#archived-modded-support

1 messages · Page 1137 of 1

hoary bane
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Doing it manually I suppose

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It's easier now

old path
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cringe, it seems to work for every other mod apart from sprite changes ;-;

hoary bane
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Good for you

dire fractal
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Can you post your log?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

late nebula
#

That's why most of us don't recommend it because when you have a problem, it will take a scorched earth approach to fix it. If you aren't familiar with manually installing mods by that point, it can be a pretty painful experience.

dire fractal
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Doesn't work.

late nebula
#

For me, I find manually modding totally worth the headache though. When something goes wrong, I usually know how to fix it and am pretty familiar with what all different mods change.

stoic harbor
late nebula
#

The link is bad

stoic harbor
#

oh

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whoops

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forgot the 7

brazen hawk
late nebula
#

Yep, or even fix them yourself from time to time.

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Which reminds me that I still need to figure out how to make a harmony mod so I can fix something... haruhi7Dead

old path
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the problems so wierd tho, cos when i extract the zip file if i do it manualy it doesnt do anything

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just says it did smth and then i go back in and its still a zip file

late nebula
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Is it a .rar file?

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And are you noting where you unzip it to?

old path
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its a .zip but ive tried both files

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and yeah i extract it into the same place

late nebula
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Send me a link to the mod?

late nebula
#

Not sure if you've done this yet but can you share your log as well?

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

old path
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

old path
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hoary bane
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Was it a CP mod?

late nebula
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Content Patcher

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It means that you need Content Patcher to use it

hoary bane
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If it was xnb, extracting it wouldn't do anything

old path
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ima be real

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i got no clue

hoary bane
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Do you remember what mod it is at least?

late nebula
#

Content Patcher allows modders to easily replace or add certain things without needing to learn C#.

old path
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i do remember what mod it is

hoary bane
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Then? Do you want to tell us lol

late nebula
hoary bane
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Could help figure out why it's not working if you install it manually

late nebula
old path
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yh i didnt know if i was good to post links, since most servers dont let you

hoary bane
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Well It's a cp mod from the looks of it

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My guess is that it's probably just outdated

late nebula
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Yeah, we're fine with links here as long as it isn't against the rules.

hoary bane
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Hasn't been updated since 2018

late nebula
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(Like being something adult.)

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It should still work. I did a glance through the code. Gonna try to load it up real quick to check.

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Though I honestly can barely tell the difference between these and the vanilla sprites.

late nebula
old path
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aight thats fine ill just look for a different one

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ty for the help

late nebula
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no problem, good luck!

tawdry slate
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If I link my smapi log can someone tell me what's going on with my mods? My bed is invisible and intangible and my interface is two toned.

oblique trench
late nebula
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They do. We don't talk about them.

upper ember
dire fractal
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Hi! Could I possibly get someone's input on an issue i'm having? I have a problem using the BFAV unofficial update, the animal buying menu won't open when I click on it. Smapi runs a really strange error and the mod folder looks REALLY weird to me but i can't figure out what's wrong with it/ how i can install it properly! Here's my log, let me know if you need the mod file as well since it's not available on nexus! https://smapi.io/log/12bcfd73df384bf1a70fa65c30af6a46

late nebula
loud nymph
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Should I download .net SDK x64 if I want stardew to acces my whole storage it says I need .net 5 so I can do the smap beta 1.13.0

oblique trench
light kraken
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@shell willow I use "A Wittily Named Recolor" :) There is even a light and dark option in the menu.

light kraken
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Always happy to help!

loud nymph
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How do I fix this?

main ingot
loud nymph
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Idk where it’s at do I just copy it?

main ingot
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yes.

loud nymph
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It doesn’t work

late nebula
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Are you using Steam?

loud nymph
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Yes

late nebula
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The you need to find the game in your steam folder. The directory will be something like C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley

snow prism
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if not, use SMAPI 3.12

loud nymph
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I’m trying to get the beta

snow prism
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you opted into the beta branch in steam?

loud nymph
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Lol yea that was the problem didn’t know u needed to switch to beta first

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Time to switch all my mods to beta

snow prism
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do you plan to just play?

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or mod?

loud nymph
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I’ve been using mods but been running to out of storage crash

snow prism
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if you only want to play it'd be better to stay on 1.5.4 unless you run into out of memory issues

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ah ok then SDVpufferthumbsup

coarse pond
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So the other day im try to install the 64 version of smapi, im still habing issues with that

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someone have 5 minutes to help me?

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I having this issue

wispy crane
native dragonBOT
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@coarse pond Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

loud nymph
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Is there no nexus mod for the new PyTK mod?

coarse pond
loud nymph
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Because I need 1.22.9

wispy crane
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Why not

coarse pond
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when i go to %appdata%\StardewValley\ErrorLogs , i have the error log from the SMAPI i already have in the pc

brazen hawk
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oop wrong quote

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.q 5655

devout pumiceBOT
wispy crane
coarse pond
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I'm start again haha

chrome cosmos
coarse pond
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yep

chrome cosmos
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feku where are you keeping the smapi installer?

chrome cosmos
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(the folder)

coarse pond
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i know that's the issue, but i don't know how to say to the installer "hey, the game is in another disk"

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with the SMAPI for 32 is easy, i enter in the subfolder, put the right folder and that';s it

chrome cosmos
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can you delete this folder, install smapi again and extract it directly in your downloads folder and install from there?

coarse pond
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i need to uninistal the old SMAPI to instal the new one?

chrome cosmos
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not really

loud nymph
coarse pond
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if i understand correctly, i need to put the folder for the new SMAPI in the same folder than the other SMAPI i have installed inside the Stardew Valley folder?

chrome cosmos
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nono, just download it. extract it in your downloads folder or desktop and try running the installer there instead of moving it

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and see if the issue continues

coarse pond
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yep

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still the same

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and i have the beta version of SV in case you ask haha

chrome cosmos
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hmm...is that error the first thing you see as you open the installer or is there something before it?

coarse pond
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if i put "run in administrator" i have that issue

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in the other case they say "hey, put the correct path" i put that and then i have the error saying "i dont have permission to do this"

chrome cosmos
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ah, thats weird. one sec, ill ping pathos with the details SDVpufferthumbsup

coarse pond
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❤️

chrome cosmos
# coarse pond I having this issue

@tired brook hi pathos! feku here is trying to install the 3.13 SMAPI beta for 1.5.5 but keeps getting this error, ive tried getting them to extract and install directly from downloads/desktop and it still occurs (since they previously had tried to install it from a different drive than the game is on). if they run it normally, it asks for the path and when they put it it tells them they dont have the permission to do so, and if they run as administrator they get the error in the picture here.

coarse pond
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better imposible Skell, thanks for this

crystal galleon
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Does anyone know where to access Collections? I'm having a issue and I can't find which mod it is.

royal hare
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where is my stardew valley.dll file located?

late nebula
royal hare
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yes

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C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley isnt working apparently

brazen hawk
royal hare
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i did and i copied the directory which is what i thought it would be and it still isnt working :/

crystal galleon
royal hare
late nebula
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Try switching the \ to /

royal hare
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ok

crystal galleon
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This is what I'm getting [14:06:42 ERROR game] System.Collections.Generic.KeyNotFoundException: The given key 'Sat_old' was not present in the dictionary.

