#archived-modded-support

1 messages · Page 1323 of 1

vestal flame
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Note this was before I added a few missing things in, should be the same results though

gaunt gust
vestal flame
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Wait... it looks like whatever I did may have fixed it.. I dont see the red errors anymore

modern hearth
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that was the whole error.

wintry summit
brazen hawk
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Is that the hatmouse in the ss? Looks like a different location.

wintry summit
#

oof

vestal dust
brazen hawk
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(dunno what happened, but this looks kinda scary)

outer turret
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Looks like a regular portrait sheet us being read like pytk or HD one

lavish marlin
#

Resistance is futile. You shall be assimilated.

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You can always disable resampling, or change it from xBRZ to EPX.

lyric hazel
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Config option?, Gen mod menu or by the file?

lavish marlin
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Current public release: config file

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'config.toml', look for xBRZ, change to EPX

lyric hazel
#

Gotcha, will do

lavish marlin
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If that isn't good, change Resample.Enabled to false

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Next release will support GMCM

lyric hazel
#

Won't the disable though, undo the performance changes?

lost storm
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I need some assistance. I downloaded a UI on Naver, and well.

lavish marlin
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You can disable the whole mod; don't though.

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Without resampling, the various caches are still active, and the SMAPI and game patches are separate options under Extra

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Chances are the pathfinding patches are having the greatest impact

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Default settings for that are vanilla pathfinding but still using the rewritten pathfinder.

brazen hawk
late mountain
lost storm
#

yup

brazen hawk
#

Since it's a png, you would have to edit it in a respective program.

lost storm
#

Since what is a png, you talking to me?

brazen hawk
#

Yep

lost storm
#

That is a screenshot of the main menu

brazen hawk
#

Yeah, it's a png in the mod folder

#

Not a json.

lyric hazel
lost storm
#

Ah this one

lavish marlin
lyric hazel
lyric hazel
#

Darn, good to know though

lavish marlin
#

There are some studies for Windows VFS and Linux VFS suggesting that in some cases using trees of directories rather that a flat directory can improve filesystem query latency, but in other cases it can worsen it

#

Though in this case it isn't IO bound

magic drum
#

Hiya!
So sorry to interrupt, but I need help- I just downloaded the medieval buildings (and craftables) mod and now I'm noticing some other mod is probably overlapping with the one I just installed - furnace, mayo machine, cheese press, beehive and I think that's about it.
If anyone recognizes these designs and knows which mod it is so I can disable it, I'll be very grateful!

lyric hazel
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I daren't try my hand at the files themselves yet

lavish marlin
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On EXT4 on Linux, directory trees dramatically reduce read performance

spark kraken
#

Would this be the appropriate channel to ask where I can download the Stardew Valley expanded mod?

dusky canyon
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nexus

vestal dust
spark kraken
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Thank you so much SDVjunimoaww This works if I download Stardew on steam right?

lyric hazel
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Sure does

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Just make sure you grab all dependencies it lists

spark kraken
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What are dependencies? It's my first time installing a mod

lyric hazel
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Mods that want other mods, so they can run well

brazen hawk
#

Do you have smapi already, gin?

lyric hazel
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Often so they don't reuse code, which really just helps everything run better

spark kraken
#

Ah I see

spark kraken
dusky canyon
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!gettingstarted

native dragonBOT
dusky canyon
#

will help you

lyric hazel
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Its also available on nexus Gin, and will "run" your mods

brazen hawk
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Check out the linked guide before you download other mods.

dusky canyon
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a lot of mods have prerequisites - required mods to run a mod, which means you also have to download the mods that that particular mod needs

native dragonBOT
dusky canyon
#

it usually pops up when you try to download a mod, there's also a required mods tab on the description of the mod page

lyric hazel
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And one thing to especially remember, is that a mod, can have a dependent mod, which can also have a dependent mod, and chain as much as it likes. Never stop at just 1 😅

native cloak
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seems pretty busy in here so, my apologies, but i've had a dialogue bug pestering me for weeks and i can't get it to show up in a log (that i can read anyway). it's a little fuckery between two lines under the $p marker, where every line after the | separator ends up being said in the same interaction, regardless of the preconditioned event happening. this happens in EVERY other line that also has the |. any thoughts would be appreciated

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this is exclusive to this one NPC that's being modded of course

lost storm
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Ok this looks much better, I don't care about those two at the bottom.

willow shore
native cloak
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they’re looking for the mod that has those textures so they can remove it

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hun i would suggest going through the assets files of the mods you know are there for editing textures, at least while you wait

magic drum
magic drum
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bUt yEaH lEt'S dO tHiS

native cloak
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i felt ya there pal

magic drum
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love your name btw

native cloak
#

i had the same issue in my minecraft modding spree

native cloak
magic drum
#

oh god, same like- half a year ago lmao! i got hyperfixated on MC and mods sksksks

willow shore
verbal comet
#

Can l mod stardew on mobile?

vestal dust
magic drum
lusty tartan
magic drum
hoary bane
#

There is an English version for that? :00 I thought there was only the kr one..

hoary bane
#

Whoops meant to reply

lusty tartan
hoary bane
willow shore
lost storm
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Yes, I had to edit the png image cause the text was in korean.

magic drum
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Oooo I just wanted to ask Rowan how to do that lmao!

#

Thank you! I'm on it!

hoary bane
lost storm
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May I DM you?

hoary bane
#

:00? Please

hoary bane
#

Maybe your "Greenhouse Entry Begone" and "Medieval buildings" are overlapping? Can't say for sure.. Though I'll assume so since they both edit the exterior of the Greenhouse SDVpufferthink

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As for your craftables.. Do you have any sort of a recolor mod?

magic drum
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In the description of Medieval buildings, it's said that it's compatible with the greenhouse mod-

hoary bane
#

Hmm that's weird, does your Greenhouse work ingame?

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Maybe It's the interior instead SDVpufferthink

magic drum
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I haven't unlocked it yet lmfao- but it's there

hoary bane
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Well anyway, do you have any recolors?

magic drum
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uhhh lemme see, i need to open the game and check there, I ain't friends with config files

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or any files whatsoever

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i know i've changed some recolors for sure

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maybe i shouldn't have lmao

hoary bane
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Some, if not most recolors affect the craftables as well. Usually there is a config for this, so I wanted to make sure ^^

magic drum
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also i do remember allowing those textures (the wrong ones i have now) to appear in some settings but god i can't remember which mod it was and i didn't find it again so now i'm just wondering if i actually did-

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huh

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i see

willow shore
magic drum
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yes, but i don't remember having any issue with natural color reshade- could shades retexture some of the craftables?

hoary bane
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Don't think that reshade affects the craftables specifically since it's just a sort of filter for the whole game itself SDVpufferthink

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Is that your only recolor?

magic drum
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yes-

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also someone said earlier that they also had a mod that made their furnaces look like that

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so i'm just lost rn honestly

crimson grail
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Can Someone help me please D: I'm trying to add a custom spouse room for a custom npc, but I couldn't get it to work

hoary bane
crimson grail
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oops

