#archived-modded-support

1 messages ยท Page 1091 of 1

proud urchin
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but there are 2 options x64 and x86 i would assume to use x64 no?

gleaming kestrel
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I got the x64 and yeah, that seems to work just ifne.

proud urchin
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because thats my OS

steel bloom
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@chrome cosmos Thank you SIR!!!!! You solved my day!!!! Omg, so much time lost, trying to fix this.... Thank you, thank you millions!!!!

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@chrome cosmos now, let's get back to harvesting, chopping, mining, cooking time!

chrome cosmos
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enjoy!!

proud urchin
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do i have to reinstall it on steam? doesnt like my trying to run the game through there

clever agate
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after reinstalling everything my game wont even launch now

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i dont know what im doing wrong

gleaming kestrel
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I updated the framework, installed the SMAPI beta, removed the launch option in Steam, ran the 64-bit game once, put the launch option back in, and it seems to have worked.

clever agate
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im using immersive farms 2 but in game my farm layout has gone back to default

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please can someone assist me

proud urchin
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but this worked

gleaming kestrel
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Man... I have no idea how people even handle farms as massive as IF2

clever agate
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i guess ill just start a new game

snow wraith
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either they also use Automation or have a large party of assistants I figure, Pocket

gleaming kestrel
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I guess!

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Just looking at all that space intimidates me. XD I'd never utilize all of it.

clever agate
#

are my messages showing up in the chat?

snow wraith
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they are. Not a clue what might be happening though, not much of a debugger.
You'll have to post your log for anyone to help regardless

shell jackal
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I need large maps cause I have nearly 300 fruit trees. xD

snow wraith
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sudden dirge
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I installed the Beta version and I am still throwing an error. I will try again

clever agate
snow wraith
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got a few issues obviously but none mentioning the map.
Try dealing with the ones it does name, hopefully they'll fix it- the character may just be crashing since it's trying to load the backpacks and can't right now.
They aren't working since Stardewhack wasn't reinstalled

clever agate
clever agate
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so it is installed

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it just says its not in the log

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which is the same problem i was having before i uninstalled

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or at least its in my game files

snow wraith
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hm. grab a picture of your mods folder?

gleaming kestrel
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/screeches at SMAPI's autoscroll

snow wraith
#

looks like you tried to install portraits too but the game's ignoring them since it's the wrong mod type. XNB mods (the folder labeled Content in your mods) are meant to directly overwrite the base game files. But that's not breaking anything, the game's just ignoring it.

proud urchin
clever agate
proud urchin
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automation ones dont seem to have been updated, so i havent downloaded them

clever agate
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its weird, i cant physically find the folder for stardew hack but when i try and put it in it says in already in there.

clever agate
shy orbit
snow wraith
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in the main Stardew Valley folder that Mods is also in, there's a Content folder. That's the default game's files. To install XNB mods you drop them directly into the Stardew Valley file so they overwrite what's already in Content.

clever agate
shy orbit
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make sure to delete everything of it before updating it, the mod structure has changed a lot

snow wraith
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I wonder if the stardewHack folder got set to Hidden somehow? No clue how that could have occurred though.
But if that's not the issue I have no clue

clever agate
shy orbit
#

you also have other mods that you could update, they are listed on top of the log

clever agate
snow prism
snow wraith
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Oh I see. That's a discontinued version of IF2. What you would need is IF2R, which is on the same download page as SVE

shy orbit
clever agate
tired brook
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SMAPI 3.12.6 freeze issue on macOS

snow wraith
#

hate sanserif typefaces. Make lowercase ls NOT look like uppercase Is, you buttholes.
Making me cet my damned acronyms wrong all the time istg

eternal ravine
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Someone can explain me why my game is so incredible unstable all of a sudden? It worked perfectly fine for the first three months. Then winter happened and since then I can barely play 2-3 ingame days without crashing.
https://smapi.io/log/1b49d696b24245d9a209bec3a6b779d2

proud urchin
#

IF2R better than Grandpas?

snow prism
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is that a log from the crash?

snow wraith
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it's way bigger, if that makes it better then...

eternal ravine
snow wraith
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Grandpas is only about... 1.5 or 2 times as large as the normal maps

shy orbit
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yep, if you need a big farm then IF2R is the better choice

snow prism
eternal ravine
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I love the layout though

eternal ravine
clever agate
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IT WORKS

proud urchin
clever agate
#

finally oh my god thank you for the help

snow prism
clever agate
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i was so stressed really appreciate the assistance

sudden dirge
eternal ravine
eternal ravine
snow prism
snow wraith
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the log does get overwritten every time, it doesn't keep past ones as some games do

eternal ravine
proud urchin
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but i did get the beta for SVE

eternal ravine
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I don't have SDV beta, thus no SMAPI beta, thus no SVE beta

novel forge
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if i put a chest nearby the silo, is it gonna be emptying? the mod of chest hoppers

eternal ravine
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automate puts the hay into the silo. No idea about chesthoppers

novel forge
#

oh

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then

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i can't take the hay from the silo to the chest?

eternal ravine
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No idea?

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Never used chesthoppers

novel forge
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okay, thank you ^^

shy orbit
proven wedge
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Has anyone made a mod that keeps track for people trying to play by the Stardew Valley Cup scoring system?

eternal ravine
shy orbit
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oh, i thought you were referring to that error. i guess it's a bug in SVE then

eternal ravine
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Maybe. But no, the error there has nothing to do with that. Just the error about skipped mods but that shouldn't cause it

old hazel
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is there a mod to move buildings from on the farm? ive looked around but idk what to search

misty axle
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

topaz matrix
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but u can

shy orbit
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hm, looks like the new desert map from SVE has that capitalization as well, but it has been working normally for me and i'm on a case-sensitive system

rancid dome
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Would anyone know why my map isn't working properly? I am using SVE and Grandpa's farm

glacial briar
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Usually if it's SVE related the SVE server is the best place to ask ๐Ÿ‘

placid orbit
rancid dome
placid orbit
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np

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that looks like โ€œless yellow stardewโ€?

untold inlet
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i download 2 hair mod

