#archived-modded-support
1 messages · Page 1240 of 1
I forgot to take certain mods out of my mods folder, my apologies. I know some of them aren't updated completely.
I'd try fixing that just so we can rule it out
Some of those mods don't have updated versions yet. I just plopped in there so I don't lose then.
Should I take them out and re-do the error log thing?
If you're talking about PyTK and TMXL, yes they do. Follow the link to smapi.io/mods listed in there
it's an unofficial update for both of those, but they exist
Like I said, I'd start by updating all your mods so we can rule that out
The only exception are your JA packs. Leave those alone
those updated to use a different framework (DGA), and we don't need that right now
Uhm.
Here's the thing.
I already have the newest version of PyTK downloaded.
Unless I'm looking in the wrong area.
.q 5793
[#5793] "A list of common mod update questions:
- PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
- UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
- NPC Adventures was broken, but is now fixed for 1.5.5+! Get the latest from Nexus.
- Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
- Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
See here where I explained that
Aaaah okay. I was looking in the wrong area. My bad.
!gettingstarted
@plucky echo If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Alrighty, I installed both of those updated mods. I'm still getting a red error messages in the console window though (I'm trying to launch my game).
Ah, Stardew Valley is no longer compatible. It's saying that in the console window so I probably need to update that. 
can we see a new log?
Oh yes! My deepest apologies.
Let me get that for ya.
I opened one of the error log links that it's giving me.
Seeing if I'm missing a requirement for a mod of some sorts.
.q 5810
[#5810] "SVE is a complicated mod to install. When installing, please refer to the SVE installation guide here https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide#installing-sve" - @gaunt gust (18 Dec 2021 @ 01:50:56 AM UTC)
[#5783] "If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code." - @gaunt gust (02 Dec 2021 @ 03:22:30 AM UTC)
I also see that I'm missing the Producer Framework Mod for Artisan Valley.
Producer Framework Mod (https://www.nexusmods.com/stardewvalley/mods/4970) is a mod which loads content packs to add custom machines, and extend existing machines with new or different recipes.
govenor you're late
I deeply apologize is I seem like a loof. 
no problem! The commands just make for less typing
What do you mean "the bar appear"
is there a mod to bring more people to the movies?
!log
@plucky echo Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
how do i do that
Alright, so. I've tried to follow the bright red error logs as much as I possible could. I am kind of stuck. I have copied and pasted it but I have no idea what ppja.artisanvalleymachinegoods is.
Here is my updated error log thing.
Instructions are at link.
Please read the full messages the bots give you. We set them up so the details are readily available and we don't accidentally forget something
Yeah, it takes me to that. But I have no idea what specifically I am missing.
I have that mod and all of the requirements for it.
So I'm kind of lost as to what it wants from me. 
Cool, does it work for mobile? Or just PC?
My game jitters every now and then, and it did this before mods, anyone have any idea why? I have vsync on - if I turn it off I get tears
I plopped Artisan Valley into my folder. Now I just need to update Stardew Valley Expanded and then I will look at error logs again. Edit: SVE is taking a little while to download. Not as quickly as I hoped but it's getting there. 
Its like it drops to 1-2 FPS for a second then jumps back
What would you say the best greenhouse mod if you're looking for it to be as larger as possible?
does anyone know if/when pytk will be updated??
Okay, I've finished update Stardew Valley Expanded and I've plopped Artisan Valley into my mods folder.
I am still getting about 3 error logs.
Ah, UI.
Let me update that as well.
The other two, I don't know about.
Okay, updated Ui.
The only other two error logs that I am getting are those two.
My game is also still not launching but I'll give it a couple more minutes.
If any of you want to try the SM 13 alpha, this is the URL: https://dev.digitalcarbide.com/SpriteMaster.13a.7z
You need Multiyield Crops if you want to have the PPJA Meat Crops and Recipes in your game. The one about Bug Net you can ignore, it's optional.
My head hurts today
Alrighty!
I'll add that as well and see if my game will finally launch.
I really hope my mods needing to be updated was the only issue. I've been dealing with the "my game is taking 10+ minutes to launch" thing for a month now.

hi! so basically, i wanna remove a lot of my mods but i dont know what mods r required to be in there
like there was a few folders in the mod folder when i went to import new ones
like error handler
So, my game is still not launching.
I'm still stuck in the console window.
I only have that one red error message left.
how many mods do u have?
It should work on mobile too, but you need an earlier version. Check the mod page and I believe it should say.
I have 50, which shouldn't be a problem for my computer. The number was lower until I came in here because I was missing a couple things for mods and had to update others. 
oh alr
so
smapi takes a while to load if u have more than like 20 mods
its not ur pc or stardew, itll just take a bit to load so the mods can process
Does it, on average, take more then 10 minutes to load all of them?
It often helps to quit other applications like Discord.
I find my self just sitting on the console window for a very very long time.
Stardew and Discord are the only two applications I have open at the moment.
maybe re open it?
or one of the mod is just uncapable of working on ur pc
I wonder what it's like having only two programs open...
Ppja is kinda big with all its stuff.
agreed
^^
Perhaps. 
I'll let it sit some more and see if will open my game.
Discord, Slack, HexChat, Outlook, VS Code, Visual Studio 2022, Notepad++, several terminals, SourceTree...
I'm getting no more new error messages in the console window though. That's a good thing?