royal hare
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still nothing

late nebula
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That's where it is on your computer and not just a link that you copied?

royal hare
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yea i went into steam local files

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hold on lemme try something

late nebula
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I guess make sure the Stardew Valley app is actually in the folder. Otherwise, I have no idea beyond trying to uninstall and reinstall.

coarse pond
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or repair the files with Steam

royal hare
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ah

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i did it, i had to change the game from regular to the 64bit mode

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ty though 🙂

late nebula
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Gotcha

royal hare
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forgot it was different

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if i load stardew on 32bit mode will it run through smapi 3.13 or run through the non beta version as it says its a different directory

late nebula
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I don't think so but I haven't tried.

chrome cosmos
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32bit wont run on 3.13 since that version is only for 1.5.5

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if you wanna keep switching between 32 and 64 bit youre gonna be in for a long of upgrading and downgrading which isnt fun

late nebula
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You could probably create two separate installation paths outside of steam. Wouldn't be able to use the achievements and all or get auto updates on one of the versions at least. But I would probably mess up having two different versions.

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I know some mod testers/users do stuff like that since Steam auto updates.

modern gorge
runic cobalt
modern gorge
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ahhh. unfortunate

runic cobalt
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Its including the new tapper and stuff so

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SDVsadcat2 but amazing mod ok

royal hare
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does anyone know of a smapi 3.13 compatible version of PyTK

runic cobalt
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Keep with the good work

modern gorge
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i havent looked at how mobile stuff works. ill take a peek at some point and see how complicated it is

runic cobalt
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I can try your mod later to see if works

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I Tell you

modern gorge
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the problem is its not 1.5 right? so heavy tappers dont exist?

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please do, id love to know

brazen hawk
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.q 5655

devout pumiceBOT
brazen hawk
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@royal hare

runic cobalt
naive drum
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You can also search on smapis mod compatibility page

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!compat

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

modern gorge
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The only times heavy tappers are referenced at all is when checking for ID's, and those are just "if the id is 264". So as far as those go I don't think there will be problems.
If there are deeper issues with the design of my code I wouldn't know though as I have never modded for older versions of smapi or SDV.
So... it might just work. Or not. Guess you'll see :P

royal hare
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if i use mods for 1.5.5 will it corrupt my world if i go back to 1.5.4

naive drum
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I dont think 1.5.4 can load 1.5.5 saves

royal hare
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ok good to know

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so i can just make a folder with all my saves in %appdata%\StardewValley\Saves and if anything goes wrong i can revert back?

naive drum
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Yeah

balmy kiln
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@unreal stratus Are you a developer for Ridgeside?

unreal stratus
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Ah, yeah I'm gonna be cleaning that channel after 2.0 is released

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Yuss, I help out Rafseazz with coding & dialogue !

balmy kiln
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Oh wow that’s super cool, thanks for all your hard work :)

unreal stratus
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Thank you for the love UNACute

potent portal
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does anyone wanna play modded stardew with me ?

balmy kiln
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I had another bug that happened recently but i genuinely don’t know if it had anything to do with Ridgeside weep It was involved with Emily’s Rock Rejuvenation quest cutscene, I have screenshots on my computer but I’m not home rn

chrome cosmos
potent portal
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oop sorry

unreal stratus
balmy kiln
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Okay makes sense

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I figured it might’ve involved Ridgeside cause I didn’t know if they put any Ridgeside girls into that scene- like SVE put Olivia into there

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But if none of them are involved then ridgeside definitely wouldn’t be causing the issue

unreal stratus
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We're mostly focusing on new content at the moment, so hopefully we can eventually add more immersive stuff that really ties up Ridgeside with both the vanilla game and other mods! Kiwidab

balmy kiln
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Pog I can’t wait ‘v’

royal hare
balmy kiln
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ikr

royal hare
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that's why i'm constantly trying to make my game properly playable so i can enjoy it

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cus i dont wanna deal with losing a whole's day progress every 1 in 5 nights

balmy kiln
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I love the added bachelor/bachelorette options. I’m too used to all the core vanilla ones lel

royal hare
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is there any way to sort this out? it isnt giving me any hints on what to install

chrome cosmos
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multi yield crops and bug net are the ones you're missing

royal hare
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nvm im stupid

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LMAO

unreal stratus
royal hare
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i just searched them up i thought it was some code or something lmao

balmy kiln
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LOL I was gonna say go to the mods page and check what you’re missing

royal hare
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yh cus usually it gives links or smth so i thought it was just some random stuff

outer turret
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@balmy kiln if it's a missing Sprite its cos you are using a sprite retexture not updated for 1.5

balmy kiln
outer turret
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show a smapi llog?

balmy kiln
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Uh I’m not home rn I’ll send when I’m home

outer turret
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was tha the issue? A missing sprite?

balmy kiln
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It also may not be a missing sprite I might just not know the term, I’ll send pics

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when I get home xD

balmy kiln
gentle glen
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that is nice one update

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quick question

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is there a ingredients page for wiki

coarse pond
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@chrome cosmos in the meantime Path connects and check the messages im going to play in the 32 version closing the game everyday haha

chrome cosmos
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ahah enjoy!

gentle glen
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ummm i'm missing some maniches 😦

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did they take some out just wondering

outer turret
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which machines?

gentle glen
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i'm not sure which machines i have alot of them

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i'm only missing 4 of them

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would like my log

dusky canyon
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vanilla machines?

stiff bane
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im going to ask again real quick but if I have stardew on 2 different computers. For example could i play modded on my laptop, but have vanilla on my main computer? with out it corrupting files

dusky canyon
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modded machines?

gentle glen
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i think so

dusky canyon
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you can play both on either simultaneously

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if you wanna disable the mods and play vanilla, just put a . (dot) in front of the Mods folders name

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but dont run your modded save on vanilla without backing up

gentle glen
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i have 4 missing machines

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i couldn't remember what mod it was from , bacially i update all my mods yesterday

dusky canyon
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hmm.. there are tons of machines so I have no idea which you may mean

gentle glen
naive drum
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we don't know what mods you had or what machines you had

slender pike
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i have 8 gb left on my computer after downloading the new sdv and smapi
is that enough for a lot of mods?

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like, for sve or ridgeville

snow prism
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or is there an error item instead of the machines or smth?

gentle glen
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that what trying to figure out

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they were there before i did my updating my mods

snow prism
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do you remember the names?