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and for some reason not only added more it also make half of the default hair gone too :^

quasi jasper
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i wanted a mod for cute building but idk how to dowload, find, or use them

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;-;

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can someone teach me? we can use a vc and i can screen share so u can teach me

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๐Ÿ™‚

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i also want a mod to add more people

shy orbit
eternal ravine
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yeap exists

shy orbit
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alright, thanks

eternal ravine
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DesertTiles_Extended.xnb, DesertTiles.locationcodes.xnb, and DesertTiles.cnb

quasi jasper
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๐Ÿ˜ฆ

heavy locust
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Uh hello! I don't come here often, but I am in an unfortunate situation,

Anyone know how to get back corrupted save files? (If I can?)

shy orbit
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!saves

native dragonBOT
shy orbit
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there is some information on how to get earlier versions of saves

deep hound
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which shows an old save of the farm

rancid dome
novel forge
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im sorry @tired brook but i didn't found a build or an artifact to donate (cause I did that day in normal vanilla game) so i still can't trying that to see if it works

native dragonBOT
untold inlet
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vernal crane
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also make a nexusmods account and search buildings in the sdv mods

heavy locust
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Aaa thank you guys but I don't think anything I've done has worked :(

But I'm thinking about going on and trying to re-do everything and Maybe making things better

deep hound
novel forge
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@deep hound

novel forge
deep hound
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that's weird

novel forge
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plus i want to know if i can change the font color 'cause i can't see very much in the vintage UI mod

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.

naive drum
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iirc vintage UI has a config file

deep hound
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happened to me too, it's a pain in winter

naive drum
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YEP it does theres a bunch of colours, use Generic Mod Config Menu to play around with the settings

naive drum
novel forge
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someone said me to go to the config.json but it din't showed anything what the guy said

naive drum
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and then it's the gear on the main menu

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also somewhere in the options menu but i never remember where

deep hound
naive drum
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since i barely ever use the in-game options menu method of accessing GMCM

novel forge
naive drum
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yeah

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the one i just linked

novel forge
obsidian spear
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I feel like this is cheating

eternal ravine
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That only displays the config files ingame and the possibility to change them without restarting the game (and gets rid of accidental typos)
The issue is that "my" version of the Vintage Interface is the multipack which has a line about font in its config. Say got the "normal" version which only features one colour palette and not the option to enable/disable the font altering

runic cobalt
obsidian spear
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It took a silver ring (I dont remember whcih) and a glow ring

runic cobalt
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It looks like it's covered in moss :0

obsidian spear
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An ancient and powerful ring~

novel forge
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or it can be better to search for another ui mod?

deep hound
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and im pretty sure you downloaded it

eternal ravine
# novel forge so.. uhm... then? need to uninstall and search the multipack?

Not necessarily. Another option you could do is the following:

  • Make a backup of the content.json just to be save.
  • Open the content.json from the mod file.
  • Search for // Fonts
  • Delete everything until // Begin Cursors Edits. Should be five code entries.
  • Save and be happy with the vanilla font.

Alternately you can add a // in front of every line within those two lines to make it a comment which gets ignored by the CP.

The multipack is just the combined CP of the white Vintage UI you have atm and another with darkbrown borders. Sometimes I'm in the mood for one version sometimes for the other so I got that pack.

novel forge
deep hound
eternal ravine
#

Maybe because I have a different Vintage interface mod, which has that

deep hound
#

yea

eternal ravine
#

I downloaded the mod which only features the white UI and it doesn't have that option. So probably just a feature of that multipack ๐Ÿคทโ€โ™€๏ธ

deep hound
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mine only has 2 options

eternal ravine
deep hound
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ty!!

eternal ravine
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Whose config looks like that

deep hound
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@novel forge you here?

novel forge
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tell me

untold inlet
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hey guys any one here used more elegant farmer ?

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and know how is the hair file work ?

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cause it just messed up mine

novel forge
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old one deleted

novel forge
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wich one i needed to delete?

upper ember
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Elliot, you doing okay, buddy?

deep hound
novel forge
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okay i think its ready

deep hound
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that's the one

novel forge
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it is the mod i just downloaded

proud urchin
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but the brown menu does look good

eternal ravine
proud urchin
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digspots are fine

deep hound
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yup

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i was about to tell you that

novel forge
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.......................................................................damn

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I already lost like 20 of them

eternal ravine
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The Vintage interface changes them to flowers by default yeah. At least the multipack. Not sure about your version

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But I don't think so. The asset folder doesn't look like that it has the files for it

heavy locust
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Who pinged me?

eternal ravine
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ah ok.

novel forge
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need to delete all of that?

eternal ravine
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no

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The highlighted part.

novel forge
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this only?

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oh

eternal ravine
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That's the entry for replacing the game's font files with the ones from the mod

heavy locust
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Oh!

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I didn't see that earlier

novel forge
eternal ravine
novel forge
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but im here

eternal ravine
#

hm

heavy locust
novel forge
#

yours says fonts and mine says font changes

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and it dont show 5 text just one

eternal ravine
#

I just downloaded it so maybe you got an older version of the mod?

heavy locust
eternal ravine
#

Or which one are you editing atm?

novel forge
eternal ravine
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ah the multipack then?

novel forge
#

i guess

eternal ravine
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Yeah that's the multipack

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There you can just go into the config.json and edit the fonts to disabled

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Maybe need to start the game first to get the file generated

novel forge
eternal ravine
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Modders usually do that so they won't delete your config when they update their mod.

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The game usually creates a config.json once you start the game with the mod for the first time if it doesn't exist already.

untold inlet
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Is there any mods that include more crop

eternal ravine
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More seeds as in more crops? Various

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I used to use PPJA's fruit and veggies for ages.

deep hound
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like a ton

untold inlet
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Yah crop

eternal ravine
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Millions. Just check out nexus

untold inlet
novel forge
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@eternal ravine @deep hound I did it!!!!!!!!
from the main menu of the game options of the mod!

