#archived-modded-support
1 messages ยท Page 1091 of 1
I got the x64 and yeah, that seems to work just ifne.
because thats my OS
@chrome cosmos Thank you SIR!!!!! You solved my day!!!! Omg, so much time lost, trying to fix this.... Thank you, thank you millions!!!!
@chrome cosmos now, let's get back to harvesting, chopping, mining, cooking time!
enjoy!!
do i have to reinstall it on steam? doesnt like my trying to run the game through there
after reinstalling everything my game wont even launch now
i dont know what im doing wrong
I updated the framework, installed the SMAPI beta, removed the launch option in Steam, ran the 64-bit game once, put the launch option back in, and it seems to have worked.
im using immersive farms 2 but in game my farm layout has gone back to default
please can someone assist me
it wont let me alt tab while playing the game..
but this worked
Man... I have no idea how people even handle farms as massive as IF2
i guess ill just start a new game
either they also use Automation or have a large party of assistants I figure, Pocket
I guess!
Just looking at all that space intimidates me. XD I'd never utilize all of it.
are my messages showing up in the chat?
they are. Not a clue what might be happening though, not much of a debugger.
You'll have to post your log for anyone to help regardless
I need large maps cause I have nearly 300 fruit trees. xD
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I installed the Beta version and I am still throwing an error. I will try again
ok sorry. ive already posted my log but i can post it again since reinstalling everything if that would help. im quite stressed that i will never be able to play on my save file again
got a few issues obviously but none mentioning the map.
Try dealing with the ones it does name, hopefully they'll fix it- the character may just be crashing since it's trying to load the backpacks and can't right now.
They aren't working since Stardewhack wasn't reinstalled
ah i think that might be the one mod i didnt realize i forgot to uninstall
ty for pointing that out
so it is installed
it just says its not in the log
which is the same problem i was having before i uninstalled
or at least its in my game files
hm. grab a picture of your mods folder?
/screeches at SMAPI's autoscroll
looks like you tried to install portraits too but the game's ignoring them since it's the wrong mod type. XNB mods (the folder labeled Content in your mods) are meant to directly overwrite the base game files. But that's not breaking anything, the game's just ignoring it.
wouldnt be terrible but i down know what mods to download to utilize it all
automation ones dont seem to have been updated, so i havent downloaded them
its weird, i cant physically find the folder for stardew hack but when i try and put it in it says in already in there.
im not sure how to correctly install the portraits if what i did wasnt the correct way
your IF2R seems to be pretty old version, 1.11.0, the current one is 1.13.11
in the main Stardew Valley folder that Mods is also in, there's a Content folder. That's the default game's files. To install XNB mods you drop them directly into the Stardew Valley file so they overwrite what's already in Content.
thats really strange, i just downloaded it off of nexus
i see that makes sense
i will reinstall again
make sure to delete everything of it before updating it, the mod structure has changed a lot
I wonder if the stardewHack folder got set to Hidden somehow? No clue how that could have occurred though.
But if that's not the issue I have no clue
on nexus, the version there is old
you also have other mods that you could update, they are listed on top of the log
on nexus it says IF2 was last updated two years ago so maybe its not the right one but its the only one i can find
does event lookup work or do you still have issues?
Oh I see. That's a discontinued version of IF2. What you would need is IF2R, which is on the same download page as SVE
the version you have is from SVE, it's linked as a separate download on their nexus page on the Files tab
that makes sense i didnt realize the newest version was on the SVE page, that is maybe why it isnt working right
SMAPI 3.12.6 freeze issue on macOS
hate sanserif typefaces. Make lowercase ls NOT look like uppercase Is, you buttholes.
Making me cet my damned acronyms wrong all the time istg
Someone can explain me why my game is so incredible unstable all of a sudden? It worked perfectly fine for the first three months. Then winter happened and since then I can barely play 2-3 ingame days without crashing.
https://smapi.io/log/1b49d696b24245d9a209bec3a6b779d2
IF2R better than Grandpas?
it crashes?
is that a log from the crash?
it's way bigger, if that makes it better then...
Nope the log is from a freshly loaded save. And yes, it just ctd's when I want to change the map
Grandpas is only about... 1.5 or 2 times as large as the normal maps
yep, if you need a big farm then IF2R is the better choice
we'd need a log from a crash. do you still have one? (its at the same place, but has error inside its filename. Also, delete Stardew Valley Expanded and reinstall it (that's not whats crashing your game but it has an issue=
I love the layout though
That's the only log I have. I can see if there is one when it crashes next time though I doubt that if it never appeared the last dozens of times
ok, i reinstalled the newer version of all of the old mods
IT WORKS
just reinstall it thats all its outdated
finally oh my god thank you for the help
you always have a log. a crash wont delete the log
i was so stressed really appreciate the assistance
It does not work yet
Only thing which can be updated is SVE. Which is for the beta only
As said, that's the only log I have.
can you delete your SVE and redownload it? there is a file missing in it (or an old misplaced file I believe)
the log does get overwritten every time, it doesn't keep past ones as some games do
Grandpa's is separate from SVE. Which is updated already. The error from that is just some compatibility files I put in there for convenience when SVE is updated
this is the same for automate for me... says there is a new version available which just isnt true...
but i did get the beta for SVE
I don't have SDV beta, thus no SMAPI beta, thus no SVE beta
if i put a chest nearby the silo, is it gonna be emptying? the mod of chest hoppers
automate puts the hay into the silo. No idea about chesthoppers
okay, thank you ^^
looks like the compatibility file uses a wrong capitalization for the tilesheet? that's a native tilesheet in Maps/DesertTiles
Has anyone made a mod that keeps track for people trying to play by the Stardew Valley Cup scoring system?
