hello again, i have finally managed to fix my problems and play with mods on thanks to the help i found here. there is one more problem though and that is when i try and play coop it says you must be signed in to paly multiplayer and when i click ok the game blinks black a few times and it goes back to the menu. is there a fix to this?
#archived-modded-support
1 messages · Page 1341 of 1
Do you have a log?
A log in?
does anyone know of any mods that make the slot machine at the casino not as crazy difficult? lmao
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
this
the slot machine is weighed in your favor? Just pop a luck buff and go on a good luck day?
If you want it to go *faster* fast animation does that
Oh yes. I am on xbox pc by the way
Ohh.. I don't know much about that side 😅
....you said you were on steam earlier.

i was. nothing seemed to work for steam so the fix i found was just to run smapi on xbox pc
...okay, what
so you bought 2 versions?

nope. i bought it on steam but its free with xbox gamepass which i have on pc through ultimate
seemed to work better than steam in my experience, aside from my 1 issue
.q 5812
[#5812] "Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app" - @gaunt gust (19 Dec 2021 @ 12:16:44 AM UTC)
gamepass requires you to follow the steps exactly. You *have* to launch through Gamepass to play co-op
I'm having issues with being unable to talk to Maru because she has the same name as my cat. I'm not sure if this is being caused by a mod, because it doesn't always happen. I thought my mods were purely cosmetic but if not does anyone know which one of these would be the most likely candidate?
Also I'm only assuming it's because she has the same name as my cat because it's only happening with her
It may be because the name of your cat is the same as Maru, I believe I've read some issues like this before
Think it's not a mod issue then? I tried in vanilla and didn't have the issue, but I'm not sure since it doesn't always happen even with mods
I feel like that was fixed in vanilla
I had a cat named George
Didn’t even realize until a year or two in
None of those mods should cause that though
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Sure, should I exit the game?
why, what happens?
susan tries to have a real schedule, but the game won't schedule anyone in the railroad (before it opens), and since she doesn't have a backup schedule, the game just infinitely loops trying to schedule her
flash has it set up so she gets her real schedule after you see an event so as long as you don't go backwards in time it's fine
Community Center locations do the same thing though if you go Joja
yeah, cc, railroad, and joja are the thre locations with special handling
(and don't have a back-up set)
I had that issue when I first tested Juliet and Jessie
Have I mentioned how much I hate non deterministic bugs :/
So I'm trying to replicate a bug where multiple cutscenes in the same zone are interleaved with each other in multiplayer
only for the client. and I managed to replicate it... once
Now Ive relaunched the server/client like 10 times and cant seem to get it to do it again :/
But of course it happens all the time to the actual client
Is there an easy way to tell what mods are safe to remove without starting a new game? ngl I used a modlist from a video, and it had two mods that I now know conflict, but I don't know which one is active and which one I can remove. Mods specifically are Krobus Relationship Changes and More Krobus
Generally content mods are more iffy, but you should ask the authors.
alright, didn't know if there was anything SMAPI could tell me or anything
I think those should be fine to remove.
Part of me wonders if the one isn't even loading because the other is loaded but I don't really know if that's a thing
In the SMAPI logs, you might get a warning about mods that change the way games are saved.
@stark cypress You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
!log It will usually tell you if a mod isn't loading due to conflicts.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Adding or removing content packs for JsonAssets can shuffle your jellies, wines, etc, making them weird (Persimmon Sapling Wine, for example).
"Usually"
They don't appear under Patched Game Code in SMAPI, and I see no errors in SMAPI about either of those.
It could be that one is overwriting the other too. You probably wouldn't get an error about that. It has to do with load order. Whatever loads last is what you get.
I feel like I just aced a test...
Is the host broadcasting an event?
Is there a way to check the load order? Or is it just the order they're in SMAPI? That looks alphabetical.
Alphabetical is more by accident, because the dependencies listed in manifest.json take priority
Log has the load order in trace
Oh okay I'll take a look. If one mod is overwriting another, do we figure the first mod in load order is the one working, or the second one cause it's overwriting it? Sorry for the strange questions
Last mod in the order is the one working.
https://smapi.io/log/90615807d873429ab7574d854fb31c80?Levels=trace~critical&Filter=krobus I'm gonna try getting rid of Krobus Relationship Changes.
What do you mean?
Oh no
Its a client only scene
heart events for entering jodis house for sam and jodi, specifically
It was happening with SVE scenes before, but I think these are vanilla
oh, okay, so I was wondering what would happen if the client was in a cutscene and the host suddenly broadcast a scene
nothing good, probably
This has happened, and I think the client just skips the scene they would otherwise be dragged into
Also maybe makes the Pause in Multiplayer mod angry anyway, which is one of my first suspects here
But its not erroring out or anything.
....that's not good, actually, modders often use the broadcast as a cheap state sync
might explain why sometimes, say, sve's shed doesn't open for farmhands....
Oh I already figured that one out, I think
The terrain changes dont sync to the client
You just have to restart the server
Its the same with the wizard warps and such
They get the events, but none of the terrain changes for the clients until you restart the server
oh, yeah, that's a thing too, but I think Elizabeth has a save where the shed just refused to open for her
even after restarting
The quest for it was weird for us
Client never got the chest to deposit stuff
even between restarts
but my bug chasing energy was depleted
And I believe they didnt get the intro cutscene with robin, but did get the completion one
honestly I've never played multiplayer, so all my multiplayer testing was under the best possible network conditions (ie "my computer to my computer")
Thats what Im testing now, over lan!
and I got the bug still... once
sobs I just want to replicate it
but that is too much to ask
casey found this tool that makes lan more realistic: http://jagt.github.io/clumsy/
I am on ethernet and the client has a crazy internet setup, and doesnt live far away
So it should be a good cnnection
I will try this though
Anyone mind telling me the format for give item in smapi console commands
Ik the format on this page but when I try using it, it doesn't work
command was seemingly missing for me too, I just installed CJB item spawner
oh android, idk anything about that
the wiki is wrong on one thing - for debug fin, if you want an item with spaces in it, just type the name without spaces - ie debug fin crabcake 3
If you don't mind being patient with my dummy self, can u help me get cjb? I can't find a yt vid or anything on it
Sorry, dunno about mobile either
Is it a bad idea to update all my mods as they're available? Like there isn't any history of incremental SMAPI updates breaking saves or anything?
Nope. You're good to update everything.
Great.