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thank youuuuuuuuuuu!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

eternal ravine
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๐Ÿ™‚

deep hound
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NICE :DDD

eternal ravine
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Generic Mod config menu FTW

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So handy if you quickly want to change something. Or installed a mod without a config file ๐Ÿ˜„

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And you're welcome

novel forge
eternal ravine
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for the win lol

green fractal
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Yiiikes

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I accidentally disabled Json Assets and SMAPI started giving me some loooooong red line logs

novel forge
native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

green fractal
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Naah, i'm good. Just had to reenable it

naive drum
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hahah yeah custom item errors can get really long

novel forge
#

is there a mod from blueberry jelly?

deep hound
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you dont need a mod for that

novel forge
naive drum
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not just "removed JA and still had lots of JA items in the save and JA mods in the mods folder" but also "accidentally doubled up on multiple JA items, got cascading errors as a result"

deep hound
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but there's a mod that changes the colors of jellies and wines according to the fruit you used to make

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wanna see it?

naive drum
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theres actually TWO iirc

naive drum
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Better Artisan Goods Icons and one that came out like...two days ago or so

eternal ravine
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Better Artisan Goods? ๐Ÿ˜„

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But that's old though. At least I have it since ages xD

novel forge
naive drum
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Better Artisan Goods, confusingly, is a third unrelated mod

deep hound
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yup

eternal ravine
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oh

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rip

naive drum
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better artisan goods is a content patcher graphics replacer for artisan goods and animal products

deep hound
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@novel forge

eternal ravine
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Completely forgot about that one. lol

novel forge
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serious question
can i change the name of pink melon to Booty Fruit?

deep hound
naive drum
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and i have it and BAGI, with it configured so that if BAGI doesn't have a graphic for that specific individual artisan good it falls back onto Better Artisan Goods sprites

deep hound
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but you'll have to change the script for melons

novel forge
eternal ravine
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I used to have that as well. But then changed to Better Artisan Goods. And all the other "Better x" stuff from that modder.

novel forge
deep hound
naive drum
#

one time i posted a screenshot of my log because the update alerts had amusing timing - there were a bunch of manifest-error false update alerts - and got someone going "you need to update your mods! better artisan goods icons doesn't have a false update!"

deep hound
topaz matrix
novel forge
eternal ravine
shy orbit
novel forge
eternal ravine
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That's the one I use

novel forge
eternal ravine
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That's the one I think

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There's also that one if you prefer those icons

novel forge
eternal ravine
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Too many mods called better artisan goods.

naive drum
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the almost-identical-name confusion once had someone tell me to go update BAGI!! it doesn't have a false update alert!!

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when it wasn't even BAGI

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(the SMAPI mod update check output was interrupted by a JA "this pack is done loading" message, so there was a bunch of purple and then a white message and then a bunch more purple, which i thought was amusing so i screenshotted it)

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and...too many mods called better artisan goods.

novel forge
eternal ravine
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Why not creating an account? Free and easy and it has mods. Many mods.

novel forge
#

you're right

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but im scared

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dunno

eternal ravine
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^^

lilac warren
#

Excuse me, I have some question. I try to use seasonal character mod with seasonal character mod for sve via vortex. But when both are activate, only the latter works. Is there a way I can fix that? Thank you.
https://www.nexusmods.com/stardewvalley/mods/5450
https://www.nexusmods.com/stardewvalley/mods/5969

eternal ravine
#

I don't use vortex but the two should edit different npcs, no?

lilac warren
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I thought so. That's why I don't understand why it isn't work.

eternal ravine
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What does vortex say? (let's assume I know what that thing does)

novel forge
#

i need all of this? help

eternal ravine
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If they're listed as dependencies then yes.

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But maybe there is a version for the vanilla crops

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You'd need to check nexus for yourself. I'm not at my pc anymore๐Ÿ˜…

eternal ravine
novel forge
#

so i need the two BAGI and that's all?

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cause that bagi sends me to another bagi

eternal ravine
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I think it should be the same bagi I linked before. The one pun screenshotted. The other one is just an addition with other images or so?

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No idea honestly lol

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Been a while since I used bagi.

deep hound
deep hound
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wait which one do you want

novel forge
deep hound
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no worries ๐Ÿ˜„

novel forge
deep hound
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gotcha, ok

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this is how it looks

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some of the ones i showed are crops from another mod, and it's optional to get it

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@novel forge

eternal ravine
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It'll need the base bagi though as far as I have seen.

novel forge
deep hound
novel forge
lilac warren
eternal ravine
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Odd. But can't help here, not using vortex

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Sorry

novel forge
deep hound
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yup

south bane
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Hi, I seem to fail at installing Stardew Valley Extendend properly. Basically I set it up like in the installation guide but when it comes to loading the game, the SMAPI console starts yelling at me in constant errors that it could not find some tilesheet path for the new Spouses rooms it seems.

novel forge
south bane
#

this basically, kinda hard to snapshot properly since it spams that error.

deep hound
#

can you show me the mod folder

south bane
naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
#

that goes for BOTH of you

deep hound
#

@novel forge ^

naive drum
#

soggs AND say

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and DIAL i guess too

lilac warren
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Thanks anyway.

eternal ravine
#

Maybe. Don't see the files on my phone so can't check them

novel forge
naive drum
#

say, your log looks good!

deep hound
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say's log looks fine

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idk what could be wrong

naive drum
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soggs, your SMAPI is outdated

eternal ravine
deep hound
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@novel forge try restarting the game

naive drum
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no idea what dial did to the manifests though

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because theres no log

south bane
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SMAPI update fixed it

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ty

naive drum
#

oh and Say, you have a BAGI compatibilty pack for Project Populate JsonAssets, but don't have Project Populate Json Assets itself

south bane
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though i was sure i grabbed the latest version from nexus, dont like that site

novel forge
deep hound
#

also make sure that you're running SMAPI (modded program) and not the normal stardew valley

south bane
#

though i am probably spoiled from factorio

swift zephyr
#

Hello, my greenhouse is not showing up along with the mod, i arrive i can get in and out normally, but it is not working, what could it be? Where it should be is an empty space

deep hound
novel forge
deep hound
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odd

eternal ravine
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Can't see why it isn't working.

