#archived-modded-support

1 messages Ā· Page 1322 of 1

shy orbit
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nah

gaunt gust
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Select mode maybe

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Log doesn't look out of the ordinary. No major gaps

sacred marten
mental surge
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Yea i know that. i only had expanded but wanted to add ridgeside and thats when this started happening.

hoary bane
exotic rampart
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hi!
is there a mod for co-op gameplay in which my friend and me can marry the same bachelor?
thanks in advance-

hoary bane
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"Fashion Sense - Vintage Inferface v2 Buttons because it's an empty folder." I don't think Vintage Interface and FS in one sentence makes sense to me.. But whatever that is It's empty.

sacred marten
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@hoary bane ohh ok thanks

hoary bane
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It helps to read the log sometimes SDVpuffersquee

sacred marten
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Yea.. just got done with a 15 hour shift so my brain is not in working mode 😭

rugged python
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I have a question, if I were to use a mod like fishing assistant or something like that in a coop game, would everyone else need to download it to work? I cant get a genuine answer

native dragonBOT
sacred marten
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Ok I’ve fixed the previous issues but birthdays/ gifts still aren’t working

lament prairie
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You might need to go back a version in ui info suite 2

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.q 5783

devout pumiceBOT
sour wren
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does pfm work in multiplayer?

lament prairie
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Scroll down there for previous versions

lament prairie
sour wren
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neat thanks

sacred marten
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Ok thanks I’ll go back to the previous version i had

uneven spade
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Is it normal for a modded stardew to take a long time to start a new farm?

shy orbit
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depends on how long and on what mods you have

nocturne siren
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If you have 2 mods running yes id be affraid

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If you have 1000+

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Nah that's normal

uneven spade
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Turns out it needed like a full 5 minutes to start lol

nocturne siren
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i dont think that would be physically possible

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with the games limitations unless you were to make a clone of the sprite and place that in either home šŸ¤”

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but it would be a mess in the end.

hoary bane
wintry summit
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hey so I wanted to extract things from a rar file and I'm on windows so I download 7zip, now I know that my laptop is 64 bit but there are 2 types of 64 bits "64-bit x64" and "64-bit ARM64" which one do I download?

dusty spruce
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are you on Windows?

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if so, 99% you should get x64

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actually you said laptop

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then 99.999% you should get x64

wintry summit
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LMAOO okay thanks

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yeah laptop and windows

dusty spruce
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actually i just realized i'm wrong about the chance going up, i just woke up, but still

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super unlikely it would be ARM

wintry summit
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its all good, idek what arm is šŸ’€

dusty spruce
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a different CPU architecture

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mostly used on mobile phones

wintry summit
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Oooh I see SDVpufferthumbsup

manic breach
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Hi I’m having issues with my game when I try to save and sleep to next day it freezes while music is still playing and Object reference not set to an instance of an object message keep repeating in SMAPI Here’s my SMAPI log https://smapi.io/log/bba06599d0cd4410a9f6fb8b1ac21f17

Any advice would be appreciated šŸ™‚

shy orbit
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my suggestion: try removing Livestock Choices and/or Bulk Animal Purchase mods

lavish marlin
wintry summit
shy orbit
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i don't know, but i think there were some problems with them

dire fractal
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So

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I installed "smapi installer"

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It's right?

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After that what I should to do

hoary bane
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Unzip

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!unzip

native dragonBOT
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Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

hoary bane
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!gettingstarted would be more useful actually

native dragonBOT
nocturne siren
oak solar
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should I use a mod manager for over 100 mods or is it better if I do it manually?

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and if so which mod manager

neat plaza
oak solar
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alr

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neat

lavish marlin
nocturne siren
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thats what i ment

gaunt gust
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....pretty sure they wouldn't put up an x64 vs ARM version if it didn't matter, but also, like, probably x64

nocturne siren
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well.

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i am a bad boy and i assume most people here either use a mac or a windows machine

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and neither have an arm version of their os

lavish marlin
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Hmm?

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Windows has had an ARM version for a very long time

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And Mac OS for ARM is called iOS

nocturne siren
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dont even get me started on microsoft's open source arm version that is prettymuch useless

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its a diffrent os :'P

lavish marlin
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Lies

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NT is certainly built for ARM as well, though it's rare in the wild.

gaunt gust
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there's also of course the lovely M1, built by the lovely folks over at TSMC

lavish marlin
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The Surface X Pro is Windows on ARM

gaunt gust
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MS keeps on trying to advertise that as a full laptop....

oak solar
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is there a fast way to do this?

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or just standard one mod at a time

chrome cosmos
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!log throw your log here, it'll show a box on the top where you can click the links to take you directly to the mod page

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

chrome cosmos
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fastest and most reliable way

oak solar
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oh welp only saw this when I finished, tho I did find a chrome extention that allows me to just paste all the purple text and it will extract the links and then with a click open them all in seperate tabs

restive basalt
oak solar
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I have about 200 mods downloaded, and everytime I either load up the game it takes ages and whenever I change location the black screen is there for about 10 seconds, im assuming this is due to lots of mods but my game isnt laggy and im getting roughly 60 fps so is it just some mods take ages to load? and if so is there a way for me to tell which mod(s) it is?

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or is there a specific type of mod (as in map mod, or recolour) that causes this?

shy orbit
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pytk + tmxl are considered to cause particularly long loading times (in connection with other mods at least)

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the screen transition lag probably shows on the smapi log

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or rather the log probably shows what is causing the lag

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

oak solar
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ou ok

dusty spruce
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Regarding ARM vs x86 - PC Stardew does not work on ARM anyway, does it

shy orbit
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a bunch of mods patching stuff on the transition... i'd try checking SVE's config.json for the seasonaledits or something like that option, and putting it to false if it's true

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it can trigger a lot of edits from other mods and cause the lag

oak solar
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alr done that

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should I try loading up again and see how it goes?

shy orbit
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yeah

neat plaza
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well at least the pc version, the switch one does

oak solar
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oop got stuck on loading in screen

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(loading into save)

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I feel like it might be ok after that tho

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ok so going between outside and outside is fine but going from outside to inside or vice versa takes about 5 seconds each time

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I suppose it doesnt matter too much but would be nice if I could fix it

shy orbit
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!log again

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

oak solar
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there is nothing much there

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right at the end, after the +1 mining I went in and out of robins house a few times

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then quit the game

shy orbit
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[15:30:30 TRACE SMAPI] Json Assets edited Maps/springobjects.
[15:30:30 TRACE SMAPI] Love of Cooking edited Maps/springobjects.
[15:30:30 TRACE Content Patcher] Medieval_Craftables edited Maps/springobjects.
[15:30:30 TRACE Content Patcher] Stardew Aquarium [CP] edited Maps/springobjects.
[15:30:30 TRACE Content Patcher] Aesthetic Garbage edited Maps/springobjects.
[15:30:30 TRACE Content Patcher] Better Artisan Goods edited Maps/springobjects.
[15:30:30 TRACE Content Patcher] Better Crops and Foraging edited Maps/springobjects.
[15:30:30 TRACE Content Patcher] Better Fishing and Beach Foraging edited Maps/springobjects.
[15:30:30 TRACE Content Patcher] Better Gems and Minerals edited Maps/springobjects.
[15:30:30 TRACE Content Patcher] Better Resources edited Maps/springobjects.
[15:30:30 TRACE Content Patcher] Better Rings edited Maps/springobjects.
[15:30:31 TRACE Content Patcher] DZK312's Fanciful Resources edited Maps/springobjects.
[15:30:31 TRACE Content Patcher] Starblue Valley edited Maps/springobjects.
[15:30:32 TRACE Content Patcher] Darker Paths&Floors edited Maps/springobjects.
[15:30:32 TRACE Content Patcher] seasonal bouquets edited Maps/springobjects.
[15:30:32 TRACE SMAPI] Content Patcher edited Maps/springobjects.
[15:30:32 TRACE Json Assets] Big craftables are now (128, 4096)
[15:30:32 TRACE SMAPI] Json Assets edited TileSheets/Craftables.
[15:30:32 TRACE Content Patcher] Medieval_Craftables edited TileSheets/Craftables.
[15:30:33 TRACE Content Patcher] Stardew Valley Expanded edited TileSheets/Craftables.
[15:30:34 TRACE Content Patcher] Farm Cave Mushies edited TileSheets/Craftables.
[15:30:34 TRACE Content Patcher] Starblue Valley edited TileSheets/Craftables.```
oak solar
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ouh trace

shy orbit
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now how to find out which mod is triggering the edits might be more difficult. i think medieval craftables has an option to either enable or disable that kind of edits

oak solar
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hmm

shy orbit
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i think it's this for medieval craftables "OutdoorsSnowEnabled"

oak solar
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its set to false

shy orbit
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okay. no idea on my part which of those other mods can trigger it

oak solar
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I could try deleting some

