#archived-modded-support

1 messages ยท Page 1076 of 1

hoary edge
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Ah, that's a fair point. Disabling mods would also be kind of a hassle since you'd have to either delete+install whenever you disable/enable a mod or somehow move the mod in and out of the mods folder

neat plaza
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or should

worthy moth
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It does add it already, but it's not ready for an official release yet

snow prism
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as others said, Vortex and Moddrop have that already. but no, scraping is allowed

hoary edge
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oh? Last time I used vortex, it didn't seem to auto download dependencies for the mods

sturdy spoke
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will my mods work if I download the smapi beta for 1.5.5?

outer turret
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Probably not

sturdy spoke
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oof. Also, I'm trying to install the project populate json assets mega pack and I keep running into this error. I think I have a mod missing but don't know what mod it's supposed to be.

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Nvm found the mod ๐Ÿ˜…

tropic forum
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Anyone having troubles with SMAPI and the Stardew 1.5.5 beta?

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It skips nearly all of my mods because it can't load the dll

chrome cosmos
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thats because the frameworks need to be updated for it. you shouldnt be using 1.5.5 beta or smapi 3.13.0 right now as a user.

tropic forum
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Ah, thank you

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i shall wait until then

arctic oasis
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my friends using the same stuff

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and it only skipped 64

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idk what even happened

chrome cosmos
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

errant hornet
arctic oasis
arctic oasis
errant hornet
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Whoa, this is a lot of errors

arctic oasis
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yeah

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@chrome cosmos

errant hornet
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First, download Even More Recipes and Entoarox Framework, then delete one of NPC Map Locations and update your SMAPI to 3.12.2

arctic oasis
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would i have to reinstall all the mods??

errant hornet
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No, maybe only those who are giving errors except the ones I mentioned above

arctic oasis
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well i checked and the mod folders are literally empty

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idk if installing smapi will change that

errant hornet
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Weird, then try redownloading those

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Updating SMAPI will fix one of NPC Map Locations' error

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Will not put files into those empty folders

arctic oasis
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im really picky about what i download

supple echo
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What I would not give to have config.json preserved for me automatically ๐Ÿ˜„

arctic oasis
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also idk if all my mods i want are updated to it

supple echo
#

The PyTK person put out a "mod updater" mod/framework/something at one point, but it doesn't work on Mac and never got any updates ๐Ÿค”

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(hello I think I am conversation necroing don't mind me)

errant hornet
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I'm mostly no help when it comes to AVs, but try checking that link ^

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But SMAPI is totally safe, you can trust it SDVpufferthumbsup

misty axle
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@tired brook Would an unofficial update to Lockpicks be something you or someone else can do? SDVpuffercry

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Also smapi keeps asking me to update but I just did??

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Anybody else getting that?

gentle glen
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omg

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why

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more updates

misty axle
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xD

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We are just little ants constantly switching out old mods for nyew versions like every two weeks

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I love the modders tho

gentle glen
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i just updates yestersaday

gentle glen
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can someone help me

misty axle
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With?

gentle glen
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my smapi isn't updating to the new verison

misty axle
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Oh!

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I think it's because there's a beta out, but unless you're using the beta version you don't need to worry

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If it's updated to the latest official version you should be good

gentle glen
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well i have that update and other mods i have to update

shell jackal
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Some of those might be beta updates for the new beta.

misty axle
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Yeh

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Just check the mod site and see if beta is part of the update

gentle glen
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i have to update stardew expanded mod as well

misty axle
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That one might be a beta too, hold on

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Nevermind, that one is an update

gentle glen
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see i just upadate my stuff yesterday and now there new upadates

misty axle
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Like Amariel pointed out, some of those might be beta updates

gentle glen
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just trying keep up with all the updates since i have 132 mods

misty axle
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Oof, yeah that's tricky

gentle glen
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before i add few i was at 124

distant bane
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Hi! My friend experiences some problems when trying to load up stardew with SMAPI, she just wanted to add some little CP mods to make the game more interesting for her, yet she got this error. I suppose it has something to do with graphics card and she has an old pc, but is there a way around it? Thanks in advance SDVemoteowo

keen mirage
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uh what are we supposed to do about the new SMAPI update that is for 1.15.5 beta only do we download/install it or no? confused

naive drum
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Only of you have the 1.5.5 beta

keen mirage
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well far as i am aware my SDV hasn't updated recently so i don't THINK i have that?

upper ember
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I imagine the beta is for modders to start testing things with the upcoming update? I don't think it's meant for normal players to use

keen mirage
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then i likely don't have it and should be fine ๐Ÿ˜„

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another question tho

limpid dove
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is available on steam beta section

keen mirage
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the august 17th update of SVE for android? if we use/play SDV on our computers we don't need to get that update do we, just the immersive farms one NOT the SVE one for android?

Because having a mac computer i don't think it'll make a difference for me personally if i don't download it at least i HOPE it wouldn't.
Also can i have BOTH the immersive farm 2 AND the Grandpa's farm downloaded, or do i gotta choose which to use as they both replace the standard farm and having both downloaded might cause issues?

upper ember
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They both replace the standard farm and neither will work if you have both installed at once. It's pretty easy to switch out though per save file, either by moving them manually, or by disabling them via putting a period in front of their folder name

keen mirage
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i did not realize you could easily disable a mod by changing the name on the folder to simply put a period at the start. huh. makes note of that in notepad for future reference

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so just to make sure i properly understand that Using the easiest mod name as an example

one mod folder says
Life Cycle

if i wanted to disable that i'd go with
.Life Cycle instead right?

Or
. Life Cycle

probably the 1st option?

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oh. ok tried that on the immersive farm mod, there was a problem pop-up lol.

"You canโ€™t use a name that begins with a dot โ€œ.โ€, because these names are reserved for the system. Please choose another name."

so guess if i wanna use Grandpa's farm i gotta delete the immersive farm mod lol. eh, no worries.

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but thx for the help regardless ๐Ÿ˜„

dire fractal
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What 1.5 mods work on Android

keen mirage
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..... i DID mention i'm on a mac computer right? thought for sure i mentioned that?

keen mirage
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huh. weird.

tired brook
misty axle
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Oh is that how that works?

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I tried to maybe update it myself, but I'm fully convinced modders are wizards at this point, I can't heads or tails of anything

tired brook
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There's two main parts: updating the actual mod code (and submitting a pull request), and packaging the changes into a release. I'll be doing the first part for open-source mods as needed, I just won't be packaging any releases myself.

misty axle
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Ah, ok, that does make sense

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So after the pull request it's just a matter of waiting for someone to pick it up then

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Cool, thanks!

tired brook
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Yep.

shell jackal
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Hey Pathos? Is there a smapi command that will only destroy the item in front of you and not everything? I tried removeobjects but that got rid of debris and stuff too

tired brook
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@shell jackal Not that I know of.

shell jackal
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Okay, thanks

dire fractal
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Which sdve version should I get for Android also which one has the newer-ish stuff

naive drum
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The one labell3r ad being for android

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The other one uses stuff from a game update that hasn't been ported to android yet

keen mirage
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don't think it applies to me seeing as it's for an android beta, and i use Mac

dire fractal
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What 1.5 mods work on Android

somber thicket
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hey , I'm trying to get SVE on my mac and I have everything downloaded but every time I try to run it it skips Json Assets bc it says Expanded Preconditions Utility is not installed, but it is? so none of it runs and I'm really confused about what to do

snow wraith
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we'll need to see your log to know, Whats

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

broken torrent
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Does anyone have any good experience with using Vortex mod manager for updating mods? I've been using it because it greatly streamlines the installation of mods, but it makes the update process much more painful. When Vortex installs an update, it treats it as a new install with its own new folder in the staging area - that means the new version doesn't get the config.json or any other customized files, which need to be manually reapplied for each mod or you lose all configured settings for the mod.

Is there any workaround for that other than just not using Vortex as a mod manager?

upper ember
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It's not recommended to use a mod manager due to how easily it screws things up. Installing mods, and updating them, is extremely easy ( As long as you don't go many months without updating things, then you get a ton to do at once, but updating as things need it is incredibly easy ) . You just download, unzip, throw it into the mods folder

snow wraith
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vortex is especially bad. If you need one it would be better to use moddrop

broken torrent
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Yeah, I know how to manually handle installing and updating mods. Vortex is just appealing because the single-click to install straight from the Nexus page is an incredible convenience. Updating all mods with a single click from the manager would be incredibly convenient as well, if Vortex wasn't so stupid about how it applies updates.