naive drum
#

Say clearly has BAGI, and in addition to BAGI has a pack that adds BAGI sprites for the PPJA fruits and vegetables...despite not having PPJA installed

eternal ravine
#

Maybe you just have some crop which isn't in the vanilla game?

naive drum
#

its a chili

loud jacinth
#

hey im tryna figure out how to play a modded save with my bf. do you know if he has to download the mods too? or is it just the host?

eternal ravine
#

Are there chili's in the base game?

deep hound
#

as you can see, chili's have a red jelly color, so i think it's just because of that @novel forge

naive drum
#

yes

novel forge
#

ye

naive drum
#

oh

eternal ravine
#

Oh right. Hot pepper?

eternal ravine
#

I'm stupid.

deep hound
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yup

naive drum
#

OH
Say you probably just have the little corner icons turned off and then chilies are just...the same colour as the default

novel forge
eternal ravine
#

๐Ÿคฃ

deep hound
#

LOL not that

lilac warren
eternal ravine
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But it's not wrong. Thanks for confirming that ๐Ÿ˜›

novel forge
deep hound
eternal ravine
#

But with ppja the jelly should look different though?

naive drum
#

that would be why it was not working; you functionally had only the SVE version installed at all

novel forge
#

and every veggie is green

deep hound
naive drum
deep hound
#

@novel forge did you check in the mod configs menu if are any options to change the appearance of artisan goods

deep hound
eternal ravine
naive drum
#

looking closer at your screenshot and at pun's reference screenshot it is working

swift zephyr
#

Hello, my greenhouse is not showing up along with the mod, i arrive i can get in and out normally, but it is not working, what could it be? Where it should be is an empty space, If anyone knows or has the same happened to someone

native dragonBOT
#

@swift zephyr Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
#

it's just that the default BAGI sprites for vanilla crops look a lot like vanilla jellies

novel forge
swift zephyr
novel forge
#

maybe i need to do marmalade of another crop

swift zephyr
#

But I already searched smapi and I didn't find anything ๐Ÿคจ

naive drum
#

yeah

eternal ravine
#

Yeah. Better check it with a crop which isn't red by default

naive drum
deep hound
naive drum
#

as BAGI doesn't have banana, ginger, mango, pineapple, tea, taro, or unmilled rice by default

eternal ravine
lilac warren
naive drum
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it's like a second part yeah!

novel forge
#

well

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need to play like a day and a half

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i will be back

deep hound
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also @novel forge what program do you use to record your screen

novel forge
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dunno why pc have it

deep hound
#

oh i have that

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ok ty

lilac warren
deep hound
#

yup

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widows key + G

lilac warren
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I recommend windows + shift + s

deep hound
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but that's just a ss

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i wanna record

lilac warren
#

Oh, I understand.

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About BAGI, PPJA icon pack said it requires mods that add crops to the game. But I only want to change vanilla artisan icon. Is it still work?

novel forge
#

now i need to wait for a marmalade

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but apparently it works

eternal ravine
#

The description page only lists fruits and veggies + mizu flowers as recommended. But not as required

fluid spear
#

Sorry for asking this stupid question but thats the best version of NET to use for Smapi?

dire fractal
#

is there an eta

eternal ravine
naive drum
eternal ravine
#

Oh

naive drum
#

Melody cannot install those mod updates as they are for Stardew 1.5, and Android is on 1.4!

novel forge
#

COME ON

#

im in pain

deep hound
novel forge
#

i'll be back like in a hour aprox

eternal ravine
#

Make a backup from your saves and sleep 3-4 days?

novel forge
naive drum
#

More Goldfish is for 1.5, i think that hat pack might be for 1.5, and Melody probably has a greenhouse replacement mod for 1.5

novel forge
#

give the backups out?

eternal ravine
#

I was more thinking about going to where ever your save files are and copy then someplace else.

swift zephyr
#

I know, I've already updated and it's still the same thing, I'll just uninstall

deep hound
#

you have to press windows key + r

swift zephyr
#

Most mods are updating and as the mobile hasn't updated yet, patience

deep hound
#

the type %appdata%

novel forge
#

%appdata%\StardewValley\Saves ?

deep hound
#

yup

eternal ravine
#

There you copy the folder named after your character and paste it somewhere else.

novel forge
#

ok copy -pasted already

eternal ravine
#

Is that how steam saves the game?

novel forge
#

i guess (?)

#

idk how steam works

#

sorry

eternal ravine
#

Sounds like the right folder. But I'm not on steam so the save files could be different

#

Safest probably is that you copy the whole saves folder lol

deep hound
eternal ravine
#

Of that works with steam.
Idea was to copy the save, sleep to test the jelly and then paste the backup back into your saves to revert to your original day.

deep hound
#

go i that folder

#

and copy the first file

#

and paste it into your desktop

novel forge
#

steam thing no, right?

novel forge
eternal ravine
#

You may want to copy the savegameinfo as well.

#

But yeah, the folder is the important thing.
Then you just sleep and check the jelly

#

(that is the main reason why I have cjb item spawner by the way)

novel forge
#

*i sleep
*wake up
*i sleep

*wake up
*real sh- jelly

exotic pagoda
#

guys whats that thing im supposed to put into my launch options for mods

#

i finally found the mod iw as looking for

#

it was ui info suite

#

massive thanks to torchr he mentioned it and it was the thing i wanted

eternal ravine
#

That mod is awesome!

exotic pagoda
#

ikr

#

i saw it in a youtube video

eternal ravine
#

Lookup anything is also pretty handy when you want to check gifts hehe

#

Or recipes

exotic pagoda
#

yea yea yea but whats the thing im supposed to put in my launch options

eternal ravine
#

Supposed to? I wasn't aware you have to use certain mods lol

novel forge
#

at least my crops are gonna be fine

eternal ravine
#

Hehe

exotic pagoda
#

;no like you have to put something in your launch options to even use mods

eternal ravine
#

Launch options?

exotic pagoda
#

yea

#

in steam?

eternal ravine
#

Ah. Not using steam lol

exotic pagoda
#

oh

#

well ill just scroll up then

#

ill find it eventually

novel forge
#

(yes, the mod works propertly)

eternal ravine
#

Yeap!

deep hound
#

nice

novel forge
#

||now, we can complain about the chili???||

exotic pagoda
#

aihgt i found it

eternal ravine
#

Now you can paste the backup folder back into your saves

#

Unless you don't mind wasting a couple of ingame days.

novel forge
naive drum
#

hopefully you backed up the entire folder, but if not, there is the previous in-game day stored as [SaveFileName]_Old

#

oh NO

novel forge
eternal ravine
#

Nah. We told them to make a backup first

#

The other option would have been installing cjb's item spawner.