No errors si good
Unless the errors are being hidden
chrome files discord stardew spotify
"HexChat" that's a name i haven't heard in a while
Do you not use IRC?
not anymore
Weird.
sigh everytime i try to get rid of some mods there still ends up being so many mods
57, that's cute
last time i used IRC was via a bot i wrote for Discord
at least its not 100 mods anymore... 😵💫
All LLVM and GCC development chat is on IRC
I did have Spotify and Chrome open but I decided to close those applications for good measures. What I'll do is just let it sit some more. Things in the console window have stopped moving. Now it's just a waiting game to see how long it takes for my game to launch. 

Add SpriteMaster
But the only way to use mods is to add more mods. 
Should I set a timer? My "high score" is 42 minutes of waiting for Stardew to launch. 
The first hit is free.
42 Minutes is way too long.
Yeah, I figured. Which is why I'm here in the first place. 
And my game didn't start doing that until I updated it in December.
There are many reasons loading is slow.
whats that
It would launch easy peasy before that.
exactly
One is that when Monogame creates a texture, it allocates it. It then allocates it again during SetData.
It still is not opening. Just sitting on the console window like it usually does.
It says it's loaded my mods though.
That is always a good thing. 
!log ?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
(yes, even while it's running, you can do that!)
I don't think it's the mods that are the issue. It did this even when I tested running the game without mods.
Also yes, I will get ya a new log.
are you running both game and smapi from your graphics card if you have one
ohh....are you running the game in a language that is not English
Thats a good question
Here is an update of my logs.
Should I make an Old English and Proto-Indo-European translation?
Do all the updates at the top of your log - some of your mods are older and it'll be faster if SMAPI doesn't have to rewrite them.
no, the game is just significantly slower at loading other languages
You need to download BugNet
I can look
all the udpates at the top
smapi rewrites mods for compat, but in theory you should not rely on this, and it slows down launch
I'll get to updating that right now.
Seriously, though, please test the SpriteMaster alpha build. I need testing feedback.
But is there any reason as to why it would take 10+ minutes to launch even without mods?
SpaceCore didn't load but damn that text is confusing
I'm not sure how it would do that for SM.
with the ridgeside mod is this girl an available candidate for marriage
literally just means "update GMCM"
It probably wouldn't handle SM
she will be in the future
She looks like a High Elf from Skyrim.
Yeah but im dumb
NOOO she's so gorgeous
i saw her and i was like "future wife"
it's things like "this method got renamed, that method got new default arguments" stuff like that
is she fr not an available candidate...
SAME i love her
this is so sad
raf is working on making the new NPCs marriagable, just slowly because he has school and irl stuff!
Cecil magic I don't understand
Even if it compatibility patches, SM still wouldn't run. Too many custom code paths.
the second she becomes marriageable i will dash to marry her
I seem to recall a lot of c++
I know this because 0.12 doesn't work on 1.5
i wonder if theres a mod i can find that makes her marriageable 
I think your code is on a level the rest of us mere mortals can't understand
Hi ! Newbie here 🙂 im trying to find out how to debug : i updated some mods and im encountering the classic missnames objects (like pineapple wine became vanilla latte wine during a brewing cycle) and it's a bit frustrating :/
Here's my log : https://smapi.io/log/3420eea5453b4e5c93df6b3a046a421d
it's json shuffle, it's normal. Just sell off the item
Oh ok thanks
@hidden vine that mod has an unofficial update. Anyone have any idea on my fps drops?
does anyone know what this means? i downloaded the newest versions so do i have to download older versions of the mods??
if you're on mobile, the latest PC versions of mods are usually not going to work
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
yoo lets goo i got one
tissu, you seem to have the mobile version of CP
That is a big one.
yup, do the updates at the top
Yeah you need to update
oo okay ty :D
Does anyone know if there is a way to make the automate chest mod work with modded machines like from PPJA
I've updated everything. Everything at the top of my log, everything that so far has needed to be updated (I hope). Game is still not launching. 
This is the second most tedious thing I've ever done in my life. 
PFMAutomate
do you have a graphics card
sigh
will not be doing updates today
I believe so?
I'm not entirely sure about that.
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
see section 2, make sure both game and smapi are on teh graphics card
is this building part of sve or is it vanilla?
that does not look vanilla to me
Not sure, i dont use either of those but I can tell you it doesn't look vanilla xD....
yeah i was thining that
Grandpa's shed, upstairs is like a greenhouse, downstairs you can place casks.
hm okay
like a green house you mean i can have all year round crops in it
I hate to disappoint but my game is still not loading. I put the game on the graphics card and I've let it run for a while even went to go brush my dog's teeth.
Still stuck on the console window.
how many mods do you have installed?
I have 455 mods so they should definitely not be causing his game not to run
thats a lot of mods
The longest my game has taken to launch was 42 minutes. I've uninstalled Stardew, I've tried running it without mods.
I just updated all of my mods.
I have no more error messages.
My game takes less then 2 minutes to launch x.x holy...
Mine used to launch instantly until I updated it in December.
does grandpas shed need repairing?
Steam, gog, what source?
Steam.
And you've completely uninstalled and reinstalled and also repaired files?
it's honestly likely to be your computer, not the mods itself
I'd start there, remove all mods, and remove smapi.
some computers didn't like the 1.5.5 update very well
Verify the file integrity. See if it runs 100% vanilla.
Get it running from vanilla before anything else.
I don't know how it could be my computer though. I've had Stardew for about 2 years now. It only started doing this after I updated SMAPI and Stardew in December. I've tried running it vanilla, I've uninstalled and reinstalled it. I've uninstalled SMAPI and reinstalled SMAPI. I've updated all of my mods. Followed all of the error messages.
Now I'm going to try and repair files?
I did that.