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wrong channel

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sorry about that

crimson grail
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I read this though Still not sure what exactly did wrong QAQ
Can u help me pls

hoary bane
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I really haven't got the slightest clue on creating rooms using the "Custom spouse room" mod, I only edit the ones I already have for personal use SDVpuffercry

magic drum
hoary bane
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Yeah that could be it

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Check GMCM if you can toggle that off, alternatively remove your custom Greenhouse

magic drum
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oh MY GOD

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i think i found it

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i will have to test it but

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'Alternative craftables' ??

hoary bane
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That should be it

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Huh, didn't know SVE affect craftables as well

outer turret
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Its reach is grand

magic drum
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As you can see, I didn't either. Somehow I've checked that box but didn't realize it's SVE

willow shore
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lol, it was there in the log and I missed it 😛

hoary bane
magic drum
#

Nono, I'm sure sure I checked that box, that's why I was also sure it's one of my mods and that I did an oopsie, I just couldn't find it again

hoary bane
# willow shore

Same, I've seen it but overlooked since I wasn't aware SVE touched them in a way a recolor would.

magic drum
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and it worked- i'm so happy omg

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my soul can rest now

native cloak
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so glad you got yours worked out!

magic drum
native cloak
outer turret
#

Gunther Simp... Is your spelling of Professional intentional?

native cloak
#

aaaa no thank you for pointing that out
dyslexic

outer turret
#

My editor brain was staring at it.

native cloak
#

-sion words always screw me up

outer turret
#

I'm afraid I dont know the dialogue issue though I'm afraid.

native cloak
outer turret
#

I think it might just be a mistaken use of the code

native cloak
outer turret
#

Its always confusing when ti use |

native cloak
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it's good to know someone with experience struggles with it, makes me feel less like a noob

outer turret
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I think it's on question response only

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But I have to double check each time

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Ca is not consistent

native cloak
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Ca?

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oH CA

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brain slow

gaunt gust
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Not sure you can have a #$b# in there?

native cloak
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i'll check! have to wait for the stupid day of the week every time to test it so it'll be a while before i can confirm it worked

gaunt gust
willow shore
native cloak
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ah, you're saviors, thank you

willow shore
#

or what atravita linked ^^ 😛

native cloak
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oh fucking fantastic my nexus login info was never saved

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the universe just simply doesn't want me to have the rockman pensiveass

native cloak
#

does it still like
transfer the rest of the text to a next dialogue box if the text is too long for one?
cuz that's the only reason i think that's there (idk not my mod)

willow shore
native cloak
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yes yes ofc

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it's incredibly broken, i've been slowly picking at all the bugs and you have to go through extra hoops to actually get it to WORK AT ALL in game

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honestly i would probably have figured it all out by now if all the files weren't formatted like this

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walls of text that make inconsistencies VERY hard to spot

willow shore
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It's been more than a year since the last update >.<

native cloak
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yup

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hence why i've been taking it into my own hands

willow shore
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So which file in particular are you looking at for now?

native cloak
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see idk why it let me post it here but not in your DMs

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this double-dialogue bug, the cecily NPCmap sprite glitch, and a few typos are the only kinks i have left to work out, thank god, but LORDY this one has been a pain

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_it's all worth it for the cowboy of cobbles tho facemelt _

willow shore
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The code above... remove trailing comma at end "Event_Desert5":"@. It's not a dinosaur.",

native cloak
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done

native cloak
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however, what i'm now not sure how to approach is how the dialogue will be affected after that illegal term is removed.

do you have to close and reopen the game each time you change a piece of dialogue for it to function? or can you just edit it and still have it work in game

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(sorry i don't mean to be a pain)

gaunt gust
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You can type patch reload <the Mod's uniqueID> to refresh data

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but dunno about dialogue, mgiht have to sleep into the next day

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(I just back out to the title menu are return usually)

native cloak
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roger roger

gaunt gust
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as for the #$b#, I'd just remove it, the textbox is actually quite sizeable

native cloak
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WOW! there really is just ZERO existing documentation for the prerequisite in the dialogue! im in love with this mod author for making this but MY GOD its a MESS

upper ember
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A few weeks ago, someone was asking about converting xnbs to pngs for pokemon skins, and was specifically wanting eevees for pets. Does anyone remember who that was

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If they haven't already seen it, there's a mod that they would absolutely love. I helped them convert the files, but deleted our chat

native cloak
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you're certain this was a few weeks ago? i've tried just about every search term i could think of and every result was from at LEAST a year ago

upper ember
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Yeah? It was either in February or March of this year

outer turret
native cloak
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it seems the previous version was ok but in the most recent update, everything just kinda

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bug's fixed! cant find the response the code is referring to, so the first lines of dialogue will never be unlocked but

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🤷 what can ya do

outer turret
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What was the line?

vestal flame
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Always a bad sign.

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Those dots aren’t moving.

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Okay they moved but I refuse to touch anything.

crimson sphinx
#

Quick question, I have the Diverse Stardew Valley mod and I was wondering if there was a way to get the updated npc sprites to appear on the map when it shows their locations.

hoary bane
bright spoke
#

Hi. Sorry, I'm trying to install SMAPI but my windows is running on 32, so it's saying that it's not compatible. How can i fix that?

lament prairie
#

.q 5856

devout pumiceBOT
bright spoke
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thank you

sly glen
hollow sedge
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i have a probelm with sailor moon mod

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can someone help 😭

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i get this everytime i try to run it

spring ivy
native dragonBOT
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@hollow sedge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hollow sedge
spring ivy
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does the folder at 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\SailorStyles\assets\Hats\Tuxedo Top Hats' exist?

spring ivy
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the hairstyles folder is missing too, try redowloading and adding it again

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also delete the old version

hollow sedge
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yeah

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weird

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thanks though, got the folders back

spring ivy
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nice SDVpufferheart

hollow sedge
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<3

proven magnet
#

I can't install Stardew Valley Expended mod, can you help me?

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I did everything but it doesn't work

dusty spruce
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Your screenshot shows no problems

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

clear eagle
#

looks like it's still loading

hoary bane
cobalt trail
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My game still loads, it just gives me everything else that is in red and yellow

clear eagle
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Install Custom Fixed Dialogue and reinstall RSV

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Remove Winrar files folder

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Also Heart based dialogue because it's an xnb mod. Use Canon-Friendly Dialogue Expansion instead.

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!xnb

native dragonBOT
stoic charm
#

Hey so I have some troubles with ridgeside valley on mobile

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Everything about the mod is running smoothly but the thing is that the festivals related to said village doesn't work

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Like I get the mail for it and the notification that the event had started but when I get there

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There's no festival whatsoever

clear eagle
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

outer turret
#

maybe it's just cos mobile?

hoary bane
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I second that, I heard the mobile version is watered down a lot and has quite a few bugs.

native cloak
outer turret
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ah fair enough

native cloak
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tragic about the loss of that but maybe i can get the original author to confirm what question was asked for that condition to be met (if they ever return that is)

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does anyone have any idea how NPC map locations reads sprite textures? i’ve checked the custom npcm mods and i can’t quite get a grasp on it

this is basically the only bug i have left to work out, the npc icon for Cecily is cut off by a couple pixels at the bottom, which means i need to move the uvmap somehow

dire fractal
#

hallo what do you use for mode's?

neat plaza
dire fractal
neat plaza
dire fractal
#

i cant install modes or the lancher

neat plaza
#

why not?