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I have a mod that is supposed to remove the transition, and does that for outside to outside but im also wondering if it might be causing something

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tho ive forgotten what its called

shy orbit
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i don't think so, seems to be just texture patching that's conditional on the player being inside/outside that's causing the lag

oak solar
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ok

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would starblue make a big difference?

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ive never used it I usually dont use a full map recolour

shy orbit
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doesn't seem like any of the mods would make a big difference on their own, but if it's the one triggering the edits then it would

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(could be multiple mods triggering them too of course)

oak solar
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so the lag comes from all the mods adding a bit of lag?

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I suppose that would make sense

shy orbit
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in this case it seems to be so. and to be clear most of those mods probably aren't doing anything that needs such conditional edits and probably don't have conditional checks for them, it's just that their edits are reapplied too when another mod edits the same assets that they do (i think)

blazing gulch
shy orbit
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Found ID conflict: there are two custom 'objects' items with the name 'Oat Seeds'. This may have unintended consequences.

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that comes from fruits and veggies i think? so i'd try removing and reinstalling it first

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unless you know another mod that adds oats

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although i'm not sure why it's complaining about the seeds

oak solar
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[15:30:32 TRACE SMAPI] Content Patcher edited Maps/springobjects.
would defo trigger all other content patchers but I dont suppose it would trigger itself?

blazing gulch
shy orbit
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well, it's a content patcher content pack making content patcher do that edit i assume, so CP itself is not so much at fault

shy orbit
blazing gulch
shy orbit
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it's a different issue/caused by this oat issue most likely

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the oat seeds seem to be the main problem currently

oak solar
shy orbit
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could be (if it's a CP content pack, the patch should have an "IsOutdoors" condition)

blazing gulch
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thxx m8

oak solar
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does a . infront of the file name disable it?

shy orbit
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yep, in the front of the mod folder name at least

shy orbit
blazing gulch
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oooh i forgot I had that!

icy heron
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does anyone have the Mod "New More Fish"?

blazing gulch
icy heron
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I want to catch the Fish Bl. Gost K.f.

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but i don“t know what F.pond E. means

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on Ginger Island @blazing gulch

mystic wyvern
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So I have been playing stardew since around the start of the pandemic, and I mainly made files just for making nice farms and that kind of thing. A couple weeks ago though, I started a file with only qol (Quality of Life) mods. Today though, I opened up stardew and clicked on my file, it started loading, and then immediately went back to the title screen. I tried going to my saves folder and the file wasn't there, I couldn't find the save-backups folder in the mods folder, tried tons of troubleshooting options, and nothing. I noticed my smapi has a massive error on it that I will post below. Can anyone help me with this? (EDIT: Thought I found a fix by going to another computer with the file synced, but didn't know it would delete the save if I launched the game😄 )

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Also I learned I deleted the save backups mod when I installed smapi. Really stupid of me.

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I clocked like 12 hours into this file and have gotten pretty far. Any help would be appreciated. Thx

native dragonBOT
mystic wyvern
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How do I roll back the saves?

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I can't find my save in the saves folder if that helps

neat plaza
mystic wyvern
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not anymore.

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Tried it but I opened the game before checking which syncronized the deletion

neat plaza
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oh
so the save isnt on any computer or on any backup?

mystic wyvern
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i don't think. Does the log help?

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I tried restoring it but I couldn't find the file

neat plaza
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not really
if the save is gone nothing can be done rly

mystic wyvern
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k. thx anyways though.

fiery dagger
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@gaunt gust solved my nvidia crashing problem.
it has to do something with editing the registry and adding tdrdelay

oak solar
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I cant find a specific mod on smapi.io/mods are they not all there or might it be under a weird name?

oak solar
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dont think so

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idk how would I tell

lament prairie
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Content packs are never there

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If it says ā€œContentPackForā€ in the manifest it won’t be there

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If it has Something.dll in the folder then it’s a C# mod

oak solar
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oh cp mods are all content packs?

lament prairie
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Yes

mystic wyvern
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@neat plaza I'm trying to use a file recovery app to recover it. Would that work? If I could get the files I could prob just overwrite a save that I haven't used ever and roll it back correct?

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also can you tell me what the log meant in noob terms?

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thx

vapid solstice
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Someone mind explaining how i can change the id's or properly rename 2 crops that for some reason have issues

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tried to rename but after launching they would change back to normal

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after so many mods the only thing keeping me going is butternut squash id/name D;

shy orbit
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is the problem that there are two crops (and/or produces of the crops) with the same name? in that case it's probably easiest to delete one of the duplicate items from the JA content pack they are coming from

vapid solstice
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Ohhh

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i can just delete

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and its fine

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will give that a try tysm

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yeah basically 2 of the same thing PPJA fav and Bonsters butternut squash

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i didnt have this issue before installing and then uninstalling Josephs traveling seed cart

shy orbit
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okay so the problem is that Joseph's Seed Shop adds an item/crop with the name Butternut Squatch too

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you said you uninstalled it, but if you still get the duplicate warning it's probably not

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!log we can see from here where it's loading (if from anywhere)

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vapid solstice
shy orbit
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doesn't look like there's warnings about duplicate items, so that part seems to be fine (though the warning No idea what 'Butternut Squash' is! isn't necessarily good either)

vapid solstice
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yeah i didnt have this problem until after I uninstalled the mod, I was able to change vanilla extract conflicting with artisanal soda makers and oats conflicting with Bonsters

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I ran the game without the core mod installed and it said the id was 4699 so it I believe was loaded from a different mod

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after reinstalling jsonassets I no longer got the Oat issue which i received again after uninstalling the mod

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aSDVjunimopat oats man

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I wanted too much culture i guess

shy orbit
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did you remove the butternut squash from fruits and veggies?

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or rename it

vapid solstice
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I tried to

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got forced back after launch and close

shy orbit
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i'd still suggest removing and reinstalling the mod

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the crop seems to be loading, but there might be something wrong with the produce

vapid solstice
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will give it a shot!

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U RIGHT i totally didn't have two OBJECTS in [JA] FAV named butternutT squash its fine

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tyty ā¤ļø

shy orbit
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no problem!

steep anchor
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hey so my characters surounded by white any way to fix it?

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or am i just stuck with it?

lament prairie
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Is it like a white square/rectangle?

steep anchor
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yes

lament prairie
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Sounds like it could be an issue with the .png

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The author maybe didn't enable transparency

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You could fix it with an image editor

steep anchor
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do you think paint may work?

lament prairie
steep anchor
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paint

lament prairie
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I don't remember if it supports transparency or not

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!software

native dragonBOT
lament prairie
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The first list here may be helpful

steep anchor
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alr thank you :D

oak solar
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I have a completion checklist mod (StardewProgress) and on one page it displays the cooking recipies I have yet to complete, some of which look like this, which I assume is as they are from another mod but idk which mod it is

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is there a way I can find out?

neat plaza
oak solar
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huh strange I first assumed it might be but when I searched cooking in my mod folder nothing came up so I assumed I didnt have it downloaded, I do.

