#archived-modded-support

1 messages · Page 1071 of 1

muted pagoda
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you generally get 'dll cannot be loaded' as a red error

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not too many of those anymore

worldly grotto
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Gotcha, cool, thank ya!

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I'm working on adding support for it to Mod Organizer 2 right now. Current implemenation only looks for 32-bit

digital mauve
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pls can anyone send me a link to the zoom in n out mod??

worldly grotto
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Ended up clicking the Co-op button on the main screen and the game did crash - I would imagine online co-op is not supported, yeah?

digital mauve
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cant find one that works

muted pagoda
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as to the coop thing, no idea

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it should work in theory, the 64 bit edition is really just the linux version (down to the nospace in the file name, for some reason) with internal tinkering to make it run on windows mono

digital mauve
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thanks!

upper ember
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With 64 bit, does it install separately, or does it take over the 32 bit launcher

muted pagoda
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it creates a folder elsewhere

worldly grotto
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So I disabled these bars in Level extender, but they keep showing up and flashing in co-op. Anyone know the fix to this?

upper ember
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About how long does it take for the 64bit to download

worldly grotto
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Way longer than you'd expect, Pandora

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It took a solid 20 minute for me and the normal game takes like...less than 1

muted pagoda
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the depot stuff is I'm pretty sure low priority for steam

worldly grotto
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Ugh, yeah I don't think level extender works well with co-op. it completely ignores the "drawBars" config

upper ember
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Honestly, I was expecting worse than just 20 minutes

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Normally when I download games, it takes about an hour or more

hushed bloom
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hi! I need some help! i'm using smapi.. but suddenly it's saying the manifest for some of my mods are invalid?

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i can't find anything when I look it up.. I only get stuff about manifest.json not being present, which isn't my issue

shy orbit
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do you use vortex/moddrop/other mod managers?

hushed bloom
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i use vortex for some of my mods

shy orbit
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then i'd guess it's a problem with that. if not, then reinstalling the mods to get the valid manifests back should work

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not sure how you fix them with vortex

hushed bloom
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i was hoping i wouldn't have to fresh install my mods, but I guess it's worth a shot.

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thanks!

muted pagoda
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the main reason you'd get that with vortex is on mods that are disabled but still have config files in them

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ie, if you disable a mod you once had in vortex, it leaves the empty folder (or empty folder + config file), which smapi will complain about with one of those 2 errors

hushed bloom
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but i still have some of the mods enabled that smapi is complaining about

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i only have 2 mods disabled on vortex that aren't even related to the ones smapi is yelling about

shy orbit
muted pagoda
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that is the error I meant 'there are files here, but none of them are manifest'

hushed bloom
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if it helps..

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this is my console

muted pagoda
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manifest invalid is something different, not sure how you managed that one

hushed bloom
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i don't even know what it means

shy orbit
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i'd try a reinstall of the mods

hushed bloom
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i'm gonna do that now

muted pagoda
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if you installed stuff while nexus was acting up earlier today that could be part of it

hushed bloom
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maybe...

shy orbit
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ah, true

hushed bloom
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i downloaded an update file for my emet-selch npc mod

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but that was it

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everything got all fucky after that

muted pagoda
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funny part is that one seems fine, its just complaining that you dont have tmxl

hushed bloom
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exactly

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which I can fix, but it's weird because it's complaining about manifest invalids

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this is such a pain ugh

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okay so reinstalling has definitely fixed some of the mod issues

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fixed!

upper ember
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Is it normal for there to be a very mild jitteriness to 64bit? And does it calm down after a bit?

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Like, be a little jittery when it first loads in, but after a few moments it calms back down to normal

muted pagoda
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pretty normal, especially on a heavy mod set

upper ember
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Hmm alright. And can I rename the "depot" folder without it screwing anything up somehow

muted pagoda
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you can move it whereever, just not to the normal steam folder

upper ember
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I don't mind it being there, I just want to rename it if I can, to make it easier to sort on my quickpins

dire fractal
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after I updated SMAPI today to the latest version my game won't launch sometimes it'll just hang at the start of the command line

nimble mica
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does anyone know if theres a fun story behind why smapi uses a weird pufferchicken icon?

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i'm curious

rough spindle
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https://smapi.io/log/25ce01674e094343903cec83d7f72317 Anyone have any idea why i would be running this error. Me and my girl are trying to co op. I am able to play a bit then the server boots me out and when i try to join again this happens. We are running all the same mods.

muted pagoda
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the pufferchick has a story, I dont know it offhand

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those errors are..odd, does it work in single player?

rough spindle
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yes it does

shy orbit
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'NPC Jasper' has multiple patches which load the 'Characters\schedules\Jasper' asset at the same time (NPC Jasper > Schedule - final, NPC Jasper > Schedule - pre-accident). None will be applied. You should report this to the content pack author do you get this in single player as well?

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oh wait, i guess that's some beta version (seems to be newer than the latest nexus release)

rough spindle
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They all work in single player

shy orbit
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that doesn't exactly answer the question though (if that error happens when everything else works normally, Lemurkat might want to know about it)

rough spindle
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ill send to her

dire fractal
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hello

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how do i use .txt mods

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command line mods

shy orbit
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i'm not sure such mods exist for stardew valley. what's the context?

dire fractal
shy orbit
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hm. no idea

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although it kinda seems like the text files are supposed to be used with some other program that inputs the commands in them to the game. or something like that

outer turret
rough spindle
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thank you

sudden dirge
outer turret
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Yeh I need to add the "host" condition into every schedule so it only loads one based on the hosts conditions.

#
            "LogName": "Schedule - pre-accident",
            "Action": "Load",
            "Target": "Characters/schedules/Jasper",
            "FromFile": "assets/Schedule/Schedule.json",
            "When": {
                "HasSeenEvent:hostPlayer |contains=50709911": false
            }
        },``` find this bit and add the "hostplayer" bit in as above.
amber sapphire
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uhh vortex cant detect my mods. do i need to re-install them then?

sudden dirge
outer turret
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No just the schedule that was clashing

dire fractal
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@amber sapphire go under settings and set your game and mod file paths

amber sapphire
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oh. okay i'll try that. thanks

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i get this message :(

muted pagoda
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the staging folder is not one you needed to change.

amber sapphire
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then do i change the downloads folder?

muted pagoda
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under games-> the game needs to be set to the right directory

sudden dirge
amber sapphire
muted pagoda
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well, thats sort of expected :p

amber sapphire
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yeah. so do i need to re-install them?

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theyre not a lot, just 22 of them.

muted pagoda
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either download them thru vortex or feed the zip file into the drop file at the bottom of the window, yeah

amber sapphire
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ah okay then ill do it. thanks!

zinc peak
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Does Junimo Deposit Anywhere work with the latest game version or has it been replaced by another mod?

storm rivet
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why do some mods just randomly stop working with other mods?

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but work when used by themselves

dire fractal
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Hi! I tried gifting Lunna a birthday gift but when I clicked to give it to her, a box came up that had me choose happy birthday. When I clicked it, however, I got an error in smapi and was stuck on the screen with said box. Here's my smapi log: https://smapi.io/log/ab2194b5197c4b0d97de1e5a29e5b758

wispy crane
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has the m1 issue been fixed? im impatient as hell 🥸

outer turret
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Should be linked to the birthday one.

dire fractal
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Oh okay! Thanks!

muted pagoda
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custom fixed dialog? I think is the name of it

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if I'm not thinking of something else

outer turret
bitter plinth
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Does the lower profit margin on SVE stack with the 50% lower profit margin when you start the game?

cunning solar
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hi this is my first time using mods ever, and so I installed smapi, and now this mod says I have to install it into stardew valley/mods, but I don't have a mods folder in my stardew valley folder. Do I just make one myself? (sorry if this is a dumb question, I just don't wanna break my game quq)

shy orbit
muted pagoda
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@bitter plinththe setting in sve directly lowers the internal value of most vanilla crops, so technically it would work, but that doesnt change modded crops, so basically would make vanilla crops worthless, comparitively.

