#archived-modded-support

1 messages Ā· Page 1082 of 1

dire fractal
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You might wanna get an Admin involved if the usual methods don't fix it

tough steppe
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how do i do that?

dire fractal
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I dunno XD

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i am what one would call le hacker

tough steppe
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i literally wanna just screenshare my screen so i dont have to suffer this alone hahah

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or it nmay pass the curse on

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idk

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could be the next pandemic coii hats

dire fractal
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This is the weirdest CP error I've ever seen.

tough steppe
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im going to try something

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if i just delete something from the overhall mod

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like an assets png

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will it delete from the game

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or just run the base game image

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if you catch my drift

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i have nothing to loose at this point

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ill try it

dire fractal
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Good luck

unique nest
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Is there a file to go to to read character event text?

tough steppe
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I FOUND THE ISSUE

unique nest
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Congrats

tough steppe
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mate

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there is a god

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afterall

unique nest
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Look its just a game

tough steppe
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i know im just messing

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but ive got covid atm so im literally confined to my room

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this has been the most stressful part of my week

unique nest
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Sorry to hear that

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What was it?

dire fractal
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Mods not working can be really frustrating. Also hope you'll get better soon

tough steppe
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somehow and i literally dont get how but coiihats had added a load of its own assets into the overhall

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like its own file

dire fractal
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I knew it šŸ‘€

tough steppe
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gg my friend

tough steppe
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tbf i have a better understanding about how mods work after all that

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so silver lining

dire fractal
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I once spent a whole day trying to get mods to work that wasn't fun.

tough steppe
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ive been modding games since the sims 2 and fallout 3

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im surprised i was trumped by a png

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and i feel that its headache endusing when you cant pinpoint whats caused it

misty axle
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Tiled?? o.o

dire fractal
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tbf that's hard to catch especially in a case like yours

tough steppe
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but i can finally start my new playthrough xD

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now that everythings not janked

neat plaza
desert cloak
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Guys. Does anyone here who play that 64-bit "improvised" version have a problem with tearing on the screen?

chrome cosmos
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what pillow said ^ you can find more info about using it on the wiki

chrome cosmos
desert cloak
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Hmm, v-sync is on, but I'm actually playing borderless. Thank you for your help!

shy orbit
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the linux version has bad tearing problems even on linux. i hadn't heard about windowed mode possibly fixing it, i'll have to try that

chrome cosmos
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i play on windowed and havent experienced tearing, so i assume it works? UNASquee

desert cloak
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I will test here. Thanks again for the help!

uneven grove
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hi! I'm new to modding and tried to instal sv expanded on my mac. i followed all the steps but when launching it said "zip error: nothing to do. " do you guys know what i may have done wrong?

chrome cosmos
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can you take a screenshot of the error as well as your mods folder?

neat plaza
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!log or that ā¬‡ļø instead of a screenshot

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

uneven grove
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sure I'll do that rn

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heres the mod folder

neat plaza
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wait
whys the cp folder called contentpatcher two?
(i assume its like windows when you copy a folder?)

uneven grove
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o its because i accidentally unzipped it twice so this was the second folder

cobalt kernel
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guys what happened to yellog's mods? :c

forest jackal
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Combined Girl Mod works

unique nest
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Thanks

chrome cosmos
unique nest
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The other mod you brought up was like talloyhoeys portraits or something?

chrome cosmos
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can you launch again and screenshot the error

uneven grove
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okayy

unique nest
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Oh talkohooeys

uneven grove
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might just have to try again hahaha

cobalt kernel
chrome cosmos
# uneven grove

@dire fractal sorry for the ping, but youre the only mac user i know SDVpufferlurk do you happen to know what this is? the only instance i could find about it online is from when smapi was still at 3.2

chrome cosmos
uneven grove
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thanks so much for the help! ill keep trying and update you guys if i figure it out haha

chrome cosmos
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please do! SDVjunimolove

cobalt kernel
dire fractal
chrome cosmos
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its okay! thanks for taking a look SDVjunimolove

tired brook
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Save Backup is failing when it tries to create the save backup for some reason. That shouldn't have any effect on the game though, it just means the extra save backup won't be created.

chrome cosmos
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thank you pathos! SDVpufferheart

tired brook
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Not sure why that error is happening though; I'd be interested to see if other macOS errors have a similar error.

uneven grove
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thank you for all the help SDVstardrop i really appreciate it!

unreal stratus
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Looks like the save file is zipped?

unreal raptor
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Quick question for Nexus users: how do I save a mod for later? Do I click the button that says ā€œtrackā€ and has paw prints on it?

dire fractal
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did the latest expanded update do away with the placement grid?

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@unreal raptor That is how I save mods that I want to come back to at a later date. May not be the correct way, but how I use it.

unreal raptor
pale adder
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Hi, I've been trying to switch over to the 64-bit version of the game and I think I've gone wrong somewhere and can't figure out where, would anybody be able to help me please?

royal arrow
pale adder
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Yeah that's what I've been using whiskeyFeels

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thank you though!

muted pagoda
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there's basically 4 steps. Download depot, wait. run installer from github (on depot folder). run nonbeta smapi (on depot folder). point steam launch options to depot folder. win.

royal arrow
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Bun, if you could also explain what steps you've done so far, and what the issue is, someone could chime in

unreal stratus
dire fractal
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did the latest expanded update do away with the placement grid?

muted pagoda
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placement grid?

pale adder
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Yeah sorry, my current issue is that SMAPI can't seem to find the game directory

dire fractal
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item placement grid that you can get when you go to place something on your farm -- sprinklers

naive drum
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that's not part of stardew valley expanded?

pale adder
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i want to say that's something like UI info suite? or something similar

muted pagoda
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I get the feeling you didnt wait for the download to finish re: bun

dire fractal
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dont have that mod

royal arrow
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Do you mean tool hit location? Otherwise you might be talking about another mod

unreal stratus
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UI Info Suite 2
Data Layers

pale adder
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hmm i did, but i'll try it again!

royal arrow
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Range Display before 1.5

dire fractal
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none of those

muted pagoda
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the depot download can take upwards of 10-15 minutes

naive drum
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it was a different mod, something like maybe UI Info Suite, thought both data layers and automate have grids that you can activate too

muted pagoda
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after that, you need to run the s64 installer from github, not smapi

dire fractal
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always had it without any kind of mod until the latest update of expanded

naive drum
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automate's grid is toggled by the U key by default

pale adder
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that might be where i messed up, i'll have a look, thank you

naive drum
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bun you need to tell it where the folder is

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because it doesnt properly check for what the number in the depot name is

muted pagoda
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when you run that installer, it should give you an initial prompt (I had to run it again to remember :p heh) 'I dont have a copy of linux version' or 'I'm good to go' you need to pick 2 and then it will ask for the full folder path

pale adder
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yeah all of that ends up working fine, I've done the stuff with S64, and now I'm trying to do SMAPI but when I paste the game directory it still tells me it can't find the SDV executable, I might just have to start again entirely

muted pagoda
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'working fine' is that bunch of red folder doesnt exist?

pale adder
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That stopped happening.

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I think I initially pasted the wrong location

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I got through the S64 installation smoothly

muted pagoda
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ok, screenshot of the depot folder?

pale adder
muted pagoda
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ok.. dont use the beta smapi

pale adder
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omg >.> sorry, thank you

muted pagoda
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the beta smapi does not work for the 64 unoffical

naive drum
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beta smapi is for the beta 1.5.5 stardew

pale adder
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What a daft mistake whiskeyBlep thank you so much for your patience and help, think I'm good to go now!

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Yeah - I had started doing it that way since the wiki redirected me there and then I looked into it further and learned that a lot of mods won't work with that, so I think that's why I got my wires crossed on the different SMAPI versions

muted pagoda
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(the beta is for stardew 1.5.5, which is 64 bit by default, which is why the unoffical isnt suported anymore)

rotund prism
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Hey, I was editing the config for the tractor mod and now my character walks really slow. Anyone know what I messed up?

misty axle
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Question: I downloaded the standalone bathroom item mod and did as the mod says, yet nyo matter what I do the items don't seem to appear

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Also, how does Tiles work, is there a link to like a wiki or something?

native dragonBOT
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@rotund prism Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

chrome cosmos
misty axle
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Thank!

green fractal
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there's no Workshop for Stardew Valley right? I gotta do it through the Nexus?

dusky canyon
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yes

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(oops)

main ingot
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WE YELLING?

dusky canyon
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MAYBE

main ingot
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SO I AM HAVING AN ERROR IN MY GAME. I INSTALLED STARDEW EXTEND AND IT DID NOT WORK. NOTHING CHANGED. HERE IS MY LOG

dusky canyon
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CAN I HAVE A LOG???

