#archived-modded-support

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naive drum
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that's the correct version

spice juniper
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the main files one?

naive drum
#

yep

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that whole page is the JA version of Fruits and Veggies

spice juniper
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ty

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is PPJA - Even more recipes compatible as well? @naive drum

naive drum
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Yep

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so if it's a PPJA mod and not Farmer to Florist and you're not downloading it from the PPJA Redux- For DGA page, it's the working JA version

spice juniper
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Thanks Wingheart

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Is artisan valley compatible?

covert yacht
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.q 5793

devout pumiceBOT
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[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures was broken, but is now fixed for 1.5.5+! Get the latest from Nexus.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
spice juniper
#

Does anyone know if I need to download PPJA's content pack collection to install artisan valley?

outer turret
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It is most likely another mod editing the bus stop warps. Most common culprit is farm maps. It is also possible a map patch may overwrite the warps too. Seeing the log helps is identify potential issues.

naive drum
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You don't need the entire content pack collection to install Artisan Valley and in fact the content pack collection includes Artisan Valley, it's just a modpack of most of the other PPJA mods

spice juniper
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thanks

ripe mulch
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how do i make my game less lagy?

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is there any webstites to donwload some mods:3

unreal raptor
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Nexus and ModDrop are the two places I see people getting mods from the most

ripe mulch
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ty

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but uh how do i reduce my lagging? i saw that the reason of the lagging is bc of the mods

old bloom
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Hey folks-- getting back into modded Stardew and setting up my mods. Trying to add fish from More New Fish to the config for Better Crab Pots, and it's been a while since I've done this. Do I need to look through MNF's content.json file for the item IDs or is there an easier way to do this?

lament prairie
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Not sure how Better Crab Pots works but MNF uses JA so there won't be numeric IDs

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(Or at least, the numeric IDs change by save)

old bloom
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BCP's config does this

    "WhatCanBeFound": [
      {
        "Id": 716,
        "Chance": 1,
        "Quantity": 1
      },```

And if it changes by save, I assume that yes I should be looking in Content?
gaunt gust
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Does mnf use ja for.the fish?

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I thought mnf only uses.ja for the incubator

old bloom
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Looks like Content Patcher

gaunt gust
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Patch export Data/fish

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Will get you most of the way there

old bloom
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Alright, how do I do that? It's been a while since I did any modding

gaunt gust
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Just type patch export Data/fish into the console...assuming I'm remembering the asset name right....

old bloom
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Thank you kindly~

lament prairie
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I thought it had to use JA for the fish in order to get new fish items

old bloom
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Yep, that worked to get the item IDs. Thank you!

lament prairie
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Weird, I looked and that seems to maybe not be true, maybe fish are weird

outer turret
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MnF was made before JA was the norm I think.

strange wave
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how to exlude certain characters in the seasonal cute characters mod?

old bloom
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I seem to recall there being a mod that let you have both mushrooms and bats in your farm cave, but I can't actually find it or figure out what keywords to use. I found mods that let you switch but none to have both at once?

lament prairie
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There's also a mod somewhere that lets you build mushroom boxes

old bloom
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The latter was what I was thinking of! Thank you.

lament prairie
old bloom
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For people who have the same question: turns out that Farm Cave Spawns More Tree Fruit also has an option to spawn fruit no matter what the cave type is, so if enabled it can effectively give you both cave types

ripe mulch
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i need help

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why does my smapi mod keep crashing

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it always say "Smapi is not responding"

chrome cosmos
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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Smapi not responding is normal if you run lots of mods or big ones like SVE. Just let it load and do something else while you wait.

ripe mulch
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o

neat mesa
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Guys I need help, ui info suite isn't working. Smapi is saying version 2.0.0 is not compatible get a newer version but 2.0.0 is the latest version

chrome cosmos
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.q 5783

devout pumiceBOT
neat mesa
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Thanks

gaunt iris
#

Hey there guys, does anyone know places where I can promote a tutorial video of the accessibility mod? I want it to reach as many people and if they have blind friends/relatives I hope that it will brighten their day...

iron furnace
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is there any huge farm maps that dont break the vanilla look? im talking huge im gonna download a ton of mods that add crops and stuff

oblique barn
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I can't say much about large farm maps, but I do believe I make the largest greenhouse map if that'd suffice? ๐Ÿ˜ฎ

iron furnace
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i found it and was planning on using it or another one that looked huge too

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i would have to do a comparison before choosing

oblique barn
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If you have any feedback, I'd be happy to take it into consideration ๐Ÿ™‚

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It was specifically made with a very large number of mods in mind. My current pack is ~700 or so mods, many of which add crops and trees.

iron furnace
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ok doing the comparison yours is bigger\

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for reference i was comparing it to Pookachu's Insane Greenhouse

oblique barn
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Oh yeah, mine is based off of a variant of one of Pookachu's maps. Specifically it's the "Really Big Greenhouse for Raffadax" variant of "Pookachus Seasonal Greenhouse".
I wanted the seasonality but i also wanted an extremely massive map with support for tons of trees, because no greenhouse mod supported the number of trees in my setup, so i got his permission and made a much larger version of it that supports 400+ trees and a ton of space for other crops broken up into various planters.

iron furnace
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ah

oblique barn
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TL;DR it's tailored for people that like lots and lots of trees and crops ๐Ÿ™‚

iron furnace
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im a collector type so i like having every crop/tree so i need lots of space for that

oblique barn
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Yep, same here pacha_ok

iron furnace
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i dont think immersive farm is gonna be big enough

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the only way i think is using xnb mods but those can be risky

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they can be im pretty sure

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but alot arent updated and are old

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most recolors use SMAPI cause its easier and you dont have to replace game files

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yea the reason its risky is cause it replaced game files

neat plaza
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they aren't
well can be but i searched for a while and found no public xnb recolours

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earthy is cp

iron furnace
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the command prompt is SMAPI

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its loading the mods

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and spits errors and other stuff to the command prompt so you can read it

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it auto closes when you exit the game

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oh yea that

neat plaza
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yeah, because you're closing the game

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you can just minimise it

iron furnace
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what was the farm map that was just the standard map but long

lament prairie
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Well SMAPI is literally the thing that loads mods

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Mods are to change a game, and they must have a path through which to do this

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It is not just waving a magic wand

iron furnace
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unfortunately its not possible to get it so look like that without smapi

robust bison
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not really

neat plaza
iron furnace
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i think giga farm is gonna be the one i use

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ye

naive drum
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why

robust bison
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trust me, this is one of the smoother modding experiences you'll get

naive drum
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i wish some of the other games i play had SMAPI-style console windows with their mods

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minecraft also has a console thing it's just in the launcher

neat plaza
oblique barn
robust bison
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we'd have so many more people in here not knowing how to solve mod problems if you could disable the console

oblique barn
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It provides vital information as to what smapi is doing and doesn't really affect anything negatively.

naive drum
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but seriously i wish some of my other games had the modloader console thing showing a list of mods, where mods are installed to, modloader and game version, any warnings or errors and other information as to what it's doing, and catching, displaying, and recovering from errors

oblique barn
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Other than adding a square to your taskbar. ๐Ÿ˜‚

naive drum
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instead of having no indication of stuff going wrong until it's crashing the game, or freezing it, or causing major visible errors, and then having to go digging in a raw .txt file for the errors

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and being unable to tell "it got an error and locked up" from "it's taking a long time to load all these mods" so you just have to wait a double-digit number of minutes to see if it loads or not instead of seeing the error get spit out in the console in the first 5 seconds

iron furnace
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what does the farm expansion look like?

oblique barn
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Anything that loads mods is going to increase the loading time... Because you have to load the mod loader... and the mods...

naive drum
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that's got nothing to do with having a console window as such and 100% to do with having mods at all

oblique barn
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It's got nothing to do with the command prompt, it's just hidden behind a loading screen in other things.

naive drum
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depends on the mod

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and your computer etc

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in my experience having not many mods does barely anything to the loading time, but my usual loadout of over 800 mods makes it take like 11 minutes to load

oblique barn
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Highly depends on your system, but there is some additional load time to load the mod loader (smapi) in addition to the mod.