I guess I'll fall back to manually downloading and extracting if there's no way to get Vortex to retain config files through updates, but that's a bummer.

vast coral
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hey guys, have a question about updating mods - will progress be resetted if i delete the old mod file and replace it with the updated version? e.g the skull cavern elevator mod, ive progressed to lvl 300 there and was wondering if it will stay at lvl 300 once i update or will it be lost ?

chrome cosmos
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it will stay

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nothing gets reset when updating mods

gentle glen
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@tired brook i don't need the smapi do i

late nebula
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You always need SMAPI for modding.

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Unless it's an XNB mod which is sacrilege.

ionic gazelle
# late nebula You always need SMAPI for modding.

"You always need SMAPI"

well, SMAPI is the most popular mod framework for stardew, but one with programmer exp could mod in other ways. if you a standard mod user, yeah use SMAPI, buy "You always need SMAPI" is no 100% true, maybe 90%....

late nebula
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It's true for most people.

thick sandal
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The 1.5.5 update is due to?

muted pagoda
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the beta 'exists'

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will be some days before mods are updated to account for it

thick sandal
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To update my mods

muted pagoda
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@pliant dustyou need to both install the linux version from the depot, run the installer from github, and then run smapi against that depot folder to have a working game from that (also note the 'beta' branch is offical 64 bit game, though it just came out yesterday and is definately not ready to play from user side yet)

pliant dust
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(Sorry, deleted my message bc I realised I was being dumb and figured it out)

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I didn't realise I had to put stardewmoddingapi in the depot folder and then download smapi, I did it in the wrong order :P

thick sandal
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@muted pagoda after all these years this is a breakthrough for the modding community

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I'm super excited for what is to come

runic cobalt
muted pagoda
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mostly driven by the fact that it's going on xbox gamepass, which requires moving to later frameworks, but yeah, very strange for a game this old to completely change frameworks

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(and there's generally good reason for that, it's not good practice to have people that bought your game suddenly no longer be able to play because you decided to jump ship to a new framework)

thick sandal
snow wraith
muted pagoda
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it's also going to monogame, instead of xna, but 'updating' to 5 is also not much different to going to a different framework as well

thick sandal
muted pagoda
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it was already on monogame in linux/mac, so its not a 'big' jump, but it will definately leave some people out in the cold that could run the game before (thus the need for a compatibilty branch)

snow prism
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is a MacOS user here? SDVpufferlurk

thick sandal
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I'm gonna goog some about monogame

muted pagoda
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it runs on my machine, is about the most I can say about it atm

somber thicket
sturdy spoke
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Do you guys recommend stardew valley expanded?

thick sandal
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@muted pagoda Like others have said. Monogame is the open source continuation of Xna, it uses the same namespaces, same type names and basically is an improved Xna. It's rather good.

If you are coming from Xna I would highly recommend Monogame. It's basically the same thing.

muted pagoda
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@somber thicketduplicates are generally bad

thick sandal
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@muted pagoda found that on Reddit

muted pagoda
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@thick sandalyeah, not talking about how it is as a language, just purely as a user that may suddenly push the play button and have a giant red error instead of a game that worked last week :p

somber thicket
snow wraith
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I'm surprised it didn't verbally say it was having problems with duplicates, it usually does mention such issues. Though I've only seen it gripe about different mods trying to edit the same file.

muted pagoda
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yeah, duplicates generally means it throws up its hands and says I quit

broken torrent
somber thicket
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alright i got rid of them but i guess it's a lost cause ๐Ÿคง ty guys sm anyways!

muted pagoda
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new log?

dire fractal
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does anyone else's SMAPI take an eternity to load

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ever since the latest version

muted pagoda
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probably the harmony rewriting.

somber thicket
dire fractal
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it sits there for 5+ minutes and just "thinks"

muted pagoda
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you still need event preconditions installed correctly.

sacred marten
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Is anyone familiar with the more recipes mod and the even more recipes mod?

vast coral
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if i update the SVE mod by replacing the files, will i lose my progress within the mod (e.g marrying sophia, cutscenes etc?)

dire fractal
muted pagoda
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you would see more of what it's doing if you had traces enabled in the console

somber thicket
muted pagoda
somber thicket
muted pagoda
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what exactly are you doing? take the folder that's inside that, and put it your /mods folder

vestal wolf
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I think my smapi is broken

dire fractal
muted pagoda
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the 'last' version of smapi was the big changeover to harmony2 (and it rewrites harmony1 calls to harmony2, which is probably the time you're seeing)

naive drum
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Are you closing the game and reopening it after putting the EPU in your mods folder?

muted pagoda
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but at the moment Pathos has their hands full with getting the beta up to snuff

naive drum
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Also, if you have multiple SMAPI installs for any reason, are you putting the EPU in the correct mods folder?

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...actually that goes for any instance of having multiple folders on your computer that are named "mods", i once accidentally put a bunch of Celeste mods into my Stardew Valley mods folder

muted pagoda
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hehe

naive drum
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where they obviously did not work, being Everest mods and not SMAPI mods

muted pagoda
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atleast smapi just sort of shrugs and passes over those folders

naive drum
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yep

dire fractal
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so if I have SVE installed how long does smapi take to load the game usually after harmony 2 now?

naive drum
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puts some red in the console though, basically saying "this isn't a SMAPI mod so it's probably an XNB mod"

muted pagoda
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expect several minutes with sve just by default

naive drum
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only realized because of that red text

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i'd been installing so many celeste mods i didn't even notice a few of them never made it into the game...

muted pagoda
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don't click that :p

snow prism
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no rly? ๐Ÿ˜„

royal arrow
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<@&239770080378880001> spam

snow prism
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@neon frigate SDVpufferlurk

dire fractal
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and do you guys know what "zip warning no such file or directory" means during smapi loading

naive drum
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the spammer was in BOTH the modding channels???

muted pagoda
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probably every channel

royal arrow
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Sometimes they post in multiple channels

snow prism
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they are bots...

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so ofc they are in both modding channels and everywhere else

mellow flare
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Anyone here knows how to migrate my Stardew to 64 bit?

What I have done so far:

  • Downloaded the Depot
  • Downloaded the 64Installer
  • Ran the installer ( it created a temp folder in %AppData\Local\Temp)

Now it goes haywire:
Tried to install Smapi 3.12.2 to that newly created folder.... It doesn't find "Stardew Valley.exe" (The folder only got StardewValley.exe - missing the space)
Actually went ahead and renamed the .exe (mostly for shits and giggles did not expect it to really work... It suprisingly did work in that smapi installer accepted it and let me install there, but game then doesn't work, still not properly finding the "Stardew Valley.exe")

naive ivy
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!log @mochqi#8846

native dragonBOT
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@sterile kraken Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive ivy
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someone pleas help mochqi their thing is not worky

sterile kraken
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Tyy

muted pagoda
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you have to give the folder location manually to smapi

sacred marten
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Is anyone familiar with the more recipes mod and the even more recipes mod?

mellow flare
sacred marten
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Iโ€™m in multiplayer and we both completely uninstall every mod we had and reinstalled but the codes for the items are still not matching up.

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We started a whole fresh farm as well

sacred marten
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I was told json shuffle but how could it still be shuffled if we started completely over and a fresh new game.

naive ivy
muted pagoda
next flax
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Do mods break your ability to get achievements?

sterile kraken
sterile kraken
snow prism
muted pagoda
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and there's no message before that? the opening option should give you an option to give a manual path

mellow flare
mellow flare
snow prism
mellow flare
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Well it wants a "Stardew Valley.exe" but as you see the 64bit installer only has a "StardewValley.exe"

snow prism
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after renaming it let you install but the game doesnt work?

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can you explain what you meant by that?

mellow flare
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Yeah, I can show you too. One moment

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After renaming the StardewValley.exe, removing the space in it the Smapi intaller proceeeds

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letting me install

snow prism
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what happens after?

gray frigate
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just waits patiently for updates to json ect

mellow flare
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It says complete, gives the hint about how to add the StardewValleyApi.exe to steam and that stuff.

snow prism
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does a StardewModdingAPI.exe appear in the 64bit folder?

mellow flare
muted pagoda
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yeah, that won't work because it's installing as 32 bit, as it says in that screen

snow prism
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and if you add the space back now? SDVpuffersquee

mellow flare
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I have tried that before too, didn't find it then again.