#

But installing a mod solely to see if another works seems a bit excessive

deep hound
#

yup

novel forge
#

im fine

#

c:

eternal ravine
#

:)

#

Have fun with watering

novel forge
#

honestly, my chrctr looks like a scarecrow

novel forge
#

%

naive drum
#

theres probably another vanilla replacement bagi pack somewhere

eternal ravine
novel forge
eternal ravine
#

Wasn't his name Morris?

naive drum
#

WHOOPS NO

#

...???

novel forge
eternal ravine
#

That's the same wingheart?

naive drum
#

that's why the question marks

#

that is not the page i'm on??

novel forge
#

*processing

naive drum
#

heck it. direct file link.

#

that's the default icon pack, so not the ppja crops; the ppja crops had a different style than the default BAGI icons so they also made a default icon pack

#

it also means you do not need better artisan goods icon fix since it includes the same crops

quick crow
#

So the newest version of SMAPI doesn't support the 64-bit version now ?

somber loom
#

can updating the json assets mod itself cause json shuffle?

eternal ravine
#

Json shuffle?

quick crow
thorn ruin
#

anyone got a mod that actually stops lightning from hitting crops? :( the โ€˜Safe Lightningโ€™ mod i just downloaded doesnโ€™t seem to work anymore

novel forge
shy orbit
# quick crow

it doesn't support the unofficial version, because the game now has an official 64bit beta

naive drum
#

yep!

novel forge
#

*proceeds to download

quick crow
#

Oh it does ?

naive drum
#

yeah! 1.5.5

quick crow
#

So I just need to update the game itself ?

naive drum
#

it reached mod compatibilty parity with the unofficial 64-bit two days ago; pathoschild dropped support for the unofficial 64-bit as a direct response to that

#

yeah, there's instructions in the pinned messages

#

(the name of the beta branch mostly)

quick crow
#

Wow, those are great news! I

#

I'll go check them now. Thank you !

upper ember
#

Is there a way to remove other player's beds and seed packets? The upgrade empty cabin mod didn't remove them like it was supposed to ;; It's not a claimed cabin

#

And we had CJB instant build turned off, though it wasn't turned on for the host to begin with, but we always have it happen

hollow mauve
#

Heeey no idea if anyone has mentioned this but I am having an issue with opening the game in vortex. I can send my full error but it says that there's a farmer hair thing missing..?
[game] The game failed to launch: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Characters\Farmer\hairstyles". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Characters\Farmer\hairstyles.xnb". File not found.

naive drum
#

!reset

native dragonBOT
novel forge
#

MAN

#

WHAT THE FREAK

hollow mauve
#

Oh thankie! I was searching everywhere and couldnt find anything

novel forge
#

CHILLI IS NOT UNDERRATED?

eternal ravine
#

Noice!

novel forge
#

Chilli has popularity now

gleaming kestrel
#

Is this something to be concerned about?

grave oak
#

i don't think my game is having a good time rn XD

naive drum
hollow mauve
#

oof yeah mine too lol

native dragonBOT
#

@grave oak Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
#

screenshots of the console are unhelpful for troubleshooting

gleaming kestrel
novel forge
#

damn you chilli

naive drum
#

logs are very helpful though

#

chili...the bane of bagi

gleaming kestrel
#

Anybody got a custom warp mod that works with... I guess the 64-bit beta? SMAPI's telling me Plato Warp Menu is outdated.

grave oak
# naive drum !log

pretty sure i figured it out, game was imploding cuz i updated my mods without updating SMAPI SDVpufferwoke

naive drum
#

oh yeah that'd do it

grave oak
#

thx for the help tho, i'll remember that command whenever i need to do some serious troubleshooting

quick crow
novel forge
naive drum
#

the BAGI mod changes artisan goods sprites but left the chili jelly sprite looking basically vanilla

#

so we've been saying things like "chili, the bane of bagi"

quick crow
#

Hahaha..... it's a meme

novel forge
#

ye

naive drum
#

like, it looked like bagi was somehow not applying, but no!
its default chili jelly sprite was just almost completely identical to the vanilla jelly sprite!

gleaming kestrel
hollow mauve
naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hollow mauve
naive drum
#

...where are your manifests. what is vortex doing to your game.

#

what happens if you start it up without vortex

#

you have something like fourty deleted manifests??

hollow mauve
#

oh damn

#

Yeah it's not opening lol

#

lemme just.. reinstall

naive drum
#

i've heard of vortex eating manifests but usually it's one or two at most??!

hollow mauve
#

idek

#

Haven't used in over a year

#

I updated everything

#

but it never used to do that lol

unreal raptor
#

(Can anybody who edits the wiki put a note in that using Vortex for Stardew Valley mods is not a good idea? Lol)

hollow mauve
#

Oh..?

naive drum
#

this is the WORST case of vortex eating manifests i have EVER seen

hollow mauve
#

:p

#

Maybe it was just really hungry >>

#

Will it fix if I just reinstall?

naive drum
#

you'll probably have to reinstall your mods too

#

since vortex has eaten the manifests and

hollow mauve
#

crud gotcha

#

I don't really have that many so its not that big of a deal but I did this twice today lmao

naive drum
#

"KittyChannels\assets because it's an empty Vortex folder (is the mod disabled in Vortex?)."
that looks like the folder format of a mod...but it seems like either it's disabled or vortex ate ALL the mod's files?!