The files are the waterfalls for wittily recolour. I've got no idea where that grove and desert stuff comes from
oh, i thought you were referring to that error. i guess it's a bug in SVE then
Maybe. But no, the error there has nothing to do with that. Just the error about skipped mods but that shouldn't cause it
is there a mod to move buildings from on the farm? ive looked around but idk what to search
no
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
but u can
hm, looks like the new desert map from SVE has that capitalization as well, but it has been working normally for me and i'm on a case-sensitive system
Would anyone know why my map isn't working properly? I am using SVE and Grandpa's farm
Usually if it's SVE related the SVE server is the best place to ask ๐
looks like an issue with whatever recolour youโre using
I didn't think of that, it's been a while since Iv'e last played. Thank you!
i download 2 hair mod
and for some reason not only added more it also make half of the default hair gone too :^
i wanted a mod for cute building but idk how to dowload, find, or use them
;-;
can someone teach me? we can use a vc and i can screen share so u can teach me
๐
i also want a mod to add more people
could you verify that the file Content/Maps/DesertTiles.xnb exists in your game folder? i want to ask about it in the SVE discord
Since I never touched that folder I assume so.
yeap exists
alright, thanks
DesertTiles_Extended.xnb, DesertTiles.locationcodes.xnb, and DesertTiles.cnb
๐ฆ
do you still need help?
Uh hello! I don't come here often, but I am in an unfortunate situation,
Anyone know how to get back corrupted save files? (If I can?)
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
there is some information on how to get earlier versions of saves
i theory, there should be 4 save files i the farm save folder, and one of them should say (farm name)_(seed)_old
which shows an old save of the farm
Sorry for the late reply. The mod I am using is "Elle's Dirt and Cliff Recolor
im sorry @tired brook but i didn't found a build or an artifact to donate (cause I did that day in normal vanilla game) so i still can't trying that to see if it works
!gettingstarted
@quasi jasper If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
also make a nexusmods account and search buildings in the sdv mods
how does it look
Aaa thank you guys but I don't think anything I've done has worked :(
But I'm thinking about going on and trying to re-do everything and Maybe making things better
can you try to send the save file through here? i'll see if i can try to fix it
@deep hound
.
that's weird
plus i want to know if i can change the font color 'cause i can't see very much in the vintage UI mod
.
iirc vintage UI has a config file
happened to me too, it's a pain in winter
YEP it does theres a bunch of colours, use Generic Mod Config Menu to play around with the settings
where i find that?
someone said me to go to the config.json but it din't showed anything what the guy said
and then it's the gear on the main menu
also somewhere in the options menu but i never remember where
you have to download another mod to chager it
since i barely ever use the in-game options menu method of accessing GMCM
gmcm?
oh
I feel like this is cheating
That only displays the config files ingame and the possibility to change them without restarting the game (and gets rid of accidental typos)
The issue is that "my" version of the Vintage Interface is the multipack which has a line about font in its config. Say got the "normal" version which only features one colour palette and not the option to enable/disable the font altering
What happened with the ring sprite?
It took a silver ring (I dont remember whcih) and a glow ring
It looks like it's covered in moss :0
An ancient and powerful ring~
so.. uhm... then?
need to uninstall and search the multipack?
or it can be better to search for another ui mod?
im pretty sure i gave you the link to download it
and im pretty sure you downloaded it
Not necessarily. Another option you could do is the following:
- Make a backup of the content.json just to be save.
- Open the content.json from the mod file.
- Search for // Fonts
- Delete everything until // Begin Cursors Edits. Should be five code entries.
- Save and be happy with the vanilla font.
Alternately you can add a // in front of every line within those two lines to make it a comment which gets ignored by the CP.
The multipack is just the combined CP of the white Vintage UI you have atm and another with darkbrown borders. Sometimes I'm in the mood for one version sometimes for the other so I got that pack.
we did it
but maybe with the wrong version (???)
i have the same gmcm mod and dont see an option to change the font
i'll give it a try
Maybe because I have a different Vintage interface mod, which has that
yea
I downloaded the mod which only features the white UI and it doesn't have that option. So probably just a feature of that multipack ๐คทโโ๏ธ
https://www.nexusmods.com/stardewvalley/mods/6654#
I got that one installed
ty!!
Whose config looks like that
@novel forge you here?
im here, watching at the booty fruit to grow
tell me
hey guys any one here used more elegant farmer ?
and know how is the hair file work ?
cause it just messed up mine
you have to download another mod if you wanna change the font, and delete the old one
here's the link
old one deleted
wich one i needed to delete?
Elliot, you doing okay, buddy?
you already deleted the one you needed to delete
okay i think its ready
that's the one
it is the mod i just downloaded
is this only the interface because the rest of the world i dont want to look that bland
but the brown menu does look good
Just the UI, cursor etc. And the digspot are flowers. Though that can be disabled as well
digspots are fine
wait
the worms are flowers?
.......................................................................damn
I already lost like 20 of them
The Vintage interface changes them to flowers by default yeah. At least the multipack. Not sure about your version
But I don't think so. The asset folder doesn't look like that it has the files for it
.
it does too
it does
Who pinged me?
ah ok.