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OH OK

main ingot
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[INSERT LONG SMAPI LINK]

dusky canyon
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WOW YOU HAVE TO UPDATE SMAPI

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WHY ARE YOU ON BETA

main ingot
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OH HAHA MY BAD I DIDNT REALIZE. HOW DO I UNINSTALL SMAPI

dusky canyon
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YOU DONT HAVE TO JUST DOWNLOAD THE NEW ONE

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NOT THE BETA THO

main ingot
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I DONT WANT TO USE STARDEW EXTEND ANYMORE THANKS THO

dusky canyon
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WHAT IS EXTEND

main ingot
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and scene

dusky canyon
shy orbit
main ingot
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oh yeah i forgot someone legit asked for help here before i engaged in my skit

light thorn
main ingot
worthy moth
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[Insert screenshot of console showing a small part of the error]

main ingot
pale adder
dusky canyon
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hahahah

naive drum
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i've requested a !beta command because so many people keep installing beta SMAPI or beta Stardew or beta Content Patcher or whatever

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and then going "why is my game broken?"

chrome cosmos
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ooh a beta command would save so much time and effort

naive drum
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yeah

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every so often i type !beta in governers mansion to see if we finally have a !beta command yet

pale adder
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i've been modding my game for years and never had any issues, i'm so annoyed at myself that my downfall was running beta SMAPI lmaooo

hard dagger
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Made a little seasonal fireplace mod. Figured I should probably test it before I send it out into the world. Started up a new game, played a month... Never installed it. Winning.

dire fractal
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wheres the guide for multiple mod lists

dusky canyon
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you mean recs right?

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oh wait no

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i am so sorry

dire fractal
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its ok

dusky canyon
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!modgroups

native dragonBOT
dusky canyon
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this one

dire fractal
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i mean like the uh

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yea

dusky canyon
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yay

limpid mason
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Anyone using the beta version of SDV and SMAPI and having trouble with regular mods?

shy orbit
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it's best to downgrade to the non-beta versions for those and any mods, many are broken with the beta

limpid mason
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Thank you!!

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Also is there a known fix for json scrambles?

shy orbit
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not really, just trashing the items and spawning new ones. avoiding it is the only way as far as i know, i.e. not installing new JA mods on an existing save (and apparently multiplayer is having some issues with it regardless)

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or updating existing JA mods in case they add, remove, or otherwise modify the items

limpid mason
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Oh ok thanks!!

shy orbit
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np

coarse vigil
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could I get some help figuring out why custom wizard portraits arent showing up for me?

crimson lichen
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Does anyone know why my energy won't go up when I eat? The green plus comes up but the bar doesn't move

coarse vigil
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the mods i think could be affecting it besides the portrait mod i added are romanceable rasmodius and DSV, but i set wizard to "off" in DSV and "custom" in romanceable, but im still getting vanilla portraits i think

native dragonBOT
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@coarse vigil Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

coarse vigil
chrome cosmos
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which portrait mod are you trying to use for the wizard?

coarse vigil
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the chaekal -rizum one

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wait shit

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okay theres like 5 different pages that have things related to this version of him and its very hard to tell which one is which

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one of them looked to be just the portraits since this is the sprite

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(though while looking through this i noticed this mod HAS the portraits, theyre just an optional file for whatever reason)

dire fractal
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Hey guys anyone else having a problem with contact patcher? Mine just stopped working all the sudden

naive drum
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

spice turret
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heyyy hiii

chrome cosmos
coarse vigil
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im gonna see if the optional file fixed it, but i THINK i had downloaded the portrait on another one of the multiple mods for this appearance.

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maybe i just missed it shrug crossing my fingers that it works this time

naive drum
coarse vigil
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i guess i was just missing it pensive_cowboy thanks all

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(by which i mean it worked and i am a fool)

storm osprey
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I'm getting an error when trying to launch with the mod pack "SWExp + Quality Mods"

"Oops! The 'smapi-internal/SMAPI.Toolkit.CoreInterfaces.dll' file is version 3.10.1 instead of the required 3.12.1. SMAPI doesn't seem to be installed correctly.
Game has ended. Press any key to exit."

But I have SMAPI 3.12.2 installed, I think??

woeful tartan
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Mod recommendations?

royal arrow
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
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!smapi

native dragonBOT
#

SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

royal arrow
native dragonBOT
hoary musk
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Something is up with UI Info Suite 2. Everytime the game moves on to the next day, it doesn't save the settings that I had set for the mod. It just resets it. There is no errors in SMAPI though

storm osprey
# royal arrow !log

My hero!! I've been trying to get my mods to work for weeks, and for some reason it worked when I updated SMAPI this time. Thank you!!

royal arrow
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You're welcome!

hoary musk
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Apologizes if that came out a little harsh but I'm just confused as to what's going on with UI Info Suite 2

chrome cosmos
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is the ui info suite issue from the latest release?

royal arrow
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I don't know why it would do that, but

  1. do you have the latest version?
  2. are these settings in the in-game menu or the actual file?
hoary musk
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The version I have is 2.1.5 and its in-game menu

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Unless there was a recent update and I wasn't aware

chrome cosmos
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can you switch back to 2.1.3 and see if the issue happens with that version too? if not, report the 2.1.5 issue on the github page

hoary musk
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Alright, let me save the game and I'll go check it out. It's very strange though

green fractal
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SMAPI log mentions AntiSocial mod for SDV Expanded, but the Nexus page doesn't list it as required

hoary musk
chrome cosmos
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2.1.4 was released 2 days ago, so i assume the bug is in there probably? you can try with both

hoary musk
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2 days ago? When was 2.1.5 released? Yesterday?

royal arrow
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SVE bundles some framework mods in the zip file

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If you haven't downloaded it yet, you can preview file contents on nexus

chrome cosmos
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thats why i said to go back to 2.1.3 instead

hoary musk
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Ok, I went ahead and submited a report on GitHub. šŸ™‚ I'll go ahead and redownload 2.1.3... I thought I had that backed up... oops

gleaming kestrel
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Anybody here use the Magic mod on 64-bit?

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It's not working for me.

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Nvm, just told I might need to check again now that a night has passed.

dim willow
#

I am a farmhand in a co-op multiplayer game. We keep having problems with our game crashing. It just happened again. I have both of our logs but we don’t understand how to read the logs or identify the problem to fix it. Does anyone have any idea based on these two links to our logs why our game crashed? Any help would be greatly appreciated. This is my log : https://smapi.io/log/b49e7cdd247247f996279e2bd1444112 and this is my friend’s ( the host) log : https://smapi.io/log/92f3cdc291d448a39891fe82f7fb65a4

gleaming kestrel
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The second one shows that the game ran out of memory and had a fit about it.

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In the first, it looks like the FTM and Custom NPC Fixes errors both stem from the original error in SpaceCore about a null object.

royal arrow
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Hi PocketFox! aSDVjunimowave

gleaming kestrel
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HI WHAT HELLO

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Unfortunately I don't know enough to say if the OOM error in the host game is what caused the errors in your game. :(

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WAIT ARE YOU LENNE FROM WOW WHY IS YOUR NAME FAMILIAR

royal arrow
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No not WoW

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I think you hung out here more often in the 1.5 transition time, I recall seeing your name SDVpuffersquee

gleaming kestrel
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Oh! Yeah, I did. XD

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Then I did my usual thing where my hyperfixation switched to something else and I dropped off the face of the SDV planet, lol

royal arrow
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Same, I'm playing through Skyrim for the umpteenth time

dim willow
gleaming kestrel
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Like I said, I'm not sure if your errors are related to your friend's errors. I just know how to read SMAPI logs/errors because I've seen most of them before, heh.