Reinstall the game, then right click and verify files - because sometimes steam for whatever reason downloads a corrupted file.
How do i use a mod
Oooh okay.
No i mean, I'd try it in that order right now, I know you've done some stuff already but give that a shot ^
Let me try this.
Yeah yeah.
Give me more then a couple of seconds. 
First you need to install Smapi, then its generally a matter of just downloading the mod and putting it into the mod folder in your stardew directory
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Does anyone know how to fix the fps drop on the gog version of stardew? Ive tried the google fix with xna framework but stillg et it. Its super annoying
sdv doesn't use XNA anymore
you can reduce your mods or migrate back to 1.5.4 https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch
Did something go wrong with your game? This is the page for you. (This page isn't only for players who use mods!)
Nah it happens on vanilla too.
It's not the mods.
I think it has something to do with the gog copy because a google search of it brings up a lot of known issues with said gog copy
then revert to 1.5.4
Theres no way for me to do that seeing as gog only offers 1.5.6.
!gettingstarted
@placid epoch If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
ill see if the ts has anything.
Telling it to run o nthe other cpu cores didnt work either
hrm
kills game to one core lets see what this does
Alright.
I uninstalled everything and did all that fun stuff.
Tried validating the files in Steam.
Game is still not launching. 
I did notice that everything loaded in console a little bit faster though.
wdym not launching
you have a lot of JA
JA takes...a while
If it launches, eventually, I would just let it
til its possibly a ryzen issue so im sol -.-
It's stuck on console. It goes through the whole "loading mods" thing. It finishes that. Then it gets stuck on "Waiting for game to launch..."
Atra he is having a heckofa time recovering his game. Its dead. Even on vanilla
Perhaps I will wait even longer?
yeah....if it's running off your graphics card and if you have updated your drivers...
I can go run errands and just let this thing sit. 
.q 5809
[#5809] "hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?" - @gaunt gust (17 Dec 2021 @ 08:17:54 PM UTC)
did you launch vanilla or did you put your mods back in? >_>
I tried launching vanilla.
Already did that.
if you reinstalled, do that again
Ooooh okay.
Let me do that then, try and launch my game again and let it sit while I run errands.

If you guys aren't here before I get back. Thank you so much for spending so much time helping me with my silly issue.
Im sorry nothing seems to be working, neef x.x
i cant get ridgeside to work, can any of yalll help
what errors are yo ugetting?
none
Smapi log? Whats it doing or not doing? What else do you have?
no error in smapi log and only stardew expanded
!gettingstarted
@lone zenith If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
!log anyways
@broken anvil Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i can try
First of all, hello, I have a question, can you play stardew valley with mods in 32 bits?
.q 5825
[#5825] "SMAPI currently does not work with the legacy branch of the game. (See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch for details). Please ensure you are not on the legacy branch.
Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "none" under the dropdown.
GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "none" under the Beta channels dropdown.
If Stardew 1.5.5+ does not work on your computer and you would like to use mods, you may have to revert back to 1.5.4. See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch for instructions." - @gaunt gust (02 Jan 2022 @ 04:14:41 PM UTC)
so I can not?
oh that expains alot lol
had to run the thing first thanks alot for the guide
I play in that version
but how do I install mods?
Use SMAPI 3.12.8
so, how did you get that version?
I searched on youtube, downloaded version 1.5.5, it didn't work and did some research, and I downloaded 1.5.4 because it was the one I could play
thanks sis
It's a little sus, ngl, if you could figure out the Depot Downloader process, the only way to legitimately get older versions of the game, without being able to figure out that you needed to match the version of the game and SMAPI.
i downloaded smapi and its working, but how do i get CJB cheats working?
it should be clarified that the pirate download it
And it should be clarified that I don't help pirates 😛
press either the p or i button in gae
*depending on which cjb cheat mod you downloaded
extract it into your mods folder
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
it's in your game folder
that isnt helping
hit More Options for other ways to find it
what to do once you find it?
!unzip the mod into the Mods folder
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
Mysteriously, this is the exact next step in the guide
see the little zipper? That means it's a zip file
that works!
https://smapi.io/log/638a519960fb45328229208c6fca18b5 Why is it saying I dont have stardew valley expanded installed? i definitely do and I also have the pyTk toolkit installed and idk what to do differently
move it into your Mods folder
Read the big giant block of red text that says its not the most recent versions.
how?
Copy and paste works
I updated them. I checked twice. they're the most recent versions
uhhhh wheres the mods folder
should I delete them from nexus and download and install manually?
!pins has an explanation
@rugged tusk Check the pinned messages for useful info and links!
@gaunt gust thank you
In the game directory.
.q 5793
[#5793] "A list of common mod update questions:
- PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
- UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
- NPC Adventures was broken, but is now fixed for 1.5.5+! Get the latest from Nexus.
- Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
- Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
FYI anone having fps drops like I was having if you have a ryzen or nvidia card enable Vsync in the nvidia control panel fixes this issue.
did you buy the game from steam, gog, or Gamepass? I ask because the instructions differ per platform.
=_=
i found the mods folder
through steam
OH MY GOD
I DIDNT COPY IT
wait yes i did
ok i pasted it down
now what
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
CJB cheats menu 😄
install it like any other mod by unzipping to the Mods folder
yes
(the mod description also has install instructions)
i saw on nexus it said i could install smapi but i have already installed smapi (not through nexus) do i have to download that version aswell?