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!gettingstarted

native dragonBOT
shy orbit
dire fractal
dire fractal
hoary bane
dire fractal
#

yes

hoary bane
#

Did you get mods?

dire fractal
#

i think so

hoary bane
#

Are you launching Smapi through steam?

dire fractal
#

yes

hoary bane
#

And the mod is not working?

dire fractal
#

i cant find the menu from cjbcheatsmenu

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but smapi says it works but it does not work

hoary bane
#

Did you press "P"?

dire fractal
#

no

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thx

dire fractal
loud shard
#

Is there any way to fix the resolution with smapi exe?

late nebula
#

!startuppref

native dragonBOT
#

If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

quaint rapids
#

looking for help updating the SVE updates. mod user noob.

late nebula
#

What are you having trouble with?

quaint rapids
#

I'm trying to delete the old files, but it's saying I do not have rights and need permission. I've verified my admin status using cmd prompt, updated all the permissions in the security tabs to have full control, but i'm still unable to delete the files so i can replace them with the new ones.

late nebula
#

Are you on Linux?

quaint rapids
#

no. windows 10

late nebula
#

Have you tried restarting to make sure that smapi isn't running?

quaint rapids
#

i can gladly share my screen if that will help. i'm pretty lost on how to get this going after scrolling through multiple forums

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yes. i did a restart, no Steam or SMAPI startup. just trying to delete the files from explorer at this point.

late nebula
#

I'm not sure if it will help as I'm unfamiliar with this kind of problem, but feel free. Maybe someone else can chime in.

dire fractal
#

i’m desperate for help n idk where to go but i tried modding stardew, went horribly and now my game isnt starting ( i think bc messed up files ) and im scared to lose my farm

late nebula
#

Are you getting errors in smapi?

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

yep

zinc obsidian
late nebula
#

As for your existing save, as long as you haven't opened it with the mods installed, it should be fine since saves are put elsewhere on the machine.

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(Like actually loaded into the save)

dire fractal
#

idk what to do can i dm u @late nebula

late nebula
#

Probably best not to as I'm gonna have to go soonish.

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The first thing to do is make a log using that site the bot sent

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And put the link here

dire fractal
#

it says i need a file named smapi-crash or latest and i see none of those, only a file with my name

late nebula
#

Okay

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When you run the game, does a black window come up with text on it?

dire fractal
#

the game doesnt even start

late nebula
#

Gotcha

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I think the first thing to do is try to install smapi again. I think maybe it didn't install correctly

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Here is the guide to help you with each step

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!gettingstarted

native dragonBOT
dire fractal
#

tysm

zinc obsidian
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hi! i'm having issues with my save file after i updated ridgeside valley. i made sure to get rid of the original ridgeside valley file before replacing it with the updated one. every time i start it up it loads for a bit and then goes back to the start menu. it only does this for my main save file though. it could be a json asset issue but i'm not too sure. here's my smapi log: https://smapi.io/log/10c51b7e55b1421dae4bf017b1587126

dire fractal
#

rn i get the black box with unhandled exception

real lichen
#

I need some help installing the mods to my Macbook. Not a new stardew pllayer but I am new to Mac...lol. So Could someone explain to me why when I download SMAPI it keeps telling me it wont download since it is from an unidentified developer. How do I fix this?

vague spruce
#

mac be a dummy and annoying lol

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then it should say the file click open anyway

late nebula
late nebula
zinc obsidian
gaunt gust
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Hank's from SVE, iirc, who had to rename that character(internally) to avoid a conflict with another mod.

late nebula
#

I mean, it's an issue if your game won't load.

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Oh Hank is SVE?

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Man, I need to actually play through these expansion mods. SDVpuffersquee

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Or just... Actually play the game.

hoary bane
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90% getting mods 10% playing

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True SDV experience SDVkrobusgiggle

flint niche
#

hii, so i’m trying to use a portrait mod, but I feel a little silly and can’t figure out how to get them to actually work. I have all the required mods, and it uses the portraiture mod, but i’m not sure which files i need to put in or if i have to replace the original ones

late nebula
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I've been considering just cheating my way through them all, but most of the content I actually live for and enjoy is events and dialogue. Farming and such is just a means to an end. So I would spoil myself if I did that.

zinc obsidian
flint niche
late nebula
flint niche
#

using mods in stardew is a little bit different from the sims and i’m still getting used to it lol

late nebula
#

Yeah it has a bit of a learning curve

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We do the best we can to make sure you don't have to replace game files though

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Or worry about your saves borking

flint niche
#

my game is a little iffy rn and i think that’s because i removed the original portrait files because i thought that was what i was meant to do, but luckily i backed up the files, and luckily i didn’t download a ton of mods and can just redo it to fix my game

zinc obsidian
velvet island
#

hello, I was wondering if anyone could help me with something. I have a mod that changes furniture (the Industrial furniture set). it also changes fish tanks, but I was wondering if there's some way to disable the fish tank changes, so i can use a different mod for those

clear eagle
#

You manually have to edit content.json, the mod doesn't seem to provide config option to disable tanks

drifting cosmos
#

I've been considering installing the winter grass mod, but as someone who has absolutely ZERO experience in installing mods, can someone simplify what this means? I just wanna know if I can use this in multiplayer and if my friends would need it as well if I were to host a farm, or if I would have to just join another persons instead

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sorry if this is the wrong place to ask

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maybe it's not my lack of knowledge in mods but rather that the words used are making it difficult for me to figure out what it means haha

clear eagle
#

Only the host will need the mod, it will work for all farmhands ig?

lament prairie
#

the host must have the mod

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the farmhands can either have it or not have it and both is fine

drifting cosmos
#

ahh ok. thank you both so much, that makes it easier to understand! I just know that often mods that affect gameplay in some way would require all players to have it so I was trying to work my head around it

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I just like to decorate pelican town with grass as well and it's a pain to replace it every year 😅

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I would assume then that by joining someone else's farm with the mod, it won't do anything unless they (the host) has it as well

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if that's the case then it all makes sense now

rare chasm
#

im new to this and i wanna see if this is fun what mods should i try out

lament prairie
#

.q 5849

devout pumiceBOT
lament prairie
tranquil turtle
#

I'm trying to install everything for SDVE, does it look like I have all the necessary files?

silk bluff
tranquil turtle
#

Right, so I should be good to install SVE?

silk bluff
#

yup

native dragonBOT
silk bluff
#

How can I add a configuration in SVE for the portrait of Morris to be 512x512 instead of 128x128? I'm trying to replace the image file, but it loads only a corner of the image

tranquil turtle
#

All good?

lament prairie
#

try it and see

tranquil turtle
rare chasm
#

so i just download the recommended mods and the nwhat

lament prairie
native dragonBOT
vivid path
#

hey, so i have the tailor mouse mod alongside sde and i was wondering if there was a version of tailor mouse that's compatible with sde?