#

You'd need someone more versed in mod coding.

muted pagoda
#

if the host is oom-ing out, the game is going to crash for everyone

gleaming kestrel
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Like Kyrinia! XD

royal arrow
gleaming kestrel
#

Kyrinia knows these things

dim willow
dim willow
royal arrow
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There is an out of memory error (OOM)

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!oom

native dragonBOT
gleaming kestrel
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I started having that issue just... yesterday, I actually. XD

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I hit critical mass with how many mods I've got and had to switch to 64-bit

dim willow
gleaming kestrel
#

...And now I don't have my pretty hi-res portraits ;_;

dim willow
dim willow
royal arrow
#

It's worth noting the Stardew update that will drop sometime this fall (er, by November at the latest for those with other seasons) is to make it 64bit, so the alternative patch mentioned in there will become obsolete. This is mentioned in the wiki link too

muted pagoda
#

yes, and no

royal arrow
#

the link explains

muted pagoda
#

the big content mods have gotten bigger over the past year, while the amount of space you have to put stuff, has not

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also, stardew, especially modded, leaks memory

gleaming kestrel
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Yeah, my issue was that I have a lot of mods, and many of them are enormous.

muted pagoda
#

playing more than 3-4 days on a heavily modded save in 32 bit..basically does not work anymore

gleaming kestrel
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I twice lost an entire day of play because the game slowed to basically a full lockup and I had to force close.

muted pagoda
#

one other thing you can try, is siliencing out some of the big custom music stuff, since loading hundreds of megabytes of music into memory spends alot of your available wiggle room

dim willow
#

Oh okay so I bet you that is the issue. We do have a lot of big content mods. That stinks that there’s not enough memory to withstand them. Thank you so much for explaining this to me

muted pagoda
#

you could try running these (note, this replaces the content.json in the [CM] folder of those 2 mods, be ready to redownload or back them up first

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(note, this totally disables custom music for said mods) or rather, places 1 second of silence nonlooping in place of it's music

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but it will save you much load time and some overhead memory while running by doing so, if you dont mind losing out on the music

dim willow
#

those would help to decrease the amount of memory that those big content mods use?

muted pagoda
#

yes, especially sve, which preloads everything

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it really depends on if you like/listen to the music in sdv

dim willow
#

I don’t listen to the music sometimes I even put the volume all the way down so if that will save us I can definitely do without the music. Thank you so much for the links

muted pagoda
#

There is something to be said for not replacing some of Alissa's stuff in rsv, since that's somewhat intrinsic to her character, so you may not want to do that if you intend to go down her plot line

dim willow
muted pagoda
#

yes and no, you cant flat 'remove' the music, because then it throws errors, what this does is have it play 1 second silent wavs instead of music. Alissa's story has some music associated with it that's fairly important, so replacing that is probably not ideal

dim willow
#

Oh okay that makes sense. Is there a way for me to download these mods but not affect Alissa’s music storyline ?

muted pagoda
#

use that one instead of the one I deleted up above

dim willow
# muted pagoda

Thank you so much. That one we won’t have the issue with Alissa’s storyline?

muted pagoda
#

I removed the replacements, yes, do note that using either will mean reinstalling sve/rsv if you want to go back, as it's hard replacements, may want to backup those mods before doing so unless you want to reinstall/redownload

tall belfry
#

the river on ginger island isn't automatically watering my plants near it. do you think it's because of a mod?

gleaming kestrel
#

Anybody around that might be able to answer me a question regarding hi-res portraits and 64-bit?

tall belfry
signal latch
#

Hey my SMAPI is suddenly not launching and I don't know why. Regular vanialla Stardew will launch just fine. Can anyone help me out?

dim willow
# muted pagoda I removed the replacements, yes, do note that using either will mean reinstallin...

Thank you so much ! You have been incredibly helpful. I don’t know if you would happen to have heard of this issue but it’s a separate issue that we’re having where our spouses end up frozen on the path into town when you leave the farm right at the entrance of the path/unstop screen they get frozen there and they’re there until it saves the next morning. It doesn’t happen every time but it happens enough that it’s super annoying it’s mostly my spouse but it does sometimes happen to my friend who is the host’s spouse and it doesn’t matter what spouse, what season or what farm layout. Because we have played it in all different scenarios and my spouse always freezes on the path. It’s not every time they go to that screen sometimes they make it and sometimes they freeze. This is a picture of what it looks like. That’s Harvey frozen on the path and me and my friend

gleaming kestrel
#

@naive drum I hate to ping you, Wing, but have you noticed any audio crackling with 64-bit? The sound that plays when dialogue is printing is staticky, but everything else seems fine.

naive drum
#

I haven't really noticed audio crackling; however I know a few other people have noticed minor audio glitches like that, and also, i usually have other music on

gleaming kestrel
#

o7 Okay, thanks <3

muted pagoda
main ingot
#

did u make smapi launch thru steam or no

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also: did u try clicking on the smapi icon in your game folder

signal latch
#

No to numner 1 yes to number 2

#

Number*

dim willow
muted pagoda
#

zip has the folder structure it's supposed to go into

signal latch
#

Tfw you're me and you somehow break your Smapi xd.

main ingot
#

its probably something basic that you missed. did u try reinstalling it again

#

u ran the install.bat yes?

dim willow
signal latch
#

I'll check.

shy orbit
muted pagoda
#

putting the folder inside the mod folder should be enough (it should ask to overwrite some things, if it doesnt you didnt put it in the right place)

gleaming kestrel
shy orbit
#

yeah, i'm not sure what would be the equivalent on windows or if it works

muted pagoda
#

you can disable/enable your sound in device manager, have to be careful nothing is currently using it though

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(as anything that is will crash)

signal latch
#

@main ingot I just forgot to install it apparently. Thanks.

main ingot
#

^___^!

gleaming kestrel
#

Playing SDV in silence? SDVpufferfear

#

XD

muted pagoda
#

mostly means doing things like 'stop'ing a media player, otherwise it crashes :p

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it generally doesnt like having its sound output source disappearing out from under it

hasty charm
#

Anyone know how to get Vortex working with linux Stardew Valley on a windows system? The problem is that Vortex looks for Stardew Valley.exe but if you make a Stardew Valley.exe, mods like PyTK still look at Stardew Valley.exe rather than StardewValley.exe(the proper linux executable). If u edit the linux executable, SMAPI fails to find Stardew Valley. I tried making a Stardew Valley.exe symlink but PyTK just read the symlink instead.

muted pagoda
#

you mean the 64 bit. Install the user extension

hasty charm
#

for Vortex? Or the 64bit installer.

muted pagoda
#

vortex, there's a user one that adds support

short trail
#

Does anyone know anyway to make this mod usable? I tried everything I could think of but I can't get it to work right.

main ingot
#

use bfav

short trail
#

I did

main ingot
#

ah

short trail
#

It said I needed the unnoficial update

main ingot
#

yes

#

did u get it?

short trail
#

I got that too and it didnt work

main ingot
#

bfav do be kinda broken doe so thats no shocker

short trail
#

Anytime I went to buy animals from marnie, it would crash the game

main ingot
#

uhhh lets see

#

mayhaps kyrinia knows

short trail
#

A friend of mine told it was too outdated and I wouldn't be able to get it to work

muted pagoda
#

otherwise a log from the crash

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

short trail
#

do i need the actual bfav mod from nexus too or just the update from the link?

muted pagoda
#

just what I linked

short trail
#

Okay

#

Unzip and put in mods folder?

muted pagoda
#

yes

short trail
#

Okay, now what do I need to do?

muted pagoda
#

you need the first link from the deer one

short trail
#

The first link? Like download the mod? Sorry, I just want to make sure

muted pagoda
#

yes, the second one is for if you also use Trent's animals

short trail
#

Okay

#

Downloaded the mod

muted pagoda
#

that should be all you need to do, bfav doesnt require you tinkering with files (and hasnt for a long time), a log is needed if it crashes or otherwise has problems

short trail
#

Okay, thank you :3

#

I've been wanting this mod to work for a long time

gleaming kestrel
#

Anybody playing on 64-bit that seems to have lower frame rates than 32?

dim willow
# muted pagoda no idea about that one, not familiar with mp at all, or married npcs really, bes...

Me again. Lol I’ll give you a link to my smapi log. It’s saying that it contains files but none of them are manifest.json. We’re able to play the game but there’s music and I don’t think it is using the new CM files. There aren’t any instructions in the zip folders, it just has the CM file in the zip folders. We deleted the CM folder that was there and replaced it with the new ones. This is a link to my log. Is there something that we’re missing? Sorry to bother you. We Appreciate your help so much : https://smapi.io/log/332e9d239bd54fd595c8addbc1e1a369

#

We both got that same message in our smapi logs

muted pagoda
#

yeah, you werent supposed to delete anything, only overwrite some files from the new folder

#

you will probably need to reinstall rsv (and sve if you did similar)

dim willow
# muted pagoda you will probably need to reinstall rsv (and sve if you did similar)

Oh okay. Thank you. how do we know which ones to overwrite? the ones that have a matching title? There’s no instructions in the zip file. I’m confused on what you mean when you said if we did similar? All that we did was open the zip folder for SVE & RSV and each had a folder in it labeled CM so we replaced the CM folder in those two mods that was the only thing we did

muted pagoda
#

I meant if you similarly deleted the sve [cm] folder you would need to reinstall it, the folder I provided was intended to go on top of what is already there (replacing some files), not completely replace

dim willow
#

Oh OK so basically just add what’s inside of those same folders to the current see in folders that were there already?

muted pagoda
#

yes

gleaming kestrel
#

Just drag the folders that Kyrinia gave you to your RSV and SVE folders, and it should tell you that there are X files with the same name and ask if you want to overwrite.

dim willow
muted pagoda
#

yes

dim willow
gleaming kestrel
#

Anybody familiar with using Portraiture with seasonal/situational portraits? Specifically if that actually works?

pulsar spire
#

Im pretty sure this is not how kids are supposed to look

#

it does the same thing with ducks

#

any help would be appreciated

chrome cosmos
#

send a full log so its easier to troubleshoot!