Last question I swear, is it normal for that OhoDavi's Anime Portraits mod to show v0.5.0 in SMAPI from the 1.5 download? Like the mod works but it just shows the wrong version and thinks it can update. Do I have to change the version number in the manifest manually?
Anybody know where I can get stardew valley expanded mod without paying a membership fee like on Nexus?
You don't need to pay to download it, you're just limited in speed. You might need a free account to actually download though, not sure.
I have an account it says downloads over 2MB require the paid membership
You can still download SVE without premium.
If I'm looking at the same thing you are, it means over 2MB/s (per second) speed.
it says over 2MB/s it's a rate limit, nothing more
No worries. It's actually a common question 😅
Can i still use it with multiplayer if other person doesnt have it
I don't think I'd recommend it, but i haven't tried meself
It's generally recommended all players in a multiplayer session have the same mods (barring cosmetic mods). This is especially true for expansion mods.
Ok i was just checking my friend tried downloading SMAPI and it isnt working right for her. She has it through Xbox pass on PC and it wont show her the file location when she tried to download so no mods for her lol
is there a mod for the player to be non-binary??
.q 5812
[#5812] "Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app" - @gaunt gust (19 Dec 2021 @ 12:16:44 AM UTC)
Yep! on nexus there is a Gender Neutrality mod for non-binary individuals who wish to extend that to their gameplay
omg thanks so muchhh
https://www.nexusmods.com/stardewvalley/mods/722 is great honestly
so you dont have to go looking for it
The one thing I see is that Fashion Sense has ruraloutfitters/Pants/Flouncy Skirt and Coii's Girls Sets Pack has Characters/Farmer/pants so I wonder if both of those things are trying to draw pants at the same time. That's just a guess, you can verify by temporarily disabling one and seeing if that fixes it.
So I've been playing Stardew Valley Expanded along with Ridgeside Village and a couple other mods (around 40). Whenever I try to play Sam's 8 heart event, the event plays like usual at the bus stop, but once we all go to the stage, we're outside the map for a bit and then we teleport to the normal spots. I then get an error called "error 80 fort techno". Does anyone know whats up?
Aside from the little walkway at the busstop the location is the same
https://smapi.io/log/918ad3bd2b43469aa2c45c9f124c7b7b
Anyone mind telling me whats breaking? Cause me and the homies have the same mods and everything... and yet something is breaking and bricking my game
The one that leads to ridgeside village
Maybe... something is like... in the wrong place or something because it seems to be saying an object can't load basically...
idk
I could... But then it wouldn't be compatible with my mate's version of Stardew.
One of the reasons why I was avoiding it because every time we update? Something breaks even more
Would recommend at least updating Content Patcher - these are all updates for SMAPI 3.14.0+
ok
does anyone know what mod would cause this? log here https://smapi.io/log/a290e41857ab4cffb57fee50a02d78d2
More likely a broken item of some sort but can't say for sure
I mean, the obvious answer is Entoarox Modding Utilities
yeah im definitely confused but ill try to suss it out
Are you supposed to use both the framework and modding utlitilies together?
Isnt one a replacement for the other?
um, possibly
Umm my game is not launching.. can anyhelpe help? https://smapi.io/log/05451f7385f64db1bdbdc37ed8cd7606
some mod needed it for a more recent version and i saw i didnt have mod utilities so i figured i needed to dl it but ill do some looking around
Could it be the smapi healthbar mod?
its been there for days
I removed the no ground decay mod
and I tried to change my greenhouse map
its the only changes Ive done today
Isn't Spacious Greenhouse broken?
That's what you downloaded, no?
If I remember correctly, I had to rearrange the tilesheets inside in order for it to work.
Do mods work for the microsoft store version or are mods only for steam?
It should work fine, I'm guessing. 
!gamepasssmapi
Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
let me see if it runs without that
Ok ty
umm still wont launch
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
There are those days 
now I need a new greenhouse mod tho
vanilla greenhouse is really bad
oh it crashed again
sigh
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Did you try the troubleshoot guide I sent you?
on it
just restarted my computer
might do more tomorrow tho
bed soon
im exhaaaaausted
I have an issue with my items not appearing. The name and quantity is there but the items all have a shadow instead of their sprites. I would post my log but I have almost 300 mods installed so I'm unsure if I can post it
Everything was working fine until I updated smapi and a few mods that have updated to the new smapi. I've Uninstaller and reinstalled with just small and the users show up fine. Kinda dreading going thru each one ti see what's causing the issue.
restarted my computer and it loeaded straight away yay
Post it 
Do you have any High Res mods?
Like Faithful Weapons(?), Lux's Food Mod..
Anyhow,
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Not really just ppja, content patcher. Oh I do have way back pt but I was thinking it might be a tilesheet issue.
Yea I'll try to post it
update prismatic
Just curious. Why would prismatic affect mt item sprites?
cuz it edits maps/springobjects (for sprinkers)
does anyone have experience editing a multiplayer save file? I'm doing a switch of farmhand and host. i got it appearing to work but im in the wrong house lol
my spouse's room is in the farmhouse now and we are still married but the game seems to think i still live in the cabin and all my stuff is still in the cabin
What I'm afraid of is if I delete ridgeside village from my mods folder it will mess a lot of stuff up
If that is what's causing sams heart event to glitch
Ah. Thank you. Did you figure out the problem from the suggested fixes? Want to know so I can learn how to better troubleshoot if anything else pops up
nah, just knew because it's come up before on this channel
Oh lol. Works, I guess
@wide wasp @shut violet (since you are the two users I see most recently mentioning the issue)
The "relative path" error has been corrected and the fix is up on Nexus for the main A&S version!
(Doesn't include MP yet, since that code got cannibalized into the private beta version, apparently)
There is also apparently an unofficial update to A&S that works for the new smapi in the comments.
Was posted yesterday
I'm using chests anywhere mod and I can't see all my chests, and it is annoying, any reason why?
Yes I can see only one other chest I have 5 all around
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
It's a setting. Check the config.json
how do i fix the fence?
I found a keyboard I forgot I had. now I remember why I stopped using it - after a few hours of troubleshooting, it all came back. the one thing I don't remember is why I didn't trash it at the time.
probably a patch summary to figure out what's changing it and then changing the load order
!patchsummary
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
!loadorder
When two mods both edit dialogue or images, whichever mod loads last "wins" and is the one you see in the game. In order to change the load order of mods, you can add false dependencies, see here for details: https://stardewmodding.wiki/wiki/Tutorial:_How_to_Add_a_False_Dependency_for_Load_Orders
lol for a second I thought that was a NSFW mod, in the trees
Question? Would I be able to repeatedly ask for help every once in a while about an issue?