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Most other games cant even handle 800 mods. ๐Ÿ˜›

naive drum
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(that's almost a gigabyte of mods, taking up more space than the actual game; several of them have complicated conditional patching)

robust bison
naive drum
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(in addition theres a whole mess of dependencies and whatever the heck nonsense PyTK is doing)

oblique barn
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And many other games also aren't doing the amount of advanced game rewriting and expansion that stardew mods do.

naive drum
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so many game designers these days just...dont bother with basic compression

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theres another game i play, creatures docking station, where the smallest mod is like four bytes in size

oblique barn
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Alright. Here we go... Just updated like 100+ mods in my pack to get the latest stardew working and debugged (most of) their errors... Lets load into my 1.5.4 save and see what explodes. ๐Ÿ˜›

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๐Ÿคจ

robust bison
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!modrecs

native dragonBOT
oblique barn
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There are some mods that'd be fine for a first time player... quality of life mods, visual mods...

dusty spruce
robust bison
#

ยฏ_(ใƒ„)_/ยฏ

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I just wanna play calamity and thorium man

naive drum
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(it consists of basically 1 single line of code, listing a .gen file, a .c16, and a "put this in the egglayer" instruction)

strong terrace
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tmodloader is on steam now right?

dusty spruce
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(there's a 64-bit tModLoader)

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it is

robust bison
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yes

robust bison
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and I've been waiting for tmod 1.4 to start using mods

dusty spruce
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i've been having fun with mostly QoL mods + the Clicker Class on 1.4 alpha

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but yeah Thorium was always great and would be great in 1.4 too

naive drum
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but yeah i had like a couple hundred surviving mars mods and my loadtimes for that werent much smaller than my 817-mod stardew load times and none of my surviving mars mods were adding massive expansions or new gameplay mechanics like stardew's Ridgeside Village or Fishing Trawler

robust bison
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my dream is for SDV to be rewritten to not be singlecore

dusty spruce
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but generally i wouldn't mix and match big content mods in Terraria anyway

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uh, it's generally very hard to split work onto multiple cores in games

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like, Minecraft is probably the best you can get

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i mean, games like it

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generally anything with infinite worldgen on the fly

robust bison
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yeah

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but a man can fantasize

naive drum
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didnt minecraft (aside from being written in java) have that issue for a while where looking down made the game lag because it rendered all the caves even though the ground was in the way?

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i seem to remember always installing a mod to fix that

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also i remember 1.7.10 having a bug where if you went too far up when there was water around the framerate plunged because it would start spawning and despawning insane numbers of squid

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i think it had something to do with squid spawning only checking horizontal distance from the player, but despawning checking vertical distance too, so if you were really high up theyd spawn and then 1 tick later despawn?

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uhh i think flower valley is the flowery buildings mod?

oblique barn
oblique barn
iron furnace
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oof

oblique barn
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Aha! Finally loaded in! Seemingly no issues. ๐Ÿ™‚

robust bison
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loading screens?

naive drum
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i think the only mods that touch those are UI mods

iron furnace
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do sprinklers activate when it rains?

robust bison
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yes

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I think

iron furnace
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im only asking cause i want to use a farm map but theres a bug where the extentions wont be watered by rain

oblique barn
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@dire fractal ^

iron furnace
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hmm i could just use grampas farm from SVE for mostly aesthetics and then use the green for crops

oblique barn
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You said the start screen, that allows changing the start screen.

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However if you want to change the rest of the interface... I use https://www.nexusmods.com/stardewvalley/mods/6654 to match the mideval town look decently well.

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in combination with the previous mod

tight venture
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so I would appear to have made an oopsie
(it's just the same error repeating for a while, actually had to delete more than half of the repeats because the log was too long lol)

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game error idk what to do to deal with. last time I tried to fix it by regenerating my content folder and replacing the broken file (ObjectInformation.xnb) with the new one, it completely broke vortex management abilities and I had to completely uninstall and reinstall all the mods for vortex to work correctly again (it kept saying every single one of my mods was redundant, like I had 600+ redundant mods, even when my mods folder was completely empty)

still could run SMAPI just fine, but I wanted the convenience of vortex so I eventually just went back n reinstalled everything like I said

anyways if anyone has some advice on how to deal with that game error without breaking everything I would appreciate it SDJHD I'm going to bed for now feel free to @ me if you reply!

shy orbit
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!reset

native dragonBOT
hoary bane
#

Does anyone with a bigger brain know why this mod isn't working?
https://www.nexusmods.com/stardewvalley/mods/9923?tab=description
There's a common bug once we look at the bugs section of the page, it just isn't working 100% for female chars anymore and seem to appear as a red unchangeable sleeve.
Is it something in content.json that isn't up to date?
It only recently broke I guess when the 1.5.5 came out, and I'm just gonna guess that the inside of it just doesn't load well with the new updates of the essentials like Cp or Smapi.
Love to know if anyone has an idea of what's going on, or better yet how to fix it โค๏ธ
Attempting the "Having it load first" doesn't apply in any way, I thought it would be handy to let whoever reads this know.
Thank you ^^

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I am using an alternative fix for this, which is download another sleeve mod that is working and just replacing the assets there, but in that way my other mods such as "Elf Ears" mod can't load unlike this mod that worked together.

tight venture
shy orbit
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if i can ask, are you using mods that replace the xnb file in the game folder?

tight venture
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I haven't manually replaced any xnb files in the game folder. Idk if any of the mods have functionality to do that though

shy orbit
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okay, let me take a look at the log then

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outside of JA and DGA only these mods seem to be editing Data/ObjectInformation: Gift Wrapper, SubterranianOverhaul

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do you know if those are updated for the current game version?

tight venture
shy orbit
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those shouldn't break the actual xnb file in the game's content folder, but i'm not sure if smapi checks the actual file

tight venture
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Can't check atm, but they should be as up to date as they can be, uncertain if they've been updated specifically for the most recent version, though. I'm not set on keeping those mods so I could remove them if they're causing problems

shy orbit
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(although going by the warning message it seems like it would, so i'd still verify the game files first to make sure the file is okay. if it breaks the mod manager it doesn't matter too much because you can't play the game without the correct file anyway)

tight venture
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Yeahhhh ๐Ÿ˜ญ it's just bothersome, if I can fix it without breaking vortex that'd be great but yeah if it comes to it I'll just risk breaking it again

golden plinth
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Can someone please look at the error log?

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I'm getting an error and I don't know what

robust bison
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which log?

golden plinth
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this is it!

robust bison
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I think it might be related to bigger craftables

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what triggers the error?

golden plinth
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I don't know anything,,,,๐Ÿ˜ข

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There seems to be something conflicting

robust bison
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try removing bigger craftables/ the mod that uses that

golden plinth
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okay
thank you!SDVemoteheart

hallow aspen
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hey my friend is trying to install smapi on windows but the cmd opens and immediately closes. Is there any quickfire way to fix it?