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pulsar spire
#

hang on, it's occurred rarely to co-op players

#

some said resetting the game works

#

yeap that fixed it

upper ember
#

Uh, why did Smapi freak the hell out? Not the thing with a forest map or the player warping, but the thing at the very bottom. It started spamming errors after the day saved ( Multiplayer farm, I'm a farm hand ) when it was trying to load the next day up. Host didn't get any errors
https://smapi.io/log/2205a16bc9c646cc95fcc7cde683ce04

#

Something about Way Back PT and sunny beach

muted pagoda
#

Exception of type 'System.OutOfMemoryException' was thrown.

naive drum
#

!oom

native dragonBOT
upper ember
#

I think it's more than that, given that it only starts saying that after things started breaking with Way Back. The day saved too, it was only when it started to load in the new day that it started spamming with Way Back errors

muted pagoda
#

no, the first error is an oom throw

#

and once that happens, literally everything starts breaking

#
23:43:46     ERROR     Content Patcher     Mod crashed when loading asset 'Maps\z_ForestWest_Mist'. SMAPI will use the default asset instead. Error details:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'assets\Tilesheets\z_ForestWest_Mist.png' from SMAPI\flashshifter.stardewvalleyexpandedcp. ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.```
upper ember
#

Oh, I've had that one happen before. It didn't affect the game then, and it still let me play and save this time

muted pagoda
#

it mostly depends on how far out of memory you are at a given moment, if you're 'right' on the edge you might limp along a bit

upper ember
#

I just don't have the mist affect when that happens, which I honestly don't mind, hate the mists

muted pagoda
#

you could try the files I posted earlier, will give you a bit more wiggle room, but that's definately a memory error

upper ember
#

I cannot wait for the official 64bit. CA I love you

naive drum
#

you can also go to the unofficial 64 bit

upper ember
#

I have it downloaded, it was just too laggy to use and took forever to load up. Also unsure if I can play on multiplayer with me being on it and the host being on normal 32bit

naive drum
#

ah

muted pagoda
#

yeah, its definately not optimized, sort of par for the course being it's almost magic voodoo making linux code run on windows :p. I would definately try silencing out those music files, see if that helps much

upper ember
#

How would you go about doing that? I have the config set to convert them, so the initial load time after doing that is a while, but it helps quite a bit the next times loading it

naive drum
#

as in replacing them with blank files with the same same

muted pagoda
#

I posted ready to use copies of those earlier

sacred marten
#

Can someone tell me what ā€œ[producer framework mod] no input found for champagneā€ mean?

muted pagoda
#

it means you have a mod that optionally wants champagne wishes, probably

sacred marten
#

Ohh so it just mean i have the option to make champagne?

muted pagoda
#

it just means it tried to make a recipe using champagne, and you dont have any object called champagne, but thats usually wanting champagne wishes

naive drum
#

it means that if you install champagne wishes, which adds champagne, you'll get bonus content

weary hill
#

@naive drum @viral tangle @warm gull @lone robin

We're working on a fix now. Unfortunately the bug is client side and will require a new build. I'll ping you when it's live.

EDIT: I was looking at the wrong bug. We're actually unable to reproduce the bug you are referring to where MD is recommending the wrong version of SMAPI. On our tests MD is correctly recommending 3.12.2. Can someone who experienced MD recommending the wrong version of SMAPI please reach out to me so we can figure out what's going on?

sacred marten
#

Ohh okay.. it said the same about pistachio ice cream lol… do you guys know which mods i should add to complete the added bonus content?

muted pagoda
#

frozen treats? probably, do note that trying to chase down all of those yellow noterrors will significantly featurecreep your ja/recipes :p

sacred marten
#

Ohh okay thanks for the heads up.. so it’s fine to ignore them?

muted pagoda
#

they're not errors, its just recipes that won't exist because you dont have something optional

#

and trying to get 'all' of those optional things will lead you into a giant rabbithole of more and more ja mods, hehe

sacred marten
#

Making champagne is very tempting buttttt I’ll pass…. For now lol

weary hill
#

@naive drum @viral tangle @warm gull @lone robin

We're actually unable to reproduce the bug you are referring to where MD is recommending the wrong version of SMAPI. On our tests MD is correctly recommending 3.12.2. Can someone who experienced MD recommending the wrong version of SMAPI please reach out to me so we can figure out what's going on?

#

This is what we are seeing in our tests:

naive drum
#

i do manual install, i am not the person to ping for this

dire fractal
#

how do i fix the tilesheet error

#

and is there any way to get every ppja mod ?

#

like an archive with all the updated ones

shy orbit
dire fractal
#

no idea how to do that

shy orbit
#

using tiled is a bit tricky and i can't really help with it. i don't know if the tilesheet order is necessarily an issue or if what i did was a good way to go about it. but #making-mods-general can help with it if you want to try

dire fractal
#

trying to use seasonal garden farmhouse 2

faint lintel
#

how to fix?

shy orbit
faint lintel
#

ok ill give it a try thanks

glacial briar
#

Wingheart, how the hell are you still going in here? Are you an actual carebear?

faint lintel
#

anyone know a screenshot mod that actually works?

naive drum
#

stardew valley has a screenshot feature in vanilla now

faint lintel
#

how to use it?

naive drum
#

go to the options menu and then ALL the way down to the bottom and there's a button that's just "Screenshot"

#

by default it zooms out enough to grab the entire map you're on

faint lintel
#

and where do they go?

#

nvm

#

im silly

#

theres a destination button

#

wow interesting

#

definitely very helpful

#

thank you!

final patrol
#

Hey guys! what clothing/ hair mods do you recommendSDVpufferheart

naive drum
#

is this the channel you wanted to be in?

final patrol
naive drum
#

the person directly above me

#

who posted what looks like a partial message and then apparently just left

final patrol
#

ahhh yes

#

btw i am still silently hoping to get a sneak peek at your mods folder SDVpufferblush

hasty charm
muted pagoda
#

I've had weird issues with the unoffical randomly deciding to take 3-4x longer than it usually does to load

hasty charm
#

Oh ok, thanks. I see in the console that stuff is happening again actually, so I guess it is just the unofficial taking a weirdly long time.

prisma mountain
#

is there a mod that retextures pigs into the travveling cart's pig

neat plaza
prisma mountain
#

omg tysm

naive drum
#

Getting you another parsed log, with the new slightly larger modlist (i got another BAGI pack!)

dire fractal
naive drum
#

Log, not trimmed but grabbed before the game was done starting up. Because it's a parsed log, it has my modlist sorted by framework.

#

Note that some of the aesthetic mods and JA packs have minor edits made to remove clashes. Also note that a lot of it isn't compatible with SVE

hasty charm
#

Wow that's a lot of mods, how long does your game take to load lol. I'll definitely be picking up some of those for myself too

naive drum
#

over 10 minutes

#

i timed it once but my laptop was running on battery then

ancient rampart
#

Is potraiture compatiable with SVE?

naive drum
#

yeh

dire fractal
#

is there a way to get rid of the other color

buoyant cloud
#

Hey, i've been having a lot of problems with Portraiture, is starts with "[Portraiture] This mod failed in the GameLoop.SaveLoaded event. Technical details"

#

Anyone else been struggling with it?

dusky canyon
#

I struggle with other things pensivemove

#

do you have a log?

buoyant cloud
#

Where do i get one? blushdoggy

dusky canyon
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

buoyant cloud
#

Oh ok

#

i'll be getting it now

#

just a sec

neat plaza
#

!oom

native dragonBOT
final patrol
#

@naive drum Thank you!! SDVjunimoaww

#

i dont know what i was expecting but wow that is a lot of mods SDVconcernedCA i am inspired

compact hemlock
#

hello can can anyone help me make this mod work? I keep getting this error [Content Patcher] Can't apply image patch "CatS2 Weeds&Woods&Rocks > EditImage Maps\springobjects #46" to Maps\springobjects: the FromFile file 'assets\Woods&Rocks\springobjects_White.png' doesn't exist. not sure how to fix it..