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@cunning solar if you dont have a mod folder, you installed smapi to the wrong stardew installation

cunning solar
muted pagoda
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it should have told you the folder it installed to in green at the end of the sampi install

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and during the smapi install, it adds 3 mods and creates a mod folder, so if you dont have that, you're looking in the wrong place, or it didnt install

cunning solar
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I'll try looking again!

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o nvm! I was looking at the wrong one! thanks so much 😂 I'm just dumb it seems

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probably doesn't help that it's 3am 😂

bitter plinth
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Thank you both! That makes sense

bitter plinth
cunning solar
terse cargo
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hello! i have a question about the redux version of the walk to the desert: should i use that instead of the one that only says expansion? im going to try to add zuzu city on my map with sdve, ridgeside, and garden village, so. thanks to anyone responding!

muted pagoda
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redux is being worked on, the other one is not

terse cargo
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so it would be okay to replace the expansion one with redux? or would it do something to my files?

muted pagoda
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I would think so, but I've not had to do that specifically

terse cargo
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um, which do you think so? the one with the replacing or with files

sterile egret
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hey does anyone know of any good mods that add like new places without requiring a new game?

terse cargo
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XD sorry

terse cargo
sterile egret
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kinda yeah like new places with new npcs maybe

terse cargo
sterile egret
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do they add whole new areas?

terse cargo
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sdve expands pelican town, ridgeside pretty much adds a chunk of land by the bus location

shy orbit
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in addition to SVE and RSV there is Lunna and East Scarpe. both add new npcs and areas

terse cargo
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oooh east scarpe, havent heard of that yet

shy orbit
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others exists too but they are more minor and/or in beta state as far as i know

sterile egret
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ok thank you two so much 🙂

terse cargo
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yeah, such as sundrop city. which is also very pretty.

dire fractal
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im having issues with a scythe, it shows that im harvesting off of a trellis but it doesnt put the items in my inventory

unreal stratus
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Garden Village is getting a Redux as well SDVpufferchickhug

runic cobalt
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Good morning guys ❤️

neat plaza
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someone needs to make a full expansion-mod-map tbh

outer turret
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yikes that would be a mission

neat plaza
bitter plinth
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or not sure if that's causing the crash or just the last two errors

neat plaza
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!oom

native dragonBOT
bitter plinth
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Oh thank you! I’ll try those

sage kayak
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Is there a particular mod I should try

bitter plinth
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Asks for help in discord..guide says to exit programs like discord 😦 sad

sage kayak
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Like any standout best Stardew mods

neat plaza
native dragonBOT
bitter plinth
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What causes this 😰 its happened a couple times on different occasions and doesnt go back to normal unless i reinstall everything. There’s no errors on the smapi log

neat plaza
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vernal crane
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need help rn

vernal crane
vernal crane
snow prism
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which mods of yours do change how your children look?

snow prism
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yes

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the game fails on drawing the child

vernal crane
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none, i dont use any children recolors but ill check the mod files brb

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what are the children files called?

sage kayak
vernal crane
snow prism
vernal crane
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i dont get it

vernal crane
fathom agate
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try sending your log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fathom agate
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oh wait nvm you sent it HAHA

snow prism
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he posted his log already SDVpufferlurk

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Im an idiot... its your hat @vernal crane

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not your child xD

fathom agate
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mb XD

snow prism
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what hat mod do you use?

vernal crane
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ill delete it then

snow prism
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does your game crash or can you remove the hat?

vernal crane
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i havent wore the hat yet since its my first time installing it

snow prism
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what hat do you currently have on your character?

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uff typos everywhere

vernal crane
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copper pan

snow prism
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thats a hat?

vernal crane
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its an easteregg if you place your copper pan on the head it works as a hat and a tool

vernal crane
snow prism
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well try to remove it I guess x)

vernal crane
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save editing?

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or ill just remove the hat mod?

unreal stratus
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@oblique jay hat

oblique jay
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Odd that it's breaking, I don't do any drawing changes in that mod. It's just a Json Asset.

snow prism
snow prism
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nvm it is his child 🤔

vernal crane
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bruh

snow prism
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the hat of the child

vernal crane
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OHHH

snow prism
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yes?

vernal crane
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its probably the child wearing earphones?

snow prism
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did you give the earphone to the child?

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idk how that stuff works

vernal crane
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i dont remember

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but yes probably

snow prism
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you still havent answered whether it crashes your game

vernal crane
snow prism
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but did it now?

vernal crane
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yeah ig

snow prism
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can you send me your save file?

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and make a backup of your save folder somewhere

vernal crane
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sure

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i have a backup anyways

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@snow prism here you go

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ill run the game without the headphones then

snow prism
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she's wearing Mouse Ears

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is that a modded hat?

vernal crane
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no

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its in game

snow prism
glacial briar
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I have no idea what's going on here, but I'm pretty sure Who's on first.

snow prism
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wdym?

molten parcel
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the transition omg MKOSDFKDFFD

vernal crane
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@snow prism sorry my laptop froze but ty

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ill try if it works SDVpufferthumbsup

bitter plinth
snow prism
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that crashes the game? weird...

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for now if you remove the DCBurger portraits you should be fine. Im not 100% sure why PyTK has issues with them

bitter plinth
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Yeah never had a problem with the portraits before 😦 any way to fix that? I love those portraits.. on the plus side no other errors so far finally 😵

snow prism
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it's an issue with PyTK. PyTK's scaling feature seems to be incompatible with the 64bit version 😦

upper ember
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I can't seem to get 64bit with mods to actually load the game beyond the title screen. It just freezes up completely and does nothing despite waiting for a while

bitter plinth
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Mine freezes for a while when loading with a white box in the middle screen but it loads eventually

dusky canyon
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^ Same with Lucius. And I got 780~ mods. :> Don't click around in the window.

amber sapphire
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sorry if this is frequently asked but
when we compare the shortcut here to the original application, they both have different paths right? so if i open the original application ill be able to play with my singleplayer mods, and when i open the shortcut, ill be able to play with my multiplayer mods?

bitter plinth
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Dayum I thought I was mod hoeing lol had to cut down from 400 to 200 ish cause my computer was freaking out but seems all good with the 64bit so far except the portraits 🥲

dusky canyon
amber sapphire
fierce monolith
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Are all maps compatible with Stardew valley Expanded?

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modded ones that is

unreal stratus
dusky canyon
twin pasture
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guys does anyone know when platotk will be updated? (or if it has been already) SDVpuffereyes

snow prism
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it is I think?

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do you have an issue with it?

old spire
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Does anyone have any new ideas for fixing this? More context in the other replies.

amber sapphire
chrome cosmos
old spire
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I'm trying to. It is in my mod folder. I don't know how to move on from there.

chrome cosmos
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can i see a screenshot of your mods folder? and what do you mean by dont know how to move on from there?

old spire
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Like I don't know how to install it beyond that if it needs to be

chrome cosmos
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you dont need to do anything beyond just putting PFM in your mods folder

old spire
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does it need to be in my mods folder and break if I put it in a subfolder

chrome cosmos
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its best not to put it in a subfolder

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its...not in there?

old spire
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? hold on

chrome cosmos
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OH NVM

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im blind ;-; sorry

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can you run the game again and send another log?

old spire
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ok

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It's working now??? I changed nothing

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thanks?

daring goblet
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Got a question on how to change the seasonal fence on mobile

chrome cosmos
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which one?

upper ember
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You can put mods in subfolders, so far I haven't found what's "too deep" into folders that would prevent Smapi from finding and reading it. As long as the main folder stays intact and it's pieces not thrown across other folders, it's good

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I think one mod is like.. two-three subfolders deep by accident, and Smapi is completely cool with it

worldly grotto
clever zinc
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Anyone know how to fix textboxes from clipping off the screen in split screen when using SMAPI?

