#archived-modded-support
1 messages Ā· Page 1162 of 1
it did something that looks useful, now what
i assume type the ./in install on linux.sh
I'm kind of confused at what you have, honestly. ./install\ on\ linux.sh is what I expect?
idk how to answer that im following the guides written by the modders and youtube tutorials
so, have you downloaded SMAPI yet?
yep
installed it?
yep
and now you want to install other mods
im trying to get expanded
i just dont know what im missing or what else to do
Right. okay, screw the tab autocomplete, type out ./install\ on\ Linux.sh. Backslashes are before each space
did you see the guide on SVE's github?
im ab to just let someone remote connect to do it for me so i can see what theyre doing and learn like that bc the other guides arent helping
it crashed 
im going to throw my whole pc away 
the H: part came on it as soon as it crashed @tired brook
this is the one i just followed and couldnt figure out still
Got it. So you've installed SMAPI. Next, go to the Content Patcher link and click that.
Make yourself an account on Nexus
okay
I think you need to run SMAPI next. So go to the game directory and doubleclick on StardewModdingAPI.exe
ya
and what do you get from that?
Is there a mod that allows you to hoe/plant large plots at a time?
Tractor
@reef spoke The H: bit is normal, it's just showing your current folder. Can you post a new screenshot with the left side not cut off?
Ty
it always says it cant find smapi
One other question, can you use mods if you play multiplayer?
!mpmods
@snow yoke See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
a log for the crash btw
@reef spoke You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
Ty

oh my ive done it now, i thought i had installed it but apparently i was wrong and now i have no idea how to install it so i now have even more problems for youuuuu
are you using a pirated version of the game?
go to that website, install mono
no bought on steam
ah yes well i tried that but it well didnt work
what happened when you tried to install mono?
Weird, looks like the game just instantly exited without error (and without running any of the on-exit cleanup). Have you been able to narrow it down to which mod causes it?
inputting the 3rd line did nothing, no response
i have i think around 75 mods installed 
You're supposed to input each line in order
Did you move your Steam installation? SMAPI there appears to be running from your desktop and doesn't include a Steam path
This is registering the repository on your computer
You can try binary search to narrow it down quickly (though it's trickier with mod dependencies). Essentially remove half the mods, and see if it still happens; if it does, it's probably caused by one of the remaining half.
i did the previous two, they lloked like they worked, inputted 3rd line, nothing happened
i have no idea ive never added mods to any other game so i have no idea whats going wrong or what exactly ive done before ive been trying guides step by step and then deleting and retrying and i could scream
what do you get if you type which tee. Also, cat /etc/apt/sources.list.d/mono-official-stable.list
the issue with this crash, it happens randomly
what i can do is take around 25 mods, if it still happens, its not them
Bagel - I don't recall if tee comes with ubuntu or not. If it doesn't, it's in moreutils (I think.)
you can also directly edit /etc/apt/sources.list.d/mono-official-stable.list (you will need sudo for that)
Bagel - can you DM me the whole thing apt just gave you?
I think that's normal
try sudo apt install mono-devel .
is this a messed up texture or is it from a mod/the game
Argh. OneDrive might be causing your issues. Can you try running the game from anything that's not that.
!log especially custom ore node mods
@slender pike Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
dude im such a boomer i have no idea how to do that
You moved it into OneDrive at some point. Just move it out
i have never moved anything into my one drive i hate my one drive this is what im saying i dont know what is going wrong and i need someone to do it for me because no guides or videos are figuring it out
Bruh what's this then
Don't put games on your desktop either
Can you possibly show a screnshot of it being on your steam?
i literally just said i dont move stuff there i didnt say it wasnt there... if it installed there it stayed there but im new to pc so i dont get how to do this stuff.
trying to take mods out is annoying, it won't even let me play now it just freezes 
Apparently you did??? The window title is saying it
getting a load of tmx errors
at least errors are better than a silent failure.
!log
@reef spoke Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Can you post a screenshot of the folder your Stardew valley is in?
Uninstall the game. Reinstall. What do you own it on
steam
Send a screenshot of your steam with stardew
im trying to take a few mods out at a time to see which is causing the silent crashes
^^^^^^^^^^
but i took a few out and the game just keeps freezing
im reinstalling so one sec
Again, log would be helpful
SVE is throwing a fit. Delete it, redownload it
Ah wait, it's daisy's
You're missing a mod
All your tmxl errors are from this one tilesheet
well, i was wanting to remove some mods at a time lol
need to learn which mods connect to which to take out
now
yeah, you yanked a load bearing one
might be easier to do it in reverse. take all mods out
ooooh
and then add back slowly
good itea
It's the 50/50 process. Put half in, if they work, you know the other half has the broken ones. If they don't, you know the half you put in has the broken ones. Then you continue the 50/50 until you locate the problem child
Is the beta smapi version more stable cause I get alot of crashes and weird glitches in the current version with heavy mods like sve and I really can't tell why even the logs never show a error
beta smapi is for beta sdv
....also I wouldn't say it's more stable
or that the current version should be unstable
Yeah that was gonna be my next question if sve is compatible with the beta
Other wise anyone know why my game just crashes all of a sudden
It never uses more than half of my pics resources
the steam option right
@urban linden Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
yeah, unless you've moved the installation
okay ty :D
If you're not on the beta, then you're probably getting ooms
!oom
OutOfMemoryException errors on Windows mean that your game ran out of memory. The game only has access to a small part of your computer's memory by default. See this page for more info and common fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors_.28Windows_only.29.
oooooh
looks at Jay who is over1000 mods

"Mods vary greatly in size"
1016, last time I played
So what I have now (the major load) is CBJ Cheats and Item Spawner, Tractor mod, All of expanded, and all of Ridgeside Village
my computer is sweating
yeah, Expanded and RSV are both quite large
last thing in your log is Quest Framework, repeated like a few hundred times, apparently
take that one out
take out sve?
kk
i cannot find my mods folder...