That's the entry for replacing the game's font files with the ones from the mod
@heavy locust
so is not on font changes just in font, i see
What do you mean?
hm
I'm gonna be honest with you, I don't have a way to. I don't have discord on the computer I play on,
I just downloaded it so maybe you got an older version of the mod?
But right now I've moved on, I have an actual plan to try to get things back and better
Or which one are you editing atm?
you can just go to discord.com and login there
the version that pun gave me a few minutes before
ah the multipack then?
i guess
this one
Yeah that's the multipack
There you can just go into the config.json and edit the fonts to disabled
Maybe need to start the game first to get the file generated
pain
Modders usually do that so they won't delete your config when they update their mod.
The game usually creates a config.json once you start the game with the mod for the first time if it doesn't exist already.
Is there any mods that include more crop
More seeds as in more crops? Various
I used to use PPJA's fruit and veggies for ages.
like a ton
Yah crop
Millions. Just check out nexus
Okay i will check them out
@eternal ravine @deep hound I did it!!!!!!!!
from the main menu of the game options of the mod!
thank youuuuuuuuuuu!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
๐
NICE :DDD
Generic Mod config menu FTW
So handy if you quickly want to change something. Or installed a mod without a config file ๐
And you're welcome
for the worthy?
for the win lol
Yiiikes
I accidentally disabled Json Assets and SMAPI started giving me some loooooong red line logs
oh
rip
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Naah, i'm good. Just had to reenable it
hahah yeah custom item errors can get really long
you dont need a mod for that
blueberry jelly already exist?
not just "removed JA and still had lots of JA items in the save and JA mods in the mods folder" but also "accidentally doubled up on multiple JA items, got cascading errors as a result"
but there's a mod that changes the colors of jellies and wines according to the fruit you used to make
wanna see it?
theres actually TWO iirc
:000000000
Better Artisan Goods Icons and one that came out like...two days ago or so
Better Artisan Goods? ๐
But that's old though. At least I have it since ages xD
please qwp
Better Artisan Goods, confusingly, is a third unrelated mod
yup
better artisan goods is a content patcher graphics replacer for artisan goods and animal products
@novel forge
Completely forgot about that one. lol
serious question
can i change the name of pink melon to Booty Fruit?
and i have it and BAGI, with it configured so that if BAGI doesn't have a graphic for that specific individual artisan good it falls back onto Better Artisan Goods sprites
you probably can
but you'll have to change the script for melons
oh my god it is so perfect and beautiful
I used to have that as well. But then changed to Better Artisan Goods. And all the other "Better x" stuff from that modder.
this is another mod?
same one
one time i posted a screenshot of my log because the update alerts had amusing timing - there were a bunch of manifest-error false update alerts - and got someone going "you need to update your mods! better artisan goods icons doesn't have a false update!"
want me to give you the link?
https://smapi.io/log/0b0a5b2371b4403696fdca3199cd2c88
would someone like to tell me what went wrong
im trying to understand what shalassa said
Talking about another mod. There are confusengly (as Wingheart pointed out) two mods under that name
5 Floors Cellar loaded map 'assets/Cellar.tmx' with invalid tilesheet path '../../Content (unpacked)/Maps/paths.png'. Tilesheet paths must be a relative path without directory climbing (../).
so there are 2 mods called like that?
yeah
One edits the juices/wines/jellies as in the screens and the other all artisan items
That's the one I use

can i have the link of the mod that edits the juices/wines/jellies? please
thank you shalassa
That's the one I think
There's also that one if you prefer those icons
this is so cuuuuuutee!!!!!!!
Too many mods called better artisan goods.
the almost-identical-name confusion once had someone tell me to go update BAGI!! it doesn't have a false update alert!!
when it wasn't even BAGI
(the SMAPI mod update check output was interrupted by a JA "this pack is done loading" message, so there was a bunch of purple and then a white message and then a bunch more purple, which i thought was amusing so i screenshotted it)
and...too many mods called better artisan goods.
@deep hound could you get this link when you have some free time? please
Why not creating an account? Free and easy and it has mods. Many mods.
^^
Excuse me, I have some question. I try to use seasonal character mod with seasonal character mod for sve via vortex. But when both are activate, only the latter works. Is there a way I can fix that? Thank you.
https://www.nexusmods.com/stardewvalley/mods/5450
https://www.nexusmods.com/stardewvalley/mods/5969
I don't use vortex but the two should edit different npcs, no?
I thought so. That's why I don't understand why it isn't work.
What does vortex say? (let's assume I know what that thing does)
i need all of this? help
If they're listed as dependencies then yes.
But maybe there is a version for the vanilla crops
You'd need to check nexus for yourself. I'm not at my pc anymore๐
An no. Looks like it just has compability with those mods but doesn't need them.
So only smapi and bagi needed.
I think it should be the same bagi I linked before. The one pun screenshotted. The other one is just an addition with other images or so?