#

i would recommend installing your mods manually to avoid

#

uh
that?!

hollow mauve
#

alright

#

time to figure out how to do that lol

naive drum
#

its really simple

hollow mauve
#

Where would I install them to?

naive drum
#

download mod, it's in a zip. open the zip, take it out of the zip, drag it into the Mods folder that is in your Stardew Valley folder.

hollow mauve
#

ooh okay lol

#

ty ty

naive drum
#

if it is not in a zip, it is in some other compressed file format that can be handled by 7zip (which is free)

gleaming kestrel
#

(such as .rar)

naive drum
#

almost all of them are .zip files but i've seen a few .rar and at least one .7z

hollow mauve
#

I happen to have the stuff to unzip said files

naive drum
#

good!

hollow mauve
#

thank you kind person

naive drum
#

but seriously what the heck FOURTY ONE eaten manifests.

hollow mauve
#

Oh it's working completely now

naive drum
#

hooray!!

hollow mauve
#

Yaaaaay

#

you deserve a hug

zinc oriole
#

I can see that Love of Cooking is not compatible with the new Beta, but if I don't use it, then I cannot update SMAPI at all

#

Also not sure what's the issue with PyTK

naive drum
#

but also kittenmay try

#

!reset

native dragonBOT
zinc oriole
#

Quest Framework and Remote Fridge Storage are actually up to date, just an issue with the update key

#

I'll look into resetting my game files

#

Thanks!

naive drum
#

Quest Framework has two versions under Main Files

#

you will probably want the newer one, which is lower down on the page

zinc oriole
#

Yeah, I've been putting off the beta, but I'll pick it up I suppose.

#

Either way, it looks like I'll have to revert out of the beta for now, until Love of Cooking is updated

simple crater
#

wait....

#

was the SMAPI 64b beta updated to work with old mods?

#

no more needs for new 64b specific versions?

quick crow
#

I assume it's not recommended to copy and paste my entire Mods Folder(containing around 100 mods) to the Stardew Valley directory

naive drum
#

the SMAPI 64 bit beta can work with most old mods and the ones that didnt work with the beta got updates

#

unv3 i think that is exactly what you should do

quick crow
#

Uh-hum

native dragonBOT
#

@quick crow You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

naive drum
#

or at least it is an option for what you should do

quick crow
#

So as I was saying

#

Wait! You're encouraging this behavior of mine ?

#

๐Ÿ˜„

quick crow
#

I was asking because I know that if you do that in other games that support mods , you will break the game

naive drum
#

hmm

zinc oriole
#

its fine to do, i've done it

#

this isn't Skyrim, nothing will permanently break

naive drum
#

oh good vortex doesnt put a bunch of extra nonsense in there

#

yeah stardew valley doesnt have any mod order shenangans

simple crater
quick crow
#

Perfect !!!

simple crater
#

skyrim you say

#

I mean
nothing permanently breaks if you use MO2 properly either tbf

#

breaking usually happens cause of laziness and overwrites

zinc oriole
#

Yeah, but that's the caveat

simple crater
#

whats the caveat?

#

that you cant be lazy?

zinc oriole
#

Using it properly LOL

simple crater
#

oh lol

zinc oriole
#

also I'm thinking back to the LE days, where it was definitely possible to break things

simple crater
#

I think I got up to 823 mods before breaking game

naive drum
#

you gotta use an external tool properly to manage the load order yourself, rather than load order being set in the mod's files like with stardew modding

zinc oriole
#

I'm running at a steady 1390 mods

#

Once you get over 500 you need to know what you're doing though

simple crater
zinc oriole
#

sec

simple crater
quick crow
naive drum
#

i've gotten up to over 800 stardew mods on version 1.4!

zinc oriole
naive drum
#

and i'm up to about 740 mods on this current version!

simple crater
#

๐Ÿ™‚

#

my old SE setup

quick crow
simple crater
#

before I moved to TKV and NAT

naive drum
#

Decent computer + 64 bit + i'm willing to put up with a 15+ minute startup time

quick crow
simple crater
naive drum
#

though with 3.13 it should go down

quick crow
#

Oh, I thought the loading was just me

naive drum
#

(load time, not mod amount)

simple crater
#

i usually run 3bbb + fair skin + some other stuff

quick crow
#

Does it take a while to load before each new day starts as well ?

simple crater
#

mods I need to update

#

"fun"

naive drum
#

there's some optimizations to how SMAPI rewrites mods for compatibilty in 3.13/3.12.6, plus also, unofficial 64 bit was a black magic hybrid of the linux and windows versions so it had extra rewrite steps

#

and yeah it does take a bit to load each new day, but much less than startup time or load-save time

#

anwyays i have a nearly finished essay due tonight which i should be focusing on

naive drum
#

740 mods

simple crater
#

I took like 3 mins with 500

#

though

#

could be related to my PC specs

naive drum
#

on unofficial 64 bit

simple crater
#

fair

#

5.5GHz does indeed help though ๐Ÿ™‚

naive drum
#

yeah that sounds helpful

#

ive got 3.36 GHz

simple crater
#

I'd take it thats a laptop

naive drum
#

yeh

quick crow
#

Oooh.... ok . I don't mind the loading. I just thought that that I did something wrong for it to be like that

naive drum
#

whenever i next replace my laptop im hoping that the Framework laptop company would be up to offering larger-chassis laptops by that point so i could get a higher-spec one of those

#

and then i would never need to replace the entire laptop at once ever again barring catastrophe because it would be modular

simple crater
#

you could also try a PC Shrug_Derpy

#

like a desktop tower

naive drum
#

i like the option of just picking up and movign the computer easily

#

like, just fit it in my bag when i go to uni or whereever

untold inlet
#

hey guys why is my expended mod is so weird ?

#

i saw the other folks expended quite different than my

upper ember
#

How so?