Lemme do so again though and provide a screenshot

muted pagoda
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I can also say that I dont have any 'MonoModded_yadda' files in my x64 folder.

mellow flare
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why it says 32 bit, thought it might just be an oversight in the code of the installer

muted pagoda
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no, it sees the spaced exe, which only exists in 32bit

snow prism
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it might actually be 32bit yes..

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๐Ÿค”

mellow flare
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So somehow it doesn't see the non spaced 64bit?

snow prism
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where are the depotdownloader instructions again?

muted pagoda
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my first inclination is the github installer wasn't run correctly/the depot folder wasnt finished

pure holly
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I don't really have experience modding any games, and was wondering... To mod stardew valley, do you need some kind of mod loader or is there some way to limit a mod to one farm?

mellow flare
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and tried both, actually downloading again through depot downloader right now to try it again, thought that might be the reason too

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okay that failed awesomly, getting span that the folder doesn't exist after going fully through the installer ๐Ÿ™ƒ okay trying again

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using the depot downloader inside the installer

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and then immediately trying to install

snow prism
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you can launch "vanilla" stardew (no mods) and modded stardew and then choose the appropriate save

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SMAPI is the modloader

mellow flare
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Now it is working, after manually giving it the depot file again but the newly downloaded

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Weird AF though. Now to hope all my mods are 64 compatible thank you @snow prism @muted pagoda

snow prism
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well we werent that useful x)

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but glad it works now!

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SDV will have official 64bit support in the next update ๐Ÿ™‚

mellow flare
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Yeah, whyever it didn't have it in the first place xD

muted pagoda
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though going to the beta now is a bad idea (if you want to actually play anything atm)

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because it's a onemanband project that started in probably 2004.

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or earlier

mellow flare
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Yeah I got that. That why I went the hard route to actually play.

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Oof that early?

muted pagoda
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no idea on the specifics, but I imagine the basic sketchings of a pre alpha existed a very long time ago

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at the very least, in a time when 32bit apps were the norm

bitter solstice
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anyone here use the BFAV deer mod?

hoary musk
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Theres an update for SMAPI?

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I haven't played Stardew Valley all day today

upper ember
snow prism
muted pagoda
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the smapi update is for the beta, dont try the beta if you actually want to play today

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still waiting on expanded conditions to have even a baseline idea of what's broken

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though most smapi mods do appear to need at the very least a recompile

true cliff
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Does anyone know of any mods that expand silo storage that aren't currently broken?

muted pagoda
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I use Haybales as Silos for that sort of thing, not sure otherwise

true cliff
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Do you have a link to that?

dire fractal
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If i redownload my mods will it mess up my modded save

muted pagoda
hoary musk
muted pagoda
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@dire fractal not generally, other than possibly reseting config options

muted pagoda
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ah, joys of trying to keep track of like 6 discord servers and a dozen channels >:)

dire fractal
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mmm hmmm

muted pagoda
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neat, slightly closer, though now I see even more 'dll cant be loaded' fun

true cliff
#

Is there a way to extract images from an XNB file?

muted pagoda
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!unpack

native dragonBOT
true cliff
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Thank

muted pagoda
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fun.

true dock
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looks like you're #not-using-mods SDVpufferchickmarket

muted pagoda
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indeed

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seems like most every actual smapi mod will need atleast a recompile

naive drum
#

does anyone remember the mod name for the mod that adds heirloom corn and potatoes?

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...[remembers that JA items have really easily searchable names] joja seeds apaprently

runic cobalt
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Nevermind. Im horrible trying to do a good banner...

storm rivet
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can the out of memory error be fixed by deleting saves?

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or can i just move my saves out of the game folder and the error would go away

muted pagoda
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no, run less mods, run less days, wait for 1.5.5 (or do the unoffical 64 bit conversion)

storm rivet
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sigh, thanks๐Ÿฅฒ

sacred marten
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Does anyone have SVE extended and added more recipes to the game? Does it cause Json assets shuffle?

outer turret
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evderything JA causes shuffles

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adding them to an existing game will cause a shuffle. It's inevitable

normal notch
#

ye
I feel like json assets gets shuffled every time new ja items are added to the mods or if I add a new ja mod. So if the mod adds new items then the reshuffle will happen.

naive drum
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add them one at a time, launching and saving the game, and it will be minimal possible shuffle regardless of how big the mod you added or updated was

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on the other hand adding/updating a bunch of mods at once leads to bigger, weirder shuffles

royal arrow
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Adding them before starting a save and then leaving them alone also helps, as opposed to adding them to an existing save

true dock
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Thanks for sharing the log! The console command rgb.give should work as intended in the next update, it was using the crafting recipe name rather than the object variant name. Robin turns up after a while, depending on money and friendship, as well as having played at least 31 days. You can also just have her turn up immediately with the cheat command rgb.eventset!

bleak smelt
true dock
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Hm, just tested it now on a mostly-empty save, and after using CJB cheats to give 10,000g, add 6 hearts with robin, and set the date to summer 8 it seems to work:

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interestingly in your log the event is listed as Farm/m 10000/j 31/w sunny, while in mine it's Farm/m 10000/f Robin 500/j 31/w sunny

bleak smelt
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@true dock what is event 53050000

true dock
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53050000 is the event where Robin visits and gives you the recipe, and eventset toggles it as seen/not seen, and then says what state it's at

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So according to the console you'd already seen the event

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and now it's set to not seen SDVpufferthink

bleak smelt
true dock
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Ah, right - still, it's odd that the game thinks you've already seen the event

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certainly i haven't found any existing events with the same ID.

bleak smelt
hoary edge
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Does vortex really autodownload dependencies? I can't seem to figure out how to get it to do that

muted pagoda
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with premium..maybe? otherwise no (and its not always a good idea, as many mods use dependencies to also list optionals)

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dependencies really arent that big a deal generally, there's like... 6 frameworks that drive 99% of content

hoary edge
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Eh, it's kinda annoying having to open up like 12 tabs for all the dependencies when you're starting to download mods

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and you still have to go through each mod to make sure you're not missing a niche dependency, which is big effort SDVpuffercry

true dock
#

I'll have an update out shortly with some minor changes to translations, the event script parsing, and some more trace logging of important info, so if you're happy to download it and let me know whether or not it works I'd appreciate it!

bleak smelt
true dock
#

You sure can! You'll notice there's a [CP] RaisedGardenBeds - English folder inside the Raised Garden Beds folder -- that's what holds all the translations.

#

In one content file you can include all the translations for the event dialogue, menu elements, etc, as well as the names of all items

#

RGB supports custom content packs, too, so you could include translations for the names of all items in any content packs you find in future

bleak smelt
#

Thank you very much SDVpufferaww

true dock
bleak smelt
#

Thank you for your support

sacred marten
#

Does NPC child for SVE still work?

sudden summit
#

does anyone know if the eemies just a map recolor + a toned down stardew valley mods work with the 1.5 version of the game?? ive checked and they say they work with 1.4 but i dont know if downloading them now will break my game SDVpuffersob

crimson vessel
#

Does anyone else have the problem where the DCBurger's style Boarding house portrait mod doesn't work?

unreal raptor
gleaming kestrel
#

So. BFAV. Talk to me about it.

#

I seem to remember AdoptnSkin being recommended over it just because... something about BFAV being kinda touchy or... not playing well with others or something?

naive drum
#

adopt n skin and BFAV are different mods that do different not really overlapping things

#

adopt n skin: lets you adopt more pets + lets you have lots of different animal retextures at once

gleaming kestrel
#

Right, and I've got that one.

naive drum
#

BFAV: lets you add new custom farm animals with custom produce

#

adopt n skin can reskin BFAV animals too

gleaming kestrel
#

I've been tempted by BFAV for a long time, I just feel like I remember reading or hearing that it could have compatibility issues or something with other mods? I don't remember.

#

...Not that I need more animals since I focus on growing flowers but whatever. XD

sudden dirge
#

Is anyone familiar with the multiple spouses mod? I tried to contact the person who does the mod with a problem I am having and have not heard back yet.

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hoary edge
#

...

