my post on nexus? message above^

lament prairie
#

Have you tried launching the StardewModdingAPI executable? What happens in that case?

ember orchid
#

steam says launching for a few seconds then it auto cancels

gaunt gust
#

what happens if you launch the SMAPI executable from the command line?

gaunt quartz
#

hello! i have a ton of mods so my game takes forever to load, but now it just doesnt load my save until i go into the console where smapi is running and hit enter, which makes this text appear-
"[Content Patcher] SMAPI fixed maps loaded by this mod to prevent errors. See the log file for details."
its only after that shows up the other mods start loading in the log and idk whats going on, anyone have any advice?

https://smapi.io/log/fd8453a0bcea441a8637ba7b834ac8fc

#

feel free to finish helping vaell peeps, and just ping me if you have any clue whats going on

lament prairie
#

The mod causing that text is most likely Content Patcher loaded asset 'Maps/FarmHouse2_marriage' (for the '[CP] Redisigned FarmHouse Layout' content pack)., but it seems more likely that you're accidentally in Select Mode

gaunt quartz
#

Ah i see

slim pendant
#

Can someone help? I was trying to update my mods but I keep getting errors on all of them because they're empty vortex folders or when I download new ones they're still empty

lament prairie
#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date. However, they can cause bizarre issues and are difficult to troubleshoot.

If you're using a mod manager and ask for help troubleshooting, we probably can't help you if the issue is related to the mod manager. You can try asking the mod manager servers for help instead.

ember orchid
#

when i try to open it directly xterm opens for a second then closes

lament prairie
#

That's when you type something like ./StardewModdingAPI into the terminal?

#

(After using cd to get there or opening a terminal in the game directory)

slim pendant
lament prairie
#

Dream owl: Sounds like you might need to clean up random stuff Vortex left lying around

ember orchid
#

i did it from the game directory

lament prairie
#

Are you double clicking to open, or opening via the command line?

#

Does opening via the command line crash the terminal window?

#

I'm confused as to why it would open xterm for a second if you're running from the command line

slim pendant
#

How would I do that? Like an I looking for some files or something

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

slim pendant
gaunt quartz
# gaunt quartz hello! i have a ton of mods so my game takes forever to load, but now it just do...

Ok so I made sure I wasn’t in select mode, which helped but it still took like 2 minutes of nothing in the console before this text appeared and things started loading so I would now like some more direction on what’s making that warning show up

elizabeth mentioned it’s probably my farmhouse layout mod, so if so how would I go about fixing the issue? it just seems to make the loading take forever lol

lament prairie
#

Once you do that, you are missing a lot of dependencies, and then you have some random vortex folders lying around

#

You can read the red text to see what the issues are

#

In particular, it looks like you've tried to install SVE but none of the dependencies

#

!sve the guide here is good to follow

native dragonBOT
lament prairie
gaunt quartz
#

ahh lol

dire fractal
#

im guessing mods aren’t usable on nintendo switch?:(

slim pendant
#

if i reinstall sampi will i lose my data?

lament prairie
#

If you don't want the farmhouse layout mod to throw that warning, you'll probably just have to get rid of it, or fix it yourself

gaunt gust
dire fractal
#

oh noooo

slim pendant
#

okay thank you for them help and the guide

ember orchid
#

sorry about the delay, ran into some temp issues in this crazy weather! when i run the modding api directly in xterm, it crashes. but konsole gives me this error: A fatal error was encountered. The library 'libhostpolicy.so' required to execute the application was not found in '/usr/share/dotnet'.
Failed to run as a self-contained app.

  • The application was run as a self-contained app because '/home/vaell/.local/share/Steam/steamapps/common/Stardew Valley/StardewModdingAPI.runtimeconfig.json' did not specify a framework.
  • If this should be a framework-dependent app, specify the appropriate framework in '/home/vaell/.local/share/Steam/steamapps/common/Stardew Valley/StardewModdingAPI.runtimeconfig.json'.
timid urchin
#

I am on SVE and just completed boilerroom, but I didn't claim the rewards cause I did it all at once. How do I get the individual bundle awards now even tho the tablet is gone?

cobalt flint
dusky canyon
#

Did you do some XNB modding?

lament prairie
#

Looks like you removed a Get Glam pack used in a save

#

And also Get Glam entirely

#

Since your farmer on the Saves menu was wearing/displaying some part of a Get Glam pack, that's now missing

#

And the game is sad

#

My guess would be a hair, based on the filename

cobalt flint
#

So should I recover that file, get my farmer out of it and then delete it again? Or is my save just screwed haha

#

I deleted that mod because it wasn't working properly

lament prairie
#

Try putting Get Glam and/or the Get Glam pack back, then swapping your farmer hair/clothes, then removing Get Glam

#

Get Glam is kinda buggy yeah

cobalt flint
#

Okay, thanks!

warm kettle
#

Hi there! Are mod availible for iOS? Or is it for console/pc users?

lament prairie
#

Android and Windows/Linux/Mac only

crisp nebula
#

Hi all, I'm currently trying to convert festival locations for a custom npc from TMX to CP, but im a little stuck. Can anyone help?