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nevermind, yall. we just had to change the environmental variables

jagged trench
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uhhh all i did was try to use SMAPI after not using it for a while and this

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a while is more than 6 months

jagged trench
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uhh

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how

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oh

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nvm

neat plaza
hoary bane
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Which is how I'm wondering why it's not completely working if all it does is that

jagged trench
#

uhh what do i do?

neat plaza
jagged trench
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ok

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uhh

robust bison
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it's missing a file

jagged trench
#

ok

robust bison
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try redownloading the newest version and extract it before running any programs

jagged trench
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ok

#

tysm

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it works now

robust bison
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make sure to update your mods too

gaunt gust
hoary bane
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Is it? Even when other sleeve mods that likewise hasn't been updated same as this works fine?

gaunt gust
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The one thing I did notice.when I last looked at the mod is that th author never specified a patch mode

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And likely wanted overlay, the non default one

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I didn't really look too.deeply though

hoary bane
gaunt gust
#

No, add "PatchMode": "Overlay"

hoary bane
#

Okay, I'll go try that. Thank you

gaunt gust
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But that might not be the only thing

hoary bane
#

Hey uhm quick question, can the "When" be batched together like
},
"When"
"PatchMode"
},
or does it have to be
},
"When",
},
"PatchMode"
?

gaunt gust
#

I can take a look the.next time I'm at a computer

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Which may be a while.from now

hoary bane
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I'd really appreciate that, no matter how long it takes. Cuz I don't think that mod is going to be updated anytime soon

late nebula
#

!cp

native dragonBOT
gaunt gust
#

Might also be issues with farmer base

late nebula
#

If you go to the page, there is a link for modding documentation

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That should have examples for using When

gaunt gust
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I recall issues with that one for a while

hoary bane
#

๐Ÿ™‡โ€โ™€๏ธ ๐Ÿ™‡โ€โ™€๏ธ

#

Farmer base was of no issue before 1.5.5, I do have a custom farmer but I tinkered with it a bit so it used to work all perfectly fine before

hoary bane
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o*

hoary bane
#

My brain is too inefficient for this

gaunt gust
#

I would recommend a text editor like vscode that will enforce the syntax at least

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But also, will take a look myself, probably this evening

late nebula
#

Sorry I can't be of much help. I'm getting ready for a job interview. You can also ask in #making-mods-general.

late nebula
# gaunt gust Best of luck!

Thanks! It's for being a florist which is something I've always wanted to do even though the pay is lame. I've given up on going back into data entry.

hoary bane
#

You both are already such a help, I really appreciate it SDVjunimolove

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Good luck in your Job interview! Being a florist sounds like such a dream job lol. I hope for the best ^^

runic cobalt
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Luck" ops >->

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BUT YEAH GOOD LUCK!

unreal stratus
late nebula
#

Thank you all!

open reef
#

Heya! Is it, like, safe to use mods that just change visuals seasonally? I'm not sure if using the SMAPI will effect my save or achievements or anything, but I really like the look of these seasonal texture changes

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sorry if this didnt make sense, I just would rather be safe than it break my game aha

chrome cosmos
#

visual mods cannot break your game, save or affect your achievements (as long as you set the launch options in steam)

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also make sure whatever visual mods you get have been updated at least a year ago + arent XNB mods

keen crow
#

!xnbzola

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

open reef
#

okay amazing! Thank you so much!

#

So its effectively just like adding a mod/resource pack to minecraft kind of?

chrome cosmos
#

technically!

open reef
#

Sweet :D Thanks so so much!

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are texture mods client side?

neat plaza
open reef
#

brill :D

unreal raptor
#

Note to newbies (like me, lol)
As soon as you can, please start making mod folders, especially for when you have different saves for different expansions! (since expansions means lots of framework pieces!) My startup loading time used to take so long when I had ALL mods on ALL my saves, but now that I started separating them, it now only takes a few minutes.

slim forge
#

i am so upset i just realized i dont have to close the game to manage my mods

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i was so used to the sims telling me "this cannot be changed because the game is open" i forgot that some games dont do that

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๐Ÿ™

slim forge
hoary bane
unreal raptor
dire fractal
#

Hey, when I start smapi the ingame quality turns low...does anyone know how to fix that?

iron furnace
#

it is time to start downloading mods

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i have made my list of ones i want to use

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this is gonna take forever aaa

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my list has like 400\

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altho im betting some will conflict or do the same thing as another

ornate quest
#

Hello

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I have a question

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I don't install SMAPI

glad zephyr
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Like you download it, and then move the folder out after unzipping it (I usually put it on my desktop) and then run it

iron furnace
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alright got the first batch of mods installed

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got to the main menu without erros

glad zephyr
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Most mods talk about their conflict but if you run into any problems we can try and help out ๐Ÿ™‚

iron furnace
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i think im gonna be fine but thank you

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half of the fun of modding is figuring out why it isnt working

glad zephyr
#

Oh for ure

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*Sure

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I'm all about doing it myself too so I feel you hehe

gaunt gust
ornate pawn
glad zephyr
#

Oh wait

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I see what you mean xD

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I thought you could try that I feel like I made that mistake ages ago but maybe not?

ornate pawn
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Lol

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There is a way to install it manually without the .bat file if worst comes to worst.

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@ornate quest how did you install stardew valley? Was it through steam, Microsoft Store, GOG, etc

glad zephyr
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Just tested it it does tell you specifically that you are running the installer inside the Zip so yeap thats not it lol

ornate pawn
#

Oh you can run it in the zip?

glad zephyr
#

Yep

ornate pawn
#

I thought it couldn't

glad zephyr
#

It just tells you to not be a dum dum and unzip

ornate pawn
#

Lol

gloomy hatch
#

Heyya
does anyone have any info on UI Info Suite? It's not compatible with the new update and i was wondering if it's gonna be updated soon

glad zephyr
# gloomy hatch Heyya does anyone have any info on UI Info Suite? It's not compatible with the ...

I can not vouch for how trustworthy this is but found this youtube video through the mod page https://www.youtube.com/watch?v=g9Pdmb-QA0I

เธญเนˆเธฒเธ™เธœเธดเธ”เธขเธฑเธ‡เน„เธ‡เธเน‡เธ‚เธญเน‚เธ—เธฉเธ™เธฐเธ„เน‰เธฒเธšเธšเธšเธš
เธญเธขเธฒเธเนƒเธซเน‰เนเธ™เธฐเธ™เธณเธญเธฐเน„เธฃเธฅเธญเธ‡เน€เธกเน‰เธ™เธกเธฒเธ”เธนเธ™เธฐเธ„เธฃเธฑเธšเธˆเธฐเธžเธขเธฒเธขเธฒเธกเธ•เธญเธšเนƒเธซเน‰

If I read wrong English, I'm sorry.

Link l เธฅเธดเธ‡เธ„เนŒ
https://github.com/Annosz/UIInfoSuite2

โ–ถ Play video
#

Might try it in the meantime

iron furnace
#

can i link github here?

neat plaza
iron furnace
#

ok so i found this for UI suite

neat plaza
neat plaza
glad zephyr
#

Oh the video just links to that anyway

#

Nice

iron furnace
#

lmao

devout pumiceBOT
glad zephyr
#

Damn the bot is ON IT I have yet to discover how in-depth the usefulness of this servers bot is

gaunt gust
#

Not a bot, exactly

#

I'm calling it with the commands

glad zephyr
#

Yes lol I know

#

It is, however, a bot

gaunt gust
#

.q 5033

devout pumiceBOT
glad zephyr
#

It says so twice in its name

#

No worries I have used many bots in many servers I understand how it works!

gaunt gust
#

Basically, we can add entries to it

glad zephyr
#

Thats nice ๐Ÿ™‚

gaunt gust
#

And what I linked you to is a list of the current useful ones

glad zephyr
#

Awesome I will bookmark it thanks

ornate pawn
#

I'm going to use the Custom NPC - Riley mod, and it says it needs NPC Adventures. Problem is that it's broken according to the mod compatibility list, yet it says the custom NPC mod is fine to use? Is it supposed to say it works?

gaunt gust
#

Oh, yeah, that.