I want to get help but I dont wanna feel like I'm spamming
So long as the same question isn't repeated multiple times, I'm sure people would be willing to help ^^
Okay
In general it's ok to ask repeatedly, as long as it's spaced out by enough time that the chat has moved on
(So that if your question got lost, people can have a second chance to read it)
Just remember that everyone here is a volunteer, and we can't always fix every issue
I'll do the patch summary but rn I literally keep having different packs conflicting lol
and theyre extremely similar so it makes sense
Ok, so you have Overgrown Fairy Fences and Vibrant Pastoral Recolor
I'm not sure which one you want to be seeing
If the other one (the one you don't want) has a config option, you probably should turn it off
HELP! @split scroll does not have the MOD CONFIG in her game menu or the gear icon at the title menu. Can someone assist?
do they have generic mod config menu installed?
They do not... we will try that and see what happens... thanks!
So far, so good... we will test it further when we play together again.
Hey all, is there currently a workaround for SMAPI consuming so much power on the steam deck vs the vanilla install?
Base SDV consumes like 6W power, Base SMAPI consumes closer to 20W
@ornate tide thank you for your help that was the issue!!!
@split scroll You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
I'm not even sure if this is the best place to ask about SMAPI development
hmm you could ask in #making-mods-general but they don't have much steam deck testing done afaik
so I don't know what exactly is the "bad storm" that triggers the fungus village quest. Can I invoke it with the rain totem or do I have to wait?
In Fungus Among Us
I don't want to bother the mod creator, has anyone here downloaded it?
do you guys know how to get the steam achievement while using mods?
because the 1 mil achievement is so hard to get
launch through steam
how
(if you aren't on windows, i think there are instructions for other operating systems too)
Thanks
It works
Yes, but I asked is there a way to bypass that?
Get out of the compatibility version I suppose ^^
Sadly I can't run that. Something else within the compatibility version?
If you use the compat version, smapi is not compatible as you have already read ^^
You can try reverting to SDV 1.5.4
.q 5825
[#5825] "SMAPI currently does not work with the legacy branch of the game. (See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch for details). Please ensure you are not on the legacy branch.
Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "none" under the dropdown.
GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "none" under the Beta channels dropdown.
If Stardew 1.5.5+ does not work on your computer and you would like to use mods, you may have to revert back to 1.5.4. See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch for instructions." - @gaunt gust (02 Jan 2022 @ 04:14:41 PM UTC)
Yup, that should do
It will work with latest smapi right?
I think you'll need an older version. But it should tell you there in that guide
Cool. Thanks!
@lethal orchid btw you need number 5 Known Issues in the Contents box
just complete all of the achievement in the game with less than 100 hour on the game
Aha, got it!
Does the watering hole in Skell's Greenhouse not work?
Maybe they forgot to enable it?
hi! i must've forgotten to include the tile data for it 😅 will get an update up tonight
huh, odd 🤔 im looking at the map and its done there, it should be working
is anyone else having trouble with ui suite mod not working?
Google "Ui Info Suite 2 on github Annosz"
tysm!
please help me lord
I am in pain
I tried to look through all my files and deleted copies but there's apparently still something wrong
!log
@cerulean zinc Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
The biggest tip I can give you is to not extract your mods inside the mod folder. Do it in Downloads, Desktop, or something like that, and then move them over manually.
I have
If I were in your shoes, I would delete my mod folder, reinstall smapi, and start over with installing them to make sure I did it cleanly... But that is a bit of a scorched earth approach 

Is Friends Forever some kind of mod pack?
That or do the more taxing approach on taking down notes which mods are duplicated, and removing anything relating to those.
Looks like you're extracting to a folder named after the rar/zip? Don't do that. SMAPI doesn't like those long, long folder names
Like this? Far too long
They made copies of the mods that had longer or shorter names which confused me
Cause i didn't look at it all that much before so i just deleted whichever copy i saw first
Also i extract from rar/zips in my downloads and then move them to my game's mod folder
Try this out
Yeah, I'd delete everything and try out Stardrop cause that is... a mess of a mod list
Modpacks? If you ask me, run away from them 
Yeah, it's much better to use a mod list and install everything yourself. That way you know what you're doing and how you set stuff up. And you also aren't robbing authors of downloads and endorsements.
Apparently when i launch stardew valley with stardrop it works??
Having problems since I tried to update SMAPI this morning, nothing will load. Old files still in SMAPI folder even tho the installer said it was removing them. VERY new to modding and don’t want to break it even more - can I delete all SMAPI files, delete SMAPI, and install again?
!log
@proper echo Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Yeah stardrop ignores duplicatss.iirc
I think it would be referring the smapi installer instead of smapi itself, but anyhow a log would help immensely.
Sorry, I can’t get the log, the error log can’t be located on my pc 😦 just flags up a systems.typeloadexception and then closes itself when I try to load
What platform are you on? Steam, gog, gamepass?
Yeah you can just delete and start over, but can you screenshot the exact error instead?
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
On steam
Yeah! You can delete smapi and try installing again, that's a new one
Tysm, can I just move the mods into a desktop folder then delete the lot out of SMAPI folder and install again?
Would anyone be able to help me with a visual bug? Community center loads normally at the start of the day, but if I leave and re-enter town, this happens. A similar glitch happens to the Abandoned Joja mart.
Ah, the good ol' CC bug
Iirc this was a bug with TMXL, and was occuring only with Khadija's Shop installed
Lol How strange. I'll try uninstalling Khadija's Shop and see if that fixes it. Thanks!
It somehow fixes itself though, iirc, and appears randomly too
But I have no idea with glitched JojaMart 
Oh no o_o Oh. Hm. Well, I do really like that shop. Maybe I'll just ignore the bug since it's not game breaking or anything. Knowing the cause just gives me some peace of mind lol
Oh, maybe that's because of an AntiSocial NPCs birthday?
I believe you can just ignore that error 
Yeah it's what I've thought as well. But it gets really concerning when it gets spammed a thousand times 
do you know if there's an NPC birthday that day?
Why does anti-social npcs even have birthdays 
you could try removing the birthday from the NPC
Like in the content?
I think so, in the NPC disposition(?)