~/.local/share/Steam/steamapps/common/Stardew Valley this is the right path for steam right?
bc in my share folder there aint a folder called Steam
which there really should be
but there aint
try the search bar in your file manager
im not trying to jinx it...no crashes yet
tried that for a bit couldnt find anything
I FUCKING JINXED IT
that is literally the page i just got that file path from and wowie guess what the STeam folder just it aint there it dipped at some point
take out farm type manager
open the "more options" tab
read it all. There's more options to find the folder. With smapi or steam.
gracias amigo/as
access to mods folder obtained. much salutations and thanks, adios at least until i break something else
I Wanna try to jinx it again, no crashes
fuck, i ran out of energy trying to cause a crash
i have 101 mods, try harder
Heya, so I have a question. Itās spiritās eve here and I have RSV. Characters from RSV keep talking about their own or other peopleās costumes, but theyāre not wearing any
Is there a separate mod I need to see the costumes?
no, their dialogue was written in a way where when they do get costumes, the dialogue is there for it already
i escaped to title game, logged into save and crashed
Ahā¦so itās just something thatās not added to that mod yet?
yup!
Ah. That makes sense, then. Itās a shame, because the other costumes are so rad.
Like wolfman Alex lol
okay so remind me not to leave Stardew running paused while i take a shower lest i deal with the dreaded out of memory exception
does it crash if you take every mod out and only run with just SMAPI+the base game
also do you have an antivirus and if so which one
Alright so, ngl
Idk how I feel about Ridgeside Village's decision to double the number of new NPCs in the mod
i try load my save and it goes back to the main menu lol
start a new save
kk
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I feel like they added more than they needed to, and that they should have just had less characters but have them more tightly knit together with one another, instead of adding new characters that you can't even properly interact with like normal NPCs
MorrisTod?
is this a new save?
yh
MorrisTod is from SVE. there's no ErrorHandler mod so the game crashes
but i dont have SVE
When did they do that
there's something about the character stored in the savefile i'd guess. the ErrorHandler mod cleans the save of problematic npc data like that
done
which ones canāt you properly interact with?
I'm mostly referring to the ones that don't show up in your social menu
thats because they're still anti social, Raf wanted to get the update out before getting swamped with school. its not a big deal, they'll eventually get more content and become friendable
I hope so
I just think quality vs quanity should have been more considered, is all
good! see if it stays taht way
I was just about to sayā and some of them are unsociable for plot-related reasons and will become sociable (and romanceable) after completing some quests
𤷠his mod, he can do what he wants with it but also has to consider his studies and health. this is him laying out a base for now
should i start with sve mods?
ridgeside still has a good amount of well written content and quests
Oh I agree, don't worry
It's just a weird mindset I have
Cuz like, idk, I feel like there's a point where you should stop when your mod adds more NPCs than the vanilla game has(vanilla has 47 NPCs, Ridgeside adds more than 50)
Like I said it's a weird mindset I have
I mean, thatās totally up to you and understandable if you donāt like it but I think itās one thing to just throw in more NPCs for the sake of it and to add more content and worldbuilding to your mod
the NPCs in RSV are all insanely well-written and since theyāre all living in a separate area than Pelican Town, itād make sense to add more villagers to make it more ālivelyā
Oh I'm not saying I don't like it, far from it, I just find it odd is all
Fair enough! I think maybe if the mod took place in the vanilla map maybe itād be too many villagers because it would definitely be too crowded but I love visiting RSV and seeing all the villagers running around 
It makes festivals more awkward for other npc creators is the only thing.
should i fresh download some? most of the mods were from the nexus collections that i just copy and pasted
fresh downloads seem good
thats why Raf made a config for it
so people can stop complaining about it and just switch it off š¤·
should i put both in my mods folder? didnt have the ftm one
FTM = farm type manager
i also used farm type manager
put both in
kk
the CP one handles loading in the map. the FTM one handles spawning of various objects on said map
shouldn't
Like double what they already have?
That's wack
It's already huge!
...its literally Raf's mod. he can do whatever he wants with it. if someone doesnt like how big it is, they can very easily downgrade or just not use it
I was mostly just surprised, not complaining. So stop with the aggro?
its your usage of the word wack š¤·
anyone know what the mod [consolecommands] is?
tried looking on nexus but cant find anything lol
it comes from smapi and makes it so you can use various debug commands on the console
Hey I have some errors with my Mods and I cant really read out the logs what I should do, can anyone help me?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here
https://m.imgur.com/SRfOvKB" - @royal arrow (30 Aug 2020 @ 11:43:35 PM UTC)
missing the Farm Type Manager mod seems to be causing most of the issues
okay so why is my cursor stuck on the music button on the title screen
i cant move it, it just vibrates
had to alt f4 to escape
thank youuu I was sure it was installed
okay found out it bugged because i tabbed out of Stardew with my controller on
apart from stardew valley expanded, i thought these were mods on their own soo i downloaded them individually, should i delete them?
Yeah you only need 1 copy
Yeh but you know ppl want to have their cake... (and eat it too)
kk i'll go delete just incase of conflicts
I just made a blog post I can show to ppl to say "here ye go, edit your own!"