#

Why are there so many nsfw stardew mods

#

over 24% of all mods on nexus mods for stardew are marked as 'adult'

boreal barn
#

Whoever just posted here about smapi errors:

  1. You need to install PPJA - Artisan Valley mod for first two to work
  2. Busty Farmer Sitting Patch/assets folder is empty. probably did not extract the zip file correctly
  3. you probably have Elegant Victorian Interior 1.3-1074-1-3 as a zip file in the Mods folder, extract it
  4. Get a new version of GetDressed mod other than 3.5.2
gleaming kestrel
#

...Alex, you feeling okay?

boreal barn
hoary edge
#

wait, I think the way I measured it's wrong

#

It's probably not 24% but there's still so many SDVpufferchicksweatsip

sacred marten
#

I posted a link but Iโ€™m not sure if ppl trust links on this site so i decided to take a pic.. can someone please tell me whatโ€™s wrong?

muted pagoda
#

at a guess, camelcasing problems with that treehouse, and links are fine.. if they're the correct log links from smapi.io

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vernal crane
#

i saw an iceberg video and saw there is a thing called xtardew valley

#

i checked the mod and i was like: WTF?!

robust bison
#

...we don't talk about that here

vernal crane
#

why does it even exist

hoary edge
#

Ok the actual number of mods that are marked as 'adult' on nexus is around 10.4%

boreal barn
#

^ and that is why Xtardew valley exsits

hoary edge
#

Almost 14% of mods Nexus has download stats for were marked as "Not Found"

vernal crane
#

oh okay ty

outer turret
#

next SDV update will break it

#

(someone might fix it but it's been unofficial for a long time and getting brokener every update)

muted pagoda
#

it probably just needs a recompile, that's what it needed for the unoffical x64, the last unoffical is on github, I found it the other day the last time child2npc came up

outer turret
#

it never worked in 64 bit

vernal crane
#

kittyfish event id?

#

i need to repeat the event because i accidentally skipped it

gleaming kestrel
#

Why is one of my favorite mods one of the simplest? SDVpuffersquee

dapper seal
#

hey i'm having an issue with multiplayer in stardew valley expanded, in certain areas of the map, items despawn immediately

#

is anyone familiar with this issue and how to fix it?

vernal crane
#

i have like 75 mods

gleaming kestrel
#

<.<

#

.>

naive drum
#

(deliberately behind on SMAPI version due to running walk of life, though if it updates or if i ditch it i'm going to add AT)

muted pagoda
#

I had 600 someodd and eventually ending up cutting ZuZu as it seemed to exponentially increase loading time of the unoffical client

#

I dont nessiciarily thing it was specifically Zuzu or anything, but just the fact that it was an additional large thing (which pushes everything else in exponential ways of more things to check on load)

boreal barn
#

AT is THE LIFE, I updated 30 mods solely for it and never looked back

gleaming kestrel
#

What's AT?

boreal barn
vernal crane
#

my laptop wont handle that amount of mods

naive drum
#

ive been collecting mods since 1.3.36

hoary edge
#

the screentearing must be insane

naive drum
#

every major game update i lose a few!

hoary edge
vernal crane
#

imagine updating all the mods

naive drum
#

screentearing? what screentearing? i dont get any

hoary edge
#

normally when you go past like 80 mods, you get pretty bad screen tearing

#

the top and bottom half of your screen are completely desynced, atleast that's how it was for me on all the devices I own

vernal crane
#

ohhh vsync

#

you didnt turn that on i guess?

hoary edge
#

vsync on stardew is BLEH since it caps at 60hz

#

if you have a higher refresh rate monitor, you're out of luck

gleaming kestrel
#

/checks out AT

#

Oh no

vernal crane
#

oh lucky that im on 60hz

naive drum
#

60fps is a good number??

vernal crane
hoary edge
#

stardew doesn't really benefit a whole lot from going past 60fps, but the thing about vsync is that it likes to freak out if you aren't constantly at or above your monitor's refresh rate

naive drum
#

ah

boreal barn
# naive drum ahem

How long does it take to load up the game initially? It takes me about 3 min on i7-GTX 960M with 16gb ram with 250 mods so am curious

naive drum
#

uh
upwards of 10 minutes

vernal crane
#

mine takes like 20 minutes on 75 mods

hoary edge
#

Wayland on Linux is insane in that it completely fixes any and all screen tearing with stardew, but unfortunately it doesn't play nice with nvidia gpus yet

muted pagoda
#

that really depends on 'what' mods you have, and not how many.

gleaming kestrel
naive drum
#

timed it once and it was about 17 minutes on battery; it's less when plugged in but i never actually strictly timed it

gleaming kestrel
#

And I thought me having a couple minutes of load time was bad, lol

muted pagoda
#

you can fit in all of the big mods inside 150 mods and still have glacial loading time, or have 500 tiny cp packs that take 5 minutes to load

gleaming kestrel
#

So with AT, are there any texture packs you guys recommend?

vernal crane
#

the biggest mod i have is sve

gleaming kestrel
#

(Also why did you have to tell me about Walk of Life because now I want it lol)

naive drum
#

big mods wise ive got ridgeside, DSVO, raffadax, and spritemaster

vernal crane
#

it mostly contribultes to the loading time

naive drum
#

spritemaster is pretty small on loadup actually but it takes a lot of RAM because its basically a shader

vernal crane
#

im just waiting for obama to release the optimized update

#

i dont call him obamoose cuz yes

gleaming kestrel
#

I really want to like and use spritemaster, but it gives me vertigo something fierce

naive drum
#

upscales everything into painterly style - though i still have the memory settings set for 32 bit, not 64 bit, so it's more...turns a random selection of sprites into painterly style and shuffles which ones are painterly

#

yeah it does that for some people for some reason

vernal crane
#

@naive drum 64bit is buggy i guess?

#

i mean smapi 64bit

naive drum
#

less that it's buggy, more that spritemaster is still restricting itself to the 32 bit memory areas

muted pagoda
#

sve, ridgeside, E scarp, Lunna, 128 total friendable npcs, game takes about 5-7 from launch to title, then another 10-15 for title->new save day 1 load. (entertainingly, adding Zuzu to that set, makes launch->title go to about 12, but title->new save go to over an hour)

#

(for me, that is)

vernal crane
#

okay ill download the mod from hel

gleaming kestrel
#

128???

boreal barn
vernal crane
#

hell*

gleaming kestrel
#

How do you even finish the introductions quest??? XD

muted pagoda
#

(all of that on the 64bit client, which has its own quirks)

#

intro quest is only 72, but perfection tweaker tells me there's 128 total heh

gleaming kestrel
#

"only" XD

#

I'm at... 54 I think?

#

With Ridgeside and Lucikiel

naive drum
#

i think i have about 72 intro npcs too but no sve

gleaming kestrel
#

and SVE, right*

viscid viper
#

I keep getting this when trying to load into game. It's related to custom furniture and am wondering if there's anyway to fix it, it only happens to saves where custom furniture is placed. I am on android, thanks!

naive drum
#

ridgeside + garden village + east scarp + a bunch of random npc mods like boarding house

muted pagoda
#

yeah, I had 133 at one point before I started cutting some when I hit that hour+mark load time

vernal crane
#

it means that your save is broken

muted pagoda
#

waiting on the beta before trying to restart now, hopefully it's a bit more optimized since it's actually compiled against windows and not magic voodoo over the linux version.

vernal crane
#

also log please

#

!log @viscid viper

native dragonBOT
#

@viscid viper Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vernal crane
#

ok bye ill turn off the laptop

gleaming kestrel
#

Speaking of CF, I see it's still broken :(

vernal crane
#

its been on for a few hours now and my dad gets mad when its opened for a long time

viscid viper
muted pagoda
#

I can see AT being a semi replacement for it, atleast for the 'I just want different types of chairs/tables' sort of use

gleaming kestrel
#

True.

#

Although right now there isn't much for me re: content packs, I saw.

muted pagoda
#

AT is new, it just released like.. 3-4 days ago

gleaming kestrel
#

Since a lot of my stuff is already reskinned by things like the medieval mods.

#

I'm excited to see what people come up with, though!

#

/quietly stares at BFAV

vernal crane
gleaming hare
#

Error checking for SMAPI update

I just installed the latest version tho

viscid viper
#

How do I fix my save?

misty axle
#

You can fix saves??

muted pagoda
#

depends specifically what's wrong with it, usually not worth the effort, if it's even possible, that's why stardew has a 'yesterday' save, and savebackup has several days of real life backup

tired brook
#

SMAPI 3.13.0 beta 2 is now available! https://smapi.io/

This mainly updates to Stardew Valley 1.5.5 beta, drops support for unofficial 64-bit Stardew Valley (since the game is officially 64-bit now), and fixes various issues. This is for Stardew Valley 1.5.5 beta only, which has a large impact on mods. Some mods may not work until they're updated.