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ive only just got the tailor mouse letter so i didnt know how it would affect the two mods but turns out the mouse house clips into fairhaven farm

tranquil turtle
#

yep! everything seems to be functional! thanks

rare chasm
#

i did this right

flint niche
#

What does SDVE add? i’ve seen it everywhere

rare chasm
#

haha it works

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time to download all the others now that i know what im doing

quaint rapids
lyric hazel
#

I'm getting inconsistent resampling (blurring of square edges) now that its not

flint niche
quaint rapids
#

it can. there is a pretty lengthy list of supporting mods to install to prevent any breaking issues. the walkthrough is pretty helpful, though. I am a modding newb and have been pretty successful with it (minus some issues with my computer's admin issues with some folders during updates)

swift zephyr
#

is it possible for me to make a mod that changes the cellar that is in xnb and make it cp?

lavish marlin
#

That's what I get when resampling is disabled

lyric hazel
#

That's what I wish I was getting, nice and blocky native resolution

lavish marlin
#

I don't know what you're getting, though

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so I don't know what might be wrong :|

lyric hazel
#

DM'd screenshot examples

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Some, arguably most are still resampled. But some are not, and then there's a few that change with cursor hover

#

Though I can say, and applaud your mod for how the performance changes are working, quite wonderfully 👏

honest vigil
#

hello, one question, to be able to play my friend and I with mods, do we both need to download the same mods?

trim ibex
#

im trying to install SMAPI on my mac so i downloaded it and when i clock on mac.command file it says it cannot be opened. how do i fix this?

junior frost
#

which shaders are compatible with smapi

lavish marlin
#

@lyric hazel I PMed you my current build which should resolve that

lavish marlin
junior frost
#

like a shader which makes the game look better ig

lavish marlin
#

Most 'shaders' seem to be driven by Reshade, which is overkill and generally poorly-implemented in terms of SDV (since they apply to everything that way)

#

and some of those are also poorly-implemented in that that don't actually work

#

'looking better' is subjective

#

@dusty spruce has tried to have me assassinated no less than 15 times for the atrocities that I've committed on Stardew esthetics.

junior frost
#

i tried downloading ambient light, i followed all directions and it isn't working

lavish marlin
#

It's probably conflicting with something else.

junior frost
#

ah

lavish marlin
#

I haven't disassembled it to look at it yet

#

though it's still targetting .NET Framework, which isn't great

#

err, what the heck

#

Well,. I see absolutely nothing wrong with a mod creating 1008 color objects every tick.

#

that being said, it shouldn't break SpriteMaster, at least

#

though I really don't know how it works.

junior frost
#

fixed

lament prairie
native dragonBOT
solemn shoal
vestal flame
#

Also whatever I did broke my jump mod :/

lavish marlin
#

@junior frost the only mod, of course, that makes the game objectively look better (and if you say otherwise you're clearly wrong) is SpriteMaster

junior frost
#

uhm...what?

#

@lavish marlin what does sprite master even do

lavish marlin
junior frost
#

kk i'll try it out

#

hopefully it doesn't conflict with any mods

vestal flame
#

Any ideas on my log anyone?

gaunt gust
native dragonBOT
vestal flame
#

hmmm will this remove anything mod wise?

#

kk verified integ

rapid parcel
#

Hey all, I am trying to make OrangePie's Rasmodia work with Romanceable Rasmodius SVE and Romanceable Rasmodia SVE - Female Wizard, but I keep getting the below error. Does anyone know what I'm doing wrong? I set the portraits and sprites to custom, and copied OrangePie's Rasmodia into Romanceable Rasmodia SVE's folder and removed Magnus from lunakatt's SVE folder, so it shouldn't be picking up any additional portraits or sprites.
[Content Patcher] Unhandled exception applying patch: Romanceable Rasmodia > EditImage Portraits/Wizard.
System.InvalidCastException: Can't replace loaded asset of type PyTK.Types.MappedTexture2D with value of type PyTK.Types.ScaledTexture2D. The new type must be compatible to prevent game errors.
at StardewModdingAPI.Framework.Content.AssetData1.ReplaceWith(TValue value) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetData.cs:line 45 at PyTK.PyTKMod.PatchImage(IAssetDataForImage __instance, Texture2D& source, Nullable1& sourceArea, Nullable1 targetArea, PatchMode patchMode) in H:\Modding\Stardew-Valley\Stardew-Valley-Mods\Stardew-Valley-Mods\PyTK\PyTKMod.cs:line 618 at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<DigitalCarbide.SpriteMaster__Platonymous.PyTK>(AssetDataForImage this, Texture2D source, Nullable1 sourceArea, Nullable`1 targetArea, PatchMode patchMode)
at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in E:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 134
at ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in E:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 178

outer turret
#

@vestal flame its having an issue with item 53 which isnt a vanilla item.

junior frost
#

@lavish marlin I do not like that the mod smooths all of the pixels, it doesn't look great either

vestal flame
#

Lemur, how do I see what Item is 53?

outer turret
#

Yhe great ID spreadsheet. But I dont think its defined. It's a vanilla number (JA numbers are over 3000)

#

So unless something you added defined it and now that something is gone...

vestal flame
#

Hmm kk

outer turret
#

I'll double check in a bit gotta get up and dressed now.

native dragonBOT
shy orbit
#

looks like there are problems with vanilla weapon ids that should exist

#

recipes are also failing rather badly Removing 281 malformed recipes.

lavish marlin
junior frost
#

im really new to the modding community so idk whats actually good

shy orbit
#

Failed to create item for ppja.freshmeat.DGA/Batter! Does it exist and is an item (ie. not a crop or fruit tree or something)? might be good to remove + reinstall the PPJA mods in general (or even switch to the json assets versions)

#

oh wait. you have both the json assets and DGA versions of the mods it seems

#

that's probably not good

vestal flame
#

Oh do i have both?

#

My bad, lemme look over the ppja stuff

#

what is more recommended DGA or JA version

lament prairie
#

For PPJA, use the JA version

vestal flame
#

ok

rapid parcel
#

Please can someone advise on this error message I'm getting

#

Seems to be between the Romanceable Rasmodia - Female Wizard mod and Romanceable Radmodius - SVE Compatible mod, but I'm struggling to figure out how to resolve the issue

sly glen
brave yacht
#

hey first time modder here, and even though I downloaded all the required mods for SDVE and they all contain .json files, i keep getting a massive red error screen, could anyone help?

rapid parcel
#

I don't see that SMAPI is installed @brave yacht

brave yacht
dusky canyon
#

why is your mods folder called mods instead of Mods?

junior frost
dusky canyon
#

the Mods folder needs to be created by SMAPI when you install it

rapid parcel
#

When you run the Windows bat for SMAPI, it should automatically create a Mods folder and then creates some folders under it for Error Handler, Console Commands, etc. Try running the Windows bat installer and point it to your Stardew Valley directory if it doesn't pick it up automatically

junior frost
primal iris
#

its been a while since I last played, updated smapi and this appeared, tried find the mod folder Walk Of Life and there is no folder with that name. Tried downloading Walk Of Life from nexus and the folder name is not among the mod folders that I have. Any way I can find this folder?

dusky canyon
#

need !log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

junior frost
#

also search in quick access to find it

#

or check recycle bin

lavish marlin
dusky canyon
#

Immersive something it's called now

primal iris
#

OOO i found the file, the old Walk of Life folder is called Awesome Profession and the new one is called Immersive Profession

#

alright should be able to fix it and update all my other mods

junior frost
#

kk so you need to check for rar files, bc stardew smapi has trouble running them

#

so use the search bar in the mods folder to check for rar files

lavish marlin
#

You have PyTK

#

your load times will always be atrocious.