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Nvm, I figured it out

pliant sable
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getting this error when trying to update smapi, any1 know what I am doing wrong?

dire fractal
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does anyone have any cute tool retextures ?

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nvm found some :D

pliant sable
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D:\SteamLibrary\steamapps\common\Stardew Valley

dire fractal
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im having some issues with mods and i dont know what it is !
i cant even describe the issue other than i get a bunch of red screaming at me about paths - and then smapi shuts down . heres the error log , please send help asap >~<
https://smapi.io/log/227dad5e38064b07b14b85b4e64f24a4

chrome cosmos
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you're putting a bunch of stuff into subfolders, and they have long names Squee smapi doesnt like that

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try removing the numbers in the folder names too

dire fractal
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i did haha

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i removed the folders

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plus the folders themselves had very short names

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all thats there is furniture and none of the errored mods are in furniture

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im trying to rename some mods now

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note that everything has worked just fine for weeks

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nvm - fixed it !! just had to change some names

runic cobalt
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Change"

sick cave
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questerooni since i love lumisteria's new clumps & nodes mod - is there a way i can have both lumisteria's and kaya's vanilla gem clumps in a save?

sick cave
gentle glen
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question

gloomy meadow
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Can someone who uses portraiture or portraits in hd (pytk) help me?
on some npcs some specific portraits give error, even the file size of portraits is correct.

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in other cases, portrait works normally

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apparently, the problem is not in the portraits file, because if it were, all the npcs expressions would be as in the first print

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does anyone have any idea why this happens?

leaden granite
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Hi guys! Does anybody know if ChildtoNPC is working for Android? I knew that previously it wasn't supported, but I read on the forums that smapi 3.7 would apparently "rewrite the code so it works on all platforms". Is this the case? If I download the correct version for 1.4, should it work?

gloomy meadow
#

!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

bitter plinth
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In general mods that create only new events wouldn’t affect dialogue mods right?

main ingot
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depends if the dialogue mod edits dialogue .. in the events

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if it doesnt, then youre fine

bitter plinth
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Oooh thanks! Another question, when a mod says they add a new 8 heart event for example. Do they overwrite the default 8 heart event or is it in addition to?

main ingot
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it can be either or. but i dont think people overwrite them

worldly grotto
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Gah, I think I'm just going to have to delete level extender.

gloomy meadow
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I'm separating and organizing all my mods into subfolders, for example:

-NPCs
-Locations
-Recipes
etc...

Can there be a problem doing this or will SMAPI load all mods normally no matter how many subfolders they are in?

fresh gazelle
#

I believe that would cause an issue but not 100%

snow wraith
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long as you aren't breaking mods apart in the process it's fine. Smapi will read nested folders no issue

shell jackal
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I think you have to be careful about the length of the folder names plus mod names

shut violet
gloomy meadow
#

I understand... and if I just rename the mods folders, is there a problem?

example: remove the ''[CP]'' from folder names

shut violet
#

sometimes it can mess with priority load order

gloomy meadow
shut violet
#

shouldn't be very common, usually people use dependency to ensure load order if it's really important

feral stump
#

Is there an "Omnitool" mod or something? I tried looking and all I ever find is "Almighty Tool" or "MultiTool" but those simply switch to the appropriate tool. I'm looking for a "single slot paxle" of sorts, a pick, axe, and hoe all in one item slot as I'd rather not carry a vast assortments of tools on me everywhere at once.

dusky canyon
sick cave
shut violet
#

ah good to hear ! yeah for what i understand of the framework, mods should be compatible, mostly, even if very high chance of having stuff may happen if you have lot of them

dire fractal
#

@tired brook do you know Platonymous discord

tired brook
#

Do you mean their Discord username? They're Routine#8715 here.

dire fractal
#

ah ok has anyone reached out to them about platotk being broken?

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the update they made was pretty close to the new smapi and harmony update on july28

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@wind elm is there any ETA for platotk to be fixed smapi update broke it

tired brook
#

(I suggest adding more details to the ping, like a log for the error. That way if they're not aware of the issue, they can start looking into it right away instead of going "what needs to be fixed?".)

outer turret
fervent zodiac
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Guys

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I downloaded SMAPI and used mods and etc etc

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But

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Well you know, when you start stardew valley, an SMAPI command window also starts up so the mods work

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But when I start SV the smapi window doesn't show up and there arent any mods when i start the game

chrome cosmos
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did you put in the launch options on steam?

fervent zodiac
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Yes

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I'll check if its still there hold on

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Oh.

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😅

fervent zodiac
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Any idea why it removed itself from launch options?

chrome cosmos
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not sure tbh, it has only happened to me twice in the past year so i havent nailed it down to a specific reason Squee

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i usually just check it anyways after every smapi update

fervent zodiac
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Alright

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Thanks

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I just need to run the smapi thing and get the code again, right?

worldly grotto
#

Is there a config file for the 64-bit SDV to make it windowed/borderless? It's shutting my screen off in full screen

fervent zodiac
fervent zodiac
chrome cosmos
#

nope

worldly grotto
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Does anyone know if there is a file? The game isn't able to launch for me because it's in full-screen mode.

fervent zodiac
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But I'm not sure

worldly grotto
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Hmm...I think I found the file, it looks like it's launching in windowed now. Yeah, the screen would just go black if its in fullscreen

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not like "Black but it's still on you can kinda tell", but black as if the monitor was turned off.

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What the heck, it still does it in windowed mode?

supple echo
fathom island
#

Hey y'all! I'm new to modding and went to download SMAPI but I got an error. It said it couldn't find a mod folder. Am I suppose to make one before using the windows installer?

shell jackal
#

No smapi should have made one

naive drum
#

otherwise changing the folder name is probably fine

fathom island
naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
#

or, actually, can you screenshot the error?

fathom island
naive drum
#

Looks like it failed to create the mods folder

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Is that where your Stardew Valley folder actually is?

fathom island
#

Yeah it should be

naive drum
#

Does it have write permissions?

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sometimes the folder gets set to read only

gray bolt
fathom island
gray bolt
#

i keep getting an error with deluxe grabber

fathom island
#

Oh wait I remember

naive drum
#

speaking of read only being set I just checked my own stardew and it had gotten itself set to read only since i last put stuff in there...

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computers why.

fathom island
#

It truly be like that sometimes

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@naive drum thank you for your help, I'm going to try that and see what happens

naive drum
#

i have a question of my own! the Walk of Life mod, is the error on the latest SMAPI a game-breaking one or a "mod whines about existing" one?

fathom island
#

I changed the folder to not be read only but I got the same error. Is there something else I could do?

naive drum
#

that's a really rare issue so im gonna ask the creator of smapi
@tired brook purgatorio's SMAPI seems to be unable to make the mods folder

fathom island
#

Thanks! @naive drum

tired brook
#

if you check the game folder after the error happens, do you see a Mods subfolder?

tired brook
#

Are you able to create the Mods folder yourself?

brazen stirrup
#

Mods

#

redditors smirky

fathom island
#

Like make a new folder and just name it mods?

tired brook
#

Yep.

fathom island
#

Yeah sure one second

#

Ok I made a mods folder

tired brook
#

If you run the installer again, does it work now?

fathom island
#

Yes but I don't see any of the content in the new folder

#

Like I got a message that it was installed but none of the installed content is there

tired brook
#

Can you post a screenshot of the full installer window, and of your game folder with the address visible?

fathom island
brazen stirrup
#

based computer

tired brook
#

If you look in the game folder, do you see the StardewModdingAPI files?

fathom island
#

no it's not there

tired brook
#

Do you have Comodo installed, or another security app that has a sandboxing feature?

fathom island
#

yeah

#

i have comodo

tired brook
#

My guess is that Comodo is sandboxing the installer, so it's faking access to the actual files. Do you see a green border around the installer window when you run it?

fathom island
#

no theres no border

tired brook
#

Can you disable Comodo temporarily, try the installer again, and see if it works?

fathom island
#

yeah let me try that

polar glen
#

Windows Security Alert

Windows Defender Firewall blocked some features of this application

Windows Defender Firewall blocked some StardewModdingAPI features on all public and private networks.