#

here is the log

chrome cosmos
#

i cant seem to find this mod on nexus, can you link it?

compact hemlock
#

sure

#

Hold up

#

its naver mod

chrome cosmos
#

im not sure why it says it doesnt exist when it does in the assets SDVpufferchickcry i tested it, its working in-game so it should be okay?

#

you can report it to the author

final patrol
#

is anyone aware of any decent lighting mods? the house is so dark at night and i'm not a fan of having heaps of lamps šŸ˜›

#

would be cool if we had ceiling lights

chrome cosmos
#

not sure nyaThink it looks correct to me but then again, im running on 3 hours of sleep

ancient rampart
#

Excuse me, anyone know how to fix the yellow text?

compact hemlock
ember nimbus
#

@final patrol If you find a good lighting mod, let me know? I hate how I constantly run into my zillions of lamps, lol.

junior ridge
#

what are some good visual mods?

west ivy
#

does mod drop automatically update mods for sdv or is it another nexus with manual downloading?

dire fractal
#

cant get bvfa

fickle sundial
#

delete and reinstall as the log says: aritee's Better Farm Animal Variety because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\BetterFarmAnimalVariety, Mods\BFAV.

vocal cargo
#

Hey can someone help me out? I am trying to update my smapi to the 3.13.0 beta (newest) and i am getting an error of "unable to find launcher executable"

#

but I can still launch the game just fine

#

trying to update it through moddrop i should say

neat plaza
#

are you running the sdv beta?

shy orbit
#

if you are a player it's better to not get into the beta versions of the game, smapi or mods

#

things are likely to break

vocal cargo
#

no i am not aware i am running the sdv betta

#

i am only trying to do it because my launcher tells me that i need
These mods could not be added to your game.

[SMAPI] - Generic Mod Config Menu 1.4.2-beta.20210819 because it needs SMAPI 3.13.0-beta or later. Please update SMAPI to the latest version to use this mod.
[SMAPI] - Luck Skill 1.1.2-beta.20210819 because it needs SMAPI 3.13.0-beta or later. Please update SMAPI to the latest version to use this mod.

#

but now i may be thinking i downloaded the wrong files for those

neat plaza
vocal cargo
#

yup! that did it. i had auto downloaded beta files for those mods. rolled them back to the correct version and now my game launches and the mods are there

#

thanks for the help guys

hoary musk
#

How do I find my save file in the 64-bit version? I need to find it so I can send it in to be looked at for UI Info Suite 2 issue that I submitted last night

chrome cosmos
#

saves are still in the same location

hoary musk
#

I've never looked around besides the Mods folder, so where would it be?

chrome cosmos
#

!saves

native dragonBOT
hoary musk
#

Thank you

ember moss
#

Does anyone know if the gift taste helper mod also works with SVE mod.. or does it just work with the base vanilla game?

lone robin
#

@weary hill If you're referring to being unable to play the Stardew Expanded and Stardew Expanded with Immersive Farm 2 modpacks on MD, then I figured out the problem. The mods auto updated to versions that required the SMAPI 1.13 beta launcher, which is why there was a bunch of error with mods being able to load when launching the mod pack. I couldn't find a way to manually downgrade or a folder where the moddrop files were kept so I could manually change the files to their older versions so I just made the modpack myself

trim stone
#

does anyone know what can cause a character's portrait picture to be zoomed in?

#

I'm using portraiture

#

and this only happens to very specific characters

#

also at times they revert back to their vanilla portraits

misty axle
#

Skeeelllll

#

I'm big dumb

#

I can't figure out how to add custom furniture so that it actually shows up in game

#

I think I did all the steps but nyo results

lavish blade
#

hi, i got a problem: since 3rd house upgrade i have a bugged bed and i cant do any about it: i cant move it, sleep in this one is also bugged. it also got 1 invisible square. im playing modded stardew if its changing any

chrome cosmos
native dragonBOT
#

@lavish blade Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lavish blade
misty axle
chrome cosmos
#

!reset

native dragonBOT
chrome cosmos
lavish blade
#

thanks!

chrome cosmos
#

looks like all your CF mods are loaded in :o are you sure you checked the furniture catalog thoroughly?

ember nimbus
#

I will one day learn how to make mods so that I can add more meat recipes to the game for use with the Animal Husbandry mod...

misty axle
chrome cosmos
misty axle
#

Why would a toilet be sold at a festival??

#

It also doesn't show up in the item spawn menu

chrome cosmos
#

idk man, CF is weird UNAWaah

misty axle
chrome cosmos
#

and yea, CF furniture doesnt show up in the item spawner

#

just catalog and festivals (and sometimes robins)

ember nimbus
#

I was using Animal Husbandry as the base idea because I already it. I'm open to any ideas for how to add meat recipes, lol. I just....goat curry. And something anything to use the ostrich meat I have. And maybe eggnog if we're feeling up to it.

misty axle
#

DUDE BIRRIA WOULD BE BOMB IN GAME

ember nimbus
#

Would it show up in the catalogue you can buy? the big furniture catalogue?

misty axle
#

I have that, still nyo dice

ember nimbus
#

Hrm.

#

OOoooooooo, a tutorial!

chrome cosmos
#

you can also look at other mods and see how they do it! :3

ember nimbus
#

thanks so much!

#

I have been poking at them trying to figure out how they add recipes

#

I have a somewhat loose comprehension of the text part of the recipes, since that's what I could find when poking in the mod folder.

#

I have followed the steps and have theoretically created a json file. Go....go me?

lavish mural
#

hi yall! Ive got +100 list mod and one of them changes the color of the frame border to a dark one, but I don't know which

#

any clue?

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

neat plaza
#

(logs have a modlist in them)

upper ember
#

Ooo I very much want to know what mod is that

lavish mural
#

I dont specifically hate it but I like vanilla better

chrome cosmos
ember nimbus
#

We are currently very slowly following a tutorial to theoretically add goat curry as our first option, because that was our first idea. I don't think it'll work unless you also have a mod that offers you Mutton, but since I do, that's why I'm going with that....

#

I figure if I can get a single dish to work, then I can expand from there!

faint lintel
ember nimbus
#

I have successfully already learned some of the things I knew I was missing but did not know how to find, so it's a start.

#

We have realized we don't actually have any programs capable of art with transparency (because we make shitty ms paint art), so we are downloading gimp now, lol.

fallow storm
#

Anyone got any good mods? I have just started getting them

ember nimbus
#

I like the Animal Husbandry mod, it's been fun!

native dragonBOT
chrome cosmos
unreal raptor
#

@dire fractal Here you go! I crossed one out because while I downloaded it, I don’t have a mod that it’s supposed to go with yet. I’m also looking right now for a mod that is an update for the kids we have, lol. I’ll let you know when I find one I like!

Oh, I’m using Windows and Steam by the way.

dire fractal
torn kayak
#

I have tried searching on the nexus to see if there were any mods, where you can rotate items that are not rotatable in the base game. For example, the T.V, does a mod like this exists and I am just missing it? If not hopefully someone might be interested in creating such a mod. I really want to rotate the freaking t.v ._.

random rapids
#

FUCK EVERY ONE HERE IM GET ME BANNED

neat plaza
#

making them cp or uninstalling them?

shy orbit
unreal raptor
rancid barn
#

errrrrr……i found that mods from nexusmods without config.json which makes them impossible to use…… do anyone have any idea about that?

#

it is like this:

main ingot
#

mods generate a config when u start up the game for the first time

#

so u have to run the game first before it makes a config…

rancid barn
#

ummmm but it failed to read that mod

main ingot
#

what mod

rancid barn
#

ummmm

#

junimo kart cheater?

main ingot
#

link?

rancid barn
main ingot
#

dont think it works with 1.5

rancid barn
#

ohhh really?

#

ummm

#

thanks a lot

main ingot
#

idk though, bc theres one post that says it does

#

buuuut if smapi isnt reading it, you either installed it wrong or it doesnt work

rancid barn
#

i was stuck with it all the time T_T

signal latch
rough spindle
signal latch
#

@main ingot Sorry to ping but I know you were helpful before. I think I broke it somehow. Pls help.