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if you accidentally deleted a mod, SMAPI will delete stuff associated with it so your game doesnt crash

gentle glen
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the only one mod i had issue with famer to floiset mod i had to back to older verison

snow prism
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you'll probably have to just cheat the machines back in via CJB item spawner I guess

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or craft them again

gentle glen
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I have the CJB item spawner just in case

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but just wondering if it was the mod that was giving me issue's before

snow prism
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probably? hard to say tbh

gentle glen
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let me see i can find the mod

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i found the mod

dusky canyon
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Yay!

gentle glen
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So when i update come out sep 06 and i update and i had issue with it yes i have add DGA well

royal hare
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im assuming in ridgeside village aged fixer roe isn't supposed to be called aged dragonfruit popsicle roe

lament prairie
#

sounds like a ~json shuffle~

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(I also assume so)

royal hare
unreal stratus
#
The Stardew Modding Wiki

No, it's not a fun dance. The Json Shuffle (or Json Scramble, as it is also known) is what happens when you add or remove a Category:Json Assets mod and then continue playing your save. The IDs of your items are likely to get mixed up (shuffled, if you will) and where once you had a blood orange you might now have a lucky clover or a sword or wh...

gentle glen
#

Since there isn't another update for that mod i guess i have to wait on it

tired brook
fading ibex
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hi- the item spawner mod doesnt work/open the game for me how come?

native dragonBOT
#

@fading ibex Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fading ibex
#

on my screen it just stops at "loading mods" and the game doesnt load

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CJB mods work, as does the item value one (i think)

snow prism
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you dont have CJB item spawner in the log

fading ibex
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its in my folder where the other mods are

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the game doesnt load up as soon as i put it in the folder

snow prism
#

thats weird.. .can you try again and post a screenshot of the console window?

fading ibex
#

that?

snow prism
fading ibex
#

wrong ss hold on

snow prism
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but its weird that the game is stuck there 🤔

fading ibex
#

that one

snow prism
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is that the same folder?

fading ibex
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the correct mods folder

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i had a spare folder to copy and paste and accidentally sent that one in

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^^ the ss i deleted

snow prism
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if you delete the CJBItemSpawner it loads again?

fading ibex
#

yeah

snow prism
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thats super weird... no idea then, sry :/

fading ibex
#

that (top response from the dev im assuming) doesnt work either

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and they said come here

snow prism
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oh do you have an M1 mac?

fading ibex
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yes

lament prairie
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the comments there are talking about M1 macs? idk if I'm missing something in the comments

snow prism
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@tired brook ^Mac M1 user having trouble with CJB/SMAPI not loading

lament prairie
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You need the beta unfortunately

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You're on 1.5.4, right?

fading ibex
#

i downloaded the beta- no mods worked

fading ibex
fading ibex
tired brook
#

Running SMAPI through Rosetta or updating to the beta is the fix for M1 Macs.

snow prism
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(sry, wasnt aware of that SDVpufferlurk )

supple venture
tired brook
#

(Yep, they're on 1.5.4; the version is in the SMAPI console screenshot they posted earlier.)

supple venture
#

what is the beta access code for the 64 bit version?

tired brook
#

There's no password, you can just leave the textbox blank.

fading ibex
#

yeah it says 1.5.4

fading ibex
snow prism
#

go to steam, rightclick Stardew Valley -> properties, install the beta

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then install SMAPI 3.13-beta

tired brook
#

If you try it again and it still doesn't work, feel free to ask here and we can help you get it working.

lament prairie
#

Some people had also been reporting issues with Rosetta, but I am not sure how consistent that was

supple venture
fading ibex
#

sorry, ive been at this for well over an hour i dont remember where i started

snow prism
fading ibex
#

it says i need something else

fading ibex
lament prairie
#

Yes, one sec while I find you a tutorial

sacred parrot
#

Is there a roadmap or something for DGA development?

lament prairie
fading ibex
#

this didnt happen last time so im confused

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it didnt say i needed to download anything from micrsoft

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it jsut installed

lament prairie
lament prairie
lament prairie
#

But for 1.5.5 there's some changes on the back end that mean you need .NET 5

sacred parrot
#

Or actually, whether the current known issues will be fixed

lament prairie
sacred parrot
fading ibex
#

so now thats downloaded, i should be able to launch the game in the beta with my 3 mods?

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is there anything else

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holy hell it works now

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so for future reference, i just have to download the betas of things?

lament prairie
#

It will vary super widely

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Most things aren't written for M1 Macs

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I can only speak for SDV specifically

fading ibex
#

its been a year already ;-;

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and now theres the M1X's coming out

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rip us

lament prairie
#

Yes, but most apps have a ~1 year dev cycle, I think?

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SDV is upgrading the framework it's built on, which I think is why this beta in particular works better for M1s??

fading ibex
#

either way- pretty sure those three and maybe the village locator are the only ones imma be using since i still want to actually play the game ahaha

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tysm!! @snow prism @tired brook @lament prairie

rough snow
#

Hey, first time here, so apologies if this is the wrong place. I was wondering if I could get some help with crashes. I have 2 crash logs, 1 when the game just started up, and another that happened in the middle of playing through a day.

native dragonBOT
#

@rough snow Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

And you're in the right place!

naive drum
fading ibex
#

👍🏾

lament prairie
#

Oh lol I wildly misunderstood that comment, sorry

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I thought you were talking about apps/games in general

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Sorry about that

rough snow
naive drum
#

...oh dear, there's no crash evidence in that log...

rough snow
#

Oh, I used the file path that link gave. Can I upload a .txt file? That was what I copied the crash log to originally.

lament prairie
#

Yep!

naive drum
#

copied? like, from the console?

lament prairie
#

Though idk if it will process 100% nice

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I think that the upload file secretly copies everything to the textbox though

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I could be wrong

rough snow
lament prairie
#

Okay yeah it sad

rough snow
#

Yeah, from the console.

naive drum
#

console copies don't parse, they're missing some data

lament prairie
#

Wait where did you get this???

naive drum
#

are you on an m1 mac?

lament prairie
#

Nah it says intel in there

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But this doesn't look like console output at all tbh

rough snow
#

13-inch 2017 macbook air

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So there's a console or Terminal, but then also there's a new window that comes up when it crashes that gives the text in my second link. I can copy from the console itself if that's more helpful. I assumed they both had the same info.

naive drum
#

please do not copy the console text; upload the exported log file.

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the console is missing Trace level data and metadata and therefore copy-pastes from it don't parse

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i see a lot of zip warning stuff

gentle glen
#

does mouse have a link recipets

lament prairie
#

The error in the 2nd one "Got a SIGSEGV while executing native code." Probably means that the log will be blank, btw

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The zip warnings are harmless afaik (I get about 20 every other times)

naive drum
#

oh really? huh

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oh kr33d do you have a valid audio device?

lament prairie
#

I have had a crash like this twice, blank logs the 2nd time

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1st time I didn't know to save log

rough snow
#

Within the console, can I just save that as a .txt file then? That'll be different than copy/pasting from the console into a new txt file?

naive drum
#

it automatically saves as a text file to the errorlogs folder if at all possible

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there's an XNA error in there, do you have an enabled audio device?

rough snow
#

I have a bluetooth capable ps3 controller, but it has not been set up to use bluetooth on this computer, just plugged in via USB. That's the only thing close to an audio device that I can think of.

naive drum
#

a controller isn't an audio device at all, audio is sound

rough snow
#

And I bring that up because unplugging it during play often causes a crash.

naive drum
#

though yeah unplugging the input method during play does sound bad

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audio device is stuff like speakers and headsets

rough snow
#

I wasn't sure if the microphone in the controller would show up that way.

naive drum
#

oh it has a mic? huh

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but yeah does your laptop have speakers or something? muted is fine, they just need to be enabled under properties

rough snow
#

Not plugged in, but has the ability to use it.

naive drum
#

no built-in speakers?

rough snow
#

It's using the internal speakers. My too Roku tv's are showing up as options in the sound settings, but I have never paired the computer with those.