Name:

Provider:

StardewModding API

StardewModdingAPI

Path: C:\program files (x86)\steam \steamapps\common\stardew valley \stardewmoddingapi.exe Allow StardewModdingAPI to communicate on these networks:

Private networks such as my home or work network

Public networks such as airports and coffee shops (not recommended because these networks always have less or no security)

What are the risks of allowing an application through a firewall?

Allow access

Cancel

X

F10

#

My computer just said this when I opened a save file

naive drum
#

Allow access

#

Smapi's trying to update check

polar glen
#

to private networks or to public networks?

naive drum
#

eh i usually do only private networks

polar glen
#

Ok so I’ll do

naive drum
#

but i cant think of any particular reason why allowing access on public networks too would be bad

polar glen
#

ok

#

Thank

fathom island
#

@tired brook I disabled it but it did the same thing lmfao, maybe this was not meant to be 😂

tired brook
#

Weird. I guess you could do a manual install instead; the installer has a README.txt with instructions.

fathom island
#

Ok cool! Let me try that

naive terrace
#

hey peeps, are there any mods that reliably change the farmers pronouns?

fathom island
#

@tired brook The manual setup worked! Thank you

tired brook
#

Welcome!

naive terrace
#

thanks!

gray bolt
#

@tired brook

tired brook
#

@gray bolt That's an error in the Deluxe Grabber Redux code; I suggest posting a comment on that mod's page so the author can take a look.

long totem
#

hey everyone, I just wanted to ask if there's any mods you guys would recommend to remove the multiplayer limit?

naive drum
#

unlimited players

#

that's the name of the mod

shell jackal
#

Does anyone know which tilesheet would affect the sand around the leaf areas at the Luau event? It's not matching my recolor for some reason and I want to see if I can figure out which mod is doing it

fluid crest
#

Has anybody tried the new version of Bug Net? I'm running into an exception where Method 'Draw' in type 'BugNet.BugNetTool' from assembly 'BugNet, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.

#

So the mod ends up skipped during loading

#

(side note: have Personal Anvil and Friends Forever been recompiled for 64-bit yet?)

worldly grotto
#

Anyone know of a replacement for level extender?

#

It is quite bugged for local co-op, stamina bar becomes shared :/

warm grove
#

is there a mod to walk through walls into the void around a player farm house? things got out of bounds after a house upgrade due to a house mod

#

its the one that gives the house 3 levels

#

then they upgrade all at once and expand each floor from house upgrades.

shy orbit
#

no-clip mode mod lets you do that

somber ivy
#

yo if i try to install smapi it says i need .net framework 4.0.3.0319

shy orbit
#

might be that you need to install/update it

#

!reinstalldeps

native dragonBOT
dire fractal
#

@gloomy meadowpytk is broken rn so portaiture wont work

shy orbit
#

(well, at least if you have windows 10)

gloomy meadow
dire fractal
#

nice

warm grove
#

also does anyone know why my keybinds for magic mod never work?

#

i got all the requirements but for whatever the normal keybinds dont work... i think it might be a mod blocking usage of those keys but im confused on how im gonna map them all if magic mod wont let me use shift and any other button to enable it

#

i dont know what to do about it and dont know how to find out besides looking through each mod and config manually and that will take forever and it wouldent be worth it to do all that

gray frigate
#

@runic cobalt Hey, sorry to bug ya, but I'm having an error with the new SMAPI and your CP Medieval Industrial Furnace. Is there any plans to update this mod or is it gone for good and I need to make edits? I neeeed it to make things pretty! ❤️

warm grove
#

also when i change any of the keybindings for magic it cant parse the json

gray frigate
#

This is the error if that helps at all.
[Content Patcher] Can't apply image patch "[CP] Medieval Electric Furnace > EditImage {{spacechase0.JsonAssets\BigCraftableSpriteTilesheet:Electric Furnace}} #3" to TileSheets\Craftables: target area (X:112, Y:1472, Width:32, Height:32) extends past the right edge of the image (Width:128), which isn't allowed. Patches can only extend the tilesheet downwards.

sacred marten
#

Can someone please explain to me how to use the machines in the more recipes mod on nexus

warm grove
#

do you have artisan valley?

sacred marten
#

Yes

warm grove
#

i think you just pop the ingrediants in. like a vanilla furnace

#

theres no reason it shouldent unless you have a conflict

#

thats all pfm allows for anyway right now i think...?

#

but really its like the magic mod refuses to work with its normal keybindings

#

which includes keys that arent already being used

#

so its just refusing input

fluid crest
#

It's the only difference I can find

#

But I don't know enough about C# to know for sure if that's the issue 😣

#

The parameters are identical, BugNetTool definitely implements ICustomWeaponDraw and a draw method

sacred marten
#

@warm grove i know it works like vanilla but idk what ingredients to put in I’ve tried to have wheat flour, sugar, fruit, milk and coal in my inventory to make the pie machine work but it hasn’t

warm grove
#

nevermind i got mine to work. the issue is that the keybindings in config didnt include the primary trigger key.

#

also honey thats not what i said at all. im saying that each machine requires all the ingrediants. not every vanilla machine requires coal either. look it up on the mod page. the instructions can also be found in the readme either on the site or in the files (depending on how the author packed it)

warm grove
#

its more recipies.

#

i also said it could be made from the kitchen in the base game

#

as the name implies

#

im not sure what exactly they are doing

shy orbit
#

that's why i want a link. the more recipes mod i know doesn't have any machines so there is likely some confusion somewhere

warm grove
#

pie machine should just require what it says in the doc. if you need more help download lookup anything and it will tell them

#

yeah maybe confusion idk

orchid vault
warm grove
#

yeah but Q wasnt shown on the default under each spell so i thought you just pressed the number. i was new to magic mod

#

i figured it out tho so it doesnt matter now

orchid vault
#

Ah. Got it. Also, regarding the magic mod...

warm grove
#

there something i should know...?

orchid vault
#

Is the gui for the altar in Pierre's shop uh... Devoid of any information for you?

warm grove
#

it was the first day but after i saved and quit it gave me the spells the next day

orchid vault
#

Oh... Is it in like one of the side tabs?

warm grove
#

yeah

#

each side tab represents a magic class

orchid vault
#

Oh. Then it does work. It jus looks really blank even with the spells showing.

warm grove
#

yeah the ui was never top notch xD

#

it was confusing to me too

orchid vault
#

And what about the free points thing... What that?

warm grove
#

im not sure myself honestly

muted pagoda
#

it was a work in progress still, there's a reason it.s still 0.5.5

orchid vault
#

I heard pathos is working for a 0.5.6 or something. I don't remember.

runic cobalt
# gray frigate <@!422956946178441216> Hey, sorry to bug ya, but I'm having an error with the ne...

it's really funny to see someone like this mod. I remember I made it (the sprites) when I didn't know anything about mods and then I turned it into one. I plan to update Medieval Electric Furnace after finish my current project: Sunny Crops (and I hope this one pleases a lot of people, I'm really excited and I worked a week non-stop on it). So about the error you are getting is not because of the new smapi. It's a bug because the Content Patcher doesn't have the function to edit the appearance of a Json Assets big craftable with two stages

sacred marten
#

@shy orbit yes!

feral stump
runic cobalt
#

I don't know when this will be added and if the new Peaceful End framework can solve the problem, but if so I will convert the mod to solve the problems and I will also revamp the sprites and the Content of the mod :)

sacred marten
#

Sorry i posted the wrong mod earlier.. this is the one. @shy orbit

outer turret
#

@feral stump I dont think it exists.

feral stump
#

Damn

rough spindle
#

does anyone else use convenient chests and have an issue with the organizing automatically changing

gray frigate
#

NP! Thank you for the info. I love your mod. ❤️

bitter plinth
#

If I use two dialogue mods and say Mod1 comes before Mod2 alphabetically right

If mod1 has Mon2 and Mon3 dialogue
and
mod2 has Mon2 and Mon4 dialogue

The game will use mod2 for Mon2 cause they overlap and mod2 comes after but keep Mon3 and Mon4 cause they don’t overlap, is that correct?