Nah, Nexus doesn't actually know what you did
It's just a reminder, you can ignore that
!gettingstarted after you've downloaded smapi and run the installer, you can just unzip mods into your mods folder. Governor will have details
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Hi all! So I tried to launch Stardew today for the first time in a few months, and got this screen:
(Spoilered the copied text b/c it's long)
Text reads: ||Oops! SMAPI couldn't load the game executable. The technical details below may have more info.
Technical details: System.BadImageFormatException: Could not load file or assembly 'Stardew Valley' or one of its dependencies. An attempt was made to load a program with an incorrect format.
File name: 'Stardew Valley'
at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMarkHandle stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName, ObjectHandleOnStack type)
at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName)
at System.RuntimeType.GetType(String typeName, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
at System.Type.GetType(String typeName, Boolean throwOnError)
at StardewModdingAPI.Program.AssertGamePresent() in C:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line 78
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
Game has ended. Press any key to exit.||
Could I get some help figuring out how to get game to be a game again?
.q 5828
[#5828] "This error typically means a smapi/game version mismatch. To fix, go to https://smapi.io, unzip the download, and run the installer for your operating system" - @gaunt gust (03 Jan 2022 @ 10:50:29 PM UTC)
atra, is there a list of all your quotes somewhere?
Uh, gist on my github
But Lenne has the good ones on their gist
And their explanations are better
I have hers bookmarked
Yeah, my quotes are on their gist as well
Is ther eany way to get adopt n skin extra cats to not sleep on the same spot on my b ed every night?
oh ok
.q 5033
[#5033] "It's a quote for quotes! Check this Gist for a list of quotes helpful with both using and making mods https://gist.github.com/LenneDalben/9a7dba4f4e21194cd34575c2fa133b12" - @royal arrow (31 Aug 2020 @ 12:41:53 PM UTC)
Me: sleeps and wake up
Atra: Im still here
I am tempted to install the Artisan Valley mod, but I was wondering if it works okay with SVE?
It does
ty 🙂
I used to use it with sve. Later uninstalled sve to install a whole pile of mods that clashed with sve
thats what worries me, that i'll end up installing something that will clash with sve or break my game 😅
It's mostly map mods and NPC mods that clash with sve
Also like 95+% of the time they say on the page because people ask about SVE alllll the time
I must be weird, I dont play SVE lol
It's not that weird, a fair number of people don't
I don't except on a multiplayer save (and thus barely know anything about it)
Ive got 455 mods now, i play everything but it basically
I've just released a new mod to change the farmhouse into a cute cottage if anyone is interested ^_^ https://www.nexusmods.com/stardewvalley/mods/10656
when updating mods, do I need to keep the old config.json file or do I replace it with the newer one ?
You can keep it unless they added more options
If I had the time I'd love too, but for now there's an AT version so you can use it with other building mods }}
I'm going to use it 🙂 I hope you make other buildings.
so can I just erase the old mod folder and put the new one in its place ?
In RSV can farmhands unlock jio and Daia as characters?
thank you
Just checked nexus and I see tappable palm tree. That's such a neat idea.
could be a problem with something blocking the warps they want to use, or with the barn replacement mod you have, but you seem to be getting an error when entering a big coop on the log, so something's bugged with it for sure. can you enter it or does the game just close?
what's the nre at the end of the log?
well, there is something wrong with the big coop probably. but anyway, yeah, if the barn doesn't have anything blocking the warps either inside or outside, then i'd try removing the mod
are there any working 1.5.6 mods that let you access the menu to change your characters hair any time?
yeah, looks like the nre is from that.
Aside from Fashion Sense all the others are trial and error.
I'd just cheat the Wizard to three hearts to access the mirror. You can always put him back to 0 hearts afterwards.
Guess ill ahve to cheat him. Cuz like,
FS doesnt access vanilla hairs.
and i love my rainbow hair but i also like the vanilla purple pony tail.
Unless someone makes a fs pack for them
yah unfortunately none of the packs have the specific hair im referencing xD
I think stardust fs pack has vanilla hair? Though I'm unsure if all of them are included
It does but not that specific one.
Too bad. But you could try adding it yourself?
Well, there is a guide on the Fashion Sense Nexus page to get you started.
And you can always ask in making-mods if you get stuck.
wb neef
Your stardew valley game scares me
How.
The game taking 3 hours to launch is terrifying
smapi.io is having a helluva time parsing my hubby's latest log. It's taking forever for the file to load into the parser.
Now I never want to close it.
The fact that it took 3 hours to launch. 
What the heck are your pc specs, neef? That's horrifying. My game launches in 2 minutes with 450 mods. I'd die if it took hours @_@
How do I check pc specs?
Also, my game used to take 2 minutes to launch as well. That's my dream at this point.
We got some kind of red text wall pertaining to Deep Woods and the goodies chest that can occur. Now the parser doesn't want to play.
Type in about pc in the search area at the bottom of your screen, if windows
2 minutes for 450 mods is exceptionally fast though
What am I specifically suppose to be looking at in spec to tell you my specs?
For instance this is mine. I've never used deep woods with goodies chest but it works with most everything else bailey.
Ah okay. I can just send you the whole thing then.
Meanwhile on my end. Three hours for 52 mods. 
No, just deep woods. One of the random events is finding a goodies chest.
These are my specs.
hrm...
there are currently problems with loading times, at least if you have spacecore + pytk
Like the unicorn or the special fish pond or the gingerbread house.
I have both of those vibel and it still only takes 2 minutes
Ive not run across any of them myself but i wonder if ill have issues when i do lol
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I'm trying--the parser isn't playing nice.
smapi.io freezes every time I try to parse the file.