#

!PyTK

#

make it work

#

SpriteMaster will help load times getting into a game when you have a lot of locations, but it can do nothing about PyTK's slowdowns

junior frost
#

also @sly glen you should delete unnecessary mods

lavish marlin
#

PyTK is the biggest problem there though, and can add minutes to the start time

lavish marlin
#

It'll certainly help when you are trying to load a game

#

it won't do much to help the game's initial start though

lavish marlin
#

SM doesn't patch anything PyTK does, since PyTK's problems are pretty intrinsic to how it patches serializers

junior frost
lavish marlin
#

SM will cut down the ridiculous load times when you have tons of locations

#

since the default pathfinder in the game that runs at loads is quadratic time

lyric hazel
#

Is there any normal reason why Anthro Characters Continued and Event Repeater should be arguing into crashes?
https://www.nexusmods.com/stardewvalley/mods/1083
https://www.nexusmods.com/stardewvalley/mods/3642

primal iris
#

[Entoarox Framework] Another mod has requested ownership of the serializer, serializer functionality in EF is disabled.

#

Does this matter?

nova mango
fathom lynx
#

need some help with this

#

nstall MissCoriel's NPC Unique Courtship response

  • Open "config.json" and change Sebastian's setting from "enabled" to "disabled" to see the unique pendant/bouquet dialogues
#

so like how do i i open the config file

crimson sphinx
#

My smapi is literally just starting and doing nothing even with no mods.

willow shore
lyric hazel
willow shore
maiden barn
#

how do i use mods in general?

crimson sphinx
#

It just sits there and does nothing.

maiden barn
#

how do i use mods in general?

#

I'm kinda sorta really new to stardew modding.

lyric hazel
#

!gettingstarted @maiden barn

native dragonBOT
maiden barn
#

ok

#

!gettingstarted

native dragonBOT
willow shore
devout pumiceBOT
gaunt gust
#

see section 2

crimson sphinx
#

Already went through those steps, nothing changes and there's no error message or anything.

willow shore
crimson sphinx
#

Hmm it doesn't seem to run on it's own.

dusky canyon
#

Are you using a cracked version?

willow shore
#

In that case you need to verify your game files

native dragonBOT
#

@willow shore You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

crimson sphinx
#

I'm using a gog version

woven python
#

is it normal that my terminal stays open while i'm trying to run the game with mods? i just installed smapi/npc location mod and my game only loads if terminal is open

#

i'm using a mac

crimson sphinx
#

That didn't work. Nothing changed.

willow shore
dusky canyon
#

remove that message, not allowed

crimson sphinx
#

Yeah I'll try to reinstall it.

mystic jacinth
lament prairie
#

If the game is just being unresponsive, let it think for a while

mystic jacinth
#

it says smapii stopped responding, leave it on that for a while?

lament prairie
#

yeah

crimson sphinx
#

I've reinstalled it several times and it just won't launch.

willow shore
lament prairie
#

does the game work without mods?

mystic jacinth
#

It goes to this as soon as I hit okay to create the farm

#

I hit wait for the program to respond and didn’t get anywhere

willow shore
#

Try to launch the game just with Stardew Valley.exe

lament prairie
crimson sphinx
#

Nope, just nothing happens when i try to launch it and I have to kill the process using the task manager.

mystic jacinth
lament prairie
#

Your log should be a different window

mystic jacinth
#

It won’t let me tab out at all, it’s keeping me in this window

willow shore
mystic jacinth
willow shore
#

You need to confirm that your vanilla game can start and is working properly before installing mods or running SMAPI. That way you can eliminate it as the issue.

mystic jacinth
#

just created an online multiplayer no issues without mods

#

so vanilla version is working

willow shore
#

It's strange because I don't see any issues in the log...

#

Also... Windows 11 >_<

willow shore
mystic jacinth
#

ive been using the vortex mod manager does that matter?

crimson sphinx
#

Vanilla stardew just stopped working for me entirely now.

#

I tried reinstalling it on my main Windows drive, nothing worked.

willow shore
crimson sphinx
#

Nope, just nothing happens when I try to launch it and I have the kill the process in the task manager.

willow shore
willow shore
crimson sphinx
#

Yes I have, several times.

willow shore
hoary bane
native dragonBOT
#

@crimson sphinx There are some instances where you will need to use the compatibility version of the game. Please be aware that SMAPI/game mods are not compatible with this version.

On Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "compatibility" under the dropdown.
On GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "compatibility" under the Beta channels dropdown.

hasty charm
#

Is there a mod that allows you to place buildings on flooring without deleting the flooring?

crimson sphinx
#

It seems to be working now that I restarted, at least the vanilla version.

willow shore
willow shore
hasty charm
#

Unfortunately not SDVkrobussad

#

I was hoping it'd work too

willow shore
rose python
#

I've had one problem,here
Am i missing any mod for SVE?

#

Since i think i've downloaded all of them

native dragonBOT
#

@rose python Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rose python
#

As in mods

willow shore
rose python
#

hm

#

so,what do i do with the log,just send here?
To show you

willow shore
hasty charm
rose python
#

Alright,here it is then

rose python
hasty charm
#

Yup, you're missing some of the content patcher files from stardew valley expanded. So just redownload it and you should be good