Maintenance updates:

  • beta 2021-08-19: fixed thread abort error when exiting the game, and fixed error resolving native DLLs like libSkiaSharp (e.g. error when taking an in-game screenshot).

See:

obtuse fox
#

Hi: / I'm desperate right now. This is the second time I've tried to verify my Naver account. I only get the feedback that my details do not match my driver's license. must the correct first name be entered in the form for the 3-point name or must the nickname be entered there? Can someone help me please? . ๐Ÿ˜ญ

muted pagoda
#

if it's comparing to your drivers licence I would assume it probably has to match your given name. Such is the joys of Naver hoops :p

obtuse fox
#

I wanted to try it now with my identity card: /.

#

I really don't know why it has to be so difficult ... ๐Ÿ˜ญ. I have no idea how many times I can try to confirm.

orchid vault
#

I've removed so many visual mods yet this patch of Miss-placed sprites stays here...

What mod could be adding this??

dim willow
#

I am a farmhand in a Co-op multiplayer game.
Me and my friend (the host) both play on PC laptops. We have had several farms together. No matter what character I marry after a little while my spouse stands on the path leaving our farm by the bus stop all day and night. He doesnโ€™t return to the house until the morning. My spouse just stands there doing nothing and no dialogue. Itโ€™s so frustrating. Iโ€™m not sure how to resolve the issue. We play with mods. We both have the same mods. The issue has only happened to spouse once match twice at most but it happens to my spouse pretty much every time he leaves the farm . Does anyone have any idea how I can stop this from happening? Iโ€™m inserting a photo of Harvey frozen on the path. Other 2 characters are me and my friend. Any help would be greatly appreciated. This is the link to my smapi log: https://smapi.io/log/65a71bb419204f4aaadbbb4d13ede52d

dire fractal
#

im having a wired issue involving multiple spouces can some one link the thing so i may send the log?

orchid vault
dire fractal
#

thanks ill send the log in a sec waiting on it

orchid vault
eager axle
#

Does anyone know why the SMAPI detects one mod as "multiple copies"? I'm sure (and have checked) I only have one version of that mod installed. But I have both the [CP] and [JA] mod and they have the same update key. If I remove the [JA] folder I can use the [CP] folder just fine.

neat plaza
shy orbit
# dim willow I am a farmhand in a Co-op multiplayer game. Me and my friend (the host) both p...

i don't think it's related to your problem, but child to npc isn't compatible with multiplayer as far as i know. for the problem i'd suggest first trying reset terrain features to reset bushes and trees, i think someone had a similar problem in the past because a tree or something was messing with the npc pathing. if it doesn't fix it, you could do patch export characters/schedules/Harvey https://github.com/Pathoschild/StardewMods/blob/develop/ContentPatcher/docs/author-guide.md#patch-export to export the schedule on a day when he's stuck so people could check if there is something wrong with it

eager axle
#

Yes, oh is it the reason? SDVpufferfear they're my mod and I'm new to making mod

neat plaza
#

maybe make the JA one user.modname.JA

orchid vault
# dire fractal im having a wired issue involving multiple spouces can some one link the thing s...

[Hippo] Common Ahegao Dryads, [MPA] CJB Item Spawner and Monster girls are empty folders, I suggest deleting these mods and re-downloading them from Nexus Mods (Or where ever you got them from).

[STF] Marnie's Special Orders, FixJASeedPrices, and Immersive Shops Pierre's are all missing a core mod Shop Tile Framework, which can be downloaded here: https://www.nexusmods.com/stardewvalley/mods/5005

The AbbyMod is a .xnb mod (Most likely an old mod) and isn't supported by smapi.

And for Multiple Spouses, it looks like you messed with the config.

Open the Multiple Spouses config and do Ctrl + F, then type in U and hit Search (Or something related to that), then cycle through each instance of "u" until you find one all by its self. Alternatively you can do this by eye.

If that doesn't work, delete the mod folder and re-download it.

dim willow
# orchid vault Do you have any mods that change the layout of anything/Overrides NPC schedules?

I donโ€™t think I have any mods that change the NPCโ€™s schedules. Not that I know of anyway. I might have mods that change the layout of things though. I have the immersive 2 farm layout in SVE and I have mods to change the appearance of my kitchen and also the look of buildings. I will attach 3 photos of my mods. I took a picture of my computer screen so hopefully you can read them. These are all the mods I currently have.

eager axle
vague cove
#

Does anyone know how many mods a macbook pro can handle?

orchid vault
native dragonBOT
#

@dim willow Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

orchid vault
shy orbit
#

(the log is linked in the first message)

neat plaza
#

oh oops

dire fractal
#

the folders mentions arent empty

orchid vault
orchid vault
# dire fractal the folders mentions arent empty

I forgot to clarify that certain folders in those mods are reported as empty in your log.

In my experience just removing and re-adding those mods should fix the problem. That, and those particular mods, if removed and then re-added, won't break your game or lose any progress.

sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dim willow
orchid vault
naive drum
#

Don't update SMAPI btw

orchid vault
outer turret
#

It won't work anyway.

naive drum
#

that update's just for C# coders too

outer turret
#

Weird thought... but have you tried moving your cabin?

dim willow
outer turret
#

So is Harvey also getting stuck on the path?

dire fractal
# orchid vault Oh! You can also update 3 of your mods.

those mods are uptodate the forage ahegao mod is saying it needs updating due to the fruit one being a higher version yuri yuri mod is upto date but not saying it is and the content pack is a similar issue to the forage tree mod

dim willow
outer turret
#

If one were getting stuck it would be a pathing error in their schedule. More than one though suggests something more involved. Or possibly just coincidence.

#

Sve does adjust maps which could confuse schedules.

shy orbit
#

i think it was you Lemurkat who solved a similar case with reset terrain features? but maybe i'm confused

dim willow
# outer turret So is Harvey also getting stuck on the path?

Yeah Iโ€™ve been married to Sam , Elliot , Harvey ,Sebastian and Alex and they have all been stuck on the path. And itโ€™s been in all different seasons and over the course of different farm layouts. No matter who I marry they get frozen on the path.

shy orbit
#

or rather you suggested to use reset terrain features to fix it

outer turret
#

It def might help!

bitter plinth
dim willow
dire fractal
orchid vault
dire fractal
#

i didnt see the extra u

shy orbit
dim willow
shy orbit
#

oh right and the mod is called reset terrain features

#

it takes a day before the schedule gets fixed if he's stuck because of it

dire fractal
#

not sure why the smapi beta neds me to download .net but ok

dim willow
orchid vault
dim willow
outer turret
#

@bitter plinth theres an error in the content.jason. have you edited it?

shy orbit
dire fractal
#

im required to download it as i cant use automate beta or content patcher beta without it

shy orbit
naive drum
dim willow
naive drum
#

The betas are preparing for a future update of Stardew Valley which changes a lot of under-the-hood stuff

#

switching from XNA to monogame, that sort of thing

shy orbit
dim willow
dim willow
shy orbit
#

bushes and trees at least, in all maps. i don't remember all the features it has

#

but those i think are the most important

dim willow
shy orbit
#

i don't know about, considering the host doesn't have the issue apparently. but doing it shouldn't hurt at least. and no problem

naive drum
#

yep

dim willow
shy orbit
#

yeah that's true

bitter plinth
outer turret
#

easily done!

orchid vault
#

Could someone help me with this?

I removed some expansion mods (Ridgeside, East Carpe, Shadowcove, and Zuzu City) and I want to know where the "Custom NPC" files are that are being skipped in my log.

I don't need them and they're slowing down my save file loading time.

muted pagoda
#

that will be purged when you save a day

#

or should be I believe, anyway

orchid vault
#

O h.

I really should've have done that.

I was literally thinking about that too but didn't for some reason ๐Ÿ˜†

outer turret
#

Dont worry you can add them back again later and your save files holds the friendship levels.