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Thanks :D

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would there be a way to fix it?

steep anchor
lament prairie
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Unfortunately I use a fairly obscure software (not Krita), but you can ask in #making-mods-general in case anyone knows

steep anchor
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alr thank you

lavish marlin
warm grove
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anyone know why yri doesnt talk and a text box appears briefly before closing? im playing in english and this confuses me

lament prairie
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Is it every day, or just once?

warm grove
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also in east scarpe theres a note in the shed of eloise that isnt translated and just says Eloise string

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it seems like everyday

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i havent talked to her before where it didnt do that

lament prairie
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For ES, you can either post a note on the mod page, or you can join their server

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.q 5885

devout pumiceBOT
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[#5885] "So, that question seems to be mostly East Scarp-specific. You might have better luck getting answers from the ES Discord server, which is linked in the stickied post in the comments on Nexus https://www.nexusmods.com/stardewvalley/mods/5787?tab=posts," - @lament prairie (02 Mar 2022 @ 03:24:29 AM UTC)

warm grove
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ok

lament prairie
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Not sure about Yri, do you get anything in the log?

warm grove
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nothing no

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theres no warning or red in the log relating

lament prairie
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Have you checked the dialogue file to see if it does have text?

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If need be, patch export maybe

gaunt gust
native dragonBOT
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@warm grove Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
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are you married to Yri?

lament prairie
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Try patch export Characters/Dialogue/Yri if need be

gaunt gust
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(is Yri datable I don't even know)

lament prairie
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Although you might need to check if Yri is the internal name

wet fog
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Would this be the correct place to ask about a texture not matching the description of the item?

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Basically it’s showing me I have a galaxy hammer and not the galaxy sword šŸ˜…

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I did just update the ridgeside village mod

peak fossil
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Would anyone be able to help me? I am trying to use Aster's Big Interior Mod but it's not working

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The beams, wall divider, and kitcehn isn't working at all

dire fractal
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Which one i should download?

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I mean

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The last one

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Or the first?

robust bison
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this one

dire fractal
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Thanks

lyric raven
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does anyone know if there's a way to run an unmodded, non-SMAPI version of stardew once the mods have been installed?

dire fractal
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Anyways please ping me if the log is sent in in case i miss it šŸ˜„

bold tundra
#

can you use mods on switch?

gaunt gust
dusty spruce
dire fractal
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Since Yri and Charles both are non datable it might not be the problem probably something else maybe i forgot something^^

brisk bluff
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Hello friends, @drowsy yacht and I accidentally entered the treaty with the shadow people before finishing the monster eradication goals and now we are stuck. Anyone have a solution?

robust bison
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from the folder, not from the desktop

lyric raven
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i will try. thanks again!

dire fractal
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Jesus

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I should download smapi directly or nexus?

steep anchor
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download on nexus

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and always download the top one

dire fractal
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I downloaded it

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What i should do now?

steep anchor
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give me a sec

dire fractal
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Android

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Samsung

grave pecan
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hey yall, I am having trouble getting the Grandpa's Farm mod to work. I might be missing a download but I am not sure what it is

steep anchor
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oh idk i dont use phone i use pc and i kinda downloaded yesterday aint no expert sorry

dire fractal
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Ah it's fine

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Thanks

steep anchor
robust bison
native dragonBOT
dire fractal
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Thank you

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Thank you so much

lament prairie
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They don't have any file extensions, Unix executables don't have any

robust bison
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
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!oom

native dragonBOT
robust bison
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how much ram do you have installed

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ok

grave pecan
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Hey sorry I disappeared there for a bit, my discord crashed. I am looking for assistance getting Grandpa's Farm addon from Stardew Valley Expanded to work

robust bison
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the most you can really do is reduce the amount of mods you have and close and reopen the game more often

outer turret
outer turret
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"HasFlag": "Gil_Savage Ring", isn't that the one you get from the Shadow People goal achievement?

brisk bluff
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Lol what do you mean

lyric hazel
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Took me 526 mods, but I finally crashed my game playing it as intended

brisk bluff
outer turret
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huh interesting, cos the event shouldn't trigger until that happens

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(I havent' seen it but I dug through the code)

brisk bluff
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Lol yeah it’s strange for sure

finite linden
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I've got a couple of warnings here that are confusing me. One about a map and one including relationship tokens?

dire fractal
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Are you missing any NPC mod?

finite linden
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nope

dire fractal
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Hmm i see
Tldr, It says the character 'Daia' couldn't be found (its trying to check hearts with that npc)

finite linden
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yeah that's one I was referring to. she's not giftable yet for me, as far as I know, so that's curious. the other is about Json trying to load something from Lumi's flowers and crops

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nothing is breaking but I'm an aspiring mod author so I wanted to try to learn what these warnings are about

dire fractal
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I don't use RSV, so no idea what might be the issue there.
I'd suggest reloading the game to see if it works? If not, maybe the mod's page has some bug report- oh! I see

Hm well, basically what happens is that- if a NPC isn't loaded by a mod, and then you try checking info related to the npc (e.g friendship, hearts, etc) the game will tell you the token wasn't found. And proceeds to show you the ones that are available

That, or the NPC is excluded somehow (i think antisocial npcs has that function?)

lament prairie
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If Daia isn't giftable, you probably don't have a relationship with them, and therefore can't check relationships

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The maps one might be Serene Greenhouse loaded Maps/Greenhouse.

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Which shows in Trace right after the warning

sterile isle
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Hey y'all. Can I please get some help on this?
I made sure I downloaded the UI info mod straight from the link listed in the error and it still won't work. I also extracted both Immersive Farm and Grampleton onto the mods list and I can't find what Grampleton is looking for.

finite linden
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ahh ok. thank you

devout pumiceBOT
sterile isle
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My bad. I forgot to actually download SDVE. Scratch that for now, just the UI Info please šŸ™‚

lament prairie
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UI Info Suite is out of date

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UI Info Suite 2 works and does pretty much the same thing

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Note that UI Info Suite version 2.0.0 is not UI Info Suite 2

sterile isle
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Thank you. Should I unintall UI Info suite and just keep the 2?

lament prairie
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yup

sterile isle
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Thank you šŸ™‚ Appreciate it!

cinder breach
#

Could someone help me figure this out?

lament prairie
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Delete SVE and reinstall

outer turret
#

it literally tells you what is wrong right in that message: you've installed the same mod twice

lament prairie
#

You dragged and dropped instead of delete/reinstall, most likely

outer turret
#

basically, yeh, you need to delete the TMX portion as it has the same internal name as the STF portion

cinder breach
lament prairie
#

Probably—are you sure you're deleting it in the right place?