Hmm Neef, not the best pc but isnt the worst either. COuld use more ram but even so...Smapi and stardew shouldnt have an issue with 4 gb free available ram.
I asked the hubby if he opened the gates of hell or something with one of those chests.
Perhaps I should re-do the whole process of removing everything, re-validating my game again and see?
I mean....That's up to you but at least it's launching now? x.x
Yeah but now I don't really have any time to game. 
.quote 5280
[#5280] "If the log is too big, see here for how to fix that https://stardewmodding.wiki/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it" - @royal arrow (02 Jan 2021 @ 05:19:57 AM UTC)
multiple spouses is having a bit of a hard time, seb's spouse room keeps appearing and disappearing..
I have time on my hands tomorrow though so. 
use Free Love
Neef what graphics card do you have?
Thank you 🙂
YEAH SURE NP, KISSASS
👀
lol
How do I check that?
bat bod
Did the bot just...
Easiest way is in task manager in performance at the bottom
will it break anything if i switch it? since im engaged to haley, and dating elliott
https://smapi.io/log/f7d25bd8e17146d5882ff980f3ddeedd game freezes on load save screen
dunno, my apologies
i don't think graphics card would have much effect on loading times with SDV
IF i had to guess...probably will.
seb also won't get out of bed, like at all
It might if its set to load 100% thru the graphics instead of onboard which we did have him c hange earlier .
did you look at the log?
So I'd like to know. Poor guys been having issues all day
I don't have a GPU option. 
hmm...
in the console I saw some red text but I couldn't figure it out
Are you trying to load a game with
Grandpas farm
Ridgeside village
CatsAndDogsMod
Even after scrolling down?
yes?
those mods arent loading
im sorry if its something obvious
There is no scroll down option. This is what I have.
Ridgeside Village Custom Music because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Added Content\Overhauls\Ridgeside Village\[CM] Ridgeside Village, Mods\Added Content\Overhauls\Ridgeside Village\[CM] Ridgeside Village WAV Files.
also tree tapper is broken
You must not have a graphics card then, laptop?
Mhm. Laptop.
Oi.
A Tappers Dream - A Tree Overhaul Mod crashed on entry and might not work correctly.
so reinstall treetapper and the custom music?
I don't think it would be my laptop killing my game though. I was able to perfectly and quickly load everything that I have right now until I updated in December.
Tree Tapper isn't broken
your config is just wrong
When you say updated - you mean the game or your pc?
I've been having these issues ever since then.
delete the config.json
The game and SMAPI.
I suggest you downgrade to a lower version then like Atra said earlier
and try that?
Holy smokes, this save file is huge, why is it huge.....
Ridgeside Village - Content Patcher 2.0.3 because it needs the 'Ridgeside Village Custom Music' mod, which couldn't be loaded.
Ridgeside Village Custom Music because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Added Content\Overhauls\Ridgeside Village\[CM] Ridgeside Village, Mods\Added Content\Overhauls\Ridgeside Village\[CM] Ridgeside Village WAV Files.
CatsAndDogsMod because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Added Content\Animals\CatsAndDogsMod, Mods\Quality of Life\CatsAndDogsMod.
Grandpa's Farm because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Added Content\Buildings\Grandpa's Farm\[CP] Grandpa's Farm, Mods\Added Content\Overhauls\Grandpa's Farm\[CP] Grandpa's Farm.
Grandpa's Farm Forage Locations because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Added Content\Buildings\Grandpa's Farm\[FTM] Grandpa's Farm, Mods\Added Content\Overhauls\Grandpa's Farm\[FTM] Grandpa's Farm.```
it tells you how to fix it
!log can you send a log? as long you loaded the mod setup the last time you played it should be fine
@tiny yoke Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Well there are issues with some pcs not being able to play the 1.5.6 release so if you know it was working before you updated , after everything we've already had you try, really the only thing left is to downgrade again and it should work since itwas working before.
Yup!

Alright I'll try that in just a minute
Oh whoops. Replied to the wrong person.
i dont think she;s supposed to do this lol
bae caught me sleeping on the porch
Duplicate object: Crème Brûlée just added by Even More Recipes for JsonAssets, already added by Even More Recipes for JsonAssets! removing and reinstalling Even More Recipes should fix that
Mhm.
Is there a way to give yourself every recipe in the game? ×~×
I don't think it's mods though. I think it's an issue with the version it's self or something. When I tried launching vanilla unmodded, it took forever as well. I let it sit for a while and then closed the console window.
there's a debug command for it
yeah, things seem to be moving very slow in general on that log. might be worth trying to downgrade to make sure it's not a problem with the computer
I only let it sit for this long because I figured "I've got errands to run. I'll just let it sit and see if it's launched by the time I've come back." As I was walking into my room (three hours later), the white screen popped up and it started doing it's thing.
I noticed that my game is taking forever to load with the new update, it hangs when opening saves and loading into it.
What is it and how do I use it? XD
Will do! I'll try that tomorrow and see if anything has changed. 
I've got dinner soon.
Ouuuu
Thank you so much to everyone who has bothered giving little bits of advice and things to try for my situation. I am super duper sorry it's so complicated. Thank you deeply though. 
Okay, so, I read the instructions on dealing with large files and using the parser, but that doesn't help me because the actual error is at the end of this huge file (it caused his game to get stuck on the save screen). All I can do is copy/paste the error text here without parsing the log, but I know that's not the preferred method to ask for help.
I think most important is to have a list of other mods you've installed
and the exact error message
I think I know what it might be
Like, all 125 of them?
only 125? XD
Yeah, I know, we're lightweights compared to some.