#

Too many for your machine?

bitter plinth
#

I think my attempt to get rid of the static fences on if2 didnt work though..is there a way to do that? The ones in the config just get rid of some of them around the areas but not all of them

sacred marten
#

Do anyone know why TMXL map toolkit fails in game loop when opening kids treehouse mod?

orchid vault
#

Are giant crops supposed to break hoed dirt?

distant bane
#

i think so

orchid vault
#

That seems a bit counter productive... as well as very annoying to deal with... ESPECIALLY with the "Giant Crops Mod" and something related to that because it makes them ALOT more common it feels.

native dragonBOT
#

@sacred marten Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
#

doesn't let me access that link

sacred marten
#

There it is. My bad lol

muted pagoda
#

from what I saw in the ss, its a camcelcasing (filename) issue with that treehouse mod (linux/mac is more picky about naming than windows is)

sacred marten
#

Ohh okay.. how would i change it?

muted pagoda
#

look at the name its looking for in that first error, compare it to what it's named in the folder

sacred marten
#

Ok so i copy that name and rename the folder?

muted pagoda
#

rename the file in that folder to be the same casing as what the error wants it to be

#

it wants kidsTreeHouse.tmx, odds are that's not the way its cased in the actual filename

#

windows just shrugs and loads it anyway if the letters are right, mac/linux throws a fit

#

(this might not be the actual problem, but it's my first guess anytime you see a 'I cant find this file' type of error on mac/linux)

sacred marten
#

This is whatโ€™s in the folder.. which one do i rename?

muted pagoda
#

well, unfortunately that looks right, and looking closer at that error, its not that cant find it, it's an invalid file on mac, I seem to remember something about maps needing to be saved in a certain format to not blow up on mac

#

that's probably the problem

sacred marten
#

Ohh okay.. how do i fix it?

neat plaza
shy orbit
#

is it fixed by changing all data encoding="base64" to data encoding="csv" in the tmx file?

neat plaza
#

^it could be wrong in the tbin aswell, so youd have to download tiled

muted pagoda
#

probably worth atleast trying with the tmx, since its literally just a find and replace all

sacred marten
#

Ok thanks Iโ€™m going to try that ๐Ÿ™‚

#

Okay so i deleted the one thatโ€™s in the folder and replace it with that?

muted pagoda
#

yes

sacred marten
#

Gotcha!

#

Nope.. same error code ๐Ÿ˜”

muted pagoda
#

same file name?

sacred marten
#

I deleted the old one and replaced it with what you sent me

muted pagoda
#

yes, I mean the error is in/on the same file and not a different one?

sacred marten
#

Yes, the error code is exactly the same

sacred marten
muted pagoda
#

that's what I did for that file you tried

#

I'm looking in tiled now to see where you actually set that

sacred marten
#

Ok.. thanks!

muted pagoda
#

oh, there it is

sacred marten
#

I really appreciate you helping me

muted pagoda
#

and uh yeah, changing the compression is far more than just changing the label.

#

try that one.

#

you will also probably need that one

sacred marten
#

Nope same.. it says something about unable to load map with file path

#

Invalid tile grid:3

muted pagoda
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

muted pagoda
#

the idea is for you to run it thru the parser and provide the link, but anyway, that's atleast a different error, and I'm guessing means csv is the wrong format too

sacred marten
#

Ohh okay

#

@muted pagoda how would i fix that one?

muted pagoda
#

did you replace both files or just the one?

sacred marten
#

Both

shy orbit
#

how did you change the format like this? doing this resulted in a different file than the modified one you posted

muted pagoda
#

I changed both in tiled, though I dont have the 'latest' tiled

bitter plinth
#

๐Ÿฅฒ is there a mod that adds a sort option to the cooking recipes, itโ€™s a nightmare to go through with all the added modded recipes

shy orbit
#

@sacred marten

muted pagoda
#

my initial one was just changing the label which obviously didnt work, the one I havent deleted yet was actually changing it from base64 to csv in tiled

#

yours looks exactly the same as mine except it doesnt have a compression level in that first string

sacred marten
#

Okay should i go back to the original town.tbin file or keep the one that was sent to me?

muted pagoda
#

probably go back to the initial for the time being, until we get an error in that one instead

sacred marten
#

Ok

shy orbit
#

<tileset firstgid="1" name="Interior" tilewidth="16" tileheight="16" tilecount="0" columns="32"> <tileset firstgid="1" name="Interior" tilewidth="16" tileheight="16" tilecount="2176" columns="32"> this was also different, tilecount in yours was 0 @muted pagoda

muted pagoda
#

oh, I know why

#

the one I'm looking at now, I unpacked the stupid tile png so it wouldnt be x's, the one I posted was before I did that because I didnt expect it would matter.

#

yeah, that's exactly what bloody happened, just tested deleting the tile png, and the tilecount saves as 0 :p

#

so yeah, that town tbin is also worthless, if you end up needing it I can create one

sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
#

This is what shows up now.

muted pagoda
#

yeah it's complaining about the town tbin now

#

4 tiles from 3 different tilesheets, cute.

shy orbit
#

System.Exception: The specified Tile Index is out of range is that the original tbin or the modified one?

muted pagoda
#

the original is in base64 zlib too

shy orbit
#

i'm not sure but i think it doesn't matter with tbin files

#

but well, could be it too i guess

sacred marten
#

Should i take the original tbin out & replace it with the file @muted pagoda sent?

muted pagoda
#

no, that one is definately bad, making a new one now

sacred marten
#

Ok thanks!!

#

Omg you guys are so kind!! Thank you so much for taking time to help me fix my game!! You guys are amazing!! ๐Ÿฅณ

muted pagoda
#

it work then?

sacred marten
#

Yea

limpid mason
#

hello i am having problems with my mod if anyone have time to help me

#

i had the mod Love of Cooking but it kept crashing my game and my medieval Stardew valley expanded isnt working either

chrome cosmos
native dragonBOT
#

@limpid mason Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

limpid mason
snow prism
#

what are you doing when the error appears?

wraith pond
#

Does anyone know if its possible to use Custom Companions to have a Junimo follow you around indefinitely?

limpid mason
muted pagoda
#

the timing looks like during title screen or possibly during bootup, in which case that error doesnt actually mean anything

#

(and its an error in reaction to hitting a keybind, ie trying to pull up a menu that doesnt exist while on the title screen)

limpid mason
#

Sometimes it crashes my game and my visual mods donโ€™t load up. For example. The medieval SV and the elle town animal

#

I can wait a bit so when it crashes I can send the log again

wraith pond
#

I'm looking into it now :) thank you

raven cedar
#

Is anyone using cottage core vibes mods

wraith pond
#

yay I got it working :D

#

its my first mod lmao

hearty harness
#

Guys

#

I have a question

#

What mod should I use to check my xp

limpid mason
hearty harness
neat plaza
unreal stratus
wraith pond
#

I just released it, just about to push an update

unreal stratus
harsh lagoon
#

i need 3.13.0 beta smapi?

chrome cosmos
#

no, you need 3.12.2

#

the beta is for sdv 1.5.5 which is not available yet

#

are you installing the updated smapi into the 64-bit location?

harsh lagoon
#

em, need to take look

#

ah yes thanks for now

scenic timber
chrome cosmos
#

thats why its available under beta and not as a public release. its for the mod authors to test their mods

dense mirage
#

Who is using Camille on the land of the green house?

dire fractal
#

how do i stop a letter from being a persistant thng?

dense mirage
#

๐Ÿคจ

silk flint
#

can u guys recommend some fun mods for multiplayer?

dire fractal
#

figured it out removed tmxl and it worked

crisp scroll
#

Hi, is there a repository for mods that work with smapi beta for the new Stardew beta 1.5.5?

naive ivy
#

are there any recolor mods that makes the world more pastel-y and more colorful?

chrome cosmos
reef lantern
crisp scroll
chrome cosmos
#

i assume the only ones working rn would be pathos' mods (CP, tractor etc) since everyone else is still working on migrating theirs. you can also check the "Updated" tab on nexus

naive ivy
chrome cosmos
#

and yes the compatibility tab on smapi.io is for 32 bit, but most mods should be working with 64-bit

crisp scroll
# chrome cosmos i assume the only ones working rn would be pathos' mods (CP, tractor etc) since ...

Yes, pathoschild is updating them, I found out about the new Stardew beta that way, and since I use a lot of mods I often encounter the not enough memory thing. Many CP mods work, Json Asset is the big issue at the moment. But if there's a way I can finally play with all the recolours I want and all the NPCs I want and all the crops I want and all the extra dialogues I want, I'll wait. Thanks for the answer.

chrome cosmos
#

yea, waiting is the best option rn! hopefully you get to enjoy the game with all the content you want soon SDVjunimolove

livid magnet
#

New stardew beta?

crisp scroll
chrome cosmos
livid magnet
#

Wait 64bit will be the standard?

normal notch
# livid magnet Wait 64bit will be the standard?
livid magnet
#

Thanks ooh so this means I can start planing on new mods

torpid imp
#

Wait when using the Companion Mod you have to avoid hitting them accidentally?