No idea honestly lol
Been a while since I used bagi.
i was taking a shower, do you still need itr
yesh
wait which one do you want
im sorry for bothering you
no worries ๐
this one, please
gotcha, ok
this is how it looks
some of the ones i showed are crops from another mod, and it's optional to get it
@novel forge
It'll need the base bagi though as far as I have seen.
the three items is ok?
they're all the same mod
oh
It didn't say anything. But in game, only SVE exclusive NPCs costume are changed. Vanilla NPCs are stay the same.
okay i took them to the mods folder
yup
Hi, I seem to fail at installing Stardew Valley Extendend properly. Basically I set it up like in the installation guide but when it comes to loading the game, the SMAPI console starts yelling at me in constant errors that it could not find some tilesheet path for the new Spouses rooms it seems.
did I miss something?
this basically, kinda hard to snapshot properly since it spams that error.
can you show me the mod folder
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
that goes for BOTH of you
@novel forge ^
I think it's about manifest file. I tried merge them together once. It quite work, unless the beach costume isn't working for all NPCs.
Thanks anyway.
Maybe. Don't see the files on my phone so can't check them
dont try to merge the mods together; uninstall them and reinstall without doing things to their manifests
say, your log looks good!
soggs, your SMAPI is outdated
Shouldn't that lead to an error about a missing manifest?
@novel forge try restarting the game
oh and Say, you have a BAGI compatibilty pack for Project Populate JsonAssets, but don't have Project Populate Json Assets itself
though i was sure i grabbed the latest version from nexus, dont like that site
did it, but maybe specially chilli doesn't have a new sprite i guess
also make sure that you're running SMAPI (modded program) and not the normal stardew valley
though i am probably spoiled from factorio
yes the pufferfish one
Hello, my greenhouse is not showing up along with the mod, i arrive i can get in and out normally, but it is not working, what could it be? Where it should be is an empty space
can you show me your mod folder?
odd
Can't see why it isn't working.
Say clearly has BAGI, and in addition to BAGI has a pack that adds BAGI sprites for the PPJA fruits and vegetables...despite not having PPJA installed
Maybe you just have some crop which isn't in the vanilla game?
its a chili
hey im tryna figure out how to play a modded save with my bf. do you know if he has to download the mods too? or is it just the host?
Are there chili's in the base game?
as you can see, chili's have a red jelly color, so i think it's just because of that @novel forge
yes
ye
oh
Oh right. Hot pepper?
oh, as i said then!
thanks!
I'm stupid.
yup
OH
Say you probably just have the little corner icons turned off and then chilies are just...the same colour as the default
he has to download the mods too
wh-
๐คฃ
LOL not that
I look into manifest file, it's randomizer and file selection for sprites and portraits. So I merge their assets files and copy manifest code from SVE into another manifest. It's experimental and I deleted it.
But it's not wrong. Thanks for confirming that ๐
every marmalde in vanilla is red

yeah don't....do that
But with ppja the jelly should look different though?
that would be why it was not working; you functionally had only the SVE version installed at all
and every veggie is green
that's what i'm wondering
with PPJA you have many many more crops.
@novel forge did you check in the mod configs menu if are any options to change the appearance of artisan goods
but it should also work in vanilla crops
I know. Just confused because it still looks so vanilal
looking closer at your screenshot and at pun's reference screenshot it is working
Hello, my greenhouse is not showing up along with the mod, i arrive i can get in and out normally, but it is not working, what could it be? Where it should be is an empty space, If anyone knows or has the same happened to someone
yea
!log
@swift zephyr Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
as i said
it's just that the default BAGI sprites for vanilla crops look a lot like vanilla jellies
I can do it, but I'll load the game to generate the most current
maybe i need to do marmalade of another crop
But I already searched smapi and I didn't find anything ๐คจ
yeah
Yeah. Better check it with a crop which isn't red by default
you'll probably also want https://www.nexusmods.com/stardewvalley/mods/9366 which is a BAGI pack that adds artisan goods sprites for the 1.5 vanilla crops
try spice berry, it's pretty common in summer, just to test
as BAGI doesn't have banana, ginger, mango, pineapple, tea, taro, or unmilled rice by default
Still. A log may help us finding your issue. Especially if we don't have any details about the mod and the issue
so is like a 2nd part?
Actually, when I install both of them in Vortex, vanilla one won't work. When I merge them, it works (of -cause it's one mod now). But beach costume isn't triggered. But that's illegal so I delete that merged one.
it's like a second part yeah!
okay
well
need to play like a day and a half
i will be back
also @novel forge what program do you use to record your screen
xbox game bar
dunno why pc have it
It's from windows
I recommend windows + shift + s
Oh, I understand.
About BAGI, PPJA icon pack said it requires mods that add crops to the game. But I only want to change vanilla artisan icon. Is it still work?
that's what im trying to know
now i need to wait for a marmalade
but apparently it works
The description page only lists fruits and veggies + mizu flowers as recommended. But not as required
Ops
Sorry for asking this stupid question but thats the best version of NET to use for Smapi?
is there an eta
Replying to a bot won't help :p
Your smapi is quite outdated. So are a few other mods. And the Korean things aren't mods in the first place according to the log.
BAGI itself contains icons for the vanilla crops; the PPJA Icon Pack adds some very similar looking but not quite the same replacement icons for the vanilla crops, plus icons for various custom crops
Melody is on android!
Oh
Melody cannot install those mod updates as they are for Stardew 1.5, and Android is on 1.4!
๐
i'll be back like in a hour aprox
Make a backup from your saves and sleep 3-4 days?

More Goldfish is for 1.5, i think that hat pack might be for 1.5, and Melody probably has a greenhouse replacement mod for 1.5
give the backups out?