OOOH did you add it to the modding wiki? I recently made 2 tutorials for personal edits to schedules and festival positions on the modding wiki, so we could add a link to your blog post too o:
https://lemurkat.wordpress.com/2021/11/13/help-theyre-overlapping-at-a-festival/ and no I havent added it yet
ello ello
can anybody help me? im trying to figure out how to change keybinds for mods but its harder then i thought...
change it in the config file
note that the config file will only appear after you run the game with mod loaded for the first time. just getting to the title screen is enough
Some mods also allow you to change the kwybinds in-game via use of the mod Generic Mod Config Menu
what mods do yall recommend? im starting to get burned out
Stardew Valley Expanded
.q 5665 @terse bane
Syntax: .quote [#|nick|add|edit|remove] [#|"quote"] [- nick] | On Discord? React to a message with š¬
.q 5665
[#5665] "If you're looking for mod recommendations from the community, check out https://stardewmodding.wiki/wiki/Category:Recommendations
It has both themed mod lists and personal recommendations from mod authors and mod users!" - @royal arrow (24 Sep 2021 @ 03:39:56 AM UTC)
whats the best mod for multiple spouses (Free Love seems to be beta only sadly)
theres Multiple Spouses (aptly titled) but i dont know if that conflicts with anything
Only thing I've seen Multiple Spouses conflict with is custom house interior, but I just turn off the multiple spouse rooms and it works fine 
wdym by custom house interior
Mods that change how the house looks inside. Not the wallpapers, furniture, etc, etc, but the layout
ye sadly you can't ping people in the quote messages, uber is more picky than governor
2 crashes within 5 mins \o/
rip
there are no errors in your log, unfortunately
I'm not seeing anything that jumps out as a crash 
I have had CTDs that had no errors, it was a terrifying time
yup ithe silent crash strikes again š¦
I just tried 3 times and then on the 3rd try it loaded with no issues :c
(I personally just went
and did nothing else; so far so good š)
i tried too but it just gave me more errors as 1 mod was connected to another mod that i had took out etc
heres all the mods i currently use
we got those from your log, no worries
ohh
You might have to go in reverse alphabetical order and see if that helps?
Or start by removing all the ones that have the brackets
just to have a starting point
Bracket ones will need another mod to work
After taking the bracket ones out?
yup
Well, errors spamming is better than no errors from last time
well it said something about SVE and/or aquarium (I looked quickly)
if you removed some of the components of SVE, you'd need to remove all of them
Ridgeside Village
You could upgrade to the beta and try out the beta version of tmxl? 
Lunna - Astray in Stardew Valley is worth looking into, too, it's made by the same guy who made Ridgeside
then the mods that aren't updated for beta won't work
Looking at your mods, I don't see any that I know of that aren't working right now in the beta
meaning, i could just revert stardew if it doesn't help 
You could, yes
yea a lot of mods that needed updating for the beta have updates available
just now gotta look at which mods have 1.5.5 updates
I was worried about that and I used 500-ish mods. I don't think I had to yeet any after updating to 1.5.5
jesus
Hehehe, I didn't even worry about it. I just wanted the ooms gone
and im having issues with only 75 
is there a way to see your recent downloads on nexusmods?
ty both 
wheres the beta version of tmxl?
Heyo, can someone please update [BFAV] cel's sheep? That would be so great, I need a little gold sheep along with my normal white ones. Thanks!
Note: I'm using the latest unofficial update for BFAV

Just use adopt and skin!
for multiple spouses how do you add more characters to the spouseroom/sleep order
it just says what they do, not how to manually add stuff
@narrow forge You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
and i happen to be married to a custom npc and currently dont know how to add him to the list for stuff
also nice i can engage in basic activities
Who didya marry?
mildly cringe but: https://www.nexusmods.com/stardewvalley/mods/7157
Ah demon man! Havent tried him.
"SpouseRoomOrder": "Shane" "Openfire", "SpouseSleepOrder": "Shane" "Openfire",
would this work for what i want it to do or would it self destruct and die or something
oh wait im stupid
the description does tell you how to do this just at the end of the sentence
my eyesight is progressively getting worse i think
I haven't gotten very far with OpenFire, but so far he's pretty amusing. I like him.
i wish there were more events that werent purely story
i just want my demon bf to have a milkshake or something
also the fact the player speaks but outside of a choice feels jank
i get its translated but still
I have three custom NPCs that are like that. Doesn't bother me. xD
i also have Belos
do you have lucikiel? š best demon boy
I have him. He's adorable
hes so well written, i love him
and the portrait mod for Belos and Openfire that makes them look like Shie's portraits
You know who I'd love to see made into a custom NPC by the same author that did Lucikiel?
slides u the link https://www.nexusmods.com/stardewvalley/mods/6307 get my boy, hes worth it
Malroth, from Dragon Quest Builders 2.
i assume hes a reference to something i havent watched/played
but ill add him still
yup! but you dont need to actually play/know him to enjoy him
i havent heard of king's raid until i added him
very off topic but is there a name for the genre of christmas carols that is aggressive as hell
What do you mean by aggressive?
and more on topic: what are other mods yall recommend
Oh, like rock songs?
No idea.
Cool rock version of Carol Of The Bells. This was made by the Trans Siberian Orchestra.