#

If you upload your SMAPI log it will tell you where your mods go

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cinder breach
lament prairie
#

It will say "Mods go here: some filepath"

#

And that's the location of your Mods folder, which is where SMAPI gets all the mods from

#

If you aren't deleting SVE from there, or you missed some part of it from there, then you will still have issues

cinder breach
#

When I delete it, it's just right clicking the file and pressing delete, right? Or do I have to do it differently ?

lament prairie
#

That should work

#

Are you deleting all of SVE?

cinder breach
#

Yes

#

These are the files it says I need to delete: Mods\Stardew Valley Expanded\[STF] Stardew Valley Expanded, Mods\Stardew Valley Expanded\[TMX] Stardew Valley Expanded. What are the differences?

lament prairie
#

One of them is from the old version, one of them is from the new version

cinder breach
#

Oh yeah, because it was working before until I tried to update it about an hour ago

#

Is there a way I can search for those files to delete them?

lament prairie
#

I would recommend deleting the whole folder "Mods/Stardew Valley Expanded" and replacing it

#

I'm not sure what is going wrong when you've tried it

cinder breach
#

But doesn't it say there's two files, I only know where one of them is though

lament prairie
#

Those are folders, not files

lyric hazel
#

Odd question, but does Stardew have any internal limitations for resource usage?

lament prairie
#

I think the TMX one is the old one, but honestly I have no idea how windows file explorer works

lament prairie
#

The 1.5.5 update made it so it can now use all the RAM in your computer

cinder breach
lyric hazel
#

That answered my question, inadvertently

lament prairie
#

prior to that point, it used up to 4GB of RAM on Windows

lament prairie
lyric hazel
#

I seem to be softlocking 1.5.6 PC but without any particular error

lament prairie
#

SVE rearranged its folder structure

cinder breach
#

Alright, so I just delete the folder and try to reinstall it again?

lament prairie
#

yeah, that would be a good option

lament prairie
lyric hazel
#

Post- leaving Joja scene / skip intro

lament prairie
#

hmm, sounds like an error

lyric hazel
#

I have ~525 mods running

lament prairie
#

if modded, post a log here

lyric hazel
#

Oh that's just it, its not throwing an error

lament prairie
#

Hmm

lyric hazel
#

The scenes themselves are still as smooth 60fps and responsive as ever, computer isn't maxxed in any capacity or hot

lament prairie
#

you might have a mod conflict

#

mods interacting weirdly can definitely softlock the game

lyric hazel
#

I certainly might, last testing run was at 383

lament prairie
#

is time passing?

#

are you stuck in a bush?

lyric hazel
#

Its before the character gets off the bus and meets Robin

cinder breach
lament prairie
#

delete all of sve

#

instead of replacing anything

#

if you delete everything first, it should not ask you about replacing files or anything

cinder breach
#

Alright

sterile isle
#

Does anyone know what mod it is that allows you to configure it within the game?

#

It shows you the list of mods installed that you can change?

cinder breach
#

i think its called generic mod config menu

sterile isle
#

Thank you. I will try that šŸ™‚ Do you have any other mods you'd recommend?

cinder breach
cinder breach
sterile isle
#

Thank you šŸ™‚

lament prairie
devout pumiceBOT
lament prairie
summer sandal
#

Fullscreen with 2560x1440 doesnt display correctly and framerate stutters and drops whenever walking. I doubt the mods im using are causing this im just not sure how to exactly fix it

worn cairn
#

Can someone please help me ? I am trying to play with mods but something is wrong and I don't know what's happening. Basically first thing I noticed is red text in the cmd screen. Also my game won't load.

lyric hazel
#

Does combining similar mods into the same folder, such as retexturing ones, help the game along at all? To group them cohesively

scarlet spoke
#

I have All Professions and Farming was the last skill I got to level 10. Yet, every night when I sleep, it asks which profession (Coopmaster or Shepherd) I want to choose. It should only ask that once, the night I hit LVL 10. No idea why it keeps asking me to choose.

Maybe something with Capstone Professions

https://smapi.io/log/758bc300885e4fbf80a223c52e7b0b6d

scarlet spoke
#

it won't improve performance, but it can help you with organization

lyric hazel
#

Blast, gonna need something to help

#

Game is softlocking on loading screens in single player without throwing any errors.

potent galleon
#

How do I send an error report here again? It’s been forever since I played but I just tried to update mods and something went wrong with expanded and it’s not seeming to load even though I redownloaded/updated it properly

#

I know people here always go ā€˜send an error report here’ to most questions but I don’t remember how to do that

#

Expanded breaking is Bad bc my current save is married to Victor

#

There seems to be an error with json it says

#

When someone sees this please at me so I’ll see the answer

#

[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - Stardew Valley Expanded Music 1.14.10 because it requires mods which aren't installed (ZeroMeters.SAAT.Mod).

[SMAPI] - Stardew Valley Expanded 1.14.10 because it requires mods which aren't installed (aedenthorn.ExtraMapLayers, ZeroMeters.SAAT.API).

[SMAPI] - [DGA] Farmer to Florist (DGA version) 4.0.0 because it requires mods which aren't installed (spacechase0.DynamicGameAssets).
[SMAPI] - [MFM] Farmer to Florist 3.0.10 because it needs the '[DGA] Farmer to Florist (DGA version)' mod, which couldn't be loaded.
[SMAPI] - [PFM] Farmer to Florist 3.0.10 because it needs the '[DGA] Farmer to Florist (DGA version)' mod, which couldn't be loaded.
[SMAPI] - [PFM] Fresh Meat for BugNet 3.0.1 because it requires mods which aren't installed (spacechase0.BugNet).
[SMAPI] - Grandpa's Farm 1.14.9 because it needs the 'Stardew Valley Expanded' mod, which couldn't be loaded.

#

not exactly a report but this is basically what it's telling me

hot zinc
#

anyone know what mod adds 'monster fruit' and where to find it?

#

find it in the game*

shrewd owl
#

Is this the reason my mod won’t actually load in the game? And how do I fix it plz

#

I fixed the red

narrow bluff
#

hey dose anyone know a fix to this or a mod close to it the mod is "UI Info Suite"

robust bison
native dragonBOT
#

@narrow bluff See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

scarlet spoke
lavish marlin
#

As far as I know, the only mod that improves load performance is mine, but it has heftier RAM requirements.

shrewd owl
#

The smapi says nothing is wrong but won’t load any of the mods

native dragonBOT
lyric hazel
#

It can be done, yes. Does it help performance at all, or just organization?

hoary bane
lavish marlin
lavish marlin
#

Load order will change nothing.

lavish marlin
#

Technically if SM is loaded first, caching will help more.

shrewd owl
scarlet spoke
#

(mine seems to be fixed fyi)

lyric hazel
lavish marlin
#

depends on the number and kinds of mods and what's causing slowdowns

lyric hazel
#

How's 524 mods sound

lavish marlin
#

more than I normally test with

#

it won't help at all with pytk, it will help substantially with anything adding lots of new maps (since they cause pathfinding issues), and it will usually reduce the number of new sprites needing to be loaded.

lyric hazel
#

That may be very helpful to me, I think my softlock is possibly with a map

shrewd owl
#

does anyone know how to get stardew expanded to work, my smapi says nothing is wrong but it wont load in game

sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shrewd owl
#

can i like screenshare it to someone

sacred marten
#

Oh sorry I’m looking for help myself šŸ˜…

#

Can someone plz look at my log and tell me why my game isn’t launching

hoary bane
#

That's an awfully long path to your game geezSDVpuffereyes

#

You are launching from Steam?

sacred marten
#

Yes

hoary bane
#

Can you try clearing your launch options and see if it will launch vanilla?

sacred marten
#

Ok.. everything worked fine until i updated Ridgesidevillage

shy orbit
#

do you have anything that needs pytk?