Are there any known to clash with Deep Woods?
i use deepwoods with 300 mods xD
Tell me the mods you don't have and I'll start with those lol
xDDDD
(I still want the actual error message)
This is coming from Libre Office so if it's sloppy, I apologize
(if you're using linux head is a good way to get the top part of a file)
Do you want the entire file, or just the errors at the end? Like I said, the parser wants no part of this.
The error for now
thanks for helping me get mods
It started the save like so (after a bunch of TRACE lines pertaining to the Deep Woods Obelisk):
👍
[16:20:15 TRACE game] SaveGame.Save() called.
[16:20:15 TRACE SMAPI] Synchronizing 'Save' task...
[16:20:15 TRACE game] Saving without compression...
[16:20:15 TRACE SMAPI] task complete.
[16:20:15 TRACE game] saveTask failed with an exception
[16:20:15 ERROR game] InvalidOperationException: There was an error generating the XML document.
Odd
---> InvalidOperationException: The type DeepWoodsMod.TreasureChest was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write49_Item_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationWriterSaveGame this, String n, String ns, Item o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write146_Farmer_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationWriterSaveGame this, String n, String ns, Farmer o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write252_SaveGame_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationWriterSaveGame this, String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
at SpaceCore.Patches.SaveGamePatcher.SerializeProxy(XmlSerializer serializer, XmlWriter origWriter, Object obj)
at StardewValley.SaveGame+<getSaveEnumerator>d__89.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getSaveEnumerator>d__89 this)
at StardewValley.SaveGame.<>c__DisplayClass87_0.<Save>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
....odd
[16:20:15 ERROR SMAPI] An error occurred in the overridden update loop: InvalidOperationException: There was an error generating the XML document.
---> InvalidOperationException: The type DeepWoodsMod.TreasureChest was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write4
Ya know i use that mod i hope i dont have that problem too
@royal hullwhat version of deepwoods are you using?
Let me see.... it may need an update, hang on.....
It sucks trying to go through the file w/o the parser.
where do i find mods?
Nexus, Naver, Mod Drop
will i find all of them in 1 place like just nexus?
No
You'll find most there but there are exclusives on mod drop and na ver
source: i went through all 378 pages of nexus mod files and still found some on mod drop and naver I didn't have.
😮
and then theres mine which will never ever be released xD
i just rather use basic ones
Ridable chocobo that plays waltz de chocobo
[18:25:09 ALERT SMAPI] You can update 9 mods:
[18:25:09 ALERT SMAPI] Dynamic Game Assets 1.4.1: https://www.nexusmods.com/stardewvalley/mods/9365
[18:25:09 ALERT SMAPI] Forage of Ferngill - JA 3.0.0: https://www.nexusmods.com/stardewvalley/mods/8828
[18:25:09 ALERT SMAPI] Generic Mod Config Menu 1.8.1: https://www.nexusmods.com/stardewvalley/mods/5098
[18:25:09 ALERT SMAPI] Json Assets 1.10.3: https://www.nexusmods.com/stardewvalley/mods/1720
[18:25:09 ALERT SMAPI] NPC Map Locations 2.7.2: https://www.nexusmods.com/stardewvalley/mods/239
[18:25:09 ALERT SMAPI] Paritee's Better Farm Animal Variety 3.2.4-unofficial.kelvinrosa-mouseypounds-elbe: https://smapi.io/mods#Paritee.27s_Better_Farm_Animal_Variety
[18:25:09 ALERT SMAPI] PPJA Artisan Good Icons 1.0.2: https://www.nexusmods.com/stardewvalley/mods/7604
[18:25:09 ALERT SMAPI] SpaceCore 1.8.1: https://www.nexusmods.com/stardewvalley/mods/1348
[18:25:09 ALERT SMAPI] Stardew Valley Expanded 1.13.18: https://www.nexusmods.com/stardewvalley/mods/3753
This is apparently what needs updating. Could one of these be messing with Deep Woods?
updaye space core for sure
all of those need to be updated actually
go update them xD
Possibly the forage one.
Except PPJA Artisan Goods Icons.... that update tag has been an error for months.
yea ik
I use npc map locations, json, generic, dynamic, artisan, and space core with no issues
json and space core for sure
I don't know if he'll get that error again if he doesn't find any of the chests. I'll run the updates and we'll see. It's fine, I've been meaning to adjust a few content files anyway 😄 He just doesn't always like to turn off his game to let me do that.
i still cant figure out where the heck "Blinky The Cat" is or where it came from or anything bc its NOT A MOD
I will explore the deepwoods once i unlock it in my game and see if i can reproduce the rror
Loading companions from pack: Blinky the Cat 1.1.0 by yuhvy
WHAT COMPANIONS?! WHERE DID YOU COME FROM?!
installing free love didnt help the spouse room problem
it's still appearing and disappearing
My hub is the type of man who will pause the game using cjb and go down a few hundred levels in one game day..... might be a hard error to reproduce 🤔
question, if i add more characters into the game on a pre-existing save file whats th worst that could happen
i think the worst could be a broken save?
rip
shouldn't hmm i'll try wish me luck
Ill experiment with the deepwoods after this game day
Is there a way to force grow trees ?
If you have cjb
I do but how? lol
Should either be defaulted as 1 or 2 on the num pad
But it's defaulted also to one square around you
You can change that in the P menu
Its 1 thank you
I had to remake my save so i used a command to clear my farm so i had to manually restore the stuff...