#

@naive drum Calling in the cavalry.

chrome cosmos
signal latch
#

Sorry for the pings.

#

Hey what kind of mod could cause an item name to come up wrong?

worthy moth
vagrant aurora
#

Lost my green house

#

šŸ˜†

signal latch
worthy moth
#

It looks like it might be showing the name of the item before the one you're hovered over. Is that the case for each item?

signal latch
#

Yes

worthy moth
#

Which could be caused by the Expanded Storage mod, and if that's the case hitting the Fill Stacks button might fix it

signal latch
#

Where do I find that?

worthy moth
# signal latch Where do I find that?

This button will push items from your inventory into the chest for anything the chest is already holding. It also forces the menu to refresh what items are in it

signal latch
worthy moth
#

Oops, wrong explanation. That sorts, but should still do the same thing.

#

Yeah I'm the mod author of Expanded Storage and there are some weird glitches that happen sometimes

signal latch
#

Oh, didn't know! Nice to meet you. Thank you for the mod.

worthy moth
#

yw, glad you enjoy it (barring the random issues)

signal latch
#

Yeah it's a good mod over all. Haven't had any major issues with it like some other mods.

fallow storm
#

Does anyone know of a really nice texture pack mod? i think thats why they are called lol

worthy moth
#

I'm a fan of all the texture packs that are "Elle's ..."

#

Like Elle's Dirt and Cliff Recolor, Elle's Kitchen Replacement, Elle's New Barn Animals, ... but that's just my taste

pure obsidian
#

Hello

devout mango
#

How fix this ? I used ModDrop, and over time the game just stopped starting this error pops up (reinstalling the game and ModDrop did not help.

chrome cosmos
#

install smapi from smapi.io and your mods manually. its more recommended than using moddrop or vortex

fallow storm
devout mango
#

I can't install mods manually, I have about 60 mods and I update them often

worthy moth
chrome cosmos
#

...and i have 370 downloaded and updated manually UNASipSweat sorry, not sure how else to fix this issue

worthy moth
#

They're mostly mix-match for specific elements in the game

shell jackal
#

I have 458 that I installed manually and update the same. xD

devout mango
#

Who is the developer of SMAPI I can ask him on Discord?

shell jackal
#

Yah, when Pathos gets on an updating streak I wanna face-desk.

chrome cosmos
#

the developer of smapi has nothing to do with how moddrop works i believe. you can at least download smapi manually while using moddrop for your mods

#

which smapi version are you trying to install?

chrome cosmos
devout mango
#

I found the same problem with the person he was advised to contact the author of SMAPI and the topic was closed

chrome cosmos
#

yes, but we can try to troubleshoot before bothering him. which version of smapi are you trying to install?

devout mango
#

I had the version installed, but once I came in it just wouldn't start.

chrome cosmos
#

which one? 3.12.2? 3.13?

devout mango
#

3.12.2

chrome cosmos
#

did you install it manually?

devout mango
#

I installed through the launcher and played for two weeks.

chrome cosmos
#

okay. can you still at least try download it from smapi.io, running the launcher and trying again?

devout mango
#

now i have a answer - ModDrop probably isn't updated for the new game version, which is a major change in how both Stardew Valley and SMAPI work under the hood. I suggest installing SMAPI manually for now (just download and run its installer), then you can install mods through ModDrop like usual.

main ingot
#

60 mods is a miniscule amount and can 100% be manually managed. if you dont want errors, dont use mod launchers like moddrop or vortex.

devout mango
#

I don't know how to do it manually but I'll try it now.

main ingot
#

its just drag and drop, very easy

devout mango
#

i have instaler file need drop this in main directory game and instal ?

neat plaza
devout mango
#

Omg need .net 5

chrome cosmos
#

hold on, are you trying to use the 1.5.5 version of stardew? if yes, dont

#

its not made for players yet as its still in beta

devout mango
#

Just using the ModDrop didn't need anything) yes I have the latest version of the game

chrome cosmos
#

you shouldnt be on the latest version since many frameworks break with it. not all of them are updated yet.

fickle sundial
#

is there a mod that lets you pick berries while riding the horse?

shut violet
#

hey, for people interested, i updated my Clumps and Nodes mod to fix some stuff and add a coal clump :
https://www.nexusmods.com/stardewvalley/mods/9256

elder imp
#

Hey can someone dm and walk me through adding the mod where I can have more friends play?

weary hill
#

b/c I'm guessing an author accidentally but their beta files in the default category.

blissful tusk
#

how do i add a mod lol

unreal raptor
blissful tusk
#

ty ty

main ingot
#

maaaaaaaan wayback pelican town is nice

shell jackal
#

Yah I love Gwen's stuff

blissful tusk
#

its not making sense too me 😭

main ingot
#

its right there :(

sacred marten
blissful tusk
#

windows*

lone robin
#

@weary hill just some of them, when i was downloading the mods separately to make the modpack myself, all the ones that said they needed the SMAPI beta launcher were updated

main ingot
#

just download smapi, install it, then drag and drop mods

#

it is very easy

sacred marten
blissful tusk
#

can i screenshare what im seeing?

#

its really hard to describe

sacred marten
#

Yeah.. you would have to DM me tho

blissful tusk
#

i dmed

keen crow
#

!gettingstarted

native dragonBOT
elder imp
#

Whats a good mod for in game editing?

royal arrow
#

What are you trying to edit? I don't think there are too many mods for that

elder imp
#

or like cheats then?

royal arrow
#

CJB Cheats Menu and CJB Item Spawner on nexus are your friend

#

The first one has a ton of different options

elder imp
#

someone helped me with the ultimate players mod so i have have more than 4 but i can only get 3 starting cabins

royal arrow
#

Do you mean it limits you to 3, or that you don't have enough supplies / money?

elder imp
#

so i need the things to have robbin build my stuff

#

thats what im not sure of

royal arrow
#

One sec let me check the multiplayer mods folder I have

elder imp
#

oki

royal arrow
#

Ok the mod we used was Unlimited Players which removed the restrictions on cabins

#

the person who hosted used CJB Cheats Menu to get the extra money and CJB Item Spawner for the supplies

elder imp
#

thats what i'm using

#

okay thank you i will download that

#

1.29.0?

#

or the 25.4 one

royal arrow
#

I'd download the latest version, my multiplayer game hasn't been live in months

#

so I'm sure I have outdated versions

elder imp
#

nvm im dumb it says the 25 one is for android

sick plover
#

Oh I love this mod, an easy way to get 5,000g for the start and it makes it story friendly

old spire
#

inheritance, right?

sick plover
#

Yesss

royal arrow
hard stream
#

hey y’all! i’m trying to download Stardew Expanded on a different laptop and i keep getting this error from SMAPI and i’m super confused because i thought Stardew comes as 64-bit version now. (i have stardew on Steam idk if that helps) if anyone could help me i would seriously appreciate it so muchā™„ļø

dusky canyon
#

huh I'd have no idea why that wouldnt work

keen crow
#

No latest smapi. Its for beta

#

Downgrade

dusky canyon
#

maybe the nexus description has some information

#

@main ingot

main ingot
#

YES?

dusky canyon
#

@main ingot you just said you'd like to be pinged

royal arrow
#

Press X to doubt

main ingot
#

No Haha Stoooop 🄰

hard stream
#

oh weird i downloaded the pervious SMAPI and it said the Stardew Expanded requires the 3.13.0 version but i’ll try it again!

dusky canyon
#

you can do it, but it'll break all other mods which arent on beta

main ingot
#

dont use 3.13 ;3

hard stream
#

weird the 3.13.2 seems to be working now so i probably did something wrong the first time around lol thanks y’all you’re the best!

dusky canyon
#

yay!

upper ember
#

Anyone got any recommendations for farm maps for multiplayer? We want to do something different, so no Immersive farm

old spire
#

new harvest with scythe version just dropped nexused!

carmine anvil
#

do cosmetic mods make achievements unobtainable?

old spire
#

nope! you can enable steam achievements for mods just fine!

#

!gettingstarted

native dragonBOT
carmine anvil
#

sweet tyy

dark ravine
#

Anyone know that shupment mod

hasty charm
#

anyone know if there's a way to change your inventory color back to the default when using chestex? It hurts my eyes to look at lmao, this is too bright

dark ravine
dark ravine
hasty charm
#

Thanks! I'll give that a shot.

gleaming kestrel
#

Anybody here use Mr. Ginger?

lethal mantle
gleaming kestrel
#

Eh? No, he's a custom NPC.

lethal mantle
gleaming kestrel
#

...What? I know that.