#

you could remove at least tmxl from your mods, because nothing seems to be using it. same with pytk, unless you know something requires it

sacred marten
#

Ok i forced restarted steam now everything seems to work.. is there anything affecting my visual mod? I’m using Gwen’s medieval craftables but some things changed but others haven’t like my bee houses, scarecrows, kegs just to name a few but others have changed such as the sprinklers, lawn flamingo and Crystalariums

shy orbit
#

something overwriting it probably. usually you can see what mods are patching what on the log (after loading a save and viewing the content)

sacred marten
#

Anyone see anything that’s affecting it? Ugh I’m having so many issues lol

sacred marten
shy orbit
#

i'll look into it in few minutes, but i'lol say now that these two mods are incompatible wo content packs want to load the 'Characters/schedules/Penelopy' asset (Child Age Up and NPC The Farmer's Children)

#
01:44:18    TRACE    SMAPI    Content Patcher loaded asset 'TileSheets/Craftables'.
01:44:18    TRACE    SMAPI    Json Assets edited TileSheets/Craftables.
01:44:18    TRACE    Content Patcher    Medieval_Craftables edited TileSheets/Craftables.
01:44:19    TRACE    Content Patcher    Vibrant Pastoral Recolor edited TileSheets/Craftables.
01:44:19    TRACE    Content Patcher    Lamps edited TileSheets/Craftables.
01:44:19    TRACE    Content Patcher    Garden Pot Retexture edited TileSheets/Craftables.``` these mods are editing the craftables. vibrant pastoral recolor, Lamps, and Garden Pot Retexture are coming after medieval craftables, so one or more of them is probably overwriting part of the craftables
sacred marten
#

Ohh ok thanks for looking into for me 😊

shy orbit
#

np!

sacred marten
#

@shy orbit still having the same issue 🄲

shy orbit
#

vibrant pastoral recolor is still coming after medieval craftables, so that's likely it

sacred marten
#

Ok thanks.. do you know how i fix the failed parsing schedule for my farmers child Penelope?

woeful swan
#

could someone vc me and i can share my screen with them? i need to know if im installing them right and if im using the right files

shy orbit
sacred marten
#

@shy orbit thanks so much those problems are fixed! 🄳 one last question lol do you what’s causing a problem with wrong gifts showing up on the calendar? Or no loved gifts showing at all?

hoary bane
#

!gettingstarted

native dragonBOT
sacred marten
#

Ok well you’ve helped a ton.. thanks! 🤩

pallid lance
#

Hi! What is gunther's name in SVE for portrait usage?

#

"Gunther" doesn't work.

#

Does he have a last name like Marlon? "MarlonFay"?

shy orbit
#

looks like it uses both Gunther and GuntherSilvian (for reference you can check the content.json of SVE for things like this, since at least normally you'd be targeting the same Target as it)

pallid lance
worn cairn
#

Can someone please help me ? I am trying to play with mods but something is wrong and I don't know what's happening. Basically first thing I noticed is red text in the cmd screen. Also my game won't load.

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

worn cairn
#

Okay, I will in a few minutes

#

These are the problems i guess

#

I dont know if I did it correctly

shy orbit
#

can you upload the log to the site that was linked above?

#

@worn cairn

worn cairn
#

I cant find the txt file

shy orbit
#

it should be there since you have launched the game with smapi

worn cairn
#

Okay, I found it

#

Here it is

blazing gulch
#

Is there a way I can get rid of this bush-

shy orbit
#

!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

shy orbit
#

(the instructions on how to use the mod are still only on the nexus page for the mod i think (the nexus version is outdated and doesn't work))

blazing gulch
#

Ooh okk imma check-

#

Thankx

shy orbit
#

oh and you'd want to reset bushes and trees probably

shy orbit
#

in any case though i think you should get the json assets versions of all the PPJA mods

worn cairn
#

I didn't try that, but it did crash when I tried to make a new character

shy orbit
#

can you try it again and send a new log afterwards? i'd also suggests switching to the Json Assets versions of the PPJA mods

worn cairn
#

Okay, thank you

finite dust
#

what happened to the using mods chat

shy orbit
worn cairn
#

Well, I tried reinstalling some mods and now they more or less work but some of them have code wordings (for instance grape seed called something like [name:grapeseed].

finite dust
#

ohh thanks

prisma elbow
clear eagle
#

Looks like files are missingSDVpufferthink

prisma elbow
#

Umm. Is it files from SMAPI or files from a mod we're using?

clear eagle
#

Mods

#

Are you by any chance using Vortex?

hoary bane
#

Do you use Vortex?

#

Oop

prisma elbow
#

No. I haven't been using that. Is it advisable to use that?

prisma elbow
# neat plaza no

I see. Yeah. I'm just manually downloading mods and pasting it in mods folder.

hoary bane
#

Yeeesh that is the first I've seen that

prisma elbow
hoary bane
#

Have you updated your mods recently? /Downloaded some new ones?
The only errors I can understand is that "ģ˜¤ķ•˜ė‚˜(didt)'s Interior" and "GH's Peach Body" has missing files, so you should get a fresh copy.

#

Yeah I don't reinstalling smapi would do any different since it seems like the problem is with your mods.

#

And for some reason your pets' assets is either gone/can't be accessed

prisma elbow
hoary bane
#

!reset

native dragonBOT
clear eagle
#

I think cats and dogs assets are from a mod

hoary bane
#

Oh you're right I double checked lol, whoops

#

As for the red lines...Well, hopefully someone else comes along SDVpuffersquee

prisma elbow
#

I'll try what you said tho. Thanks!

strong stirrup
#

Is it save to install Ridgeside village to an existing Stardew Valley Expanded save file? And what does JSON Shuffle means?

strong stirrup
outer turret
#

Yes it is safe. However the json shuffle means some weirdness may occur with objects.

#

And there may be some year 1 stuff, yes. But I'm not entirely certain.

strong stirrup
ornate totem
#

hello! im fairly new to modding and i want to mod an existing file with the grandpa's farm mod, should my storage be completely off the farm like not even in the farm house or would that be okay to put it in the farm house?

shy orbit
#

farmhouse should be okay

ornate totem
#

okay tysm!

late nebula
#

!rtf Take this

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

late nebula
#

!mobileupdate

native dragonBOT
#

Please use this command in governors-mansion if you are checking for news, the embed can be viewed there. Here's the latest from ConcernedApe:
https://twitter.com/ConcernedApe/status/1504555161666011142
https://twitter.com/ConcernedApe/status/1504580729342095360

@Drake17570469 Unfortunately I still don't have a solid release date for you. I really hate to have to say that, but that's the way it is. But I have not abandoned or forgotten about the update and I am still doing the best that I can to make it happen as soon as possible

Likes

408

@megthehopeful It's kind of complicated, but involves a legal/business issue which I can't really get into, the necessity to have a whole new team work on it, and then multiple setbacks and missed deadlines due to people being unfamiliar with the code or underestimating the difficulty

Likes

725

late nebula
#

pfft I didn't mean to do that here sorry šŸ˜‚

thick star
red prawn
#

Can anyone explain how to use the Portraiture mod? I've been trying to change a few portraits. I put the new one's in there, but nothing changes.

thick star
red prawn
#

I'm trying to use the "Seasonal Outfits - Slightly Cuter Aesthetic for SVE". Do I put this in the regular Expanded Mods folder somewhere? Then there's "SVE - Seasonal High-Res Anime Portraits for Olivia". Which is confusing me now. And then "Talkohlooeys Style Jade NPC Portrait". Do I put this in portraiture.

I'd understand better with image refrences as well.šŸ˜…

hushed barn
#

i believe you just put it in the mods folder with everything else.