#

two tvs, lol*

naive drum
#

if the internal speakers are listed as Enabled then it's not the 'no audio devices' bug

lament prairie
#

A Macbook Air should def have speakers

rough snow
#

Yeah, it plays sound just fine out the speakers.

naive drum
#

...doesnt mac stardew use monogame instead of xna, instead of in addition to...why is there xna

lament prairie
#

I think this bit is the error maybe?
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000020
Exception Note: EXC_CORPSE_NOTIFY\

naive drum
#

did you somehow install the windows smapi onto mac

#

` at <unknown> <0xffffffff>\

at (wrapper managed-to-native) Sdl.PollEvent (Sdl/Event&) <0x0005f>\

at Microsoft.Xna.Framework.SdlGamePlatform.SdlRunLoop () <0x00487>\

at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () <0x0003f>\

at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior) <0x0020b>\

at Microsoft.Xna.Framework.Game.Run () <0x0002d>\

at StardewModdingAPI.Framework.SCore.RunInteractively () <0x013a0>\

at StardewModdingAPI.Program.Start (string[]) <0x001b2>\

at StardewModdingAPI.Program.Main (string[]) <0x00145>\

at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0x000e0>
`

lament prairie
#

But the 1st one looks like it's a different type of log than the 2nd

#

the 2nd log is like, copy pasted from the console, but the 1st looks like a computer report of a crash instead of a SMAPI console

#

Also I think XNA might be buried in underneath things?? I feel like I see XNA complaints in my log sometimes

#

(I use Mac)

rough snow
#

I highly doubt I used the Windows one, but I just uninstalled and installed again using the Mac file, just to make sure.

lament prairie
#

It's not possible to install the windows one, I don't think

#

.exes just don't work on Macs

#

Idk, I think the 2nd one is worth pinging Pathos but maybe I am too ready to give up

#

Do you remember what you were doing in-game right before the crash?

rough snow
#

Every time it happens it seems to be when looking in a backpack, chest, or looking at the quests/challenges.

lament prairie
#

And have you changed any mods recently (aka is your one nice format log your mod list for the two crashes)?

rough snow
#

I haven't added any new mods recently. LookUpAnything and UI Info Suite are the only two used.

gentle glen
#

I found machine that i'm missing Dryer Fertilizer Mixer Manure Grinder Perfumery Shaved Ice Machine
Soap Maker

lament prairie
#

As a summary of my understanding, you have three log links:

  1. https://smapi.io/log/5ee38396f9d84d5f8e0fac25eea7e62c This one is clean (no crashes), but contains a mod list, which is good for context.
  2. https://smapi.io/log/0189179fa9ae430b86e3fb8e9cf6a0a6 This is the computer's own error report it produces (MacOS thing), which is from a crash that happened before you loaded a save.
  3. https://smapi.io/log/a73d0855a1b2462098879ffc7a05970b This is a copy-paste of console after a mid-game crash. You have an error right at the end of "Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application." which could potentially be valuable. The mid-game crash occured when looking in a backpack, chest, or looking at the quests/challenges.
#

Let me know if anything in there needs correcting, and then I think at least all the info is nicely complied?

rough snow
#

That looks all correct to me.

lament prairie
#

Also, one more question: are these crashes reproducible? (can you force one to happen?)

#

If so, forcing one to happen and getting the log file instead of a copy-paste would be valuable.

rough snow
#

I'm trying right now. I can easily force it by unplugging the controller. I'm going to try just opening my backpack and chests repeatedly to see if that can force it. Sometimes I can play through a full day or two, other times half a day.

gentle glen
#

I found machine that i'm missing Dryer Fertilizer Mixer Manure Grinder Perfumery Shaved Ice Machine
Soap Maker these are one that are missing thanks to website i have with the machines 😄 and i did use CBJ Ideam's and they are not there 😦

lament prairie
#

For each machine, check that you have the mod the machine is from installed (you can check via the above website)

terse pilot
#

Question. My game is modded (PC) and I've noticed that since the update, my ||ducks do not get into the pond even though they spend time going around the ponds.|| I'm not sure if it's a conflict with a mod vs vanilla, any idea? Using the Forest Farm map.

(sorry for the repost, I'm not sure where exactly to ask this)

lament prairie
#

Are you sure that it's not just that there's low-chance for ducks to go into ponds?

#

Unfortunately that aspect makes it very hard to test.

#

Also, they definitely won't go in if unpetted.

terse pilot
#

Oh they are all very, very well loved.

#

I wasn't aware it was a chance percentage, but even then, it's already been one ingame year and nothing.

rough snow
#

I will play until it crashes and let you know. I did change a setting on the UI info mod, to take away the calendar/billboard icon, as that seems to be a little wonky anyway. I really appreciate everyone trying to help!

lament prairie
#

I've seen ducks in water about once every year or two per save personally

terse pilot
#

Huh. Well, alright then. Maybe I'm just not around when they get into the pond.

lament prairie
#

Or it could be Lookup Anything fighting with UI Info Suite, really just hard to tell tbh

rough snow
#

No worries. I know some bugs are just weird and hard to track down. I do frontend QA and sometimes things just don't want to work. I still appreciate your time.

lament prairie
#

I'm a little invested myself bc I have gotten SIGSEGV when using NPC Map Locations, but only twice and I haven't gotten good logs from it.

#

Idk what SIGSEGV is but it looks like bad news bears

naive drum
#

memory access violation

#

segfault, whatever you want to call it

crystal galleon
#

Hello! Will someone help me? I notice that when I go to bed on a Friday and the game loads for Saturday, it won't load. I get an ERROR log. I've been trying to fix it for the last few days but I can't figure out which mod is causing this! Really want to keep playing!

naive drum
#

some NPC has an invalid saturday dialogye

crystal galleon
#

Ok, I see what NPC it is, thank you! Hope I can find it!

wraith shuttle
#

Okay got Sempi working now just need my mods

#

So from here it's just like The Sims 4?

lament prairie
#

I have no idea what the Sims 4 is like, but you just download mods, unzip, move into mods folder

naive drum
#

download mod, open zip, drag folder into mods folder.

#

unlike with the sims modding, you don't want to move just the contents of those mod folders into your Mods folder, the folder itself is important too

#

(i've played sims 2 and 3, both modded - have not touched sims 4)

trail sierra
#

My boyfriend and I have tried to re-download all the stardew valley expanded mods, but he is getting an error in smapi saying he is playing an older version of stardew and needs to update? any thoughts?

native dragonBOT
#

@trail sierra Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

Not sure exactly what's going on w/o seeing the error

floral valve
#

hey does anyone know a portrait mod where the positions and poses of the characters change for each emotion?