willow shore
rose python
#

Oh

#

Thank you,i'll try that

storm terrace
#

I'm having trouble with Walk to the Desert Redux, and I don't know why

#

It mentions that some files are missing

warm grove
#

Does anyone know what could cause this little bit in the log? [19:13:33 ERROR Lookup Anything] Something went wrong looking that up:
System.NullReferenceException: Object reference not set to an instance of an object.
at DaLion.Stardew.Tweaks.Framework.Patches.Patches.ObjectLoadDisplayNamePatch.Postfix(Object __instance, String& __result) in C:\dev\smapi-mods\ImmersiveTweaks\Framework\Patches\Patches.cs:line 157
at StardewValley.Object.loadDisplayName_PatchedBy<DaLion.ImmersiveTweaks__Digus.ProducerFrameworkMod__furyx639.ExpandedStorage__spacechase0.JsonAssets>(Object this)
at StardewValley.Object.get_DisplayName()
at Pathoschild.Stardew.LookupAnything.GameHelper.GetAllRecipes(IReflectionHelper reflection, IMonitor monitor) in E:\source_Stardew\Mods.Pathoschild\LookupAnything\GameHelper.cs:line 713
at Pathoschild.Stardew.LookupAnything.GameHelper.<>c__DisplayClass15_0.<ResetCache>b__1() in E:\source_Stardew\Mods.Pathoschild\LookupAnything\GameHelper.cs:line 99
at System.Lazy1.ViaFactory(LazyThreadSafetyMode mode) --- End of stack trace from previous location --- at System.Lazy1.CreateValue()
at Pathoschild.Stardew.LookupAnything.GameHelper.GetRecipesForOutput(Item item) in E:\source_Stardew\Mods.Pathoschild\LookupAnything\GameHelper.cs:line 394
at Pathoschild.Stardew.LookupAnything.Framework.Lookups.Items.ItemSubject.GetData()+MoveNext() in E:\source_Stardew\Mods.Pathoschild\LookupAnything\Framework\Lookups\Items\ItemSubject.cs:line 227
at System.Linq.Enumerable.WhereEnumerableIterator1.ToArray() at System.Linq.Enumerable.ToArray[TSource](IEnumerable1 source)
at Pathoschild.Stardew.LookupAnything.Components.LookupMenu..ctor(ISubject subject, IMonitor monitor, IReflectionHelper reflectionHelper, Int32 scroll, Boolean showDebugFields, Boolean forceFullScreen, Action1 showNewPage) in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\Components\LookupMenu.cs:line 106 at Pathoschild.Stardew.LookupAnything.ModEntry.<>c__DisplayClass18_0.<ShowLookupFor>b__0() in E:\source\_Stardew\Mods.Pathoschild\LookupAnything\ModEntry.cs:line 256 at Pathoschild.Stardew.Common.CommonHelper.InterceptErrors(IMonitor monitor, String verb, String detailedVerb, Action action, Action1 onError) in E:\source_Stardew\Mods.Pathoschild\Common\CommonHelper.cs:line 477

#

im mostly asking because the rest of my log is clean now and i still get this as the only red text besides not playing with achivements

#

@storm terrace you need producer framework mod for that mod to work and load in pfm or producer framework mod for the rest of the dependents to load

native dragonBOT
#

@storm terrace Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

@warm grove Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

storm terrace
warm grove
#

before sending the link a small warning is that i have a lot of mods and vortex is being used but its a cleaner install as anything that didnt immediatly work i installed manually

#

im just really confused what mod specifically is causing it cause it had to have been a mod i recently updated within the last few hours

willow shore
warm grove
#

and that list is very small the amount of changes i made

#

yeah... i see things and i cant help myself ever

#

i see custom crops and basically fangirl even tho most are useless

#

particularly i like the few naver mods i have stored

#

:( im sorry if that makes it difficult

#

i mean it does but... you know what i mean

#

i can list recent mod changes i made before this error occured if that would help

willow shore
#

It's fine. Could be the "LookupAnything" mod causing some issues.

  1. Temporarily disable it and see if the error goes away.
  2. Reinstall "LookupAnything"
  3. Update the recommended mods as per log...
warm grove
#

i updated ridgeside, walk of life and quality of life, aquarism...

#

also those mods dont have new versions except cal of chance. its incorrect manifests the authors launched

#

the authors forgot to increment the manifest in those files

#

except the custom music and adopt n skin ones which i just downloaded

willow shore
#

Well try to disable LookupAnything and then generate a new log please.

warm grove
#

i mean it is lookup anything making the error but how do i stop it from making that error

#

cause i need it for crafting and npc gift tastes

#

since im using something that adds gift tastes for modded items and i would never know what to give

willow shore
# warm grove since im using something that adds gift tastes for modded items and i would neve...

There are other errors in the log as well, including 1 base game error.
I'd start by verifying game files in Steam, then disabling the mods that give errors one-by-one to try and figure out if the errors are related.
That usually pinpoints the offending mod, in which case you could try to reinstall it.
You need to be sure that no other mods are causing the error in LookupAnything, otherwise you'll keep on trying to solve an issue that's not really there in LookupAnything 😛

warm grove
#

well i know that part. its not the base mod lookup anything its probably the mods it mentions patch the method one of which i just updated and could be the issue

#

but then i cant load my save without the other mod

#

the base game error should be achivements being disabled

warm grove
#

ive fixed the black dress pants issue on my end though so that resolves all base game errors

#

but the issue is that lookup anything is trying to grab a recipe and its invalid

#

which is confusing

#

however i did find a few more unrelated to recipe mods that needed updating

willow shore
warm grove
#

hmm ok i guess hope pathos wont be too mad

#

im gonna try getting a fresh log quickly and then ill look into pinging them if its ok

marsh ridge
#

So I have a mod question. i'm going to reset my pc, and I'm worried it will mess with my save. if I have SVE installed, and I reset my computer, Will I be able to redownload it after setting my pc up and It will keep on going like business as usual? Or will I have to make a new save. I Guess what I'm asking is this: If I use cloud saves, will my SVE progress be saved?

warm grove
#

please dont rely on cloud saves for modded stardew

#

it causes enormous issues

willow shore
warm grove
#

its the same with most modded games

#

terraria for example wont save modded tiles on saves in the cloud only recognized tiles. i think the same applies here

#

may change with 1.5.6 or 1.6 whatever its being considered which is implementing new mod methods

marsh ridge
warm grove
#

i think drag and dropping the save and mods folders into a removable drive is fine

#

ive done it before

lament prairie
#

Your saves are stored elsewhere

#

!saves

native dragonBOT
lament prairie
#

You can in fact back them up by copy/pasting somewhere

warm grove
#

i would backup mods too in case theres a mod thats been removed from original source

lament prairie
#

^^

warm grove
#

i had this issue with what happened on nexus

lament prairie
#

Backing up your mods folder is as simple as zipping it

marsh ridge
#

so does vortex have like a box I can check to make a backup or something? or do I have to do it myself

lament prairie
#

and copying it somewhere else

warm grove
#

no

lament prairie
#

Vortex is...bad imo, idk how it works

warm grove
#

vortex is not a cloud service

marsh ridge
warm grove
#

actually smapi is made to help with vortex errors

marsh ridge
#

but for games like FO4, Skyrim, and F:NV it works great

#

it does the work for me

warm grove
#

it works fine with smapi but the problem lies in deploy function not copying over all files in vortex to base game

#

also config generation sometimes

#

vortex when you get used to it is super easy to use and actually intuitive at a point

#

im so used to it being able to check for extra info from the manifests in the launcher without opening each individual json

#

also the ability to customize the appearance of the launcher and when it deploys and when it retracts is fun

#

quick warning though

#

backup your stardew mods in your game files and not through vortex

warm grove
#

because modding using multiple vortex installations is a pain and it wont remove all symlinks

#

honestly i dont know why i use vortex anymore

marsh ridge
warm grove
#

just grab your save then

#

its as simple as that

willow shore
lament prairie
#

Your modded progress is all stored in the saves + any files near the saves

#

If you grab the whole save folder you'll be good to go

warm grove
#

theres no "modded progress" just a save file and the following mods that are in it

warm grove
#

with few exceptions

#

ok weirdly enough that fixed it

#

huh

#

it was the freaking duplicate json asset item wasnt it

#

dear god

bright carbon
#

Does anyone know Why I have double trees?