#

I literally have Mr. Ginger in my game, lol. I had a question about one of his heart events.

lethal mantle
#

oh sorry, 90% of questions here are mod support, not stuff about mods

gleaming kestrel
#

Yeah, I'm just not sure how me asking if anybody uses the mod triggered those questsions, lol

#

Aha, now it has turned into mod support. Didn't notice SMAPI threw an error.

tired brook
#

SMAPI 3.12.3 is now available! https://smapi.io/

For players, this mainly adds more save recovery and error-handling, and improves Unicode support in the console window. Nearly all mods should still work fine, but a few mods may need to be updated.

Patch updates:

  • 3.12.1 mainly fixes an error loading older Harmony mods for some players using unofficial 64-bit, updates the compatibility list, and shows the software conflict message as a warning to simplify troubleshooting.
  • 3.12.2 mainly fixes an error when creating a new save or joining a multiplayer world.
  • 3.12.3 adds a friendly error for 32-bit-only mods in 64-bit, fixes console encoding issues on Linux/macOS, prepares for the upcoming Stardew Valley 1.5.5, and makes a few other fixes and improvements.

See:

lethal mantle
#

wooooo new smapi

#

thanks patho for all of your hard work

faint temple
#

does stardew expanded no longer work on the new version of smapi? mine is saying this when i try and load into it now

#

i have also lost the ability to host new game files and start new games since updating to the new version

upper ember
#

If you're using the 3.13 Smapi, don't, it's not made for anyone to be using apart from modders, so most mods won't work for it. If you aren't, you might be using the SVE version meant for the beta 3.13, which won't work in 3.12 ( I assume anyways )

faint temple
#

im not using the beta and my smapi gave the message to update so i did. its been faulty all day as well. throwing errors that dont actually exist. my mods are working all except for 5 that say DLL wont load

#

why would it tell me to update if it wasnt for actual use?

#

im on smapi 3.12.3

#

expanded was working find until this version

raw thistle
#

i had 5 mods or so stop working with 3.12.3 so I rolled back to 3.12.2. sorry I cant recall if SVE was on that list

#

im sure they'll be updated in a day or so

tired brook
#

@faint temple SMAPI 3.12.3 shouldn't break any mods. Can you upload your SMAPI log to https://smapi.io/log/ (see instructions on that page) and post the link here?

faint temple
#

ill go back to previous then and see i guess. its giving errors to mods i have that worked perfectly fine on the other

raw thistle
#

let me go back to version .3 and look at my log again

faint temple
#

its funny becus the ones it says to update are the newest versions

#

all day ive had to disable mods that have worked fine then suddenly redline my smapi. or lag the game to a dead stop.

tired brook
#

Thanks! I'll look into those and release SMAPI 3.12.4 soon to fix them.

faint temple
#

should i roll back to .2 for now?

tired brook
#

Yep.

faint temple
#

okay. and sorry for any trouble caused by this..

tired brook
#

No worries, thanks for reporting it!

prisma harness
#

I'm hoping someone might be able to help me out. I found a character creation mod out there on I think tumblr or one of the old mod sites, that let you make Malon from Zelda. My computer I had this one died and that whole drive is gone. And now I can't find the mod

raw thistle
tired brook
faint temple
#

will do give me a couple minutes

raw thistle
faint temple
#

waiting for mine to load completely.. tends to happen with alot of mods heh will post ina sec

dire fractal
#

I was about to say something about having issues with 3.13.3 myself but i guess I'll just wait till new version is out

tired brook
#

(Or even better, try the build above and make sure your mods work too!)

dire fractal
#

That works:3

faint temple
#

@tired brookhttps://smapi.io/log/eef3eb20387b4a09a2f9828629abfce5

dire fractal
faint temple
#

wouldnt even open the save file :/

#

attempting to create new save file.. ik all mods are working so yeah idk >.<

tired brook
faint temple
#

i have 59 gigs left. they work fine on .2 thats where im having the issue so i might just have to suffer thru it i guess.

tired brook
#

The game can only use about 2.5-3GB, even if you have more memory available. (See that page for more info.)

#

You can ignore the update alert, that's just because you have a prerelease version of SMAPI.

faint temple
#

ok

dire fractal
#

Any idea why SkipFishingMinigame would just stop working on the newer version?

tired brook
#

Yep, it's related to the fix in the alpha; I'll post a new build in a few minutes.

dire fractal
#

šŸ‘Œ

tired brook
faint temple
#

@tired brookletting things load right now to see..

dire fractal
#

@tired brook All the mods Works Fine now:3

#

Tysm:3

tired brook
#

Welcome! Can you post the log too, just to make sure everything's handled as expected under the hood?

dire fractal
faint temple
#

@tired brook i think its simply my version of the game at this point 😦 error log incoming (new game start)

dark ravine
#

how do i share a mod list?

tired brook
#

@dire fractal Thanks!

dark ravine
#

from vortex

tired brook
#

@faint temple Looks like all your mods loaded fine at least. Not sure what's causing that error though. šŸ¤”

dire fractal
#

Yw:3

faint temple
#

thats when i try and start a new game the music changes then that it was doing that before . i will try the saved game and see if it does the same..

cosmic arch
#

Is there an autorun mod?

dark ravine
#

you already run by default?

tired brook
#

CJB Cheats Menu has an option to run faster though.

faint temple
#

@cosmic arch through CJB cheats menu, ik you can up your player speed. however as far as i know there is no actual autorun

muted pagoda
#

it really, really cant find the mail.xnb, maybe try a verify?

dark ravine
faint temple
#

@tired brookhttps://smapi.io/log/80da03c3f2014184915256120a9c706c

#

locked on this with trying to load the save file

tired brook
#

That's not related to SMAPI itself. Looks like your save folders are missing one of their files? šŸ¤”

#

SMAPI 3.12.4 is now available! https://smapi.io/

For players, this mainly adds more save recovery and error-handling, and improves Unicode support in the console window. Nearly all mods should still work fine, but a few mods may need to be updated.

Patch updates:

  • 3.12.1 mainly fixes an error loading older Harmony mods for some players using unofficial 64-bit, updates the compatibility list, and shows the software conflict message as a warning to simplify troubleshooting.
  • 3.12.2 mainly fixes an error when creating a new save or joining a multiplayer world.
  • 3.12.3 adds a friendly error for 32-bit-only mods in 64-bit, fixes console encoding issues on Linux/macOS, prepares for the upcoming Stardew Valley 1.5.5, and makes a few other fixes and improvements.
  • 3.12.4 fixes an error loading some mods in SMAPI 3.12.3.

See:

faint temple
#

thats smapi loading it. smapi been frozen so ima try something else tomorrow too tired to continue tonight xD but thanks for the help

gleaming kestrel
#

Isn't Vortex not recommended because of this sort of thing?

true dragon
faint temple
#

its not my vortex. everything worked fine on .2 then today it started redlining on smapi where it shouldnt have

#

i think its my version of the game in general

true dragon
#

it needs to be updated for 64-bit mode ? error

strong urchin
faint temple
#

i have smapi pinned to my toolbar which is how i run it

gleaming kestrel
#

Idk, I've always done it manually

#

ĀÆ\_(惄)_/ĀÆ

true dragon
tired brook
#

@true dragon Were those mods working in 64-bit mode before? Can you reinstall SMAPI 3.12.2, load your game, and post a new log?

strong urchin
gleaming kestrel
#

I actually had the same issue when I picked the game back up.

cosmic arch
#

Sorry

strong urchin
true dragon
tired brook
#

Interesting. šŸ¤”

faint temple
#

@tired brookeverything is working so far except item spawner but thats nothing of consquence šŸ˜„

#

and inventory >.<

#

@tired brookhttps://smapi.io/log/4cdaf11d400744e4b66ee0cdfedcf089 redline when trying to open my inventory. i give up x.X

tired brook
#

Can you post a screenshot of your game's Content/Data folder?

tired brook
#

And in that Data folder?

faint temple
#

that might take a couple screenshots..

tired brook
#

Mainly I just want to know if there's a mail or mail.xnb file there.

faint temple
#

@tired brookis there something specific i need to look for?

tired brook
#

Do you see a mail or mail.xnb file in the Data folder?

faint temple
#

all mods i use automatically place it

tired brook
#

So there's none with the name mail.xnb?

faint temple
#

nope thats everything i have for mail

tired brook
true dragon
#

@tired brook No error Works Fine now, Thank you so much

tired brook
#

Alright, guess it's time for SMAPI 3.12.5. šŸ˜”

faint temple
#

"10 files failed to validate and will be reaquired

#

@muted pagoda if you are still around in server revalidate files, you will get mail.xnb back

muted pagoda
#

that was aimed at you, not me :p hehe

faint temple
#

your the one that posted it bout an hour ago xD

muted pagoda
#

yes, I was saying you should probably try verifying

faint temple
#

must have missed something then.. oh well xD

#

guess i should wait til new update is done.. poor pathoschild everyone making them work harder tonight.. x.X

#

@muted pagodalove the profile pic btw

muted pagoda
#

oh hey, smapi is seeing beta updates now, cute.

tired brook
#

SMAPI should only show update alerts for prerelease mod versions if...