I was more thinking about going to where ever your save files are and copy then someplace else.
I know, I've already updated and it's still the same thing, I'll just uninstall
I just saw it lol
it's a different folder
you have to press windows key + r
Most mods are updating and as the mobile hasn't updated yet, patience
the type %appdata%
%appdata%\StardewValley\Saves ?
yup
There you copy the folder named after your character and paste it somewhere else.
ok copy -pasted already
Is that how steam saves the game?
im here
i guess (?)
idk how steam works
sorry
Sounds like the right folder. But I'm not on steam so the save files could be different
Safest probably is that you copy the whole saves folder lol
show me a ss and i'll tell you what to do
Of that works with steam.
Idea was to copy the save, sleep to test the jelly and then paste the backup back into your saves to revert to your original day.
steam thing no, right?
anyways i already have both here
You may want to copy the savegameinfo as well.
But yeah, the folder is the important thing.
Then you just sleep and check the jelly
(that is the main reason why I have cjb item spawner by the way)
*i sleep
*wake up
*i sleep
*wake up
*real sh- jelly
guys whats that thing im supposed to put into my launch options for mods
i finally found the mod iw as looking for
it was ui info suite
massive thanks to torchr he mentioned it and it was the thing i wanted
That mod is awesome!
Lookup anything is also pretty handy when you want to check gifts hehe
Or recipes
yea yea yea but whats the thing im supposed to put in my launch options
Supposed to? I wasn't aware you have to use certain mods lol
at least my crops are gonna be fine
Hehe
;no like you have to put something in your launch options to even use mods
Launch options?
Ah. Not using steam lol
@deep hound
as i said, chilli is undervalued
(yes, the mod works propertly)
Yeap!
nice
||now, we can complain about the chili???||
aihgt i found it
Now you can paste the backup folder back into your saves
Unless you don't mind wasting a couple of ingame days.
no way i wasted like 6 days
hopefully you backed up the entire folder, but if not, there is the previous in-game day stored as [SaveFileName]_Old
oh NO
i have a copy of before the timeskip
Nah. We told them to make a backup first
The other option would have been installing cjb's item spawner.
But installing a mod solely to see if another works seems a bit excessive
yup
honestly, my chrctr looks like a scarecrow
theres probably another vanilla replacement bagi pack somewhere
A scarecrow version of morris

Wasn't his name Morris?
WHOOPS NO
...???
yes but.... no thanks hsdkhfkd
That's the same wingheart?
that's why the question marks
that is not the page i'm on??
*processing
heck it. direct file link.
that's the default icon pack, so not the ppja crops; the ppja crops had a different style than the default BAGI icons so they also made a default icon pack
it also means you do not need better artisan goods icon fix since it includes the same crops
So the newest version of SMAPI doesn't support the 64-bit version now ?
can updating the json assets mod itself cause json shuffle?
Json shuffle?
anyone got a mod that actually stops lightning from hitting crops? :( the โSafe Lightningโ mod i just downloaded doesnโt seem to work anymore
so just download it and move it to the mods folder and ready?
it doesn't support the unofficial version, because the game now has an official 64bit beta
yep!
*proceeds to download
Oh it does ?
yeah! 1.5.5
So I just need to update the game itself ?
it reached mod compatibilty parity with the unofficial 64-bit two days ago; pathoschild dropped support for the unofficial 64-bit as a direct response to that
yeah, there's instructions in the pinned messages
(the name of the beta branch mostly)
Is there a way to remove other player's beds and seed packets? The upgrade empty cabin mod didn't remove them like it was supposed to ;; It's not a claimed cabin
And we had CJB instant build turned off, though it wasn't turned on for the host to begin with, but we always have it happen
Heeey no idea if anyone has mentioned this but I am having an issue with opening the game in vortex. I can send my full error but it says that there's a farmer hair thing missing..?
[game] The game failed to launch: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Characters\Farmer\hairstyles". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Characters\Farmer\hairstyles.xnb". File not found.
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
Oh thankie! I was searching everywhere and couldnt find anything
CHILLI IS NOT UNDERRATED?
Noice!
Chilli has popularity now
Is this something to be concerned about?
i don't think my game is having a good time rn XD
its fine
oof yeah mine too lol
!log
@grave oak Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
screenshots of the console are unhelpful for troubleshooting
Thenk <3
im feeling stupid rn
damn you chilli
Anybody got a custom warp mod that works with... I guess the 64-bit beta? SMAPI's telling me Plato Warp Menu is outdated.
pretty sure i figured it out, game was imploding cuz i updated my mods without updating SMAPI 
oh yeah that'd do it
thx for the help tho, i'll remember that command whenever i need to do some serious troubleshooting
There are still a lot of things I don't know about the game. Why was chilli unpopular before?
a mod issue, ignore my comments hahaha
the BAGI mod changes artisan goods sprites but left the chili jelly sprite looking basically vanilla
so we've been saying things like "chili, the bane of bagi"
then suddenly starts to work
Hahaha..... it's a meme
ye
like, it looked like bagi was somehow not applying, but no!
its default chili jelly sprite was just almost completely identical to the vanilla jelly sprite!
wait... it make's it sus?