#

I’ve seen one before but i dont remember

trail sierra
#

@lament prairie gotcha, let me do that quick. couldnt remember how to get the log, one moment

vapid sluice
#

can anyone link me the stardew expanded pack?

lament prairie
native dragonBOT
vapid sluice
#

thanks!

crystal galleon
naive drum
#

somewhere in the content packs there's a Sat_old, yeah

crystal galleon
#

ok

naive drum
#

as in, within a json file

wraith shuttle
#

I think I got my mods instuled but when I tried I was in the normal farm.

#

Does anybody know a simple mod that I will know is working right away?

tawdry slate
naive drum
#

for example here is mine

wraith shuttle
#

Expanded, drone, statue of genrosity, NPC tracer. I saw on let'splays that expanded has a new farm map but I didn't see it

naive drum
#

with a larger number it's easier to miss 1 or 2 but they'll show up in your smapi console and log as red text up in the mod loaded area

#

SVE has two separate download farm maps; they both replace the standard mod

wraith shuttle
#

okay think they work then

#

Didn't like that moded farm map anyway.

naive drum
#

there are so many modded farm maps you can try if you want one!

#

im currently using an incredibly large one called everfarm

crystal galleon
#

I've checked my mods, I can't find it 😦

naive drum
#

hmmm maybe

#

!reset

native dragonBOT
naive drum
#

and if that doesn't work there's the half-and-half troubleshooting method, where you take out half of the possible culprits and see if the problem persists

#

if yes: it's in the half that you left in; take out half the remainder
if no: it's in the half that you took out; put half of those back in

#

repeat until you're down to 1 candidate

crystal galleon
#

ok I'll give it a try

slender pike
#

so the downtown zuzu mod has a sentence "This mod is fully compatible with all major expansion mods (SVE, RSV, ES, SDC, WTDR, etc...)"
what are the last two acronyms? i know stardew valley expanded, ridgeside village, and east scarp

naive drum
#

walk to the desert

#

and uh...i think sundrop city?

slender pike
#

aah ok thanks!

gentle glen
#

question

#

since i got the ridgeside vallge is the bus useless now

upper ember
#

Ridgeside doesn't affect the actual bus stop / machine, just that one small corner for the stairs up

gentle glen
#

just wondering cause now i can't go to derest

naive drum
#

you probably have an outdated or messed up bus locations mod since iirc that mod is the only one that actually touches that menu

gentle glen
#

i updated it

crystal galleon
naive drum
#

it'll be an NPC!

#

or something that edits the schedule of an NPC

crystal galleon
#

Sorry that's what I meant

naive drum
#

also once you find the folder responsible you can enclose it + dependencies in a zip and post on Warp Snitch's nexus page about if the warp snitch person would like to add tracking down the NPC responsible for that kind of schedule error to the things Warp Snitch can do

crystal galleon
#

Ok!

naive drum
#

(if they do want to add it they'll want a zipped mods folder that can reliably reproduce the error and doesn't have extra mods beyond those needed to get the error)

crystal galleon
#

Ok, will do.

gentle glen
#

I have red text again

lone lake
#

.. When you add a mod, do you have to run a new game for it to start working?

gentle glen
#

I just add Ridge Vallge few days ago and i'm play on my main file

#

this happen when i had downtown zuuz and i had to remove the mod

lone lake
#

okay, I added in Chonkins and Cuter Cows, but they aren't working on ,y previous game files

gentle glen
#

i think i have that mod

#

let open my mod folder

#

what is the name of that mod

sullen hinge
#

hmm getting a fatal error

gentle glen
#

yeah

lament prairie
#

Isis: you have to stop and restart stardew every few days

#

memory kind of fills up over time

#

and you don't have a whole lot available to the game once it does all the mod stuff, so it doesn't take that long to fill up

gentle glen
#

i playing on my main file, i do have other file

clear eagle
#

My PC froze trying to read that log

#

seems too big

sullen hinge
#

hmm evertime i alt + tab my game crashes..

gentle glen
#

i'm year 21 day 27 or 28 of fall i haven't hit winter yet

lament prairie
#

Yes, it doesn't matter any of that. What matters is how many mods you have, how big those mods are, and how many consecutive days at a time you play.

#

You need to reduce at least one of these, or try switching to beta.

#

Actually, number of days played total in the save might matter a little, but not as much as the other ones I mentioned

gentle glen
#

would i have do all my mods in beta

#

or just the large ones

lament prairie
#

Yes, you would have to change over a bunch (though probably not all) of your mods to the beta version

gentle glen
#

i have 146 mods

sullen hinge
naive drum
#

most mods work on 1.5.5 without a special update

#

you'll need the unofficial pyTK and TMXL if you use those mods

gentle glen
#

oh ok i thought i had those already

naive drum
#

you dont have the beta stardew & smapi

#

so you definitely don't have the unofficial pyTK & TMXL

gentle glen
#

I have the one got nexus page

naive drum
#

(which only work on the beta stardew)

#

yeah that's the official

dire fractal
#

Is there a list of all the available working mods for Android.?

#

And link.?

naive drum
#

unless there's a dedicated android version you'll need mod versions from earlier than december 2020

gentle glen
#

i haven't change anything in my steam for beta

naive drum
#

yes, and that's why you're getting out of memory errors: you don't have the beta

gentle glen
#

so all i have to is change that

#

I don't need a code for beta

naive drum
#

no code for beta, yeah

sullen hinge
#

So every 1/3 tries it will load it but once loaded in I cannot alt+tab to anything else or the game immediately crashes

gentle glen
#

I have change it to the beta

#

what do i need to next

naive drum
#

download and install smapi 3.13

gentle glen
#

oakie

#

how do i open it the 3.13 smapi it is different from one i have

clear eagle
#

wdym

#

you just install it and open it like normal

gentle glen
#

well it not working for me

#

well it not opening for me like normal

naive drum
#

do you have an error

#

is it unzipped

gentle glen
#

there noting for window

naive drum
#

where did you put the installer?

gentle glen
#

this installer isn't popin like the 3.12.8 did

naive drum
#

where did you put it

#

if you put it directly into the Stardew Valley folder, then move it literally anywhere else

gentle glen
#

it should be my d drive where my mods go

#

should i try to unzip since i went got another one exrtcat to specifield folder

naive drum
#

it needs to be unzipped yeah

#

but where are you unzipping it to

#

it cannot be the main Stardew Valley folder

gentle glen
#

i use winrar to unzip my mods

naive drum
#

the installer can't go here. it can go anywhere else, but not here.

gentle glen
#

for some reason the beta is giving me a hard time

#

Why is making open on other hard drive

#

Well it look i won't be playing stardew

naive drum
#

can you please give the error message or...literally any information at all beyond "it not work"

steady tapir
#

can someone help me? my trash cans are gone and i have no idea why or how to fix it

naive drum
#

looks like you have a mod that erases that area of the sheet

#

might be a really old mod?

sullen hinge
#

did level extender go mia ?

naive drum
#

or a mod that aims to retexture trashcans and just fails really horribly at it

steady tapir
#

i tried loading another save and the trash cans were intact on that one but i couldn't interact with them

sullen hinge
#
00:38:49 ERROR Level Extender] This mod failed in the GameLoop.OneSecondUpdateTicked event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at LevelExtender.ModEntry.OnXPChanged(Object sender, EXPEventArgs e) in F:\Github\Stardew-Mods\Mods\LevelExtender\ModEntry.cs:line 902
   at LevelExtender.LEEvents.RaiseEvent(EXPEventArgs args) in F:\Github\Stardew-Mods\Mods\LevelExtender\ModEntry.cs:line 2138
   at LevelExtender.ModEntry.GameEvents_OneSecondTick(Object sender, OneSecondUpdateTickedEventArgs e) in F:\Github\Stardew-Mods\Mods\LevelExtender\ModEntry.cs:line 1416
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 126```
#

ive been getting this error a lot

steady tapir
#

see, they're intact on this one

#

i have no idea why

naive drum
#

!log blue bird

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

steady tapir
naive drum
#

it might be garbage day?