#

!log And drop a log?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

untold inlet
#

well usually there's another map

#

through that bridge :^

shy orbit
#

what bridge? the rightmost one?

untold inlet
#

yah :^

shy orbit
#

i guess it would be either east scarpe which is a separate mod from SVE, or grampleton fields that is optional with SVE if i remember correctly

untold inlet
#

oh i see :^

shy orbit
#

(and the map doesn't necessary correspond to what's in the game, it's just an image that is created separately from the actual game world)

zinc oriole
untold inlet
#

what about the museum ? i think in the image it was really big tho :^

naive drum
#

its so weird seeing a map screen that isnt NPC Map Locations

frail meteor
#

I used CJB Cheats to do some instabuilding on my farm, but even after disabling instabuild from the options menu, Robin still insta-builds.T houghts?

quick crow
heavy lynx
#

is there someone whit a Naver account that can download these for me? EmbarrassedFrog https://cafe.naver.com/starvall/319134
i cant download anyhting on Naver for some reason and i couldnt find anything on the uploader blog <//3

quick crow
#

Ok. This is new

#

I re-installed Stardew Valley and when I tried to install SMAPI 3.13 (beta) this happened

chrome cosmos
chrome cosmos
novel forge
#

uhm

#

i got a new artifact so

#

is the time of the truth

#

to see if locked cursor persist

naive drum
#

HUZZAH

#

you are free from gamepad misidentification hell! or whatever the cursor lock was!

novel forge
#

qwp

naive drum
#

and now for next time a problem like that occurs i will hopefully remember: weird input issues of that kind = check gamepad options to make sure theyre not causing input hell

quick crow
naive drum
#

that'd do it heh

#

that beta has caused SO many problems.

#

just problem after problem after problem.

#

first it was a DO NOT DO THIS that people did anyways, for WEEKS, just this parade of people coming in like "my mods don't work" "i have problem" etc and it was ALL due to installing the beta or stuff for the beta

#

and then two days ago the betas got updated enough for it to work great and now the problems are due to people not installing stuff for the beta

#

it is still problems galore

#

but at least theyre smaller problems :)

quick crow
#

Well, the fault is ours for not reading instructions carefully ๐Ÿ˜„

naive drum
#

and not case 1000 of "moddrop auto-updated my mods to the beta version, didn't tell me, and now i'm getting an error every frame"

#

and like
pathoschild had manually overridden the "mirror the newest nexus version as the default" thing to make the betas the non-default version

#

and moddrop SET THEM ALL BACK

quick crow
#

Ooo that definitely falls under the "oof" category

naive drum
#

so many people came in with that exact problem

#

over and over and OVER
and we never got a !beta command about it :(

quick crow
#

It will probably happen again ๐Ÿ˜„

naive drum
#

of all the typoes for you to make...

#

but yeah at least it was basically a rote response by the time the latest beta got to the point where pathoschild could take down some of the beta versions

quick crow
#

I can only imagine what it's like to be getting the same questions and giving the same answers a thousand times

naive drum
#

"are you using the moddrop mod manager? it's been auto-'updating' people to the beta builds of some mods; you will need to manually install the non-moddrop-default versions of [relevant problem mods] by unzipping them and dragging them into your Mods folder. this will make your errors go away."

#

approximately

quick crow
#

At a certain point, your brain wants to just gather the infinity stones and snap half the world with its finger

naive drum
#

although often with more !BETA or "AGAIN?!" or "wheeeen do we get the bot command for this." or "moddrop why..."

#

i just wanted a bot command...

quick crow
#

And now the world will pay for it dearly

naive drum
#

since it was the SAME three beta-related issues OVER AND OVER
"personal installed beta SMAPI; needed non-beta SMAPI"
"person installed beta stardew, wasn't a mod developer, now their SMAPI/mods are broken, needs to go back to the non-beta branch"
"Moddrop auto-installed the beta branch of various mods, breaking approximately everything, person needs to install the correct version of those mods manually."

quick crow
#

Well, that's the beauty of it. If the game breaks...... re-install and start installing everything once again ... heheh

zenith pumice
simple crater
#

beta mods on beta smapi on beta stardew on beta operating system on prereleased CPU

#

surprised i havent had something spontaneously combust yet

native dragonBOT
naive drum
#

and also
PEv2\Content because it's not a SMAPI mod (see https://smapi.io/xnb for info) - i think maybe you misplaced a mod for some other game into your mods folder.

#

if you've been wondering where that went, now you know

zenith pumice
#

Thank you a lot!

simple crater
#

somehow

#

3 daysish of gameplay

#

and the only errors I got were starting up

#

UI info suite is BORKED
but otherwise everything is great

#

seems the UI info suite is an issue with 64b

#

not my setup specifically

#

so yeah
basically for all intents and purposes my modlist is done.

naive drum
# simple crater

Those JA errors look like you have detritus from an old version of PPJA

simple crater
#

pretty sure these arent old

#

I dont overwrite

naive drum
#

you deleted the old version of PPJA before installing the new version, and you're using an old save?

simple crater
#

I do complete delete and reinstall of any mods

naive drum
#

huh

#

really weird then.

simple crater
#

yep/

outer turret
#

anybody trying this new dialogue mod for the chidlren?

safe stratus
#

Where I can find mods other than nexus?

naive drum
#

moddrop

#

kaya has a site too

safe stratus
#

That's exaclty what I was looking for

#

Kaya's hybrid crops

#

Ty

sudden pagoda
#

is there a mod to get rid of the fishing mini game or atleast make it easier?

sudden pagoda
#

whats dat

final patrol
#

a mod that allows you to edit a whole bunch of things: fishing, walking speed, warping, time, relationships

#

or you could try either of these mods

final patrol
outer turret
#

I use child to npc so cant test it atm.

final patrol
#

I'm having smapi errors so im not game enough to add something into the mix SDVpufferblush

#

is anyone else having issues with the latest Boarding House update?