{ "LogName": "Leilani Disposition - antisocial", "Action": "EditData", "Target": "Data/NPCDispositions", "When": { "Version": "antisocial" }, "Entries": { "Leilani": "adult/polite/outgoing/positive/female/not-datable/Pika/Other//Pika 'husband' Keahi 'son'/Custom_Ridgeside_RSVHiddenWarp2 5 5/Leilani" } }, This is Leilani's, she has no birthday
``{
"LogName": "NPC Dispositions",
"Action": "EditData",
"Target": "Data/NPCDispositions",
"Entries": {
"Zoro": "adult/rude/neutral/neutral/male/datable/null/Other/winter 11/Willy ''/ZoroBoatHouse 13 5 2/{{i18n:npc-display-name}}"
},
"When": {
"zoroHouse": "boathouse"
}
},`` This is Zoro's, his birthday is Winter 11
so just remove everything between those / /
Ooh that's very complete info dang, thank you 
https://smapi.io/log/03710eaf15b444c7982823c6964685d1 can somebody help me please the house map shows up blank
Now to find where this disposition is placed 
Content.json, usually somewhere at the top in the Changes block
Or if it includes a file, then inside that
What's the problem?
Oop, found it! Thank you thank you 

basically the house map showed up black besides the objects inside
yep
Are you using a farmhouse mod?
pretty sure...
yeah I went back to UI Info Suite 2.2.1 which does not have that bug
you are using redesigned farmhouse layout, enable void warp in the config
Try doing what Medisun said
yep will do
its already enabled it seems
never mind i dumb theres a tutorial thing on the map sorry to bug you guys
Does anyone know how to make your character look like this?
like the eyes and body?
pretty sure someone linked the mods to you in modded farmers?
they all look like naver mods
Hello! I'm wondering if anyone has any insight on a problem I am having with world recolor mods. I've tried a few different mod packs to recolor the world terrain, but the dog bowl is always like this, and it is very off-putting. Does anyone have any advice?
!patchsummary
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
main thing we're looking for is what's patching townoutdoors, cause that's where the pet bowl is
you've probably got multiple mods retexturing the pet bowl
anyone know how to fix this? i know it has something to do with grandpa's farm mod and a recolour mod i have
There might be a config in your recolour mod to switch off the map retexture
or maybe in SVE
got it, thank you
is it possible to bypass pytk when installing for example dcburgers portrait mod and put the portraits directly into the game files?
Hello, idk where to ask this question but here looks right so i wanted to instal some mods and i looked in the mod folder and its emty? idk if thats normal or if mods still work but wanted to ask, cuz in the video i watched there where folders in the mod folder so ye.
have you installed SMAPI? (and run it)
I have the latest version of bfav but it says i can update it (I can't) and it's not compatible so it doesn't load during gameplay, Is there an unofficial version or something?
Stardew Valley Forums
Hi, I as just wondering if there is a mod similar to Stardew News Feed, or if anyone could update it to work on the current version. I haven't played the game in a couple of years and remembered this mod being a godsend on my farm.
Jester when in doubt check https://smapi.io/mods
Thank you
Nope since the game doesn't support upscaled sizes for now
You can create a HD Portraits mod if you want to use hd portraits without PyTK though.
ah alr
as in I could manually port DCBurgers? casue I kinda want to have it but PyTK just adds another thing to kill my computer
Yeah you can port it there, read HD Portraits documentation if u wanna know how
alright neat thanks!
Its empty because that's where you put the mods you download
normally it should contain few mods that are installed by the smapi installer though
uh that's right tho
oki i did not know cuz i instaled smapi and thought there should be things in there
ill instal it again that should fix it hopefully
Yeye my bad, there should be some installed by default
so is it wird that there arent any thing in there or not?
Yes it is, try reinstalling it
Okay so I installed, uninstalled, and then installed smapi multiple times. But it won't open. By not opening, I mean smapi usually has that coded window with the mods and if they are up to date etc. That window won't open but stardew opens as if smapi isn't on my computer
Are you launching stardew from steam?
Yes
Well, it's a given that Stardew opens instead in that case.
Did you set your launch options?
To what
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
Smapi is in my stardew folder
I know it is, that doesn't make a difference.
You're launching the vanilla SDV, which is running without smapi.
Didn't work
If you want mods, launch through smapi. Either open it through the direct exe in the folder or through launch options as I've linked above.
Still opens stardew even with launch settings
Screenshot your launch path.
I just copied and pasted the one from the wiki
Does it want smapi internal instead
But what's the path
Cause I don't see modding api anywhere
And pathing it to smapi-internal did nothing
Right click browse local files SDV on steam.
Found it
If you installed Smapi correctly, it will be there.
It's not .exe
I can't exactly guess what it is you know 
More info, more description, even a screenshot would be nice.
I don't know what you want a screenshot of
The path is fine except which API it wants
StardewModdingAPI did nothing either
ok i did and now its just giving error that i cant even start up the game, and im panicking rn
Can you copy exactly what you put in launch options?
What does the error say?
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI
Which was copy and pasted from the path on my file explorer
Ah, I see where you went wrong.
Please look at the link again and copy the path from there ^^, it looks like you have the generic path anyway.
there was an error updating stardew valley (missing executable) idk if this is translated right cuz i used google translator
Is this from when you launch smapi through steam?
yes it is!
you are missing a few things ("C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%)
Not everything. You're lacking %command% blah blah at the end.
Okay thank you
Check your launch options perhaps?
Fixed
yea i put the smapi thing there
the comand thing
Looks like steam can't find it. Can you post here what path you pasted?
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
thats what i put there
thats normal i think
That's odd, it looks right
Yeah I remembered 
yea there arent
Did you install smapi?
okey thats a problem haha
Correctly-
and idk how to screen on pc
Well, that's an odd question since there isn't an API. Anyway, install smapi then ^^
its instaled
You are on steam, yes?
yes
no only a content folder and weird api things
Screenshot please ^^
(you can use windows snipping tool)
From the sounds of it, you probably didn't install smapi correctly. You mentioned you got it, did you run the installer?
yes i did!
Oh your path is different. And no mods folder, huh.
So
A; The launch options you pasted likely won't work
B; Smapi didn't Smapi'd
Try reinstalling smapi?
Alright, now you just need to change the launch options
[SMAPI] These mods could not be added to your game.