#

it's been acting...odd...for me

steady tapir
#

i was thinking the same thing... you use it too?

naive drum
#

it doesnt eat my garbage cans but when i click on them i get a chest opening noise and a total absence of any UI or items showing up

#

but before doing that

#

!reset

native dragonBOT
steady tapir
#

i downloaded it for peace of mind of not having to chase trash every day (since im doing a no tools run) but alas. it doesn't work

naive drum
#

yeah :(

steady tapir
#

thank you very much for your help wingheart

naive drum
#

oh! one thing you can do - if you feel like using Automate, garbage cans are automatible

steady tapir
#

oh really?

naive drum
#

yeah!

steady tapir
#

i thought automate was only for complicated machinery and i'm terrible at anything that isnt incredibly simple

naive drum
#

you can do complicated stuff with automate but it boils down to chests can put things into and take things out of machines

steady tapir
#

so if i place chests next to trash cans itll snatch whatever's in there-?

naive drum
#

yep!

steady tapir
#

time to buy a shit ton of wood from robin with quest money then

naive drum
#

garbage cans and berry bushes also count as machines, not just stuff like mayo makers and cheese presses

steady tapir
#

berry bushes??

naive drum
#

yep

#

surprised me too

#

"why is my thing of crab pots, paths, and tappers suddenly full of berries?"

#

(you can add paths to the config file as connectors)

steady tapir
#

thats a great idea to keep my chest from being trampled by villagers

#

any resource counts on this run

naive drum
#

(so then you can do things like make a path that touches every garbage can in town and then just put the chest somewhere out of the way, like behind jojamart)

steady tapir
#

holy shit

#

you're a genius

#

thank you!

gritty dune
#

So I downloaded smapi and got npc map locations and everything seemed fine on launch but I can't see any NPCs on my map, why?

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
#

(it's probably something like 'forgot to unzip' or 'put NPC map locations into some other games mod folder')

#

(i've forgotten to unzip mods before, and accidentally put celeste mods into stardew's folder instead of celeste's)

gritty dune
#

@naive drum this is what I did, is something wrong?

naive drum
#

yeah, they're still in their zip files

#

you need to open the zips files and take the mods out of the zips

gritty dune
naive drum
#

yep

gritty dune
naive drum
#

yep! that's very good

#

yep is a synonym for yes

gritty dune
#

alright thank you so much!

naive drum
#

its a little more informal

gritty dune
naive drum
#

oh, you dont have to ping immediately heh

#

i was actually in the middle of screenshotting my mods folder as an example

gritty dune
#

x

#

xd

naive drum
#

there's been some incredibly weird ways people have messed up installing mods

#

like the person who disassembled all their mods

#

or the person who took the manifest.json of the most recent mod theyd downloaded and replaced every other manifest.json they had with it so SMAPI saw only like 50 copies of the same mod

lyric sail
#

can somebody please share the Yellog's Wood Buildings File with me? 🥺

gritty dune
naive drum
#

most mods have update keys in their manifest which lets SMAPI do update checks, so for most mods, there'll be purple text in the console alerting you to an update when there's an available update!

#

also, nexus puts an Update Available banner over the preview image of mods that you have downloaded that have updated any files since you last downloaded the mod

gritty dune
naive drum
#

in my experience stardew hack works well

supple venture
#

if i use the monogame beta do i have to change back to the default directory?

neat plaza
supple venture
#

wait is there an executable i need to run to install it?

#

hol up where does the monogame beta install

naive drum
#

the monogame beta is a stardew valley version

#

so it handles just like a regular stardew valley update

#

i.e. steam or GOG handles installing it for you (once you let it), you install an updated SMAPI, update a handful of mods, and you're good to go

supple venture
#

ah alright

naive drum
#

im a bit impressed with how tiny the waterbot lagspike is on my unreasonably large farm map

#

its like, two frames, on a 200x156 map, wiht 786 mods. it takes about the same amount of time to check every tile, pathfind, etc that it does for the inventory to come up after i press e.

digital canopy
#

Hi everyone!

supple venture
#

hello

supple venture
#

what do i add to the end of the directory for it to launch SMAPI

royal hare
#

wait you are trying to run smapi 1.5.5?

naive drum
#

you'll need to put a thing in your Launch Options

#

smapi will give you the thing you need to put in the launch options; it's in the Installation Complete screen

#

(you can safely install SMAPI over SMAPI.)

supple venture
royal hare
#

are you having issues switching back or running smapi with 1.5.5

royal hare
#

cus i was having loads of problems with it yesterday but i managed to fix it

naive drum
#

run the installer again :P

supple venture
royal hare
#

ah nevermind

supple venture
royal hare
#

i havent switched back yet

#

i've already updated all of my mods to 1.5.5

supple venture
naive drum
#

yeah you put that in your launch options

#

...you pasted that by accident, didnt you

#

anyways its uh, 1am, i have an exam tomorrow, night

supple venture
supple venture
#

should i be worried about this

#

or does it not normally do errors

night ledge
#

So, putting this here for anyone who might be interested for future reference: on Mobile with SVE the skull cavern elevator does not work once Crimson Badlands are opened. The updates to make the elevator work with the badlands are all for later updates of Sve,etc. that are incompatible with mobile Sdv.

#

But, if you're using Sve and want to essentially do something like the elevator, you can use the commands console to jump to the level you want.

royal hare
#

but then again i'm not an expert so it's best to ask someone who develops code and actually properly knows about it, so it's best to wait until someone experienced responds

late nebula
royal hare
#

some of these rsv fish are difficult to catch jesus

supple venture
#

Day 12002: ive stared at the blue circle for so long now. I knew I shouldnt have installed all those big mods all that time ago. The blue circle gives me comfort. The blue circle gives me hope.

royal hare
#

i can run all of these mods on 32bit, but with crashes every like 4 nights so this is why i had to update to 64bit

final oar
#

i downloaded some new mods and saw some errors in the terminal, so i tried to parse a smapi.io log to see what i needed to fix and i think the site broke

royal hare
#

uh oh

snow prism
final oar
#

nah it's too long lmao

#

let me do what i did last time

#

cut it off after the first few errors?

supple venture
#

which mod causes penny to go up to your door and say "remove this event from your mods folder"

late nebula
#

???

final oar
#

oh i see the problem

#

i forgot to do the prerequesite mods LMFAO

royal hare
#

with ppja more crops why is harvey not selling weed im in the 2nd year

final oar
#

sorry i juist woke up

supple venture
#

i can link my log if that helps

late nebula
#

Where you downloaded it from

night ledge
#

oh, mod drop? ok

late nebula
#

I'm not sure if Moddrop has a posts section but Nexus does.

final oar
#

[SMAPI] - Custom NPC Exclusions 1.3.1-beta.1 because its DLL couldn't be loaded.