#

but maybe read the mod's site description for each becuase there might be something specific to do.

strong stirrup
#

Is it possible to specify what mod is being used in a certain save file? (I mean for example on Save file 1 I want to play with Stardew valley expanded mod and at Save file 2 I want to play with Ridgeside Village mod)

autumn jay
#

hi any android players here? how to fix this error?

native dragonBOT
clear eagle
strong stirrup
autumn jay
silk bluff
#

How do I fix this when those mods are indeed installed?

shy orbit
#

try reinstalling the mod (folder) it complains about not having manifest.json

silk bluff
#

It has a manifest.json but I'll reinstall and see if it helps

versed brook
#

So, I encountered the "Kent introduces himself and then vanishes from the face of the earth" bug
Apparently this is common enough there's a "debug addkent" command for SMAPI, but I can't get it to work

#

Are there special conditions for firing off the command? A place, a time?

bright carbon
#

Can anyone explain whats going on here? Casual time seems to freak out part of my UI whenever the minutes are in single digits

dusty spruce
#

the mobile UI is different than the PC one, and made are generally made for the PC one

#

so installing any UI mods on mobile is very likely to have issues

bright carbon
#

Makes sense

Not like it does much anyways so oh well SDVpufferjelly

clear eagle
#

the only working UI mod I've seen and used so far is Vintage, even then it was a lil' buggy

wintry summit
#

uhm why is JA in my saves folder šŸ’€

#

WHY IS SPACECORE THERE

clear eagle
#

You use JA, right?

wintry summit
#

yes

clear eagle
#

It's the one these mods use

#

Not the actual mod

wintry summit
#

wdym 😭

clear eagle
#

Umm, they are not actual mods themselves but are the files used by JA and spacecore

wintry summit
#

i have mods that use [JA] so should i move it or does that complicat things

wintry summit
clear eagle
#

You place your mods in Mods folder not save folder

wintry summit
#

i did move JA in my mods folder

#

it just randomly got to my saves

#

like idk

gaunt gust
#

Yeah that is where ja saves things

#

Ditto with spacecore

#

If you open the files you'll see

cinder breach
#

i updated stardew valley expanded and got this, so my question is does it want me to delete the stf and tmx mods or to reinstall them? i have deleted and reinstall multiple times, still not working. if someone could help that would be great

rustic hamlet
#

I added a modded Map to my mods folder but when I make a new save I cant seem to find the farm type for it

hoary bane
#

Also, I thought you were someone else because of that Pfp SDVkrobusgiggle

hoary bane
cinder breach
#

Uh what do you mean overwrite? Like replacing the files?

hoary bane
#

Simply dragging the new copy onto the Mods folder and letting it replace the old ones, yes.

cinder breach
#

I've tried it 4-5 times, still no luck šŸ™

hoary bane
#

So you did overwrite it?

cinder breach
#

Yep

hoary bane
#

Delete your whole SVE folder and get a fresh copy.

cinder breach
#

I have done that aswell

hoary bane
#

And?

#

Same error? You still have a part of SVE leftover then

cinder breach
#

Yep, I don't know which part I need to get rid of

hoary bane
#

Delete the whole SVE folder, like I've said ^^

#

Do that, and if there is still an error then you should come back and send a log.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cinder breach
#

Okay I'll try again and I'll get back to you

safe trail
#

ive having trouble with the rosy cottage house mod

#

how do i change the color of the house

cinder breach
#

@hoary bane Hi, turns out, I was actually missing mods. I didn't need to keep deleting and reinstalling the Expanded mod and now I can finally play! Thank you for your help too :)

shadow timber
#

where can i find mods ?
i need some mods that would not change game just like small details and stuff

dusky canyon
torpid fox
#

Okay, so. I am near my breaking point.

Other people have tested my Mods folder for me and couldn't replicate this issue. It's only on my end. I uninstalled SDV completely, removed SMAPI and reshade too, did a clean complete reinstall and this still remains.

Please... somebody... send help....

nocturne siren
#

for refrence

torpid fox
#

The logs.

hoary bane
nocturne siren
#

cant see shit well but. its there

lyric hazel
#

As far as I can tell, Stardrop has no way of replicating Vortex's option of resolving conflicts via manually choosing which mods load in what order. Stardrop simply cancells both/all for the conflict, and moves on. Am I missing how to do so, or does it simply act for you, forcibly choosing none of the above?

lyric hazel
lament prairie
#

That sounds like SMAPI behavior—SMAPI picks ā€œneitherā€ when 2 mods conflict, in general

nocturne siren
#

could mara's issue be OS dependent?

lyric hazel
#

Positive. I've not only chosen it, but seen it actually do what I tell it to

lament prairie
#

The issue is the top of the house not appearing?

nocturne siren
#

ya.

lament prairie
#

Does it happen on other saves?

nocturne siren
#

šŸ¤”

torpid fox
#

lemme test them

nocturne siren
#

just make a new one like i did šŸ¤”

lament prairie
#

For the grass behind the house, is that from a mod, or is it a crop?

nocturne siren
#

i didnt think about the save file causing that because its not something you would expect xd

lyric hazel
lament prairie
#

Agree, but it's in the water

torpid fox
#

well... i tried to load another save and... it just restarts the game

lyric hazel
torpid fox
#

like it takes me back to CA's face

nocturne siren
#

then it should dump error logs

torpid fox
#

hold on i figured out an error in one of my mods happywheeze

lament prairie
shy orbit
lyric hazel
#

Two mods trying to load the same thing, for example a map of the tunnel

#

Or a sprite for the farmhouse

lament prairie
#

I don't understand vortex in the slightest, and I have no idea how it would be able to resolve those

#

For the first one: those mods are flat out incompatible, you should remove one or edit the mod to remove that part of it

shy orbit
#
23:35:28    TRACE    SMAPI    Content Patcher loaded asset 'Maps/spring_z_extras'.
23:35:28    TRACE    Content Patcher    Rustic Country Town Interior edited Maps/spring_z_extras.
23:35:28    TRACE    Content Patcher    Vibrant Pastoral for SVE edited Maps/spring_z_extras.
23:35:29    TRACE    Content Patcher    MSVE edited Maps/spring_z_extras.
23:35:30    TRACE    Content Patcher    Better Crops and Artisan Goods in SVE edited Maps/spring_z_extras.``` these mods are editing that tilesheet specifically. then ```23:35:54    TRACE    SMAPI    Content Patcher edited Maps/summer_z_extras.
23:35:54    TRACE    Content Patcher    Stardew Valley Expanded loaded Maps/summer_z_extras.
23:35:54    TRACE    SMAPI    Content Patcher loaded asset 'Maps/summer_z_extras'.
23:35:54    TRACE    Content Patcher    Rustic Country Town Interior edited Maps/summer_z_extras.
23:35:54    TRACE    SMAPI    Content Patcher edited Maps/summer_z_extras.```
lyric hazel
#

It tells one to load before the other, after asking the user to pick one. The lastmost gains priority

lament prairie
#

For the farmhouse sprite: you can add in a false dependency

#

Is Vortex telling smapi this? last I heard, Vortex couldn't even install SMAPI

#

.q 5308

devout pumiceBOT
lyric hazel
#

As Vortex is a modloader itself, I think its telling itself that? Unsure how you mean

lament prairie
#

Specifically "Two mods want to Load the same asset" type conflicts are not currently resolvable (they will be in the next major SMAPI version)

#

Vortex isn't a modloader for Stardew afaik??

lyric hazel
#

It'll run mods with or without SMAPI

lament prairie
#

For stardew?

lyric hazel
#

For Stardew, yup

lament prairie
#

.....how

lyric hazel
#

Ask them. My first few were not SMAPI dependant, and Vortex ran them

torpid fox
#

Ok so.... it's my save......

#

Well.....

lament prairie
#

Vortex is an unfathomable black hole, to be honest

shy orbit
lament prairie
#

It does not produce any kind of debugging help afaik

torpid fox
lament prairie
#

If it doesn't it's not clear about where it puts it or what kind it is

torpid fox
shy orbit
#

don't need to quit

lament prairie
#

You don't need to quit before uploading a log

torpid fox
#

Mkay

lyric hazel
lament prairie
#

Mara, did you ever switch farm map types?

clear eagle
#

Vortex setting mods priority might explain missing manifests :d

lament prairie
#

I'm wondering if the "wheat" is leftover from there? If you install noclip and try to remove the wheat, does anything happen?

torpid fox
shy orbit
#

how would it be on the forest map though

#

isn't that andy's house?

lyric hazel
#

Confirm Andy's house

torpid fox
#

Fyi I switched from Wilderness to Forest using a save editor weary

#

Yep, Andy's house

lament prairie
#

oh huh—that's weirder for sure

#

well, still can try—the fact that it was to forest and with a save editor may have had strange effects

torpid fox
#

Noooope

#

Should I switch it back to wilderness?

lament prairie
#

Okay, can you try reset terrain features?

torpid fox
#

would that mess more stuff up KEKW

lament prairie
#

No, unless you're restoring from a backup

torpid fox
lament prairie
#

Also, you can try a bomb maybe?