#

Emily just went down to 0 hearts lmao

signal latch
#

Hey so I was informed there's a new beta version of Stardew but I don't need it. But mods like smapi and some other mods have updates? Do I need to get them or do they just work with the new Stardew?

#

Hello? Are these mods compatible with the latest non beta version of Stardew?

worthy moth
signal latch
#

Okay thanks

torn fulcrum
#

so when i launch smapi it says im using 1.4.5 when im using the latest version from steam. how do i fix this?

torn fulcrum
#

sdv

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

torn fulcrum
#

it says the file isnt valid

neat plaza
#

did you upload the file

#

or the text

torn fulcrum
#

i cant find the file

#

theres no logs folder

#

im gonna verify the files and try to reinstall smapi

neat plaza
torn fulcrum
#

i think i got it working

#

yup its working

hoary musk
compact geode
#

is there a fps unlocker i hate having it stuck at 60

viral estuary
#

Does anyone have the seasonal villager outfits link?

mortal lynx
#

does anyone have a link to the most up to date version of BFAV? the one i had doesn't seem to be working

#

wait nvm think i got it sorry!

old spire
#

The one from the update forums?

#

Or is there a better one I am unaware of

zinc ivy
#

Hello is the mod the removes the 4 person limit for multiplayer working for the latest patch?

misty axle
#

Might be in here

#

Do you know what it's called?

vast coral
#

does anyone have any recommendations for some children mods that are updated so they work with 1.5 and the SVE mod ? feeling a little confused on what to install after looking at the nexus mods lol

#

specifically looking for a mod that makes the kids look like my spouse (victor in SVE) and a child to npc mod would be nice : )

zinc ivy
shy olive
vast coral
shy olive
#

I play with SVE but I don't believe there are unique children for SVE npcs

vast coral
#

darn

#

this mod allows the kids to take on after the sve npcs right ?

shy olive
#

Yes, although I remember having some issues with one of the required mods to use that one, ChildToNPC

vast coral
#

yeah thats what was steering me away from installing that first mod

shy olive
#

There is an unofficial version of ChildToNPC that should work with that mod, however you cannot use NPC child for SVE on multiplayer

ripe mural
#

thereโ€™s this new update for content patcher and someone posted in nexus that it messed up their game. does it still work if i donโ€™t update?

vast coral
#

do you know where i can find the unofficial version?

shy olive
# vast coral do you know where i can find the unofficial version?
shy olive
vast coral
shy olive
hollow zinc
#

hello i am wondering if anyone can help me with a mod that i need to change the key bindings ;~;

vast coral
neat plaza
rotund river
#

i made my first mod. a rug content pack for custom funiture https://www.nexusmods.com/stardewvalley/mods/9334/

i had made most of those textures years ago for sims1. they took a lot of downsizing and did become a bit blurry cause of it. next set will take longer as i'm making them from scratch

shy olive
# hollow zinc hello i am wondering if anyone can help me with a mod that i need to change the ...

I'm not entirely sure but I think you can change a mod's keybinds in the config.json check out https://stardewvalleywiki.com/Modding:Player_Guide/Key_Bindings#Button_codes

Stardew Valley Wiki

Some mods let you edit key bindings, which are controller/keyboard/mouse buttons which do something in-game. This page explains how to configure them. (This works for any mod using SMAPI's standard APIs.)

hollow zinc
wraith pond
shy olive
jade pivot
#

Does anyone remember the one mod that slightly expanded the farm cave and added a shortcut to the mines? I can't find it anywhere

hollow zinc
#

xD

shy olive
#

Nice!

shy olive
hollow zinc
#

i apparently cant change the keybind ? or at least it wont work... im on an hp pavillion

#

it says i changed it to g but g isnt working either ?? XD

jade pivot
#

That's not it. There's no warp to the mines in that one and it's weirdly long?

#

Thanks for trying tho!

sacred marten
#

Can anyone recommend a mod that puts butter & butter churns in the game?

shy olive
hollow zinc
shy olive
serene plaza
#

anyone have character pack that everyone is pretty ๐Ÿ˜ญ

#

i tried some but they don't at the sametime

unreal raptor
#

Does anybody know if there is an expansion for Krobus specifically? or maybe a human portrait design

old spire
#

i know i few

#

hold on

#

what kind of expansion are you looking for

unreal raptor
#

Um, pretty much anything. I just unlocked the sewers and met him so I donโ€™t know yet? Lol. Thanks for the link!

old spire
#

lmk if you want anything else! also welcome to the sewer!

unreal raptor
#

Thanks!

shy orbit
old spire
#

on laptops you have to press ctrl + function key for the funtions to work

#

or at least in this case

shy olive
#

I had an hp pavilion that had the functions enabled by default - and it was super annoying playing games that used the function keys

old spire
#

is there a way to toggle that? ive never thought to google it

shy olive
#

some laptops have key combos that supposedly enables and disables it such as Fn+ Esc, Fn + Ctrl, or Fn + ShiftLock or Fn+ Insert, but none ever worked from me. I had to go into BIOS but that was a few years ago

old spire
#

i meant more permanently, but i getcha

safe fog
#

hi! sorry if I'm interrupting, but iโ€™ve been having this issue trying to use SMAPI with my game where the game launches with no audio, but the audio works fine if i launch it without. i've tried all the common fixes listed in the troubleshooting guide, removed all other mods, reinstalled SMAPI, reinstalled the game, but nothing worked. Pathoschild told me to post in here to get some more help?

shy orbit
#

System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\eliza\Downloads\stardew mods\temp removed\Content\XACT\FarmerSounds.xgs' i've seen this error pop up sometimes where the game is seemingly looking for the xact directory in strange places, even going back a year or two, but sadly no one seems to ever figure out why it's doing it. does the temp_removed folder exist currently?

#

wait, that's not even in the game folder. so the answer doesn't really matter i guess

old spire
#

yeah i was confused about that

#

good luck

safe fog
#

that actually looked like it was looking for a different folder than i remember noticing, so i just tried launching it again & this time it said System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\WINDOWS\system32\Content\XACT\FarmerSounds.xgs'.

#

I had added back in the other mods I'd wanted to use, give me a sec to get a link for this log

mortal lynx
#

So my extra animals from BFAV arenโ€™t showing up in marines store. Does anyone know what may be causing this?

shy olive
safe fog
#

yeah, & it has the FarmerSounds.xgs file

neat plaza
safe fog
#

i should, yeah

shy olive
#

im at a loss lol, only thing i could think of is an issue with the instillation directory

old spire
#

^

shy orbit
#

what would the issue be?

shy orbit
native dragonBOT
#

@mortal lynx Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy olive
#

when you reinstalled everything, did you delete the stadew folder from steapapps? and after you restarted, when you installed smapi after the game, was the smapi instillation location the same as the game?

mortal lynx
#

relaunchign the game will likely take a while but i can try if that log doesn't show anything

safe fog
old spire
#

back up folders first

safe fog
#

already on it

shy orbit
mortal lynx
#

Huh.

#

i've reinstalled it so hopefully it registers now, thanks

daring kestrel
#

why is this showing

old spire
#

ive seen it hold on

daring kestrel
#

also why is there 2

vague cove
#

does anyone here play on mac? if you do can you tell me how many mods you have and how your laptop handles them?

vague cove
shy orbit
sudden dirge
#

@tired brook I have an issue with a mod but it is not one that you do. May I address this with you? I have contacted the person doing the mod and they are no longer doing the mod or playing the game.

old spire
#

whats the issue gamergal

#

shoot us a log

shy orbit
tired brook
#

@sudden dirge Feel free to ask here, and I/we will help if we can!

sudden dirge
# old spire whats the issue gamergal

I don't have a log, it is an issue with multiple spouses mod. I seem to be having a specific issue changing the "unofficial" spouse and nothing seems to be working according to what the description states on the nexus mods page.

chrome cosmos
#

...aedenthorn is still active though, no?

sacred marten
#

Is anyone familiar with how to fix Json shuffle?