#

what does this mean?

neat plaza
late nebula
final oar
#

im just going to go through my terminal errors and fix as much as i can myself and then see if i can parse a log

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

neat plaza
#

try reinstall

also are you on the beta?

supple venture
final oar
#

beta sdv?

#

i doubt it

#

or beta smapi

final oar
#

oh i do need to update smapi

#

is there a command on how to do that too to make it easier

late nebula
late nebula
#

Huh no idea why Penny would do that.

final oar
#

gotcha thanks

supple venture
#

can send screenshots

#

1sec

late nebula
#

I wonder if it might be the Event Repeater Test Event bugging out.

final oar
#

what does dll stand for

supple venture
#

ive already deleted that

late nebula
#

If someone coded in Penny to say something snarky when you have a bug though, that is golden.

supple venture
late nebula
#

I mean if it is like Event Repeater itself. Kinda curious.

burnt flint
#

need help with the fishing overlay mod

#

does anyone know an alternative for mobile?

#

also the npc location mod is buggy in my screen

#

npcs are doubled

final oar
#

do you have uiinfosuite

#

and the npc location mod

#

if so, go to ui info suite settings and disable that mod's npc map locations

#

it has that option but it's not accurate and yes it doubles your npcs with the other mod installed

burnt flint
#

oh alright holdon

final oar
#

i cant help with many problems in here but i had that one myself before haha

burnt flint
#

do u have any alternatives for fishing overlay?

#

look up anything mod is limited for me

final oar
#

will everything work the same if i remove the [PPJA] and [CP] in front of all of these folder names?

burnt flint
#

in terms of fishing info

final oar
#

ive got a lot of mods, would make it easier to sort it

final oar
late nebula
final oar
#

i read through the subfolder guide on the wiki before and it seemed way too complicated for me

late nebula
#

So you could put all Stardew Valley Expanded stuff into an SVE folder.

final oar
#

if it's gonna mess anything up, i'll just not do it

late nebula
#

Subfolders won't.

final oar
late nebula
#

Removing tags will though whenever you need to update a mod.

final oar
#

do you mean this?

#

different mod group folders

late nebula
#

Nope

#

I mean just making a folder in your Mods folder called like SVE and putting all the SVE folders into it.

final oar
#

ah

late nebula
#

You can do the same with individual PPJA mods or however you want to set it up.

#

I sort mine by purpose so like Aesthetic, Music, Events, Expansions, etc. And then each mod gets its own folder if it has multiple folders itself like [CP], [TMXL], etc.

#

That way I can keep everything organized.

#

And I know where all of the stuff a mod needs is.

final oar
#

yeah i probably would be more confused sorting by which mod needs what prerequesite seeing as how some mods are needed by tons of mods

#

i would forget which mod i put in which folder

late nebula
#

I put Framework (most prerequisite) mods in their own folder called Frameworks.

#

But yeah definitely don't remove the bracket tags.

final oar
#

yeah i was thinking that would be best

late nebula
#

Whatever you do

final oar
#

either way, it's not THAT bad

#

it's just a bit confusing trying to find them bc it's alphabetical except when they've got brackets

#

but i usually just ctrl+f it

late nebula
#

I started doing that back when I was using like 400 mods.

final oar
#

if i cant find a specific mod (which i usually can)

late nebula
#

So now it's just a habit.

final oar
#

i have 87 mods currently

#

which is a lot lower than i used to keep em

#

used to have like 150

late nebula
#

I use around 100 something now so not nearly as much of an issue.

final oar
#

but simplification helps my 11 and a half year old macbook not melt

#

it runs surprisingly well with all these mods lol

late nebula
#

That's good

#

The ones that seems to impact performance the most are animation and expansion mods.

#

I miss some of the animations, but I'm glad to not have my FPS dipping constantly.

final oar
#

[SMAPI] - Stardew Valley Expanded 1.13.12-beta.20210919 because its DLL couldn't be loaded.

#

im still getting this error

#

and sve not loading is causing all sorts of other problems

#

is it because its the beta?

supple venture
#

xdo you ahve 1.5.5?

final oar
#

dont think so haha

#

maybe thats my issue

supple venture
#

yea it only works for 3.13.0 and 1.5.5

final oar
#

clicked the wrong file

supple venture
#

rip

final oar
#

my log is still too long to parse D:

supple venture
#

why does the load playthrough menu lag my game hard

final oar
#

let me try it one more time and see if fixing sve stops it from breaking completely

supple venture
final oar
supple venture
final oar
#

nono i mean try it one more time with sve fixed

#

with the rigjht version

#

and see if i can parse a log

supple venture
#

ah alright

final oar
#

oh i think i figured out why its SO broken

#

the beta sve also installed special copies of custom npc exclusions custommusic and custom npc fixes

supple venture
#

(not responding) version 1.5.5 running (not responding) 3.13.0 with 125 mods (not responding)

final oar
#

which i moved to my mod folder, and replaced my old files of

supple venture
#

ah crap here we go again

final oar
#

i uninstalled the misscorel mods

#

something was always up with the file names and it always said i needed to update it when i didnt

#

mod confused me

supple venture
#

yea

final oar
#

if you're not too attached to it i'd uninstall that one too

supple venture
#

yup its probably event repeater

#

like every single mod i own needs it

final oar
#

alright i think i fixed my mods

#

not seeing any red in the terminal anymore

#

i think all i needed was to reinstall sve

supple venture
#

how do i remove sample event from event repeater

final oar
#

check in the readme.txt

#

not a single error in my log! lets go

supple venture
final oar
#

ah rip

old smelt
chrome cosmos
#

that looks like a schedule error, not sure which NPC or expansion is doing that, one sec

old smelt
#

thank you for checking it out.

chrome cosmos
#

hm, nothing in the trace

#

gonna check what npcs you have

#

i have a bunch of the ones you have and have never come across that error so your culprits might be the ones i dont have which are: nikolai, museum expansion, isla, and mike

#

try removing one at a time if possible and see if the issue continues until you find the culprit

old smelt
#

Okay, I'll try that thanks

final oar
#

remove mike first

#

the mike mod screwed up my game when i first got it

#

i know for sure that one can cause problems with other mods

#

@old smelt

#

i would uninstall it -- imo, most one-npc mods are not worth it because of how much room there is for map errors, schedule errors, etc. (when i first installed mike, it completely removed the cable car entrance in the bus stop to go to rsv)

old smelt
#

RIP mike you lasted less than two weeks of my testing save.

#

cable car was fine on my end, but it might be him killing my ability to sleep who knows

final oar
#

haha mike is a neat mod but, when in conjunction with other mods, causes all sorts of errors

#

is there a way to make the map match?