So I did that but it didn't work
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
...where are your manifests. what is vortex doing to your game.
what happens if you start it up without vortex
you have something like fourty deleted manifests??
i've heard of vortex eating manifests but usually it's one or two at most??!
idek
Haven't used in over a year
I updated everything
but it never used to do that lol
(Can anybody who edits the wiki put a note in that using Vortex for Stardew Valley mods is not a good idea? Lol)
Oh..?
this is the WORST case of vortex eating manifests i have EVER seen
you'll probably have to reinstall your mods too
since vortex has eaten the manifests and
crud gotcha
I don't really have that many so its not that big of a deal but I did this twice today lmao
"KittyChannels\assets because it's an empty Vortex folder (is the mod disabled in Vortex?)."
that looks like the folder format of a mod...but it seems like either it's disabled or vortex ate ALL the mod's files?!
i would recommend installing your mods manually to avoid
uh
that?!
its really simple
Where would I install them to?
download mod, it's in a zip. open the zip, take it out of the zip, drag it into the Mods folder that is in your Stardew Valley folder.
if it is not in a zip, it is in some other compressed file format that can be handled by 7zip (which is free)
(such as .rar)
almost all of them are .zip files but i've seen a few .rar and at least one .7z
I happen to have the stuff to unzip said files
good!
thank you kind person
but seriously what the heck FOURTY ONE eaten manifests.
Oh it's working completely now
hooray!!
Hi all! Can someone please help me parse this log? https://smapi.io/log/dbd43d04639a4ecf98a4b6d3aef00a9f
I can see that Love of Cooking is not compatible with the new Beta, but if I don't use it, then I cannot update SMAPI at all
Also not sure what's the issue with PyTK
you have an out of date Quest Framework and an out of date Remote Fridge Storage; also @true dock possible LoC issue with the new beta?
but also kittenmay try
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
Quest Framework and Remote Fridge Storage are actually up to date, just an issue with the update key
I'll look into resetting my game files
Thanks!
Quest Framework has two versions under Main Files
you will probably want the newer one, which is lower down on the page
Yeah, I've been putting off the beta, but I'll pick it up I suppose.
Either way, it looks like I'll have to revert out of the beta for now, until Love of Cooking is updated
wait....
was the SMAPI 64b beta updated to work with old mods?
no more needs for new 64b specific versions?
I assume it's not recommended to copy and paste my entire Mods Folder(containing around 100 mods) to the Stardew Valley directory
the SMAPI 64 bit beta can work with most old mods and the ones that didnt work with the beta got updates
unv3 i think that is exactly what you should do
Uh-hum
@quick crow You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
or at least it is an option for what you should do
I'll happily do it then ! As always, thank you
I was asking because I know that if you do that in other games that support mods , you will break the game
hmm
oh good vortex doesnt put a bunch of extra nonsense in there
yeah stardew valley doesnt have any mod order shenangans
๐
Perfect !!!
skyrim you say
I mean
nothing permanently breaks if you use MO2 properly either tbf
breaking usually happens cause of laziness and overwrites
Yeah, but that's the caveat
Using it properly LOL
oh lol
also I'm thinking back to the LE days, where it was definitely possible to break things
I think I got up to 823 mods before breaking game
you gotta use an external tool properly to manage the load order yourself, rather than load order being set in the mod's files like with stardew modding
Mergeplugins type beat
I'm running at a steady 1390 mods
Once you get over 500 you need to know what you're doing though
show screenshot 
sec
oh dont worry, I know what I'm doing ๐
8- 823 mods you say ?
i've gotten up to over 800 stardew mods on version 1.4!
and i'm up to about 740 mods on this current version!
740 ? How did you achieve that ? I have around 140 and my game menu was barely loading ๐
before I moved to TKV and NAT
Decent computer + 64 bit + i'm willing to put up with a 15+ minute startup time
Also , that is gorgeous
3bbb
๐
though with 3.13 it should go down
Oh, I thought the loading was just me
(load time, not mod amount)
i usually run 3bbb + fair skin + some other stuff
Does it take a while to load before each new day starts as well ?
there's some optimizations to how SMAPI rewrites mods for compatibilty in 3.13/3.12.6, plus also, unofficial 64 bit was a black magic hybrid of the linux and windows versions so it had extra rewrite steps
and yeah it does take a bit to load each new day, but much less than startup time or load-save time
anwyays i have a nearly finished essay due tonight which i should be focusing on
thats quite long
740 mods
on unofficial 64 bit
I'd take it thats a laptop
yeh
Oooh.... ok . I don't mind the loading. I just thought that that I did something wrong for it to be like that
whenever i next replace my laptop im hoping that the Framework laptop company would be up to offering larger-chassis laptops by that point so i could get a higher-spec one of those
and then i would never need to replace the entire laptop at once ever again barring catastrophe because it would be modular
i like the option of just picking up and movign the computer easily
like, just fit it in my bag when i go to uni or whereever
hey guys why is my expended mod is so weird ?
i saw the other folks expended quite different than my
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
what bridge? the rightmost one?
yah :^
i guess it would be either east scarpe which is a separate mod from SVE, or grampleton fields that is optional with SVE if i remember correctly
oh i see :^
(and the map doesn't necessary correspond to what's in the game, it's just an image that is created separately from the actual game world)
Vanilla CBB lol
what about the museum ? i think in the image it was really big tho :^
its so weird seeing a map screen that isnt NPC Map Locations
I used CJB Cheats to do some instabuilding on my farm, but even after disabling instabuild from the options menu, Robin still insta-builds.T houghts?
is there someone whit a Naver account that can download these for me?