chrome cosmos
#

they updated multiple spouses early august

sudden dirge
chrome cosmos
chrome cosmos
sudden dirge
vague sun
#

what is smapi 3.13.0 beta for? is it worth using?
will it break stuff

old spire
#

it is mostly for mod makers

languid pendant
#

Hey folks, hoping for some help with smapi and content patcher. I can't use my mods right now because I'm getting this error message:
[15:04:05 ERROR SMAPI] - Content Patcher 1.23.4-beta.20210819 because it needs SMAPI 3.13.0-beta or later. Please update SMAPI to the latest version to use this mod. When I go to download smapi version 13.3 for beta, I get the attached error. Any ideas?

old spire
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

languid pendant
old spire
#

uninstall the content patcher beta

languid pendant
#

Will do, thank you!

old spire
#

no beta mods if possible

heavy lynx
#

ello can anyone help me? my friend is not being able to install the new smapi update and this is what it says for her

old spire
#

does she have the beta of the game?

upper ember
#

She doesn't need to download it, it's in beta and made mainly for modders

old spire
#

^

sudden dirge
#

BTW, thanks everyone for attempting to help me with my issue. I am hoping to get this solved in my game. I don't want to have to divorce my spouses and start all over again lol.

safe fog
heavy lynx
old spire
#

dont recommend that tbh

heavy lynx
heavy lynx
old spire
#

yes hold on

sacred marten
safe fog
shy orbit
heavy lynx
#

oh! good news! my friend is just dumb and updated cp so thats y it was all going bonk๐Ÿšถโ€โ™€๏ธ

old spire
#

yay!

heavy lynx
#

but phew thank u for letting me now that the update is not needed

#

what is it for anyway? r we going to get new content?

#

or like, solving bugs and stuff

old spire
#

for those attempting to leave betas on steam,

heavy lynx
#

oooh thank u SDVpuffercactus

upper ember
#

It's to switch the game to 64bit to help stop OOM issues and I think bugs and whatnot

heavy lynx
#

oooh i see i see

safe fog
#

yooooo it worked!!!! @shy orbit tysm!!

dire fractal
#

Working on testing the smapi mod integration on the new beta update. the smapi.io says that the expanded preconditions should be working but when i try to run it i get a can't load dll error. have tried reinstalling and checked to make sure i was getting the right file but just can't seem to get it working.
20200819 smapi and running on the monogame update for stardew. any ideas?
https://smapi.io/log/d022c15474e7486bbd6cb06165e1fd88

shy orbit
orchid vault
#

I've been trying to figure out how to replace the wizards sprite with this mod: https://www.nexusmods.com/stardewvalley/mods/3226

The tutorials given are pretty vague/Haven't worked out.

I'm pairing it with this portrait mod: https://www.nexusmods.com/stardewvalley/mods/3937

Could anyone help me? I already got the portrait to work, I just need help with the sprites.

#

I have all the dependencies, including this: https://www.nexusmods.com/stardewvalley/mods/7000 (SVE Version of Romance-able Wizard)

You won't find them in the log since I deleted them a while ago because I didn't have the time to figure it out.

shy orbit
#

the mod by Chaekal-Rizum uses the load action which makes it apply by default before other mods that edit the wizard character spritesheet. you could try changing the Load in its content.json to EditImage (might need to update the Format as well, say to 1.16), and making it load after the other mods by renaming the mod folder to something beginning with a z character

orchid vault
orchid vault
dense mirage
#

(ใฅ๏ฟฃ 3๏ฟฃ)ใฅ

#

OK

shy orbit
dense mirage
#

What is the best site to download Mods stardew valley?

steel bloom
#

Oops! SMAPI couldn't load the game executable. The technical details below may have more info.

Technical details: System.IO.FileNotFoundException: Nรฃo foi possรญvel carregar arquivo ou assembly 'System.Runtime, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' ou uma de suas dependรชncias. O sistema nรฃo pode encontrar o arquivo especificado.
Nome do arquivo: 'System.Runtime, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
em System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMarkHandle stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName, ObjectHandleOnStack type)
em System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName)
em System.RuntimeType.GetType(String typeName, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
em System.Type.GetType(String typeName, Boolean throwOnError)
em StardewModdingAPI.Program.AssertGamePresent() na C:\source_Stardew\SMAPI\src\SMAPI\Program.cs:linha 83

AVI: o log de associaรงรตes de assembly estรก desativado.
Para ativar o log de falhas de assembly, defina o valor do Registro [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) como 1.
Observaรงรฃo: hรก alguma penalidade para o desempenho associada ao log de falha de associaรงรฃo de assembly.
Para desativar esse recurso, remova o valor do Registro [HKLM\Software\Microsoft\Fusion!EnableLog].

Game has ended. Press any key to exit.

old spire
#

i use nexus

steel bloom
#

need help

shy orbit
#

nexus has the most mods by far. moddrop has few that nexus doesn't have

old spire
#

@steel bloom can you give us the full log?

dense mirage
#

OK

steel bloom
#

@old spire sure, if you teach me how to get it.

old spire
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

windows + r
%appdata%\StardewValley\ErrorLogs

dense mirage
orchid vault
steel bloom
old spire
#

likely

dense mirage
#

?

orchid vault
dense mirage
#

I need a site without an account

old spire
old spire
upper ember
#

Anyone have any working recolors for medieval or Victorian era themed furniture? Not custom furniture, but CP recolors of some. Only ones I've found seem outdated

shy orbit
upper ember
#

Nexus won't let you download without an account, though making an account is free

old spire
#

ah yes

dense mirage
old spire
#

sorry

upper ember
#

ModDrop doesn't require one though

orchid vault
#

Something like that ๐Ÿ˜…

dense mirage
#

ุฃู†ุช ุนุฑุจูŠ

#

OK

orchid vault
dense mirage
#

OK

dense mirage
#

ู…ู† ุงู„ุฌู…ูŠู„ ู…ุนุฑูŠูุช ุดุฎุต ูŠุฌูŠุฏ ุงู„ุนุฑุจูŠ

orchid vault
#

o h

old spire
#

I have been putting off my Arabic practice ๐Ÿ˜ฆ

dense mirage
#

OK

orchid vault
dense mirage
#

OK

#

KO

dire fractal
#

i guess rule 6 isn't a thing?

dense mirage
#

6

#

?

upper ember
#

Is there no updated medieval / Victorian furniture recolors? ;A;

orchid vault
dense mirage
#

6?

dire fractal
#

oof

dense mirage
#

?

dire fractal
dense mirage
#

ูฆ

#

๐Ÿ™‚

#

^_____^

old spire
#

i can dm translations from google whenever needed

dense mirage
#

OK

old spire
#

๐Ÿ‘

dense mirage
#

ู…ุงู‡ูˆ ุฏูŠู†ูƒ

#

ุฃู†ุง ู…ุณู„ู…

#

I think we are one type

#

ุชุฎุชู„ู ุชู‚ู„ูŠุฏ

#

I think we are one type

dusky canyon
hoary musk
dense mirage
#

OK

upper ember
#

Smapi should have a backup of your save. Me and my cousin lost over a week of progress somehow, still no idea what happened, and Smapi saved our butts with a backup ;; So we only lost one day's progress instead of over a week

hoary musk
#

Problem is that it didn't save properly, it stopped responding when I went to save

upper ember
#

Hopefully someone actually helpful can help you out ;; I am still very new with figuring out issues with error logs

sudden dirge
#

Would anyone by any chance be able to help me out with the multiple spouse mod from before? I know a few of you were chatting with me before and I appreciate that.

shy orbit
hoary musk
#

The error with Expanded Storage has something to do with "Controller" as that is mention many times. But I don't know what it means. I really do hope its not referring to my PS5 controller cause I don't know how that would cause an issue with Expanded Storage

old spire
#

its not a physical controller

hoary musk
#

Alright, then what is it referring to?

steel bloom
#

i removed all mods, and reinstalled the game, it seems the mod crashed my game. can't enter my saves anymore... ๐Ÿ˜ฆ

#

even with all of them removed

#

the game crashes to desktop when trying to load

#

modding was the worse thing i could do to myself ๐Ÿ˜ฆ

shy orbit
#

you'll probably need to load a modded save with smapi and have the error handler mod installed to get it to load at all

#

depends on what kind of mods you had installed though

steel bloom
#

that expansion

#

immersive farm 2

#

sorry

#

stardew valley expanded

shy orbit
#

yeah, you can just install smapi and it installs the error handler mod automatically

dire fractal
#

shop tile frame work doesn't really work on Android

steel bloom
#

@shy orbit yeah, going to try that again...

#

install base smapi or beta newes smapi?

#

*newest

shy orbit
#

non-beta