[SMAPI] - Stardew Valley Expanded 1.14.11 because it requires mods which aren't installed (FlashShifter.JA.SVE, FlashShifter.SAAT.SVE, FlashShifter.StardewValleyExpandedALL, FlashShifter.SVE-FTM).
[SMAPI] - Immersive Farm 2 Remastered 1.14.9 because it needs the 'Stardew Valley Expanded' mod, which couldn't be loaded.
Sve doesnt start even tho i should have all dependencys which one is Flash shifter?
!log
@scenic osprey Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Looks like you're missing some SVE files. Try getting a fresh copy?
alrite? weird i copied it over from my Sp save tho
Also, those are inside the SVE folder itself. No clue if it's the actual mod or just the bundled framework inside, but that's one of the things I find confusing about SVE.
im trying reinstalling rn, wdym with Mod or Framework?
So you know how some mods need Json assets, no? Let's say, a mod that adds a hat. When you download said mod, you'd only get the hat, and you'd need ja separately.
how do i move the galaxy chest
For SVE, it's basically you install that, And everything blah blah is already inside.
i put it down on one of my rooms but i need to move it and every time i hit it with a pickaxe, it wont budge
Is there something inside?
i don't think SVE bundles any frameworks currently though
Good news it worked, ay
ye
it used to bundle Anti-Social, at the very least
Remove it ^^
ohh
Well, I should've placed a disclaimer that I have the minimal of minimal knowledge of SVE pfft.
well, it doesn't really bundle it in the sense of providing it as a separate mod, but the antisocial dll is a a part of SVE code mod
:00
still does, but it only loads it if antisocial isn't installed seperately
i've been having some issues with combining portrait mods... specifically the talk ones and the ohodavi ones
i have both the talk and ohodavi ones installed but the talk ones override certain ohodavi ones that i prefer, is there any way to differentiate between them?
All I'm seeing with this log? 
I've noticed it as well, I'll try removing it and sleeping again first thing tomorrow. I'm beat 
Thank you 
!loadorder
When two mods both edit dialogue or images, whichever mod loads last "wins" and is the one you see in the game. In order to change the load order of mods, you can add false dependencies, see here for details: https://stardewmodding.wiki/wiki/Tutorial:_How_to_Add_a_False_Dependency_for_Load_Orders
would anyone be able to walk me through correcting this step by step?
i've spent the last 3 hours on youtube and researching how to fix this but im still at a loss
You dont have all the prerequisites for sve
You need to go to the download page for sve and look at the requirements tab on the description page and download those mods
and please uplaod a smapi log
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i can only assume this is what you mean, correct?
i apologize, mods are all new to me, i've only attempted them one other time
you need to put the log file created by the game in there
so copy/paste the text that comes up when you run smapi?
no
the log file
the website literally says where you find it
https://smapi.io/log see Where do I find my SMAPI log?
but if you follow the guide i send you and install necessary mods it should be ok
you are literally missing some mods that are needed by SVE
this was the fix, thanks so much for the guide.
Has anyone had a chest disappear with the Chests Anywhere mod? I had one by Gunther and it disappeared. Good thing it left the geodes behind.
Npcs destroy placed items if you put them in their path
So Gunther probably obliterated your chest 😅
Damn Gunther! LOL
yeah if whats inside was around sounds like a npc destroyed it by walking over
theres a mod that makes npcs not break stuff
Nondestructive NPCs
Is there a mod that makes them more destructive?
Not afaik
how would that even work out, anyways?
Unless.. I mean I have this image now of George leaving a trail of cherry bombs everywhere he goes, but
If you stand in their way, when they walk through you, it damages you, and you can change the amount of damage, or destructible buildings.
Does anybody know if the UI info suite mod has been updated? I haven’t had the time to check
!compat
@rough mortar See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)
Thanks
.q 5783
[#5783] "If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code." - @gaunt gust (02 Dec 2021 @ 03:22:30 AM UTC)
Idk maybe they just didn't feel like dealing with Nexus
Your smapi log will list em
Yes but how do I make half the chest go away
Post your smapi log, is probably an issue listed there.
Unless its a vanilla texture issue maybe?
SMAPI is telling me there is an update for UiInfoSuite2, I go to the github page and there was an update released 30 minutes ago, the issue is there is only source codes. I tried the source code zip file and it didn't work, so I don't know what's up with it
Yeah I already mentioned that in the related issue
Accident on the dev's part, I think
Just as a quick question, is this indicating that all 8 mentioned mods were skipped or that no mods were skipped?
It's fairly unclear given the reference line being blank
Oh nevermind
Ah ok thank you
@zealous fog ?
Only the things in red
could anyone help me with the UIInforsuite2, have just updated it and getting a error?
Update is not actually out, dev needs to fix it
Just use the previous version with birthdays disabled for now
ok thanks
SMAP I says it's updated on Gift Hub but I couldn't find it.
will try sort it
It is a lie, they forgot to compile it 😛
Or you could compile it yourself
But thats not really worth it
Mine is still showing birthdays
It only breaks for some NPCs, like SVE marlon
And it will spam your error log even though it still sometimes shows
seems to be working overall, so thanks
hi does anyone know if gwens shipping box works bc i think its not working for me
this mod is missing a tilesheet, so maybe try reinstalling it?
are you using a custom farm map? the shipping bin was made movable in 1.5, so if your custom farm map hasn't been updated for 1.5 it might not work
i think im just using the regular default farm
It's been updated but @zealous fog didn't put the release up, just the source code.
by overlay do you mean the flowers? you can remove them in the config
ok im ngl im dumb i thought
the trellis was like a chest
and there were like two chests on top LMAO
a trellis is just a chest for your flowers
hello i have a problem with my save. Whenever i load up the game it says on SMAPI [game] Exception occured trying to access file 'C:\Users\trans\AppData\Roaming\StardewValley\Saves\OBLOCK_309477558\SaveGameInfo'
[game] System.Xml.XmlException: Root element is missing.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
at System.Xml.XmlDocument.Load(XmlReader reader)
at System.Xml.XmlDocument.Load(Stream inStream)
at SpaceCore.Patches.SaveGamePatcher.DeserializeProxy(XmlSerializer serializer, Stream stream, String farmerPath, Boolean fromSaveGame) in C:\Programming\StardewValley\ModSource\SpaceCore\Patches\SaveGamePatcher.cs:line 343
at StardewValley.Menus.LoadGameMenu.FindSaveGames_PatchedBy<spacechase0.SpaceCore>()
plz help
NVM i fixed it
a mod mightve just yeeted spouse rooms
Show us your log?
the whole thing?