#

If you need, install CJB item spawner to get a megabomb

torpid fox
torpid fox
#

confirmed mega bomb doesn't work

nocturne siren
#

i think it sees those textures as the roof

#

meaning it wouldnt actually be destructible

lament prairie
#

It's possible—I was hoping that it would have been actual objects in some way

#

Displaced from the farm to the forest by the save editor

#

Since I can't think of a good reason why this would be fine on a new save

torpid fox
#

The worse thing is... this save is my 100% perfection save so I can't really just, delete it CB_yoshino_cry

nocturne siren
#

yeah this is me

#

i dont see why a save causes that fucky wucky stuff

lament prairie
#

Do you have a backup?

torpid fox
#

Backup of the save?

lament prairie
#

Yeah

#

From before the save editor

torpid fox
#

Before I switched it to forest?

#

Nah....

lament prairie
#

Do you have the SMAPI backups?

#

When did the save edit happen?

#

The SMAPI backups should be in save-backups in the game folder

torpid fox
lament prairie
#

Ah, rats

torpid fox
#

But I think I did the save edit in.. early March

lament prairie
#

Okay, Apr 16 is today

#

So that probably won't help

torpid fox
#

Maaaaybe if I save edit it back to wilderness? hellpower

lament prairie
#

If you do, make a copy first

torpid fox
#

Okay!

nocturne siren
#

Highly doubt it

lament prairie
#

Also, I recommend installing Advanced Save Backup

#

I also doubt swapping back to wilderness will work

#

Have you already tried patch export Maps/spring_z_extras or whatever the tilesheet this is pulling from is named?

#

That would verify whether it's a tilesheet issue or an issue with something in the map

torpid fox
#

I'll try it rn

dire fractal
#

heyoo does anyone use DCBurger's High Res Portraits?

torpid fox
#

Yes I do, partly

dire fractal
#

idk if its only me but i cannot download it, giving getaway error

#

restarted my wifi twice still same issue

#

and i was wondering if anyone wanted to send the zip file if they can ?

shadow timber
#

what

torpid fox
neat plaza
torpid fox
torpid fox
shadow timber
#

what are you talking about

neat plaza
torpid fox
#

it exports to a folder called patch exports

neat plaza
#

ohhh ok

torpid fox
neat plaza
#

ahh
didnt know that lol

lament prairie
vocal tide
#

I have been having some troubles decompiling the game code on Mac. Once I press save code, id doesn't save. Sometimes ILSpy crashes. Has anyone had this problem?

lament prairie
gaunt gust
lament prairie
#

Oh also—if you do it on a new file, is that a different season?

obtuse fox
#

hi can someone tell me which mod contains the matcha cake? :/.

torpid fox
#

So it will be the same season

lament prairie
#

Because I also see a house down and to the right that looks fine

torpid fox
#

this is the export from a new save

#

but weirdly i still see the wheat

#

but it's not in-game

#

in-game

shadow timber
#

are you building your own game?

torpid fox
#

andy's house, fixed vs unfixed

#

right? there are two versions

lament prairie
#

(I don't play SVE so I don't know)

torpid fox
shadow timber
#

what is this mod?

torpid fox
lament prairie
#

If there are two version, then yeah—it looks like one version has wheat patched into it

torpid fox
shadow timber
#

SVE?

lament prairie
#

Agree, the one that is not broken is the bottom right one

torpid fox
#

So it's not save-related, hmmm.......

lament prairie
#

in the tilesheet

#

Does Andy's house get fixed at some point?

#

Like by you, the player?

#

And then change textures?

torpid fox
#

Andy's house gets a cellar at one point

#

Yep

#

There's a quest iirc

lament prairie
#

Okay, so we can start isolating what changes this tilesheet

#

It might help to see the original

torpid fox
#

It's the recolor mod isn't it lolmad since VPR isn't updated to the latest ver of SVE CS_Panda_Think

lament prairie
#

Since I assume that the houses and stuff are all modded on top of SVE

#

could be VPR

#

people have mentioned weird stuff happening around Andy's house with recolors sometimes

#

Not this stuff in particular but idk

torpid fox
#

I think there are also recolor-incompat issues over at pink hair girl's house

#

but idk since i dont go there ever

#

here's SVE's vanilla spring_z_extras

lament prairie
#

yeahhh definitely no wheat there

#

if SVE changed their tilesheet and VPR didn't update after that, that would be it

clear eagle
#

Didn't you try removing VPR days ago?

lament prairie
#

no idea where the wheat is coming from

torpid fox
clear eagle
#

that didn't make a difference?

torpid fox
#

It was still there

#

Lemme confirm tho

clear eagle
#

I wish I played SVE so I can help with the troubleshootingSDVpuffercry

torpid fox
#

It's okay SCcrying

#

I appreciate all the help I get sincerely CryingFaceSlamp

#

Yuh, no VPR still there

#

Lemme check with MSVE...

shy orbit
#

better artisan goods and crops for SVE?

torpid fox
torpid fox
#

The culprit...! @gaunt gust @shy orbit @lament prairie

#

thanks all bery much for your help!!!!

lament prairie
#

no problem! (but for future reference atra usually doesn't like pings)

torpid fox
#

omg im sorry SCcrying

clear eagle
#

What a weird stuff

torpid fox
#

Redesigned Farmhouse Layout?

#

no i meant the mod Redesigned Farmhouse Layout

spark nacelle
#

Hey, so I'm not 100% sure if this is the correct place to ask this, but I started getting this error message when trying to open the game after getting mods in. I'm a complete novice to modding in general, so I might've done the process incorrectly, but I followed the installation guide for Expanded to a T.

vestal flame
#

Is there any auto update mod tools? I haven't modded in a very long time and I think im gonna start a new playthrough today

spark nacelle
#

Thank you!

gaunt gust
#

"D:\SteamLiba....Stardew Valley\StardewModdingAPI.exe" %command%

gaunt gust
vestal flame
#

Also as a follow up to my 1st question, there was an update that made SDV 64bit by default right, so I dont have to do the uh... method from before

vestal flame
gaunt gust
#

Yup, 64 bit by default

gaunt gust
#

You may have to install SMAPI manually, though

vestal flame
#

I just dont wanna spend hours updating all the mods I haven't used in IDK how long haha

#

Wishful thinking for an auto updater

torpid fox
#

ah then i dont know of any other

#

except a few naver mods

inner monolith
quiet night
#

Did you install using Vortex?

inner monolith
#

no

#

i installed it manually

quiet night
#

Try taking out both of the mod from its subfolder and put it on /Mods

inner monolith
#

oksy

vestal flame
#

I have Gpa's farm, what map does it replace?

quiet night
#

standard

vestal flame
#

kk its not working Bleh

#

Okay nvm i know why.. wow BRB

dire fractal
rancid dome
#

How does one get to the new maps added in SVE?

#

The latest updates*^

vocal sequoia
#

What file do I need to put into to properties for it to open SMAPI for steam? I keep on putting in this
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%"

#

but it says that it's wrong

vestal flame
#

kk game seems worse using vortex, lemme try and figure out the manual installs again.

outer turret
dire fractal
#

I always assumed u had to

shy orbit
outer turret
#

Yeh theres coding adding in vanilla. I did it for Jasper and Aideen.

dire fractal
outer turret
#

You mean with the Sandy one? Yeh

dire fractal
outer turret
#

Open the schedules file for her

dire fractal
outer turret
#

It can vary but I'd look in the assets folder.

dire fractal
#

I see, I'll try and see if it works, thanks :3

dire fractal
outer turret
#

Are you adding music or changing custom music one?

dire fractal
#

and I checked the assets, seems like schedules are .xnb files, how do I open them

outer turret
#

Just open a file and copy the fornat for the music .