#

It should work now, that list needs to be updated, I think

ornate pawn
#

NPC Adventures should work on 1.5?

gaunt gust
#

Purrplingcat just updated it I think

ornate pawn
#

Oh, so they have.

neat plaza
ornate pawn
gaunt gust
#

They did

#

She apparently regularly abandons and unabandons her mods

neat plaza
#

ah

glad zephyr
#

Preferable to full abandonment

gaunt gust
#

Eh....

glad zephyr
#

I feel like at this point since Barone is working hard on HC that it will be less of a problem, I can't see him updating Stardew a ton more now that he has a new game coming

ornate pawn
#

Mhm

#

Plus if he doesn't update stardew

#

That's where modders come in

dusky canyon
#

I've heard that that won't happen again (abandoning)

gaunt gust
#

Hopefully

#

But also sometimes things like that are out of your control

#

....anyways, anyone wanna edit the wiki page to update that entry?

green saffron
#

Hi im having problems with a mod whete can i get help

ornate pawn
#

Here

#

What's the issue and with which mod?

green saffron
#

Mobile version, smapi crashes the location file and better junimos mod

gaunt gust
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

green saffron
#

The automate mod works fine, better junimos alrrady worked once, i tried installing sve and when i uninstalled the bj didn't work anymore

#

Ok

#

Is that it?

gaunt gust
#

Oh, huh

#

Make sure you're using the right versions of those mods for mobile

green saffron
#

Im pretty sure i am

#

1.4.1 for bj

#

3.7.6.1 for smapi

#

My stardew is 1.4.5 1.5.1

#

Tried troubleshooting this since yesterday

slim forge
#

sooo i think its a mod thats doing this LMAO, but i started a new save file bc new computer and it basically stays at this loading screen forever after the intro

#

any clue what it could be?

gaunt gust
#

These are all transpilier issues

#

Which means (A) either the mod expects a version of the game it's not getting

#

Or (b) changes for the mobile version broke the transpiliers

#

@runic cobalt Do you know which versions of....a bunch if mods really....work for mobile?

green saffron
#

My heavens

#

I don't understand

#

Better junimos already worked once

#

Im sure of that bc i spawned 12 of them

gaunt gust
#

Taiyo is the person who actually understands the mobile version

#

I don't, really

slim forge
#

figured it out, george is GONE

green saffron
#

Then i got greedy and tried to install sdve on my 2gb ram phone

#

Gave up

#

Uninstalled

#

Installed bj

gaunt gust
native dragonBOT
green saffron
#

Installed automate

#

Only automate works

#

Also there is this

slim forge
#

thank you ๐Ÿ™

green saffron
#

I think smapi also isn't working

#

Should i try reinstalling the game?

gaunt gust
#

You can try that, yeah

pure shadow
#

do you guys know of any NPC mods that replace sebastion?

#

i know that the mumps mod did a while ago, but i can't find it anymore

green saffron
#

Im so dumb

#

While moving my main save file to avoid deleting it, i remembered i kept the original smapi mod file as to avoid this kind of problem

#

Moved the mods there, put it back where it belonged

#

It worked

#

Anyways thanks for your disposition

green saffron
#

It didn't work i just inserted an empty file

dark moat
#

This might not be the right channel to ask but, is there a smapi command or something to recognize achievements?

#

I had the steam overlay disabled so it didn't register then

#

Activated the overlay, and I just got the 40 museum item achievement.

#

But the rest still didn't update.

late nebula
#

Not that I know of, but you could maybe restore a previous save and then work on the achievement again while making sure steam is working.

#

!saves

native dragonBOT
dark moat
#

I'll just wait to do another run when ridgeside feels more done-ish and has an equivalent for cuter seasonal characters.

#

Thanks.

green saffron
#

Is there a mod to see energy and xp on mobile i can't seem to find any

ornate pawn
#

Not really to do with using mods but is Nexus slow as all hell for anyone else?

#

And I mean slower than usual

dark moat
runic cobalt
native dragonBOT
#

@green saffron Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
thorn raft
late nebula
#

They have issues sometimes

#

Same for me

glad zephyr
#

Yeah searches are not working right now

#

Very odd

#

I had to google search for mods >>

late nebula
#

Might need to give it some time

#

Nexus usually resolves issues pretty quickly

ornate quest
ornate pawn
#

Ok, but where from?

ornate quest
ornate pawn
#

Like where did you install it from?

#

Oh, Steam

#

Try running the SMAPI install on windows.bat file again? Sometimes it doesn't work, didn't for me first time

ornate quest
#

I have to restart computer before install SMAPI again?

ornate pawn
#

I mean you don't have to but if you want to?

ornate quest
#

sry

#

I think is it necessary?

#

I installed AMAPI 2-3 times ago

#

it not work

#

and same show cmd

ornate pawn
#

Is that as soon as you run the file?

ornate quest
#

So I'm not sure I should restart my computer

#

yes

ornate quest
late nebula
#

It looks like you didn't put in the right file path.

ornate quest
ornate pawn
#

The file path for it should look something like this?
D:\Games\Libraries\SteamLibrary\steamapps\common\Stardew Valley

keen crow
runic cobalt
#

(Hi Red. Rare to see you here :3)

ornate quest
#

but don't start game

late nebula
#

are you using the guide for modding?

#

!gettingstarted

native dragonBOT
ornate quest
#

and install SMAPI

keen crow
#

You need to load the game at least once before you try to start modding shrugItsIdaho

ornate pawn
#

Try launching the game

#

So just open it then close it after hitting the main menu

keen crow
#

Basic knowledge for all games you're trying to mod. Because the game hasn't done all its files and what not until you load it for the first time

ornate quest
#

and i start game but don't play

ornate pawn
#

Literally just open it, that's it.

keen crow
#

No, just load it up. Can immedaitely close it afterwards

ornate pawn
#

Open it, close it, try the installer again

ornate quest
#

yes open it , close it, error !

ornate pawn
#

If you press a key, what does it do?

keen crow
#

Did you unzip the smapi rar?

ornate quest
ornate pawn
keen crow
#

Got an anti-virus blocking it?

ornate pawn
#

An AV would prevent it from sending the terminal

ornate quest
#

i close it

#

and install again

ornate quest
keen crow
#

Where's the installer folder placed? On your desktop, downloads folder, etc, etc?

#

Know some people have had problems when they've placed it into the Stardew folder

ornate pawn
#

If worst comes to worse, you could manually install it

keen crow
#

Yep, there is that

ornate quest
#

2nd to stardew floder

#

and 3rd on download floder

keen crow
#

The readme has instructions to manually install it ThinkingHmm

ornate quest
#

I want to do this!

ornate pawn
#

Ok, so go to the SMAPI installer file and find the file you keep running

#

The .bat file

#

Rename that from a .bat to .zip

neat plaza
ornate quest
neat plaza
ornate quest
#

ah i come in folder windows

#

and what next aSDVpuffercri

neat plaza
#

rename the install.dat file to install.zip

ornate quest
neat plaza
#

is that in the windows folder or inside the zip

ornate quest
#

ok

ornate pawn
ornate quest
#

install.dat -> install.zip

#

inside folder install.zip

neat plaza
ornate pawn
#

Copy all of that to the stardew valley foldee

ornate quest
#

in this?

ornate pawn
#

Then why say it's .dat not .bat when it is?