https://cafe.naver.com/starvall/319134
i cant download anyhting on Naver for some reason and i couldnt find anything on the uploader blog <//3
Ok. This is new
I re-installed Stardew Valley and when I tried to install SMAPI 3.13 (beta) this happened
are you using the 1.5.5 stardew beta?
you need a naver account to access naver content that isnt on a blog, a quick google search should give you all the steps to do it with pictures and translations though its hard to get in sometimes
uhm
i got a new artifact so
is the time of the truth
to see if locked cursor persist
dm me, i'll help you out :3
IM FREEE
HUZZAH
you are free from gamepad misidentification hell! or whatever the cursor lock was!
it was the damn gamepad on option
qwp
and now for next time a problem like that occurs i will hopefully remember: weird input issues of that kind = check gamepad options to make sure theyre not causing input hell
Stupid me. Of course I'm not ๐ Bahaha
that'd do it heh
that beta has caused SO many problems.
just problem after problem after problem.
first it was a DO NOT DO THIS that people did anyways, for WEEKS, just this parade of people coming in like "my mods don't work" "i have problem" etc and it was ALL due to installing the beta or stuff for the beta
and then two days ago the betas got updated enough for it to work great and now the problems are due to people not installing stuff for the beta
it is still problems galore
but at least theyre smaller problems :)
Well, the fault is ours for not reading instructions carefully ๐
and not case 1000 of "moddrop auto-updated my mods to the beta version, didn't tell me, and now i'm getting an error every frame"
and like
pathoschild had manually overridden the "mirror the newest nexus version as the default" thing to make the betas the non-default version
and moddrop SET THEM ALL BACK
Ooo that definitely falls under the "oof" category
so many people came in with that exact problem
over and over and OVER
and we never got a !beta command about it :(
Well, look at it from the bride side
It will probably happen again ๐
of all the typoes for you to make...
but yeah at least it was basically a rote response by the time the latest beta got to the point where pathoschild could take down some of the beta versions
I can only imagine what it's like to be getting the same questions and giving the same answers a thousand times
"are you using the moddrop mod manager? it's been auto-'updating' people to the beta builds of some mods; you will need to manually install the non-moddrop-default versions of [relevant problem mods] by unzipping them and dragging them into your Mods folder. this will make your errors go away."
approximately
At a certain point, your brain wants to just gather the infinity stones and snap half the world with its finger
although often with more !BETA or "AGAIN?!" or "wheeeen do we get the bot command for this." or "moddrop why..."
i just wanted a bot command...
since it was the SAME three beta-related issues OVER AND OVER
"personal installed beta SMAPI; needed non-beta SMAPI"
"person installed beta stardew, wasn't a mod developer, now their SMAPI/mods are broken, needs to go back to the non-beta branch"
"Moddrop auto-installed the beta branch of various mods, breaking approximately everything, person needs to install the correct version of those mods manually."
Well, that's the beauty of it. If the game breaks...... re-install and start installing everything once again ... heheh
Can someone help me with diz https://smapi.io/log/9be232565e274b82a2b228625b99c9c8 Playing 1-3 in game days and game just stops working.
beta mods on beta smapi on beta stardew on beta operating system on prereleased CPU

surprised i havent had something spontaneously combust yet
!oom
@zenith pumice OutOfMemoryException errors on Windows mean that your game ran out of memory. The game only has access to a small part of your computer's memory by default. See this page for more info and common fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors_.28Windows_only.29.
and also
PEv2\Content because it's not a SMAPI mod (see https://smapi.io/xnb for info) - i think maybe you misplaced a mod for some other game into your mods folder.
if you've been wondering where that went, now you know
Thank you a lot!
somehow
3 daysish of gameplay
and the only errors I got were starting up
UI info suite is BORKED
but otherwise everything is great
seems the UI info suite is an issue with 64b
not my setup specifically
so yeah
basically for all intents and purposes my modlist is done.
Those JA errors look like you have detritus from an old version of PPJA
you deleted the old version of PPJA before installing the new version, and you're using an old save?
I do complete delete and reinstall of any mods
brand new save
yep/
Where I can find mods other than nexus?
moddrop
kaya has a site too
is there a mod to get rid of the fishing mini game or atleast make it easier?
CJB Cheats menu
whats dat
a mod that allows you to edit a whole bunch of things: fishing, walking speed, warping, time, relationships
or you could try either of these mods
I'm curious to hear about it! havent downloaded it yet
I use child to npc so cant test it atm.
I'm having smapi errors so im not game enough to add something into the mix 
is anyone else having issues with the latest Boarding House update?
@tight dune are you floating around by chance? ๐
@naive drum perhaps you are floating around? 
Am on mobile, that log just will not load
in short this is whats happening
Screenshot is just about unreadable - is that the first error in the log?
Yeh, its the first error
Unhandled exception applying patch: CP Boarding House > Ranch At Night.
StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'assets/Maps/BuffaloRanchNight.tbin' from SMAPI\cpboardinghouse.
---> System.Exception: Unable to load map with file path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods[BH] Boarding House[CP] Boarding House\assets\Maps\BuffaloRanchNight.tbin'
---> System.Exception: The specified Tile Index is out of range
at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71
at xTile.Format.TbinFormat.LoadStaticTile(Stream stream, Layer layer, TileSheet tileSheet) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\TbinFormat.cs:line 341
@naive drum thats the first chunk
theres an issue with the Ranch at night file but i have no idea how to fix
Yeah o have no idea either.