#

even if it means removing the earthy recolor map and having it all be default, i'd rather it all at least be the same color

chrome cosmos
#

you can delete the world maps from the recolor so that your map looks vanilla i believe

#

you can then remove the code for it from the content.json

dusky canyon
#

It seems you're missing East scarpe

final oar
#

i left east scarpe out this time

dusky canyon
#

Awwwww

final oar
#

i had it last run and when i started simplifying mods, i had to remove it for my laptop's sake :c

#

i do love the mod though

#

i just found i personally always forgot to actually go over there hahaha

twin pasture
final oar
chrome cosmos
#

assets > LooseSprites

final oar
#

just remove these?

#

and then i can probably ctrl+f to find the stuff in the content.json pretty easily

chrome cosmos
#

yep!

final oar
#

these? c:

#

should i go through all 4 areas and remove the bits from //maps to the lone } ?

#

sorry i dont know the coding terms lmfao

jaunty sky
#

Guys Can You Tell Me What This File Function And What Does It Do?
.
.
.
And Can I Delete It?

Play At
(Android / Mobile)

late nebula
#

Assuming you want to use mods on Android... If you have already installed SMAPI, then you can delete the installer iirc.

#

It's been a while since I've modded in Android though.

final oar
#

does anyone know why when entering the town in rsv sometimes it lags immensely? like, super low fps

#

it happens seemingly randomly sometimes, maybe about 20% of the time -- i remember it happening in my old playthrough but i cant remember what causes it or what i can do to help that

#

specifically the town in ridgeside

stuck arch
#

@tired brook You asked me to ping you regarding an issue I'm having with Theft of the Winter Star. Some tests you wanted to run, I believe?

late nebula
#

I also have that if I'm using Content Patcher Animations

old path
#

i downloaded a portrait mod and i extractred it but it only has pictures in? where do i put these?

late nebula
#

What mod?

old path
#

1 sec lemme get link

balmy kiln
old path
late nebula
#

It tells you what to do.

old path
#

ty

#

didnt see that lul

late nebula
#

Most people don't read the descriptions so totally understand.

burnt flint
#

is there like a

#

1.5 mod for mobile

#

just incase...

late nebula
#

no

robust bison
#

no

burnt flint
#

aww man

tired brook
stuck arch
#
Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com
    TLS:           
    SIGSEGV:       altstack
    Notification:  kqueue
    Architecture:  amd64
    Disabled:      none
    Misc:          softdebug 
    Interpreter:   yes
    LLVM:          yes(610)
    Suspend:       hybrid
    GC:            sgen (concurrent by default)
tired brook
#

What about this command?

ls -al /Library/Frameworks/Mono.framework/Versions/Current/lib/libMonoPosixHelper.*
stuck arch
#
-rwxr-xr-x  1 root  admin    1095 Feb 10  2021 /Library/Frameworks/Mono.framework/Versions/Current/lib/libMonoPosixHelper.la

/Library/Frameworks/Mono.framework/Versions/Current/lib/libMonoPosixHelper.dylib.dSYM:
total 0
drwxr-xr-x    3 root  admin    96 Feb 10  2021 .
drwxr-xr-x  203 root  admin  6496 Oct 27 21:03 ..
drwxr-xr-x    4 root  admin   128 Feb 10  2021 Contents```
tired brook
#

Next try running this command:

ln -s /Library/Frameworks/Mono.framework/Versions/Current/lib/libMonoPosixHelper.dylib libMonoPosixHelper.dylib

That should add libMonoPosixHelper.dylib to your game folder. Then can you see if the error still happens in-game?

outer turret
#

@balmy kiln yeh that's def you using a Sprite retexture that hasnt been updated for 1.5

balmy kiln
#

Hm, okay. I know some of my mods need to be updated so that could be why. I dont know much about how mods work so I appreciate the info 'v'

stoic charm
#

Quick question has anyone else used this mod before? Because I would like to know something.

main ingot
#

know what

stoic charm
main ingot
#

thats extremely specific and you’re better off checking the content file to see what u want to see

#

so read the content.json

tired brook
fathom coral
#

Anyone know some good immersion mods that don't increase the difficulty (like tax mods)? Stuff like giving npcs more clothing options, or more lore friendly dialogue/events for example?

main ingot
#

canon friendly dialogue expansion is one

tired brook
#

Thanks for testing! It'll be fixed in the upcoming Theft of the Winter Star 1.2.2 (you can just keep using that version in the meantime).

old path
#

ok so i used a portrait mod that uses portraiture. when i press p in dialouge it shows the portraits name but doesnt change the sprite?

stuck arch
late nebula
true marsh
final oar
#

i alr fixed it tho

jaunty sky
#

Hey guys what is this.........
Bug/Error?
How Can I Fix This

*Play At
(Android/Mobile)

main ingot
#

whats the bug??

jaunty sky
#

list

late nebula
#

all the torches

#

It helps to be more specific when you're asking for help and also provide a log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

jaunty sky
#

And The Recipe I don't know Show Up Too

#

Wait

#

Ok

bleak nova
jaunty sky
#

Sorry I forgot how to do it

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

jaunty sky
#

Here sorry

late nebula
# bleak nova I'm currently using SMAPI, and didn't have any issues until Spring came around a...

I'm not 100% sure that this is related, but there is a more up to date version of the No More Bowlegs mod that might help. I'm only thinking this because one of the errors mentioned Get Glam which is weird because I don't even think you have that installed, so I thought it might be trying to do something with sprites when it bugged out. https://www.nexusmods.com/stardewvalley/mods/8855

bleak nova
late nebula
#

Might also be the Seasonal Cute one too.

bleak nova
#

I believe it's connected to the thunderstorm somehow. Because the other days of Spring were fine, and have had the Seasonal Cute running since Summer (of the previous year).

late nebula
jaunty sky
#

Ok

#

Got it

#

I will report to you later....
Thanks

late nebula
#

Also, I don't think the reshade stuff is doing anything so might as well delete all that.

true marsh
#

looks good

late nebula
#

Unless you're using something other than SMAPI

true marsh
#

for some of the mods do u guys know do i have to start a new game to use them

true marsh
#

bcuz i did stardew valley expanded but it’s not working on one of my loaded game

#

oh ok thx

late nebula
late nebula
true marsh
#

😹 hehe

#

i thought i did something wrong ok thx u

jaunty sky
#

Playing at Android/mobile

late nebula
#

which mod?

jaunty sky
#

Maybe 5 or more mods

late nebula
#

I really wish Android would get the 1.5 update already x_x

jaunty sky
#

Imao🥸

late nebula
#

Definitely use the marked Android version if there is one.

jaunty sky
#

Ok

#

So.........................................
Can it be fixed
Do I need to do something else?

late nebula
#

I have to go in a few. I'm not 100% sure what's causing the torch duplication thing. You can try doing a patch summary and look through that to see if you can figure out which mod is replacing the picture of whatever item is supposed to be there in the crafting menu.

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
late nebula
#

For Android, you get to the SMAPI console by hitting the little keyboard at the top of the screen.

jaunty sky
#

With the real one