Or do they just all stack with eachother if I use CP so I end up with 2 lines from both mods for Mon2?

muted pagoda
#

whoever writes last wins

bitter plinth
#

So in that example does Mon3 not show up at all if Mod2 has Mon2 and Mon4 only?

upper ember
#

Very rarely my male farmer will turn into a lady..ish thing and I am so confused as to why, what's causing it and why it just.. happens randomly. No errors, ever, just there and my speed boost from CJB doesn't work

muted pagoda
#

specific day keys are different spaces, so you would get mod2 mod1 mod2 assuming mod2 loaded last

upper ember
#

It's happened twice now, if it happens again I'm taking a screenshot

muted pagoda
#

alphabet is the 'normal' sorting of load order, with the exception of dependencies

unreal raptor
muted pagoda
#

it's not really, that's why it doesnt

#

the closest you will generally get is stuff like JoysOfEfficiency, which can do something similar, but pays framerate penalty to do so

bitter plinth
muted pagoda
#

it sorts the same way your os does (which is slightly different in linux and such)

#

mostly meaning, smapi querys the file system for a list, and how its sorted is how your os returns it

bitter plinth
#

Gotcha! Thank you so much ☺️sorry lots of questions lol

muted pagoda
#

eh, its a change from the weird errors that seem to turn up that have no answer 🙂

feral stump
naive drum
#

i think itd have to rewrite the entire breaking things system

#

!harmony

native dragonBOT
naive drum
#

using...that

muted pagoda
#

its definately not that simple or you'd have seen a mod like that long time ago

naive drum
#

and sounds like a compatibility nightmare

muted pagoda
#

even just adding another level of tool is not particularly easy, from the bits I remember reading

bitter plinth
feral stump
#

Hmm.. I might look into developing mods and seeing if I can't figure out a way myself since I'd have wanted it to be another level of too regardless (ideally requiring iridium quality of the respective tools before it's availability, for balancing). I'd also have to consider how it would interact not just with "breakable" items such as trees and rocks, but ground itself (don't want it accidentally hoeing for example), and how it'd interact with the Forge, if it could at all since there would be conflicting enchantments for some to a degree.

#

Since it doesn't exist already that answers my query, so I thank you all and shall return next time I've a mod issue/question

dire fractal
#

does anyone know of an issue where harvesting with a scythe isnt putting the tiems into my inventory?

naive drum
#

they go onto the ground and get picked up off the ground

#

so check the ground

dire fractal
#

what i mean is it shows the item in the bottom left

#

but it doesnt appear in my inventory

shy orbit
dire fractal
#

i have the issue without that mod

shy orbit
#

oh. hm, no idea then

#

but look into mods that change skills, harvest, or tools in some way i guess. and if you post your log here people could take a look at it as well

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
# shy orbit !log

i can post logs but it isnt showing any errors when im actually playing

#

regarding harvesting i mean

shy orbit
#

it's mostly so that people can see what mods you are using

dire fractal
#

i installed (recently) the scythe mod but that was after the issue had started

#

okaey dokey

jaunty abyss
#

Hello, I need to put the mod UI info suit on my stardew how can i do that?

shy orbit
#

!gettingstarted here's how to use mods with stardew valley

native dragonBOT
jaunty abyss
#

thx

faint musk
#

@wispy crane hey, are you still having issues with SMAPI and your M1 Mac?

wispy crane
#

haven't been able to play for 2 days </3

faint musk
#

I got my SO all excited by hyping up SVE and then she can’t play it 😔 hopefully an update or patch comes soon to fix SMAPI

dire reef
outer turret
outer turret
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
faint musk
# outer turret that doesn't sound right, sounds like something might not be loaded correctly. C...

It's a similar issue that RagingPluto is having, wherein SMAPI will load fine on the first load, but subsequent loads simply do nothing. I'll provide a log for ya', but from what I've seen its an issue with the current version of SMAPI.
https://smapi.io/log/8c49fbf3a2b04b4b80b5e87e88a1a6b3

I've done a fresh install of all mods and now I'm getting this log
https://smapi.io/log/cb84e78b96d841489d29a6629a782e52

faint musk
#

It's just on subsequent launches I have issues

outer turret
#

can you drop back a smapi version?

#

I haven't updated mine yet

faint musk
#

To 3.12.0?

outer turret
#

to whichever the last one that worked was. Then again, you're on mac and I know little about the quirks of macs.

unique swan
#

um

#

I downloaded like 4 dialogue mods

#

the ones that add dialogue but don't alter it

#

but I dont think they are working

#

cuz I keep getting the same old responses from everyone

#

it doesnt feel like things are changing

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

faint musk
wispy crane
#

I even tried downgrading and it didn't work but it works for some ppl

#

I'm gonna try again ill brb

outer turret
native dragonBOT
#

@unique swan Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
unique swan
#

okay ill try

faint musk
#

Alright so I got it to load again, ran around. Exited.

After attempting to load again, I get the [Json Assets] New Objects bla bla bla then nothing.

Uninstalled SMAPI v 3.12.0, attempting reinstall of same version.

Successful load

#

It’s rather weird

outer turret
#

be away that the load can hang a eally long time on the JA

faint musk
#

I’ll launch again, set the MacBook down and go clean something. Let’s see if it’s just a slow bugger

outer turret
#

SVE takes forever

wispy crane
#

OHHH I think it's an issue with either save backup, error handler or console commands cuz I have to replace them or it doesn't work

outer turret
#

those are all part of smapi core

#

don't delete them!

wispy crane
#

i know

#

I have to replace them

#

when I reget smapi

#

or else it doesn't work for m1

#

thats why im saying the issue with smapi for m1 macs has to be within those 3

faint musk
outer turret
#

I dunno sry.

faint musk
#

It’s okay, aside from Raging Pluto I’ve seen maybe 2 other people with similarly documented cases lol

#

The Mac side of stardew is already small it seems, so the modding side that ALSO uses the M1 processors is like beyond niche

#

I do appreciate the help, tho

wispy crane
outer turret
#

I don't even know what am M1 processor is. My only knowledge of macs is that they are case sensitive and get grumpy with tmx base64 maps

faint musk
#

It’s surprisingly powerful, but is still a bit incompatible with certain things

outer turret
#

ah well maybe they have the same problem of iphones and just don't work with mods

faint musk
#

It runs desktop stuff, it’s not like it’s an iPhone with a keyboard

#

It just is a bit fickle when it comes to certain things

faint musk
outer turret
#

sorry I can't really be much help

wispy crane
bitter plinth
outer turret
#

Install daisyniko tilesheets probably.