Mostly I wanna see what mods you have loaded.
ive removed all the custom spouse stuff to see if it would fix it, it did not
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
https://smapi.io/log/ccf171180efd43f6a270b24446188212 i think this is it
Dang I thought the tmx spouse rooms were the issue but I guess its custom spouse room. Do you need that mod?
let me remove it again and see
It might require you to configure something to make it work?
oof i wouldnt survive
alr so i do not need that mow but removing it does not fix the room
its been...a while since ive interacted with the sdv modding community
i kinda forgot where mods are saved lol
all of my mods probably need to be updated
Depends how long ago they were made
this is where mine are for steam if u need location
last time i said anything in here was 4 months ago so i honestly have no idea
ty
omg i actually helped someone slay
oh i only have issues with smapi being slow with certain mods, i removed htem all tho
all i have for fixing stuff is guess and check lol
My poooor laptop i had ALL the big expansion mods installed that add npcs and it was hardly running
guess i need to fix these
Only 8gigs of ram i shouldnt do that again
on top of that smapi itself needs an update
i feel like u got lucky w/ this LOL
And yeah you need to fix those
as expected
But they incredibly easy to fix literally deleting them from mods folder
none of this is gonna load riht
TBH you should start from scratch
Unless you are trying to continue your old save
In which case, just try to roll back vanilla SDV, lol
I'm not using an old save. Sooo... yeah i probably will just take out those big mods and start a new save
And also use this to install em now: https://www.nexusmods.com/stardewvalley/mods/10455
is that new? :o
Yep already using stardrop
I wonder, can you run SMAPI with GOG Galaxy overlay
That thing is a life saver
so you can invite a friend to a multiplayer game
without the hassle of sending the code etc
?
Ummm i have no idea i use steam
I've found some guides online and I can even run it from galaxy, but the overlay still doesn't work, invite friend button does nothing
Hmmm then i guess you cant
The nexus modding culture is super weird.
Tell me about it
Why?
Becuase they cant completly delete their mods or something like that its about control over the stuff they made
tbh it seems a lot easier for me
as much as i love spending hours looking through nexus for a bunch of mods its also nice to have ready to go sets of mods
Its the modder attitude thats funky
Normal communities release stuff under MIT or whatever
MIT?
it means the code/assets you release are free to use, basically
Oh yeah ok
Nexus Modders have more of a mindset that they "own" their mods
Oh true
I see.
So they, for instance, can take it down from the web, not allow anyone to fork it and so on
Which is... problematic
And really hard to undo
Yeah it is problematic
IDK how that even started either
Me either
But in normal communities stuff like that would not be an issue, you just fork/continue someone elses mod because thats what you signed up for when you released it
Minecraft is a little like that too, but only because there are soooo many MC sites that rehost mods with malware
But its not nearly that bad
My best guess would be people claiming mods as their own have made others a little protective of what they worked on.
Yeah true
the main reason i use curseforge for minecraft
i could probably use it for sdv too but they dont have everything and most isnt up to date
Ehhh curseforge is mixed as well
my smapi log is 91 mb...
The only mod I wish we could grab is BFAV. The creator is gone for 3 years now.
holy crap wat
I had an error show up on the screen during sam's ten heart, which ended abruptly
That's a big text file
two lines, i dont' recall what they were
considering it takes effort to make a 1mb text file, yea
the game didn't crash when I went to bed and the next day loaded fine
Is the console not freaking out?
then i got an error about the browser tab not responding when I dragged the log into the parser... let's see how long that takes
You are gonna have to truncate it. Or just make a newer, much shorter log
I think
or parse it offline
That was a one off for the performance thread
And had to do with the fact that verbose was on
i guess ill be waiting a while
haha, good luck with that😆
ok, it's like a loop with UI info suite
You have to use UI info suite 2
I'm married to Sterling and it was Henry's birthday. no value for Henry
Oh yeah you have to turn off birthdays if you are already using 2
Its in the mod settings
smapi made it to the funny pi number congrats lol
The new version fixes birthday's I thought, but last time I checked, it wasnt fully uploaded to github
Probably gotta wait till tomorrow for that
so it looped the same text from 18:05:16 to 18:53:04, when I went to bed.
thank goodness for that mouse scroller wheel that you can switch to "spin" or I would still be scrolling through to find when it started.
well it wouldn't be an issue again until that NPC's character had another birthday in 4 seasons' time. it's a non giftable NPC
I only knew it was his birthday because Sterling said it is.
so would that be an error with UI info suite or something with ARV?
I'm in fall year 2 and I've been playing with both UI info suite 2 and ARV for the entire save
ui info suite cant handle antisocial npcs with birthdays and freaks out, you can ignore it though
vortex really doesnt seem that helpful
i have to open nexus for every single mod in the pack
well other antisocial npcs probably dont have birthdays in their dispositions
yeah they want you to pay for premium 😛
oh that could explain it... ARV is still in development and I think Henry will be expanded in the next update
vortex makes you open every single mod's page?
if you don't pay them, yeah, they either want your dollars or your advertising revenue
well one thing that's nice about nexus is they don't force you to disable your adblocker....
I hadn't noticed that there are ads.
if i place some different mods that dont conflict on the same folder will it work
having an error where for some reason, the clothes changed to a default blue farmer pants and suspenders when indoors in our homes and also we both have the same mods installed but the onesies won't show up on her but will only show up on me as the host
i don't seem to have any errors anywhere
would appreciate anyone taking a look
does that still happen if you remove cosy clothing?
ah i see that sounds like it may just be it, i'll check in a second, do you have any ideas on why it shows up for the host but not them? we both have the mods installed
they can see the onesies on me but they just don't show up on her when equipped
anyone having issues with the new ui info suite 2 update?
this shows up in the log and idk what it means lol
"Skipped mods
10:13:01 ERROR SMAPI --------------------------------------------------
10:13:01 ERROR SMAPI These mods could not be added to your game.
10:13:01 ERROR SMAPI - UI Info Suite 2 2.2.4 because its DLL 'UIInfoSuite2.dll' doesn't exist.
It's not fully out yet
Hello, I'm having problems with using mods and I'm getting this in my smapi, any help?