#

@tight dune are you floating around by chance? ๐Ÿ™‚

#

@naive drum perhaps you are floating around? SDVpuffersweats

naive drum
#

Am on mobile, that log just will not load

final patrol
naive drum
#

Screenshot is just about unreadable - is that the first error in the log?

final patrol
#

Yeh, its the first error

#

Unhandled exception applying patch: CP Boarding House > Ranch At Night.
StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'assets/Maps/BuffaloRanchNight.tbin' from SMAPI\cpboardinghouse.
---> System.Exception: Unable to load map with file path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods[BH] Boarding House[CP] Boarding House\assets\Maps\BuffaloRanchNight.tbin'
---> System.Exception: The specified Tile Index is out of range
at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71
at xTile.Format.TbinFormat.LoadStaticTile(Stream stream, Layer layer, TileSheet tileSheet) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\TbinFormat.cs:line 341

#

@naive drum thats the first chunk

#

theres an issue with the Ranch at night file but i have no idea how to fix

naive drum
#

Yeah o have no idea either.

final patrol
#

Things are looking up ๐Ÿฅฒ I might have to go back to the previous update

final patrol
trim stone
#

got a question regarding how the portraits and sprites work
Each of them have a single png file, but they all contain multiple variations in that one file

#

is it the mods that decide how they're used or does the game itself do that

dire fractal
#

mods are all handled through smapi, if they're smapi mods

trim stone
#

like picking out which section of that png to use for whatever necessary situation

#

hmm, then would it be smapi or the game's own coding/programming?

dire fractal
#

so new portraits usually overwrite or replace vanilla portraits through smapi

#

nah, the vanilla game just does its own thing and smapi mods add stuff on top

trim stone
#

ah, so what would happen if you use a portrait that has more variations than vanilla?

#

like usually I see a 6 left 5 right, what would happen if its a 6 left 6 right or more

dire fractal
#

by default only the images in the vanilla parts of the sheet would be used, but usually if you have a larger sheet its because the npc is modded, and therefore will have instances where it'll use those extra variations

trim stone
#

cool

#

thanks

dire fractal
#

Any way to make an old save compatible when adding SpaceCore? (or any other that changes the save serializer)

#

adding spacecore to your mods and loading a save that has never had spacecore used with it should generally just work i think

#

As I was typing this, the save showed up. It stayed on the "Looking for saved games" screen for about three minutes or so before it showed up, where it usually happened within a few seconds.

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Thanks. I just assumed it wasn't working when it didn't show up

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and was going on this

[SMAPI]    Changed save serializer
[SMAPI]    --------------------------------------------------
[SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[SMAPI]       you uninstall these mods.

[SMAPI]       - PyTK
[SMAPI]       - SpaceCore
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might just be because you're using a lot more mods than usual, or stardew was paused because you didn't have the window selected

dire fractal
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It's possible. In any case, that works. Thanks

rustic kindle
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Is there a mod that allow u to neuter your pet? XD

trim stone
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mods are loaded in alphabetical order right?

shy orbit
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there are other factors that affect the loading order, but alphabetical is one yeah

trim stone
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๐Ÿ‘

true dock
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@naive drum Thanks for the ping! Pathos gave me a run-over of what was broken, and I'll try to have an update out on wednesday hopefully addressing a bunch of issues that've come up

ember nest
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so is there any mod list/site out there for me to browse mods?

dire fractal
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Nexus for one

true dock
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There's no single comprehensive site for all mods -- people choose to upload them anywhere they fancy, such as personal blogs and github pages. That said, Nexus Mods is the site with the most mods ready to browse! https://www.nexusmods.com/stardewvalley

eternal ravine
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Nexus would be my first page to go as well. Some people jumped over to moddrop though but that's smaller I think.

trim stone
true dock
eternal ravine
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The game has a load order?

trim stone
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yeah

eternal ravine
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Never realised hat. Or I never paid attention because it never mattered.

trim stone
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usually it doesnt

eternal ravine
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I don't use a mod manager for sdv so probably wouldn't have noticed it anyway.
I only know that if you have two mods affecting the same xnb in the same way neither of them get applied

trim stone
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so, I have to make the first mod a dependency for the 2nd right?

shy orbit
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if you'd want mod A to load before mod B, you'd put the mod A as a dependency to the mod B's manifest.json file

trim stone
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alright thanks

shy orbit
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hopefully that was clearly said

trim stone
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yeah it was

untold inlet
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hey guys can you guys help me with this log ?

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it said SVE character file is empty

dire fractal
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does stardew valley expaneded mod works with 1.5?

untold inlet
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yeah

eternal ravine
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Been updated to 1.5 a while back.
I assume you checked the folders and they are not empty?

untold inlet
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yep

eternal ravine
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Did you try downloading and installing it again? The version not for 1.5.5 of course.

shy orbit
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are they the korean translation files?

untold inlet
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the problem detected when i install Sundrop city .-.

eternal ravine
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Not sure what that mod does but the name doesn't sound like it's compatible?

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Q: Is this compatible with SVE?
A: No, due to the practices of SVE's author FlashShifter, we have been forced to drop our plans to provide support for SVE

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What happens is you remove that mod again?

shy orbit
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it shouldn't cause that. those look like they are supposed to replace something in SVE's mod files, say portraits. not sure if smapi reports them empty if they only contain files that it ignores

humble kraken
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hey yall. i want to play the latest SVE update ... updated mods and downgraded SpaceCore, finally stopped getting that infinite red text! but then when I opened up it up to play, SMAPI popped up again with more red text and then the game crashed. here is my log: https://smapi.io/log/4894b81bd641404b9135322d70cb1ec2

eternal ravine
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You're either missing a few dependencies or installed them wrongly

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Pytk, farm type manager, tmx loader

shy orbit
humble kraken
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Ahh. Okay. Thank you

ember nest
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I'm super-duper new to stardew modding

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any suggestions?

eternal ravine
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Depends on what you want and aim for?

inner vapor
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Anybody have a link to a working harvest with scythe mod?

dire fractal
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normally I just use CJB cheats and switch on harvest with scythe

eternal ravine
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I run Joys of Efficency

dusky canyon
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!modrecs

native dragonBOT
dusky canyon
sudden dirge
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@snow prism Event lookup is finally working but now looking for updates again after updating to your newest version on nexus

snow prism
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you get an update notification?

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weird I dont get one ๐Ÿค”

eternal ravine
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I used to use eemies ages ago. But as far as I'm aware it never got updated to 1.5
Then I used starblue valley for a while.
After my last recolour was taken down due to some copyright issues it seems I switched over to wittily named recolour.

agile yew
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Eemie is a great person...

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I personal never used recolors or similiar but i would also had used eemies when i used one