?
anyone know a npc named Paula. i forgot what mod she comes from. i am thinking east scrap
easiest way is to patch export Data/NPCDispositions and see what her start map is
.quote 5665
[#5665] "If you're looking for mod recommendations from the community, check out https://stardewmodding.wiki/wiki/Category:Recommendations
It has both themed mod lists and personal recommendations from mod authors and mod users!" - @royal arrow (24 Sep 2021 @ 03:39:56 AM UTC)
this isnt it exactly but close enough: https://youtu.be/0rlNV1yqRjI
Celtic Thunder - 'Holiday Symphony' on CD - Celtic Thunder's heartwarming CD makes it easy to get in the holiday spirit. Holiday Symphony features 15 soaring tracks of holiday cheer; an eclecic selection of Christmas standards from around the world recorded with a 90 piece orchestra and delivered with Celtic Thunder s signature big production so...
@ Bardista ā¬ļø
bro imagine someone random looking into this channel and finding us discussing Christmas songs and stuff on Thanksgiving
But if you want.....an interesting set of christmas songs to listen to, look up Tales From the Crypt: Have Yourself a Scary Little Cryptmas. xD Sorry, last off-topic post from me.
Lucikel's anime portrait looks closer to Belos and Openfire's portraits than the Ohdavi mod and now im sad
i want one consistent style man
I think there's a Lucikiel portrait mod in shie's style.
Okay, maybe not. My mistake
i mostly use the Ohdavi style but nice, might put it with my "Shie & Talkohlooneys' Portraits" folder
whats new in the beta btw?
64 bit, move to monogame
bro my wifi is ass this loaded in so late
the ability to buy things faster in vanilla, and commas in the wizard's prices
No, that was cause I was checking nexus.
I use different portrait styles so I'm used to it. xD
Odd issue I am running into and wondering if anyone has seen something similar or has an idea of where to start debugging. In multiplayer on the beta, when we try to enter our coop it wont let us. This only happens if more then just the host have logged in and we were fine before a rainy day happened but when we tried to go in on a raining day it stopped working.
https://smapi.io/log/386950fc9fa8433aae2afb9a6b5f8ab4
okay you do have to admit its impressive that cgs are in this even if the writing is a bit jank
Do you both have the same mods?
Yes
can we get a log from each of you?
Sure give me a bit
Checking now
that is my major issue with the Chinese (?) NPCs, the fact that they give the farmer dialogue.
for some reason it really bugs me
Only the coop is an issue. We checked with the farmhand houses and the main house and that was fine. We dont have any other buildings to check yet since it is a fresh play through
Ridgeside! 
My(host) logs: https://smapi.io/log/14ed0c8d58f5403aae7bed9253e9fa73
Their logs: https://smapi.io/log/b1b39ad3d9664f6f9fbf9e2038a4fc37
huh
so, two things I note
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.updateWarps() in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 14854
at GreenhouseConstruction.Mod.FixWarps(Object sender, EventArgs e) in F:\StardewValleyModding\GreenhouseConstruction\GreenhouseConstruction\Mod.cs:line 61
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 126```
issue with warps here
and something here:
at Netcode.NetList`2.get_Item(Int32 index) in stardewvalley\Farmer\Netcode\NetList.cs:line 22
at StardewValley.Buildings.Building.doAction(Vector2 tileLocation, Farmer who) in stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 375
at StardewValley.Locations.BuildableGameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 178
at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1209
at StardewValley.Game1.<>c__DisplayClass856_0.<tryToCheckAt>b__0() in stardewvalley\Farmer\Farmer\Game1.cs:line 13256
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass909_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003```
try temporarily removing Greenhouse Construction, but I am not convinced it's necessarily going to fix things
Yeah that 2nd one happens as soon as we click the door. The 1st happens when we load in
And the 1st was happening before the issue started so I agree that I dont think it will fix it but will give it a try
Help please
Other than that: start a new save, use the debug command setupfarm, and see if it'll happen with other buildings too
?
!log but I don't know the first thing about mobile
@weak gull Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
uninstall/reinstall, you're missing a game file
reinstall smapi?
no, the game
Stardew valley?
yes
Well looks like they were related. Removing that fixed both errors thanks!
take your friend's log and comment in the comments section of GreenhouseConstruction
(also I'd appreciate it if you could also report the issue with Better Juminos on that page too.)
Will do! Also going to go update junimos cause that might be fixed in the new version.
your problem is that you're missing this file for some reason: Java.IO.FileNotFoundException: Content/Maps/UndergroundMine11.xnb1
this is a game file. I don't know why reinstalling didn't put it back for you
okay so i have married both Shane and OpenFire and in the Multiple Spouse mod i have the correct stuff for both to appear in bed and have their spouse rooms appear, but OpenFire's room doesnt appear at all
he also only appears at night in bed
is there supposed to be a marriage event like normal or does he just move in
also his custom patio replaces Shane
and using the Custom Patio Wizard allows me to get Shane's back but removes OpenFire's
does openfire even have a spouse room? š¤ his mod is just very...weirdly made that i wouldnt be shocked
and as far as i know you can only have one spouse patio i think
theres a tmx folder labeled as a spouse room for him
Is there any way to like download it?
unless Rustic Country Town Interior messes with the actual layout
and isnt purely visual
that might be it actually
I don't know enough about the Android version, sorry
Allright, thank you
hello, i was disabling some mods to see if anything would change, it did but i dont know quite yet what mod is the one that is not letting me in the caves
I could enter the mines
Dont know if you could tell me anything about it
bro OpenFire has a marriage event
i swear i spent more than 3 days
he has a spouse room too
i've been getting a bit of stutter soo i've been following the guide with the Nvidia GPU control panel, but i cant find stardew or smapi on it
so i've crashed twice now, i have some mods, can anyone help and i was told to come here
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
but also it seems like a mod is trying to add an NPC named mia and not adding all the files
okay yeah so uninstall Always Raining In The Valley and install it again from a fresh download
mia is from east scarpe.
oh then uninstall east scarp and install a fresh download of it
does anyone know what that purple thing is meant to be?
try hitting it with a sword, an axe, and a pickaxe
From what I see, Mia is not included in the base east scarp mod
did you have ARV installed at some point?
im trying to find a way to send my friend all of the mods i have in a zip file so they dont have to track down every mod i have for co-op but i dont know of a site i can put the file and then link it to them
i did.
google drive
aight
try reinstalling ARV and see if it fixes it
i thought i honestly uninstalled it
it dropped some really valuable lookin things
custom resource clumps are neat like that!
i thought it was a living squid spider
"resource clump" is the term for those 2x2 things that drop stuff when destroyed - like stumps, boulders, meteorites, etc
where is this?
like, what mod?