!log
@coral seal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i think i broke my game lmao
spent all that time installing that stupid mod pack and half the mods failed to load
the other half were out of date
i have 1 error message but the game wont start :( it worked fine during testing
update mods and update smapi and try it again
The actual folder for UIS2 wasn't uploaded, the author forgot to upload it.
is there a way to completely clear my game data? ;/ i feel like there's json shuffle or some hidden bug still even when i start a new save and i dont get it..
hello! ive updated a lot of my mods and i think i got the meat of it figured out. But sadly my game keeps lagging and stuttering- can someone help me?
heres my log: https://smapi.io/log/7f0e58b2d12a4b73b2f2d670768ca237
is there a way to easily disable mods for troubleshooting? other than moving them out of the folder?
thats likely a problem with smapi 3.14, some people have had stuttering issues, theres a thread started in this channel about it
ah kk and for the other things like the yellow text i cant seem to fix those, i dont think im missing anymods but its still saying the same error
you could try reinstalling those mods, for the lamp error that seems to be missing files, you could probably just ignore it
wait you did say you updated them, nvm
These mods directly change the game code: Look in that section of the log, near the beginning.
Those are probably your top suspects
Just start throwing out what you dont think you need, including core mods.
(assuming nothing else needs them)
Put a dot at the start of the folder name: .Mod Name
I'm having a weird issue where sometimes I cannot talk to Maru because she has the same name as my cat (assuming this is the issue because it's only happening with her). It only happens sometimes which is making it very difficult to troubleshoot. I just tried disabling every mod and re enabling them one by one, and I didn't get the issue any time. But during normal gameplay it'll happen. None of the mods I use should affect NPC behavior, they're just texture swaps. I can't provide a log right now because it's not happening right now.
The hardest thing for me is how it doesn't always happen, sometimes I'll walk by Maru and not be able to talk to her, but sometimes I will be able to talk to her
These are my only mods. I didn't have "Community Center Item Identifier" until after I've already noticed the bug happening so it can't be that. Does anyone know what would be the most likely culprit for this?
so when im trying to set the config for elles the types arent saving when i click again to look? is there anything i can do or does it actually save and just resets everytime i click in go config?
also does anyone know about the bathroom attachment after house upgrade not being a smapi mod?
elles cat types specifically
How do I revert to 1.5.4?
!legacymodding
If your computer is older, in some cases you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more details: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch
Instructions at this link
hello so smapi is telling me that UI Info Suite 2 has a new update but going to the website i dont see the UIInfoSuite2.zip file that im supposed to download in the list of files
yeah github does this sometimes, lol. You're gonna have to wait for Annoz to fix that
ohh alright thank you!
I need help! I have only played on Switch (and my iPhone) and downloaded the game through Steam onto my Mac which is currently at 10.15 still, but before opening it I downloaded all of the mods for SVE. When I tried to launch it, it would close and the instructions for the SMAPI log wasn't working. I deleted everything, uninstalled SDV, uninstalled Steam, reinstalled both and it is still crashing....Also if this is the wrong channel let me know! ^.^
Hum. Can you launch the vanilla game out of compat mode at all?
not at all 😦 @gaunt gust
!legacymodding
If your computer is older, in some cases you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more details: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch
Thank you! I am going to try running the OS update tonight and will try again to see if that will help run the SMAPI -- I removed all mods and SMAPI and it was still not launching
I'm beyond what OSX is compatibility version can play with, I'm Mac OSX 10.14
That's the minimum floor for NET 5.0, there's also possibly graphics card issues
AH okay that makes sense. I am however the last Mac with the Intel graphics, they switched to their own Apple branded graphics card in 2021
Can you see if you can get to OSX 10.15? I know CA's site says 10.12 but pretty sure MS's says 10.15
hello, so i installed Farmer to Florist DGA version and play with it for a couple days, some recipe come from mail no problem and then i realize the DGA version of this mod is broken and i removed it and installed the JA version, so my question is does the recipe i already got from the DGA version will come again or i need to reset the mail recipe? does reset the mail is even do-able? thanks.
how do i get the thing that i paste in the launch options it has been so long since i have used mods so i dont know how to get it back
when you install smapi it should give you the command
i had it installed before but, i erased the command for some reason do i try to do it again?
yeah, reinstalling smapi shouldnt cause any problems either so if you just need the command it will show after its done installing
Ridgeside is giving me this error: [Content Patcher] Ignored Ridgeside Village - Content Patcher > Include all the Map Data (from Data/MapData/MapStrings.json) > EditData Strings/StringsFromMaps: Entries > 'rsv.eventhallbdaytoday' value is invalid: '{{Rafseazz.RidgesideVillage/Celebrant}}' can't be used as a token because that token could not be found. have I installed something wrong? How do I set the celebrant?
I'd ask in the Ridgeside discord, but is that the new update for 3.14? Or the old one?
@outer turret Do you have a log
new I DL'ed it about an hour ago
Can I get a log?
yeh was just parsing it https://smapi.io/log/3d33277f76a34ac9b37f504f844a7c40
ah i see it rejected many tokens
i wonder if im missing something?
You need Market Day, NPC Adventure for Jasper to NPC Adventure, Miller Time for Joja Seeds
I'm looking at the other thing
oh ignore those
bug in the way SMAPI proxies mod APIs
it is known and I think fixed in newer releases
i did indeed, m I supposed to combine the musics?
and its random and rare
No, just install both as a mod
Yea if that isn't the reason, I don't know, this didn't happen to me
i did install both?
wait you are on the newest release 
i literally just DLed it today 🙂
figured I'd give it a burl
feeling depressed and cold
Huh that is weird.
so far all its broken is strings and possibly two events i wont be triggering for months
You will need to manually forget it. I believe Mail Framework Mod has some helpful commands
You will probably need to figure out the mail ID of the mail you need to forget
What would happen if I deleted a quest mod. Like Oba's Quests - Vanilla. It adds some vanilla like quests with rewards
Do you have any active quests from it?
If not you’ll be fine
If so you should delete them first
Ok, you might have to delete them forcibly, and I forget exactly how to do that
You might be able to finish the quests with CJB cheats
I think that was it
There might be a debug command as well but I’m not sure
why does market day need DGA?
is it possible I just goofed the install?
very unlikely
My guess is that market day needs to handle DGA items if you have them
Is it a hard dependency?
or didnt until it required it
i thought maybe Cerulean had made some new art for Leah but no
(everyone hates Leah's art)
@tribal notch is there a reason market day has a hard requirement for DGA?