Things are looking up ๐ฅฒ I might have to go back to the previous update
I appreciate you having a look though, thanks 
got a question regarding how the portraits and sprites work
Each of them have a single png file, but they all contain multiple variations in that one file
is it the mods that decide how they're used or does the game itself do that
mods are all handled through smapi, if they're smapi mods
like picking out which section of that png to use for whatever necessary situation
hmm, then would it be smapi or the game's own coding/programming?
so new portraits usually overwrite or replace vanilla portraits through smapi
nah, the vanilla game just does its own thing and smapi mods add stuff on top
ah, so what would happen if you use a portrait that has more variations than vanilla?
like usually I see a 6 left 5 right, what would happen if its a 6 left 6 right or more
by default only the images in the vanilla parts of the sheet would be used, but usually if you have a larger sheet its because the npc is modded, and therefore will have instances where it'll use those extra variations
Any way to make an old save compatible when adding SpaceCore? (or any other that changes the save serializer)
adding spacecore to your mods and loading a save that has never had spacecore used with it should generally just work i think
As I was typing this, the save showed up. It stayed on the "Looking for saved games" screen for about three minutes or so before it showed up, where it usually happened within a few seconds.
Thanks. I just assumed it wasn't working when it didn't show up
and was going on this
[SMAPI] Changed save serializer
[SMAPI] --------------------------------------------------
[SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if
[SMAPI] you uninstall these mods.
[SMAPI] - PyTK
[SMAPI] - SpaceCore
might just be because you're using a lot more mods than usual, or stardew was paused because you didn't have the window selected
yeah u don't have to worry abt that
It's possible. In any case, that works. Thanks
Is there a mod that allow u to neuter your pet? XD
mods are loaded in alphabetical order right?
there are other factors that affect the loading order, but alphabetical is one yeah
๐
@naive drum Thanks for the ping! Pathos gave me a run-over of what was broken, and I'll try to have an update out on wednesday hopefully addressing a bunch of issues that've come up
time to shamelessly abuse the self promotion rules cause there's finally an update out for Sailor Styles with menswear and tuxedos and stuff 
https://www.nexusmods.com/stardewvalley/mods/4154
so is there any mod list/site out there for me to browse mods?
Nexus for one
There's no single comprehensive site for all mods -- people choose to upload them anywhere they fancy, such as personal blogs and github pages. That said, Nexus Mods is the site with the most mods ready to browse! https://www.nexusmods.com/stardewvalley
There's also https://mods.smapi.io/ for advanced code mods only, which largely doesn't include content packs
Nexus would be my first page to go as well. Some people jumped over to moddrop though but that's smaller I think.
hmm, what other factors are used for the load order? like is there a way for me to adjust it myself?
ModDrop is absolutely good, too: https://www.moddrop.com/stardew-valley
The game has a load order?
yeah
Never realised hat. Or I never paid attention because it never mattered.
usually it doesnt
manifest dependencies can be set https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest
I don't use a mod manager for sdv so probably wouldn't have noticed it anyway.
I only know that if you have two mods affecting the same xnb in the same way neither of them get applied
so, I have to make the first mod a dependency for the 2nd right?
if you'd want mod A to load before mod B, you'd put the mod A as a dependency to the mod B's manifest.json file
alright thanks
hopefully that was clearly said
yeah it was
hey guys can you guys help me with this log ?
it said SVE character file is empty
does stardew valley expaneded mod works with 1.5?
yeah
Been updated to 1.5 a while back.
I assume you checked the folders and they are not empty?
yep
Did you try downloading and installing it again? The version not for 1.5.5 of course.
are they the korean translation files?
the problem detected when i install Sundrop city .-.
Not sure what that mod does but the name doesn't sound like it's compatible?
Q: Is this compatible with SVE?
A: No, due to the practices of SVE's author FlashShifter, we have been forced to drop our plans to provide support for SVE
What happens is you remove that mod again?
it shouldn't cause that. those look like they are supposed to replace something in SVE's mod files, say portraits. not sure if smapi reports them empty if they only contain files that it ignores
hey yall. i want to play the latest SVE update ... updated mods and downgraded SpaceCore, finally stopped getting that infinite red text! but then when I opened up it up to play, SMAPI popped up again with more red text and then the game crashed. here is my log: https://smapi.io/log/4894b81bd641404b9135322d70cb1ec2
You're either missing a few dependencies or installed them wrongly
Pytk, farm type manager, tmx loader
seems to be both, or some mod folders got corrupted somehow. might be the easiest to start over (using this guide since you're going for SVE https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide)
Ahh. Okay. Thank you
Depends on what you want and aim for?
Anybody have a link to a working harvest with scythe mod?
normally I just use CJB cheats and switch on harvest with scythe
I run Joys of Efficency
https://stardewmodding.wiki/wiki/Category:Recommendations
If you want to see a recommendation list from a lot of users or:
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
I use https://www.nexusmods.com/stardewvalley/mods/1213 and Vibrant Pastoral/DaisyNiko Earthy Recolour
@snow prism Event lookup is finally working but now looking for updates again after updating to your newest version on nexus
I used to use eemies ages ago. But as far as I'm aware it never got updated to 1.5
Then I used starblue valley for a while.
After my last recolour was taken down due to some copyright issues it seems I switched over to wittily named recolour.