RSV?
it does look very RSV to me
yea
but, just, like, what map is that
the ridgeside forest
idk what update they are on, but a new one came out a few days ago
2.0.2
does anyone know anyway mods that make fishing easier?
I found a mod but I couldn't get it to work
have you tried the training rod first?
its weird cos Error Handler generally handles that side of things - but isn't in this instance.
Yeah, my first thought was to see if error handler was installed, but now I'm just confused
is there a differences between the training and the real one?
it's easier to catch fish on a training rod, but you can only get some fish
What do you guys think of the Ridgeview Village mod? Just stumbled across their twitter page
what is ridgeview? I only know ridgeside
Maybe that was it
I have Ridgeside and enjoy it! Some friends and myself have it on our multiplayer game. Adds a lot of people to talk to, and some neat marriage candidates.
I agree
Im guessing its not compatiable with stardew valley expanded? Or would it slow the game down?
it is
It is! I have Always Raining, expanded, and Ridgeside without misadventure.
I have SVE/RIDGESIDE/ES and it works fine
Whats es?
East Scarp
east scarp
Ah and East Scarp
Ugh, hit by OOM again. Is there any way of salvaging my day's progress? I had such great luck today and now it OOM'd. š
OutOfMemoryException errors on Windows mean that your game ran out of memory. The game only has access to a small part of your computer's memory by default. See this page for more info and common fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors_.28Windows_only.29.
Man, that really sucks. š¦ Unfortunately, I use GOG so I can't even force the beta so I can do 64 bit.
At least that im aware of
If I could move my saves, I would absolutely buy the steam one. I have thought about removing some mods but I love them all lol. Why must mods be so painful š
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
Oooo I didn't realize. Thank you!
Is East Scarpe like, vanilla-friendly ?
it adds new areas
with minimal changes to existing areas (just adding entrances to the new areas)
but the content that it adds is similar to vanilla content ?
if you plan to be switching back and forth between vanilla and modded stardew, note that anything that adds new NPCs or locations will put stuff relating to those new places/npcs in your save file
like SVE ?
i think so?
guess i will have to try it myself
any mods that let the famrer have split dye hair?
how do some of yall have thousands of mods while i struggle to find any i want to download and i only have like 110~
framework mods.
Try searching āhairā on Nexus; iirc thereās at least one
why are there so few weapon mods
ah shoot i should've been more specific! ive seen that one but
atleast on Nexus, searching for weapons has only like 3 pages
i'm looking for one that has black hairstyles too lol
try moddrop!
OH THANK YOU
Is this from east scarp?
Idk but it looks cute
It's as least as vanilla friendly as sve (possibly more so in some ways, I do not feel the SVEs adventure guild lore is particularly close to canon), although it does less to pre existing npcs and has better cross mod compatability. My most canon friendly char is probably Jasper.
Yeh Arcane that is DeepMountains of East Scarp
Beware of the goats (although they're harmless)
What am I doing wrong? I'm trying to use Custom Furniture and it's not showing up in my game. š
Are all the packs supposed to go in here?
no, put them in the "Mods" folder
Oh. Why does it say that non CP packs go there though? O.o
is there a mod for hella money?
dunno, but cf packs doesn't work in there lol
You can get CJBCheats. It allows you to give yourself money
Oh okay, thank you pumpking š
is that a mod? @peak fossil
ALSO are there other websites for furniture packs other than nexus?
Mhmm. \
ty sm!~
loading stardew for first time with mods, smapi is running so hopefully this works
how do you open the cheat menu>
? @peak fossil
Heya, does anyone else have the PPJA ||alcohol|| mod?
I was wondering why Iām unable to drink certain things
No but I want to get it now O.O
It gives you drinks you can buy at the saloon and I think you can make drinks with them lol
Why does it require so many mods š
Make sure you didn't forget to install any of them
Like this is the requirements for one of the required mods
i cant beleive this has existed and i had no idea
Btw it might work fine for you but CF has been buggy recently
Itās not super consistent
It's never worked for me though. :/
Even when you put the packs in your mods folder?
It mostly works for me, but for stability reasons Iāve been migrating to DGA
I'm about to try putting them in the mods folder
I haven't had the chance to reload SV
low key that cheat mod kinda takes away the fun lol @peak fossil
Yeah, itās useful for mod testing though
if you have a lot of mods then cheat mods are pretty much essential for on the spot debugging
Yeah that's very true. I didn't think of that
Like I have the itemspawn mod simply because some of the mods I have sort of require you to use it to get the items
the cjbcheats mod is pretty op, but i use it to change the time back n forth bc pierre is a little bitch and he doesnt open early enough
also - when you have 67 npcs to meet, skipping that quest is pretty useful
š
I've done that with Robin because the lady doesn't open early enough
Oh is there an easy way to recolor pants to match shirts I downloaded? Like is there a mod for it where I can input RGB codes for it.
uhm everyone what do you think about this mod?
its wonderful
theres a turtle named torts
its very fun i just got it a few weeks ago and already i love it
I mean I have sve and east scrap
Omg that looks so cute
i have sve too
should I get that one too?
its so much bigger than sve tho
oh thx, i was really thinking about installing this mod
already have 140+ mods now +_+
wait whats east scrap
Welcome to East Scarp! An expansion adding new NPCs; new locations; new fish; shops; special orders - and secrets.In a picturesque location by the sea.