#

And yes there

neat plaza
ornate quest
#

ok got it.

neat plaza
ornate quest
#

and i will test mod?

neat plaza
ornate quest
#

and have install.exe

#

in folder internal\windows

neat plaza
copper juniper
#

my friend and i walked through installing the mods we wanted, but he (the white image) has more 'mods' in his folder. is there something wrong with my files?

neat plaza
lapis void
#

you're missing SMAPI's default mods somehow, yeah

runic cobalt
#

Maybe he didn't load Smapi yet?

#

Hence the mods did not generate ยฟ

neat plaza
runic cobalt
#

On mobile you need to load Smapi once for them to be generated

neat plaza
#

ah

copper juniper
#

we've played on the world for a couple hours now, the black (me) is a mod group that i launch from steam but then opens smapi.

#

when doing mod groups

ornate quest
#

it not work mod not working on my game

neat plaza
native dragonBOT
#

@ornate quest Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ornate quest
#

log?

late nebula
#

Follow the instructions at the link

ornate quest
#

no no this game is running but mod is not running on my game

late nebula
#

So Smapi isn't working?

ornate quest
#

yes

late nebula
#

How are you launching the game?

ornate quest
#

yes am launching game for steam platfrom

neat plaza
late nebula
#

Are you hitting Play in steam?

ornate quest
ornate quest
late nebula
#

Did you configure your launch option in steam like smapi said to do at the end?

neat plaza
ornate quest
#

not i don't configure

neat plaza
#

still nexus, some moved to moddrop when nexus stopped people deleting stuff

#

it's on github

#

.q 5793

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures was broken, but is now fixed for 1.5.5+! Get the latest from Nexus.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
neat plaza
#

i dont think they ever did

ornate pawn
#

UI info suite was on Nexus

#

The first one

green saffron
#

@gaunt gust the problem was that i didnt have the original game. Just bought, reinstalled everything. It works

lofty bridge
#

Bless this mod aaaaa

cinder zenith
#

Is anyone else having any issues with Nexus right now? I just went to check out mods but every category and any search just says "0 results"

late nebula
#

Yes

cinder zenith
#

New to modding Stardew so wasn't sure if Nexus is having an issue or if it's like a known thing

lament prairie
#

Nexus sometimes just decides it's Done and needs a quick nap

#

It usually returns to normal after a bit

cinder zenith
#

Ah, lame, but good to know thanks, I'll just wait and try later

late nebula
#

You can look on ModDrop too

cinder zenith
#

I've never used ModDrop but I've used Nexus in the past. Is there anything it has over Nexus? Its been a while since I used any mods lol (other than maybe like, working)

lyric schooner
#

Nexus' taking a beating recently huh

late nebula
#

Some modders exclusively use ModDrop so you won't find them on Nexus and vice versa

#

Like Lenne's mods and Diverse SDV

lyric schooner
#

I was so happy that a reached 1000 downloads today.. then the site died on me lol

late nebula
#

ModDrop has some issues too so it's great when mods are posted in both places.

cinder zenith
#

I'll check it out, thanks!

lament prairie
#

ModDrop's interface for authors is a little SDVpuffersweats but eventually I should probably work on uploading to both

#

For me, ModDrop takes about 1 minute to start a download after the download button is clicked

late nebula
#

I don't know if Nexus is going to do the same.

lament prairie
#

Nexus so far has said they will not

#

Nexus also has some wack policies in their TOS but I haven't read ModDrop's to compare

cinder zenith
#

I have no specific preference for Nexus other than familiarity, but I think the main thing that made it take off was being a centralized location for mods. There have always been mods that weren't on there though, so it is what it is. Having to go to 2 places and use 2 managers doesn't sound ideal (not trying to complain, just giving my perspective)

#

Oh, what kind of policies were those?

lament prairie
#

(Pretty much all of what I'm saying is mod author perspective)

#

There's some weird stuff regarding use of their API?? They're very touchy about downloads via API or sth

#

Also they have pretty expansive rights languageโ€”once you upload they have license to do what they want with your mod basically

cinder zenith
lament prairie
#

Pretty much

cinder zenith
#

Seems completely unnecessary to what they provide as a service : /

lament prairie
#

Well, that's not quite true

late nebula
lament prairie
#

They need a license to be able to have your stuff on their site

#

And a license to let other users download stuff (they might not need this but it's a bit of CYA)

late nebula
#

They gave everyone until like August 1st or something and now it's not allowed from what I understand.

#

Not sure if reaching out to support would circumvent that.

cinder zenith
lament prairie
#

From TOS: In particular, we may retain your content indefinitely and are not obliged to delete your content if you so request.

cinder zenith
lament prairie
#

See the quote from TOS

cinder zenith
lament prairie
#

You can hide your mods though right

late nebula
#

Yeah the wording is just a big NOPE from me.

lament prairie
#

Actually, many websites use this language

late nebula
#

Yeah you can sort of hide them.

lament prairie
#

Does that make it good? No, but it's common.

#

I read TOS sometimes and it's never a pleasant time

late nebula
#

I think Discord used to have similar wording too.

#

Not sure if that is still the case.

lament prairie
#

We all make Faustian bargains with websites and companies in order to be able to use services

cinder zenith
lament prairie
#

I have made my personal philosophical peace with Nexus' TOS, but I do not begrudge anyone else their right to choose not to.

cinder zenith
#

I think where it gets messy is them acting as a place to upload your content. Lots of places like that will take as much ownership of what you upload as possible just by virtue of it touching their machines

#

If anything if it were an actual storefront there would probably be more creator rights, but when content is "free" or from fans little care seems to be given to the creators' ownership

lament prairie
#

We could all go old-school and mail flash drives around SDVpufferchickcool but I think there's benefit from using a centralized website that's worth the hassle.

#

In practice, it's highly unlikely Nexus will do anything

late nebula
#

Nevermind it's my donated time that generates them ad revenue. It makes me want to never upload anything without DP just so I get a little bit of nothing for loaning out my data to them.

lament prairie
#

Fan-made works always exist in a grey space copyright-wise

#

So I doubt Nexus will try too hard to "sell out" or monetize beyond their current system

cinder zenith
lament prairie
#

And it's not like they're going to go in and tweak everyone's mods, that would be so much work

#

Yes, though I think "my mod is in a collection I don't like" is fairly low on my personal list of concernsโ€”I do fairly strongly think opting out of anything NSFW should be an option but I'm not sure what I can do to push for that.

#

(I don't think ModDrop has that option either, just opting in/out of mod list feature)

lyric schooner
#

There's the problem of modpacks containing older versions of a mod... the mod author didn't create the modpack but people will go to them asking for support of something that's probably not even supported anymore..

cinder zenith
lament prairie
#

True, though I think that mod authors should feel free to ignore users who complain about old versions from modpacks

lyric schooner
#

Yep.. I read tons of disclaimers about that

lament prairie
#

I think the biggest problem with git is decentralization

cinder zenith
lament prairie
#

Yep! I do wonder how Naver blogs get around thisโ€”maybe lots of rec lists?

#

(Naver is a Korean website with a lot of Korean SDV mods)

cinder zenith
#

You can create organizations in github/gitlab but of course that can run into the same ownership concerns.