Back up your save and try it
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
I recommend using the auto save backup mod, It red errors in smapi but it works just fine
oh, yeah, that one
do i have to do some thing to TMXL Map Toolkit for it to work or is it an extract to mods folder and go? o.o
does it do backups if it red errors?
It does
Idk I use the fix atravita sent me lol
The error says somethign about it not being able to find a file path but it doesnt seem to affect its functionality at all
oh hey atravita uh
i tried the free love mod instead and the spouse room still is broken
They should be able to!
odd.
okay so it eventually makes the directory
hey guys, im curious about trying stardew valley expanded, but i was wondering - how much does it conflict with other mods? like custom maps/map recolors etc?
eh fk it if it messes up it messes it up argh
Luna i so feel you. I had to restart my save about 3 times. I finally decided just to go thru every single page on the nexus and get every mod i could possibly want before starting again x_x
It should just be extract and go
https://smapi.io/log/12527173ea2046259ffd4a5ec8659884 still freezes when trying to load a save
Mostly conflicts with other NPC mods and map edits
ty
Also occasionally random other mods
Like fish name conflicts, item name conflicts, etc
so like seasonal villager outfits for example? wouldn't work? or do u mean mods that add custom npcs
2nd one
got it, ty!
Portrait and sprite mods are pretty foolproof
They either look weird or fail to load when they break
Except Marigold from DSV
But if you have SMAPI and Errorhandler you should be set
(I'm hoping for CC version Marigold to come out soon!)
I have so many butterflies in my game its insane
Marigold is best dog
do you have a mod that adds more butterflies? lol
Yes yes i do and its insane
i did at one point, and i couldn't go two steps without seeing a butterflu
pfft
ok what is this? https://www.nexusmods.com/stardewvalley/mods/1726 and why do i need it for this? https://www.nexusmods.com/stardewvalley/mods/1820?tab=description woof
all i want id the ultimate farm mod
That's whats known as a framework mod
x.x
so i have to get this to complete the chain of mods i need for the ultimate farm mod?
sigh
this is how installing programs usually works
Basically.
I have 455 mods but a good 20 of them are just framework mods for other mods.
argh
https://smapi.io/log/12527173ea2046259ffd4a5ec8659884 still freezes when trying to load a save. I fixed all the mods I was told to before
Yes but how long are you giving it? Because my game freezes at two points - When I launch it, takes about 2 minutes to load the game, and then when i go to load a save - it freezes again for about 1 more minute
Which is normal with smapi
i gave it about a minute
Give it more time, watch smapi.
I can't because it doesn't even let me alt tab
Then just wait >.>
when you launch switch to windowed
ok ill try that and get a screenshot
so you can alt tab
so i installed the custom spouse rooms mod and the spouse room is still kinda broken
does any one have https://www.nexusmods.com/stardewvalley/mods/6348 ? looking for some one to try this with me....to see if it works with multyplayer
ohh that one, i used to use it
i used it in multiplayer once, and it works as long as both players have it (this was before 1.5 though sure)
I'm having some trouble with the CHONKINS mod, when I load in the sprites are being used, I don't know if I did it wrong or not or maybe I'm just dumb
so far the only problem I saw was
[Line Sprinklers] This mod failed in the Input.ButtonReleased event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at LineSprinklers.ModEntry.OnButtonRelease(Object sender, ButtonReleasedEventArgs e) in C:\Users\Matt\source\repos\StardewMods\LineSprinklers\ModEntry.cs:line 67
at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args, Func2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 126
[Line Sprinklers] This mod failed in the Input.ButtonReleased event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at LineSprinklers.ModEntry.OnButtonRelease(Object sender, ButtonReleasedEventArgs e) in C:\Users\Matt\source\repos\StardewMods\LineSprinklers\ModEntry.cs:line 67
at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args, Func2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 126
[Line Sprinklers] This mod failed in the Input.ButtonReleased event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at LineSprinklers.ModEntry.OnButtonRelease(Object sender, ButtonReleasedEventArgs e) in C:\Users\Matt\source\repos\StardewMods\LineSprinklers\ModEntry.cs:line 67
at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args, Func2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 126
could it be that you're using an outdated version of the mod?
I didn't think so since it wasn't telling me to update it in purple but ill try
what is the mod called?
yup i check
it's broken so use this https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-14#post-21916
I think that error can be ignored for the most part. Are modded animals working?
I'm not able to buy BFAV animals at all; I'm trying with rats, lung dragons, and crows, and the icons don't appear in the shop. The crow code is also removed from the farmanimals json after loading the game
alright ill install that
k
ok...help?
did you download those mods from nexus?
yeah
i needed an unoficial update for those
and i'm checking TXML now
great
Heyo, can someone please update [BFAV] cel's sheep? That would be so great, I need a little gold sheep along with my normal white ones. Thanks!
Note: I'm using the latest unofficial update for BFAV
here's a download for PyTK
!compat <- will always have the lastest links
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
.q 5793
[#5793] "A list of common mod update questions:
- PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
- UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
- NPC Adventures was broken, but is now fixed for 1.5.5+! Get the latest from Nexus.
- Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
- Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
Heyo, can someone please update [BFAV] cel's sheep? That would be so great, I need a little gold sheep along with my normal white ones. Thanks!
Note: I'm using the latest unofficial update for BFAV
and here's for TMXL
it's fine
that's why we're here
happy modding!
now, does anyone know where to put the png files from the CHONKINS mod?