I'm replying to this so I can find the mod later. O.O
but yeah overall rsv is really cool, it adds so many new items, especially for foraging
Ridgeside is a lot of fun! Great forge and more difficult monsters
and new fish that give lots of money
Wait so east scrap can be used with SVE?
yup?
yes
Omg I need to try the mod but I don't feel like making a new farm
you don't need to
so should I add rsv?
East scarp works fine in existing.
That is a relief lol
or maybe next playthrough?
Does RSV?
I wanna try it roo
It adds later game content.
Too*
Yee

I dont play RSV yet.
You should! It's fun
SVE and RSV are my personal faves
Artisan valley is also really good
So guys, is there a mod to easily recolor pants. I've been looking but don't see crap.
link?
also I want to add this on my east scarp
xD
Gonna do rsv when I'm done with sve
I feel everyone at once is too much.
I went with Jeric.. I really like his personality
Whose story do you like the most?
My farmer Weirdo seems to like slightly mean girls so hes torn between Haley and Aideen
i liked jeric
Sophia is far too weepy for him.
is there marriable npcs in es
Probably
Atm Aideen and Tristan and Sterling (separate packs to add to East Scarp)
Aideen is in the core one.
East scarp is semi modular.
(Designed for custom npc creators to add their own families). Its why it appears to have less than the other two - but theres still a lot of content.
That's really cool!
is there a mod for destroying all the stuff on the farm in the beginning?
I like the idea of others being able to add onto another mod
im downloading all of the extra npc's
@snow yoke i'm not sure, i know you can use cjb item spawner and the tractor mod but thats alot of work
i got tractor mod but im super confused how to find it lol
Robin's
ohhhh ok ty
got unlimited funds we good
oh bet i will check that out good looks kale
but it clears it out every day so you have to configure it to what you need
the best way is probably to just cheat in a bunch of megabombs
yea i think im gonna do that, im trying to figure out how to cheat in respources
do you have cjb item spawner?
@oblique jay yo I'm using your Fishing Trawler mod and I keep getting serialization errors when saving. It will hang and I'll lose the day. According to bug reports on Nexus Mods it's caused by the flags, any way to fix it?
uhhh dont think so i just got the cjbcheats one
so item spawner is seperate mod i take it?
bet ty
you the best fr ty
no problem š if you need any help lmk ill try my best
https://smapi.io/log/d3c45a251b1646b2af784572369a9356hello my gf is currently having an issue with her game, some sprites have the wrong name and are loading weirdly and some things are just straight up not loading
theres her log
if any one could lmk whats goin on in the log id appreciate it
i know some mods need updating btw
so those i dont need to be notified about
how do you open item spawner?
got it ty
I have a question about a RSV cut scene
||So I got to a cut scene where aliassa's parents arrive, and I have a choice to follow them or to stay behind. What should I do?||
i havent gotten to that part, sorry, but rsv is pretty popular so if you looked it up you could probably find the outcomes
oh sorry for spoiling that part
its okay idc about spoilers
I've just tested this and am unable to replicate the issue, even on new save and spawning in the flags (I was able to save without issue). Could I have a log file in order to get more details on what the exact issue is?
You can upload your log here: https://smapi.io/log
if you're given an option to see something, you should always choose to see it! That's my motto.
(unless its crude in which case no)
Idk why this is doing this
But if i stand in the glitched area too long my game crashes
System.InvalidOperationException: The type FishingTrawler.Objects.Rewards.AncientFlag was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically. seems to be the culprit
Yep, which is a PyTK issue (as that is what the mod uses to serialize the flags as custom objects), specifically for SDV 1.5.5.
Your SMAPI log flags PyTK as having an unofficial update available, have you tried that to see if that resolves your issue?
Where? I have the newest version on Nexus Mods
Clicking there will lead you to the compatibility page, which should then link you to the unofficial download.
Oh cool, I'll give it a shot
Is anybody else having issues with DCBurger's High Res Portrait Mod?? I got the Ridgeside ones to work but the rest just take the picture away as a whole, i've been trying to fix it for over an hour. š
Could you send me the ridgeside portrait thing you're using? I couldn't find one that would work
https://www.nexusmods.com/stardewvalley/mods/9483 https://www.nexusmods.com/stardewvalley/mods/9064 https://www.nexusmods.com/stardewvalley/mods/9352
I'm using all 3 of these, I had to use the replacement version because the CP version didn't work.
High res portraits of Ridgeside Village 16 NPCs (plus Zoedoll's Leilani). Made to fit with DCBurger's Portrait style.
High res portraits of Ridgeside Village bachelors (Ian, Shiro, Philip, Jeric, Kenneth), made to fit with DCBurger's Portrait style. Including beach portraits.
Ridgeside portraits might not be updated just yet due to them having a major update relatively recently
I know that OrangePie is slowly working on updating things for it
But there's been new portraits, tons of new NPCs, so some might not show up if it's one of them that's been affected
I at least got Lenny's to work, but I haven't been able to get the OG or the SVE ones to work, they just show an empty box, and there's no error message in my smapi. /:
Wait.. are you downloading the replacement version, Portaiture version, or CP version?