I think ideally would be a site similar to Nexus but instead of uploading content there authors would just provide a link to a repo release

lament prairie
#

(It is difficult for US users to make an account and everything there is in Korean, but there's a specific aesthetic popular there that's cute, so some people manage to do it)

lyric schooner
#

Collections Open Alpha - Testers Required.. and on the same day, the site crashed.. Coincidence much?

cinder zenith
#

Then there's no justification for the aggregation site to even try to claim ownership.

late nebula
#

Naver is a lot more central to life afaik so probably more networking

lament prairie
#

SMAPI actually lowkey provides this

#

However, that's only for code mods (not content packs)

#

Most code mods also don't post releases on github, though now you've got me thinking... ๐Ÿค” there's nothing to stop me from posting releases there

cinder zenith
# lament prairie From the page smapi.io/mods

Nice! Thank you, I'm reading about it now.

I think the biggest challenge to actually hosting a site other than scaling traffic if it became used would be that I am not sure how many current mod owners host their content in any sort of SCM right now

#

I have never uploaded to Nexus but I imagine they could just zip it up and send it over

neat mesa
#

Guys I need help. So basically I am married to penny but almost everytime I try to talk to her the dialogue gets skipped. Could this be because of the mod "true love valley".

lament prairie
#

Yeah, a lot of pixel artists have learned how to use/make jsons, but not necessarily Github

native dragonBOT
#

@neat mesa Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

If the log doesn't say anything helpful I might have you do a patch summary to see what is editing dialogue

#

And what do you mean by "skipped dialogue"?

#

Is she saying "..." or not giving dialogue or what?

neat mesa
#

I mean it pops up for a millisecond

#

And I am not double clicking

lament prairie
#

Okay, silly question, is your keyboard key for "next dialogue" broken?

cinder zenith
neat mesa
lament prairie
#

No problem! I'm always happy to discuss the philosophical side of modding

lament prairie
#

It might be C

neat mesa
#

Lemme check

#

Wait but it only happens for penny

lament prairie
#

Ah okay, is she your spouse?

neat mesa
#

Yeah

lament prairie
#

Okay, can I get a log?

#

We might have to remove mods until it stops

neat mesa
#

Ok wait

lament prairie
#

But I can try to help you guess which mods do this

neat mesa
#

Can you wait a little?

#

My pc is very slow

#

I have to close sdv before opening chrome

lament prairie
#

Yep, I'll probably be around but if not someone else is usually around

neat mesa
#

Thanks!

late nebula
#

Flashy stuff really bothers me so I might check this out.

lament prairie
#

Oh someone in making-mods talked about this! Nice!

dreamy timber
#

I have a question regarding the DIYCP. Im currntly only using to change the portraits of the npcs and all of then work except for Abigails. It shows her default one and i get an error message theres duplicates but there isnt and i dont have any other mod that has the same function. Has this happened to anyone and were you able to fix it?

neat mesa
green saffron
#

My smapi stardew doesnt play music and the .obb file is already where it should be

#

It does play music in the normal game tho

neat mesa
#

@lament prairie sorry for ping

native dragonBOT
#

@neat mesa You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

lament prairie
# neat mesa <@!432221784302026793> sorry for ping

Okay, so can you start by updating the mods it says? There's a few that were skipped because they're too old as well in the log. I don't see anything obvious that would cause your problem but out of date mods can cause weird issues sometimes.

#

Once you do that, if the problem persists, we can try removing True Love Valley and Emily Marriage Dialogue, since those do seem like the most relevant ones.

lament prairie
#

(Possibly one at a time for those two).

lament prairie
neat mesa
#

no

lament prairie
#

Also custom music occasionally glitches out on people for no reason

green saffron
#

No

lament prairie
#

Sorry, medicine, that message wasn't for you

gaunt gust
green saffron
#

Yes

neat mesa
gaunt gust
#

Not.sure why

green saffron
#

Should i install a music mod

fluid crest
#

@oblique jay I've got a feature request for Stardrop if you wanna hear it. When updating mods, ask the user if they want to keep their config file (or add a config option that does it automatically). You'd just need to copy the file to a temp folder before you do the update process and then copy it back to the folder.

#

The latest build had new features revolving around config files so it gave me an idea lol

oblique jay
fluid crest
#

๐Ÿ˜ฎ

#

That's even better

lament prairie
#

....delicious SDVpufferchicksweatsip

late nebula
#

The face in the description says it all.

copper juniper
#

where is the flower dance located on immersive farm 2 peek

calm heron
#

"Adds slime mayonnaise ... Kinda strange"

deep yarrow
#

i deleted stardew valley expanded recently but my in-game map still shows the extra buildings, is there a way to fix this? as far as i know ive deleted every map and file from sve

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

unreal stratus
#

The extra buildings come from your recolor mod

#

You downloaded the SVE version of pastoral(?)

#

But do share your log

deep yarrow
late nebula
#

Does NPC Map Locations still do the file overwrite thing?

#

Might want to check the config or try reinstalling it.

unreal stratus
#

Oh, depending on if they overwrite instead of delete + reinstall

#

They might still have the custom maps in the folder

#

Nowadays it's handled by the mods themselves

fluid crest
#

oh boy just found out how Stardrop organizes mods it installs ๐Ÿ˜…

#

In a completely different way than me

deep yarrow
#

uhm i have no idea tbh but i'll try restalling it ๐Ÿ˜…

fluid crest
#

And it clashes

fluid crest
#

With the contents of the archive being extracted into it, so there's another level with the actual mod's folder

lament prairie
#

I kind of want to use Stardrop but I am worried my own obsessive organization strategy will clash

fluid crest
#

Or more if the mod came bundled with multiple modules in the same folder

lament prairie
#

I have about 10 different "Mods (such and such)" folders that I just rename to "Mods" when I want them to be used

unreal stratus
#

Send the author your feedback! @oblique jay SDVpuffersquee

lament prairie
#

Oh I don't have feedback! Not until I try using it!

fluid crest
#

Multiple Spouses Dialogs ended up in ./mods/Stardrop Installed Mods/ceruleandeep.multiplespousedialogs/Multiple Spouses Dialogs

#

with one of its modules being all the way down in ./mods/Stardrop Installed Mods/ceruleandeep.multiplespousedialogs/Multiple Spouses Dialogs/MultipleSpousesDialog

#

Did SMAPI ever resolve the path length limit?

lament prairie
#

It's a Windows thing

#

So I don't think SMAPI can do anything about it

lament prairie
#

"Blame Microsoft", my fave hobby lol

fluid crest
#

lol

novel panther
#

@signal hawk I have recently installed your Level Extender mod and I find it very fun. I sent you a friend request trying to send you a DM, but then I saw you were in this server. Sorry if I'm bothering you but I have a few suggestions/critiques I'd like to give your mod.
1: Lack of configs. Aside from the given commands on the Nexus page, there is very little room for customization. I understand there isn't a great need for one, but the two I would like to see the most are the ability to silence the chat spam from picking up extra items, and the ability to stop random bonus crop growth, the reason for this being that I like all my crops to be ready at the same time. I don't know how hard it would be to make toggles for these options, but I would appreciate it if you'd look into it.
2: How prestige works. The way Prestige works is a little confusing at first and is not well explained on the Nexus page. There's nothing wrong with how it works, and I understand that you have to set the level temporarily back to zero to properly re-unlock everything, but I feel this could be communicated and explained better to the audience. I would write it differently, and you are welcome to steal this description for your Nexus page if you like it.
"...the level will revert back to normal. However, if you choose to prestige, your current level will be saved, and you will be sent back to level 0. After you get back up to level 10, you will be able to continue leveling from where you left off. Example: Farming = 13, After Prestige: Farming = 0. After enough XP to get to level 10, Farming = 13 once more. Also..."
The rest of the description is good, I would just change that one part. Once again, I greatly enjoy this mod, it works well with my comically large strawberry field, as well as some of my other mods, and I'm sorry if I am bothering you.

robust bison
#

yeah, stardrop launches SMAPI with 0 mods since it's looking for them in it's appdata folder for some reason

chrome cosmos
calm heron
#

We stan creators who are on point ๐Ÿ‘๐Ÿป

hearty jasper
#

Hi everyone! Haven't felt like Stardew for a few weeks, now I have a ton of mods to update, so question: Can I use Vortex to manage SMAPI yet or is that still broken?