I honestly left them alone but the mod should have a read me file
it does but it's just for a config
and idk how to config
and i dont wanna break it so poo
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
Make sure to use the content patcher version
i did
Ye but iirc the mod page should have a CP version on it o:
i got it working dw
@lusty cliff uh oh it got worse
oh no
does anyone know of a mod that changes the seed maker mixed seed %chance?
uhh hold on
You have both Grandpa's Farm and Ultimate Farm installed?
yeah i don't know why it's not working
you might need to uninstall mods
not all of them
but some if not most
just gotta install daisy's tilesheets https://www.nexusmods.com/stardewvalley/mods/4736
that's it
one changes standard one changes the river one
Ah ok
i just uninstalled ultimate though since it needs a recolor thing
sorry - this link https://www.nexusmods.com/stardewvalley/mods/4736
yea wow
I was just about to ask what happened...
all channels are gone
rip sve discord
There was some new channel that popped up, and then bam, no more.
i think the channels went priv while the mods fix things
They were deleted
The new channel seemed to be having errors
bye sve server
i watched as it happened
whole server got nuked
someone allegedly got hacked with council permissions and went on a rampage
promote ur game five seconds and then delete everything?
Oh, crap
Definitely do not download the potion permit download
flash was also kicked from the server right before it happened
doesn't make much sense
or whatever they were telling you to do
I would have thought a custom bot got hacked, because I've heard of that happening before.
T-T
it was literally deleted channel by channel it was like a bomb going off
yeah servers just gone
I've got warnings about scams from like 7 different servers I'm in, I wonder if that's all related
this is worse than the @ everyone bot incident
one i at everyoned in text channels saying it was a hack they deleted them
I mean I've gotten a bunch of scam messages from most large servers i've been in
and then the emotes saying hacked on rules and faq
Oh, snap, Potion Permit is back
yikes
Uh what's going on in the SDVE server?
oop they created a channel to drop the link again
report the ppl to discord?
I reacted the HACKED when they took away perms but they did that away too lol
That was about to be my question
THEY REMOVED EMOTES LMAOOOO
I copied their Ddiscord ids to report later
This is what the server looks like rn
I guess the only thing they can do is make a new server 😦
i think so yeah
What the heck, though how'd that happen is what I wanna know
isnt fajitagrim like a trusted person? i swear i recognize that name
feels bad for the boosters
the website looks surprisingly legitimate and they even have a steam page
I think the person that was hacked was nw8es
fajita was hacked
Oh
oh rip to them
that was.. sudden
dang. I wasn't opening anything with that sudden change
hopefully flashshifter makes the successor directly
Stay safe out there
being kicked from your own discord shouldnt be a thing
couldnt merlinn still kick them?
RIP my favorite mod 
nw8es pinged that the server was hacked and got banned soon afterwards 💀
:/
It seemed really weird, when I saw that-- then I was like oh something isn't right.. so I just left that server.. dang that's sad
Honestly I didn't know server owners could get kicked, I thought server permissions didn't allow that
Maybr from now on only the creator should have the highest perms
an f in the chat to anyone that clicks that link
I clicked the link but I stopped the download 😱
well they did
yikes
it didn't say nw8es was in the server it was like the mini profile
Fwiw, don't download.sketchy software from the internet :P
No matter what nice friendly people say
I went ahead and blocked them so I won't accidentally click the link
Thanks, Im the host but i did the last part of the spirit world quest while they were trying to join and might have scewed it up... lol
Hey everyone. The SVE discord server just got hacked. I'm working on getting back control now.
bro that website didn't ring off any radar bells on me too
I even googled the game on google and it looked so normal
phishing is strong indeed
I can't remember how to send a report ticket to discord, it's been a while since I've had to
Yes
all the channels got nuked too
slightly curious as to what could be going on in the discord they linked but i aint gonna be the one to check it out
like they're not hidden they were all deleted
They locked it down @hasty flume cause everyone started raiding it
They're offering money too, its 100% a scam
lmao
Definitely going to check my 2FA again just to be sure
I got a lil heated and started calling them cucks...
potion permit seems to be a real game on steam
Says the guy is working on it so Im sure theyll get it ba ck in time
as you should
might be trolls who are trying to get their discord banned?
ofc this happens the day i decide to update all my mods and start a new farm
ripp
or maybe the developers of that game are assholes
The server invite on the steam page is expired
i think theyre using the game as a cover like someone else said
This is all super sus
I was literally this close 😱 😱 😱 😱 😱
yeah
i dont think most of it is recoverable since the channels were completely deleted
I managed to cancel because my internet is spotty
holy shit
Luckily I'm on my macbook so it wouldn't have worked anyways HA
that is so unfortunate
Damn
but Idk if I should check anything else
leave the server immediately
well now i just feel bad for the potion permit people
I left
who sent you that download
all I have is windows defender
Left
that's a phishing program that you almost downloaded
@proud spear if need be, download Malware Bytes and run a full scan for your safety
:<
It was on their 'website' they linked in the SVE discord
Oh. SVE got hacked
oh shit dude
Should I leave the SDE server though? I'm assuming yes
Yeah I knew something was weird when I saw that it was 'Partner' (I was like I have never heard of this game and that had like just appeared.. so I knew something was wrong and then... it happened. I left the server.
(*I already have 2fa turned on)
I'll rejoin their server once things are back under control
I just turned on 2FA myself
man i thought it was just my wifi not loading discord properly lmao
like, can you imagine being an indie dev and some hacker uses your game as a cover for a phishing scam, nuking an innocent mod server in the process?
i just googled this potion permit game thing but i'm confused what is this about
😦
Hi I'm having an issue with a mod not loading the dll?
Turn on 2FA and don';t click the link y'all !! Please stay safe
!log