The replacement version is meant to replace the mod's assets, so it won't act as a mod by itself. The CP version should work but isn't recommended due to it requiring the game to need to load assets twice
Replacement for Ridgeside, I've tried both the portraiture and CP for OG and SVE but neither work; is there a way for me to just replace them, do you know? Cause they don't have a file for replacements.
The replacement versions should over write the mod's assets folder, Portaiture I admittedly gave up on using, as it started acting up when I switched to the beta. But for Ridgeside I know some won't work properly because of the major update editing portraits, so if it uses one that hasn't been replaced yet, it'll show up as nothing
Okay so I guess Lewis's portrait just doesn't work for the og cutscene where he's talking to Lenny. š
do any mods make it to where the music sheets from Harp of Yoba are able to be selected from in some sort of way in the inventory as a permanent upgrade to the harp rather than like the slingshot's ammunition
I want to download the brunette Penny version of SVO but the mod has been hidden does anyone have the files or knows where I can get them?
Yeah, that's a known bug, should be getting fixed next update
I wish
my suggestion would be to use itembags or chests anywhere
Okay so I just added Ridgeside and the portrait mods to my game and after I saved my game froze and then i got stuck on a black screen with a looping error message; any ideas? this is my log: https://smapi.io/log/aee4ef96fb114e9f8eee9ccd871ec940
Exception of type 'System.OutOfMemoryException' was thrown.
i don't understand what that means.
you've exceeded the amount of ram allowed to a 32 bit application, you need to either cut back, update to the beta and the fun that involves, or wait until the beta becomes the not beta
damn, okay thankyou!
!oom
@safe grotto OutOfMemoryException errors on Windows mean that your game ran out of memory. The game only has access to a small part of your computer's memory by default. See this page for more info and common fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors_.28Windows_only.29.
its pretty easy to hit that barrier now with as big as the expansion mods are now
there are some little things you can do to eke out a little more room, depending on how much you care about the music
but this will finally go away in 1.5.5 as everything moves to 64 bit, then the limit will be how much ram is on your machine instead.
though sdv does leak memory at a relatively scary rate
yeahhh apparently i only have 8gb of ram, the only thing i haven't upgraded since i built my pc. š
still twice the amount that your game can use right now
that's not specifically your problem right now, but that might limit you in future
I've finally gotten to play somewhat on my whole hog list, and after about 12 days in game sdv had climbed to 9gb of footprint, heh
from the about 4 it started at
..more than half my npcs are apparently hidden in some way, oh..boy.
well, hidden from the intro quest
does the npcs on map mod conflict with the SVE map
because i dont think its accurate at all
ui info suite doesnt consider non vanilla maps at all
you need to turn its indicators off, and use npcmaplocations, and possibly the custom locations bit by Yagisan
dont use info suite but interesting
omg im so sorry
Itās fine it was more funny, think it tried to use the fishing rode and it stuck mid air 
Hi there
I'm having issues with SVE not loading up in the game
the sampi says everything is ok but the actual sve mod doesn't load up
that looks like the console text, not the log, please upload the actual log file
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
there are instructions on the page
looks like you don't have all the components of SVE
you're also missing the manifest from Grandpa's Farm
Where do I get the SVE components? I downloaded from nexus mod
download it again and install it again?
they come in one folder which needs to be in the mods folder
Heya, it's still available as one of the Diverse Stardew Valley add-ons files š https://github.com/minervamaga/Diverse-Stardew-Valley/wiki/Add-Ons-and-Compatibility
@naive drum It's still not poppin up when I load the game
Should I uninstall stardew?
!log again
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
uninstalling stardew is a very drastic step to take!
just to confirm: you're downloading manually, unzipping, and putting the SVE folder into D:\Steam\steamapps\common\Stardew Valley\Mods
right?
if yes, your AV is maybe eating the files...???
its missing the code mod portion of SVE
you're trying to install 3 conflicting farm maps too
antivirus, sometimes it freaks out over random things for no reason
Do you know which one those are?
also yeah you have too many farm maps installed that all replace the Standard farm - pick one of IF2R and Grandpa's Farm
Two content packs want to load the 'Maps\Farm' asset (Grandpa's Farm and Immersive Farm 2 Update). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
you also have Immersive Farm AND Immersive Farm Remastered
I uninstalled grandpa's farm and deleted immersive farm 2. Ill see if it works
Grandpas farm I had to use mod drop for
and when I uninstall it, it says in the command promt that it couldnt upload
which it shouldn't
you can download moddrop mods manually too
and using mod managers (vortex or moddrop mod manager) for stardew tends to cause Problems
does anyone know how to fix a stutter when the screen has to move? its barely noticeable...but its annoying me lol
yours is pretty good. Mine's about the same. When I set up my laptop on my dual monitors its much more notieceable, so much so I can't play that way anymore. Not sure how to fix it, just empthising.
zoom out as far as you can so you don't have to scroll as much?
MultiplayerMod on Android please!!
bruh
my game isnt showing the number of items in the stack and some of the buttons
there is no error in the log
i dont know which mod could have caused this
hi! is there a list of mods that are/aren't compatible with ridgeside valley? I really wanna try it out, but I'm afraid it won't work well with the other ones I have...
is there a doc/page for valid keybinds for config files?
RSV is compatible with pretty much everything i think
alright, thank you. really needed to bind some of the lesser used hotkeys to non-letters so that there was more space for those that i would use more often
I see! thanks very much!