#

That's the usual one.

abstract merlin
#

Hi there! Starting a new save for the first time since I finished my vanilla 1.5 completionist run back in January. Are there any map recolor mods that work with 1.5? I know to check smapi for compatibility but it's hard to find a specific type of mod there

royal tundra
#

Starblue does, let me check the others

abstract merlin
#

thank you so much! I used to use a ton of eemie's mods but those no longer seem to be available

royal tundra
abstract merlin
#

thanks! yeah, only looking for things that work with 1.5 atm, but I really appreciate all your help!

royal tundra
#

some of eemie's other recolours are also on Moddrop, if you're looking for those

abstract merlin
#

I always forget to check moddrop, I'll take a look, thanks!! SDVjunimolove

bitter plinth
outer turret
#

Itll be an actual requirement next update so it won't load at all if you dont jave daisyniko.

abstract merlin
#

I downloaded some mods, tried to run the game, and the app says it was open but the game never showed up, it was just a spinning wheel and the app was not responding. (I'm on Mac) No errors in my smapi log. Any idea why this would be happening? Here's my log: https://smapi.io/log/380c96a40ebe466bb2f90111c70a30f0

#

I already tried validating game files and redownloading smapi, that didn't help

#

(Apologies if it's really obvious and I'm being dumb, I'm a little rusty when it comes to using mods, haven't used any since before 1.5)

royal tundra
#

do you use Steam or GoG?

#

if you use Steam, try opening the game by directly doubleclicking on the SMAPI icon in your Stardew folder, instead of via Steam.

#

There is some very strange bug affecting a small number of people on Mac computers. If you're one of them, pathos may want to know some details about your computer

abstract merlin
#

I use Steam. Sorry to make you spell it out, but what is the exact file name I should be clicking on?

snow prism
#

(or how old is it)

abstract merlin
#

@snow prism It's a Macbook Pro from August of 2013, just recently updated to OS Catalina

royal tundra
abstract merlin
shy orbit
#

on mac it's launched with the StardewValley script i believe

abstract merlin
abstract merlin
#

I'm heading to bed now but if anyone happens to know a solution my DMs are open and/or you can ping me so I don't lose the message! Thanks for all the help you've already given me SDVjunimolove

outer turret
#

Lot of ppl having mac issues today.

dire fractal
#

Hello guys! I moved to the 64bit version and I have been dealing with a lot of errors lately, but I just cannot seem to solve one of them in both 32 and 64 bit, my Tmxl buildables disappear overnight and some days they are there some days not, but I can still see them in the F2 menu. Im using the immersive farm 2 remastered mod, is there a problem with the farm itself?

#

I was going to send my smapi log too but there are also lots of Argument out of range exception errors SDVsobastian

round lintel
#

Hi! I'm having an issue with one of my mods. This is the error message.
[Content Patcher] 'Female Farmer Overhaul' has multiple patches which load the 'Characters\Farmer\farmer_girl_base' asset at the same time (Female Farmer Overhaul > Load Characters\Farmer\farmer_girl_base #2, Female Farmer Overhaul > Load Characters\Farmer\farmer_girl_base #3). None will be applied. You should report this to the content pack author.

#

and this is the file

shy orbit
#
          "Action": "Load",
          "Target": "Characters/Farmer/farmer_girl_base, farmer_girl_base_bald",
          "FromFile": "assets/farmer_girl_base_short.png",
      "Update": "OnLocationChange",
         "When": {
                "DynamicSleeves": "true",
                "Weather": "sun, wind",
            },
       },
    {
          "Action": "Load",
          "Target": "Characters/Farmer/farmer_girl_base, farmer_girl_base_bald",
          "FromFile": "assets/farmer_girl_base_long.png",
      "Update": "OnLocationChange",
         "When": {
                "DynamicSleeves": "true",
                "Weather": "rain, snow, wind",
            },
       }``` these look like they both load it on the `wind` condition
#

(when DynamicSleeves is set to true)

dire fractal
#

I got logs for outdated mods from smapi even though I just updated them, is this normal?

chrome cosmos
#

id say its a broken manifest but these mods dont have a broken manifest so you most likely didnt update them correctly

dire fractal
#

oohh I see, how do I fix it then?

chrome cosmos
#

delete the mods in your folder and drop in the new version

#

(obviously only the ones that need to be updated)

dire fractal
#

okay, thank you!!

round lintel
shy orbit
#

and the weather isn't sunny? @round lintel

round lintel
shy orbit
#

okay

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
shy orbit
#

that might help to solve it

round lintel
shy orbit
#

hm, none of the farmer_girl_base patches seem to be applied

#

although conditions match

somber loom
#

is there any mod that makes shirt sleeves long and does like... nothing else?

shy orbit
round lintel
#

yup.

shy orbit
#

strange. the Target looks correct and conditions match, but the patch isn't being applied for some reason. i'm not exactly sure but i'd expect the farmer_girl_base asset to be loaded when you see your character

round lintel
#

oh well, thanks for trying 🙂

shy orbit
#

wait

round lintel
#

I'm more annoyed that apparently if it rains my farm animals hate it now lol. I guess it's from animal husbandry, even though it's not in the mod description

shy orbit
#

this "Characters/Farmer/farmer_girl_base, farmer_girl_base_bald" should be "Characters/Farmer/farmer_girl_base, Characters/Farmer/farmer_girl_base_bald" probably

round lintel
#

okay, I'll give that a try!

royal tundra
royal tundra
#

okay, I'm out of ideas XD

round lintel
#

never had an issue with it before, through three other saves lol

prime pasture
daring goblet
#

Looking for help again my furniture is not all changing like it's supposed to idk I don't see and error or anything on it idk I need help

prime pasture
#

the shed is supposed to be full of machine

#

but then only 3 rendered

shy orbit
#

it says it can't load Error Handler 3.11.0 because it's no longer compatible., although you have smapi 3.11. i wonder what that's about. having the Error Handler might prevent the game from crashing at least i guess

prime pasture
#

but the problem is

#

i have error handler in my mod folder

#

for real, manifest said it was 3.11

shy orbit
#

yeah, but it isn't being loaded (smapi saying it's no longer compatible)

prime pasture
#

so what should be the correct version

#

im using smapi 3.11

shy orbit
#

i'd think that that would be the correct version

prime pasture
#

and the mod is bundled with smapi so i dont think i would mess up its version

shy orbit
#

yeah, and i also have the same version of smapi and error handler and they work fine

#

maybe it's some weirdness with the 64 bit install

supple echo
#

So, I'm putting together a new SVE mod build. I haven't started using it yet because thus far, it makes Stardew take eighteen years to launch and also throws a lot of errors, especially from TMXL. Can someone take a look for me, please?
https://smapi.io/log/008388f2caac46fda7b62da8c49a468a

#

(I think the launch length might have something to do with the SVE custom music—there's always a long lag after Atlantis.wav—but I'm not sure how to fix that; suggestions welcome.)

round lintel
#

@shy orbit , that didn't work either, sadly

#

just started the next rainy day and still short sleeves lol

#

also good lord there's a lot of rain this spring. With my animals hating it they aren't producing anything and my income is really hurting.

#

I'm only in my second spring. I need that gold! hahah

dire fractal
shy orbit
round lintel
#

I'm cursed lol

#

well I thank you for helping me to be rid of the red text anyhow

shy orbit
#

no problem. it seems strange that the patch isn't being applied

supple echo
shy orbit
#

the errors mention System.DllNotFoundException: libMonoPosixHelper.dylib @supple echo

#

so the game seems to have problems finding that library

supple echo
#

I guess I could try reinstalling Mono… again…

#

reinstalls Mono for the fourth time

dire fractal
# daring goblet

I just downloaded the Mod and it's Dependencies myself and it works for me. Are you sure you have all the mods DustBeauty listed? You could also try to use the CP Version instead of Custom Furniture.

halcyon leaf
#

Hey does anyone have a suggestion for a mod to make more greenhouses? I tried one that was supposed to make it so you could buy one from robin but it doesn't seem to work for me for some reason

dire fractal
#

Couldn't you just get a greenhouse with a larger interior? Pookachutf has some very big ones

halcyon leaf
#

I do have a very large greenhouse but would like a few more [:

#

For aesthetics as much as fuctionality

supple echo
#

Maybe there's a mod somewhere that will make sheds look like greenhouses? 🙂

dire fractal
#

Have you tried More Glass Buildable on Nexus?

supple echo
#

(In other news, I may have another lag point to report in my SVE build soon…)

#

(oh, it's right before all the JSON Assets packs show up, hmm)

clever yoke
#

hello :,) does anyone know how to update smapi ahh

toxic locust
#

Excuse me, I have a question. Me and my friend are in Winter Y1 with about 130 mods. We dont use and PPJA or other mods which add crops/trees etc.