(and if not, can I remove it if I don't have DGA items)
you can test what happens if you remove it and let me know!
it's there so that content packs can provide DGA items
I don't know how diligent I was about putting guards around the DGA integration
ah well ive removed it but no idea when market day will next be. Also have an optical migrain so should probably get off machine
ok I was fairly diligent, you should be able to remove it
thank you. Didnt really want to add DGA
if I have time between packing and airport I'll test it out
fly safe
if you need anymore more for the RSV error Shekurika, let me know
ive removec the line that was stopping the strings from loading so I should be able to get them
the RSV token thing will be fixed in the next SMAPI release, pathos commited the fix to the SMAPI repo yesterday
qh cool, that's what that link meant
hrm I should probably do that thing RSV does
and check that all my content pack sub mods are present
Possibly good if you're about to leave town and be away from your computer
Although I had a broken Json file with mister ginger for almost a week once.
RSV C# mod (I think) checks whether the CP packs etc are loaded, since you can't have them depend on each other
Stardrop just tried to "help" me by enabling Market Day C# mod but disabling all the sub mods
anywho I've uploaded a new beta with no hard dep on DGA
thanks, so insert command in the smapi right? do you know what the command is? i search the Mail Framework Mod page in Nexus and doesnt seem to find any console command.-.
market day does work without dga (if you kill the dep in the manifest), it just has a couple of 'cannot access dga api' warnings for items from it
Try the SMAPI help command
oohh thats show all the commands, thanks a lot!
So I just lost an hour of progress, my game made the sound like it was doing the skill menu, stopped responding which it does it sometimes and it takes smapi like 10 minutes to respond. Well I've been waiting a half an hour almost. I press enter on the smapi console a lot to see if that helps, as it has before. Nope instead I click on the game and it shows this
I was literally waiting for the skill menus
The hour is from me using the timemod to make days longer btw.
Hey, so.. I've quite a bit of errors since I updated to latest smapi and latest mod versions, nothing broke though, even if it errors, better sprinklers still work as they should, hybrid crop engine and miller time also seem to work. The only thing that happens is that (only when in multiplayer and another player has joined) I can't enter one of my chicken coops, when I try the door will make its sound, but nothing will happen and the console will throw a game loop error of sorts, but the game continues to work normally. It's not a big deal since it's a deluxe coop and I already have a grabber in it and also chests anywhere but it's a bit annoying and I would appreciate any insight about it as well as about the other erroring mods (which is probably only update related incompatibilities).
https://smapi.io/log/c1a42b07f52b43c0a36070b1f963b576?Levels=error~critical
we also check dependenxies of RSV. helped with stupid support questions a bit x)
questions aren't stupid! now problems, they're stupid
and often the solutions are, too 
Better Sprinklers is most likely incompatible with some other mod that adds sprinklers because it has very poor checks on the changes it tries to make to sprinkler crafting recipes
For your chicken coop, the error is hard to say
Miller Time and HCE are both complaining about either having two of the same item/recipe or not being able to find an item it expects
Something in the building doAction is sad
at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 375
It's possible the warps inside the building are broken
And landing you in an invalid spot
That's really the only thing I can see in that function that would be throwing you some errors like that
Hello guys, I'm playing modded SV and I am getting staggered lag spike every few seconds. I'd assume it is due SV still in 32 bit? Or is it the mods?
You cannot play modded in 32bit anymore
I'm using these
What do you mean? I can play it but just staggered meaning it's the mod is it?
No, your game version is either 64bit but you dont notice or you might be a pirate or you havent played for a long time and didnt update SDV/Mods 
oh then it might be 64bit. Its from Steam. Then might be one of the mods huh noooo
If you ask me, problematic mod is most likely SVE: Since its a massive mod and adds way too much content, it can cause stutters and such
3.14 is causing time stutters for some people Pathos is still investigating
That would be bad since I really wanna play with SVE
oh I didnt know that thank you.
Was 3.14 out to Public? I seem to be a bit out of date then 😅
There's a thread for this, if you want you can jon and help testing 😅
There is a 3.14.5 SMAPI out, I'll try later.
Hi, I have a farm map that's missing the warp statue, could someone who knows tiled please add it back in for me? I've tried contacting the mod author but they just said people need to do it themselves. please @ me if you can help
thank you for the insight, I really appreciate it ❤️
it's just the statue that marks where you spawn when teleporting to the farm, right?
Yep!
Hmm with RSV my game consistently freezes at 5pm for a few seconds.
it seems to be just a map property, WarpTotemEntry, so that part at least should be easy to add with content patcher. you'd just need to get the coordinates you want the warp point to be at (you can use debug mode mod to see them in-game). the statue graphic is probably more complex if that map property doesn't add it though
can you link the mod? i can make the CP patch for it and it's easiest to add to the existing content.json if the farm map mod uses content patcher
it had a time dependent map patch in previous versions at least
Hmm maybe that's it
a bunch of them are in Data/DynamicChanges/MapChanges.json, but none seems to match the time
So this is the one I'm using. There's that version and an older version with the statue. The most recent version made changes to the map so I can't switch between the two without messing up my farm.
https://www.nexusmods.com/stardewvalley/mods/11262?tab=files
this should add the WarpTotemEntry property, but the "X Y" needs to be replaced with the coordinates you want the warp point to be at
(you can replace the old content.json of the mod with that to try it)
i don't know if it does. you can use this mod https://www.nexusmods.com/stardewvalley/mods/679 to see coordinates in-game (just any position that suits you)
Ok so the warp point is there now but I need the statue to use another mod
hm, did the statue actually appear?
ah i suppose no (i read wrong first)
i suggest asking about it in #making-mods-general (it should be possible without tiled too like the warp point, but i don't know how to do it)
Hey guys!
Sorry really dumb question here
I was using Smapi about a month ago and loving it
But I deleted all my files to start again
Now when I load in I can't seem to use Smapi anymore
If anyone could help I'd be super grateful!
ok I will do!
h e l p
i dont know what to do

this is the mod im trying to use: https://www.nexusmods.com/stardewvalley/mods/10510?tab=posts
i cant reach it 
Did you change your farm map mid-save?
I mean like, did you make a new Save when you added this farm map?
or did you just remove your old modded map and replaced it with this one even though the save was made using your old modded map
!rtf
Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).
that probably helps to fix the trees and bushes
i need help like where do i put the mod files in and how do i use the mods

i dont really know how to use mods- but i want them lmao
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