Yehh
so this hasnāt happened to me before but now its just strangely happening
when i open smapi it stops at the āmods go hereā line and doesnāt do anything else for some reason as if its stuck or not loading
At the top of the SMAPI window, does it say "Running X mods" or something like that, or does it say "Select"?
it actually says neither
Can you send a screenshot?
sure, give me a sec
(screenshot app was acting up so hereās a picture of it)
itās been stuck on this for 10 minutes now
Huh, that's really strange o.O
As silly as it sounds, have you tried restarting the computer just in case?
iām gonna try that real quick
i think that might be the solution to this anyway
originally i restarted it to stop the intense lag from a mod error in the background (which iāve already handled) and it just started acting like that
how to down this mod ? , there is no download buttom
Go to the Files tab
oh i got it , the number is 0 so i dont think there is 1
OH this looks like it was deleted
i downloaded it
CJB Cheats Menu includes harvesting with scythe as a feature
huh, it looks like its still happening.
actually false alarm its loading 
Say, is there a mod that reduces game launch time? Maybe by skipping the intro/logo animations?
There is this one that I use https://www.nexusmods.com/stardewvalley/mods/2731
Other than CJB Cheats, I think it is the most up to date.
For skipping the intro I recommend this: https://www.nexusmods.com/stardewvalley/mods/533
Thank you!
(I'm developing a mod, and so restart the game a lot... this will really speed up my debug/test cycle!)
you can check this link out too https://stardewmodding.wiki/wiki/Recommendations:_Playtesting_as_a_Modder
So you decided to create a mod? Congratulations! Whether it was your long-standing dream, or just got peer pressured into it by Calcite, there's a place for you among Stardew Valley modders.
Now, with your code ready and armed with some courage you're about to start the long, grueling process of... Playtesting. While some easy little tricks can ...
(Dammit, Skell beat me to it
)
like "optionally skip straight to the load or co-op screen" ....OK, how?
For advice about making mods, you're probably better off over in #making-mods-general, but to configure a mod that you're using, you need to put it in your Mods folder and run the game once with it, then the config file will show up
I'm fine with making my mod
I just don't understand about configuring them.
Mod is in the Mods folder. I've run the game.
I'm now looking for a config file?
Have you used mods before?
What sort of mod are you making? Have you checked that a similar mod doesn't already exist?
That's the one, yep. I'd recommend having a look through https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started
OK, thanks.
I thought there was a UI somewhere that I just didn't know how to invoke.
ok question
mods which replace existing textures still work with the beta smapi 1.5.5 right?
Thereās a mod that adds a config menu ingame so you can change properties without restarting. The mod has to support it though
Yup!
Thanks, that clears up a lot! š
is there a list of the spells that the magic mod has?
if not does anyone know what i analisis for that sexy blink spell
dumb question but do mods work for the other player in multiplayer famrs? For example can they bring up the cheat menu?
!mpmods
@snow yoke See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
thank you
got every spell almost
missing just 2
is there any way to add a third spell thingy?
doubt it but worth asking
does the buff spell make me slow or is that some mod uncompablaitsytly
nvm that was a glitch it doesnt after i restarted
yo i found a way to get to magic level 10 lmao
spam blood mana then spam heal
heal gives xp
blood mana gives mana
Lmfao
does anyone know how stardew valley expanded affects perfection? does the perfection tracker only count the base game?
it does affect perfection, so you need get all the recipes and fish the mod offers to get perfection
but you can also use perfection tweaker to remove the modded stuff from counting towards perfection
alright what are some of your favorite mods to have in the game? there's a lot and i am going through the popular ones but usually people tend to have a few that aren't as popular but still very good
depends on what kind you're looking for, recolors, retextures, NPCs, expansions etc?
lets goooo
mostly additional content but also some minor improvements to the game play
anything compatible with stardew expanded
Ridgeside Village, East Scarp, Always Raining in the Valley add more content and NPCs, for minor improvements you can check the list below
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
thanks!
Mod list troubleshooting, anyone know what mod completely removed the village fountain āto another dimensionā on spiritās eve?
uh
very non-specific
probably a map mod
so if you have sve, thatād be a place to check, or if you have any mods that edit maps (specifically festival ones)
Have sve, the trouble mod is overwriting sve and going to a 3rd config
oh hm
have you tried removing mods in batches of 5?
or 10? and seeing if the problem persists?
itd be easier to narrow down that way rather than checking a bunch of folders (if you have over 100 mods anyways)
Will try. Do the contents of a folder get processed later in the load order, or is the folder scanned then the contents added alphabetical?
iiiii dont remember but it goes in order from top to bottom, loading and scanning
(i think)
Sve is in an āsveā folder, but contains an [CP]sve folder within, wondering where it winds up in the stack
because if you want something to load last, you put a z before the name
whatever is loaded last takes priority
If you wanna make something load first, do [ or a in front of the name
to this i have no clue, probably just processed like a stack once it hits the sve folder
But there's also the prerequisites you can put in the manifest
You can also use patch summary
Iām not super familiar with the syntax
But itās a CP command iirc
Console command
ive notcied all the added skill mods end up like this when you reach rank 10
atleast the same happens with the luck skill
the mod can probably be seen in the smapi log after you have accessed the festival. patch summary could be useful too but can result in a lot of text if you have a lot of mods
Thank you all, just getting the right āequipment/knowledgeā before the snipe hunt. Is the smapi log the same as the smapi console window running at start/along side? Or stored somewhere else?
!log it's this. if you post it here people here can take a look too
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Ah, thank you!
Lunna - Astray in Stardew Valley is also good
It's made by the guy who made Ridgeside Village
guys pls tell me
What mods can i download for quality of life?
like short paths or tractor