#

you can just barely see them

willow shore
lament prairie
#

Your computer may just not be that strong, Stardew is single-threaded, maybe you have PyTK installed?

bright carbon
#

Its even a new save

willow shore
lavish marlin
#

PyTK kills load times

bright carbon
#

granted I don't have SVE

lavish marlin
#

PyTK's problems are if SpaceCore is also there

indigo nova
#

I see there is others with issues with not being able to open chests. I can't open chests or receive rewards from the museum or CC. I use Chests Anywhere but I have Better chests disabled. I didn't immediately have this issue it just suddenly appeared. What's the easiest way to fix this issue?

hoary bane
#

Easiest way is to probably delete one of your mods that has something to do with chest inventory. SDVpufferthink

dire fractal
#

Could someone tell me what to do with this error? It's on mobile

PyTK 1.23.0 because it's DLL could be added to your game

storm terrace
#

I was planning on installing the Grampleton Fields stuff for SVE, but I don’t know what does “can cause extended loading times” means

#

Will it cause extended loading times all over the map?

#

Or will it cause it only while entering the big fields area?

sage root
#

i need help

devout pumiceBOT
#

[#5843] "If you're using SMAPI on Android, you'll need specific older versions of most mods. For a list of many of the most popular mods compatible with android SMAPI, see here https://stardewmodding.wiki/wiki/Mobile_Modding_Compatibility. For mods not listed here, they may or may not be compatible with android, but see https://stardewvalleywiki.com/Modding:Android for more info, including how to find a compatible version of a mod not listed in the first link." - @lament prairie (19 Jan 2022 @ 08:40:23 PM UTC)

keen wadi
hoary bane
native dragonBOT
#

@sage root Ask your question or describe your issue here, and someone will help if they can!

ionic river
#

when I try to run SVE my computer blue screens randomly, and I'm not sure what the problem could be I have all the required mods you need for it work properly, so I'm not sure if I'm doing something wrong or its just my pc

robust bison
#

what's the error code

ionic river
#

if I remember it was system service exception

#

I just think its weird because I've never had this problem with stardew before

robust bison
#

does it happen unmodded?

ionic river
#

No which is the weird part

robust bison
#

how about without sve

lavish marlin
#

I've run into GPU driver crashes which may or may not have been SpriteMaster's fault, at least.

#

Very hard to diagnose

ionic river
#

I just installed sve yesterday and it wasn’t a problem until after I installed it

upper ember
#

SVE might simply be too massive for your device to handle? It's a huge mod, even if they've optimized the hell out of it, it's still pretty bad for older devices / those with limited space. I've never had a game give me a blue screen before though, but that's just my thoughts

lavish marlin
#

A BSOD suggests something's wrong with the computer, the OS, or the driver.

quiet tundra
#

So I have East Scarp, SVE, Ridgeside Valley, Downtown Zuzu, That Desert Mod Thing, and a few more mods on my Stardew Valley.

Would it be likely for one of them to cause a crash regarding a coop? I have this one coop to check if it has the required materials but it crashes immediately upon entering, showing a blanked out coop map (by blanked I mean everything inside that isn't part of the design is gone)

#

The thing is that that one's my chicken coop and I'm not sure if I can demolish it

dire fractal
#

looks good?

native dragonBOT
#

@quiet tundra Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

quiet tundra
#

Apparently all the barns are affected too.....

outer turret
#

I've seen similar issues with people and they suspected Livestock choices

#

I can assure you it's not East Scarp

#

(I don't touch farm animals at all)

quiet tundra
#

But..... how am I to choose which animal varieties I can buy?

#

Also so which mod uses PyTK out of all of those?

dire fractal
#

can someone explain?

hoary bane
#

Is that from the xnb you're trying to convert?

neat plaza
#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

lavish marlin
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!toml

dire fractal
dire fractal
clear eagle
dire fractal
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...

clear eagle
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!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

clear eagle
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Manifest.json

dire fractal
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I KNOW WHAT FUCKING HAPPENEd

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OH MY GOD

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LMAO

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I KNEW THERE IS SOMETHING I DID
ALRIGHT TO PUT THIS TO CONTEXT
I TRIED TO CONVERT A XNB TO CP RIGHT
I USED THE MANIFEST AND CONTENT JSON FROM THIS MOD

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AND I ACCIDENTALY SAVED WHAT I WAS GOING TO PUT ON THIS MOD TO THIS

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LMAO

hoary bane
dire fractal
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man fuck your XNB converstion

gaunt gust
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Are you intentionally not using closing brackets or something?

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They do have to be matched

dire fractal
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I use Notepad++

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I need to reinstall this now

outer turret
cedar apex
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Can anyone lend a hand with fixing this??

royal tundra
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you need to update SMAPI before you can really do anything else

cedar apex
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I try updating it but idk how to install it again

gaunt gust
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Looks to me the game is on 1.5.4 as well

royal tundra
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download it, unzip it, look in the folder, double click the one matching your operating system, then follow the instructiuons

gaunt gust
native dragonBOT
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@cedar apex Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cedar apex
quiet tundra
outer turret
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ah no.

cedar apex
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When I try Running SMAPI 3.13.4 it says it cant find the game automatically and need to type the file path but idk what it is

outer turret
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I was saying your error isn't caused by PYTK (I don't think)

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remove PYTK, see what breaks, then decide.

quiet tundra
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Actually how would I go about finding out which mods use PyTK? If that's the one causing my 30 min run time, I'll go chuck it into the bin

outer turret
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well all the TMXL mods but theyre ony spouse rooms

royal tundra
outer turret
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any custom furniture ones too

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also, you can just remove the mod and look at what hasn't loaded

gaunt gust
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You've locked it there somehow

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You'll need to undo that to update

outer turret
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I think you'll find it's nothing much, Who are you married to?

cedar apex
gaunt gust
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I have zero clue how you did it in the first place sooooo

cedar apex
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ahh I just gotta update it on steam

quiet tundra
cedar apex
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I might have fixed it...

quiet tundra
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So Beatrice festival locations, And the spouse rooms don't work without PyTK, any fixes for that? or would it not load anything instead?

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I'm just hoping not to crash if I ever get to that point

stable ether
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Yello, i keep screwing up the stardew valley expanded mod
Anybody has a list of mods needed so i know what i am missing?

devout pumiceBOT
stable ether
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thanks so mutch man

outer turret
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okat an absolutely spectacular crash with Not Far From the Tree

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(oh Beatrice's festival are added via East Scarp now anyway)

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and its better to remove spouse rooms when you're not married to the characters anyhow

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(I always did before you could load them with CP)

quiet tundra
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Ah that's one issue out then, but for the spouse rooms, if I ever marry the NPCs with those rooms, will it crash?

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I also noticed TMXL doesn't work without PyTK

outer turret
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oh wait, is there an unofficial update somewhere?

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nope 😦

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Looks lik eit broke in January....

solemn shoal
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It's open source, at least!

outer turret
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That would be fun if I could fix it

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my plan for a child with every ex-wife will not yet gain fruition. Well, unless they're clones I guess.

solemn shoal
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The errors don't look too bad...

outer turret
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well Multiple Spouses gives them the parents hair at least

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whihc I guess means I'll be able to tell them apart

gaunt gust
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AT, maybe?

outer turret
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oooh I hadn't thought of that. Didn't know how it worked with kids

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that seems like a useful concept

gaunt gust
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Lumi has an AT kids mod

outer turret
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oh... that would have saved a lot of time

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thank you for prompting this one now!

solemn shoal
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It looks like all that Not Far From the Tree needed was a rebuild though, at least!

outer turret
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lol, did you just fix it?