#

Related question: How do I stop managing mods with Vortex now? When I tried to remove Stardew from the managed games, it gave me a warning that my save files might be affected! ...Do I have to go into every folder and remove the "managed by Vortex" file??

maiden pebble
#

I am playing with xbox game pass

gaunt gust
#

.q 5812

devout pumiceBOT
devout pumiceBOT
#

[#5823] "Currently, the vortex installer for SMAPI does not work, and you will have to install smapi manually by going to https://smapi.io, unpacking the download, and running the installer for your operating system. You can check on the progress of Vortex support for SMAPI installation here https://github.com/Nexus-Mods/Vortex/issues/10316" - @gaunt gust (01 Jan 2022 @ 04:10:33 AM UTC)

gaunt gust
#

you can continue using vortex for your other mods, you just need to update smapi from smapi.io right now

#

also, estimated time to fix is about a week iirc

hearty jasper
#

Thanks, @gaunt gust !

tame badge
#

every time i try to open my modded farm (SMAPI), it sends me back to the opening sequence (like where it says "developed by concernedape") and red error codes appear in the coding :( Does anyone know how to fix it?

native dragonBOT
#

@tame badge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vital charm
#

the mod Lavril - East Scarp NPC, is causing an error loop when going to sleep after speaking to her about being friends, just so anyone want to know, already posted on the mod page on nexus the smapi log.

gaunt gust
#

try to save open the file, and then send the log

gaunt gust
native dragonBOT
vital charm
#

smapi, custom npc fixes, json assets and space core are outdated

tame badge
#

if i figure out how to update them will that fix it ?

robust bison
#

it might

gaunt gust
#

your root problem is a save corruption, so actually no

#

updating is probably a good idea, but, also, revert to the previous day's save

vital charm
#

yes, cos space core is calling the error to smapi in the last line

tame badge
#

๐Ÿ˜ตโ€๐Ÿ’ซ ok thanks everyone. so i shld figure out how to update all my mods and then revert (?) to the last save?

robust bison
#

yes

gaunt gust
#

yes, see instructions on how to revert to a previous day's save at the link

maiden pebble
#

Thanks a lot!

novel panther
shut violet
#

hi everyone ! during the 1.5.5 beta i converted my more wallpapers mods to CP, allowing to have them as additional wallpapers (without needing CWF).
At this point, not a lot of people were using the beta, so maybe some of you may be interesting now it's not in beta anymore :
https://www.nexusmods.com/stardewvalley/mods/9753

fiery portal
fluid crest
#

Could include a check for and modification of that registry entry in the installer

gaunt gust
#

....why, in the world, Windows, are you keeping around the old method here

#

....sigh

fluid crest
#

Like always

fiery portal
#

yup

#

lots of weird stuff in windows cause of that

gaunt gust
#

I am trying to imagine the use case here

oblique barn
#

There are just some apps that wont ever be updated to handle long paths

#

That's the use case

#

100% about legacy support

#

(most likely business apps)

fiery portal
#

it's always about old business apps lol

oblique barn
#

yep lol

fiery portal
#

they'll probably drop the old system in like 10 - 15 years when most apps use long paths, so it's ok to leave the rest behind

#

if there's windows in 10-15 years lol

#

they're already kinda turning into gaming/micrsoft office machines

hearty jasper
#

Question: Can I make sub folders in my mod folder? Like, could I make a "Stardew Expanded" folder in my mod folder just for organisation for SVE and all the background mods it needs, or would that break something?

gaunt gust
#

you can

#

note that you can only have one copy of each mod, so you can't....say, put rsv + all its dependencies in a folder, then sve+ all its dependencies, because rsv and sve share dependencies

fluid crest
#

But as long as a subfolder doesn't have a manifest, smapi will look into its subfolders for mods too

gaunt gust
#

(it'll also follow symlinks!)

#

(this is basically not useful to normal people though)

hearty jasper
#

That makes sense, yes! But that'll make things much clearer!

fiery portal
#

if you disabled each folder (by putting a . in front) so only one was active at a time, could you have duplicates in each folder, or would that still mess up SMAPI?

hearty jasper
#

...Yeah, I don't know what symlinks are, : )

fiery portal
#

๐Ÿ™‚

fluid crest
#

But you might as well delete the disabled copies

ripe mulch
#

hello how do i use stardrop mod?

fluid crest
hearty jasper
#

But you could use that as an easy "mod pack" version, couldn't you? Just put a . in front if you want to have a save with, say, PPJA and one without?

ripe mulch
#

because when i play multi player with my friend who use vanilla, i have the expanded version

#

its so weird

#

like i can use cheats in his world but he couldnt

#

and i have extra buildings but he doesnt

fiery portal
#

all the files are really in windowsapps

fluid crest
ripe mulch
gaunt gust
#

(I use it so I can version WIP mods in a sane way)

ripe mulch
#

but how do i turn off my mods when im playing with him

fluid crest
plush belfry
#

Hello! Sorry for interrupting but do you guys have any mods recommendation for clothes and hair?

ripe mulch
gaunt gust
ripe mulch
#

but i dont wanan delete my mods file

fluid crest
# ripe mulch yea

Launch the game with Stardew Valley.exe instead of the SMAPI executable

ripe mulch
#

ohhhhh

fluid crest
#

Your mods will be unaffected

ripe mulch
#

i see i see

plush belfry
fiery portal
plush belfry
brazen hawk
plush belfry
brazen hawk
#

Someone posted some links to naver blogs here, do you want them?

ornate pawn
#

Any of the mods that use Fashion Sense I'd say. I've used them before, they're pretty good

plush belfry
plush belfry
muted plank
#

I need help to install Immersive farm 2, the command prompt tell that the version of the mod is no longer compatible but I have the latest on nexusmods

gaunt gust
muted plank
#

I'll try that thanks

brazen hawk
#

np

drowsy hull
#

Hey guys. I just updated SMAPI because it wasn't running when I started running Stardew on Steam. Now it's running but its stuck on this screen

#

It hasn't changed for a few minutes now its not loading the game either

muted plank
#

Hey, my problem just got worst, I have a lot of "no longer compatible" mod and the patch for Immersive Farm 2 don't see the original mod in the files

native dragonBOT
#

@drowsy hull Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

plush belfry
drowsy hull
#

Says no errors which is weird

lament prairie
#

The bit at the end, about troubleshooting?

gaunt gust
#

yeah, that's...interesting

gaunt gust
gaunt gust
plush belfry
muted plank
#

Oh yeah I know I just didn't saw the link to the post

devout pumiceBOT
#

[#5793] "A list of common mod update questions:

  1. PyTK and TMXLoader still work in 1.5.6, but you need to get the unofficial versions linked from here: https://smapi.io/mods/#PyTK (for PyTK) and https://smapi.io/mods/#TMXL_Map_Toolkit (for TMXL) As of versions unofficial.1-strobe, download the 1st file in the forum post for PyTK, and the 2nd file for TXMLoader. (If these get another unofficial update, you may need to read the forum post for details.)
  2. UI Info Suite does not work in 1.5.5+. Use UI Info Suite 2, which can be found here: https://github.com/Annosz/UIInfoSuite2/releases. Make sure not to download the source code.
  3. NPC Adventures was broken, but is now fixed for 1.5.5+! Get the latest from Nexus.
  4. Custom Music has an unofficial update linked here: https://smapi.io/mods/#Custom_Music (4th zip file on forum post) If you're having issues with music starting to play and then stopping, try this update.
  5. Stardew Valley Expanded still works in 1.5.6. Make sure you have all of its components and all of its dependencies updated. Also, it bundles a version of Custom Music, so you may want to delete that before installing." - @lament prairie (05 Dec 2021 @ 09:48:16 PM UTC)
drowsy hull
muted plank
gaunt gust
plush belfry
gaunt gust
drowsy hull
#

Pretty sure i have a seperate gpu card

fiery portal
#

if it's desktop and it has a graphics card and your monitor is plugged into it, you're on dedicated

#

integrated is running through the motherboard/CPU, if it has integrated at all

drowsy hull
#

I have a gpu and a cpu

gaunt gust
drowsy hull
#

Ok I'll try that

fiery portal
#

that's a laptop thing though isn't it? I mean desktops are binary one or the other, unless you do some wonky stuff with custom drivers

drowsy hull
#

Thing is all my games are on my seperate drive

#

but idk I'll try this

#

Ok did it and its still not launching

#

Do you think its from a certain mod?

gaunt gust
#

I don't think it'd be from a mod

#

SMAPI's not even launching the game.

drowsy hull
#

I verified the files as well and it said it was fine

#

on Steam

#

Does this look right? lol

gaunt gust
#

that's normal, those are your save backups

#

okay

#

let's try uninstalling and reinstalling everything

#

uninstall the game. Move mods folder for safekeeping. Delete the game directory

#

reinstall the game, reinstall smapi, try to launch

drowsy hull
#

My mods are connected with vortex, too, will that effect it?

gaunt gust
#

is there a way to just undeploy things for now?

drowsy hull
#

Theres a button Deploy mods on vortex

gaunt gust
#

can you undeploy them?

drowsy hull
#

I'm gonna restart my computer

gaunt gust
#

so, I've never used Vortex, so I don't know how it works

hearty jasper
#

You should just be able to go into the "mods" section and click on all the mods to disable them? I haven't used Vortex that much or that long, but I've done that and it means the mod doesn't get loaded into the game but is still there in the folder, it's not uninstalled.

gaunt gust
#

Yeah, Vortex actually stages mods somewhere else and symlinks them in

drowsy hull
#

omg

#

I restarted and smapi is giving me new messages

gaunt gust
#

!log new messages are good!

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

drowsy hull
#

game loaded!!

#

Maybe after I installed the new update of Smapi it needed me to restart my computer

#

Thanks for the help guys

hearty jasper
#

Yay!

#

Is there a mod where you can configure a mine cart on a custom map to also connect to the regular mine cart system? So you can go from your farm right to the mine? I know I've seen custom maps with this built in, but is there a standalone mod to do this?

lament prairie
#

I think Entoarox's minecart framework used to work but doesn't anymore; I haven't investigated personally. Someone in making-mods was working on a minecart framework a couple days ago, not sure how it's going for them.

soft sundial
#

can someone help me download mods?

devout pumiceBOT
late nebula
native dragonBOT
next idol
#

if anyone has good furniture recolor/custom furniture mods pleassssse send them my way

hearty jasper
#

@lament prairie Thanks! I guess I'll see what comes along in the future, then!

lament prairie
lament prairie
hearty jasper
#

Is DGA the new thing rather than Jason Assets?

late nebula
#

Yeah

#

It still has some quirks

#

But that is the future

gaunt gust
#

eh...cp added items are the future, not sure what's going to happen with dga

late nebula
#

Oh is dga being scrapped too now?

hearty jasper
#

I saw a pack for the PPJA content... but I have JA anyway for SVE, so I decided to just get the JA packs...

late nebula
#

I guess one of these days CP will just do everything.

gaunt gust
#

so, that's waiting for the item id change

#

but, yeah...no clue what's gonna happen with dga when that happens....

hearty jasper
#

Is that going to help with item ID conflicts? I just know that I tried to run Love of Cooking with PPJA stuff and SVE and weird things happened, XD Like the game labelling all sorts of wines as weird wines...

lament prairie
#

The PPJA DGA packs are all broken (conversion was done by machine, has issues)

#

DGA furniture is IMO the most functional furniture framework at the moment

gaunt gust
#

AT?

#

It's not...the same...but it allows for furniture variety

lament prairie
#

Yeah, I don't consider AT a furniture framework per se

spark copper
#

is there some kind of mod that pauses time when 1 player in multiplayer has time paused? im only seeing mods that do it when all players have time paused

lament prairie
#

It's useful for some furnitures though, especially recolors

spark copper
#

were trying to overcome the issue where 1 player gets into an event and loses half the day because of it

shut violet
shut dagger
#

okay so this may be a dumb question but im new to modding and eagerly wanting to try all the extra character/village expansions, is it a better way to play 1 new village per save file or can you just.... smush them all into one save?

lament prairie
#

You can put them all in a save at once but your load times will be long and if your computer is older/less powerful it might make sad noises

shut dagger
#

My pc is pretty okay (not super new but not older) so i'll give it a shot i guess! Thanks!! (i have so 100s of hrs in vanilla and keen to see more fan made content hehe)

late nebula
#

!modgroups

native dragonBOT
late nebula
#

That way the loading times aren't too crazy and it's easier to keep track of things.

#

Ridgeside Village has something like 50 npcs for example x_x which is a lot to keep track of

shut dagger
#

yeah its a lot so I'll have a look at that ^_^

unreal stratus
gaunt gust
#

are you typing out every npc

azure seal
#

Is there a way i can make the UI change when i go into the crimson badlands in SVE permanent? I actually really like the style

unreal stratus
#

Daia, Carmen, Jio, Corine, Ysabelle, Philip, Kiwi, Acorn, Sari, Pipo, Kenneth, Mr. Aguar, Maddie, Ezekiel, Pika, Keahi, Trinnie, Yuuma, Zayn, Maive, Ariah, Irene, Sonny, Lenny, Alissa, Jeric, Sean, Anton, Shanice, Lorenzo, Belinda, Rae, Undreya, Helen, Faye, Flor, Ian, Blair

#

Uhh, who am I missing

#

Richard

#

Bert

azure seal
#

OH Thats what that does

#

Thank you

hearty jasper
#

...Did it just take me two hours to set up a new round of mods? ...Yes it did. And I can never decide if I want to play a "never leave the farm" game or not. (But if I did never leave the farm, I wouldn't need SVE, and then I could cut down on load times... But I don't like missing out on all the content...) Fine. Low profit, leaving the farm game it is...

shut dagger
#

I have have run into an error..... I can't open the inventory/settings menu at all :'))) and I'm not sure which mod has changed keybinds or smth

unreal stratus
#

heck

#

that's a lot of NPCs

#

Naomi

#

Kimpoi

#

Malaya

#

jesus christ

gaunt gust
#

did you just now realize

#

I can mostly remember all the vanilla npcs but ngl, I use lookup anything for rsv

unreal stratus
torn crest
#

I am sorry if this is the wrong place to ask, tried launching game with smapi after updating game and smapi and it says smapi isnt compatible? I have just updated everything! I am very confused any help would be appriciated!

native dragonBOT
#

@torn crest Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

unreal stratus
#

but it's 56 NPCs