#

But we want to, so I would like to ask if we're to expect any JA Shuffle trouble if we activate mods like PPJA - Artisan Valley or Starbrew Valley ?

dire fractal
#

I think Json Shuffle only happen if you remove the Mod adding new items and having them in Chests and/or Machines. SDVthinking

toxic locust
#

so we're good?

dire fractal
#

No promises.

toxic locust
#

hmm I will do more research about this JA Shuffle Trouble then, thank you kindly for responding

dire fractal
#

You could try adding a mod, checking your chest and machines and if it messes something up just close the game without saving and remove it

daring goblet
#

So I am not sure

dire fractal
#

Then it could be an issue with CF, I checked the comment section earlier and people were asking for updates. You could try to use the CP Version instead.

daring goblet
#

But I am on mobile that does make a difference

dire fractal
#

I can't help with mobile unfortunately. But maybe someone else can help you c:

outer turret
#

@supple echo it's the good ol Tile Layer Format error again. TMX is a base64 and Macs dont like that. Needs to be CSV or XML. It's an easy edit by the author or someone with Tiled.

supple echo
outer turret
#

I have seen this error so many times it might be worth making a quote about it.

supple echo
#

I'm all for raising awareness of small random things that screw up mods for Mac folks like me 🙂

outer turret
#

Its especially common because most ppl use tmx format now but hardly anyone thinks to change the TLF.

amber sapphire
#

hello, can someone please check if im doing file pathing for multiplayer right?

neat plaza
#

!modgroups

native dragonBOT
amber sapphire
# neat plaza !modgroups

yeah i did see this. but like, this wont break the game right? i copy pasted my mods from the original mods folder into a new folder for co-op

neat plaza
amber sapphire
#

okay, thank you

upbeat grail
#

hello.

#

i have 140 mods on my game and it keeps freezing every few seconds, is there any mod that is known for this issue? I would like to check.

#

i have 140 mods on my game and it keeps freezing every few seconds, is there any mod that is known for this issue? I would like to check.

dusky canyon
#

Content Patcher Animations, try removing that

mild cedar
#

how do i download the UI suite mod?

naive ivy
#

is there a diverse stardew valley discord

upbeat grail
naive ivy
#

maybe because you have 150 mods and ur game cant handle it or smthn idk

shell jackal
#

Depending on the mods, number doesn't mean much. I'm running 454 mods. xD

#

@upbeat grail Could you post a log, please? Might help see what's going on.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive ivy
#

my pgone wouldve burned by now

shell jackal
#

Follow the link the Govenor posted and it will tell you where to find the log

upbeat grail
#

lol im blind

shell jackal
#

You use the website to post the log. It has instructions on how to do it.

upbeat grail
#

ok

shell jackal
#

No worries. I wasn't sure how to use it the first time or two as well

upbeat grail
shell jackal
#

Okay. First off you have a lot of mods that need updating. Second, I see it says CP is trying to load two mods that want to change the same thing. DexMods Cozier Default Cabin and DexMods Cozier Default Farmhouses are both trying to change the cabins. You'll have to delete one of them.

#

There's also something about MSI Afterburner and RivaTuner Statistics Server being installed and that they may cause issues with SMAPI. Says to try to disable that software if you see errors or crashes

upbeat grail
#

these mods that needs updating are somehow bugged

#

because i already updated them and they keep warning

robust bison
#

it's probably a manifest error

#

either that or you messed up updating

upbeat grail
muted pagoda
#

there's no easy answer to that, if you grab all of the 'heavy' mods, expansions and such, you can make stardew use 4gb inside 200 mods, wether or not it still plays well at that stage depends entirely on your computer

unreal stratus
shell jackal
#

And yah, I don't use a lot of the heavy mods. Most of mine are JA, CP, CF, BFAV... I don't use any of the large expansion mods.

muted pagoda
#

once stardew actually gets going it generally runs pretty well regardless of mod loadout, only usual problem being running into memory issues. There are a few mods that do active poling and the like constantly that can really hurt your framerate, but not many.

upbeat grail
shell jackal
#

You sure you want nearly 300 fruit trees and more cooking recipes than you know what to do with? xD

muted pagoda
#

hehe

shell jackal
#

I have to use farm map mods just to have the space

#

coughBlameRaffadaxcough

muted pagoda
#
22:56:02     INFO     Perfection Tweaker     Found 133 friendable NPCs
22:56:02     INFO     Perfection Tweaker     Found 457 cooking recipes
22:56:02     INFO     Perfection Tweaker     Found 341 crafting recipes
22:56:02     INFO     Perfection Tweaker     Found 261 fish``` fun stuff.
shell jackal
#

xD

muted pagoda
#

I was definately suprised at the npc count, only 72 on the intro screen

sinful flicker
#

Damn you got more going on than me.

#

I'm around 3300 shippable, 125 NPCs and 202 fish at last count

warped hound
#

QAQ

hoary musk
#

So after playing for so long and did a complete refresh of mods. I find out that my entry to the basement is GONE. I remember having that done back in Year 1. Now its just gone. There are no errors in the log and I've been playing quite a bit.

Update: It was just a glitch, I saved and exited the game then reloaded the game. I think what had happened was when I changed a setting for one of mods it caused the game to glitch a bit. WHOOPS lol

muted pagoda
#

first thing to try is updated to smapi 3.12.2

hoary musk
#

It is updated to 3.12.2

#

I'm using 64-bit

muted pagoda
#

wasnt aimed at you, hehe

hoary musk
#

oh sorry

#

my bad

hollow wave
#

Question: What things should I have in mind before installing mods? (This is my first time modding a game and gaming on a PC)

muted pagoda
#

!gettingstarted

native dragonBOT
dire fractal
hollow wave
vague cove
#

does anyone know how to stop my mac from overheating when i play with mods?

#

it used to be fine but the fan keeps going off whenever i run it now. everything is up to date.

dusky canyon
#

Maybe it has lots of dust in its fan? you could try opening it up and removing that

#

but I have no experience with macs

vague cove
#

Ok i can try that. I’m currently installing the macOS Big Sur 11.5.2 software update so maybe that will help too

gaunt pawn
#

So I like writing complex characters and I like Stardew valley a lot, but would the two mix? I thought it might at first, but then I thought about what it would be like having a troubled character with like serious issues and dealing with heavy topics, combined with a lot of dialogue and then it just doesn’t seem like it fits stardew

snow wraith
#

some people have already. and there's characters with heavy issues in base game (shane, kent) the game just doesn't do a whole lot with it.