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now to see if Penny will give me a child

solemn shoal
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I mean I've loaded into a save and I don't see any of the errors in your log there, so... maybe?

outer turret
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well, there were two errors there: one was that it wouldn't reskin my kids with Penny skins (yuck!) the seocnd came when I tried to use the command to reskin them via the console command

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(that's not yuck for Penny btw, but more for how Hannibal Lector that sounds)

solemn shoal
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I have no saves with children, so I can't test actually doing that bit super easily!

gaunt gust
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There is a debug command

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It gives you a very glitchy kid

lavish marlin
solemn shoal
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debug child

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That... feels wrong to type.

solemn shoal
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(Also, yeah, definitely needs more than a rebuild!)

outer turret
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thanks for suggesting AT, I can't believe I didn't think of it sooner. Can't seem to cheat in the scissors so I guess I'll have to buy them

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(they're not exactly expensive)

dire fractal
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im considering getting stardew expanded but wanted to know if the mods CJB item spawner and CJB cheats menu would work with it.

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as well as the tractor mod and a few others

remote marsh
dire fractal
remote marsh
# dire fractal thank you so much!

No problem! The majority of incompatibilities you'll face with SVE are ones that edit the maps and potentially NPC schedules. Since SVE is so popular, a lot of mods will state whether or not they're compatible with SVE

dire fractal
#

i went to the installation guide for stardew expanded and read that i may have to replace the CJB mods with a expanded version? is this true or can i keep my current ones

neat plaza
neat plaza
dire fractal
neat plaza
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yes

dire fractal
gaunt gust
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....May be someone should pr pathos to make that a cp targetable thing....

dire fractal
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how do i replace the warps file/overwrite it?

neat plaza
neat plaza
dire fractal
neat plaza
gaunt gust
dire fractal
gaunt gust
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Guess I'll take a look at some point

dire fractal
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is it in the section called Miscellaneous files

neat plaza
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probably

dire fractal
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ah okie, so i get rid of the previous file and put in the expanded one, correct?

dire fractal
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okie, thank you so much for your help! 🙂

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hey so sorry to bother again, but my mod loader says i can update 4 mods, how do i do this?

neat plaza
modest pelican
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Which ui mod should i use

silk bluff
#

Does anyone know how the Free Love mod interacts in multiplayer?
Mod page says "Parts of this mod may not work properly in multiplayer"

dire fractal
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can i remove sve

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and still use grandpa's farm

royal tundra
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no. The warps to and from other maps won't line up

late mountain
dire fractal
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can someone link me any fashion sense packs?

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when I try to use the mirror, I can't because it claims I don't have some packs installed
anyone knows what's up?

clear eagle
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Under requirements

hoary bane
dire fractal
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seriously?!

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fuck me...

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@hoary bane can FS work without animal stuff?
it says it's required

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and install the accesories?

spring ivy
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that's not required for FS, it requires FS

crimson sphinx
hoary bane
dire fractal
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can someone help me converting black gloves mod into a CP?
I know there's a guide but it's barely helpful
I need someone's guidance

hoary bane
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It's In the requirements section but it's just more of a list of mods that use Fs

hoary bane
dire fractal
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I looked

hoary bane
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Through the manual?

dire fractal
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wait wait wati

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what fucking manual?

hoary bane
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If I'm not mistaken it should be in the mod page description

dire fractal
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on what?

hoary bane
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On Fashion Sense of course SDVpuffersquee

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Yep it's there's, double checked it now.

dire fractal
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can't find it

hoary bane
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Incase you missed it somehow

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Oh well I wasn't wrong to send that

clear eagle
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You can add gloves (sleeves) via FS but it is way too limited atm

dire fractal
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@hoary bane this ain't a clothing
it's an updated sprite

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it's farmer_base.xnb

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which sounds like I HAVE to convert it to CP

hoary bane
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And it's likely an outdated sprite. 1.5 new animations might have your farmer look wonky

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Also, you didn't mention it was a farmer sprite. If it was I probably missed it. SDVkrobusgiggle

dire fractal
hoary bane
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Uh hmm since I don't know a lot about sprites, most I can do is a simple "Load". Though seeing as the glove sprite only seems to put a dark color over the original hands, you can probably do a "Overlay" instead.

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Easiest way is to just get a mod that replaces the farmer sprites and replace their assets there

odd python
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hi can someone help pls

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im playing with like 150 mods and recently i noticed that my calendar isnt working in stardew, when i click the calendar on pierres it just doesnt work

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one of the mods i have are ridgeside and sve maybe theyre causing some issues but because of this i cant see villagers' birthdays and its annoying

native dragonBOT
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@odd python Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hoary bane
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Rsv and Sve shouldn't affect the calendar besides adding event schedules/birthdays

spring ivy
willow shore
# odd python hi can someone help pls

Not saying this is the issue, but I'd start by temporarily disabling [CP] Add Berry Seasons to Calendar and Event Repeater then check to see if the calendar is working properly.

odd python
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ill try that now, thank you

crisp pumice
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My smapi on my laptop keeps telling me “the application to execute this program doesn’t exist” and the folder with the mods is there what did I do wrong??

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Pwese help

hoary bane
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What platform are you on? Steam? Gog?

crisp pumice
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Steam

hoary bane
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You are trying to update Smapi?

crisp pumice
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I didn’t have smapi on my laptop before so I’m trying to put it on so I would have it there

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I had it on my gaming computer

hoary bane
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Does your laptop have multiple drives?

crisp pumice
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Just C drive

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D drive is for movies and disks

latent spire
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Was curious if anyone else has loaded their game to find Willy in front of the house, when he leaves... Sometimes he breaks my fence. Was hoping someone might have seen or heard of this and could tell me why this is happening and how to stop him from showing up on my farm? On PC/Win10.

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I've asked in seasoned farmers, they suggested technical-sup, they suggested asking here.

hoary bane
latent spire
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I do play with mods.

hoary bane
native dragonBOT
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@latent spire Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

latent spire
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ok, give a min or two.

crisp pumice
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@hoary bane it did ask me where the stardew game was and by string file

latent spire
crisp pumice
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Where it is in the c drive

hoary bane
crisp pumice
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I don’t have a log it loads up 2 milaseconds and disappears

hoary bane
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There's a manual installation instruction if you scroll down.

gaunt gust
latent spire
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I'll try it.

spring ivy
latent spire
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Well, he didn't show up this time when I reloaded the game.. So maybe?

gaunt gust
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Save anywhere is kind of glitchy, yeah

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Usually if it glitches you can temporarily remove it and play a day

hoary musk
gaunt gust
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So if an NPC moves weirdly or whatever, try removing save anywhere for a day

latent spire
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Ok, thanks a ton. That was getting annoying, having to replace my fences because of his random debauchery.

gaunt gust
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It is, afaik, completely incompatible with Deep Woods I thought....

latent spire
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Can you suggest maybe a better mod for being able to save the game other than just when you sleep?

gaunt gust
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Don't think one exists

latent spire
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Ok.