  • you're using a beta version of SMAPI;
  • or you're using an older prerelease version of the mod;
  • or you're using an older non-prerelease version of the mod, but it failed to load.
muted pagoda
#

yeah, I'm using the beta, and it wasnt recommending updates until today, or didnt seem to

#

down to 140 errors, yay.

tired brook
#

Yeah, there's been a few changes to the update alert algorithm lately to account for the beta.

#

(The next SMAPI beta should improve mod compatibility a lot, but that'll be tomorrow at this point.)

faint temple
#

ima have to tell my fiance to reverify her files tomorrow i think.. so thanks for that šŸ˜„

round shore
#

has anyone tried the "server" mods for stardew yet? looking into it, but it costs money, wondering if people have opinions.

faint temple
#

@tired brookafter reverify everything works cept one mod. and it the no saving thing is due to a mod i have ive dealt with that before but all good now. (broken mod cjb item spawner)

#

^.^

#

@round shoreive thought of getting a server but never been 100 on it

round shore
#

i mean there are so many questions about it, like: how stable? how many total save datas? do you share a farm? stuff like that

#

it would be worth it to me if I can host a server and just have people play on it, especially if stuff is fairly separate.

#

right now I am just afraid to play and expand our multiplayer game without my friend being there

tired brook
#

Which server mod do you want to use? There are no paid mods that I know of.

round shore
#

oh maybe I am looking at a beta, let me look for a few more

#

can I post a link here?

tired brook
#

Yep.

round shore
tired brook
gleaming kestrel
#

I... am not sure how I feel about them charging for this if CA hasn't signed off on it.

round shore
#

they have disclaimers that they are not affiliated

#

always on server sounds good too!

tired brook
#

(You're not really paying for a mod in that case, you're paying for the server hosting/maintenance.)

gleaming kestrel
#

I get server costs and if that's literally all this is covering, I guess that's fine.

round shore
#

i mean it isn't crazy for a server to run the game

gleaming kestrel
#

But if they end up making a profit off it (admittedly doubtful), isn't that them making money off of CA's game?

round shore
#

but is always on server hosted or your own PC running it?

tired brook
#

That's not really unusual. There are companies which host Minecraft servers, MediaWiki wikis, etc for a profit. They're not selling the game itself, just a custom service around it.

#

@round shore Yep. The way Always On Server works is that the host player is always online, and the mod will automate it (e.g. pause when all players are offline, go to bed when all players are in bed, etc).

#

(The game is really not designed for server use, so there's no headless server currently.)

round shore
#

but the farm is still shared and everything too right?

tired brook
#

Yep, it's just like regular multiplayer.

gleaming kestrel
#

I see. I admit I'm not super familiar with the ins and outs of all this. I just know charging for mods is usually considered not okay because that starts moving into a legal gray area.

tired brook
#

(Yep, but they're not charging for a mod.)

gleaming kestrel
#

Right, I just wasn't sure if this fell under that same legal gray area.

round shore
#

hmm it says it "Automates tasks" i wonder if that includes feeding chickens and cows during rainy days, or talking to them every day

tired brook
#

Nope, it just automates stuff needed for multiplayer to work (e.g. sleeping, pausing, starting festivals, etc).

#

SMAPI 3.12.5 is now available! https://smapi.io/

For players, this mainly adds more save recovery and error-handling, and improves Unicode support in the console window. Nearly all mods should still work fine, but a few mods may need to be updated.

Patch updates:

  • 3.12.1 mainly fixes an error loading older Harmony mods for some players using unofficial 64-bit, updates the compatibility list, and shows the software conflict message as a warning to simplify troubleshooting.
  • 3.12.2 mainly fixes an error when creating a new save or joining a multiplayer world.
  • 3.12.3 adds a friendly error for 32-bit-only mods in 64-bit, fixes console encoding issues on Linux/macOS, prepares for the upcoming Stardew Valley 1.5.5, and makes a few other fixes and improvements.
  • 3.12.4 fixes an error loading some mods in SMAPI 3.12.3.
  • 3.12.5 fixes some mods in unofficial 64-bit mode no longer loading after SMAPI 3.12.3.

See:

round shore
#

this is all good info, thank you

#

i think this may actually help me too

#

are there any other mods anyone should consider "fundamental" ?

dire fractal
#

!MODRECS

native dragonBOT
round shore
#

thanks! new to mods, wanted to get to a decent spot before enhancing the game or "cheating"

coarse vigil
#

if i think a mod modified dialogue but im unsure is there a way to check? I just asked shane to dance at the flower dance and his response was... it reads like something translated from a language with slightly different grammar

hasty charm
#

I consider BAGI essential, but it doesn't add anything. It's just a graphical enhancement

#

Daily screenshot is another one of my favorites, I really like turning the screenshots into a time lapse

dire fractal
#

this is good thing thanks for the update

coarse vigil
#

after way more googling than i should have had to do, i found what shanes acceptance dialogue is in vanilla... which doesnt match what i got. I dont think i have any mods that change dialogue though???? Unless maybe DSV does that? Or somehow romanceable rasmodius, theft of the winter star, or the gender neutrality mod. Literally the only mods on my list i can think of that would change dialogue at all????

dire fractal
#

@round shore are you asking for mods that people just getting into mods should get

round shore
#

basically yes. the link above had some really good ones that aren't gamebreaking

dire fractal
#

i really like to get all the frameworks for every possible thing so when i download a mod i usually don't have to look at the dependencies

#

you might like automate

#

i personally got most of the cheating mods when i first got into it

coarse vigil
#

oh yeah my basics i always need, besides like, retextures because i can no longer deal with yellow dirt, are the cheat mods, speed increase, automate, and all the UI info ones so like, datalayers and what are you missing, and i think a couple others. Some of them are writing on top of eachother and i cant be bothered to figure out where/how to move the text boxes woops

outer turret
#

@coarse vigil dance acceptance is generic. Could be Romanceable Rasmodius?

#

Look for anything that has an override generic option in the config (set to true)

coarse vigil
#

ahhhh. That could be it then. Shane was like "that would not be advisable, i do not know the steps, but yes I will dance with you" and it makes WAY more sense if that dialogue was intended for the wizard both in how the phrasing is and that hes saying it hjbafvahdfk

#

i just went with shane cause only one i got to 4 stars cause birthday and getting left out of the dance is :c

outer turret
#

Just solved a simiLr issue with someone else playing one of Wolfs mods.

#

That def sounds like Wizard speech

coarse vigil
#

Oh yep, i didnt realize what "override generic dialogue" MEANT when i said yes, i thought it was overriding generic WIZARD dialogue lmao

#

but yeah shane talking like the wizard made me go ??????? so thank you for helping me figure this out!

outer turret
#

It's so crazy I just helped someone with the exact issue but for Make Marlon Real.

upbeat thistle
#

so

#

ive never modded

#

and it seems interesting

faint temple
#

seems i found why my game keeps messing up..

old spire
#

@upbeat thistle we are here for you

#

!gettingstarted

native dragonBOT
faint temple
#

entotarax framework or however its spelt has been deleted from my loadout somehow.

#

@upbeat thistleif you have any questions ask away

upbeat thistle
#

ill read up for a bit and ask if i have any questions left

#

ahhh, it seems so complicated, im almost overwhelmed

crimson salmon
#

it looks harder than it is

upbeat thistle
#

thats probably true

old spire
#

we can walk you through the steps

upbeat thistle
#

i think i might have to take you up on that offer
well, tomorrow anyway, its almost midnight šŸ˜…

old spire
#

coolio. just ping or whatever when youre ready

faint temple
#

so i reset my computer and the newest smapi disappeared off my computer anyone having that issue?

raw siren
#

(Sorry if this is not the correct forum) I'm getting this error after a fresh install of the beta. It runs fine without Smapi. Could anybody help me?