#

Stardew's something of a blank canvas, I wouldn't worry so much about if a mod 'doesn't fit' with what's there. Rather if you want to add to or change the atmosphere of the game, by all means go for it

#

Stardew valley expanded comes to mind (probably because that's the only real content mod I've used) but it adds some characters with darker backgrounds and some fair bit of development, and adds to that of the existing characters as well

severe owl
#

Does the harvest with scythe mod works?

outer turret
#

I think just dont go into morbid detail and dont make it feel gratuitous. The SVe mature events added for vanilla NPCs feel a bit gratuitous.

severe owl
#

Can someone teach me how to use mode what should i download first etc

robust bison
#

!gettingstarted

native dragonBOT
severe owl
#

mods wont ruin the game or cause crushes etc right?

outer turret
#

They potentially can but are unlikely to

iron oriole
#

i just downloaded smapi and i was wondering how to get rid of the console window without closing the game

sinful flicker
#

I'm not aware that you can, but like, just put it behind the game window?

#

It's useful to keep up if anything does go awry, SMAPI is the first thing to check if there's something causing an error/freeze/lag/something you expected to load didn't

unique storm
#

Does anyone know of what mod adds in the qi crystal recipe a rainbow gem looking thing? Made with 3 prismatic gems and a diamond. Also what is it for?

outer turret
#

You cannot get rid of the smapi window

naive ivy
gaunt pawn
open geode
#

can someone pls help me figure out how to use smapi

naive ivy
#

!gettingstarted

native dragonBOT
naive ivy
#

@open geode

open geode
#

i already looked at that but i think i have like an issue figuring out where to put them

naive ivy
#

wdym

open geode
#

like in my files

naive ivy
#

find a "mods" folder in ur game

outer turret
#

I hated the Shane one

open geode
naive ivy
#

let me find the filepath

outer turret
#

Gah I hit reply on the wrong message sry.

#

I'm wearing a hand brace and cant type straight

open geode
#

i wanna be able to play sve and i think i have all the mods including smapi installed but i dont know where they go in files

faint musk
open geode
#

thats my problem^^

faint musk
#

They can be enabled by editing a content Json file, the code was commented out by the dev

outer turret
#

Ah so first you need to install smapi. Have you clicked the buttons to install it?

open geode
#

uh

#

wym*

outer turret
#

Elodin: and by gratuituous I mean they didnt add to character development and felt like they were added for shock value

#

Ok Gawkx2 when you get smapi you drag the folder onto your computer

open geode
#

WHICH FOLDER

#

sor cqap

outer turret
#

The zipped one

open geode
#

smapi-interna;?

faint musk
#

Wait is gawk on Mac or Windows

open geode
#

wundow

#

bro i suck at typing rn

faint musk
#

Cause I feel like Vortex/Moddrop would be way easier

open geode
#

im trying to do it through vortex sorry i forgot to say that

naive ivy
#

oh

#

has no knowledge

outer turret
#

Okay first and foremost do you know where your prograns/ stardew folder is?

open geode
#

yes

outer turret
#

Okay I only know manual stuff too

open geode
#

i will do it manual if want

outer turret
#

If you open the steamapps/stardew folder is there a folder labelled mods in there?

open geode
#

yes

naive ivy
#

for me manual is better. leaves

outer turret
#

Okay cool smapi is installed

#

You need to unzip the other files and drag them into that mods folder.

open geode
#

uh

#

hol on

#

it looks like this

#

idk what to unxzip

naive ivy
#

enters yay the easy part

outer turret
#

That looks right

naive ivy
#

yay

outer turret
#

So it looks like it's all installed.

open geode
#

yeah but

naive ivy
#

try to test

#

?

open geode
#

smapi say it cant find executable

naive ivy
#

what

outer turret
#

Now to open it go up a folder and look for the pufferchick icon

open geode
#

yes

#

go up or down

#

wher epuffer

#

in smapi internal?

outer turret
#

Nope the folder up a level

open geode
#

it here

outer turret
#

The main stardew one

#

Yeh chicken icon near botton

open geode
#

move to stardew

outer turret
#

Did vortex install it to low down?

open geode
#

uh

#

i think?

#

do i move it to stardew

grand delta
#

hi guys

naive ivy
#

hi

grand delta
#

i need help

naive ivy
#

what is the problem

grand delta
#

about smapi i launched it on steam but i cant seee my friends hosted farm

#

even if i enter the invite code

#

dosent work

naive ivy
#

do they have the same mods

grand delta
#

nope they dont even have mods

#

i only using one mod

#

cheat menu

naive ivy
#

what mods is that

#

oh

#

they need the same mods i thinkSDVconcernedCA

#

maybe thats why

grand delta
#

SDVbear Yee i think soo too

#

thanks tho

naive ivy
#

okay

devout pumiceBOT
open geode
#

what

open geode
naive ivy
#

what

open geode
#

help me fiddle man

#

pls

outer turret
#

They installing smapi again maybe?

#

Manually

open geode
#

ok

naive ivy
#

i cant help im on mobile😭

open geode
#

ok im manually

#

it seemed to start

open geode
#

omg

royal arrow
#

Oh

open geode
#

I THINK IT WORKED

#

HOL ON

#

IT WORK

open geode
open geode
open geode
naive ivy
#

😳 😳 😳 😳

shrewd gate
#

Any help with specific SDV 64 downloading questions? I've tried so many times, quit for like a week, and I'm trying again.
So the SDV64 installer, do I install to this location from the depot downloaded through the steam nav console?
C:\Program Files (x86)\Steam\steamapps\content\app_413150\depot_413153
Or a different location?

royal arrow
shrewd gate
#

That's what I'm using! It's just not enough info for me, I keep messing it up and it's been hard for me to figure out myself with my minimal know how!

chrome cosmos
#

have you seen the video guide? i personally found it a little less complex than the written guide

royal arrow
#

Where is this video guide? 👀

chrome cosmos
royal arrow
#

I can link it in the wiki HUHU

chrome cosmos
#

its by pepoluan :3

#

(psst lenne, its linked already Squee )

royal arrow
#

Wuuut

shrewd gate
#

Ohhh I thought it was just for doing the DirectDepot the manual way instead of the Steam way, I'll check it out

royal arrow
#

Ah it's under the Download section

chrome cosmos
royal arrow
#

Ye I just moved it to make it easier to find

dire fractal
#

Anyone as frustrated as I am with Json asset ID scrambling?

warped hound
royal arrow
shrewd gate
# chrome cosmos

SDVpuffercry I am figuratively crying, I must have done it myself like 10 times and it finally worked! I might be able to play without my game crashing constantly from memory errors! Have all my puffer hearts SDVpufferheart

chrome cosmos
#

AW enjooyy your OOM free gameplay! HugFrog

tepid sierra
naive ivy
#

is there a mod that makes the moshroom tree things have variants and look cool and cute

abstract merlin
#

Hi again! I posted last night about my game not opening once I download mods on my 2013 Macbook pro. I just get a black screen and/or just the spinning wheel of death. Someone suggested I launch the game through smapi and not through steam but we couldn't seem to find a solution. Wanted to ask again since more people are probably awake now. Here's my smapi log: https://smapi.io/log/380c96a40ebe466bb2f90111c70a30f0

candid plover
trail needle
#

Im using a mac and ive tried getting mods and ive tried every mac thing i could find

dire fractal
#

hi! i've been attempting to get mods and ive downloaded them and put them in my game's mod file but they still wont work? i have the latest version of smapi too.

cosmic halo
#

Having my crops destroyed, I suspect it's as a result of the NoFenceDecay mod. Is there a fix to this?

#

@dire fractal Are you making sure to launch the game through SMAPI?

dire fractal
#

yeah ive been launching it through SMAPI but i guess i could also try redoing the settings on steam.

cosmic halo
dire fractal
#

let me check real quick

#

there arent any

cosmic halo
#

And when you launch the game it says SMAPI in the top bar of the screen, right?

#

Something like this?

dire fractal
#

hmmm it doesnt but ive put it to where it should launch through SMAPI?

cosmic halo
#

it must not be launching through SMAPI then. Rather than use steam, try just using the SMAPI shortcut. If we can get that to work, then we can troubleshoot steam launch.