#

And ugh for xnbs you need to unpack them. We can probably skip that but you'll have to wait until I've showered. What days do you want her to work?

true oyster
#

Hey, having trouble with SpaceCore, wich is keeping all my other mods from loading.

dire fractal
true oyster
#

I uninstalled and reinstalled Spacecore, and it didn't do anything

dire fractal
outer turret
#

Saturday is patio day

outer turret
dire fractal
#

ohhh, so ig Monday, Wednesday, and Friday then?

outer turret
#

Okay that works

digital kiln
#

I'm having a conflict with my furniture mods. It seems the Mi's furniture mod wont load the Birch table correctly. It's being replaced by the furnace with Blacksmith Furniture. All of my tables are furnaces. I am using the CP version of Mi's. I've tried reinstalling and reloading the mods one by one. I don't know where the conflict begins or ends since it was working before.

dire fractal
digital kiln
#

The rest of the mod works. All the other furniture properly loads

true oyster
#

Has anyone else had issues with SpaceCore? Or with SVE and Ridgeside not loading because of it

dusky canyon
#

dont click when the game is loading

#

you can change the walls and floor in modded houses to changeable ones

outer turret
# dire fractal ohhh, so ig Monday, Wednesday, and Friday then?

Try adding this into the content.json (near the end): { //Sandy to work "Action": "EditData", "Target": "Characters/schedules/Sandy", "Entries": { "marriage_Mon": "a1000 SandyHouse 2 5 2/1900 BusStop -1 23 3", "marriage_Wed": "GOTO marriage_Mon", "marriage_Fri": "GOTO marriage_Mon", } }, It means she'll walk to the Desert to arrive at her counter at 10 am, then leave at 7 am to walk home.

dire fractal
#

content.json? I haven't seen that file, I must be looking at the wrong folder

#

what's the full filepath?

native cloak
#

content.json is typically in the very first folder of whatever mod you're working in
along with manifest and config

outer turret
dire fractal
#

ahhhh I see

outer turret
#

so if you add it at the very end, make sure you put it ABOVE the final ] }

#

or you will break the json file

dire fractal
#

wait the only way I got to marry Sandy is through Free Love mod and there's no content.json file

late walrus
#

We're having a giant list of errors in our modded game.

We built a coop (everything was fine). Then we built a silo (it was being constructed just fine). Then on the day the silo finished, we also bought some chickens and put them in the coop. The day appeared to work as normal, but we couldn't enter the coop. (SMAPI log: https://smapi.io/log/8b064a02783e4695a42c66a04a4fd125)

We finished that day, saved, and exited to title. Now the second player can't even join at all (SMAPI log: https://smapi.io/log/4dee6007a0924d909c9ac30dcb5091b8?Page=1&PerPage=1000)

We have also tried removing More Buildings, but that didn't seem to make any appreciable difference (SMAPI log: https://smapi.io/log/729587dffa1047b9b422e34d4191cc4f?Page=1&PerPage=1000)

Any idea where we should go from here to troubleshoot? Any help would be appreciated.

native cloak
#

šŸ‘‰ šŸ‘ˆ i have a code obstacle i'm trying to work through but i don't want to interrupt anyone's troubleshooting
if anyone's free to work out a quick kink in an NPC scheduling error lmk

late walrus
#

(no worries if you are interrupting mine, we've been stuck a few hours and I just asked here)

dusky canyon
#

That is the normal farmhouse kamInteresting

native cloak
outer turret
dusky canyon
#

House Upgrades ā„¢ļø

#

I believe there's a difference between forgetting and ignorign

#

no

dire fractal
#

btw does this work for the .json file on adding music?
[
{
"Id": "Alone, Together",
"Filepath": "Alone, Together.mp3",
"Category": "Music"
"Settings": {
"Loop": true,
"AddToJukebox": true
}
]

outer turret
#

Well you dont have to download it but it does provide events and stuff

native cloak
#

if that was done on purpose ignore me

dire fractal
native cloak
#

if anyone knows how to translate this i'd appreciate it? i'm not familiar with C# speak

FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)

lament prairie
#

there's something wrong with the schedule probably

native cloak
#

there is yeah, i've reviewed it like 6 times and i can't seem to find the issue though 😰

lament prairie
#

are you making a mod, or fixing a mod?

gaunt gust
#

reinstall smapi to get error handler back

#

you'll get a better error that way

native cloak
#

AH wait i think i might have found the issue- forgive my lack of knowledge i only just started doing this a month ago, but

are things that look like this

#

always supposed to have three numbers at the end? i assume those are coordinates but i'm unsure since this is a 2D map not a 3D one

lament prairie
#

The last one is the facing direction possibly

#

This should be on the wiki one sec

vestal flame
#

I seen on Therms video you can change the paths to be like a connector for automate, so like Place chest, link paths to all the gargabge cans in town and itll loot them automatically. Any ideas how to do this?

native cloak
# gaunt gust what's the full schedule?

610 ArchaeologyHouse 66 15 1/1000 ArchaeologyHouse 56 6 0/1200 Beach 10 13 3/1800 ArchaeologyHouse ArchaeologyHouse 52 8 2/2300 ArchaeologyHouse 66 15 cecily_sleep

#

i believe the last number may be missing from the final schedule period but i have no clue what it should be

#

AH and theres a duplicate of the location name, fuck

gaunt gust
#

2300 ArchaeologyHouse 66 15 2 cecily_sleep

native cloak
#

should i bother deleting the extra "archaeologyhouse" in the schedules its duplicated in without a /

gaunt gust
#

yes, you also need to that

native cloak
#

i worry for editing more things than i need to since i have no clue how this stuff works but my gut says that shouldnt be there

#

alright thank you

#

really appreciate your time SDVemoteowo

blazing garnet
#

Hii guys, my game is telling me I have multiple of a mod installed when I don't and I'm unsure how to fix it. If anyone could help that would be awesome

willow shore
dreamy cipher
#

Smapi wont open when game does?? Need help setting it up

vestal flame
#

Anyone got an idea for my issue?

autumn pulsar
#

Smapi wont open when game does? Need help setting it up could anyone help?

gaunt gust
blazing garnet
#

will that delete my saves and mods?

autumn pulsar
#

can i please have help my smapi isnt working right

gaunt gust
vestal flame
#

Getting this error for Aritisian valley

#

Artisan Valley Machine Goods 3.0.21 because it requires mods which aren't installed (mizu.flowers, paradigmnomad.morefood).

#

I found mizu and slid it into my mods, but morefood isnt coming up on Nexus, and I have more recipies and EvenMoreRecipes in mods

willow shore
# blazing garnet will that delete my saves and mods?

To be clear... don't uninstall Stardew Valley....
Only uninstall/delete the Stardew Valley Expanded mod and then re-install it.

Also, note that you have both Grandpa's Farm & Immersive Farm 2 Remastered installed. You need to choose which one you want and delete the other.
There will be an error messages if it tries to load both farms.

dreamy cipher
#

Smapi wont open when game does?? Need help setting it up

willow shore
vestal flame
#

:/ I dont get this... it refuses to load even with the correct files.
"Artisan Valley Machine Goods 3.0.21 because it requires mods which aren't installed (paradigmnomad.morefood)"

willow shore
vestal flame
#

I have both \

#

At least it looks like I do

willow shore
vestal flame
#

Yup, when I try to add to mods it says overwrite

vestal flame
willow shore
vestal flame
#

How does one do that again, its been a while.

willow shore
willow shore
vestal flame